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Tatsh - IMAGE -MATERIAL-(Shinkyoku) [CatchTheBeat|Osu]

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Ciyus Miapah
oh yeah since materialize is new diff i think i can say something important for this map

[Materialize]
  1. 00:26:897 (2,3,1) - kinda hard to believe sudden jumpin here i think, just put 1/1 pattern on this slow part is better
  2. almost parts looks really good with jumps and streams, i like it
  3. 01:38:320 (2,3) - fix this overlap can make visual more good, move 01:38:666 (3) - to 92|296 can make this jump more stable without any overlap
  4. 01:59:666 (9,10,11,12,1) - well this 1/4 slider can be moved a bit to make sure some flow readed properly (move 01:59:897 (11) - to 336|244 and move 02:00:012 (12) - to 244|184 to provide some straight curve flow at 01:59:897 (11,12,1) - and make some zigzag pattern at 01:59:782 (10,11) - become better.)
  5. 02:14:897 (1,2,3) - im sure your pattern you used is swapped, it will be better if you CTRL+G the pattern
  6. 02:29:205 (9,10,11,12,1) - try this pattern placement http://puu.sh/lbkgf/6abd00e5ec.jpg (best circular style for this map)
  7. 03:19:859 (2) - looks this can be better if you stack this circle to 03:19:512 (1) - slider end like 03:22:282 (5,6) - (and because it has vocal too, maybe put jump to slider can make that pattern more interesting
  8. 03:47:090 (2) - the jumps on 03:47:205 (1,2) - directly can make some missreading on that pattern, this should be fixed by moving 03:47:090 (2) - to 160|336 to make sure players can read 03:47:205 (1,2) - this 1/1 pattern properly, yeah slightly increasing players reactions on anti jump pattern
  9. 04:30:581 - dam son this epic parts !!
  10. 05:32:369 (14,1) - looks this spacing a little bit to high, you can put 0.70x as distance for that pattern
  11. 05:55:620 (2,1) - not sure if people can reach this on first look (but idk how to make ideal flow here, im trying this jump pattern and looks it can be good i guess http://osu.ppy.sh/ss/3921682, code thing:
    156,49,355043,2,0,P|108:23|39:27,1,95,4|0,0:3|0:0,0:0:0:0:
    54,232,355273,1,0,0:0:0:0:
    81,118,355389,1,0,0:0:0:0:
    146,275,355504,5,0,0:0:0:0:
    355,210,355620,1,0,0:0:0:0:
    296,352,355735,5,0,0:0:0:0:
    340,132,355851,1,0,0:0:0:0:
    384,300,355966,5,0,0:0:0:0:
    216,316,356082,1,0,0:0:0:0:
    248,140,356197,5,0,0:0:0:0:
    436,224,356312,1,0,0:0:0:0:

    (this one can be good zigzag + a bit square flow i guess
  12. 06:24:120 - im sure 90% players press esc button on this part (slow part meme lol)
  13. 06:19:389 - put notes in here, support drum patterning
  14. epic slow parts, inb4 got miss :lol:

sorry if this mod too short, because i think this map can be ready to go, im really sure of it
please rank this map
see ya later o/
Topic Starter
Sangzin

Fort wrote:

oh yeah since materialize is new diff i think i can say something important for this map

[Materialize]
  1. 00:26:897 (2,3,1) - kinda hard to believe sudden jumpin here i think, just put 1/1 pattern on this slow part is better - alight
  2. almost parts looks really good with jumps and streams, i like it - waaaaa thanks!!
  3. 01:38:320 (2,3) - fix this overlap can make visual more good, move 01:38:666 (3) - to 92|296 can make this jump more stable without any overlap - Fixed
  4. 01:59:666 (9,10,11,12,1) - well this 1/4 slider can be moved a bit to make sure some flow readed properly (move 01:59:897 (11) - to 336|244 and move 02:00:012 (12) - to 244|184 to provide some straight curve flow at 01:59:897 (11,12,1) - and make some zigzag pattern at 01:59:782 (10,11) - become better.) - Sounds good.
  5. 02:14:897 (1,2,3) - im sure your pattern you used is swapped, it will be better if you CTRL+G the pattern - Hmm...I want to make this pattern slider first.
  6. 02:29:205 (9,10,11,12,1) - try this pattern placement http://puu.sh/lbkgf/6abd00e5ec.jpg (best circular style for this map) - Prefer this pattern now.
  7. 03:19:859 (2) - looks this can be better if you stack this circle to 03:19:512 (1) - slider end like 03:22:282 (5,6) - (and because it has vocal too, maybe put jump to slider can make that pattern more interesting - Fixed
  8. 03:47:090 (2) - the jumps on 03:47:205 (1,2) - directly can make some missreading on that pattern, this should be fixed by moving 03:47:090 (2) - to 160|336 to make sure players can read 03:47:205 (1,2) - this 1/1 pattern properly, yeah slightly increasing players reactions on anti jump pattern - I'm not sure this can be missreaded, but this place looks good.
  9. 04:30:581 - dam son this epic parts !!
  10. 05:32:369 (14,1) - looks this spacing a little bit to high, you can put 0.70x as distance for that pattern - Yep
  11. 05:55:620 (2,1) - not sure if people can reach this on first look (but idk how to make ideal flow here, im trying this jump pattern and looks it can be good i guess http://osu.ppy.sh/ss/3921682, code thing: -
    THIS
    IS
    AWESOME!!!!!!

    156,49,355043,2,0,P|108:23|39:27,1,95,4|0,0:3|0:0,0:0:0:0:
    54,232,355273,1,0,0:0:0:0:
    81,118,355389,1,0,0:0:0:0:
    146,275,355504,5,0,0:0:0:0:
    355,210,355620,1,0,0:0:0:0:
    296,352,355735,5,0,0:0:0:0:
    340,132,355851,1,0,0:0:0:0:
    384,300,355966,5,0,0:0:0:0:
    216,316,356082,1,0,0:0:0:0:
    248,140,356197,5,0,0:0:0:0:
    436,224,356312,1,0,0:0:0:0:

    (this one can be good zigzag + a bit square flow i guess
  12. 06:24:120 - im sure 90% players press esc button on this part (slow part meme lol) - then let thew press esc! wtf?!
  13. 06:19:389 - put notes in here, support drum patterning - It looks hard to read if I place anywhere imo.
  14. epic slow parts, inb4 got miss :lol: - :o but I want to maintain this slow part

sorry if this mod too short, because i think this map can be ready to go, im really sure of it
please rank this map
see ya later o/

Thanks for your mod! :) I'll rank this map asap!
F D Flourite
Hi, from your forum pm request.
Yes, I want to do M4M, and I'll pm you my map to mod.
Since your map is pretty good and kinda ready, forgive me from being picky and personal.

[Materialize]
  1. Disable Widescreen Support.
  2. A bit disappointed that most of hitsound you used in the passionate part is hitnormal. Kinda plain and boring for me.
  3. 01:01:282 (7,8,9,10) - This Zig-Zag makes me feel uncomfortable. Maybe you should try to move 8 upward and 9 downward to make the flow smoother.
  4. 01:03:820 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5) - The rhythm here actually varies. Even you want to use 1/4, try to make something different to distinguish the actual rhythm. For example, two 1/4 sliders to replace 01:04:282 (1,2,3,4) - .
  5. 01:05:955 - And you left a noise blank here. Try to cover it?
  6. 01:18:243 (7,8,9) - Move 8 a bit rightward will make the flow better.
  7. 02:08:551 (5) - The slider tail is out of the mapping area and definitely touch the HP bar. You can use Ctrl+G to check the coordinate.
  8. 02:57:128 (7,3) - Not perfectly stacked :p
  9. 03:32:320 (6) - Maybe it is better to stack this on 5? I want a jump from 6 to 1.
  10. 03:46:628 (2,1) - I'm not pretty sure about the flow here. The angle is big and the distance is short. Maybe swap 03:46:743 (1,2) - and then swap 03:46:974 (1,2) - to make flow like Zig-Zag? Or at least I would recommend you to move 03:46:743 (1) - a bit leftward.
  11. 04:23:889 (4) - Move it rightward to make the distance between 04:23:889 (4,1) - is larger? That will be more good-looking.
  12. 04:56:197 (4,5) - Try to improve the blanket?
  13. 05:40:735 (5,7) - Embarassing overlap. Just make the overlap part more or disappear.
  14. 06:05:427 (3,1) - blanket
  15. 06:28:749 (1) - Strongly recommend you use a mute sliderslide this part. The current sliderslide hitsound really doesn't fit the music.
Overall it is definitely a good map. Good luck on ranking it! :)
Topic Starter
Sangzin

F D Flourite wrote:

Hi, from your forum pm request.
Yes, I want to do M4M, and I'll pm you my map to mod.
Since your map is pretty good and kinda ready, forgive me from being picky and personal.

