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yozuca* - Tatta Hitotsu Dake

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Frey
Since there are 2 mods, I only say something about Metadata


  • General
  1. Artist should be yozuca*
  2. Title should be たったひとつだけ
  3. remove tactical roar from Tags
  4. add タクティカルロア into Tags
  5. add cut version into Tags
  6. In Easy, 00:32:665 (1) - should begin at 00:33:012
  7. Untick Widescreen support in Normal

good luck then :)
Topic Starter
Hiyori

Frey wrote:

Since there are 2 mods, I only say something about Metadata


  • General
  1. Artist should be yozuca*
  2. Title should be たったひとつだけ
  3. remove tactical roar from Tags
  4. add タクティカルロア into Tags
  5. add cut version into Tags
  6. In Easy, 00:32:665 (1) - should begin at 00:33:012
  7. Untick Widescreen support in Normal

good luck then :)

Thanks Frey :)
cmn_891127
Hi supremella,

First part, I think you need to know how to make smooth slider.
  1. Remove Grid (it is in the right hand side) can help your to draw blanket slider better
  2. About wave slider, you only need 4 points, unless you need make blanket
    There are 2 different kinds of wave,
    1) 00:22:260 (2) - head and tail are in the same y-axis. Moving your mouse at each points of your slider, you can check y-axis on the Righttop. Then make all point centrosymmetric of the slidertick.
    2) 00:07:000 (1) - head is up and tail is down. You can see the picture below, the first and second points are in one line, the third point is between second and fourth points.
  3. About circle slider, you need 3 points. But it is important make a good blanket.
    00:15:324 (4,5) - you can use the approach circle to check blanket. You can see the approach circle of (4) is covered the Slider Border of (5).
  4. mix-shape slider ( the short sliders are not recommended to make complex shape)
    01:18:792 (2) - I use straight line + curve in this slider by double click at the second point (red point).
  5. Use Ctrl+G double to fixed the point of tail.
  6. Use right click to remove useless point
Second part, the rhyhm.
  • 00:10:121 (6) - In the low level diff, such as Easy and Normal, it is not recommended to omit the downbeat (long white line). But if you map following vocal, see the example below
    00:13:243 (3,4,5) - If I was you, I would mapped as below
    00:41:682 (4,5,6) - I think it is better
    [img]00:42:202%20(5)%20-[/img]
    01:01:104 (2,3,4) - similar problem
Third part, some rules
  1. Background (BG) size: 4:3 1024x768, or 16:9 1366x768 is recommended
  2. Music Quality: 192 is recommended.
  3. Clear the problems in AImod, for this map, you need make sure the tags of all diffs are same.
  4. All timing line (including Preview Point) should be snapped.
  5. The hitsound in this map is abused. TOO MUCH whistle.
  6. Diff Spread: Different player have different diff spreads. Now the diff spread of your map is not bad. But maybe you need more 1/2 notes.
Some helpful link:
https://osu.ppy.sh/wiki/Ranking_Criteria
https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
https://osu.ppy.sh/wiki/Easy
https://osu.ppy.sh/wiki/Normal
Topic Starter
Hiyori

cmn_891127 wrote:

Hi supremella,

First part, I think you need to know how to make smooth slider.
  1. Remove Grid (it is in the right hand side) can help your to draw blanket slider better
  2. About wave slider, you only need 4 points, unless you need make blanket
    There are 2 different kinds of wave,
    1) 00:22:260 (2) - head and tail are in the same y-axis. Moving your mouse at each points of your slider, you can check y-axis on the Righttop. Then make all point centrosymmetric of the slidertick.
    2) 00:07:000 (1) - head is up and tail is down. You can see the picture below, the first and second points are in one line, the third point is between second and fourth points.
  3. About circle slider, you need 3 points. But it is important make a good blanket.
    00:15:324 (4,5) - you can use the approach circle to check blanket. You can see the approach circle of (4) is covered the Slider Border of (5).
  4. mix-shape slider ( the short sliders are not recommended to make complex shape)
    01:18:792 (2) - I use straight line + curve in this slider by double click at the second point (red point).
  5. Use Ctrl+G double to fixed the point of tail.
  6. Use right click to remove useless point
Second part, the rhyhm.
  • 00:10:121 (6) - In the low level diff, such as Easy and Normal, it is not recommended to omit the downbeat (long white line). But if you map following vocal, see the example below
    00:13:243 (3,4,5) - If I was you, I would mapped as below
    00:41:682 (4,5,6) - I think it is better
    [img]00:42:202%20(5)%20-[/img]
    01:01:104 (2,3,4) - similar problem
Third part, some rules
  1. Background (BG) size: 4:3 1024x768, or 16:9 1366x768 is recommended
  2. Music Quality: 192 is recommended.
  3. Clear the problems in AImod, for this map, you need make sure the tags of all diffs are same.
  4. All timing line (including Preview Point) should be snapped.
  5. The hitsound in this map is abused. TOO MUCH whistle.
  6. Diff Spread: Different player have different diff spreads. Now the diff spread of your map is not bad. But maybe you need more 1/2 notes.
Some helpful link:
https://osu.ppy.sh/wiki/Ranking_Criteria
https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
https://osu.ppy.sh/wiki/Easy
https://osu.ppy.sh/wiki/Normal

Thank you cmn_891127 :) this is very helpful!
Exa
Modding done:

[Easy]


00:08:040 (2) - The slider here does not look good.
00:08:040 (2,3,4,5) - Make sure you don't break the flow! New players are not familiar with that.
00:13:243 (1) - Generally, most of sliders of this kind do not look good in your case.
00:13:243 (1,2) - Bad flow break.
00:23:994 (2,3) - Bad flow break.
00:24:341 (3,4) - Bad flow break.
00:39:254 (2,3) - Bad flow break.
00:39:601 (3,1) - Get them in a straight line.
00:41:335 (2,3) - Bad flow break.
00:42:029 (3,5) - Don't overlap.
00:43:069 (5,1) - I don't like this flow break. But it can work.
00:45:844 (2,3,4) - Too sharp. The flow breaks here.
00:46:884 (1,2) - Bad flow break.
00:57:636 (6,7) - Bad flow break.
00:59:023 (8,1) - Don't overlap.
00:59:023 (8,9,10) - Bad flow break.
01:01:624 - The slider should end here.
01:01:971 - The slider should start here.
01:02:838 (3,4) - Blanket that.
01:18:098 (5,1) - Bad flow break.
01:24:688 (2,3) - Get them in a straight line or at least make (3) have the same Y with (1).

[Normal]


00:08:040 (2,3) - Get them in a straight line. But it would be better to have the reverse slider completely horizontal.
00:09:775 (5,6) - Fix the blanket.
00:13:936 (4) - This one has broken curve. Fix it.
00:22:087 - The slider should end here. Since here is the beat.
00:22:434 - The slider should start here.
00:23:994 - The slider should end here.
00:24:514 - Don't skip beats like that!
00:33:358 - Don't skip that beat.
00:33:012 (1) - It looks smooth, but it does not transit well to the next hitobject
00:39:254 (1) - Rotate 40deg. and place it where it was.
00:43:243 - Don't skip that beat.
00:44:110 - Don't skip that beat.
00:44:457 - Don't skip that beat.
00:47:925 - Don't skip major beats.
00:48:792 - The slider should end here.
00:49:659 - Don't skip that beat.
00:50:179 - I suggest that you start a slider here.
00:50:526 - End the slider here.
00:50:873 - There is a beat here.
01:01:104 (2,3) - Blanket is not perfect.
01:18:445 (4) - Rotate 10deg. and place it where it was.
01:20:873 (7,1) - Bad overlap.

[General]


- Easy has no kiai time!
- Normal has no kiai time!
- 00:07:000 - Set preview point here.
- Easy and Normal do not end at the same time!
- In Normal, I stopped pointing out missed beats after 00:50:873 -.

Nice map and good choice of song.
It still needs a lot of work.
Make sure to talk to me in-game if you need help with finding beats (<-- do it) or making better sliders!
Topic Starter
Hiyori

Exahilosys wrote:

Modding done:

[Easy]


00:08:040 (2) - The slider here does not look good.
00:08:040 (2,3,4,5) - Make sure you don't break the flow! New players are not familiar with that.
00:13:243 (1) - Generally, most of sliders of this kind do not look good in your case.
00:13:243 (1,2) - Bad flow break.
00:23:994 (2,3) - Bad flow break.
00:24:341 (3,4) - Bad flow break.
00:39:254 (2,3) - Bad flow break.
00:39:601 (3,1) - Get them in a straight line.
00:41:335 (2,3) - Bad flow break.
00:42:029 (3,5) - Don't overlap.
00:43:069 (5,1) - I don't like this flow break. But it can work.
00:45:844 (2,3,4) - Too sharp. The flow breaks here.
00:46:884 (1,2) - Bad flow break.
00:57:636 (6,7) - Bad flow break.
00:59:023 (8,1) - Don't overlap.
00:59:023 (8,9,10) - Bad flow break.
01:01:624 - The slider should end here.
01:01:971 - The slider should start here.
01:02:838 (3,4) - Blanket that.
01:18:098 (5,1) - Bad flow break.
01:24:688 (2,3) - Get them in a straight line or at least make (3) have the same Y with (1).

[Normal]


00:08:040 (2,3) - Get them in a straight line. But it would be better to have the reverse slider completely horizontal.
00:09:775 (5,6) - Fix the blanket.
00:13:936 (4) - This one has broken curve. Fix it.
00:22:087 - The slider should end here. Since here is the beat.
00:22:434 - The slider should start here.
00:23:994 - The slider should end here.
00:24:514 - Don't skip beats like that!
00:33:358 - Don't skip that beat.
00:33:012 (1) - It looks smooth, but it does not transit well to the next hitobject
00:39:254 (1) - Rotate 40deg. and place it where it was.
00:43:243 - Don't skip that beat.
00:44:110 - Don't skip that beat.
00:44:457 - Don't skip that beat.
00:47:925 - Don't skip major beats.
00:48:792 - The slider should end here.
00:49:659 - Don't skip that beat.
00:50:179 - I suggest that you start a slider here.
00:50:526 - End the slider here.
00:50:873 - There is a beat here.
01:01:104 (2,3) - Blanket is not perfect.
01:18:445 (4) - Rotate 10deg. and place it where it was.
01:20:873 (7,1) - Bad overlap.

[General]


- Easy has no kiai time!
- Normal has no kiai time!
- 00:07:000 - Set preview point here.
- Easy and Normal do not end at the same time!
- In Normal, I stopped pointing out missed beats after 00:50:873 -.

Nice map and good choice of song.
It still needs a lot of work.
Make sure to talk to me in-game if you need help with finding beats (<-- do it) or making better sliders!

