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Go Ichinose - Champion Daigo [Osu|CatchTheBeat]

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JBHyperion

- Magic Bomb - wrote:

  1. 00:28:395 (4,1) - Why such a low spacing here when the head of (1) is so prominent? I'd rotate these by 120 degrees clockwise and 90 degrees anticlockwise respectively to create a flowing hdash between them. Alternatively, reduce the spacing to a a regular dash to be more consistent with 00:29:246 (6,1) - This is not very prominent, to be honest. (You may be getting fooled by the hitsound blending in with the music here).
  2. 00:43:076 (1,2,4) - Same deal here, the spacing is deceptively low and it just breaks the flow for me. A suggestion you could try would be (2) to x-368, (3) to x-296, Ctrl+H (4) and move to x-112 and finally (5) to x-208 - ends up something like this - https://osu.ppy.sh/ss/3697446 Same as above, the hitsound makes the note sound stronger than it is.
Thanks for the mod!
I guess your own response right now suggests I was right about the hitsounding being too loud ;)
Topic Starter
Bara-
Updated
Lowered volume to 80% on MBomb's diff
Thanks!
KASUM1
Hello~!

Easy

00:03:927 (1) - I think this breaks the flow here's the reason http://puu.sh/kuS3V/f965c5e982.PNG hard for beginners to react , maybe curving the slider down looks better and better flow something like that http://puu.sh/kuS66/0657f57223.jpg
00:10:735 (1) - ^
00:14:990 (2,3) - spacing error


I like this map ♥
Topic Starter
Bara-
Fixed all^^
autofanboy
ayy

[ General]

  • Tags
  1. Remove '-Magic_Bomb_-'. There is already '- Magic Bomb - ' and it is enough.
  2. Remove 'A_Mystery' as well.
  3. Add 'Pokemon' for easier recognize, since most of the people don't type 'Pokémon' but 'Pokemon'.

    Background Image
  4. Change the resolution to 1366x768 instead of 1280x720.

[ MBomb's Heavy Rain]

  • Gameplay
  1. 00:15:842 (1,2,3) - Add hyperdashes to them as you did the same at 00:05:629 (1,2,3)
  2. 00:43:076 (1,2,3,4) - ^
  3. 00:53:076 (7,1) - Add a hyperdash since you did the same before like 00:25:842 (3,1)

Good luck!
Topic Starter
Bara-
Okay!
Fixed all in General!
Thanks!
MBomb

alienflybot wrote:

ayy

[ MBomb's Heavy Rain]

  • Gameplay
  1. 00:15:842 (1,2,3) - Add hyperdashes to them as you did the same at 00:05:629 (1,2,3) - Done.
  2. 00:43:076 (1,2,3,4) - ^ - Done.
  3. 00:53:076 (7,1) - Add a hyperdash since you did the same before like 00:25:842 (3,1) - Done.

Good luck!
Thanks for the mod!

rain
osu file format v14

[General]
AudioFilename: 111 Champion Steven.mp3
AudioLeadIn: 0
PreviewTime: 31171
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 63511
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Champion Daigo
TitleUnicode:チャンピオンダイゴ
Artist:Go Ichinose
ArtistUnicode:一之瀬剛
Creator:Baraatje123
Version:MBomb's Heavy Rain
Source:ポケットモンスター オメガルビー・アルファサファイア
Tags:Steven Pokemon Pokémon Omega Ruby and Alpha Sapphire Shota Kageyama GAME FREAK - Magic Bomb - A Mystery Irreversible
BeatmapID:740055
BeatmapSetID:319636

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:3.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
522.911981224636,425.531914893617,4,1,1,80,1,0
2225,-100,4,2,1,80,0,0
3927,-100,4,1,1,80,0,1
17544,-100,4,2,1,80,0,0
31161,-100,4,1,1,80,0,1
44778,-100,4,2,1,80,0,0


[Colours]
Combo1 : 0,255,0
Combo2 : 64,0,128
Combo3 : 255,0,128
Combo4 : 255,0,0
Combo5 : 0,128,192
Combo6 : 61,112,131