[Materialize]
  1. Disable Widescreen Support. - Oops Fixed
  2. A bit disappointed that most of hitsound you used in the passionate part is hitnormal. Kinda plain and boring for me.
  3. 01:01:282 (7,8,9,10) - This Zig-Zag makes me feel uncomfortable. Maybe you should try to move 8 upward and 9 downward to make the flow smoother. - Okay
  4. 01:03:820 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5) - The rhythm here actually varies. Even you want to use 1/4, try to make something different to distinguish the actual rhythm. For example, two 1/4 sliders to replace 01:04:282 (1,2,3,4) - . - No. Prefer now.
  5. 01:05:955 - And you left a noise blank here. Try to cover it? - underbeat again....Fixed
  6. 01:18:243 (7,8,9) - Move 8 a bit rightward will make the flow better. - Okay
  7. 02:08:551 (5) - The slider tail is out of the mapping area and definitely touch the HP bar. You can use Ctrl+G to check the coordinate. - Fixed my own way
  8. 02:57:128 (7,3) - Not perfectly stacked :p - Fixed
  9. 03:32:320 (6) - Maybe it is better to stack this on 5? I want a jump from 6 to 1. Sweet jump XD
  10. 03:46:628 (2,1) - I'm not pretty sure about the flow here. The angle is big and the distance is short. Maybe swap 03:46:743 (1,2) - and 03:46:974 (1,2) - to make flow like Zig-Zag? Or at least I would recommend you to move 03:46:743 (1) - a bit leftward. - swapping looks make too big jump, so I moved that one for now.
  11. 04:23:889 (4) - Move it rightward to make the distance between 04:23:889 (4,1) - is larger? That will be more good-looking. - Nice
  12. 04:56:197 (4,5) - Try to improve the blanket? - Nah, I'll keep this
  13. 05:40:735 (5,7) - Embarassing overlap. Just make the overlap part more or disappear. - Yep
  14. 06:05:427 (3,1) - blanket - okay
  15. 06:28:749 (1) - Strongly recommend you use a mute sliderslide this part. The current sliderslide hitsound really doesn't fit the music.- - Gonna put silent one.
Overall it is definitely a good map. Good luck on ranking it! :)
Thanks~ I'll mod yours soon! :)
Reillia
[마테리얼라이즈]

01:17:436 (3,6,8,9) - 8을 3꼬리에 9를 6꼬리에 스택시키면 좀더 치기 편할듯
01:37:051 (6,7) - 갑자기 흐름이 끊긴다는 느낌이 드는데 배치가 7을 8꼬리에 스택시키는건 어떨까요?
03:19:512 (1,2) - 위랑 비슷하게 끊긴다는 느낌이 듬 03:19:974 (3) - 얘를 컨 g로 뒤집고 꼬리에 2를 스택시켜보는건?
03:39:128 (2) - 배치는 이게더 이쁠듯 X: 107 Y: 192
04:41:197 (5,6) - 6번슬라를 그냥 5번을 180도 돌린모양으로 잡는게 이뻐보일듯
04:56:197 (4,5) - 담요해주시면 이쁠듯
05:20:889 (8,1) - 꼬리에 담요상태가?
Topic Starter
Sangzin

[C u r i] wrote:

[마테리얼라이즈]

01:17:436 (3,6,8,9) - 8을 3꼬리에 9를 6꼬리에 스택시키면 좀더 치기 편할듯 - 둘다 언스택노린거라 냅두겠습니다
01:37:051 (6,7) - 갑자기 흐름이 끊긴다는 느낌이 드는데 배치가 7을 8꼬리에 스택시키는건 어떨까요? - 디스턴스도 좀 그렇고, 이맵에서는 서클 후 슬라이더끝으로 스택시키는건 좀 그러니 냅두겠습니다
03:19:512 (1,2) - 위랑 비슷하게 끊긴다는 느낌이 듬 03:19:974 (3) - 얘를 컨 g로 뒤집고 꼬리에 2를 스택시켜보는건? - 아까랑 같습니다
03:39:128 (2) - 배치는 이게더 이쁠듯 X: 107 Y: 192 - 굳
04:41:197 (5,6) - 6번슬라를 그냥 5번을 180도 돌린모양으로 잡는게 이뻐보일듯 - 그렇긴 하겠네요 수정
04:56:197 (4,5) - 담요해주시면 이쁠듯 - 이건 위의 모딩에서도 언급했는데 그냥 안하는게 좋네요
05:20:889 (8,1) - 꼬리에 담요상태가? - 히익
모딩 감사합니다~
그리고 쿠도스는 이미 확정됬습니다
증거
이시점에서 이미 쿠도스 확정 ㅋㅅㅋ
sammish
Yo hey just dropping a mod here (sorry for nitpicking)

Realize
00:10:282 (1) - A bit too curved/contorted, makes it look ugly imo
00:17:666 (1) - ^ (Maybe make each curve/angle more pronounced and use less curves)
01:20:089 (6,7,8) - Personally feel that the slight jump is unnecessary, liked 01:12:589 (5,6,7,8) - more
01:22:051 (7) - I think it would look better like this, 01:33:589 (1,2,3) - switch 2 and 3
03:18:012 (2,3,4) - Its a bit sharp, I feel this flows better 03:40:512 (4) - move this to the left, so it's in line with 5
04:35:889 (8) - Maybe move this up so that it transitions to the 9 nicer
04:40:504 (3) - Moving left can avoid the overlap
04:45:697 (2) - I think this looks nicer flipped upside down
05:30:581 (1) - Slider arrow shouldn't be shorter than its bow, looks ugly and you can't see the end
05:48:927 (10,11) - Equal distance to the slider pls, shift down and left seems to help
06:09:235 (6,1) - you could turn this into a sliderbow
06:39:825 (1) - ^
06:43:979 (3,4) - This feels nicer as a repeat slider, adds variation

Materialize
I can't mod 6*, sorry

EDIT: Overall it plays really well, I enjoyed it :) Good luck on ranking this are you doing m4m?
Topic Starter
Sangzin

Sammish wrote:

Yo hey just dropping a mod here (sorry for nitpicking)

Realize
00:10:282 (1) - A bit too curved/contorted, makes it look ugly imo
00:17:666 (1) - ^ (Maybe make each curve/angle more pronounced and use less curves) - I don't think so...
01:20:089 (6,7,8) - Personally feel that the slight jump is unnecessary, liked 01:12:589 (5,6,7,8) - more - It emphasizes guitar sound, so I think it's necessary
01:22:051 (7) - I think it would look better like this, - Okay01:33:589 (1,2,3) - switch 2 and 3 - Keep for now, because flows looks bad imo
03:18:012 (2,3,4) - Its a bit sharp, I feel this flows better - good 03:40:512 (4) - move this to the left, so it's in line with 5 - yep
04:35:889 (8) - Maybe move this up so that it transitions to the 9 nicer - It has danger of touch HP bar, I downed this
04:40:504 (3) - Moving left can avoid the overlap - This overlap is intended.
04:45:697 (2) - I think this looks nicer flipped upside down - I think not
05:30:581 (1) - Slider arrow shouldn't be shorter than its bow, looks ugly and you can't see the end - k changed pattern
05:48:927 (10,11) - Equal distance to the slider pls, shift down and left seems to help - What the....................
06:09:235 (6,1) - you could turn this into a sliderbow
06:39:825 (1) - ^ - no. Keep this
06:43:979 (3,4) - This feels nicer as a repeat slider, adds variation - I want to make them equal timing