Thank you. Done some changes :)
Giralda
IRC
2015-06-06 02:34 supremella: hey giralda u busy? will u be able to mod my map?
2015-06-06 02:35 Giralda: Hey
2015-06-06 02:35 Giralda: I could probably do a quick IRC
2015-06-06 02:35 Giralda: but you may have to wait if you want a full mod
2015-06-06 02:35 Giralda: take your pick :P
2015-06-06 02:36 supremella: haha ill take irc
2015-06-06 02:36 Giralda: haha link me
2015-06-06 02:36 supremella: its just easy and normal diff tho :)
2015-06-06 02:36 Giralda: sure
2015-06-06 02:36 supremella: ACTION is listening to [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake]
2015-06-06 02:36 supremella: thank you :)
2015-06-06 02:37 Giralda: ACTION is editing [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake [Easy]]
2015-06-06 02:38 Giralda: 00:07:000 (1) - finish on the tail
2015-06-06 02:38 Giralda: 00:13:243 (1) - finish on the head
2015-06-06 02:38 Giralda: 00:18:792 (3) - finish on the head
2015-06-06 02:39 supremella: wait should i stack it?
2015-06-06 02:39 Giralda: yeah
2015-06-06 02:39 Giralda: 00:43:069 (5) - finish on end
2015-06-06 02:40 Giralda: oh and remove the clap lol
2015-06-06 02:40 Giralda: 00:46:538 (3) - nc
2015-06-06 02:40 Giralda: 00:51:740 (6) - nc
2015-06-06 02:40 Giralda: 00:57:636 (6) - nc
2015-06-06 02:40 Giralda: uh wait
2015-06-06 02:40 Giralda: are those intentional
2015-06-06 02:41 supremella: the nc?
2015-06-06 02:41 Giralda: yeah
2015-06-06 02:41 supremella: not really haha
2015-06-06 02:41 Giralda: uh keep your combos consistent
2015-06-06 02:41 Giralda: uhm
2015-06-06 02:41 Giralda: 00:35:092 (3) - nc this
2015-06-06 02:42 Giralda: 00:42:029 (3) - nc
2015-06-06 02:42 Giralda: 00:46:538 (3) -
2015-06-06 02:42 supremella: btw by u mean "finish on end" i have to reverse the notes?
2015-06-06 02:42 Giralda: nooo
2015-06-06 02:42 Giralda: the finish hitsound
2015-06-06 02:42 supremella: ohhh
2015-06-06 02:42 Giralda: add the finish hitsound, not reverse haha
2015-06-06 02:42 supremella: lol
2015-06-06 02:43 supremella: im like reversing the notes haha sorry
2015-06-06 02:43 Giralda: 00:57:636 (6) - nc
2015-06-06 02:43 Giralda: haha it's okay
2015-06-06 02:43 Giralda: 01:02:838 (4) - nc
2015-06-06 02:43 Giralda: 01:07:694 (4) -
2015-06-06 02:43 Giralda: 01:05:266 (1) - add finish on slider end
2015-06-06 02:43 Giralda: start kiai time here 01:05:960 - as well
2015-06-06 02:44 Giralda: 01:13:243 (4) - nc
2015-06-06 02:44 Giralda: 01:17:058 (3) - add finish on the head
2015-06-06 02:44 Giralda: 01:18:792 (5) - nc
2015-06-06 02:46 Giralda: 00:42:029 (1,3) - http://puu.sh/iejx4/b321165234.jpg really weird overlap. might wanna fix that
2015-06-06 02:47 supremella: aight
2015-06-06 02:48 Giralda: 00:11:509 (2) - not a really big fan of how scrunched up the slider is :x
2015-06-06 02:48 Giralda: Would be great if the nodes got moved around a bit to make it cleaner
2015-06-06 02:49 supremella: hmm aight ill fix that
2015-06-06 02:50 Giralda: 00:21:220 (1) - try not to skip major rhythms such as large white ticks. Try to prioritize these over other ticks. Give this rhythm a try: http://puu.sh/iejGp/adb2c35dfb.jpg
2015-06-06 02:51 Giralda: 00:36:480 (4) - similar thing here. Try removing the slider and use a circle + 1/2 slider to fill in the gap
2015-06-06 02:51 supremella: aight :)
2015-06-06 02:51 Giralda: ^^
2015-06-06 02:52 Giralda: 01:02:838 (1,2) - could make a better blanket :P
2015-06-06 02:52 Giralda: 01:06:653 (3,1) - could make a blanket out of this too
2015-06-06 02:53 Giralda: 01:18:792 (1) - highly suggesting against making scrunched up sliders like this because it would be difficult for new players to read it
2015-06-06 02:54 supremella: which do u prefer?
2015-06-06 02:55 Giralda: something simple like http://puu.sh/iejSd/1d929e3627.jpg and rotated could be fine
2015-06-06 02:55 Giralda: taking care of distance spacing, of course
2015-06-06 02:56 supremella: aight :) ill do that
2015-06-06 03:00 Giralda: ACTION is editing [http://osu.ppy.sh/b/710015 yozuca* - Tatta Hitotsu Dake [Normal]]
2015-06-06 03:00 Giralda: also take your time working around the stuff
2015-06-06 03:00 Giralda: you don't have to match my speed
2015-06-06 03:00 Giralda: LOL
2015-06-06 03:01 Giralda: 00:10:121 (6) - new combo
2015-06-06 03:01 Giralda: 00:16:017 (6) - ^
2015-06-06 03:01 supremella: haha yep. im just checking it so that i can ask question if im confused
2015-06-06 03:01 Giralda: yeah of course
2015-06-06 03:01 supremella: thanks :)
2015-06-06 03:01 Giralda: 00:21:220 (6) - nc
2015-06-06 03:01 Giralda: haha no problem
2015-06-06 03:01 Giralda: 00:35:439 (5) - nc
2015-06-06 03:02 Giralda: 00:37:520 (1) -
2015-06-06 03:02 supremella: btw how do u know if u have to NC that part? im confused with it haha
2015-06-06 03:03 Giralda: So all you have to do is look at the timeline, and count your big white ticks
2015-06-06 03:03 Giralda: After every 2 big white ticks (usually for easy and normal), do an NC
2015-06-06 03:04 supremella: ohhh. thanks! ill take note of that
2015-06-06 03:04 Giralda: for Hard and Insane, usually NC per measure
2015-06-06 03:04 Giralda: 1 measure = 1 big white tick
2015-06-06 03:05 Giralda: anyway, remove nc 00:39:254 (1) -
2015-06-06 03:05 Giralda: 00:40:642 (6) - nc here
2015-06-06 03:05 supremella: ohh. thanks for that info :)
2015-06-06 03:05 Giralda: no problem :)
2015-06-06 03:05 Giralda: 00:46:538 (5) - nc
2015-06-06 03:05 Giralda: 00:51:740 (5) - nc
2015-06-06 03:05 Giralda: yeah you can probably do the rest yourself right?
2015-06-06 03:06 supremella: yep :)
2015-06-06 03:07 Giralda: haha oaky
2015-06-06 03:07 Giralda: okay*
2015-06-06 03:07 supremella: its every 2 white ticks right? haha
2015-06-06 03:07 Giralda: yep
2015-06-06 03:07 Giralda: wait wait
2015-06-06 03:07 Giralda: 2 big white ticks
2015-06-06 03:07 Giralda: LOL
2015-06-06 03:07 supremella: oh right i forgot the "BIG" lol
2015-06-06 03:07 Giralda: NC every two white ticks would be unrankable lol
2015-06-06 03:08 supremella: lmao
2015-06-06 03:08 supremella: thats funny tho ahaha my bad
2015-06-06 03:08 Giralda: haha it's oaky
2015-06-06 03:08 Giralda: okay*
2015-06-06 03:08 supremella: aight thank you :)
2015-06-06 03:11 Giralda: 00:34:052 (3) - should probably move this so that it's a straight line down http://puu.sh/iekwx/d5ec60a76c.jpg
2015-06-06 03:11 Giralda: 00:50:699 (4) - remove that third slider node
2015-06-06 03:13 supremella: LOL wtf happened to that haha
2015-06-06 03:13 Giralda: haha idk xD
2015-06-06 03:14 supremella: XD
2015-06-06 03:15 Giralda: 01:07:347 (4) - try to remake this slider so that it blankets with the 3 like this http://puu.sh/iekFQ/54614864ef.jpg
2015-06-06 03:16 Giralda: 01:08:387 (5) - that double repeat is gonna catch a lot of people off guard. I would suggest against it xD
2015-06-06 03:17 supremella: lol aight ill change that. what do u suggest for it tho?
2015-06-06 03:18 Giralda: well remove one repeat and use a circle
2015-06-06 03:18 Giralda: thats a good start
2015-06-06 03:18 supremella: ohh aight. much better
2015-06-06 03:19 Giralda: mmks that's about it
2015-06-06 03:19 Giralda: Normal is better than your Easy
2015-06-06 03:19 Giralda: Usually Normal is the harder diff to map
2015-06-06 03:20 supremella: lol
2015-06-06 03:20 supremella: aight. thank you so much for the help :)
2015-06-06 03:20 Giralda: no problem! I'll post the log in a bit
2015-06-06 03:22 supremella: thanks :) <3
2015-06-06 03:22 Giralda: No problem <33
Snaggletooth
M4M

  1. Disable Letterboxes During Break in both Diffs since you do not have a storyboard.
  2. 1st Kiai should start on 00:07:694 and end on 00:27:116
  3. 2nd Kiai should start on 01:05:960 and end on 01:28:156 - This just makes more sense to me.

[Easy]
  1. Rhythmical Issues:
    1. 00:07:694 - You're missing quite an important downbeat here. This one is part of a build-up
      which makes it sound very weak when left un-hittable. Besides that we have a rhythm that is generally
      difficult to map on easy. Try a reverse-slider to keep it simple but to still catch all those notes.

    2. 00:21:566 - You're missing quite an important downbeat here.

  2. Placement Issues:
    1. 00:20:873 (5,1) - Spacing isn't consistent
    2. 01:18:792 (5) - This slider might be tricky to read, esspecially for new players. Consider
      straightening it out so the slider-path stays clearly visible.
  3. Cosmetical Issues:
    1. 00:11:509 (2,3) - Just something personal: I'd rather curve the slider accurately around the circle,
      just to have it look cleaner.

    2. 00:42:029 (3,5) - Try to fix the slight overlap here. Just to make it look cleaner.
    3. 00:57:636 (6) - NC to keep the Combos short

[Normal]
  1. Rhythmical Issues:
    1. 00:17:058 (5,6) - Starting a slider on red ticks is often quite awkward while playing. This wasnt
      particularly 'bad' but it could be better. Maybe use the rhythm below to catcht the missed downbeat on 00:17:405

    2. 00:21:566 - Missed downbeat here which is quite signifficant. Try:

    3. 00:26:422 (5) - Ad a repeat to cover the beat on 00:26:769
    4. 00:42:896 (6) - if you extend this slider to 00:43:243 then it would cover the missed beat.
    5. 00:49:312 (1,2) - This one is just plain awkward. Please use a simple 1/1 rhythm here.
    6. 01:23:994 (5) - If you want to use this 1/2 slider, then I suggest you start it on 01:23:647

    7. 01:27:809 (2) - Add repeat
  2. Cosmetical Issues:
    1. 00:10:121 (6) - NC to keep the Combos down
    2. 00:12:549 (1) - Remove NC and add on 00:13:243 (6) -
    3. 00:35:786 (6) - add NC
    4. 00:38:561 (5,1) - Swap NC
    5. 00:46:538 (5) - add NC
    6. 00:51:740 (5) - ^

I didn't cover a lot of other issues. Issues like Nazi-Blankets, Minor Rhythmical issues, flow issues ect.
Please consider remapping this set with grid level 4, DS, and a lot of attention to detail and to the rhythm.
This song is imo hard to map for lower difficulties due to the usage of red ticks. Tbh, I don't see this map getting
ranked.

I hope this little lazy mod did help you in any way.

Good luck.~
Topic Starter
Hiyori

Snaggletooth wrote:

M4M

  1. Disable Letterboxes During Break in both Diffs since you do not have a storyboard.
  2. 1st Kiai should start on 00:07:694 and end on 00:27:116
  3. 2nd Kiai should start on 01:05:960 and end on 01:28:156 - This just makes more sense to me.

[Easy]
  1. Rhythmical Issues:
    1. 00:07:694 - You're missing quite an important downbeat here. This one is part of a build-up
      which makes it sound very weak when left un-hittable. Besides that we have a rhythm that is generally
      difficult to map on easy. Try a reverse-slider to keep it simple but to still catch all those notes.

    2. 00:21:566 - You're missing quite an important downbeat here.

  2. Placement Issues:
    1. 00:20:873 (5,1) - Spacing isn't consistent
    2. 01:18:792 (5) - This slider might be tricky to read, esspecially for new players. Consider
      straightening it out so the slider-path stays clearly visible.
  3. Cosmetical Issues:
    1. 00:11:509 (2,3) - Just something personal: I'd rather curve the slider accurately around the circle,
      just to have it look cleaner.

    2. 00:42:029 (3,5) - Try to fix the slight overlap here. Just to make it look cleaner.
    3. 00:57:636 (6) - NC to keep the Combos short

[Normal]
  1. Rhythmical Issues:
    1. 00:17:058 (5,6) - Starting a slider on red ticks is often quite awkward while playing. This wasnt
      particularly 'bad' but it could be better. Maybe use the rhythm below to catcht the missed downbeat on 00:17:405

    2. 00:21:566 - Missed downbeat here which is quite signifficant. Try:

    3. 00:26:422 (5) - Ad a repeat to cover the beat on 00:26:769
    4. 00:42:896 (6) - if you extend this slider to 00:43:243 then it would cover the missed beat.
    5. 00:49:312 (1,2) - This one is just plain awkward. Please use a simple 1/1 rhythm here.
    6. 01:23:994 (5) - If you want to use this 1/2 slider, then I suggest you start it on 01:23:647

    7. 01:27:809 (2) - Add repeat
  2. Cosmetical Issues:
    1. 00:10:121 (6) - NC to keep the Combos down
    2. 00:12:549 (1) - Remove NC and add on 00:13:243 (6) -
    3. 00:35:786 (6) - add NC
    4. 00:38:561 (5,1) - Swap NC
    5. 00:46:538 (5) - add NC
    6. 00:51:740 (5) - ^

I didn't cover a lot of other issues. Issues like Nazi-Blankets, Minor Rhythmical issues, flow issues ect.
Please consider remapping this set with grid level 4, DS, and a lot of attention to detail and to the rhythm.
This song is imo hard to map for lower difficulties due to the usage of red ticks. Tbh, I don't see this map getting
ranked.

I hope this little lazy mod did help you in any way.

Good luck.~
Fixed and updated :D
Topic Starter
Hiyori

Giralda wrote:

IRC
2015-06-06 02:34 supremella: hey giralda u busy? will u be able to mod my map?
2015-06-06 02:35 Giralda: Hey
2015-06-06 02:35 Giralda: I could probably do a quick IRC
2015-06-06 02:35 Giralda: but you may have to wait if you want a full mod
2015-06-06 02:35 Giralda: take your pick :P
2015-06-06 02:36 supremella: haha ill take irc
2015-06-06 02:36 Giralda: haha link me
2015-06-06 02:36 supremella: its just easy and normal diff tho :)
2015-06-06 02:36 Giralda: sure
2015-06-06 02:36 supremella: ACTION is listening to [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake]
2015-06-06 02:36 supremella: thank you :)
2015-06-06 02:37 Giralda: ACTION is editing [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake [Easy]]
2015-06-06 02:38 Giralda: 00:07:000 (1) - finish on the tail
2015-06-06 02:38 Giralda: 00:13:243 (1) - finish on the head
2015-06-06 02:38 Giralda: 00:18:792 (3) - finish on the head
2015-06-06 02:39 supremella: wait should i stack it?
2015-06-06 02:39 Giralda: yeah
2015-06-06 02:39 Giralda: 00:43:069 (5) - finish on end
2015-06-06 02:40 Giralda: oh and remove the clap lol
2015-06-06 02:40 Giralda: 00:46:538 (3) - nc
2015-06-06 02:40 Giralda: 00:51:740 (6) - nc
2015-06-06 02:40 Giralda: 00:57:636 (6) - nc
2015-06-06 02:40 Giralda: uh wait
2015-06-06 02:40 Giralda: are those intentional
2015-06-06 02:41 supremella: the nc?
2015-06-06 02:41 Giralda: yeah
2015-06-06 02:41 supremella: not really haha
2015-06-06 02:41 Giralda: uh keep your combos consistent
2015-06-06 02:41 Giralda: uhm
2015-06-06 02:41 Giralda: 00:35:092 (3) - nc this
2015-06-06 02:42 Giralda: 00:42:029 (3) - nc
2015-06-06 02:42 Giralda: 00:46:538 (3) -
2015-06-06 02:42 supremella: btw by u mean "finish on end" i have to reverse the notes?
2015-06-06 02:42 Giralda: nooo
2015-06-06 02:42 Giralda: the finish hitsound
2015-06-06 02:42 supremella: ohhh
2015-06-06 02:42 Giralda: add the finish hitsound, not reverse haha
2015-06-06 02:42 supremella: lol
2015-06-06 02:43 supremella: im like reversing the notes haha sorry
2015-06-06 02:43 Giralda: 00:57:636 (6) - nc
2015-06-06 02:43 Giralda: haha it's okay
2015-06-06 02:43 Giralda: 01:02:838 (4) - nc
2015-06-06 02:43 Giralda: 01:07:694 (4) -
2015-06-06 02:43 Giralda: 01:05:266 (1) - add finish on slider end
2015-06-06 02:43 Giralda: start kiai time here 01:05:960 - as well
2015-06-06 02:44 Giralda: 01:13:243 (4) - nc
2015-06-06 02:44 Giralda: 01:17:058 (3) - add finish on the head
2015-06-06 02:44 Giralda: 01:18:792 (5) - nc
2015-06-06 02:46 Giralda: 00:42:029 (1,3) - http://puu.sh/iejx4/b321165234.jpg really weird overlap. might wanna fix that
2015-06-06 02:47 supremella: aight
2015-06-06 02:48 Giralda: 00:11:509 (2) - not a really big fan of how scrunched up the slider is :x
2015-06-06 02:48 Giralda: Would be great if the nodes got moved around a bit to make it cleaner
2015-06-06 02:49 supremella: hmm aight ill fix that
2015-06-06 02:50 Giralda: 00:21:220 (1) - try not to skip major rhythms such as large white ticks. Try to prioritize these over other ticks. Give this rhythm a try: http://puu.sh/iejGp/adb2c35dfb.jpg
2015-06-06 02:51 Giralda: 00:36:480 (4) - similar thing here. Try removing the slider and use a circle + 1/2 slider to fill in the gap
2015-06-06 02:51 supremella: aight :)
2015-06-06 02:51 Giralda: ^^
2015-06-06 02:52 Giralda: 01:02:838 (1,2) - could make a better blanket :P
2015-06-06 02:52 Giralda: 01:06:653 (3,1) - could make a blanket out of this too
2015-06-06 02:53 Giralda: 01:18:792 (1) - highly suggesting against making scrunched up sliders like this because it would be difficult for new players to read it
2015-06-06 02:54 supremella: which do u prefer?
2015-06-06 02:55 Giralda: something simple like http://puu.sh/iejSd/1d929e3627.jpg and rotated could be fine
2015-06-06 02:55 Giralda: taking care of distance spacing, of course
2015-06-06 02:56 supremella: aight :) ill do that
2015-06-06 03:00 Giralda: ACTION is editing [http://osu.ppy.sh/b/710015 yozuca* - Tatta Hitotsu Dake [Normal]]
2015-06-06 03:00 Giralda: also take your time working around the stuff
2015-06-06 03:00 Giralda: you don't have to match my speed
2015-06-06 03:00 Giralda: LOL
2015-06-06 03:01 Giralda: 00:10:121 (6) - new combo
2015-06-06 03:01 Giralda: 00:16:017 (6) - ^
2015-06-06 03:01 supremella: haha yep. im just checking it so that i can ask question if im confused
2015-06-06 03:01 Giralda: yeah of course
2015-06-06 03:01 supremella: thanks :)
2015-06-06 03:01 Giralda: 00:21:220 (6) - nc
2015-06-06 03:01 Giralda: haha no problem
2015-06-06 03:01 Giralda: 00:35:439 (5) - nc
2015-06-06 03:02 Giralda: 00:37:520 (1) -
2015-06-06 03:02 supremella: btw how do u know if u have to NC that part? im confused with it haha
2015-06-06 03:03 Giralda: So all you have to do is look at the timeline, and count your big white ticks
2015-06-06 03:03 Giralda: After every 2 big white ticks (usually for easy and normal), do an NC
2015-06-06 03:04 supremella: ohhh. thanks! ill take note of that
2015-06-06 03:04 Giralda: for Hard and Insane, usually NC per measure
2015-06-06 03:04 Giralda: 1 measure = 1 big white tick
2015-06-06 03:05 Giralda: anyway, remove nc 00:39:254 (1) -
2015-06-06 03:05 Giralda: 00:40:642 (6) - nc here
2015-06-06 03:05 supremella: ohh. thanks for that info :)
2015-06-06 03:05 Giralda: no problem :)
2015-06-06 03:05 Giralda: 00:46:538 (5) - nc
2015-06-06 03:05 Giralda: 00:51:740 (5) - nc
2015-06-06 03:05 Giralda: yeah you can probably do the rest yourself right?
2015-06-06 03:06 supremella: yep :)
2015-06-06 03:07 Giralda: haha oaky
2015-06-06 03:07 Giralda: okay*
2015-06-06 03:07 supremella: its every 2 white ticks right? haha
2015-06-06 03:07 Giralda: yep
2015-06-06 03:07 Giralda: wait wait
2015-06-06 03:07 Giralda: 2 big white ticks
2015-06-06 03:07 Giralda: LOL
2015-06-06 03:07 supremella: oh right i forgot the "BIG" lol
2015-06-06 03:07 Giralda: NC every two white ticks would be unrankable lol
2015-06-06 03:08 supremella: lmao
2015-06-06 03:08 supremella: thats funny tho ahaha my bad
2015-06-06 03:08 Giralda: haha it's oaky
2015-06-06 03:08 Giralda: okay*
2015-06-06 03:08 supremella: aight thank you :)
2015-06-06 03:11 Giralda: 00:34:052 (3) - should probably move this so that it's a straight line down http://puu.sh/iekwx/d5ec60a76c.jpg
2015-06-06 03:11 Giralda: 00:50:699 (4) - remove that third slider node
2015-06-06 03:13 supremella: LOL wtf happened to that haha
2015-06-06 03:13 Giralda: haha idk xD
2015-06-06 03:14 supremella: XD
2015-06-06 03:15 Giralda: 01:07:347 (4) - try to remake this slider so that it blankets with the 3 like this http://puu.sh/iekFQ/54614864ef.jpg
2015-06-06 03:16 Giralda: 01:08:387 (5) - that double repeat is gonna catch a lot of people off guard. I would suggest against it xD
2015-06-06 03:17 supremella: lol aight ill change that. what do u suggest for it tho?
2015-06-06 03:18 Giralda: well remove one repeat and use a circle
2015-06-06 03:18 Giralda: thats a good start
2015-06-06 03:18 supremella: ohh aight. much better
2015-06-06 03:19 Giralda: mmks that's about it
2015-06-06 03:19 Giralda: Normal is better than your Easy
2015-06-06 03:19 Giralda: Usually Normal is the harder diff to map
2015-06-06 03:20 supremella: lol
2015-06-06 03:20 supremella: aight. thank you so much for the help :)
2015-06-06 03:20 Giralda: no problem! I'll post the log in a bit
2015-06-06 03:22 supremella: thanks :) <3
2015-06-06 03:22 Giralda: No problem <33
Thank you so much Giralda :D Done all the changes and fixed.
Topic Starter
Hiyori
~ REMAPPED~


Doing some MAJOR fixes.

as suggested by pishifat

Thank you for the mini tutorial. Really enlightened and encouraged me. I'll do my best at remapping this map. Lol :)
AsakuraNe
Yoooo :D

IRC LOG
19:31 Hiyori: heyyy :)
19:32 AsakuraNe: Yooo :D
19:33 Hiyori: ur online yay! haha
19:33 Hiyori: ur busy?
19:35 AsakuraNe: haha. :D yeah. lol but i'll online just for a moment T__T i have to get up at 3 am tomorrow
19:36 Hiyori: oh why so early?
19:36 Hiyori: can u check my map for a bit?
19:36 AsakuraNe: It's charter anniversary at my school so we have a fun walk =_=
19:36 AsakuraNe: Ok. :) Link me your map~
19:37 Hiyori: yay! thank you
19:38 Hiyori: https://osu.ppy.sh/s/318894
19:38 Hiyori: ah fun walk kaya pala
19:39 AsakuraNe: yaaah. =v=
19:40 AsakuraNe: Palitan mo yung combo colors. O ganyan talaga yan??
19:41 Hiyori: hindi ko alam lol
19:41 Hiyori: ano pla kelangan na colors?
19:42 AsakuraNe: Kunyari pagnaglalaro ka ng beatmap, Gumagamit ng colors pag may pagbabago sa Song kagaya ng Lyrics, Next Line naman kaya sa start ka mag nnew combo
19:43 Hiyori: ah kasi sabi nung ibang mods after 2 big white ticks daw ang NC
19:43 AsakuraNe: Parang every line sa isang stanza ng lyrics. Lalagyan mo ng NC
19:43 AsakuraNe: Hindi naman kailangan every 2 ticks kasi iba iba ang lahat ng song~
19:43 AsakuraNe: Kadalasan lang na Every 2 ticks ang ginagamit
19:44 Hiyori: ahh
19:44 AsakuraNe: http://puu.sh/iiaAn/738e88e225.png Ito ba yung new combos mo??
19:44 Hiyori: okay :) roger that
19:45 Hiyori: may pink at red
19:45 Hiyori: yellow
19:45 Hiyori: blue
19:46 AsakuraNe: Ahh. so mali yung nandito sakin?? :3
19:46 AsakuraNe: O kapapalit mo lang?
19:47 AsakuraNe: Ibagay mo yung combo colors sa Background mo. Pero wag mo namang i-blend yung colors na ndi na makikita
19:47 Hiyori: wtf
19:47 Hiyori: anyare dito
19:47 AsakuraNe: Bakiit?
19:47 Hiyori: nawala yung bg ko lol
19:48 AsakuraNe: Ano bang ginawa mo?
19:48 Hiyori: nag DL ako ulit kasi na save ko kasi yung mali na edit eh
19:49 AsakuraNe: Ahh. Panu naman nawala? lol
19:49 Hiyori: haha ewan. teka lang
19:50 Hiyori: ayan okay na
19:50 AsakuraNe: lol ok :D
19:50 AsakuraNe: And your current background is UNRANKABLE
19:50 AsakuraNe: lol
19:51 Hiyori: http://puu.sh/iiaVW/20c1ea0b67.png
19:51 Hiyori: toinks bakit?
19:52 AsakuraNe: Palitan mo yan :3 Ndi bagay sa BG
19:52 AsakuraNe: Pindutin mo lang tapos may lalabas
19:52 Hiyori: map ko pa lang unrankable na LOL
19:52 AsakuraNe: xD hahaha. Sa una lang naman yan, pag naalis na lahat. Rankable naa~
19:52 Hiyori: saan pipindutin?
19:53 Hiyori: wah hindi ko gets
19:53 Hiyori: lol
19:53 Hiyori: sorry
19:54 Hiyori: ang galing mo kaya kabago bago mo lang tapos may rank map ka na agad
19:54 AsakuraNe: Wait lol
19:54 AsakuraNe: Pindutin mo yung Combo 1 mismo
19:55 AsakuraNe: LOL xD active lang naman ako nung summer kaya lagi akong online :3
19:55 AsakuraNe: Nakuha mo na?
19:55 Hiyori: tapos? palitan ko yung color?
19:56 AsakuraNe: Lol wait muna. Palitan mo muna yung BG. kasi dapat 1366x768 ang size
19:56 AsakuraNe: Wala naman ako mahanap na 1366x768 ng current BG mo :/
19:56 Hiyori: i resize ko nalang
19:58 AsakuraNe: Papangit yang picture pag pinalaki mo. Ok lang kung malaki na at renesize mo paliit
19:59 AsakuraNe: I'll give you suggestions. Mechang Anime? o Mechang kagaya ng BG mo?
19:59 Hiyori: ay oo
19:59 Hiyori: oo
19:59 Hiyori: kahit ano nalang haha basta mecha
19:59 AsakuraNe: Okiii wait`
20:03 AsakuraNe: male version Mecha :3 https://i.warosu.org/data/tg/img/0378/7 ... 478916.jpg
20:03 AsakuraNe: It's already 1366x768
20:04 AsakuraNe: or this http://hd4desktop.com/images/b/1920x108 ... lpaper.jpg
20:04 Hiyori: DAMN
20:04 AsakuraNe: It's not 1366x768
20:04 Hiyori: SO SEXY
20:04 AsakuraNe: so you can resize it to 1366x768 because it's bigger
20:04 Hiyori: i like the first one
20:04 Hiyori: smexi af
20:04 Hiyori: LOL
20:05 AsakuraNe: xDD hahaha. Then change your colors that suits the BG
20:05 Hiyori: aight :)
20:05 Hiyori: oh wait idk ur name
20:05 AsakuraNe: Don't use red yellow green xDD
20:06 Hiyori: roger that
20:06 AsakuraNe: Use something in the brown dark category
20:07 AsakuraNe: Tell me if you're done
20:08 Hiyori: okay one sec
20:10 Hiyori: http://puu.sh/iibLL/3945f26922.png
20:11 Hiyori: how about that?
20:11 AsakuraNe: The pink is out of place lol
20:11 Hiyori: ohh lol
20:11 AsakuraNe: Better if it's just shaded of 1 color
20:11 AsakuraNe: shades*
20:12 Hiyori: ohhh
20:12 Hiyori: i see okay
20:14 AsakuraNe: Wait. Imma just gonna eat faaaaaaaast :D
20:15 Hiyori: http://puu.sh/iibUA/ef80e3eea3.png
20:21 AsakuraNe: Back :3
20:21 Hiyori: wb <3
20:21 AsakuraNe: :)
20:22 AsakuraNe: Wait. Why don't you update your map first so I can take a good look at the notes
20:22 AsakuraNe: ?
20:22 Hiyori: ohh okay. one second
20:24 Hiyori: i cant change the combo colors
20:24 AsakuraNe: Huh?
20:24 Hiyori: in the notes
20:24 AsakuraNe: It's automatic
20:25 Hiyori: its still green yellow red and blue
20:27 AsakuraNe: Update it first so I can try colors
20:27 AsakuraNe: and help you with what's wrong :
20:27 Hiyori: okauy
20:32 Hiyori: done
20:32 AsakuraNe: :3 okii wait~
20:33 Hiyori: okay :)
20:34 AsakuraNe: There's no BG xDD
20:34 AsakuraNe: in the normal diff and the same BG as last one on the easy diff
20:34 Hiyori: what lol
20:35 Hiyori: ive updated the BG
20:35 Hiyori: wtf
20:35 AsakuraNe: Oh noo. Both diffs doesn't have a BG
20:36 AsakuraNe: Found the problem
20:36 AsakuraNe: Click file in editor
20:36 AsakuraNe: Done?
20:38 AsakuraNe: yoooooooooooooooo
20:42 AsakuraNe: Yooooooooooooooooo xD
20:42 AsakuraNe: Anu nangyari?
20:43 Hiyori: omg
20:43 Hiyori: nagcrash ung osu ko haha
20:43 Hiyori: nagrestart ako ng laptop
20:43 AsakuraNe: hahaha xD ganyan din ako minsan
20:43 Hiyori: kainis lol
20:43 Hiyori: update ko nalang ulit
20:43 Hiyori: yung map
20:43 AsakuraNe: lol kya nga. bigla bigla lang
20:44 AsakuraNe: Waaait. Alam ko na yung problema
20:44 Hiyori: oh
20:44 Hiyori: ano?
20:45 AsakuraNe: Click mo yung file sa editor
20:45 AsakuraNe: Ok na?
20:45 Hiyori: asan? lol
20:45 Hiyori: may bg naman dito ah
20:45 AsakuraNe: xD depende kasi.
20:46 AsakuraNe: Dun sa topmost left
20:46 AsakuraNe: May file baga, kung saan ka naguupdate
20:47 Hiyori: sa osu parin yan?
20:47 AsakuraNe: Tapos click mo yung open .osu in notepad like this: http://puu.sh/iidv1/45730dcf76.jpg
20:47 AsakuraNe: Yaah
20:48 AsakuraNe: ok naa?'
20:49 Hiyori: teka
20:50 Hiyori: ah ok na
20:50 Hiyori: haha slow ako masyado
20:50 AsakuraNe: haha. :D nakabukas na ba yung notepad?
20:50 Hiyori: sorry
20:51 Hiyori: yep
20:51 AsakuraNe: okii lang :3
20:51 AsakuraNe: Then Pumunta ka sa BACKGROUND AND VIDEO EVENTS
20:52 AsakuraNe: OR EVENTS for short
20:52 Hiyori: ok
20:52 Hiyori: nahanap ko na
20:53 AsakuraNe: Tapos dapat ganito http://puu.sh/iidLH/52bc3c7d6d.png Palitan mo ng 134.jpg
20:53 AsakuraNe: ok naa?
20:54 Hiyori: ohh
20:54 AsakuraNe: ano?
20:55 Hiyori: ok na
20:55 Hiyori: hahaha
20:55 AsakuraNe: haha. :D tapos save mo
20:55 AsakuraNe: Ung notepad
20:56 Hiyori: done
20:57 AsakuraNe: Then update your map. and let's see if it's ok now
20:57 Hiyori: aight
20:59 Hiyori: done
21:01 AsakuraNe: Ok lol. It seems that the picture in your beatmap's folder is the old BG
21:01 AsakuraNe: Check it
21:01 Hiyori: ok
21:02 Hiyori: LOL
21:02 Hiyori: its the same with the new BG
21:02 AsakuraNe: xDD and the picture still didn't show =_=
21:02 AsakuraNe: Whyy? xD
21:02 Hiyori: -_- idk whats wrong tho
21:02 AsakuraNe: Wait. I'll DL your map again
21:04 AsakuraNe: Oh it's here :D
21:04 Hiyori: Yay!
21:04 AsakuraNe: Haha :D
21:05 Hiyori: i was worried for a second lol
21:17 AsakuraNe: http://puu.sh/iieTF/9081721bef.osu COPY this starting on the COLORS part then PASTE in notepad and SAVE
21:17 AsakuraNe: Just the colors okay?
21:20 Hiyori: aight one sec
21:21 Hiyori: still om the notepad?
21:21 Hiyori: on*
21:21 AsakuraNe: yes
21:23 AsakuraNe: Uyyy. Magooffline na ko. Late naa =_____= Baka ndi na ko magising ng 3 bukas lol
21:24 Hiyori: haha okay
21:24 Hiyori: messag nalang kita bukas
21:24 Hiyori: if on ka
21:24 Hiyori: thanks sa tulong <3
21:25 AsakuraNe: Ok :) kung on nga laang hahaha
21:25 AsakuraNe: Yup. No problem :D
21:25 Hiyori: haha

