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posted

Milan- wrote:

osu:
-01:15:243 (2) - i dont like how wub this is slider is compared to the sliders or the whole section. Prefer to use a more subtle curve - Fixed
-01:33:128 (4,1) - this little overlap is kinda meh - Fixed
-01:35:666 (5) - this 1/1 breaks the momentum created by 01:35:205 (3,4) - , i think it sounds better as 1/2 as well - Fixed
-01:41:205 (6,1) - distance that looks like 1/2 but is 1/1 doesnt seem to be fitting for this high bpm imo - Fixed
-01:45:243 (1,3) - not sure what you're actually mapping here. You tend to go with the main melody, so mapping the downbeats would make more sense in that aspect - I mapped here follow the violin sound, and there's nothing to emphasize on downbeat imo.
-06:32:902 (1,1,1) - i dont think this many NC are actually needed - Fixed
-would be cool if you go over the whole map and fix some minor, but noticiable, spacing errors like 01:19:282 (3,4,5) - 04:35:658 (7,8,9) - and the ones with triples as the autostack makes them look no so neat 04:48:581 (5,6,7) - etc.
-also i would try to avoid sharp angles that several of your patterns have cuz op bpm like 03:09:589 (1,2,3,1) - 04:32:889 (3,4,1) - 01:33:589 (1,2,3,1) -

there's no much of technical errors i suppose but i'm not really a fan of your aesthetics either. The map is kinda unbalanced in certain way, having the section of 01:28:743 - with the most variable distance usage while keeping the rest in a more friendly level, in addition the way you use 1/4 influences too cuz it's quite inconsistent though the whole map, some are constantly spaced and others are just there.
hope it helps a bit, gl
It seems there's lot of distance matters. Okay, I'll fix these things as I can, and gonna get more mods. Thanks for mod!
posted
Korean Air
[Realize]
  1. 콤보 컬러 1과 2가 많이 어두워서 리딩에 다소 무리가 있습니다. 01:16:512 (7) 이거는 슬라이더가 잘 안보이기도 합니다. 밝은 색들로 조절해보세요.
  2. 01:36:589 (3,4) - 블랭킷 목적이라고해도 갑자기 너무 가까워져서 플레이에 지장이 갑니다. (3)을 ctrl+G해서 차라리 점프처리해주세요.
  3. 01:37:512 (5) - 뉴콤해주실래요? 개인적으로 이전 박자와의 텀이 살짝 리딩과 안어울리는것 같기도 했습니다.
  4. 01:38:320 (2,3) - 역시 둘 사이의 간격 1.00x으로 일치시킬수 있을듯요.
  5. 01:39:128 (6,7,8) - 간격
  6. 01:40:743 (4,6) - 둘의 끝이 겹쳐야 더 깔금한 모양이 될것 같기도 해보입니다. (5,6) 회전시켜서 그리드 내에서 처리 가능하게 설정해보세요.
  7. 01:43:282 (9,10,11) - 1/4 리버스 슬라 이후에 연타 처리하셨는데 개인적으로는 변조라기 보다는 패턴 불일치로 느껴졌습니다.
  8. 01:50:205 (1,2,3) - 마찬가지로 간격 문제입니다. 간격 지키면서도 충분히 이런 패턴 만드실 수 있는데 간격 안지키면 정말 이상해보여요.
  9. 02:25:974 (1,2,3) - 간격 설정이 상당히 어색해서 패턴의 유기성이 떨어져보입니다. (1)의 끝이 (4) 머리에 오도록 배치해주세요.
  10. 02:27:474 (7,8,9,10,1) - 대칭 점프 이후 3연타는 상당히 인공적인 패턴으로 느껴집니다. 더 자연스럽게 만드시려면 대칭을 파괴해서 배치해보시는게 좋을것 같아요.
  11. 03:01:859 (4,5) - 박자상 노트-슬라 순서가 03:01:974의 다운비트를 클릭 가능하게 만들기 때문에 더 자연스럽습니다.
  12. 03:06:359 (3,4,5) - (4) 위치 조절하셔서 간격 1.00x 유지.
  13. 03:47:205 (1) - 브픔 변화가 있어서 그렇긴 했습니다만 변속이 너무 갑작스럽게 나타났습니다. 03:46:743 - 에 0.9배속, 03:46:974 - 에 0.75배속 같은 설정을 하시면 그래도 조금은 더 지금보다 읽기 편해지지 않을까 싶네요.
  14. 04:11:550 (1,1,2,1) - 마지막 04:13:506 (2,1)의 간격을 더 가깝게 가져가는게 통일성 있을듯요.
  15. 04:25:735 (4,5) - 간격.
  16. 04:48:235 (4,5,6,7) - 롱놋 처리하실 거면 끝까지 일관성있게 하시지 (6,7)에서 갑자기 간격 줄어서 이상하네요.
  17. 05:41:658 (1,3) - 둘다 같은 모양으로 처리하는게 더 통일성있지 않을까요?
  18. 06:20:427 (3) - 간격상 문제 및 다운비트이니 뉴콤해주세요.
    초반 슬라이더와 06:13:043 (1,2,3,4,5,6) 이런 사각 패턴 좋았어요.
    슬라이더들이 전반적으로 살아있네요. 좋은 맵입니다. 장래가 기대돼요.