Materialize
I can't mod 6*, sorry
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

EDIT: Overall it plays really well, I enjoyed it :) Good luck on ranking this are you doing m4m?
PM me XD
Thanks for your mod~
Monstrata
[Materialize]

  1. 00:28:743 (1,2) - something like this would flow nicely. slow section anyways so good flow is always nice
  2. 00:36:590 (2) - If you could make the head-part of the slider (loop) look less squarish that'd be nice!
  3. 00:57:128 (4,1,2) - Fix this spacing here? 4>1 could be bigger or equal in ds
  4. 01:05:666 (1,2,3,4,5) - This rhythm feels weird for me xP I would just stick with the 5-stream rhythm you have going because musically not a lot changes here, but you've picked an entirely new rhythm
  5. 01:08:436 (4) - NC here? Would fit your pattern well
  6. 01:17:666 (4,5,6) - Weird to stack them when you usually make these 1/2's jumps. Since they aren't really prominent 1/2's i would just use like normal 1.00 DS
  7. 01:28:281 (2) - NC'ing would help with the rhythm so players know the stream begins on a white tick not a blue one.
  8. 02:00:474 (2,3) - This flow is really sharp when you consider the circular flow you had going with 1>2
  9. 02:14:897 (1,2,3) - Ctrl+G the rhythm it makes a lot more sense since you can clearly hear another drum hit on 02:15:012 - but not on 02:15:243 - Applies to everything here.
  10. 02:59:205 (1,2,3,4,5,1,2) - This section was surprisingly simple despite the clear drum beats. You can keep i guess, but it just felt simple haha.
  11. 03:00:820 (5,6) - These two drums are different if you listen, they sound much stronger. You can capture this with a larger jump, or even NC'ing those two.
  12. 03:21:243 (9,1) - Visually this doesn't really flow well because after 9 you are going downward, but slider 1 is pointed upward initially
  13. 03:46:628 (2,1) - I would make this jump even bigger. Generally people expect the jump onto a new NC to be bigger, it would create more emphasis anyways and i think it fits nicely here.
  14. 03:53:436 (2,1,2) - Not really liking the spacing here
  15. 04:16:480 (1,1,1) - I would go with sliders instead. with spinners you can spin really fast and because players are inclined to spin really fast, it doesn't really fit the section. You want players to play something really slow. Which is why the extremely slow sliders on the ranked version of this song fit so well.
  16. 04:34:273 (1,2,3) - Pretty random switch to 1/2 rhythm here...
  17. 05:09:120 (7,1) - Could make this jump a lot bigger imo. Hold sliders are treated like 1/2 gaps anyways.
  18. 06:17:543 - There's a note here too if you want to map that.
[Realize]

  1. 00:56:436 (1,2,3) - You use 1.1x spacing here, but 1.00 for the rest
  2. 01:08:205 (3) - I would make this a 1/2 slider so you can have another circle beginning on the downbeat.
  3. 02:14:897 (1,2,1,2,1,2,1,2) - Niiiiice
  4. 02:17:666 (1) - I think this is too simple though. same with 02:21:359 (5,6) -
  5. 03:29:666 (4,5,6,7) - If you could fix the overlaps they would look realy nice!
  6. 04:44:658 (5) - I would make this 1/2 too, and make 04:44:889 - a circle.
  7. 04:58:966 (7,8,9) - This triplet was really sudden for me D: i would have prefered just 1/2 rhythm since this isn't Kiai.
Good luck Sangzin!
Topic Starter
Sangzin

monstrata wrote:

[Materialize]

  1. 00:28:743 (1,2) - something like this would flow nicely. slow section anyways so good flow is always nice - Okay
  2. 00:36:590 (2) - If you could make the head-part of the slider (loop) look less squarish that'd be nice! - I hope this is what you want.
  3. 00:57:128 (4,1,2) - Fix this spacing here? 4>1 could be bigger or equal in ds - Yep
  4. 01:05:666 (1,2,3,4,5) - This rhythm feels weird for me xP I would just stick with the 5-stream rhythm you have going because musically not a lot changes here, but you've picked an entirely new rhythm - I have the time to think about this part...
  5. 01:08:436 (4) - NC here? Would fit your pattern well - This NC looks inconsistent
  6. 01:17:666 (4,5,6) - Weird to stack them when you usually make these 1/2's jumps. Since they aren't really prominent 1/2's i would just use like normal 1.00 DS - Not for me. It fits with drum and guitar sounds imo.
  7. 01:28:281 (2) - NC'ing would help with the rhythm so players know the stream begins on a white tick not a blue one. - Okay
  8. 02:00:474 (2,3) - This flow is really sharp when you consider the circular flow you had going with 1>2 - try it
  9. 02:14:897 (1,2,3) - Ctrl+G the rhythm it makes a lot more sense since you can clearly hear another drum hit on 02:15:012 - but not on 02:15:243 - Applies to everything here. - I'm not sure this rhythm makes more sense. Also, I mapped this part similar to Realize diff. And lastly, it helps to emphasize hitsound on 02:15:359 (1) - part
  10. 02:59:205 (1,2,3,4,5,1,2) - This section was surprisingly simple despite the clear drum beats. You can keep i guess, but it just felt simple haha. - Sadly, This part have no 1/4 beats :(
  11. 03:00:820 (5,6) - These two drums are different if you listen, they sound much stronger. You can capture this with a larger jump, or even NC'ing those two. - Yep. Fixed
  12. 03:21:243 (9,1) - Visually this doesn't really flow well because after 9 you are going downward, but slider 1 is pointed upward initially - Fixed this a little bit
  13. 03:46:628 (2,1) - I would make this jump even bigger. Generally people expect the jump onto a new NC to be bigger, it would create more emphasis anyways and i think it fits nicely here. - Consider it. I can't decide now.
  14. 03:53:436 (2,1,2) - Not really liking the spacing here - changed spacing
  15. 04:16:480 (1,1,1) - I would go with sliders instead. with spinners you can spin really fast and because players are inclined to spin really fast, it doesn't really fit the section. You want players to play something really slow. Which is why the extremely slow sliders on the ranked version of this song fit so well.
    - Hmm...Sliders can work maybe, but I don't think slider can work properly. Also, I want to make difference with ranked version, but if someone point this thing, I may change this part.
  16. 04:34:273 (1,2,3) - Pretty random switch to 1/2 rhythm here... - I don't think so....
  17. 05:09:120 (7,1) - Could make this jump a lot bigger imo. Hold sliders are treated like 1/2 gaps anyways. - I think players can play this part.
  18. 06:17:543 - There's a note here too if you want to map that. - Fixed
[Realize]

  1. 00:56:436 (1,2,3) - You use 1.1x spacing here, but 1.00 for the rest - Fixed
  2. 01:08:205 (3) - I would make this a 1/2 slider so you can have another circle beginning on the downbeat. - Yep
  3. 02:14:897 (1,2,1,2,1,2,1,2) - Niiiiice - Thaaaaanks!
  4. 02:17:666 (1) - I think this is too simple though. same with 02:21:359 (5,6) - - Okay
  5. 03:29:666 (4,5,6,7) - If you could fix the overlaps they would look realy nice! - Okay
  6. 04:44:658 (5) - I would make this 1/2 too, and make 04:44:889 - a circle. - I don't find the reason why i mapped.
  7. 04:58:966 (7,8,9) - This triplet was really sudden for me D: i would have prefered just 1/2 rhythm since this isn't Kiai. - 1/4 reapeat slider instead. I want 1/4 beats :3
Good luck Sangzin!
I thinks I reject many thing on materialize diff. But what i accept is really cool! Thanks for your mod! :)
micchi_chi
Okay, maybe I'll try...
M4M from your queue