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144,192,52650,2,0,L|216:136,1,90,0|0,0:0|0:0,0:0:0:0:
136,192,52863,2,0,L|64:136,1,90,8|0,0:0|0:0,0:0:0:0:
144,192,53076,2,0,L|216:136,1,90,8|0,0:0|0:0,0:0:0:0:
384,192,53288,6,0,L|184:8,1,270,12|2,0:0|0:0,0:0:0:0:
112,192,53714,2,0,L|32:152,1,90
208,192,53927,2,0,L|368:104,1,180,2|0,0:0|0:0,0:0:0:0:
440,192,54246,1,0,0:0:0:0:
368,192,54352,2,0,L|296:136,1,90,0|0,0:0|0:0,0:0:0:0:
376,192,54565,2,0,L|448:136,1,90,8|0,0:0|0:0,0:0:0:0:
368,192,54778,2,0,L|296:136,1,90,8|0,0:0|0:0,0:0:0:0:
128,192,54990,5,14,0:0:0:0:
16,192,55203,2,0,L|96:152,1,90,2|0,0:0|0:0,0:0:0:0:
176,192,55416,2,0,L|256:152,1,90,10|0,0:0|0:0,0:0:0:0:
336,192,55629,2,0,L|256:152,2,90,2|0|4,0:0|0:0|0:0,0:0:0:0:
400,192,55948,5,0,0:0:0:0:
360,192,56001,1,0,0:0:0:0:
320,192,56054,1,2,0:0:0:0:
400,192,56161,1,2,0:0:0:0:
480,192,56267,2,0,L|400:152,1,90,10|2,0:0|0:0,0:0:0:0:
320,192,56480,2,0,L|400:152,1,90,2|2,0:0|0:0,0:0:0:0:
192,192,56693,6,0,L|112:152,1,90,12|0,0:0|0:0,0:0:0:0:
31,192,56905,2,0,L|111:152,1,90,0|0,0:0|0:0,0:0:0:0:
192,192,57118,1,12,0:0:0:0:
256,192,57225,1,0,0:0:0:0:
192,192,57331,2,0,L|272:152,1,90,0|0,0:0|0:0,0:0:0:0:
312,192,57490,1,0,0:0:0:0:
352,192,57544,6,0,L|272:152,1,90,12|0,0:0|0:0,0:0:0:0:
312,192,57703,1,0,0:0:0:0:
352,192,57756,1,12,0:0:0:0:
160,192,57863,1,0,0:0:0:0:
104,192,57969,1,12,0:0:0:0:
160,192,58076,1,8,0:0:0:0:
80,192,58182,1,12,0:0:0:0:
384,192,58395,6,0,P|480:96|328:72,1,360,12|0,0:0|0:0,0:0:0:0:
176,192,59033,1,0,0:0:0:0:
480,192,59246,2,0,L|256:40,1,270,0|0,0:0|0:0,0:0:0:0:
320,192,59671,1,0,0:0:0:0:
192,192,59884,1,0,0:0:0:0:
64,192,60097,6,0,L|0:128,2,90,12|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,60416,2,0,L|320:128,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
64,192,60735,2,0,L|128:128,1,90,8|0,0:0|0:0,0:0:0:0:
192,192,60948,2,0,L|128:128,1,90,0|2,0:0|0:0,0:0:0:0:
312,192,61161,1,8,0:0:0:0:
480,192,61373,2,0,L|400:136,1,90,2|0,0:0|0:0,0:0:0:0:
224,192,61586,2,0,L|304:136,1,90,8|0,0:0|0:0,0:0:0:0:
256,192,61799,12,0,63501,0:0:0:0:
Topic Starter
Bara-
Updated
autofanboy
yo

Appled
Topic Starter
Bara-
Thanks!!!!!!
Topic Starter
Bara-
Update:
Added SB
Redownload for it
It has both diffspecific as normal SB things