스타
posted

Sonnyc wrote:

Korean Air
[Realize]
  1. 콤보 컬러 1과 2가 많이 어두워서 리딩에 다소 무리가 있습니다. 01:16:512 (7) 이거는 슬라이더가 잘 안보이기도 합니다. 밝은 색들로 조절해보세요. - 수정
  2. 01:36:589 (3,4) - 블랭킷 목적이라고해도 갑자기 너무 가까워져서 플레이에 지장이 갑니다. (3)을 ctrl+G해서 차라리 점프처리해주세요. - 헉 좋은 흐름....수정
  3. 01:37:512 (5) - 뉴콤해주실래요? 개인적으로 이전 박자와의 텀이 살짝 리딩과 안어울리는것 같기도 했습니다. - 수정
  4. 01:38:320 (2,3) - 역시 둘 사이의 간격 1.00x으로 일치시킬수 있을듯요. - 수정
  5. 01:39:128 (6,7,8) - 간격 -0 수정
  6. 01:40:743 (4,6) - 둘의 끝이 겹쳐야 더 깔금한 모양이 될것 같기도 해보입니다. (5,6) 회전시켜서 그리드 내에서 처리 가능하게 설정해보세요. - 수정
  7. 01:43:282 (9,10,11) - 1/4 리버스 슬라 이후에 연타 처리하셨는데 개인적으로는 변조라기 보다는 패턴 불일치로 느껴졌습니다. - 흠...개인적으로 이부분에 연타가 어울린다고 생각하니 냅두겠습니다
  8. 01:50:205 (1,2,3) - 마찬가지로 간격 문제입니다. 간격 지키면서도 충분히 이런 패턴 만드실 수 있는데 간격 안지키면 정말 이상해보여요. - 수정
  9. 02:25:974 (1,2,3) - 간격 설정이 상당히 어색해서 패턴의 유기성이 떨어져보입니다. (1)의 끝이 (4) 머리에 오도록 배치해주세요. - 수정
  10. 02:27:474 (7,8,9,10,1) - 대칭 점프 이후 3연타는 상당히 인공적인 패턴으로 느껴집니다. 더 자연스럽게 만드시려면 대칭을 파괴해서 배치해보시는게 좋을것 같아요. - 일단은 수정해두고 의견 더 모아봐야겠네요. 감이 안잡히니 영...
  11. 03:01:859 (4,5) - 박자상 노트-슬라 순서가 03:01:974의 다운비트를 클릭 가능하게 만들기 때문에 더 자연스럽습니다. - 오 좋네요 수정
  12. 03:06:359 (3,4,5) - (4) 위치 조절하셔서 간격 1.00x 유지. - 수정
  13. 03:47:205 (1) - 브픔 변화가 있어서 그렇긴 했습니다만 변속이 너무 갑작스럽게 나타났습니다. 03:46:743 - 에 0.9배속, 03:46:974 - 에 0.75배속 같은 설정을 하시면 그래도 조금은 더 지금보다 읽기 편해지지 않을까 싶네요. - 수정
  14. 04:11:550 (1,1,2,1) - 마지막 04:13:506 (2,1)의 간격을 더 가깝게 가져가는게 통일성 있을듯요.
  15. 04:25:735 (4,5) - 간격. - 정말 간격이.....수정
  16. 04:48:235 (4,5,6,7) - 롱놋 처리하실 거면 끝까지 일관성있게 하시지 (6,7)에서 갑자기 간격 줄어서 이상하네요. - 아 (6)(7)간격 못봤네요 수정
  17. 05:41:658 (1,3) - 둘다 같은 모양으로 처리하는게 더 통일성있지 않을까요? - 수정
  18. 06:20:427 (3) - 간격상 문제 및 다운비트이니 뉴콤해주세요. - 수정
    초반 슬라이더와 06:13:043 (1,2,3,4,5,6) 이런 사각 패턴 좋았어요.
    슬라이더들이 전반적으로 살아있네요. 좋은 맵입니다. 장래가 기대돼요.

