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Sia - Chandelier

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Pittigbaasje
Hey there !
From #modreqs because after waiting for 35 hours finally an english song popped up.

Normal
00:52:597 (3,4) - This blanket could be done slightly better
01:09:838 (5,1) - ^
01:16:045 (5,6,7) - there is more distance between 6 and 7 than there is between 5 and 6, even if it's just a little. Just wanted to point it out.
01:26:735 (6) - Move this down 1 snap so it alligns with 4 and 5.
Hard
Spotted an inconsistancy at 00:23:804 (2) - This slider captures "drum" "clap" ( yes I'm a master at explaining things, I know ). But a few seconds later you use a hitcircle + a slider to capture the same "drum" "clap" sound, here: 00:26:562 (2,3) -

00:55:873 (3,4) - these don't line up properly

I think it might be a good idea to capture "~niiiiiiiiight" the same way you did with "~flyyyyyyyy".
Therefore make this slider 01:02:942 (3) - end on the blue tick at 01:03:459 - and add a hitcircle on 01:03:631 - .

01:03:976 (4,5) - These 2 circles aren't on the same y = axis. I think they need to be though.

01:10:873 (3,4) - these 2 sliders are touching slightly. Not really a big problem here I think but just wanted to let you know.

01:36:562 (4,5) - these 2 sliders are slightly different. Why not use ctrl + g here ( I know it's only like a 0,5 pixel difference but it struck my eye okay ._. )

Alright that would be it from my part. Great song! Good luck on getting it ranked ;)
- Pittigbaasje
Topic Starter
BoatKrab
Cerulean Veyron's Mod

Cerulean Veyron wrote:

Hello! Roamed around the Pending Beatmaps thread and found this map~ Seems quite good, so I could manage to give you a free mod... with a special treatment.

[> General <]
  1. - Ehhheheheh.. Short version of the song lol
  2. - Pretty much fine here! Great job!
[> Normal <]
  1. 00:26:562 (1,2,3) - Well, the downbeat here seems to be a bit important here. Since you've made the others hit it but not this, just because of the reverse arrow of the slider. Perhaps you could do a different and improved rhythm for this, try this rhythm I've done; If you feel uncomfortable on mine, you can try sth else. Although I'm just showing what fits here, you could try various then:
    [box=ss]
  2. 01:15:011 (4) - I may prefer this curved, because it got a little linear and straight, nothing special for the player's cursor movement. But it's optional, you can keep it for some reasons.
  3. 01:16:735 (7,1) - I wonder why the spacing looked really reduced by a sudden. I suggest balancing this for a proper playability.
  4. - Seems really good tbh, I'm a big fan of one of those patterns you've made on 00:37:080 (1,2) - and 01:12:252 (4,1) - . You've fitted in the place where it fits! I appreciate your work here! Awesome!
[> Hard <]
  1. 00:08:113 (2) - I'm probably assuming this is unsnapped by 2ms especially the repeat arrow, it's minor. If you wanted it absolutely snapped, then it's up to you.
  2. 00:11:907 (6) - I think this should only worth one circle instead of a kick slider, since the tick on 00:11:907 - almost no instruments landed there and doesn't feel faint of it. So, I suggest replacing as one circle ofc. Don't worry, the rhythm won't hurt anyone and will still be ongoing.
  3. 00:22:942 (7) - This might go the same as above.
  4. 01:06:562 (4,5) - I'm not really sure about you when sth comes up to manual stacking. This seems good for aesthetics and anti-jumps, it could've been better on 01:07:080 (6,1) - instead of this part for the intensive new track.
  5. 01:17:597 (4) - I believe this kind of rhythm doesn't really fit best on this part. But how about trying sth like this for a better indication with the vocals:
    [box=ss]
  6. 01:31:562 (6,1) - You haven't done a jump on any similar parts alike this one, this might face pattern inconsistency for putting a little jump that haven't done often so. It's best you avoid this, even though trying to follow a few music tracks.
  7. 01:57:080 (1) - Just an optional issue, why not try doing the same thing you've done in the Normal diff, it seems pretty much suitable in this track, also a good consistency in-between the two diffs in this set. Refuse or not, it's your choice ;p
  8. - Amazing! I can't even tell sth more than just of these mods I've given here. You've done a really good work here!

Very promising map, just trying to polish things up here. Have this , and get me back once you're done with the changes! :)
Thanks for your >w<

Mako Sakata's Mod

Mako Sakata wrote:

Whoa veyron you're fast haha xD

Some sugestion then,

[General]
  1. How about raise the volume on kiai time by 10%? As kiai is potential to have a louder sound than any other part that non kiai
  2. Imo you need to silence that slider slide, it kinda distracting when playing. You can use this http://up.ppy.sh/files/blank.wav as normal-sliderslide.wav and soft-sliderslide.wav
[Hard]
  1. 00:02:597 (4) - NC? as you always making NC on every anti jumps on this diff
  2. 00:07:941 (1) - Try to move that to x:332 y:276? so the spacing on 00:07:941 (1,2) - smaller, because the beat on (2) is not that strong, so to have better emphsize you can lower the jump there
  3. 00:07:941 (1) - No need to NC imo. Also you can swap NC on this 00:09:493 (5,1) -
  4. 00:08:371 - Object is unsnapped
  5. 00:19:149 (4,5) - You can try to improve the flow there by rotate those two 15 degree and move to x:196 y:112? Something like this http://puu.sh/kJMcf/7a2fda0f73.jpg . Also try to balnket this slider 00:19:838 (5,1) - better http://puu.sh/kJMiu/fdfa90654d.jpg, the current kinda slopy imo. In case you need the code:
    196,112,19149,2,0,P|173:154|172:202,2,97.5
    254,178,19838,2,0,P|281:123|264:55,1,130,8|0,0:0|0:0,0:0:0:0:
    173,202,20528,6,0,P|247:256|330:215,1,195,4|0,0:3|0:0,0:0:0:0:
  6. 00:23:286 - Starting that point please unify the clap sound, as I can see the current you use both soft clap and normal clap, kinda uncomfortable to hear if I say. Imo the normal clap sound nicer than soft clap, so I sugest use normal clap instead. The config like http://puu.sh/kJMtb/1c11d2cb9b.jpg
  7. 00:25:528 (7) - I don't think the beat on blue tick here 00:25:528 - represent anything, so how about change the rhythm into http://puu.sh/kJM8z/79409e4f1e.jpg ?
  8. 00:34:321 (1) - Tbh I don't really hear any beat here 00:34:666 - on the red tick. My sugestion is change the rhythm into http://puu.sh/kJNdj/26d35e0de7.jpg?
  9. 00:58:459 (4) - 01:22:597 (3) - I think you should spacing that more, because it flows so weird with small spacing. Try to follow DS there, or you can do ctrl+on that one, so the spacing less weird
  10. 01:06:562 (4) - Maybe stacked that above 01:06:735 (5) - instead? as the flow from (3,4,5) kinda weird because you just have to move up ward too sudden on (4,5)
  11. 01:19:838 (4) - Better have larger spacing there, you can move that to x:512 y:204, then move this 01:20:355 (5) - to x:408 y:364? as if you do that, the flow will less weird when playing http://puu.sh/kMknq/f88385361c.jpg

    Check again your NC, at least try to make your NC more consistent especially on the anti jump part, then please use the anti jump more wisely, as for beginner that pattern will make them confused
[Normal]
  1. 00:23:286 - Starting that point please unify the clap sound, as I can see the current you use both soft clap and normal clap, kinda uncomfortable to hear if I say. Imo the normal clap sound nicer than soft clap, so I sugest use normal clap instead. The config like http://puu.sh/kJMtb/1c11d2cb9b.jpg
  2. 00:26:562 (1,2) - That kind rhythm with two circles is kinda too hard to be on Normal diff. My sugestion is you can change both of them into 1/4 slider, so the rhythm is something like http://puu.sh/kMlwW/a5cf14ea25.jpg
  3. 00:31:562 (1,1) - There's not enough spinner recovery time on that one, as for Normal diff it would be better have recovery time around 750ms and the current you just have 690ms. My sugestion is you can delete that spinner, then map that part instead with a simple rhythm http://puu.sh/kMlWs/67843e338e.jpg
  4. 00:37:080 (1,2) - The placement kinda too forced, as it'll result on a cramped movement on those two. Try to have a better placement there
  5. 00:54:666 (1,1) - Same as 00:31:562 (1,1) - There's not enough spinner recovery time, try to delete the spinner then map that part instead
  6. 01:18:459 (1) - The anti jump feels so odd, imo it should be have a regular spacing, so mybe try to move that to x:36 y:136?
  7. 01:19:838 (3,1) - Spacing error I guess
  8. 01:24:666 (2,3,4) - Tbh the flow very weird, maybe you can try to re-arrange (3,4,5,6) into something like http://puu.sh/kMnLn/174fbe077a.jpg , imo it'll improve the flow and movement there
  9. 01:39:149 (3,4,5) - That slider end stacking is not recomended on Normal and lower diff, because it can make beginner confused when play. Furthermore this diff is your lowest diff, so make it more a beginner friendly will nicer. So try not to stacking them, or change those two circles into a 1/4 slider instead http://puu.sh/kMo1m/8ffd5a5540.jpg
[]
I really love this song, I'll be back after veyron's bubble hope so
Take your time to check our mods~

Best mod Ever ~ xD
Thanks a lot :D
Topic Starter
BoatKrab

Pittigbaasje wrote:

Hey there !
From #modreqs because after waiting for 35 hours finally an english song popped up.

Normal
00:52:597 (3,4) - This blanket could be done slightly better
01:09:838 (5,1) - ^
01:16:045 (5,6,7) - there is more distance between 6 and 7 than there is between 5 and 6, even if it's just a little. Just wanted to point it out.
01:26:735 (6) - Move this down 1 snap so it alligns with 4 and 5.
Hard
Spotted an inconsistancy at 00:23:804 (2) - This slider captures "drum" "clap" ( yes I'm a master at explaining things, I know ). But a few seconds later you use a hitcircle + a slider to capture the same "drum" "clap" sound, here: 00:26:562 (2,3) -

00:55:873 (3,4) - these don't line up properly

I think it might be a good idea to capture "~niiiiiiiiight" the same way you did with "~flyyyyyyyy".
Therefore make this slider 01:02:942 (3) - end on the blue tick at 01:03:459 - and add a hitcircle on 01:03:631 - .