Also, it seems as if it's misaligned in the editor
When playing, it looks normally!
lit120
hi

[General]
  1. AiMod
[Easy]
  1. 00:26:054 (1) - remove clap
  2. 00:27:756 (1) - finish
  3. 00:52:863 (2) - this one touches the HP Bar on my 800x600 view. lower it
[Normal]
  1. AiMod told me that Background.png is missing
  2. 00:03:927 (1) - DS
  3. 00:37:118 (5,1) - better fix this blanket
  4. 00:39:671 (4,5) - ^
[A Mystery's Hard]
  1. 00:10:735 (1,2) - almost neat blanket for me
  2. 00:14:139 (1,2) - well this... almost perfect blanket here
  3. 00:20:948 (1,2) - small fix on this blanket
  4. 00:24:352 (3,4) - almost neat blanket here
[Insane]
  1. 00:10:735 (1,2) - try to do 2 blankets rather than having 1 blanket only
  2. 00:41:373 (1,4) - it looks like this blanket is almost neat
[Extra]
  1. 00:01:480 (4) - random slider whistle
  2. 00:11:373 (2,3) - almost neat blanket here
  3. 00:37:225 (2,1) - ^
  4. 00:38:608 (2,3) - ^
[Evil guy with CS7 on it]
  1. RIP me, i can't pass this LOL
Topic Starter
Bara-

-Hakurei- wrote:

hi

[General]
  1. AiMod
[Easy]
  1. 00:26:054 (1) - remove clap
  2. 00:27:756 (1) - finish
  3. 00:52:863 (2) - this one touches the HP Bar on my 800x600 view. lower it
[Normal]
  1. AiMod told me that Background.png is missing
  2. 00:03:927 (1) - DS SV change, it's fine
  3. 00:37:118 (5,1) - better fix this blanket
  4. 00:39:671 (4,5) - ^
[A Mystery's Hard]
  1. 00:10:735 (1,2) - almost neat blanket for me
  2. 00:14:139 (1,2) - well this... almost perfect blanket here
  3. 00:20:948 (1,2) - small fix on this blanket
  4. 00:24:352 (3,4) - almost neat blanket here
[Insane]
  1. 00:10:735 (1,2) - try to do 2 blankets rather than having 1 blanket only
  2. 00:41:373 (1,4) - it looks like this blanket is almost neat Due to fading this blanket can't be seen ,thus not required
[Extra]
  1. 00:01:480 (4) - random slider whistle
  2. 00:11:373 (2,3) - almost neat blanket here
  3. 00:37:225 (2,1) - ^
  4. 00:38:608 (2,3) - ^
[Evil guy with CS7 on it]
  1. RIP me, i can't pass this LOL
Thanks!
Fixed almost all!

Also, had I read AiMod, I would fix the SB immediately
I had wrong names (BG.jpg=/=Background.jpg)
Bluekrait
Hey Baraatje!

Really digging your style here, especially the extra. It looks like you already got quite a few mods, so I'm doing my best to point out whatever's left. Not going to bother with new combos or blankets unless it's something big.

