just nit picking here, but the flow on 02:10:718 (7,8,9,10) - is really awkward, maybe something like this would be better? idunno. anyways, love the map. have a star~
Got your idea. Fixed in a bit another way and overall made this pattern a little more comfortable.mithew wrote:
just nit picking here, but the flow on 02:10:718 (7,8,9,10) - is really awkward, maybe something like this would be better? idunno. anyways, love the map. have a star~
Seto Kousuke wrote:
03:32:146 (1,2,3,4,5,6,1,1,2,1,2) - Ok, so...this section here always gets me while playing...the map overall has an intuitive flow as I mentioned, but here...we start to face something new, those doubles in sliders( 03:32:347 (2,3,4,5,6) - ) follow the sudden sound that appears in the song, and that can be figured out while playing, we know that something will happen in the music, and when the sound appears, we receive a decent feedback of what is going on and what we need to do...but here 03:32:950 (1,1,2) - we need to do something completly different with the wubzy sound that came out of nowhere, when we start to figure out ''ok, doubles with the wubwub sound.'' we need to quickly change to this weird pattern...the 03:33:486 (1,2) - are OK, they're not that weird, but the previous section should be changed to something like the doubles that started it all since that sound is still happening, otherwise it's too confusing and hard to do even waiting for it. Have no nay idea what i should change it and i didnt propetrly understood what do you mean, sorry
05:43:656 (1,2,3) - Here there is an increasing sound in the song and we feel it by there sliders, but then we follow the drums in the back with 05:44:058 (4,6) - and stop doing what we were doing with the previous sound, although the sound still going on...maybe if you add 1 note at 05:44:259 - and another at 05:44:527 - the sound with the drums would still work and we still do the previous sound as well. Idk - i just redarawed pattern - now it looks more readable!
Mazzerin wrote:
i don't like these patterns that are too linear:
- 01:51:700 (7,8,9,10,11,12,13,14) - change position of 01:52:102 (10) - Sorry, want to keep more comfortable transiton into sv change 01:52:504 (1) - , so dont want see any "off-flow" jumps
- 02:10:450 (5,6,7,8,9,10) - this should probably have much sharper angles and maybe bigger spacing for every note because it has strong sounds like 01:57:593 - dont think so - i like how it looks atm spiral with encreased ds - trying emphasize that sound that you linked. It's ok for me, dotn want to change
- 02:12:325 (7,8,9,10,11,12) - ^ This one accpeted until it got a bit another situation - bass with itslef looks better with broken flow.
random stuff
- 03:02:682 (4) - use slider -> stream tool for this, its very ugly now lol (https://osu.ppy.sh/ss/4221864 as you can see, the stream isn't circular but random/oval shaped) Well, i didnt want circlular stream, it dont fits for music imo
- 05:38:031 (1,2,3,4,5,6,7,8,9,10,11,12) - this shape doesn't look good, try making it more circular https://osu.ppy.sh/ss/4221991 (i used a slider and put notes on it with DS to make it space out like that but still remain circular) It's actually circled for around first ~7 notes. Overall i am not fun of "right shapes" of stream - prefer more broken and more ugly just it should fits for music masimus as i feel it. I like currieant stream and wanted to break shaped from 7th note on purpose.
about volume - ehh, why not? added little changealacat wrote:
hi fergas
Escape? :
01:42:928 - How about turning up the volume on here ? This is strong sound!
04:51:697 (20) - it seems long combo number over twenty. try to add a new combo ~
It's better to add more new combos on over twenty parts in my opinion. it's good! call me back~