01:03:976 (4,5) - These 2 circles aren't on the same y = axis. I think they need to be though.

01:10:873 (3,4) - these 2 sliders are touching slightly. Not really a big problem here I think but just wanted to let you know.

01:36:562 (4,5) - these 2 sliders are slightly different. Why not use ctrl + g here ( I know it's only like a 0,5 pixel difference but it struck my eye okay ._. )

Alright that would be it from my part. Great song! Good luck on getting it ranked ;)
- Pittigbaasje
Fix some reason
Thanks :D
Cerulean Veyron
Checked everything and seems really good to go. A bubble, you deserve! ~

Mako Sakata; You can take place of this set right now :3/
Shiranai
Okay, wait a moment. I'm rechecking now
Topic Starter
BoatKrab

Cerulean Veyron wrote:

Checked everything and seems really good to go. A bubble, you deserve! ~

Mako Sakata; You can take place of this set right now :3/

Mako Sakata wrote:

Okay, wait a moment. I'm rechecking now
xD
Shiranai
Recheck

[General]
  1. Worth to add on Tags "Kate Isobelle", to complete her full name. Also what is Shatkin mean on Tags? and imo "singer-songwriter" not really necessary to add on Tags lol
[Hard]
  1. 00:02:597 (1) - Might good if not nc there, to keep consistency with 00:13:631 (4) -
  2. 00:09:493 (7,1) - Swap NC? Imo this 00:09:493 (7) - should be nc because strong beat on that downbeat (white big tick), then try not to nc this 00:10:011 (1) -
  3. 01:51:562 (1) - Forget finish on slider head I guess?
[Normal]
  1. 00:21:390 (1) - Based on musicality, you can make the spinner begin on 00:21:217 - ? feels awkward if that spinner start on blue tick here 00:21:390 -
  2. 00:33:631 (1) - Imo not really necessary to nc there, maybe you can delete that nc?
  3. 00:54:321 - until 00:56:390 - Why not try to map that part? My sugestion is you can try a rhythm like this https://gyazo.com/148646e573bfe9e2376f827abb5869b7 or something simple
  4. 01:04:666 (5) - Try to nc there? as the combo kinda too long on that part
  5. 01:28:114 (3) - Move up a bit to x:320 y::184?
  6. 01:16:045 (5) - Same as 01:04:666 (5) - Try to nc there?
  7. 01:51:562 (1) - Forget finish on slider head I guess?
[]
Feel free to call me back <3
Topic Starter
BoatKrab

Mako Sakata wrote:

Recheck

[General]
  1. Worth to add on Tags "Kate Isobelle", to complete her full name. Also what is Shatkin mean on Tags? and imo "singer-songwriter" not really necessary to add on Tags lol
[Hard]
  1. 00:02:597 (1) - Might good if not nc there, to keep consistency with 00:13:631 (4) -
  2. 00:09:493 (7,1) - Swap NC? Imo this 00:09:493 (7) - should be nc because strong beat on that downbeat (white big tick), then try not to nc this 00:10:011 (1) -
  3. 01:51:562 (1) - Forget finish on slider head I guess? I try to put Whistle instead Finish and it looks better
[Normal]
  1. 00:21:390 (1) - Based on musicality, you can make the spinner begin on 00:21:217 - ? feels awkward if that spinner start on blue tick here 00:21:390 -
  2. 00:33:631 (1) - Imo not really necessary to nc there, maybe you can delete that nc?
  3. 00:54:321 - until 00:56:390 - Why not try to map that part? My sugestion is you can try a rhythm like this https://gyazo.com/148646e573bfe9e2376f827abb5869b7 or something simple
  4. 01:04:666 (5) - Try to nc there? as the combo kinda too long on that part
  5. 01:28:114 (3) - Move up a bit to x:320 y::184?
  6. 01:16:045 (5) - Same as 01:04:666 (5) - Try to nc there?
  7. 01:51:562 (1) - Forget finish on slider head I guess? I tey to add whistle I try to put Whistle instead Finish and it looks better
[]
Feel free to call me back <3
Fixed :3
Shiranai
Checked, change some pattern on Normal
Let QAT handle this set from now on, qualified!
Yuii-
I'd say offset is a bit off. 1,230 would do a more efficient work and it'll sound much more accurate (+13).

Also the density on the last part on the Hard difficulty is ridiculously low, even Normal has more objects. And the SV becomes extremely low for some reason, too. You're using 2.00x green lines throughout the whole map and then BAM, halved because yes. Even 1.5x would make more sense and the gap wouldn't be that big.
Only 2 combo colours? I don't agree with this.

00:48:114 (1,2) - (On Hard) Is this stack intentional? If I'm not mistaken, this is the only 1/4 stack under a slidertail in the Kiai.
01:28:286 (5) - (On Hard) This should be mapped differently, you can perfectly hear the hit on 01:28:459 - the red tick. It doesn't sound good at all.
Overall, some sliders have this problem in which you decided to map them like that (for no reason, because there's literally nothing on their repeaters) so they don't follow the rhythm correctly, and they sound quite bad in some cases.