[Easy]
  1. 00:17:331 (2) and 00:44:565 (2) - Are circles placed on red ticks like these ok for Easy difficulty?
[Normal]
  1. 00:02:225 (1,2,3) - The way these are not exactly parallel kind of irks me. Make them exactly parallel or stagger them a little more.
  2. 00:03:714 (4,1) - Increase DS between these two (they're practically touching.
[A Mystery's Hard]
  • Other than blanketing issues, I'm going to make a suggestion for a new flow pattern that you've used throughout this whole diff. Be weary, this is just my opinion and you don't need to make the change if you disagree.
  1. 00:03:927 (1,2,3) - This one right here. This first one is actually quite nice. The cursor travels the whole length of slider 1, then goes to 2, then 3 in a somewhat circular motion.
  2. 00:07:331 (1,2,3) - This one is a bit odd. You're not making full use of slider 1 because of where slider 3 is placed Here's a flow pic. The red circle I drew denotes a dead hold, meaning players will just hover their cursor around there for the duration of the slider before moving to circle 2. I found it a bit awkward to play in accordance with the music, but again, subjective.
  3. 00:10:735 (1,2,3) - Here's another one I'm not too fond of. Picture. The way the music plays out, I want to be able to go through the full length of slider one and smoothly transfer to 2, then 3. Here's a possible option. I took advantage of the double reverse slider to change the flow direction. With this, we keep the cursor moving in a constant circular motion with the 3 acting as either a dead hold or for cursor dancing enthusiasts, I've made an orange path they will most likely follow.
  4. 00:14:139 (1,2,3) - I like this. Don't think I need to paint anymore cursor paths for you since hopefully at this point, you can predict what it will look like.
  5. 00:26:054 (1,2) - The only blanket that bothered me on my first playthrough.
  6. 00:31:161 (1,2,3) - This is pretty much the same as the second pattern we just went over.
  7. 00:34:565 (1,2,3) - Out of all the 1,2,3 combos, this one is my favorite.
  8. 00:37:969 (1,2,3) - Same thing again...
  9. 00:41:373 (1,2,3) - This one is drastically better, playing much smoother because all you did was changed the direction of slider 3. So the first movement is clockwise through slider 1, then a larger counterclockwise movement through slider 3.
  10. 00:53:288 (1,2,3) - This one is meh.
[Insane]
  1. 00:09:990 (2) - Maybe tuck this under 00:09:671 (1) - instead of 00:09:352 (1) -
  2. 00:23:501 (3,4,5) and 00:50:735 (3,4,5) - were a bit hard to read, especially the second one since it's a dark purple color.
  3. 00:44:778 (1,2) - Increase DS between these two.
[Extra]
  • Honestly, nothing big here. I'm just being super picky.
  1. 00:30:310 (1,2,3,4,5,6) - Was hard to read for me on the first couple plays (thought it was a continuous stream with huge spacing near the end).
  2. 00:57:544 (1,2,3,4,5,6) - Same as above
  3. 01:01:373 (1,2,3,4,1) - I totally butchered this a few times lol.
[Irre's Extra]
  • While I really am not a fan of such small circles, I will try to be as objective as possible.
  1. The first thing I noticed was that the majority of the last half of the song felt like the beginning except flipped upside down. To me, this seems like just laziness.
  2. 00:07:331 (1,2,1,2) - I played this as just a 1/8 stream because the notes overlap in such a way making the next kind of hard to read. If that wasn't the intention, maybe consider changing the direction of the slider ends while keeping the starts in the same or similar positions kind of like 00:10:735 (1,2,3,4)
  3. 00:14:139 (1,2,3,4) - Same as above.
  4. 00:27:810 (1,1) - I think there should be a note on the blue tick in between the spinner end and circle 1.
  5. 00:34:565 (1,2,1,2) - Here is where I noticed things are familiar to what I just played. 00:36:267 (1,2,3) - Confirms my suspicions. While I'd prefer if you remapped it, I know time is valuable and people hate being told to remap things. If you originally intended the last half to have the same patterns as the beginning, you can just ignore this and my first comment. In my opinion however, it plays dull because you just copied the exact same positions from the beginning and flipped them.
That's it! Baraatje, I really enjoyed playing your diffs, especially the extra.
A Mystery
You're somewhat right about these flow issues, but as this map of mine is pretty old, and it would require to move pretty much everything around it I don't think it's worth it at all. Also, the slider you hit after the circle in the blanket should not really affect flow that much, there's still a 1/1 gap and you are definitely not forced to play the sliders in the way you visualized it.

Baraatje can you fix that little blanket for me
Bluekrait
A Mystery
Well ripperoonies then
Akasha-
rank please :D
MBomb
Welp rip ;w;

Might do my own set, but it's a shame that the standard diffs wouldn't be rankable with that set unless I found other mappers (Though if the other gders want to, I would be happy to take their diffs).

If you don't want me to do this, bara, just tell me in pm.
neuro
love the extra diff!!!
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