스타
거 망할놈의 딛슷턴스
스타랑 모딩 감사합니다!!!
posted
매핑의 기본이 간격인 만큼 꼭 잊지 말고 지켜주세요 ㅎㅎ
posted
Korean air


  • Realize

  1. 00:23:205 (1) - 뉴콤 해제해 주세요. 강조음인건 맞는데 필히 오버랩이 심해 가독성을 위한것도 아니고 상진님 지켜오셨던대로 앞부분은 그냥 뉴콤주기 맞추는게(2measure 따르신거같아보여요~그러니..) 좋을거같아요 여기 말고도 살짝 들쑥날쑥한데가 있는데 ..
  2. 00:30:590 (1) - ^ 위와같아요
  3. 00:41:666 (1) - ^ 역시나 위와 같구요
  4. 00:53:897 (1) - 스핀시작하는 부분이 따로 강조음 없는 다운비트(빨강틱)이라 좀 어색함이 도는데요, 제 생각엔 00:52:743 - 여기서 시작하는게 더 어울릴 거라고 생각해요!
  5. 01:20:436 (1,3) - 콤보 1개 터울로 이렇게 슬라끼리 부대끼는거 플레이할때 먹먹하던데 조금만 띄워주시면 좋을거같아요
  6. 01:26:205 (1) - 이것도 굳이 뉴콤이 필요가 있는가싶은 대목이네요.
  7. 01:42:128 (4) - 25%/50% 로 들어보세요 진짜 1/4리버스가 필요로 하는 곳은 이곳입니다. 제가 드린 예시는 3타인데요, (5,6,7)콤보 자리인 3타 대신 1/4리버스를 넣으셔도 무방합니다
  8. 01:43:282 (9,10,11) - 그쪽 강조음 강하긴 한데, 그래도 아예 스트림이면 모르겠는데 리버스 오다가 갑자기 3타로 바뀌려니까 플레이시 혼동이 오더라구요 그냥1/4리버스가 낫지않을까 싶네요
  9. 02:29:666 (8) - 뉴콤인거같아요 리버스로 끝났음 그냥 둬도되는데 , 끝이 스트림이라 플레이시 hp충당에 좋을거같네요.


01:42:128 (4) - 는 꼬옥 고치시길 바랄께용! 빠롱빠롱~
posted

Euny wrote:

Korean air


  • Realize

  1. 00:23:205 (1) - 뉴콤 해제해 주세요. 강조음인건 맞는데 필히 오버랩이 심해 가독성을 위한것도 아니고 상진님 지켜오셨던대로 앞부분은 그냥 뉴콤주기 맞추는게(2measure 따르신거같아보여요~그러니..) 좋을거같아요 여기 말고도 살짝 들쑥날쑥한데가 있는데 ..
  2. 00:30:590 (1) - ^ 위와같아요
  3. 00:41:666 (1) - ^ 역시나 위와 같구요 - 앞에부분은 슬라이더 변속따라 넣은거이긴 한데 여기 이전부분부터는 긴 슬라 아닌 이상 다운비트주기로 하고싶네요.
  4. 00:53:897 (1) - 스핀시작하는 부분이 따로 강조음 없는 다운비트(빨강틱)이라 좀 어색함이 도는데요, 제 생각엔 00:52:743 - 여기서 시작하는게 더 어울릴 거라고 생각해요! - 들어보면 여기서 뭔가 커지는 음이 있길래 여기서부터 그 음을 스핀으로 강조하고싶네요.
  5. 01:20:436 (1,3) - 콤보 1개 터울로 이렇게 슬라끼리 부대끼는거 플레이할때 먹먹하던데 조금만 띄워주시면 좋을거같아요 - 수정
  6. 01:26:205 (1) - 이것도 굳이 뉴콤이 필요가 있는가싶은 대목이네요. - 거리가 가까운 것도 있고 01:25:974 (3,3) - 오버랩이 좀 자연스러워지는 느낌도 있으니 두겠습니다.
  7. 01:42:128 (4) - 25%/50% 로 들어보세요 진짜 1/4리버스가 필요로 하는 곳은 이곳입니다. 제가 드린 예시는 3타인데요, (5,6,7)콤보 자리인 3타 대신 1/4리버스를 넣으셔도 무방합니다 - 처음 들을 때는 아무것도 안들렸는데 패턴 수정해서 다시 들어보니까 정말이네요?! 수정
  8. 01:43:282 (9,10,11) - 그쪽 강조음 강하긴 한데, 그래도 아예 스트림이면 모르겠는데 리버스 오다가 갑자기 3타로 바뀌려니까 플레이시 혼동이 오더라구요 그냥1/4리버스가 낫지않을까 싶네요 - 이건 손닉님의 지적도 있었으나, 연타가 충분히 들어갈 수 있을거 같기에 5연타로 넣어두겠습니다.
  9. 02:29:666 (8) - 뉴콤인거같아요 리버스로 끝났음 그냥 둬도되는데 , 끝이 스트림이라 플레이시 hp충당에 좋을거같네요. - 수정


01:42:128 (4) - 는 꼬옥 고치시길 바랄께용! 빠롱빠롱~
모딩 감사합니다~ :)
posted


오프라인 플레이지만 캐치 올콤자 떴습니다!
그것도 SS
posted

CLSW wrote:



오프라인 플레이지만 캐치 올콤자 떴습니다!
그것도 SS
헐.........
posted
Project Korean Air #2 Mod here we go w

[Realize]
  1. 00:28:513 (3,1) - x389 y94쯤으로 내리는게 나은거같습니다.
  2. 00:56:897 (3) - 1/1 00:57:243 - 노트 박자가 나아보입니다.
  3. 01:27:820 (1) - x255 y74
  4. 02:10:743 (5,6,7) - 디스턴스 벌리는게 좋아보입니다. 02:12:705 (6,7,8) - 이정도
  5. 05:44:889 (7,8) - 너무 말았다는 생각이 드네요.
  6. 05:49:043 (1,2,3) - 10도돌려서 05:48:927 (10,11) - 맞춰주세요. 지금 상태로는 슬밋내기 쉬울 거 같네요.


good luck
posted

Beomsan wrote:

Project Korean Air #2 Mod here we go w

[Realize]
  1. 00:28:513 (3,1) - x389 y94쯤으로 내리는게 나은거같습니다.
  2. 00:56:897 (3) - 1/1 00:57:243 - 노트 박자가 나아보입니다.
  3. 01:27:820 (1) - x255 y74
  4. 02:10:743 (5,6,7) - 디스턴스 벌리는게 좋아보입니다. 02:12:705 (6,7,8) - 이정도
  5. 05:44:889 (7,8) - 너무 말았다는 생각이 드네요.
  6. 05:49:043 (1,2,3) - 10도돌려서 05:48:927 (10,11) - 맞춰주세요. 지금 상태로는 슬밋내기 쉬울 거 같네요.


good luck
오랜만의 ALL FIXED :)
posted
제대로 모딩들어갑니다.
01:09:359 (1,2,3,4) - 2,3번 위치만 바꿔주시는게...
01:40:743 (4,6) - 뭔가 제대로 스택 안된듯....
01:42:589 (1,2,3) - http://puu.sh/kNqik/4de603cc16.jpg살짝 뛰워주세용
헐 잡을게 없다...
posted

Neoskylove wrote:

제대로 모딩들어갑니다.
01:09:359 (1,2,3,4) - 2,3번 위치만 바꿔주시는게... - 이건 그냥 이흐름이 좋은 거 같네요
01:40:743 (4,6) - 뭔가 제대로 스택 안된듯.... - 아 아무래도 도약님이 언급한 버그뜬듯 수정
01:42:589 (1,2,3) - http://puu.sh/kNqik/4de603cc16.jpg살짝 뛰워주세용 - ㅇㅋㄷㅋ
헐 잡을게 없다...
모딩 감사합니다~
posted
Nice map^^ It's easier but still as awesome as the original. Have a rare kudosu^^
posted
Hello everyone!