I'm gonno go offline now.~ sleeeep =_=
Chat mo na lang ulit ako haa. :D
Sero
[Easy]

  • First part:
    IRC log
    2015-06-09 16:28 Sero: timing sections: first 2 green timing sections (00:06:827 and 00:07:000) serve no purpose. Change your red section to the desired values (45% volume and soft custom 1) and delete those 2
    2015-06-09 16:34 Sero: a great way to ensure your slider is properly blanketed (speaking of http://puu.sh/iiiK2/4352160e9f.jpg&#41; is to do the following: after the combo 3 circle, put a hitcircle on top of the sliderstart (like this http://puu.sh/iiiR0/56ee24faa6.jpg&#41; then select the combo 3 circle and look at the DS (http://puu.sh/iiiUq/65438aced2.jpg), make it consistent and you'll have a perfect blanket (http://puu.sh/iiiXM/4dd0e9f5bd.jpg), delete the combo 4 again...its only purpose was giving you the correct spacing
    2015-06-09 16:34 Sero: was talking about 00:11:509 (2,3,4) - btw
    2015-06-09 16:35 Sero: 00:13:243 (1,2,3) - at places like this, try to watch the visual spacing between objects, look at this: http://puu.sh/iij3t/28711b63d3.jpg. the actual DS is right, but because of the sliderpath it looks a bit unclean. it's fine though.
    2015-06-09 16:38 Sero: 00:15:671 (5) - is strange because of the vocals. the vocals put emphasis on 00:16:017, but you are in the middle of the sliderpath there.
    2015-06-09 16:40 Sero: because of this, 00:18:098 (1,2) - is kinda missing the first few sounds that you represent with these notes. possible fix: http://puu.sh/iijgb/c4b86f8ab3.jpg. (combo colors are not fixed yet) this will ensure all of the sounds are played (7, 8 , 1 , 2) and the slider follows the lyrics better.
    2015-06-09 16:41 Sero: if you don't do this: 00:15:671 (5) - should be new combo. 00:18:098 (1) - remove combo. then 00:18:792 (3) - new combo again. (for consistency)
    2015-06-09 16:43 Sero: forgot to mention here: 00:15:671 (5) - if you do it like this, you lose the big white tick. the white tick is the most important tick, and should have an active (!) hit object most of the time, that means either a hitcircle or a sliderstart
    2015-06-09 16:48 Sero: 00:22:260 (2) - at this point, you lose a few strong beats, which is typical for an easy. what you can do, is use a short repeat slider with the repeat on a red tick (http://puu.sh/iijJQ/0c308db428.jpg). Yes, you shouldn't really use red ticks in normals, but this essentially plays like a 1/1 slider, so it fine and represents the music much better. what you did is ok though

    Second part:
  1. 00:21:566 (1,2,1,2,3) - Just something I made real quick, dunno if it helps.
  2. 00:33:705 (2,3) - should be properly blanketed, using the same technique I talked about in the IRC log
  3. 00:35:092 (4) - feels off, because the big white tick is only passively played (sliderend). If you keep it, make 00:35:786 (5) - a new combo.
  4. 00:37:520 (1,1) - feel a bit weird, since there's no real change in the music
  5. if you keep the structure as mentioned in 00:35:092 (4) - , then: 00:37:520 (1) - remove combo. 00:39:254 (6) - apply combo. 00:39:948 (1) - remove combo. 00:41:335 (4) - apply combo. This should fit better/feel more consistent.
  6. 00:43:069 (4) - as mentioned before, don't think the white tick should only be a passive hitsound.
  7. 00:43:069 (4,1) - http://puu.sh/iinio/b46922fab9.jpg unclean because of the short distance between slidertrack and hitcircle.
  8. 00:44:110 (1,2) - just use 1 white sliderpoint, the curve will look much cleaner and it's much easier to blanket it.
  9. 00:49:659 (2,3,4,5,6) - the path looks a bit messy (http://puu.sh/iioU2/5b6994d5cd.jpg) maybe change it so it's more like a full curve?
  10. 00:54:168 I feel like something should be here, especially because of the vocals.
  11. 01:00:410 and 01:03:185: poor white ticks =( Both should be played imo.
  12. 01:02:838 (1,2) - could be blanketed better.
  13. 01:02:838 (1,3,4) - you could try to make the distance here: http://puu.sh/iipby/4cd53ccafc.jpg consistent. I know there's a 2 which is played first, but if the distance is consistent between objects that are not played in order as well, it will look neat.
  14. 01:05:266 (4) - and 01:06:653 (6) - : white tick. like before. I will not name any more big white ticks that bother me, you can essentially look at each one which is not stressed by a hitcircle or sliderstart.
  15. 01:06:306 (5,6) - blanket better! =) also, new combo.
  16. Combos should be: 01:06:306 (1) - , 01:08:387 (1) - , 01:11:855 (1) - , 01:14:630 (1) - , 01:17:058 (1) - , 01:19:832 (1) - , 01:22:260 (2) - , 01:26:769 (1) - for consistency (my opinion) The other ones in that section should be removed then of course.
  17. 01:16:364 (1,2) - see 00:18:098 (1,2) - above.
  18. 01:28:156 (1) - would let it end on 01:33:705 instead.
I'll look at normal another time probably.
Winnie
Here as requested


[Frey's Hard]
  • 00:15:150 (2,3,4) - How about being efficient and using a repeat slider to get rid of the note and make the area cleaner http://puu.sh/iks77/0f4bee5c8b.jpg
    00:18:705 (9) - You should map this drum beat as it rolls into the note more, otherwise listening to the song and playing it lacks a note and would seem weird
    01:02:665 (4) - Place this higher so (5) can be played cleaner as the flow would be more effective going downwards than to the left
    01:16:971 - Same as above with a note
    This was really nicely made, very consistent and solid ;)

[Normal]
  • 00:07:000 (1) - Pointed in the weird way for the flow to be unbalanced here try to keep this slider the same as the next one 00:08:387 (4) - since it's consistent and balances well
    00:09:428 (1) - Like before distance snap is a huge issue on lower difficulties and will not be rankable if not fixed 00:09:428 (1) -
    00:11:509 (4) - ^
    00:11:509 (4) - ^
    00:13:243 (2) - Strong white tick NC should start here
    00:13:243 (7) - Same with the downbeat
    00:17:751 (1,2) - No stacks like this please, unrankable and unreadable for lower difficulty players
    00:18:792 (3,4,1) - DS
    00:23:647 (1,2) - Nope!

I believe I will stop here, as the DS and NC are used are not to be rude but isn't ok. You are a new mapper so it's understandable and is better than before. The tip is to use more aethetics, have DS on at all times and keep many patterns in your kit for use on difficulties like these. It will help you in the long run. Once the unrequited changes are made I can assist you further, as of now it has problems that a easily targettable and most people will fear to mod as it has straneous problems. :o
George
---Easy---
00:11:509 (2,3) - Fix blanket
00:19:832 (11) - curve this so it blankets 00:20:873 (12)
00:41:335 (2,3) - remove overlap
00:44:110 (1,2) - fix blanket
00:55:208 (2) - make symmetrical with 00:56:249 (4)
00:56:249 (4,1) - ^
01:02:838 (1,2) - fix blanket
01:06:306 (5,6) - ^ (move 5 a tiny bit)
01:24:688 (2,3) - make a straight line

---Normal---
00:11:855 (5,1) - make symmetrical
00:14:977 (1) - make this go straight with 00:13:936 (4) pic
00:17:751 (1,2) - fix stack
00:18:792 (3,4) - fix flow
00:21:566 (3) - curve this
00:23:647 (1,2) - fix blanket
00:34:052 (4) - make this a copy of 00:33:012 (2) that is flipped
00:43:763 (2,3) - fix blanket
00:50:699 (5) - use a different shape please
01:07:347 (6,1,2) - fix DS
01:23:647 (5) - make this go straight with 01:22:607 (3)
01:25:381 (3,1) - symmetry
01:28:503 (1) - change slider end

glhf
Frey

Kocari wrote:

Here as requested


[Frey's Hard]
00:15:150 (2,3,4) - How about being efficient and using a repeat slider to get rid of the note and make the area cleaner
00:15:497 (3,4) - Clear hitsound in the music, I think I shouldn't miss the clicks

00:18:705 (9) - You should map this drum beat as it rolls into the note more, otherwise listening to the song and playing it lacks a note and would seem weird I followed the lyrics most of the time, so I think not very nessesary to fix

01:02:665 (4) - Place this higher so (5) can be played cleaner as the flow would be more effective going downwards than to the left Fixed

01:16:971 - Same as above with a note sry, same reason

This was really nicely made, very consistent and solid ;)
Thanks, and thx for your mod! :)

CODE HERE
osu file format v14

[General]
AudioFilename: Tactical Roar - Tatta Hitotsu Dake (Opening).mp3
AudioLeadIn: 0
PreviewTime: 7000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16711
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tatta Hitotsu Dake
TitleUnicode:たったひとつだけ
Artist:yozuca*
ArtistUnicode:yozuca*
Creator:Hiyori
Version:Frey's Hard
Source:Tactical Roar
Tags:mecha pop rnb タクティカルロア cut version
BeatmapID:710015
BeatmapSetID:318894

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.50000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1423248478916.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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7694,-100,4,2,0,70,0,1
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Topic Starter
Hiyori

Kocari wrote:

Here as requested


[Frey's Hard]
  • 00:15:150 (2,3,4) - How about being efficient and using a repeat slider to get rid of the note and make the area cleaner http://puu.sh/iks77/0f4bee5c8b.jpg
    00:18:705 (9) - You should map this drum beat as it rolls into the note more, otherwise listening to the song and playing it lacks a note and would seem weird
    01:02:665 (4) - Place this higher so (5) can be played cleaner as the flow would be more effective going downwards than to the left
    01:16:971 - Same as above with a note
    This was really nicely made, very consistent and solid ;)

[Normal]
  • 00:07:000 (1) - Pointed in the weird way for the flow to be unbalanced here try to keep this slider the same as the next one 00:08:387 (4) - since it's consistent and balances well
    00:09:428 (1) - Like before distance snap is a huge issue on lower difficulties and will not be rankable if not fixed 00:09:428 (1) -
    00:11:509 (4) - ^
    00:11:509 (4) - ^
    00:13:243 (2) - Strong white tick NC should start here
    00:13:243 (7) - Same with the downbeat
    00:17:751 (1,2) - No stacks like this please, unrankable and unreadable for lower difficulty players
    00:18:792 (3,4,1) - DS
    00:23:647 (1,2) - Nope!