00:26:562 (1) - (On Normal) I don't particularly recommend to use 1/4 sliders starting on blue tick for these difficulties.
00:36:735 (5) - (On Normal) What are you trying to follow here? And why normal-hitnormal? It is a silent beat in any case, you should use soft-hitnormal.
00:49:493 (3,4,1,2) - (On Normal) Suddenly the map becomes to dense 'cause of this.
01:48:804 (2) - 01:57:080 (1) - (On Normal) Why are they mapped so differently when they are supposed to be the same?

That's it I guess, nice Normal, I love it.
Sonnyc
Just a few comments passing by.
[Normal]
  1. 00:28:114 (3,1) - Not critical, but spacing error I'd say.
  2. 01:16:735 (3,4,1) - Personally the note click of (4,1) felt a little tough for this difficulty.
  3. 01:19:838 (3,1) - Terrible spacing. This needs a fix.
[Hard]
  1. Most of your 3/8 reverse slider usage was pretty inappropriate with the song. Take 00:19:149 (4) - for example. An instrument sound exists at 00:19:321 and the vocal exists at 00:19:493. Then what sound does the reverse at 00:19:407 has? Due to slider leniency, your rhythm selection isn't something directly unrankable, but you should strongly reconsider about it's appropriateness and the damaged quality resulted from this.
  2. 00:21:907 (4) - Not a best anti-jump, but a NC could have helped players more.
  3. 01:16:390 (2,3,4,5) - Broken in-game stack that could be improved.
  4. 01:30:183 (3,4) - Spacing could definitely be improved for a higher readability.
  5. 01:17:769 (5,6) - 01:37:080 (5,6) - Personally these jumps didn't felt well, but it's just my opinion.
Good work overall. Shooting a star for this map regardless it's qualified.
Myxo
Awesome song choice! Nice first map, yet there are some quality issues that need to be improved before this can go to ranked, so I have to take this down for now.

[General]

The default soft-sliderslide is pretty noisy for that first section of the song. The music is rather empty there so I would recommend you to add a silent (or atleast much lower volume) soft-sliderslide as a custom hitsound.

The last part is more dense in Normal than in Hard. Actually I personally love the sliderart in Hard, so I would have liked to see something like that in Normal too. It's your decision if you want to change this though, after all the section is really easy in both diffs.

[Normal]

01:26:562 (5) - I would recommend you to replace it with a circle at 01:26:735 - as the density is a bit high here for the easiest diff, and your rhythm got a bit messy (mainly due to the 1/4 slider starting at a blue tick, which is against the emphasis of the song because the players click the weakest beat)

Normal is generally fine, but there are some important hitsounds missing, that make the map feel quite empty hitsounding-wise at these parts:
00:56:390 - Missing Finish
00:57:080 - Missing Clap
01:17:769 - Missing Clap
01:26:045 - Missing Clap

[Hard]

There are some rhythm issues with the 3/8-sliders, some of them are misplaced. The vocals in this song are generally pretty offbeat at those places, but they should be simplified the best way possible.
00:19:149 (4) - I think you tried to follow the vocal, but the vocal is more on 00:19:493 -
00:39:838 (2) - The vocal is more at 00:40:183 -
00:53:631 (2) - The vocal is more at 00:53:976 -
01:04:666 (1) - The vocals are completely offbeat here. It would be better to follow just the drums here.

There are some other odd rhythm decisions too, that need some work.
00:35:355 (3) - The rhythm sounds weird, because the only sound is at 00:35:873 - not at 00:35:700 -. I would recommend you to use this rhythm: http://puu.sh/kVAcV/4f7a6e6470.jpg
00:38:114 (4) - Same as above.
00:43:286 (2,3) - Hmm.. I don't really understand these extended sliders. It would be better to follow the drums here when there is nothing else in the music to follow.

Please don't forget to check the mods above too that happened after qualification! In case you didn't understand something, feel free to ask. If you disagree with something, we can find a compromise together.

Good luck!
Pittigbaasje
Why didn't you do anything with my mod lel
Topic Starter
BoatKrab
Yuii-'s Mod

Yuii- wrote:

I'd say offset is a bit off. 1,230 would do a more efficient work and it'll sound much more accurate (+13).

Also the density on the last part on the Hard difficulty is ridiculously low, even Normal has more objects. And the SV becomes extremely low for some reason, too. You're using 2.00x green lines throughout the whole map and then BAM, halved because yes. Even 1.5x would make more sense and the gap wouldn't be that big.
Only 2 combo colours? I don't agree with this.

00:48:114 (1,2) - (On Hard) Is this stack intentional? If I'm not mistaken, this is the only 1/4 stack under a slidertail in the Kiai.
01:28:286 (5) - (On Hard) This should be mapped differently, you can perfectly hear the hit on 01:28:459 - the red tick. It doesn't sound good at all.
Overall, some sliders have this problem in which you decided to map them like that (for no reason, because there's literally nothing on their repeaters) so they don't follow the rhythm correctly, and they sound quite bad in some cases.

00:26:562 (1) - (On Normal) I don't particularly recommend to use 1/4 sliders starting on blue tick for these difficulties.
00:36:735 (5) - (On Normal) What are you trying to follow here? And why normal-hitnormal? It is a silent beat in any case, you should use soft-hitnormal.
00:49:493 (3,4,1,2) - (On Normal) Suddenly the map becomes to dense 'cause of this.
01:48:804 (2) - 01:57:080 (1) - (On Normal) Why are they mapped so differently when they are supposed to be the same?