[ General]
  1. 06:46:873 (T) - Volume of the red line and the green line is different. You should fix it.
  2. Unnecessary osb.file in folder because there is no SB.

[ Realize]
  1. 00:59:666 (7) - According to your hitsound pattern, you might want to add a drum-hitfinish here.
  2. 01:17:897 (6) - It is not a perfect stack. you can fix it easily (move to x:376 y:316).
  3. 01:24:070 (8) - I can't hear the sound of something here and it is not unnecessary circle imo.
  4. 01:37:916 (X) - Add a circle? I think it will fit the music.
  5. 01:38:436 (3) - You might want to stack it on start point of 01:37:743 (2). This means "move to x:224 y:226".
  6. 01:42:820 (2) - this placement looks a little ugly. move to x:160 y:156?
  7. 02:27:762 (10) - Same as 01:24:070 (8), I think it is not unnecessary circle.
  8. 02:53:609 (9) - ^
  9. 03:11:205 (3,4) - Spacing is too narrow. I think it causes the rhythm mistake to the player.
  10. 03:38:897 (1,2,3,4) - 1/4 repeat sliders doesn't fit the music, so I would like to recommend the rhythm of the following image. I think it is a very good rhythm pattern :p If you changed to this, you might want to use a soft-hitnromal in all the end point of slider.
  11. 05:46:273 (1,2,3,4) - ^

Good luck :3
posted

Gamu wrote:

Hello everyone!

[ General]
  1. 06:46:873 (T) - Volume of the red line and the green line is different. You should fix it. - Oops. fixed
  2. Unnecessary osb.file in folder because there is no SB. - that osb file again....fixed

[ Realize]
  1. 00:59:666 (7) - According to your hitsound pattern, you might want to add a drum-hitfinish here. - Fixed
  2. 01:17:897 (6) - It is not a perfect stack. you can fix it easily (move to x:376 y:316). - Fixed
  3. 01:24:070 (8) - I can't hear the sound of something here and it is not unnecessary circle imo. - I think it fits well imo.
  4. 01:37:916 (X) - Add a circle? I think it will fit the music. - I don't think so....
  5. 01:38:436 (3) - You might want to stack it on start point of 01:37:743 (2). This means "move to x:224 y:226". - Actually, this unstack looks good, but I aim to blanket, fixed
  6. 01:42:820 (2) - this placement looks a little ugly. move to x:160 y:156? - Fixed
  7. 02:27:762 (10) - Same as 01:24:070 (8), I think it is not unnecessary circle. - Okay
  8. 02:53:609 (9) - ^ - I think it fits well like before.
  9. 03:11:205 (3,4) - Spacing is too narrow. I think it causes the rhythm mistake to the player. - okay
  10. 03:38:897 (1,2,3,4) - 1/4 repeat sliders doesn't fit the music, so I would like to recommend the rhythm of the following image. I think it is a very good rhythm pattern :p If you changed to this, you might want to use a soft-hitnromal in all the end point of slider.
  11. 05:46:273 (1,2,3,4) - ^ - quite good!

Good luck :3
Thanks for mod~!
I need effoooooooooooooooooooooooooooooooooooooooooooooooooooort
posted
Really funny map, +1 Star :)
posted
Since I want to make one more diff, I make new diff. Actually, I want to make this map long long ago blahblah...What I say?
anyway, Hope you guys enjoy new diff, Materialize.