I believe I will stop here, as the DS and NC are used are not to be rude but isn't ok. You are a new mapper so it's understandable and is better than before. The tip is to use more aethetics, have DS on at all times and keep many patterns in your kit for use on difficulties like these. It will help you in the long run. Once the unrequited changes are made I can assist you further, as of now it has problems that a easily targettable and most people will fear to mod as it has straneous problems. :o

Fixed and edited Normal diff. Also applied the DS. Thanks for the mod.
Topic Starter
Hiyori
SPOILER

Frey wrote:

Kocari wrote:

Here as requested


[Frey's Hard]
00:15:150 (2,3,4) - How about being efficient and using a repeat slider to get rid of the note and make the area cleaner
00:15:497 (3,4) - Clear hitsound in the music, I think I shouldn't miss the clicks

00:18:705 (9) - You should map this drum beat as it rolls into the note more, otherwise listening to the song and playing it lacks a note and would seem weird I followed the lyrics most of the time, so I think not very nessesary to fix

01:02:665 (4) - Place this higher so (5) can be played cleaner as the flow would be more effective going downwards than to the left Fixed

01:16:971 - Same as above with a note sry, same reason

This was really nicely made, very consistent and solid ;)
Thanks, and thx for your mod! :)

CODE HERE
osu file format v14

[General]
AudioFilename: Tactical Roar - Tatta Hitotsu Dake (Opening).mp3
AudioLeadIn: 0
PreviewTime: 7000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16711
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tatta Hitotsu Dake
TitleUnicode:たったひとつだけ
Artist:yozuca*
ArtistUnicode:yozuca*
Creator:Hiyori
Version:Frey's Hard
Source:Tactical Roar
Tags:mecha pop rnb タクティカルロア cut version
BeatmapID:710015
BeatmapSetID:318894

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.50000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1423248478916.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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7694,-100,4,2,0,70,0,1
27116,-100,4,2,0,60,0,0
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368,360,41855,1,0,0:0:0:0:
356,280,42029,1,0,0:0:0:0:
280,248,42202,6,0,L|264:140,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
352,180,42549,2,0,L|364:71,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
432,144,42896,2,0,L|472:42,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
400,16,43243,1,2,0:0:0:0:
320,32,43416,2,0,L|328:88,3,37.5000001490115,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
320,32,43763,6,0,P|256:44|216:48,1,75.000000298023,4|0,0:0|0:0,0:0:0:0:
164,44,44110,2,0,L|144:124,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
224,140,44457,2,0,L|204:220,1,75.000000298023
124,196,44803,2,0,L|104:276,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
180,308,45150,6,0,P|256:304|332:308,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
406,268,45671,2,0,L|388:196,1,75.000000298023
306,212,46017,2,0,L|288:140,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
366,116,46364,2,0,L|348:44,1,75.000000298023
188,88,46884,5,2,0:0:0:0:
306,212,47231,1,0,0:0:0:0:
347,43,47578,1,2,0:0:0:0:
236,164,47925,6,0,L|148:156,1,75.000000298023
104,100,48272,1,8,0:0:0:0:
28,132,48445,2,0,P|0:204|16:288,1,150.000000596046
48,348,48965,1,8,0:0:0:0:
128,368,49139,2,0,P|205:361|296:352,1,150.000000596046
344,308,49659,2,0,P|360:264|280:200,1,150.000000596046,8|0,0:0|0:0,0:0:0:0:
216,224,50179,6,0,L|220:128,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
140,176,50526,2,0,L|148:16,1,150.000000596046
224,60,51046,2,0,L|380:44,1,150.000000596046,8|0,0:0|0:0,0:0:0:0:
452,68,51566,5,0,0:0:0:0:
428,148,51740,1,8,0:0:0:0:
348,128,51913,2,0,P|272:136|224:196,1,150.000000596046
228,276,52434,2,0,P|267:294|328:304,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
380,288,52780,1,2,0:0:0:0:
436,228,52954,1,0,0:0:0:0:
428,148,53127,1,8,0:0:0:0:
380,80,53301,6,0,L|292:72,1,75.000000298023,6|0,0:0|0:0,0:0:0:0:
272,148,53647,2,0,L|184:140,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
164,216,53994,2,0,L|0:200,1,150.000000596046,2|8,0:0|0:0,0:0:0:0:
0,120,54514,1,8,0:0:0:0:
72,76,54688,1,8,0:0:0:0:
140,124,54861,6,0,P|164:216|136:276,1,150.000000596046,4|2,0:0|0:0,0:0:0:0:
104,336,55381,2,0,L|16:344,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
4,264,55728,1,0,0:0:0:0:
164,216,56075,6,0,P|240:248|340:232,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
400,112,56769,1,2,0:0:0:0:
256,32,57116,1,0,0:0:0:0:
112,112,57462,1,2,0:0:0:0:
76,184,57636,6,0,P|60:264|84:344,1,150.000000596046,0|2,0:0|0:0,0:0:0:0:
152,364,58156,2,0,L|320:352,1,150.000000596046
380,372,58676,1,2,0:0:0:0:
424,304,58850,2,0,P|448:240|396:164,1,150.000000596046,0|0,0:0|0:0,0:0:0:0:
328,172,59370,1,2,0:0:0:0:
368,244,59543,1,0,0:0:0:0:
308,300,59717,2,0,P|272:306|224:312,1,75.000000298023,8|8,0:0|0:0,0:0:0:0:
156,284,60064,2,0,P|140:236|140:208,1,75.000000298023,8|8,0:0|0:0,0:0:0:0:
204,160,60410,6,0,P|220:108|176:20,2,150.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
139,211,61277,2,0,L|-8:192,2,150.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
304,236,62318,1,2,0:0:0:0:
330,72,62665,1,0,0:0:0:0:
248,60,62838,2,0,L|235:157,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
320,152,63185,6,0,P|400:136|484:128,1,150.000000596046,4|2,0:0|0:0,0:0:0:0:
512,56,63705,1,0,0:0:0:0:
428,52,63879,1,0,0:0:0:0:
467,128,64052,2,0,P|464:188|460:212,1,75.000000298023,0|2,0:0|0:0,0:0:0:0:
448,284,64399,6,0,P|378:304|317:264,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
328,184,64919,1,2,0:0:0:0:
264,132,65092,1,0,0:0:0:0:
184,160,65266,2,0,P|160:244|168:316,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
228,360,65786,1,0,0:0:0:0:
312,364,65960,6,0,L|484:344,1,150.000000596046,4|8,0:0|0:0,0:0:0:0:
492,272,66480,2,0,P|440:212|440:132,1,150.000000596046
352,152,67000,1,8,0:0:0:0:
328,232,67173,2,0,L|179:249,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
96,260,67694,6,0,L|32:184,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
84,128,68040,2,0,L|132:185,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
168,110,68387,2,0,L|120:53,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
200,32,68734,6,0,L|320:171,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
256,220,69254,2,0,P|327:226|380:168,1,150.000000596046
298,145,69775,1,8,0:0:0:0:
214,145,69948,2,0,P|176:192|196:280,1,150.000000596046
256,328,70468,6,0,L|344:320,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
404,284,70815,1,0,0:0:0:0:
368,208,70988,2,0,P|360:156|364:128,2,75.000000298023,8|8|0,0:0|0:0|0:0,0:0:0:0:
452,215,71509,6,0,P|483:152|432:96,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
362,134,72029,2,0,P|282:127|184:112,1,150.000000596046
168,48,72549,1,8,0:0:0:0:
88,60,72723,2,0,P|48:120|80:208,1,150.000000596046
136,236,73243,5,8,0:0:0:0:
208,192,73416,2,0,L|212:112,2,75.000000298023
256,260,73936,1,8,0:0:0:0:
304,192,74110,2,0,L|296:32,1,150.000000596046
380,36,74630,6,0,P|440:48|468:52,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
500,120,74977,1,0,0:0:0:0:
428,156,75150,1,0,0:0:0:0:
408,236,75324,2,0,L|384:328,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
308,288,75671,5,2,0:0:0:0:
308,288,75844,1,0,0:0:0:0:
296,208,76017,1,8,0:0:0:0:
296,208,76191,1,0,0:0:0:0:
216,208,76364,1,2,0:0:0:0:
216,208,76538,1,0,0:0:0:0:
204,288,76711,1,8,0:0:0:0:
204,288,76884,1,0,0:0:0:0:
124,276,77058,6,0,P|88:224|132:136,1,150.000000596046,4|8,0:0|0:0,0:0:0:0:
196,124,77578,2,0,P|208:64|144:16,1,150.000000596046
64,36,78098,1,8,0:0:0:0:
24,108,78272,2,0,P|32:192|44:260,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
124,276,78792,6,0,L|216:260,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
224,180,79139,2,0,L|150:192,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
176,108,79486,2,0,L|250:96,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
296,28,79832,6,0,L|460:56,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
504,112,80353,2,0,P|472:172|480:264,1,150.000000596046
440,328,80873,1,8,0:0:0:0:
360,308,81046,2,0,L|324:148,1,150.000000596046
256,120,81566,6,0,P|212:132|153:139,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
100,144,81913,1,0,0:0:0:0:
128,68,82087,1,0,0:0:0:0:
208,52,82260,1,8,0:0:0:0:
256,120,82434,6,0,P|240:200|196:276,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
128,236,82954,1,8,0:0:0:0:
144,316,83127,1,0,0:0:0:0:
224,344,83301,2,0,L|320:332,1,75.000000298023
376,360,83647,1,8,0:0:0:0:
448,316,83821,6,0,P|468:232|420:176,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
392,256,84341,2,0,P|355:193|378:124,1,150.000000596046,8|0,0:0|0:0,0:0:0:0:
460,104,84861,5,0,0:0:0:0:
404,44,85035,1,8,0:0:0:0:
324,60,85208,2,0,P|216:52|148:44,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
108,96,85728,2,0,P|116:136|120:188,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
48,212,86075,1,0,0:0:0:0:
32,132,86249,1,0,0:0:0:0:
108,96,86422,2,8,P|144:108|192:120,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
256,88,86769,6,0,P|304:80|340:80,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
392,132,87116,1,0,0:0:0:0:
392,132,87289,1,8,0:0:0:0:
340,196,87462,2,0,P|320:240|312:272,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
380,312,87809,1,8,0:0:0:0:
380,312,87983,1,8,0:0:0:0:
308,348,88156,5,4,0:0:0:0:
256,192,88329,12,0,91971,0:0:0:0:

Thanks Frey updated ur diff :) .
Asonate
IRC-Mod :)