That's it I guess, nice Normal, I love it.

Sonnyc's Mod

Sonnyc wrote:

Just a few comments passing by.
[Normal]
  1. 00:28:114 (3,1) - Not critical, but spacing error I'd say.
  2. 01:16:735 (3,4,1) - Personally the note click of (4,1) felt a little tough for this difficulty.
  3. 01:19:838 (3,1) - Terrible spacing. This needs a fix.
[Hard]
  1. Most of your 3/8 reverse slider usage was pretty inappropriate with the song. Take 00:19:149 (4) - for example. An instrument sound exists at 00:19:321 and the vocal exists at 00:19:493. Then what sound does the reverse at 00:19:407 has? Due to slider leniency, your rhythm selection isn't something directly unrankable, but you should strongly reconsider about it's appropriateness and the damaged quality resulted from this.
  2. 00:21:907 (4) - Not a best anti-jump, but a NC could have helped players more.
  3. 01:16:390 (2,3,4,5) - Broken in-game stack that could be improved.
  4. 01:30:183 (3,4) - Spacing could definitely be improved for a higher readability.
  5. 01:17:769 (5,6) - 01:37:080 (5,6) - Personally these jumps didn't felt well, but it's just my opinion.
Good work overall. Shooting a star for this map regardless it's qualified.

Desperate-kun's Mod

Desperate-kun wrote:

Awesome song choice! Nice first map, yet there are some quality issues that need to be improved before this can go to ranked, so I have to take this down for now.

[General]

The default soft-sliderslide is pretty noisy for that first section of the song. The music is rather empty there so I would recommend you to add a silent (or atleast much lower volume) soft-sliderslide as a custom hitsound.

The last part is more dense in Normal than in Hard. Actually I personally love the sliderart in Hard, so I would have liked to see something like that in Normal too. It's your decision if you want to change this though, after all the section is really easy in both diffs.

[Normal]

01:26:562 (5) - I would recommend you to replace it with a circle at 01:26:735 - as the density is a bit high here for the easiest diff, and your rhythm got a bit messy (mainly due to the 1/4 slider starting at a blue tick, which is against the emphasis of the song because the players click the weakest beat)

Normal is generally fine, but there are some important hitsounds missing, that make the map feel quite empty hitsounding-wise at these parts:
00:56:390 - Missing Finish
00:57:080 - Missing Clap
01:17:769 - Missing Clap
01:26:045 - Missing Clap

[Hard]

There are some rhythm issues with the 3/8-sliders, some of them are misplaced. The vocals in this song are generally pretty offbeat at those places, but they should be simplified the best way possible.
00:19:149 (4) - I think you tried to follow the vocal, but the vocal is more on 00:19:493 -
00:39:838 (2) - The vocal is more at 00:40:183 -
00:53:631 (2) - The vocal is more at 00:53:976 -
01:04:666 (1) - The vocals are completely offbeat here. It would be better to follow just the drums here.

There are some other odd rhythm decisions too, that need some work.
00:35:355 (3) - The rhythm sounds weird, because the only sound is at 00:35:873 - not at 00:35:700 -. I would recommend you to use this rhythm: http://puu.sh/kVAcV/4f7a6e6470.jpg
00:38:114 (4) - Same as above.
00:43:286 (2,3) - Hmm.. I don't really understand these extended sliders. It would be better to follow the drums here when there is nothing else in the music to follow.

Please don't forget to check the mods above too that happened after qualification! In case you didn't understand something, feel free to ask. If you disagree with something, we can find a compromise together.

Good luck!

Fixed :)
Topic Starter
BoatKrab

Pittigbaasje wrote:

Why didn't you do anything with my mod lel
I fixed some reason : |
Cerulean Veyron
I'm not sure if you really did apply their suggestions despite not replying to them, but I've seen the changes in the map. Hopefully nothing will go wrong with the rhythm issues. Here's a bubble you asked for it ~

This is making me feel anxious... If another DQ happens with the same issue, this is going to be my last time taking part of the map's process. I'm hoping the next BN will take care of this in a much proper way.
Topic Starter
BoatKrab

Cerulean Veyron wrote:

I'm not sure if you really did apply their suggestions despite not replying to them, but I've seen the changes in the map. Hopefully nothing will go wrong with the rhythm issues. Here's a bubble you asked for it ~

This is making me feel anxious... If another DQ happens with the same issue, this is going to be my last time taking part of the map's process. I'm hoping the next BN will take care of this in a much proper way.
Thanks ;w;
Sonnyc
[Hard]
01:31:057 (5,6) - ?
Yuii-
Hi and sorry, but... please, fix and answer to the mods properly.