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Realize]
  1. 00:13:513 feel kinda weird without anything here... maybe add a note would be better
  2. 00:29:666 (3) - Why don't you make this point more to the next note? .-. http://puu.sh/ll3xh/edf8da84ff.jpg or maybe move the next note so it would form a direct flow with this slider
  3. 00:40:743 (2) - Maybe you could mirror (1) and make it like this http://puu.sh/ll3Bc/aa5e312320.jpg then move 00:41:666 (1,2) - so it would be placed at the center. It should give a nice symmetry feeling -w-
  4. 01:07:397 (3) - Give it a little jump to the next slider to indicate the SV change... Maybe like this http://puu.sh/ll3GD/548a777f69.jpg
  5. 02:29:205 (3) - Uhh, maybe make this the same distance as (1) to (2)... placing it too close to (2) don't really make sense :/
  6. 03:57:128 (1) - Following the violin? .-. maybe at least make a red anchor here 03:57:358 to support the piano
  7. 04:03:820 (1,2,3) - I think the rhythm would be better like this http://puu.sh/ll42u/58bea9939a.jpg
  8. 04:19:025 (1) - Use higher beat snap divisor (I think 1/8 should be sufficient) so this spinner would last longer, since currently the sound still goes on after the spinner end
  9. 02:59:205 (1,2) - I think this kind of stack would be pretty confusing after a 1/4 pattern... I suggest to just unstack them. BTW the rhythm is not that nice either, at big white tick, the violin goes long so it would be better to start a slider http://puu.sh/ll4lV/273ecddd65.jpg after that maybe you can stack the circles
  10. 03:02:782 (1,2) - this kinda feel weird... I like it like this better http://puu.sh/ll4oP/7276a6c8a4.jpg pretty (too) basic maybe...
  11. 03:46:974 (4) - The SV reduce here don't really make sense for me. Actually the music stay the same so it's better to keep SV the same. And suddenly it goes slower, it's alright because the music does that, it would make the map more dynamic. And make it more tricky too -w-
  12. Even with 9.2, the AR still feel pretty slow :/ but I think it's alright, no need to increase it since it might hurt the diff spread

Pretty good -w-
Good luck ^^
Topic Starter
Sangzin

hanyuu_nanodesu wrote:

Okay, maybe I'll try...
M4M from your queue

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Realize]
  1. 00:13:513 feel kinda weird without anything here... maybe add a note would be better - okay
  2. 00:29:666 (3) - Why don't you make this point more to the next note? .-. http://puu.sh/ll3xh/edf8da84ff.jpg or maybe move the next note so it would form a direct flow with this slider - nice
  3. 00:40:743 (2) - Maybe you could mirror (1) and make it like this http://puu.sh/ll3Bc/aa5e312320.jpg then move 00:41:666 (1,2) - so it would be placed at the center. It should give a nice symmetry feeling -w- - yep
  4. 01:07:397 (3) - Give it a little jump to the next slider to indicate the SV change... Maybe like this http://puu.sh/ll3GD/548a777f69.jpg - okay
  5. 02:29:205 (3) - Uhh, maybe make this the same distance as (1) to (2)... placing it too close to (2) don't really make sense :/ - Uh....What i gonna say is
    Holy s*nope*
  6. 03:57:128 (1) - Following the violin? .-. maybe at least make a red anchor here 03:57:358 to support the piano - I think it's fine
  7. 04:03:820 (1,2,3) - I think the rhythm would be better like this http://puu.sh/ll42u/58bea9939a.jpg - Prefer this one.
  8. 04:19:025 (1) - Use higher beat snap divisor (I think 1/8 should be sufficient) so this spinner would last longer, since currently the sound still goes on after the spinner end - okay
  9. 02:59:205 (1,2) - I think this kind of stack would be pretty confusing after a 1/4 pattern... I suggest to just unstack them. BTW the rhythm is not that nice either, at big white tick, the violin goes long so it would be better to start a slider http://puu.sh/ll4lV/273ecddd65.jpg after that maybe you can stack the circles - Fixed
  10. 03:02:782 (1,2) - this kinda feel weird... I like it like this better http://puu.sh/ll4oP/7276a6c8a4.jpg pretty (too) basic maybe... - nice
  11. 03:46:974 (4) - The SV reduce here don't really make sense for me. Actually the music stay the same so it's better to keep SV the same. And suddenly it goes slower, it's alright because the music does that, it would make the map more dynamic. And make it more tricky too -w- - well...ok Fix for now.
  12. Even with 9.2, the AR still feel pretty slow :/ but I think it's alright, no need to increase it since it might hurt the diff spread - maybe it's because of BPM issues. and changing of AR doesn't affect star diff

Pretty good -w- XD Thanks!
Good luck ^^
Thanks for your mod!
CLSW
http://puu.sh/lnp8e/a4a7400d21.zip 새로 가이드라인 개정되려고 하길래 그거 맞춰서 좀 고쳤습니다
DeletedUser_1574070
hi

  • Materialize
  1. 01:45:589 (2) - try curve more http://puu.sh/lnwMC/82cf2a3913.jpg
  2. 02:04:512 (3) - better path is here http://puu.sh/lnwQg/2f93d528c0.jpg
  3. 02:06:474 - obviously there is a sound. recommend u to put a note here. i'd put a stack and put NC to make sure there is flowchange. http://puu.sh/lnwVm/d48350abde.jpg
  4. 02:23:666 (3,4) - if this isn't deliberate overlap, try to make this separated. http://puu.sh/lnwXT/1a3b1927e7.jpg.
  5. 03:12:128 (1,2,3,4,1,2,3) - this pattern lacks of the efficiency of NC. try remove NC then u can get more playability / visibility to understand there is some changes.
  6. 03:14:897 (5) - same.
  7. 03:31:512 (1,2,3,4,5,6) - based on my personal taste so u can ignore this. try this pattern. http://puu.sh/lnx9J/17f47ccd45.jpg http://puu.sh/lnxa4/a182f029cb.jpg
  8. 03:33:705 (6,7,8) - i think ctrl_ging is better http://puu.sh/lnxbx/4168dcfc16.jpg
  9. 03:46:166 (6) - try move this like this http://puu.sh/lnxe7/4e0967afe8.jpg
  10. 03:47:205 (1) - http://puu.sh/lnxh0/c760757b92.jpg
  11. 04:53:773 (2) - http://puu.sh/lnxlA/4c464879dd.jpg or http://puu.sh/lnxlM/c81aa56628.jpg
  12. 04:57:697 (2) - u could do better with this http://puu.sh/lnxn2/04890110ad.jpg
  13. 04:58:735 (5) - for better flow http://puu.sh/lnxoi/8f76dd9adc.jpg or if u want to move that stuff that much, try this http://puu.sh/lnxpI/572dbff651.jpg
  14. 06:42:595 (1) - considering the next note, this can be better http://puu.sh/lnxwj/5f60a181a7.jpg

goodluck
CelegaS
I'm sad, can't play ctb's diff correctly because too high ar :'(
Topic Starter
Sangzin