Chatlog
2015-06-12 15:33 Hiyori: hello. are u busy?
2015-06-12 15:33 Asonate: not atm, why ? :)
2015-06-12 15:33 Hiyori: um will u be able to mod my map please?
2015-06-12 15:34 Asonate: what would the map be ?
2015-06-12 15:34 Hiyori: ACTION is listening to [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake]
2015-06-12 15:34 Asonate: My computer was in dire problems, so i haven't modded anything yet
2015-06-12 15:34 Hiyori: oh i understand
2015-06-12 15:35 Asonate: would you be free for an irc mod ?
2015-06-12 15:35 Hiyori: yep
2015-06-12 15:36 Hiyori: thank you so much tho :)
2015-06-12 15:39 Asonate: do you want the hard modded as well ?
2015-06-12 15:39 Asonate: or just your diffs ?
2015-06-12 15:40 Hiyori: oh u can mod it too, if its fine with you. I'll just tell Frey about it.
2015-06-12 15:40 Asonate: alright
2015-06-12 15:40 Asonate: ill start with easy:
2015-06-12 15:40 Hiyori: thanks :)
2015-06-12 15:41 Hiyori: aight
2015-06-12 15:41 Asonate: 00:11:509 (2) - actually starts 1/2 beat earlier
2015-06-12 15:42 Asonate: 00:15:324 (4) - This one as well
2015-06-12 15:42 Asonate: maybe extend 00:14:630 (3) - by 1/2
2015-06-12 15:42 Hiyori: ohh. u want me to move it?
2015-06-12 15:42 Asonate: I just tell you what I think could be improved
2015-06-12 15:42 Hiyori: okay :)
2015-06-12 15:43 Asonate: Since its your map, you're free to do or not do it
2015-06-12 15:43 Hiyori: aight. :)
2015-06-12 15:44 Asonate: 00:27:116 (1) - i would end this spinner on the big white tick before, with this the player has time to get the following notes
2015-06-12 15:45 Asonate: before this one, do you want me to point out blankets and the like ?
2015-06-12 15:45 Asonate: or not ?
2015-06-12 15:45 Asonate: Because i found some people who think of it as nitpicky, and thus don't like it
2015-06-12 15:46 Hiyori: yeah sure thing
2015-06-12 15:46 Asonate: 00:44:110 (1) - blanket
2015-06-12 15:47 Asonate: 00:50:699 (3,4,5) - this is not a mod, but personal input: I would make these a bit less edgy
2015-06-12 15:52 Hiyori: omg sorry my internet suddenly went off
2015-06-12 15:52 Asonate: i thought so :)
2015-06-12 15:52 Asonate: 00:56:249 (4,1) - maybe make these paralell
2015-06-12 15:53 Hiyori: aight
2015-06-12 15:54 Asonate: 01:02:838 (1) - blanket (fix it by moving the slider up 1 - i think, for safety, check it again)
2015-06-12 15:54 Asonate: 01:06:653 (6) - blanket
2015-06-12 15:55 Asonate: thats all in easy, next is Normal
2015-06-12 15:55 Hiyori: okay.
2015-06-12 15:56 Asonate: 00:25:728 (5,6) - i would make 6 paralell to 5
2015-06-12 15:57 Asonate: 00:33:012 (2,4) - blanket
2015-06-12 15:57 Asonate: 00:35:092 (2,3) - again, would make these to paralell
2015-06-12 15:58 Hiyori: got it :)
2015-06-12 15:58 Asonate: 00:35:092 (2) - this could be a bit too far for a normal, but thats up to you
2015-06-12 15:59 Asonate: nvm that
2015-06-12 15:59 Hiyori: hmm.. ill think about it.
2015-06-12 15:59 Asonate: copy didnt work
2015-06-12 15:59 Hiyori: what copy?
2015-06-12 15:59 Asonate: 01:13:243 (6) - this is the one i meant
2015-06-12 16:00 Asonate: I copy notes, so i can send you the time at which they're at
2015-06-12 16:00 Asonate: and it tends not to work, so i sent you the same note again
2015-06-12 16:00 Hiyori: ohh i gotta fix the distance for that.
2015-06-12 16:01 Hiyori: thanks for pointing that out
2015-06-12 16:01 Asonate: 01:17:058 (3) - consider moving this note up by one, so you get a smoother transition
2015-06-12 16:02 Asonate: 01:24:168 (6) - maybe turn that around with ctrl + g
2015-06-12 16:02 Hiyori: okay
2015-06-12 16:02 Hiyori: ohh ctrl + g. thats a lot easier haha. thanks
2015-06-12 16:03 Asonate: 01:28:503 (1) - you shouldn't let a spinner end on a red tick, maybe extend it to the big white tick
2015-06-12 16:04 Asonate: @ 01:32:318
2015-06-12 16:04 Asonate: @ 01:32:318 -
2015-06-12 16:04 Hiyori: okay
2015-06-12 16:05 Asonate: i forgot to mention that in easy btw
2015-06-12 16:05 Hiyori: ohh okay. ill get into it
2015-06-12 16:05 Asonate: but in easy you should set it back
2015-06-12 16:05 Asonate: because otherwise the diffs have different lengths and I don't think you would want that :)
2015-06-12 16:06 Hiyori: oh what do u mean set it back?
2015-06-12 16:06 Asonate: @ 01:32:318 -
2015-06-12 16:06 Asonate: because it ends after that
2015-06-12 16:06 Asonate: so the spinner is longer than in the other diffs
2015-06-12 16:07 Asonate: onto the hard
2015-06-12 16:07 Asonate: Same with the spinner
2015-06-12 16:08 Hiyori: oh i see
2015-06-12 16:08 Hiyori: okay ill fix it
2015-06-12 16:09 Asonate: 00:36:827 (1,2) - Frey might want to make these parallel
2015-06-12 16:09 Hiyori: aight. ill take note of that
2015-06-12 16:10 Asonate: 01:13:416 (2.4) - same with these
2015-06-12 16:11 Asonate: not much to say here, its ready for rank imo
2015-06-12 16:12 Hiyori: ohh wow.
2015-06-12 16:12 Hiyori: thank you for the mod.
2015-06-12 16:12 Hiyori: Really great help.
2015-06-12 16:12 Asonate: np :)
2015-06-12 16:13 Hiyori: are u gonna post this on the thread?
2015-06-12 16:13 Asonate: may i ?
2015-06-12 16:13 Asonate: I'll only post, if its helpful :)
2015-06-12 16:14 Hiyori: yes its really helpful. And i'd like to give u kodusu
2015-06-12 16:14 Hiyori: i wouldnt be able to give u if u wont post there haha
Topic Starter
Hiyori

Asonate wrote:

IRC-Mod :)

Chatlog
2015-06-12 15:33 Hiyori: hello. are u busy?
2015-06-12 15:33 Asonate: not atm, why ? :)
2015-06-12 15:33 Hiyori: um will u be able to mod my map please?
2015-06-12 15:34 Asonate: what would the map be ?
2015-06-12 15:34 Hiyori: ACTION is listening to [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake]
2015-06-12 15:34 Asonate: My computer was in dire problems, so i haven't modded anything yet
2015-06-12 15:34 Hiyori: oh i understand
2015-06-12 15:35 Asonate: would you be free for an irc mod ?
2015-06-12 15:35 Hiyori: yep
2015-06-12 15:36 Hiyori: thank you so much tho :)
2015-06-12 15:39 Asonate: do you want the hard modded as well ?
2015-06-12 15:39 Asonate: or just your diffs ?
2015-06-12 15:40 Hiyori: oh u can mod it too, if its fine with you. I'll just tell Frey about it.
2015-06-12 15:40 Asonate: alright
2015-06-12 15:40 Asonate: ill start with easy:
2015-06-12 15:40 Hiyori: thanks :)
2015-06-12 15:41 Hiyori: aight
2015-06-12 15:41 Asonate: 00:11:509 (2) - actually starts 1/2 beat earlier
2015-06-12 15:42 Asonate: 00:15:324 (4) - This one as well
2015-06-12 15:42 Asonate: maybe extend 00:14:630 (3) - by 1/2
2015-06-12 15:42 Hiyori: ohh. u want me to move it?
2015-06-12 15:42 Asonate: I just tell you what I think could be improved
2015-06-12 15:42 Hiyori: okay :)
2015-06-12 15:43 Asonate: Since its your map, you're free to do or not do it
2015-06-12 15:43 Hiyori: aight. :)
2015-06-12 15:44 Asonate: 00:27:116 (1) - i would end this spinner on the big white tick before, with this the player has time to get the following notes
2015-06-12 15:45 Asonate: before this one, do you want me to point out blankets and the like ?
2015-06-12 15:45 Asonate: or not ?
2015-06-12 15:45 Asonate: Because i found some people who think of it as nitpicky, and thus don't like it
2015-06-12 15:46 Hiyori: yeah sure thing
2015-06-12 15:46 Asonate: 00:44:110 (1) - blanket
2015-06-12 15:47 Asonate: 00:50:699 (3,4,5) - this is not a mod, but personal input: I would make these a bit less edgy
2015-06-12 15:52 Hiyori: omg sorry my internet suddenly went off
2015-06-12 15:52 Asonate: i thought so :)
2015-06-12 15:52 Asonate: 00:56:249 (4,1) - maybe make these paralell
2015-06-12 15:53 Hiyori: aight
2015-06-12 15:54 Asonate: 01:02:838 (1) - blanket (fix it by moving the slider up 1 - i think, for safety, check it again)
2015-06-12 15:54 Asonate: 01:06:653 (6) - blanket
2015-06-12 15:55 Asonate: thats all in easy, next is Normal
2015-06-12 15:55 Hiyori: okay.
2015-06-12 15:56 Asonate: 00:25:728 (5,6) - i would make 6 paralell to 5
2015-06-12 15:57 Asonate: 00:33:012 (2,4) - blanket
2015-06-12 15:57 Asonate: 00:35:092 (2,3) - again, would make these to paralell
2015-06-12 15:58 Hiyori: got it :)
2015-06-12 15:58 Asonate: 00:35:092 (2) - this could be a bit too far for a normal, but thats up to you
2015-06-12 15:59 Asonate: nvm that
2015-06-12 15:59 Hiyori: hmm.. ill think about it.
2015-06-12 15:59 Asonate: copy didnt work
2015-06-12 15:59 Hiyori: what copy?
2015-06-12 15:59 Asonate: 01:13:243 (6) - this is the one i meant
2015-06-12 16:00 Asonate: I copy notes, so i can send you the time at which they're at
2015-06-12 16:00 Asonate: and it tends not to work, so i sent you the same note again
2015-06-12 16:00 Hiyori: ohh i gotta fix the distance for that.
2015-06-12 16:01 Hiyori: thanks for pointing that out
2015-06-12 16:01 Asonate: 01:17:058 (3) - consider moving this note up by one, so you get a smoother transition
2015-06-12 16:02 Asonate: 01:24:168 (6) - maybe turn that around with ctrl + g
2015-06-12 16:02 Hiyori: okay
2015-06-12 16:02 Hiyori: ohh ctrl + g. thats a lot easier haha. thanks
2015-06-12 16:03 Asonate: 01:28:503 (1) - you shouldn't let a spinner end on a red tick, maybe extend it to the big white tick
2015-06-12 16:04 Asonate: @ 01:32:318
2015-06-12 16:04 Asonate: @ 01:32:318 -
2015-06-12 16:04 Hiyori: okay
2015-06-12 16:05 Asonate: i forgot to mention that in easy btw
2015-06-12 16:05 Hiyori: ohh okay. ill get into it
2015-06-12 16:05 Asonate: but in easy you should set it back
2015-06-12 16:05 Asonate: because otherwise the diffs have different lengths and I don't think you would want that :)
2015-06-12 16:06 Hiyori: oh what do u mean set it back?
2015-06-12 16:06 Asonate: @ 01:32:318 -
2015-06-12 16:06 Asonate: because it ends after that
2015-06-12 16:06 Asonate: so the spinner is longer than in the other diffs
2015-06-12 16:07 Asonate: onto the hard
2015-06-12 16:07 Asonate: Same with the spinner
2015-06-12 16:08 Hiyori: oh i see
2015-06-12 16:08 Hiyori: okay ill fix it
2015-06-12 16:09 Asonate: 00:36:827 (1,2) - Frey might want to make these parallel
2015-06-12 16:09 Hiyori: aight. ill take note of that
2015-06-12 16:10 Asonate: 01:13:416 (2.4) - same with these
2015-06-12 16:11 Asonate: not much to say here, its ready for rank imo
2015-06-12 16:12 Hiyori: ohh wow.
2015-06-12 16:12 Hiyori: thank you for the mod.
2015-06-12 16:12 Hiyori: Really great help.
2015-06-12 16:12 Asonate: np :)
2015-06-12 16:13 Hiyori: are u gonna post this on the thread?
2015-06-12 16:13 Asonate: may i ?
2015-06-12 16:13 Asonate: I'll only post, if its helpful :)
2015-06-12 16:14 Hiyori: yes its really helpful. And i'd like to give u kodusu
2015-06-12 16:14 Hiyori: i wouldnt be able to give u if u wont post there haha
Fixed and updated Easy and Normal diff. Thanks for the mod :)
Frey
2015-06-12 16:09 Asonate: 00:36:827 (1,2) - Frey might want to make these parallel

It looks fine... errrrrrrrr. is the unparallel things such obvious?

2015-06-12 16:10 Asonate: 01:13:416 (2.4) - same with these

Ah, this place, I meant to make them symmetrical.
Thanks for your mod :)
wmtokok
From PM req

red word = 100% need fix(unrank rule)
blue word = 70% need fix(maybe unrank)
Black word = Just suggest only


Easy
  1. I think the new combo(NC) are too orderless
  2. 00:13:243 (1) - new combo(NC)
  3. 00:18:792 (1) - ^
  4. 00:21:566 (1) - remove NC
  5. 00:35:439 (5,1) - exchange NC (it mean NC 00:35:439 (5) - and remove NC 00:35:786 (2) - )
  6. 00:43:763 (6,1) - ^
  7. 00:46:538 (1) - remove NC
    I just show some big issue NC here

    Other thing i want to tell
  8. 00:08:387 (3) - This look maybe better

    About the Distance snap(DS) in easy diff. If you use 1.20x for the setting. You should keep 1.20x in all circle or slider.
  9. 00:11:682 (3) - too close
  10. 00:37:867 (6) - ^
  11. 00:43:763 (6,1) - You can't jump it on easy diff. It is very hard for new player
  12. 00:46:538 (3) - ^
  13. 00:51:740 (6) - ^
  14. 01:18:098 (4) - too close
Normal
  1. 00:08:040 (3) - fix a Distance snap(DS) to 1.0x
  2. 00:11:509 (8) - ^
  3. 00:34:052 (4) - ^
  4. 00:37:694 (5) - ^
  5. 00:39:601 (2) - ^
  6. 00:49:659 (5,6,7) - ^
  7. 00:53:994 (5,6,7,8) - ^
  8. 00:59:197 (7) - ^
  9. 01:13:243 (6) - ^
  10. 01:24:168 (6) - ^
Frey's Hard
  1. 00:13:936 (3,4) - blanket?
  2. 00:35:613 (2) - should delete to match 00:32:665 (1,2,3) - are use 1/1 rhythm.
  3. 00:59:717 (7,8) - I feel this rhythm would be more fit
  4. 00:23:647 (2,3) - ctrl+g is good of the rhythm
nice song
good luck :)
Topic Starter
Hiyori

wmtokok wrote:

From PM req

red word = 100% need fix(unrank rule)
blue word = 70% need fix(maybe unrank)
Black word = Just suggest only


Easy
  1. I think the new combo(NC) are too orderless
  2. 00:13:243 (1) - new combo(NC)
  3. 00:18:792 (1) - ^
  4. 00:21:566 (1) - remove NC
  5. 00:35:439 (5,1) - exchange NC (it mean NC 00:35:439 (5) - and remove NC 00:35:786 (2) - )
  6. 00:43:763 (6,1) - ^
  7. 00:46:538 (1) - remove NC
    I just show some big issue NC here
    =============================
    ✔️ Fixed all combo's
    =============================

    Other thing i want to tell
  8. 00:08:387 (3) - This look maybe better
    ✔️ fixed

    About the Distance snap(DS) in easy diff. If you use 1.20x for the setting. You should keep 1.20x in all circle or slider.
  9. 00:11:682 (3) - too close
  10. 00:37:867 (6) - ^
  11. 00:43:763 (6,1) - You can't jump it on easy diff. It is very hard for new player ✖️ I think its not a problem
  12. 00:46:538 (3) - ^ ✖️ I think its not a problem
  13. 00:51:740 (6) - ^ ✖️ I think its not a problem
  14. 01:18:098 (4) - too close

=============================
✔️ Fixed DS
============================

Normal
  1. 00:08:040 (3) - fix a Distance snap(DS) to 1.0x
  2. 00:11:509 (8) - ^
  3. 00:34:052 (4) - ^
  4. 00:37:694 (5) - ^
  5. 00:39:601 (2) - ^
  6. 00:49:659 (5,6,7) - ^
  7. 00:53:994 (5,6,7,8) - ^
  8. 00:59:197 (7) - ^
  9. 01:13:243 (6) - ^
  10. 01:24:168 (6) - ^

========================
✔️ Fixed DS
=========================

Frey's Hard
  1. 00:13:936 (3,4) - blanket?
  2. 00:35:613 (2) - should delete to match 00:32:665 (1,2,3) - are use 1/1 rhythm.
  3. 00:59:717 (7,8) - I feel this rhythm would be more fit
  4. 00:23:647 (2,3) - ctrl+g is good of the rhythm
nice song
good luck :)
☑️ Fixed and updated Easy and Normal diff. I'll leave the Hard diff to Frey Thanks for the mod.
Asonate

Frey wrote:

2015-06-12 16:09 Asonate: 00:36:827 (1,2) - Frey might want to make these parallel

It looks fine... errrrrrrrr. is the unparallel things such obvious?