-Density on the last part is still favorable to the Normal diff. You rather nerf the Normal or add more objects to the Hard, how is it possible that you have more beats mapped on an easier difficulty?
-Fix the spacing Sonnyc pointed out on Hard, that spacing is inconsistency with the WHOLE difficulty.
- 00:53:643 (2,3,4,1) - - (On Hard) ???? Spacing of (1) could be misread as a 1/4 pattern.
-Hitsounding-wise this set needs A LOT of work, using Normal sampleset is a terrible idea because it add random sounds to those places where there is NOTHING in the music other than you putting sliders to cover the vocals.
- 00:45:023 (6) - (On Hard) Remove Finish, there's a really tiny beat here.
-I said it a couple of hours ago... 2 combo colours? Add one more, please.
Shiranai
To boatkrab, non need to rush anything here, as we can still increased the map quality. Also write a reason if you trying to decline a mod, so we can understand more what are you thinking about them, because we are here trying to help you😁
kana2011th


Hi, boatkrab. As you request to me add some color. and here's additional color to add.
and I'd like to leave a message to boat...
" เราว่านะ mod รัวๆ จนกว่าจะ Ok ก่อนจะดีกว่านะ เพราะเหมือนว่าแมพนี้จะลำบากหน่อย -...- และหวังว่ารอบนี้จะได้ Qualify และ Rank ไปเลย :3"
Topic Starter
BoatKrab

Yuii- wrote:

Hi and sorry, but... please, fix and answer to the mods properly.

-Density on the last part is still favorable to the Normal diff. You rather nerf the Normal or add more objects to the Hard, how is it possible that you have more beats mapped on an easier difficulty?
-Fix the spacing Sonnyc pointed out on Hard, that spacing is inconsistency with the WHOLE difficulty.
- 00:53:643 (2,3,4,1) - - (On Hard) ???? Spacing of (1) could be misread as a 1/4 pattern.
-Hitsounding-wise this set needs A LOT of work, using Normal sampleset is a terrible idea because it add random sounds to those places where there is NOTHING in the music other than you putting sliders to cover the vocals.
- 00:45:023 (6) - (On Hard) Remove Finish, there's a really tiny beat here.
-I said it a couple of hours ago... 2 combo colours? Add one more, please.

kana2011th wrote:



Hi, boatkrab. As you request to me add some color. and here's additional color to add.
and I'd like to leave a message to boat...
" เราว่านะ mod รัวๆ จนกว่าจะ Ok ก่อนจะดีกว่านะ เพราะเหมือนว่าแมพนี้จะลำบากหน่อย -...- และหวังว่ารอบนี้จะได้ Qualify และ Rank ไปเลย :3"
ใช่เลย .-.


Sonnyc wrote:

[Hard]
01:31:057 (5,6) - ?
Fixed :3
Frostmourne

Yuii- wrote:

Hi and sorry, but... please, fix and answer to the mods properly.

-Density on the last part is still favorable to the Normal diff. You rather nerf the Normal or add more objects to the Hard, how is it possible that you have more beats mapped on an easier difficulty?
ควรลดโน้ตใน Normal diff ตอนช่วงท้ายๆของดิฟหลัง 01:40:540 (1) - เป็นต้นไปให้มากกว่านี้ น่าจะแปลแบบนั้น
เพราะดูเหมือนว่า Hard diff ตอนช่วงหลัง จะใช้สไลเดอร์ยาวครอบเยอะกว่า Normal diff
Topic Starter
BoatKrab

FrostxE wrote:

ควรลดโน้ตใน Normal diff ตอนช่วงท้ายๆของดิฟหลัง 01:40:540 (1) - เป็นต้นไปให้มากกว่านี้ น่าจะแปลแบบนั้น
เพราะดูเหมือนว่า Hard diff ตอนช่วงหลัง จะใช้สไลเดอร์ยาวครอบเยอะกว่า Normal diff
ขอบคุณคับ :) ต้องให้ Kudosu! ไหมอ่ากำๆ :v

Mako Sakata wrote:

To boatkrab, non need to rush anything here, as we can still increased the map quality. Also write a reason if you trying to decline a mod, so we can understand more what are you thinking about them, because we are here trying to help you😁
😁😁😁
Yuii-
I'm not setting any icon because I want to leave the credit to the previous BNs, they will take care of the set after this.

Normal diff is fine, now.

00:19:161 (4,5) - (On Hard) You really should space (5) a bit more because it can affect readability due to the spacing you are using on 1/4 patterns. I mean, it's very similar to spacings like 00:23:298 (1,2) - .
00:42:609 (1,2) - 00:46:057 (2,3) - (On Hard) Something similar goes to this one, but in an opposite case. The spacing involved into these notes could easily be misread as a 1/2. I don't find any of these intentional, since you are only using them twice, which make them quite counter-intuitive.

01:40:540 - (On Both difficulties) Check the NCs on this last section. They are inconsistent. Whilst you have combos of 2 big white ticks on Normal, there is an NC every 1 on Hard, please fix it properly in order to make them consistent.

Good luck towards qualification and ranked, you can do this!
(On a side note, next time try taking a look at hitsounds properly and to use the Soft sampleset in a better way).
Topic Starter
BoatKrab

Yuii- wrote:

I'm not setting any icon because I want to leave the credit to the previous BNs, they will take care of the set after this.

Normal diff is fine, now.