Kloyd wrote:

hi

  • Materialize
  1. 01:45:589 (2) - try curve more http://puu.sh/lnwMC/82cf2a3913.jpg - k
  2. 02:04:512 (3) - better path is here http://puu.sh/lnwQg/2f93d528c0.jpg - k
  3. 02:06:474 - obviously there is a sound. recommend u to put a note here. i'd put a stack and put NC to make sure there is flowchange. http://puu.sh/lnwVm/d48350abde.jpg - Actually there has a sound, but I think it's small enough to ignore.
  4. 02:23:666 (3,4) - if this isn't deliberate overlap, try to make this separated. http://puu.sh/lnwXT/1a3b1927e7.jpg. - Fixed
  5. 03:12:128 (1,2,3,4,1,2,3) - this pattern lacks of the efficiency of NC. try remove NC then u can get more playability / visibility to understand there is some changes. - Okay
  6. 03:14:897 (5) - same. - ^
  7. 03:31:512 (1,2,3,4,5,6) - based on my personal taste so u can ignore this. try this pattern. http://puu.sh/lnx9J/17f47ccd45.jpg http://puu.sh/lnxa4/a182f029cb.jpg - make similar thing first one.
  8. 03:33:705 (6,7,8) - i think ctrl_ging is better http://puu.sh/lnxbx/4168dcfc16.jpg - Only (6) Fixed
  9. 03:46:166 (6) - try move this like this http://puu.sh/lnxe7/4e0967afe8.jpg - Fixed
  10. 03:47:205 (1) - http://puu.sh/lnxh0/c760757b92.jpg - Alight
  11. 04:53:773 (2) - http://puu.sh/lnxlA/4c464879dd.jpg or http://puu.sh/lnxlM/c81aa56628.jpg - Used second one.
  12. 04:57:697 (2) - u could do better with this http://puu.sh/lnxn2/04890110ad.jpg - Fixed
  13. 04:58:735 (5) - for better flow http://puu.sh/lnxoi/8f76dd9adc.jpg or if u want to move that stuff that much, try this http://puu.sh/lnxpI/572dbff651.jpg - I want to keep this one.
  14. 06:42:595 (1) - considering the next note, this can be better http://puu.sh/lnxwj/5f60a181a7.jpg - fixed

goodluck
Sorry for late response. I have no time to fix
Thanks for your mod! :)

CLSW wrote:

http://puu.sh/lnp8e/a4a7400d21.zip 새로 가이드라인 개정되려고 하길래 그거 맞춰서 좀 고쳤습니다
업뎃 완료했습니다.
SYAHME
Ranked it, CtB.
CLSW
http://puu.sh/lx1K5/eeaf72ab1b.zip 오버매핑된 부분이 있는것 같아 수정.
Topic Starter
Sangzin

CLSW wrote:

http://puu.sh/lx1K5/eeaf72ab1b.zip 오버매핑된 부분이 있는것 같아 수정.
업뎃 완료했습니다.
Krah
I just don't get why Scorpiour used "<Version 0>" (probably because of that) but it's not how the song is supposed to be called in the MATERIAL album.

Please refer to http://www.konamistyle.jp/sp/tatsh_material/index.html
Unicode Title: "IMAGE -MATERIAL-(新曲)"
Title : "IMAGE -MATERIAL-(Shinkyoku)"

Note that I'm not that good in japanese and that you should confirm the romanization by someone else.
Edit: +/- had it confirmed Shinkyoku seems to be correct.
Topic Starter
Sangzin

Krah wrote:

I just don't get why Scorpiour used "<Version 0>" (probably because of that) but it's not how the song is supposed to be called in the MATERIAL album.

Please refer to http://www.konamistyle.jp/sp/tatsh_material/index.html
Unicode Title: "IMAGE -MATERIAL-(新曲)"
Title : "IMAGE -MATERIAL-(Shinkyoku)"

Note that I'm not that good in japanese and that you should confirm the romanization by someone else.
Edit: +/- had it confirmed Shinkyoku seems to be correct.
I didn't even...... Thanks for metadata!

Ok. Redownload please, guys!
Aryssiel
good luck!
CLSW
http://puu.sh/lG1cD/f80a3af068.zip 한군데 좀 어색한게 있길래 수정
Topic Starter
Sangzin

CLSW wrote:

http://puu.sh/lG1cD/f80a3af068.zip 한군데 좀 어색한게 있길래 수정
업뎃 완료했습니다.
Kalibe
Hello. M4M ~

general:

unnessesary green line :

http://puu.sh/lGSaw/38710ecf24.png

[Realize]

btw i think SV is too high for 5.19 star diffs - too fast man:( mayb just decrease it to 1.80 ?

Raise AR to 9,3 or 9,4 imo ~

00:57:359 (5) - Add NC ? because of downbeat you do this in : 00:59:205 (1) - so maybe?
00:59:782 (4) - Slider on red tick sounds weird here.
01:04:743 (5) - NC?
01:07:512 (1) - Hmm try to move this slider : x:188 y: 64 ? It creates a nice transision with circle and make a blanket with 01:06:589 (1) - tho.
01:11:551 (2,3) - Bow looks crooked. I mean it should be looks that : http://puu.sh/lGSZQ/8f21840197.jpg to have a tidieness here.
01:16:743 (1) - Move this slider to x: 184 y: 236 ?
01:26:205 (1) - Unnessesary NC imo.
01:34:282 (1,2,3,4,5,6) - Hm maybe just my thoughts, but soft finish will be better instead of normal.
02:27:820 (1) - Kinda expecting a jump here D: Mayb just put in x: 152 y: 324 ?
02:46:974 (4,5,6) - Fix blanket. ~ just move to(5,6) to x: 68 y: 304 .
03:43:397 (7,1) - I think there should be a triple buddy.
05:01:043 (1,2,3,4,5,6,7,8) - Same as in 01:34:282 (1,2,3,4,5,6) -
05:17:543 (8,1) - Make this triple?
05:26:658 (8,1) - Please, no linear flow mate. Make this flower like x: 224 y: 256 ?
05:34:966 (4,6,7) - Stack this properly.

Ok, that's all. Good luck, nice map and sorry for delay ;w;
Topic Starter
Sangzin

Kalibe wrote:

Hello. M4M ~

general:

unnessesary green line :

http://puu.sh/lGSaw/38710ecf24.png - OMG thanks!

[Realize]

btw i think SV is too high for 5.19 star diffs - too fast man:( mayb just decrease it to 1.80 ? - It's too late to change SV.....

Raise AR to 9,3 or 9,4 imo ~ - Uh.....AR9.2 is fine

00:57:359 (5) - Add NC ? because of downbeat you do this in : 00:59:205 (1) - so maybe? - okay
00:59:782 (4) - Slider on red tick sounds weird here. - I followed guitar sound.
01:04:743 (5) - NC? - okay
01:07:512 (1) - Hmm try to move this slider : x:188 y: 64 ? It creates a nice transision with circle and make a blanket with 01:06:589 (1) - tho. - Nice suggestion!
01:11:551 (2,3) - Bow looks crooked. I mean it should be looks that : http://puu.sh/lGSZQ/8f21840197.jpg to have a tidieness here. - I don't know what is problem...
01:16:743 (1) - Move this slider to x: 184 y: 236 ? -Good!
01:26:205 (1) - Unnessesary NC imo. - No, I don't think. also this NC make overlap of (3) looks more natural imo.
01:34:282 (1,2,3,4,5,6) - Hm maybe just my thoughts, but soft finish will be better instead of normal. - more opinion.
02:27:820 (1) - Kinda expecting a jump here D: Mayb just put in x: 152 y: 324 ? - Nice
02:46:974 (4,5,6) - Fix blanket. ~ just move to(5,6) to x: 68 y: 304 . - Fixed
03:43:397 (7,1) - I think there should be a triple buddy. - Coool!
05:01:043 (1,2,3,4,5,6,7,8) - Same as in 01:34:282 (1,2,3,4,5,6) - - same as before.
05:17:543 (8,1) - Make this triple? - Okay
05:26:658 (8,1) - Please, no linear flow mate. Make this flower like x: 224 y: 256 ? - Alight.
05:34:966 (4,6,7) - Stack this properly. - ?