Idk what to write
posted
oh yeah since materialize is new diff i think i can say something important for this map

[Materialize]
  1. 00:26:897 (2,3,1) - kinda hard to believe sudden jumpin here i think, just put 1/1 pattern on this slow part is better
  2. almost parts looks really good with jumps and streams, i like it
  3. 01:38:320 (2,3) - fix this overlap can make visual more good, move 01:38:666 (3) - to 92|296 can make this jump more stable without any overlap
  4. 01:59:666 (9,10,11,12,1) - well this 1/4 slider can be moved a bit to make sure some flow readed properly (move 01:59:897 (11) - to 336|244 and move 02:00:012 (12) - to 244|184 to provide some straight curve flow at 01:59:897 (11,12,1) - and make some zigzag pattern at 01:59:782 (10,11) - become better.)
  5. 02:14:897 (1,2,3) - im sure your pattern you used is swapped, it will be better if you CTRL+G the pattern
  6. 02:29:205 (9,10,11,12,1) - try this pattern placement http://puu.sh/lbkgf/6abd00e5ec.jpg (best circular style for this map)
  7. 03:19:859 (2) - looks this can be better if you stack this circle to 03:19:512 (1) - slider end like 03:22:282 (5,6) - (and because it has vocal too, maybe put jump to slider can make that pattern more interesting
  8. 03:47:090 (2) - the jumps on 03:47:205 (1,2) - directly can make some missreading on that pattern, this should be fixed by moving 03:47:090 (2) - to 160|336 to make sure players can read 03:47:205 (1,2) - this 1/1 pattern properly, yeah slightly increasing players reactions on anti jump pattern
  9. 04:30:581 - dam son this epic parts !!
  10. 05:32:369 (14,1) - looks this spacing a little bit to high, you can put 0.70x as distance for that pattern
  11. 05:55:620 (2,1) - not sure if people can reach this on first look (but idk how to make ideal flow here, im trying this jump pattern and looks it can be good i guess http://osu.ppy.sh/ss/3921682, code thing:
    156,49,355043,2,0,P|108:23|39:27,1,95,4|0,0:3|0:0,0:0:0:0:
    54,232,355273,1,0,0:0:0:0:
    81,118,355389,1,0,0:0:0:0:
    146,275,355504,5,0,0:0:0:0:
    355,210,355620,1,0,0:0:0:0:
    296,352,355735,5,0,0:0:0:0:
    340,132,355851,1,0,0:0:0:0:
    384,300,355966,5,0,0:0:0:0:
    216,316,356082,1,0,0:0:0:0:
    248,140,356197,5,0,0:0:0:0:
    436,224,356312,1,0,0:0:0:0:
    (this one can be good zigzag + a bit square flow i guess
  12. 06:24:120 - im sure 90% players press esc button on this part (slow part meme lol)
  13. 06:19:389 - put notes in here, support drum patterning
  14. epic slow parts, inb4 got miss :lol:

sorry if this mod too short, because i think this map can be ready to go, im really sure of it
please rank this map
see ya later o/
posted

Fort wrote:

oh yeah since materialize is new diff i think i can say something important for this map