2015-06-12 16:10 Asonate: 01:13:416 (2.4) - same with these

Ah, this place, I meant to make them symmetrical.
Thanks for your mod :)
To me it's obvious, but I'm really nitpicky when I mod, so it might not be a big deal :)
Frey

wmtokok wrote:

Frey's Hard
  1. 00:13:936 (3,4) - blanket?
    I didn't mean to do a blanket here
  2. 00:35:613 (2) - should delete to match 00:32:665 (1,2,3) - are use 1/1 rhythm.
    It's interesting to play, i don't think I should delete it
  3. 00:59:717 (7,8) - I feel this rhythm would be more fit
    not very sure, waiting for more suggestions
  4. 00:23:647 (2,3) - ctrl+g is good of the rhythm
    sorry I don't want to make a jump here
nice song
good luck :)
Thanks for your modding! :D
Taeyang
IRC mod
07:16 Hiyori: hello are u busy?
07:17 Taeyang: what's up??
07:17 Hiyori: will u be able to mod my map?
07:18 Taeyang: um M4M?
07:18 Taeyang: https://osu.ppy.sh/s/318894
07:18 Taeyang: this?
07:18 Hiyori: yes that one
07:19 Taeyang: sure
07:19 Taeyang: but can i take M4M?
07:19 Hiyori: oh u want m4m?
07:19 Taeyang: yeah :)
07:19 *Taeyang is listening to [http://osu.ppy.sh/b/710228 ICHIKO - I SAY YES (TV Size)]
07:19 Hiyori: yeah sure thing. but im no pro tho. haha
07:19 Taeyang: that's ok
07:20 Hiyori: and i cant mod hard diff yet is that fine?
07:20 Hiyori: ill just take a look at it and give u my suggestions :)
07:20 Taeyang: I too noob mapper :P
07:20 Taeyang: thanks alot
07:21 *Taeyang is listening to [http://osu.ppy.sh/b/716695 Mizuki Nana - No Limit]
07:21 Taeyang: choice one
07:21 Hiyori: aight :)
07:45 Taeyang: can i IRC mod?
07:46 Hiyori: i cant rn coz im going to church for a bit
07:47 Hiyori: but im done with my mod on urs
07:47 Hiyori: i posted it on ur thread
07:47 Taeyang: i can thread mod but your map have so many unrankable...
07:47 Hiyori: ohh okay. one sec
07:47 Hiyori: lemme check
07:47 Taeyang: ah
07:47 Taeyang: yeah your map
07:47 Taeyang: ok
07:47 Hiyori: what map is it?
07:48 Hiyori: i meant what diff
07:48 *Taeyang is editing [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake [Easy]]
07:48 Taeyang: come here
07:48 Hiyori: aight im on it
07:48 Taeyang: ummmmm...
07:49 Taeyang: first read here
07:49 Taeyang: http://puu.sh/inNv0/39205135c7.png
07:49 Taeyang: https://osu.ppy.sh/wiki/Ranking_Criteria
07:49 Taeyang: https://osu.ppy.sh/wiki/Easy
07:49 Taeyang: https://osu.ppy.sh/wiki/Normal
07:49 Taeyang: you already readed?
07:51 Taeyang: 1. combo colours so similar http://puu.sh/inNzn/7ab18e4429.jpg
07:51 Taeyang: i will recommend make a difference
07:51 Hiyori: yeah reading it
07:52 Taeyang: Easy CS to low
07:52 Taeyang: CS-2 is beginner size
07:52 Hiyori: whats CS?
07:52 Taeyang: http://puu.sh/inNJl/def2013956.png
07:53 Hiyori: should i change the combo colors to the default one?
07:53 Taeyang: um
07:53 Taeyang: wait
07:54 Taeyang: http://puu.sh/inNNY/a0e230cc5a.png
07:54 Taeyang: like this
07:54 Taeyang: [Colours]
07:54 Taeyang: Combo1 : 97,122,143
07:54 Hiyori: coz the one modded me, gave that colors to me so i change it
07:55 Taeyang: http://puu.sh/inNRq/a6157980df.png
07:55 Taeyang: how to?
07:55 Hiyori: okay ill change it
07:56 Taeyang: use dawnbeat NC
07:57 Taeyang: http://puu.sh/inO1o/9c906aae9b.jpg
07:58 Taeyang: and same DS
07:58 Taeyang: http://puu.sh/inO3A/b4f9ac4357.jpg
07:58 Taeyang: check out grid snap
07:58 Taeyang: and check distance snap
07:58 Hiyori: okay
07:58 Taeyang: 00:11:162 (2,3) -
07:59 Taeyang: like this it's unrankable
07:59 Taeyang: you can check here
07:59 Taeyang: http://puu.sh/inO7O/ba7b67cab5.jpg
07:59 Taeyang: there is P 0.7 N 1.2 DS
08:00 Taeyang: 00:11:162 (2,3) - and here is rhythmable
08:00 Taeyang: more use curveslide
08:01 Taeyang: 00:07:000 (1,2) -
08:01 Taeyang: http://puu.sh/inOf0/02e39d574e.jpg
08:01 Taeyang: your map so many have stright slide
08:01 Taeyang: it's make bad flow
08:02 Hiyori: hmm.. okay ill try to change that
08:02 Taeyang: 00:10:468 (1,2,3,4,5,6) -
08:02 Taeyang: rhythm like this
08:02 Taeyang: http://puu.sh/inOkv/ab0fbbaee6.jpg
08:03 Hiyori: but this is stll an easy diff
08:03 Taeyang: 00:13:243 (1,2,3,4,5,1,2,3,4) - NC rhythm like this
08:03 Taeyang: yeah
08:03 Taeyang: thats rhythm able
08:04 Taeyang: http://puu.sh/inOn8/86f2674ee1.jpg
08:04 Taeyang: i think your map need remap...
08:05 Hiyori: hmm.. ill fix some things and then consult some other people too.
08:07 Taeyang: like this
08:07 Taeyang: http://puu.sh/inOAI/b88848c915.osu
08:07 Taeyang: normal rhythm easy rhythm almost same
08:08 Taeyang: 00:21:566 (5) - NC
08:08 Taeyang: 00:23:647 (1,3) - NC change
08:08 Taeyang: 00:24:341 (3,4) - blanekt like this
08:09 Taeyang: http://puu.sh/inOIZ/13114e24a6.jpg
08:09 Taeyang: 00:25:035 (4,5) -
08:10 Taeyang: parallel
08:10 Taeyang: http://puu.sh/inOMh/c8c5f2291d.jpg
08:10 Taeyang: 00:32:665 (1) - ugly slide
08:10 Taeyang: http://puu.sh/inOOo/e84083de17.jpg
08:10 Taeyang: http://puu.sh/inOP1/781e88e6f0.jpg
08:11 Taeyang: 00:33:705 (2,3) - blanket
08:11 Taeyang: http://puu.sh/inOQl/64f11ef4c6.jpg
08:11 Taeyang: like this
08:11 Taeyang: http://puu.sh/inORC/9eb21e7758.jpg
08:12 Taeyang: 00:36:827 (4) - remove slide whistle
08:12 Taeyang: 00:38:561 (7) - NC
08:12 Taeyang: 00:39:948 (1,2) - change NC
08:12 Taeyang: 00:43:763 (1,2) - use same DS
08:13 Taeyang: 00:44:110 (2,3) -
08:13 Taeyang: blanket
08:13 Taeyang: http://puu.sh/inOXO/a4336d60e4.jpg
08:13 Taeyang: 00:47:578 (6) - remove slide whistle
08:14 Hiyori: okay
08:14 Taeyang: just like this
08:14 Taeyang: http://puu.sh/inP2z/4d12a52f56.jpg
08:15 Taeyang: 00:52:780 (7) - slide
08:15 Taeyang: 00:51:740 (6,7) - blanket here
08:15 Taeyang: http://puu.sh/inP58/4043e9bb6a.jpg
08:15 Taeyang: 01:02:491 (5,1) - blanket
08:16 Taeyang: http://puu.sh/inP76/64c7350e32.jpg
08:16 Taeyang: 01:06:306 (5,1) - NC change
08:19 Taeyang: i dont want kudosu i just want help noob mapper...
08:19 Taeyang: noob mapper make rank really so hard
08:19 Hiyori: yeah i know haha
08:19 Hiyori: its so hard to make a map
08:22 Taeyang: so who teach you?
08:23 Hiyori: i made it myself haha
08:24 Taeyang: :P
08:24 Taeyang: you want more?
08:24 Hiyori: yeah sure thing. but im going in a bit tho
08:24 Hiyori: u can continue it when im back if ur free
08:25 Taeyang: if you want i can teach you ...
08:25 Taeyang: ok
08:25 *Taeyang is editing [http://osu.ppy.sh/b/716849 yozuca* - Tatta Hitotsu Dake [Normal]]
08:26 Taeyang: 00:09:428 (6,7) - avoid stack
08:26 Taeyang: 00:09:428 (1) - put in note circle
08:26 Taeyang: and NC
08:26 Taeyang: 00:09:428 (1,2,3,4,1,2,3,4,5) - rhythm NC like this
08:26 Taeyang: http://puu.sh/inPJK/161e437854.jpg
08:27 Taeyang: 00:14:630 (6) - NC
08:27 Taeyang: 00:17:405 (5,6) - avoid stack
08:27 Taeyang: 00:20:526 (6) - NC
08:28 Taeyang: 00:33:705 (3,4) - blanket
08:28 Taeyang: http://puu.sh/inPR9/77e639606b.jpg
08:29 Taeyang: 00:53:474 (4,5,6,7,8) - rhythm hard
08:29 Taeyang: 00:47:925 (1,2,3,4) - avoid stack
08:29 Taeyang: 00:55:555 (1,2) - same
08:30 Taeyang: 01:05:266 (1,2) - change NC
08:30 Taeyang: 01:07:347 (5) - NC
08:30 Taeyang: 01:10:121 (10,1) - change NC
08:30 Taeyang: NC
08:30 Taeyang: 01:16:017 (1,3) - change NC
08:30 Taeyang: 01:19:832 (8) - NMC
08:30 Taeyang: NC
08:31 Taeyang: 01:21:913 (1,3) - change NC
08:31 Taeyang: 01:24:168 (6) - normal dont use jump
08:31 Taeyang: use same DS
08:31 Taeyang: 01:24:168 (6) -
08:32 Taeyang: EASY
08:32 Taeyang: http://puu.sh/inQ53/72d5789974.png
08:33 Taeyang: you dont used custom hitsound
08:33 Taeyang: change like this
08:33 Taeyang: http://puu.sh/inQ6w/320384b85d.png
08:34 Taeyang: why Frey doesn't teach like this :(
08:36 Hiyori: haha
08:36 Hiyori: maybe he's too busy
08:37 Taeyang: i recommend stop take mod
08:37 Taeyang: just maptest request but mapper
08:37 Taeyang: *have rankmep
08:37 Taeyang: *map
08:37 Taeyang: that's better
08:38 Taeyang: sry my english so poor and tired :S
08:38 Hiyori: lol umm so u mean i wont ask mods?
08:39 Taeyang: find your teacher
08:39 Hiyori: ohhh
08:39 Hiyori: yeah but its hard to find one :(
08:39 Taeyang: :S
Anxient
aaaaa
06:46 Hiyori: hello are u free to mod?
06:46 Anxient: oh
06:46 Anxient: uhh sorta
06:46 Anxient: but i wanna warm up first
06:46 Anxient: np your map in the meantime
06:47 Hiyori: aight thank you
06:47 Hiyori: :)
06:47 *Hiyori is listening to [http://osu.ppy.sh/b/622287 DJ Fresh (feat. Ellie Goulding) - Flashlight (Radio Edit)]
06:47 Hiyori: omg not that
06:47 Hiyori: lol
06:47 *Hiyori is listening to [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake]
06:47 Hiyori: ^^ that one
06:48 Anxient: which diff?
06:49 Hiyori: can u do all 3?
06:49 Anxient: i dont really mod easier diffs o3o
06:49 Hiyori: or u can do do easy to normal
06:49 Anxient: but i can tell
06:49 Hiyori: its up to you
06:49 Anxient: this map definately needs a harder diff
06:49 Anxient: a insane or something
06:50 Hiyori: it already has a hard diff
06:50 Hiyori: the GD one
06:50 Anxient: nothardenuf o3o
06:50 Hiyori: huh
06:50 Hiyori: ?
06:50 Anxient: nah nvm
06:51 Hiyori: oh ok
06:51 Anxient: normal diff
06:51 Anxient: 00:17:405 (9,10,1,2) - 2 sliders instead of antijumps
06:52 Anxient: seems too confusing for newer players
06:52 Anxient: 00:25:035 (4,5) - can be positioned better
06:52 Anxient: try mocing 5 upwards
06:52 Anxient: btw IRC is okay right?
06:52 Hiyori: yeah sure thing
06:52 Anxient: try mocing 5 to 176:40
06:53 Hiyori: ill check on it this after :)
06:53 Anxient: 00:25:728 (5,6) - space 6 accordingly after applying above mod
06:54 Anxient: 00:26:422 (6) - 00:26:595 - move here
06:54 Anxient: 00:33:012 (2,3,4) - better blankets
06:54 Anxient: 00:40:815 (4,5) - inconsistent DS
06:55 Anxient: 00:53:994 (5,6,7,8) - convert to slider
06:55 Anxient: 00:59:197 (7) - no idea what youre trying to follow here.
06:55 Anxient: better to shorten
06:56 Anxient: 01:09:428 (8,9,10) - better triangle
06:56 Anxient: 01:24:688 (7,8) - 8 can be positioned better
06:56 Anxient: try 112:232
06:56 Anxient: position other notes accordingly
06:58 Anxient: ok im only gonna do normal
Topic Starter
Hiyori