Ok, that's all. Good luck, nice map and sorry for delay ;w;
Thanks!! don't care about delay. I've waited m4m more than long before. Thanks for your mod! :)
Lami
asdf

[General]

  1. plz remove .osb file, if you don't use storyboard.
[Materialize]

  1. in 260 stream, hp 7 is so awful.
  2. 00:55:974 - since (00:55:974 - ~ 00:56:436 - ) is silent, here is a bit noise for playing,
    consider to set volume 5% here.
  3. 00:59:782 (9) - maybe, i notice you mapped here, for what.
    but, i still worried that it is little weird rhythm, because it started redline, even if it's 1/1 silder.
    you can make circle + 1/2slider here, since 00:59:897 - have a sound.
  4. 01:06:128 (5) - consider to make stream here, according to same part ( 01:05:205 (1,2,3,4) - , 01:04:282 (1,2,3,4) - )
    also, consider to add nc here. for follow previous NC partten.
  5. 01:11:205 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1,2) -
    According to overusing slider in this part, it's damaged ballance of regular diffculty.
  6. 01:08:897 (1,2,3,4) - remind random jump, 01:09:128 (3,4) - is so small DS, compared with 01:08:897 (1,2) -
  7. 03:02:782 (1,2,3,4) - ^ 03:02:782 (1,2) - is different with 03:03:128 (3,4) - M
  8. 01:25:512 (1,2) - it can improve about rhythm. example)
  9. 04:52:273 (1,2) - same above issue, it look like 1/2 slider spam.
  10. 01:48:589 (7) - make to curve left way, according to "01:48:128 (5,6) - is symmetry",
    01:48:359 (6,7) - use same symmetry in same NC
  11. 01:55:974 (3,4) - similar above issue, according to '01:54:589 (1,2,3,4) - don't have curved flow
  12. 01:55:512 (1,2,3,4) - is same music with 01:54:589 (1,2,3,4) -
  13. 02:15:820 (1,2) - it's too close, compare with other partten. plz increase DS in here.
    example)
    02:14:897 (1,2) -
    02:15:359 (1,2) -
  14. 02:18:589 (1,2,3,1,2,3,1,2,3,1,2,3) - same above issue.
  15. 02:50:666 (4,5,6) - ^
  16. 02:17:666 (1,2,1,2) - it's really downbeat ;w;
    because 02:18:128 - is loud than 02:18:012 - . Next slider is same.
  17. 03:46:628 (2,1) - since you use emphasis hitsound here, this anti-jump isn't fit with song,
  18. 04:45:120 (8,9) - ^ make to increase DS here. i guess it's better than now.
  19. 04:55:273 (5) - since 04:55:158 (3,4,6,7) - overlapped each other, it's little weird for reading by approach circle.
    if you add NC here, it's more good about readablity.
  20. 05:04:504 (8) - ctrl+G for symmetry with 05:04:273 (7) - . and it's good flow than previous.
  21. 05:43:043 (8) - curve right way, according to 05:42:927 (7) -
  22. 05:46:273 (1,2,3,4) - if you want to change sv here, plz add NC here, for notice to change sv here.
    player can't notice changing sv in this state.
Topic Starter
Sangzin

Lami wrote:

asdf

[General]

  1. plz remove .osb file, if you don't use storyboard. - blame osu.....Idk why this osb. file appear...
[Materialize]

  1. in 260 stream, hp 7 is so awful. - Even it's 6 stars.
  2. 00:55:974 - since (00:55:974 - ~ 00:56:436 - ) is silent, here is a bit noise for playing,
    consider to set volume 5% here. - Fixed
  3. 00:59:782 (9) - maybe, i notice you mapped here, for what.
    but, i still worried that it is little weird rhythm, because it started redline, even if it's 1/1 silder.
    you can make circle + 1/2slider here, since 00:59:897 - have a sound. - Why people miss that guitar sound..... I followed it.
  4. 01:06:128 (5) - consider to make stream here, according to same part ( 01:05:205 (1,2,3,4) - , 01:04:282 (1,2,3,4) - )
    also, consider to add nc here. for follow previous NC partten. - Consider it. I can't find same part.
  5. 01:11:205 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1,2) -
    According to overusing slider in this part, it's damaged ballance of regular diffculty. - I don't know what is problem. Although i use slider almost of this part, but it's playable and fit music, even i don't know this is damaging regular difficulty.
  6. 01:08:897 (1,2,3,4) - remind random jump, 01:09:128 (3,4) - is so small DS, compared with 01:08:897 (1,2) - - make same distance
  7. 03:02:782 (1,2,3,4) - ^ 03:02:782 (1,2) - is different with 03:03:128 (3,4) - M - I put jump according to violin sound, so it may be fine.
  8. 01:25:512 (1,2) - it can improve about rhythm. example) - Keep this pattern.
  9. 04:52:273 (1,2) - same above issue, it look like 1/2 slider spam. - ^
  10. 01:48:589 (7) - make to curve left way, according to "01:48:128 (5,6) - is symmetry", - well, okay.
    01:48:359 (6,7) - use same symmetry in same NC - I don''t like that.
  11. 01:55:974 (3,4) - similar above issue, according to '01:54:589 (1,2,3,4) - don't have curved flow - I want to make something difference.
  12. 01:55:512 (1,2,3,4) - is same music with 01:54:589 (1,2,3,4) - - So do you mean 'make same Ds' right? No, vocal on that part have less power than before.
  13. 02:15:820 (1,2) - it's too close, compare with other partten. plz increase DS in here.
    example)
    02:14:897 (1,2) -
    02:15:359 (1,2) -
  14. 02:18:589 (1,2,3,1,2,3,1,2,3,1,2,3) - same above issue.
  15. 02:50:666 (4,5,6) - ^ - Alight. Fixed all of this issues.
  16. 02:17:666 (1,2,1,2) - it's really downbeat ;w;
    because 02:18:128 - is loud than 02:18:012 - . Next slider is same. - On this song, I can hardly hear that drum sounds, and string instruments can hear to me, so keep this.
  17. 03:46:628 (2,1) - since you use emphasis hitsound here, this anti-jump isn't fit with song, - Yep. fixed
  18. 04:45:120 (8,9) - ^ make to increase DS here. i guess it's better than now. - Fixed
  19. 04:55:273 (5) - since 04:55:158 (3,4,6,7) - overlapped each other, it's little weird for reading by approach circle.
    if you add NC here, it's more good about readablity. - If i NC here, I should fix every part here, so I changed stream line.
  20. 05:04:504 (8) - ctrl+G for symmetry with 05:04:273 (7) - . and it's good flow than previous. - I just like like this flows.....
  21. 05:43:043 (8) - curve right way, according to 05:42:927 (7) - - (7) instead. It's more good to me.
  22. 05:46:273 (1,2,3,4) - if you want to change sv here, plz add NC here, for notice to change sv here.
    player can't notice changing sv in this state. - maybe it does, but players aleady know this pattern is 3/4 since of previous part, so I think it's not problem.
Thanks for your mod! :)
CLSW
http://puu.sh/lKt5A/d73453d034.zip 아니 칼점프가 왜 들어가있었던거지;;
치명적 오류 하나 수정
Topic Starter
Sangzin

CLSW wrote:

http://puu.sh/lKt5A/d73453d034.zip 아니 칼점프가 왜 들어가있었던거지;;
치명적 오류 하나 수정

업뎃 완료했습니다
Affirmation
72페버릿 어떻게 하는거죠ㄷㄷ
Topic Starter
Sangzin

Neoskylove wrote:

72페버릿 어떻게 하는거죠ㄷㄷ
그냥 유명해지시면 됩니다. 이렇게까지 유명해질 줄은 몰랐죠
Side
Hi for the M4M


SPOILER
I wasn't able to play this because it's really cold here and 260bpm is 2fast4me so can't confirm playability on some sections :(


[Materialthing]

00:36:128 (1) - This would make more sense imo if it was stacked over 00:36:590 (2) - since it's a different vocal sound and it would be cool to have movement there over to the slider instead of having a jump upward.