00:19:161 (4,5) - (On Hard) You really should space (5) a bit more because it can affect readability due to the spacing you are using on 1/4 patterns. I mean, it's very similar to spacings like 00:23:298 (1,2) - .
00:42:609 (1,2) - 00:46:057 (2,3) - (On Hard) Something similar goes to this one, but in an opposite case. The spacing involved into these notes could easily be misread as a 1/2. I don't find any of these intentional, since you are only using them twice, which make them quite counter-intuitive.

01:40:540 - (On Both difficulties) Check the NCs on this last section. They are inconsistent. Whilst you have combos of 2 big white ticks on Normal, there is an NC every 1 on Hard, please fix it properly in order to make them consistent.

Good luck towards qualification and ranked, you can do this!
(On a side note, next time try taking a look at hitsounds properly and to use the Soft sampleset in a better way).
Thanks in advance :' )
Fixed all
Yuii-
Seems ready to go... BNs, gogo \:D/
Topic Starter
BoatKrab

Yuii- wrote:

Seems ready to go... BNs, gogo \:D/
:D
Shiranai
Another recheck

[Normal]
  1. 00:07:436 (2) - A bit improve the flow there, by rotate it 10 degree and move to x:200 y:232? then adjust the next note spacing
  2. 00:10:023 (4,1) - Swap nc between them? imo (4) is better to be nc following the white big tick
  3. 00:12:264 (1,2,3,4) - Spacing kinda too big there, 0,8 kinda noticeable
  4. 00:15:023 (1,2) - Make it more symetry might be good, if the the main idea of those sliders
  5. 00:16:057 (2,3) - Try to avoid overlapping there? move (3) a bit to right might good
  6. 00:28:126 (3,1,2,3) - Imo the movement there kinda too cramped, my sugestion you can do rotate on (1) into something like http://puu.sh/l3V9u/ca76a7885f.jpg? or else?
  7. 00:36:747 (5) - Why soft sample there? a normal sample might be good there
  8. 01:18:471 (4) - A bit more down to x:36 y:144?
  9. 01:18:471 (4,1) - Swap nc between them? imo (4) is better to be nc following the white big tick
  10. 01:26:057 (4) - A bit up to x:136 y:216?
  11. 01:26:747 (5,1) - Swap nc between them? imo (5) is better to be nc following the white big tick
[Hard]
  1. 00:19:161 (4) - Imo better be a 1/2 slider there, that 1/4 slider not snapped well if following the vocal
  2. 00:30:885 (1) - I think that no need to be nc if you following the white big tick like previous and they are not anti jump afaik
Topic Starter
BoatKrab

Mako Sakata wrote:

Another recheck

[Normal]
  1. 00:07:436 (2) - A bit improve the flow there, by rotate it 10 degree and move to x:200 y:232? then adjust the next note spacing
  2. 00:10:023 (4,1) - Swap nc between them? imo (4) is better to be nc following the white big tick
  3. 00:12:264 (1,2,3,4) - Spacing kinda too big there, 0,8 kinda noticeable
  4. 00:15:023 (1,2) - Make it more symetry might be good, if the the main idea of those sliders
  5. 00:16:057 (2,3) - Try to avoid overlapping there? move (3) a bit to right might good
  6. 00:28:126 (3,1,2,3) - Imo the movement there kinda too cramped, my sugestion you can do rotate on (1) into something like http://puu.sh/l3V9u/ca76a7885f.jpg? or else?
  7. 00:36:747 (5) - Why soft sample there? a normal sample might be good there
  8. 01:18:471 (4) - A bit more down to x:36 y:144?
  9. 01:18:471 (4,1) - Swap nc between them? imo (4) is better to be nc following the white big tick
  10. 01:26:057 (4) - A bit up to x:136 y:216?
  11. 01:26:747 (5,1) - Swap nc between them? imo (5) is better to be nc following the white big tick
[Hard]
  1. 00:19:161 (4) - Imo better be a 1/2 slider there, that 1/4 slider not snapped well if following the vocal
  2. 00:30:885 (1) - I think that no need to be nc if you following the white big tick like previous and they are not anti jump afaik
Fixed all :3
Shiranai
Checked, the disqualified issues have been addresed and we slightly improve the quality on both diff
Let's push this forward again, rebubbled!
meii18
Hello!

[General]
  1. The original song's lenght is 3:52 but here is only 1:15 from song's lenght so I suggest to add short version or cut version to tags
  2. I see that your BG size is 1280x768 but it could be resized to 1366x768 which is 'preferably' size.It's up to you
[Normal]
  1. 00:56:402(5,1)- Here on this note I mean 00:56:402(5)- is the reset of the vocals&onstruments and not on the next note so I suggest to swap the combos since on 00:56:402(5)- there's the reset of the vocals&instruments and a NC would emphasize let's say and on 00:56:919(1)- there's not the reset of the vocals and instruments
[Hard]
  1. 00:39:161(1,2)- On this note there is not the reset of the vocals&instruments.There's on the next note on 00:39:850(2)- so I suggest to swap the combos to have a NC on 00:39:850(2)- to emphasize the reset and since on 00:39:161(1)- there's no any reset of the vocals&instruments
  2. 00:53:471(1,2)- Same as above ^
  3. 01:17:264(3,4,5)- If you wanted to stack them with 01:16:402(2)-'s tail,you will see that it doesn't look so nice so I suggest to stack them properly if you wanted to stack them of course
Enjoyable mapset! Call me back!
Topic Starter
BoatKrab

ByBy13 wrote:

Hello!