[Materialize]
  1. 00:26:897 (2,3,1) - kinda hard to believe sudden jumpin here i think, just put 1/1 pattern on this slow part is better - alight
  2. almost parts looks really good with jumps and streams, i like it - waaaaa thanks!!
  3. 01:38:320 (2,3) - fix this overlap can make visual more good, move 01:38:666 (3) - to 92|296 can make this jump more stable without any overlap - Fixed
  4. 01:59:666 (9,10,11,12,1) - well this 1/4 slider can be moved a bit to make sure some flow readed properly (move 01:59:897 (11) - to 336|244 and move 02:00:012 (12) - to 244|184 to provide some straight curve flow at 01:59:897 (11,12,1) - and make some zigzag pattern at 01:59:782 (10,11) - become better.) - Sounds good.
  5. 02:14:897 (1,2,3) - im sure your pattern you used is swapped, it will be better if you CTRL+G the pattern - Hmm...I want to make this pattern slider first.
  6. 02:29:205 (9,10,11,12,1) - try this pattern placement http://puu.sh/lbkgf/6abd00e5ec.jpg (best circular style for this map) - Prefer this pattern now.
  7. 03:19:859 (2) - looks this can be better if you stack this circle to 03:19:512 (1) - slider end like 03:22:282 (5,6) - (and because it has vocal too, maybe put jump to slider can make that pattern more interesting - Fixed
  8. 03:47:090 (2) - the jumps on 03:47:205 (1,2) - directly can make some missreading on that pattern, this should be fixed by moving 03:47:090 (2) - to 160|336 to make sure players can read 03:47:205 (1,2) - this 1/1 pattern properly, yeah slightly increasing players reactions on anti jump pattern - I'm not sure this can be missreaded, but this place looks good.
  9. 04:30:581 - dam son this epic parts !!
  10. 05:32:369 (14,1) - looks this spacing a little bit to high, you can put 0.70x as distance for that pattern - Yep
  11. 05:55:620 (2,1) - not sure if people can reach this on first look (but idk how to make ideal flow here, im trying this jump pattern and looks it can be good i guess http://osu.ppy.sh/ss/3921682, code thing: -
    THIS
    IS
    AWESOME!!!!!!
    156,49,355043,2,0,P|108:23|39:27,1,95,4|0,0:3|0:0,0:0:0:0:
    54,232,355273,1,0,0:0:0:0:
    81,118,355389,1,0,0:0:0:0:
    146,275,355504,5,0,0:0:0:0:
    355,210,355620,1,0,0:0:0:0:
    296,352,355735,5,0,0:0:0:0:
    340,132,355851,1,0,0:0:0:0:
    384,300,355966,5,0,0:0:0:0:
    216,316,356082,1,0,0:0:0:0:
    248,140,356197,5,0,0:0:0:0:
    436,224,356312,1,0,0:0:0:0:
    (this one can be good zigzag + a bit square flow i guess
  12. 06:24:120 - im sure 90% players press esc button on this part (slow part meme lol) - then let thew press esc! wtf?!
  13. 06:19:389 - put notes in here, support drum patterning - It looks hard to read if I place anywhere imo.
  14. epic slow parts, inb4 got miss :lol: - :o but I want to maintain this slow part

sorry if this mod too short, because i think this map can be ready to go, im really sure of it
please rank this map
see ya later o/
Thanks for your mod! :) I'll rank this map asap!
posted
Hi, from your forum pm request.
Yes, I want to do M4M, and I'll pm you my map to mod.
Since your map is pretty good and kinda ready, forgive me from being picky and personal.

[Materialize]
  1. Disable Widescreen Support.
  2. A bit disappointed that most of hitsound you used in the passionate part is hitnormal. Kinda plain and boring for me.
  3. 01:01:282 (7,8,9,10) - This Zig-Zag makes me feel uncomfortable. Maybe you should try to move 8 upward and 9 downward to make the flow smoother.
  4. 01:03:820 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5) - The rhythm here actually varies. Even you want to use 1/4, try to make something different to distinguish the actual rhythm. For example, two 1/4 sliders to replace 01:04:282 (1,2,3,4) - .
  5. 01:05:955 - And you left a noise blank here. Try to cover it?
  6. 01:18:243 (7,8,9) - Move 8 a bit rightward will make the flow better.
  7. 02:08:551 (5) - The slider tail is out of the mapping area and definitely touch the HP bar. You can use Ctrl+G to check the coordinate.
  8. 02:57:128 (7,3) - Not perfectly stacked :p
  9. 03:32:320 (6) - Maybe it is better to stack this on 5? I want a jump from 6 to 1.
  10. 03:46:628 (2,1) - I'm not pretty sure about the flow here. The angle is big and the distance is short. Maybe swap 03:46:743 (1,2) - and then swap 03:46:974 (1,2) - to make flow like Zig-Zag? Or at least I would recommend you to move 03:46:743 (1) - a bit leftward.
  11. 04:23:889 (4) - Move it rightward to make the distance between 04:23:889 (4,1) - is larger? That will be more good-looking.
  12. 04:56:197 (4,5) - Try to improve the blanket?
  13. 05:40:735 (5,7) - Embarassing overlap. Just make the overlap part more or disappear.
  14. 06:05:427 (3,1) - blanket
  15. 06:28:749 (1) - Strongly recommend you use a mute sliderslide this part. The current sliderslide hitsound really doesn't fit the music.


Overall it is definitely a good map. Good luck on ranking it! :)
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