00:43:513 (1) - Maybe consider moving to x:376 y:200. Would have 2.0 spacing still and sort of be blanketted by 00:41:666 (3) -

00:56:897 (3,4) - Looks like it flows awkwardly. As mentioned above I can't really test this cuz it's sooo coooold here but you take a circular flow from 00:56:436 (1,2,3) - and then suddenly snap to 4 which isn't following this flow. Doesn't feel right and nothing in the song really sounds like a flow break would make sense at least not to me. Can't really think of an easy fix that doesn't require moving the next combo around a bit. But as I said I couldn't test this myself to see how it felt so maybe get a few playtests see how that looks.

02:18:243 (2,3) - It would play so nicely if it was if you did a pattern like this. The reason is because with this pattern your fingers do a tapping pattern like this which is okay but it could be better imo. The tapping pattern from the change I made is like this gives it like a doubles tapping rhythm which compliments the violin a bit better. It doesn't have to look like the first screenshot though that was just a quick example.

03:31:974 (5,6) - Maybe i'm spoiled by scorpiours version but this would be better following the drums in the downbeat by changing this to two 1/2 sliders :/

03:57:128 (1) - Should have whistle on end not in head like 03:49:974 (1,2,3,4) - which is the same area in the rhythm. Plus the piano at 03:57:358 - is much stronger than the one at the red tick anyway.

04:09:128 (1) - Remove whistle from the body at 04:09:358 - like 04:10:051 (3) - Sounds better too because the piano sound there is very low so not as strong as to be emphasized.

04:25:043 (1,2) - Not sure why this is stacked but the other three at 04:23:197 (1,2) - 04:26:889 (1,2) - 04:28:735 (1,2) - aren't. Could easily use 1.0x snap and move it like this and it flow better too.

04:49:735 (3) - Move the middle red node a little so the wavy slider looks better. Moved 3 one tick to the right after so you might need to move 04:50:427 (5) - as well to keep the stack but nothing too hard.

06:50:969 - I wish you had mapped that piano outro seeing as you decided to map the beginning of it anyway :(


Pretty good map. Wish I could play it xD maybe later when its not 15 degrees :v


Hope this helps. Good luck! :)
Topic Starter
Sangzin

Side wrote:

Hi for the M4M


SPOILER
I wasn't able to play this because it's really cold here and 260bpm is 2fast4me so can't confirm playability on some sections :(


[Materialthing]

00:36:128 (1) - This would make more sense imo if it was stacked over 00:36:590 (2) - since it's a different vocal sound and it would be cool to have movement there over to the slider instead of having a jump upward. - Keep this. I have same pattern on Realize diff, and I don't like stacking like that

00:43:513 (1) - Maybe consider moving to x:376 y:200. Would have 2.0 spacing still and sort of be blanketted by 00:41:666 (3) - - I want to this circles on upwards.

00:56:897 (3,4) - Looks like it flows awkwardly. As mentioned above I can't really test this cuz it's sooo coooold here but you take a circular flow from 00:56:436 (1,2,3) - and then suddenly snap to 4 which isn't following this flow. Doesn't feel right and nothing in the song really sounds like a flow break would make sense at least not to me. Can't really think of an easy fix that doesn't require moving the next combo around a bit. But as I said I couldn't test this myself to see how it felt so maybe get a few playtests see how that looks. - Try other pattern.

02:18:243 (2,3) - It would play so nicely if it was if you did a pattern like this. The reason is because with this pattern your fingers do a tapping pattern like this which is okay but it could be better imo. The tapping pattern from the change I made is like this gives it like a doubles tapping rhythm which compliments the violin a bit better. It doesn't have to look like the first screenshot though that was just a quick example. - Nice suggestion. Fixed

03:31:974 (5,6) - Maybe i'm spoiled by scorpiours version but this would be better following the drums in the downbeat by changing this to two 1/2 sliders :/ - Well...I don't think that timing is good.

03:57:128 (1) - Should have whistle on end not in head like 03:49:974 (1,2,3,4) - which is the same area in the rhythm. Plus the piano at 03:57:358 - is much stronger than the one at the red tick anyway. - It's true, but I put whistle with violin sound. Although I also put whistle on piano sound, If i put that whistle, It sounds weird and it's secondary I put whistle on piano sounds.

04:09:128 (1) - Remove whistle from the body at 04:09:358 - like 04:10:051 (3) - Sounds better too because the piano sound there is very low so not as strong as to be emphasized. - Agree. Fixed

04:25:043 (1,2) - Not sure why this is stacked but the other three at 04:23:197 (1,2) - 04:26:889 (1,2) - 04:28:735 (1,2) - aren't. Could easily use 1.0x snap and move it like this and it flow better too. - Nice pointing. Fixed

04:49:735 (3) - Move the middle red node a little so the wavy slider looks better. Moved 3 one tick to the right after so you might need to move 04:50:427 (5) - as well to keep the stack but nothing too hard. - Okay, Fixed

06:50:969 - I wish you had mapped that piano outro seeing as you decided to map the beginning of it anyway :( - Just understand me ;w; It's my private taste.


Pretty good map. Wish I could play it xD maybe later when its not 15 degrees :v


Hope this helps. Good luck! :)
Thanks for your mod! :)
Zectro
hilo! M4M!

[Realize]
00:10:282 (1,1) - I don't like how these are very curved :c
00:29:666 (3) - I don't like this shape for some reason ;-;
00:36:590 (2) - I feel like this should be a long low sv slider and you should delete 00:37:974 (3) - since it's not following anything new as far as I can tell
01:36:589 (3) - This slider is unexpected and doesn't fit at all while playing, consider replacing it with circles.
01:43:974 (3) - At least make it close to symmetric, http://puu.sh/lQgA1/d919787901.jpg
01:52:743 (1,2) - Blanket these better
01:54:589 (1) - I don't like this shape either, it's too curved
02:01:974 (1,2) - I immediately saw that something was off about these sliders that made them look different and not visually appealing, consider deleting the red anchor point and make them curved with only 1 grey anchor point
02:02:666 (3,4) - Try getting these to be the same shape, would look way more cleaner
02:41:205 (3,4) - This feels weird, it may just be that I am used to the other image material or something?
02:43:051 (3,4) - ^
02:53:666 (1,3) - put them at the same height, so 02:54:128 (3) - down a little
03:13:051 (1,1) - These overlapping like that doesn't look too good :c
03:13:051 (1,1) - Perfect stack?
03:36:820 (4) - Make this shape better so it looks more beautiful from 03:36:589 (3) -
05:37:043 (1,2,3,4) - Looks kinda bad that these are touching but I guess you can't do much about it
06:19:735 - Maybe add a note here, and stack it on 06:19:850 (2) - sliderhead?
06:45:364 (1) - I dislike this shape.

GOOD MAP
<3
good luck
Topic Starter
Sangzin

Zectro wrote:

hilo! M4M!

[Realize]
00:10:282 (1,1) - I don't like how these are very curved :c - I don't think so....
00:29:666 (3) - I don't like this shape for some reason ;-; - I don't also know why i make this slider like this
00:36:590 (2) - I feel like this should be a long low sv slider and you should delete 00:37:974 (3) - since it's not following anything new as far as I can tell - Consider it. I can't find the best way to fix.
01:36:589 (3) - This slider is unexpected and doesn't fit at all while playing, consider replacing it with circles. - Keep it for now. I love that pattern. looks really clean
01:43:974 (3) - At least make it close to symmetric, http://puu.sh/lQgA1/d919787901.jpg - Wait. what that ugly slider...?!
01:52:743 (1,2) - Blanket these better - Fixed
01:54:589 (1) - I don't like this shape either, it's too curved - nah. I like this slider
02:01:974 (1,2) - I immediately saw that something was off about these sliders that made them look different and not visually appealing, consider deleting the red anchor point and make them curved with only 1 grey anchor point - Alight, Fixed
02:02:666 (3,4) - Try getting these to be the same shape, would look way more cleaner - Try something different.
02:41:205 (3,4) - This feels weird, it may just be that I am used to the other image material or something?
02:43:051 (3,4) - ^ - uhh......maybe?
02:53:666 (1,3) - put them at the same height, so 02:54:128 (3) - down a little - copied (3).
03:13:051 (1,1) - These overlapping like that doesn't look too good :c - But i want to keep that blankets ;w;
03:13:051 (1,1) - Perfect stack? - Looks you mean 03:13:974 (1,1) - , so stacked perfectly.
03:36:820 (4) - Make this shape better so it looks more beautiful from 03:36:589 (3) - - Hope this is what you want.
05:37:043 (1,2,3,4) - Looks kinda bad that these are touching but I guess you can't do much about it - looks no problem imo.
06:19:735 - Maybe add a note here, and stack it on 06:19:850 (2) - sliderhead? - Circle sounds bad to me.
06:45:364 (1) - I dislike this shape.Best slider shape 2015 What i'm saying...?