[General]
  1. The original song's lenght is 3:52 but here is only 1:15 from song's lenght so I suggest to add short version or cut version to tags
  2. I see that your BG size is 1280x768 but it could be resized to 1366x768 which is 'preferably' size.It's up to you
[Normal]
  1. 00:56:402(5,1)- Here on this note I mean 00:56:402(5)- is the reset of the vocals&onstruments and not on the next note so I suggest to swap the combos since on 00:56:402(5)- there's the reset of the vocals&instruments and a NC would emphasize let's say and on 00:56:919(1)- there's not the reset of the vocals and instruments
[Hard]
  1. 00:39:161(1,2)- On this note there is not the reset of the vocals&instruments.There's on the next note on 00:39:850(2)- so I suggest to swap the combos to have a NC on 00:39:850(2)- to emphasize the reset and since on 00:39:161(1)- there's no any reset of the vocals&instruments
  2. 00:53:471(1,2)- Same as above ^
  3. 01:17:264(3,4,5)- If you wanted to stack them with 01:16:402(2)-'s tail,you will see that it doesn't look so nice so I suggest to stack them properly if you wanted to stack them of course
Enjoyable mapset! Call me back!
Fixed all :D
meii18
Recheck

[Normal]
  1. 00:43:298(2)- The slider touches the HP Bar as you can see here.Try to move the slider
    so it does not touch the HP bar
[Hard]
  1. 00:40:367- I still hear vocals here and seems on this blue tick is a high pitch of the vocal so a note which will emphasize the higher pitch of the vocal would be good instead leaving it empty in my opinion but don't forget to move the objects then
  2. 00:43:643(2)- Seems the vocals are extending here so would be good to snap the slider to 3/4 to follow more better the vocals which are extending and also as you did at 00:54:678(1)- and don't forget to move the objects for avoiding DS issues
  3. 01:02:954(3,1,2)- Honestly I don't like this rhythm because on 01:02:954(3)- the vocals are extending and the slider is snapped to 1/2 slider which is a bit weird.I suggest to snap the slider to 3/4 slider to follow more properly the vocals which are extending but don't forget to modify the spacing after that do not get DS errors
  4. 01:03:643(1)- I guess the NC mustn't be here because there's no the reset of the vocals&instruments and seems you added NCs on every two downbeats as I can see so I suggest to delete this NC since it feels useless because no reset of the vocals&instruments and the NCs are added on every two downbeats as I can see
  5. 01:07:436(1)- Just saying that the vocals are going to be stronger here and they needs some emphasis but the slider seems to be stacked with previous slider's tail so I suggest to unstack it to give an emphasis to the stronger vocals
  6. 01:09:161(1)- Same as I said at 01:03:643(1)-
No kudosu.Call me back once again!
Topic Starter
BoatKrab

ByBy13 wrote:

Recheck

[Normal]
  1. 00:43:298(2)- The slider touches the HP Bar as you can see here.Try to move the slider
    so it does not touch the HP bar
[Hard]
  1. 00:40:367- I still hear vocals here and seems on this blue tick is a high pitch of the vocal so a note which will emphasize the higher pitch of the vocal would be good instead leaving it empty in my opinion but don't forget to move the objects then
  2. 00:43:643(2)- Seems the vocals are extending here so would be good to snap the slider to 3/4 to follow more better the vocals which are extending and also as you did at 00:54:678(1)- and don't forget to move the objects for avoiding DS issues
  3. 01:02:954(3,1,2)- Honestly I don't like this rhythm because on 01:02:954(3)- the vocals are extending and the slider is snapped to 1/2 slider which is a bit weird.I suggest to snap the slider to 3/4 slider to follow more properly the vocals which are extending but don't forget to modify the spacing after that do not get DS errors
  4. 01:03:643(1)- I guess the NC mustn't be here because there's no the reset of the vocals&instruments and seems you added NCs on every two downbeats as I can see so I suggest to delete this NC since it feels useless because no reset of the vocals&instruments and the NCs are added on every two downbeats as I can see
  5. 01:07:436(1)- Just saying that the vocals are going to be stronger here and they needs some emphasis but the slider seems to be stacked with previous slider's tail so I suggest to unstack it to give an emphasis to the stronger vocals
  6. 01:09:161(1)- Same as I said at 01:03:643(1)-
No kudosu.Call me back once again!
Fixed all :3
meii18
After several times of rechecking,I feel that the map is ready for rank now! Here's the metadata proof
Qualified!
Yuii-
This looks much more cleaner right now!

Congratulations and good job, ByBy as well!
Shiranai
Yay, lets hope for the best :)
-Sh1n1-
I can't believe it *-*/ my favourite song :) Thanks and Congratz
Topic Starter
BoatKrab

ByBy13 wrote:

After several times of rechecking,I feel that the map is ready for rank now! Here's the metadata proof
Qualified!

Yuii- wrote:

This looks much more cleaner right now!

Congratulations and good job, ByBy as well!

Mako Sakata wrote:

Yay, lets hope for the best :)

-Sh1n1- wrote:

I can't believe it *-*/ my favourite song :) Thanks and Congratz
Thanks you :D
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