GOOD MAP
<3
good luck
Thanks!! :)
CLSW
캐치 탑랭들이 pp 파밍 해야된다고 이거좀 빨리 어프시켜달래요 ㅋㅋㅋ
Topic Starter
Sangzin

CLSW wrote:

캐치 탑랭들이 pp 파밍 해야된다고 이거좀 빨리 어프시켜달래요 ㅋㅋㅋ

서둘러야겠네.... 너무 느긋하게 랭시키려고 해서 죄송합니다
바로 븡 불러봐야겠네요 는 fail
lolia
Hi, :3

  • General
  1. In CLSW's diff :

  • Materialize
  1. 00:19:628 (1) - 스피너가 살짝 애매하게 끊겨서 끝부분 소리 죽이는것도 괜찮을꺼같네요
  2. 01:07:282 (3) - 앞뒤 DS가 뒤바뀐 느낌입니다. 음악상으론 (3,1)쪽 DS를 더 크게 줘야 어울릴꺼같네요. 당장 고칠수 있는 방법으론 (131, 163)쯤으로 옮기는것정도..
  3. 01:33:589 (6) - 음,, 저라면 바로 뒤의 01:35:205 (1) - 이 뉴콤과 느낌을 비슷하게 주려고 여기도 뉴콤 넣었을꺼같은데.. (뒤의 같은 곳들도 마찬가지)
  4. 01:52:512 (8,9) - 바로앞보단 비교적 잔잔해서 점프노트보단 1/2 슬라가 더 어울릴꺼같은데.. 고치긴 어렵겠죠
  5. 02:07:108 (4) - 바로앞의 리듬이 1/1까지 느슨해져서 이거 지우고 1/2로 가시는게 좋을꺼같은데 이부분은 애매하네요
  6. 02:17:666 (1,2,1,2,3) - 음,, 지금 상태로는 이도저도아닌, 뭔가 반반씩 섞어놓은듯한 굉장히 애매한 리듬이라 생각되네요.. 바로 앞의 리듬 패턴을 유지하시거나 아니면 이런식으로 확실하게 구분지어놓는게 낫지않을까요
  7. 03:07:512 (1,2) - 뉴콤 (2)에 넣어주세요, 03:04:051 (1) - 여기처럼..
  8. 03:49:974 (1,2,3,4) - 개인적으로 2개씩 묶는것보단 1 / 2,3,4 로 묶는게 나을꺼같네요, 음악상..
  9. 04:03:589 (5,1) - 음악상 (5)에서 뉴콤을 시작하는게 맞아보입니다
  10. 04:05:435 (1) - 앞과 비교했을때 콤보가 너무 길어지네요
  11. 04:53:773 (2) - (42, 293)
  12. 05:43:273 (9,10,11,12) - 반대로 뒤집어주시는게..
  13. 06:10:620 (4) - (13, 126)
  14. 06:12:927 - 노트 추가
  15. 06:17:427 (4,5,1) - 간격 맞춰주는게 편할꺼같네요
  16. 06:17:658 (1) - 여기 콤보 갑자기 짧아지네요..
  17. 06:22:504 (2) - (296, 171)? 뒤의 1/4랑 너무 따로 노는듯한 느낌이 들어서..

Sorry for poor modding, GL!
Topic Starter
Sangzin

Karia wrote:

Hi, :3

  • General
  1. In CLSW's diff : - 헐 ㅁㅊ

  • Materialize
  1. 00:19:628 (1) - 스피너가 살짝 애매하게 끊겨서 끝부분 소리 죽이는것도 괜찮을꺼같네요 - 수정
  2. 01:07:282 (3) - 앞뒤 DS가 뒤바뀐 느낌입니다. 음악상으론 (3,1)쪽 DS를 더 크게 줘야 어울릴꺼같네요. 당장 고칠수 있는 방법으론 (131, 163)쯤으로 옮기는것정도.. - 오 좋은 배치네요 수정
  3. 01:33:589 (6) - 음,, 저라면 바로 뒤의 01:35:205 (1) - 이 뉴콤과 느낌을 비슷하게 주려고 여기도 뉴콤 넣었을꺼같은데.. (뒤의 같은 곳들도 마찬가지) - 정작 하위난이도에는 넣었는데 왜 여기는 안넣었....
  4. 01:52:512 (8,9) - 바로앞보단 비교적 잔잔해서 점프노트보단 1/2 슬라가 더 어울릴꺼같은데.. 고치긴 어렵겠죠 - 복붙은 진리입니다 (8)자리에 한번 넣어봤습니다. 조금은 점프 넣어보고 싶기도 하니
  5. 02:07:108 (4) - 바로앞의 리듬이 1/1까지 느슨해져서 이거 지우고 1/2로 가시는게 좋을꺼같은데 이부분은 애매하네요 - 음....일단은 보류해둘게요. 이거 없으면 또 이상한 느낌인지라....
  6. 02:17:666 (1,2,1,2,3) - 음,, 지금 상태로는 이도저도아닌, 뭔가 반반씩 섞어놓은듯한 굉장히 애매한 리듬이라 생각되네요.. 바로 앞의 리듬 패턴을 유지하시거나 아니면 이런식으로 확실하게 구분지어놓는게 낫지않을까요 - 이부분은 슬라이더를 바이올린 소리 나는 데다 넣어서 좀 애매하네요. 애초에 바이올린 소리가 엇박....
  7. 03:07:512 (1,2) - 뉴콤 (2)에 넣어주세요, 03:04:051 (1) - 여기처럼.. - 수정
  8. 03:49:974 (1,2,3,4) - 개인적으로 2개씩 묶는것보단 1 / 2,3,4 로 묶는게 나을꺼같네요, 음악상.. - 수정
  9. 04:03:589 (5,1) - 음악상 (5)에서 뉴콤을 시작하는게 맞아보입니다 - 이건 좀 애매하지만....일단 수정
  10. 04:05:435 (1) - 앞과 비교했을때 콤보가 너무 길어지네요 - (4)에다 뉴콤 넣어봤습니다
  11. 04:53:773 (2) - (42, 293) - 여기는 드럼소리를 좀 강조해보고 싶은 감이 있는지라 냅둘게요
  12. 05:43:273 (9,10,11,12) - 반대로 뒤집어주시는게.. - 이런 흐름이 좋은지라 냅두겠습니다. 사실 마제린식 흐름이라 하더라
  13. 06:10:620 (4) - (13, 126) - 수정
  14. 06:12:927 - 노트 추가 - 음....여긴 그렇게 딱히 들리는 음도 없고, 넣는다 해도 어디다 넣어야 될지 없어서 안넣겠습니다.
  15. 06:17:427 (4,5,1) - 간격 맞춰주는게 편할꺼같네요 - 수정
  16. 06:17:658 (1) - 여기 콤보 갑자기 짧아지네요.. - 헐 여기 왜넣었....
  17. 06:22:504 (2) - (296, 171)? 뒤의 1/4랑 너무 따로 노는듯한 느낌이 들어서.. - 수정

Sorry for poor modding, GL!
Thanks for your mod!
And 500th post!!! 예스 오창인생


@CLSW
저거 언스냅 된거는 그냥 제가 고치는 게 빠른 거 같아서 고쳐둡니다.
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