Anxient wrote:

aaaaa
06:46 Hiyori: hello are u free to mod?
06:46 Anxient: oh
06:46 Anxient: uhh sorta
06:46 Anxient: but i wanna warm up first
06:46 Anxient: np your map in the meantime
06:47 Hiyori: aight thank you
06:47 Hiyori: :)
06:47 *Hiyori is listening to [http://osu.ppy.sh/b/622287 DJ Fresh (feat. Ellie Goulding) - Flashlight (Radio Edit)]
06:47 Hiyori: omg not that
06:47 Hiyori: lol
06:47 *Hiyori is listening to [http://osu.ppy.sh/b/710014 yozuca* - Tatta Hitotsu Dake]
06:47 Hiyori: ^^ that one
06:48 Anxient: which diff?
06:49 Hiyori: can u do all 3?
06:49 Anxient: i dont really mod easier diffs o3o
06:49 Hiyori: or u can do do easy to normal
06:49 Anxient: but i can tell
06:49 Hiyori: its up to you
06:49 Anxient: this map definately needs a harder diff
06:49 Anxient: a insane or something
06:50 Hiyori: it already has a hard diff
06:50 Hiyori: the GD one
06:50 Anxient: nothardenuf o3o
06:50 Hiyori: huh
06:50 Hiyori: ?
06:50 Anxient: nah nvm
06:51 Hiyori: oh ok
06:51 Anxient: normal diff
06:51 Anxient: 00:17:405 (9,10,1,2) - 2 sliders instead of antijumps ✖️ I think its fine imo
06:52 Anxient: seems too confusing for newer players
06:52 Anxient: 00:25:035 (4,5) - can be positioned better ✖️ it looks fine to me
06:52 Anxient: try mocing 5 upwards
06:52 Anxient: btw IRC is okay right?
06:52 Hiyori: yeah sure thing
06:52 Anxient: try mocing 5 to 176:40
06:53 Hiyori: ill check on it this after :)
06:53 Anxient: 00:25:728 (5,6) - space 6 accordingly after applying above mod
06:54 Anxient: 00:26:422 (6) - 00:26:595 - move here ✔️ fixed
06:54 Anxient: 00:33:012 (2,3,4) - better blankets ✖️ not intending to do a blanket here
06:54 Anxient: 00:40:815 (4,5) - inconsistent DS ✔️ fixed. Thanks for pointing that out.
06:55 Anxient: 00:53:994 (5,6,7,8) - convert to slider ✖️ I purposely did this coz I'm following the beats here
06:55 Anxient: 00:59:197 (7) - no idea what youre trying to follow here. ✔️ fixed. LOL my bad there was some mistakes here.
06:55 Anxient: better to shorten
06:56 Anxient: 01:09:428 (8,9,10) - better triangle ✔️ fixed.
06:56 Anxient: 01:24:688 (7,8) - 8 can be positioned better ✔️ fixed.
06:56 Anxient: try 112:232
06:56 Anxient: position other notes accordingly
06:58 Anxient: ok im only gonna do normal
Thanks for the mod :)
Lecana
Hi :D
request from Hiyori chan~
[Frey's Hard]
  1. 00:21:566 (1,2,4) - add whistle head
  2. 00:55:728 (3,1,2,3,4) - i think sense of incongruity so,i Suggestion
  3. 01:19:832 (1,2,4) - add whistle head
  4. 01:28:156 (1) - remove Note?
    and,add finish 01:27:983 (6) -

Fight~ :3/
Topic Starter
Hiyori
SPOILER

Lecana wrote:

Hi :D
request from Hiyori chan~
[Frey's Hard]
  1. 00:21:566 (1,2,4) - add whistle head
  2. 00:55:728 (3,1,2,3,4) - i think sense of incongruity so,i Suggestion
    [spoilerbox]
  3. 01:19:832 (1,2,4) - add whistle head
  4. 01:28:156 (1) - remove Note?
    and,add finish 01:27:983 (6) -

Fight~ :3/

Thanks Lecana I'll let Frey decide on ur mod. Thank you for ur time! :)
Frey

Lecana wrote:

[Frey's Hard]

00:21:566 (1,2,4) - add whistle head
Fixed

00:55:728 (3,1,2,3,4) - i think sense of incongruity so,i Suggestion
I think this part is fine, if more people sugget me to do like this, I will change it

01:19:832 (1,2,4) - add whistle head
Fixed

01:28:156 (1) - remove Note? and,add finish 01:27:983 (6) -
Weird, it's supposed to be at 01:28:156 (1)
Thanks for modding! :)

CODE
osu file format v14

[General]
AudioFilename: Tactical Roar - Tatta Hitotsu Dake (Opening).mp3
AudioLeadIn: 0
PreviewTime: 7000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16711
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tatta Hitotsu Dake
TitleUnicode:たったひとつだけ
Artist:yozuca*
ArtistUnicode:yozuca*
Creator:Hiyori
Version:Frey's Hard
Source:Tactical Roar
Tags:Hiyori Frey mecha pop rnb タクティカルロア cut version
BeatmapID:710015
BeatmapSetID:318894

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.50000000596046
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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500,120,74977,1,0,0:0:0:0:
428,156,75150,1,0,0:0:0:0:
408,236,75324,2,0,L|384:328,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
308,288,75671,5,2,0:0:0:0:
308,288,75844,1,0,0:0:0:0:
296,208,76017,1,8,0:0:0:0:
296,208,76191,1,0,0:0:0:0:
216,208,76364,1,2,0:0:0:0:
216,208,76538,1,0,0:0:0:0:
204,288,76711,1,8,0:0:0:0:
204,288,76884,1,0,0:0:0:0:
124,276,77058,6,0,P|88:224|132:136,1,150.000000596046,4|8,0:0|0:0,0:0:0:0:
196,124,77578,2,0,P|208:64|144:16,1,150.000000596046
64,36,78098,1,8,0:0:0:0:
24,108,78272,2,0,P|32:192|44:260,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
124,276,78792,6,0,L|216:260,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
224,180,79139,2,0,L|150:192,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
176,108,79486,2,0,L|250:96,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
296,28,79832,6,0,L|460:56,1,150.000000596046,2|8,0:0|0:0,0:0:0:0:
504,112,80353,2,0,P|472:172|480:264,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
440,328,80873,1,8,0:0:0:0:
360,308,81046,2,0,L|324:148,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
256,120,81566,6,0,P|212:132|153:139,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
100,144,81913,1,0,0:0:0:0:
128,68,82087,1,0,0:0:0:0:
208,52,82260,1,8,0:0:0:0:
256,120,82434,6,0,P|240:200|196:276,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
128,236,82954,1,8,0:0:0:0:
144,316,83127,1,0,0:0:0:0:
224,344,83301,2,0,L|320:332,1,75.000000298023
376,360,83647,1,8,0:0:0:0:
448,316,83821,6,0,P|468:232|420:176,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
392,256,84341,2,0,P|355:193|378:124,1,150.000000596046,8|0,0:0|0:0,0:0:0:0:
460,104,84861,5,0,0:0:0:0:
404,44,85035,1,8,0:0:0:0:
324,60,85208,2,0,P|216:52|148:44,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
108,96,85728,2,0,P|116:136|120:188,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
48,212,86075,1,0,0:0:0:0:
32,132,86249,1,0,0:0:0:0:
108,96,86422,2,8,P|144:108|192:120,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
256,88,86769,6,0,P|304:80|340:80,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
392,132,87116,1,0,0:0:0:0:
392,132,87289,1,8,0:0:0:0:
340,196,87462,2,0,P|320:240|312:272,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
380,312,87809,1,8,0:0:0:0:
380,312,87983,1,8,0:0:0:0:
308,348,88156,5,4,0:0:0:0:
256,192,88329,12,0,91971,0:0:0:0:
Narcissu
about your custom colours …… they are too similar and dark , maybe you have to change it

[Normal]

  1. Easy & Normal diff can't change DS in a series colour … so you should fix ↓↓↓

    00:26:595 (6) -
    00:58:329 (5) -
    01:26:769 (10) -
    ---
    01:15:671 (10) -
    01:00:410 (1) -
    01:16:017 (1) -
  2. 00:44:110 (2) - NC here , i see you add NC follow voice …… although i suggest add NC accordance with downbeat = =
  3. 00:11:682 - downbeat here …… i don't know why you add slider skip the downbeat …… plz fix these reference Hard diff

    00:14:457 -
    00:20:006 -
    00:25:555 -

    and more
[Hard]

三星就不用AR8了吧……我這按難度排序附近都是6~7

少年你應該在其他人摸之前先摸一邊easy 和normal
4anke
[general]
easy:SV0.8 normal:SV1.0 hard:SV1.5 you can increase normal's SV to keep spread well.
[easy]
you must keep distance in the low diff,you can use AImod(ctrl+shift+a) to check the distance snap.
00:11:335 (7,8) - blanket
00:32:665 (1) - weird slider,try to use parallel slider,such like
00:25:035 (4) - -^
00:48:272 (7) - -^
01:25:035 (6) - -^
01:02:838 - try this rhythm
01:08:387 - try this rhythm
[normal]
you must keep distance in the low diff,you can use AImod(ctrl+shift+a) to check the distance snap.
00:16:017 (8) - weird slider
00:21:566 (9) - -^
01:19:832 (8) - -^
01:26:769 (10) - -^
00:17:405 (9,10,1,2) - I think is difficult in normal
00:53:474 (4,5,6,7,8) - difficult in normal,try this rhythm.
[hard]
looks fine
Frey

Narcissu wrote:

[Hard]

三星就不用AR8了吧……我這按難度排序附近都是6~7 我不知道这里会不会有Insane所以我才暂时用AR8,这个问题不大。

少年你應該在其他人摸之前先摸一邊easy 和normal 你以为我没有吗;w;,我有跟mapper说过,让他至少在Easy和Normal里面统一所有DS,但是现在他也没有一一修改啊。
Thanks for your mod :)
Topic Starter
Hiyori

4anke wrote:

[general]
easy:SV0.8 normal:SV1.0 hard:SV1.5 you can increase normal's SV to keep spread well. ✖️ that's actually the SV's im using
[easy]
you must keep distance in the low diff,you can use AImod(ctrl+shift+a) to check the distance snap.
00:11:335 (7,8) - blanket ✖️ i didnt intend to do a blanket here
00:32:665 (1) - weird slider,try to use parallel slider,such like ✔️Fixed. I love this suggestion.
00:25:035 (4) - -^ ✔️Fixed.
00:48:272 (7) - -^ ✔️Fixed.
01:25:035 (6) - -^ ✔️Fixed.
01:02:838 - try this rhythm ✔️ Thanks for this suggestion. Love it.
01:08:387 - try this rhythm ✔️ Nice
[normal]
you must keep distance in the low diff,you can use AImod(ctrl+shift+a) to check the distance snap.
00:16:017 (8) - weird slider ✖️ I like the way this is.
00:21:566 (9) - -^ ✖️ same reason above
01:19:832 (8) - -^
01:26:769 (10) - -^
00:17:405 (9,10,1,2) - I think is difficult in normal ✔️Fixed.
00:53:474 (4,5,6,7,8) - difficult in normal,try this rhythm. ✔️Fixed but I change it to something else.
[hard]
looks fine
Thanks for the mod. Love the slider suggestions. :)
domSaur
[Normal]
-too many long combos

00:09:775 (6) - NC
00:09:775 (6) - ^
00:14:977 (6) - ^
00:19:832 (6) -
00:21:566 (9) - maybe symmetrize this with 00:20:526 (7) - (if you're doing this, forget this^ and NC 00:20:526 (7) - instead)
00:34:052 (4) - might be better if you blanket this as well
00:41:162 (1) - NC (ok this is the last time im gonna mention a NC. i dun't wanna mention just a bunch of NCs. just take note when your combo hits 6 above. E/N diffs should go too long)

[Easy]
-take note of the long combos as the previous diff

00:11:682 (8) - blanket properly
00:14:977 - the vocal begins here but you've put a tail instead. why. maybe switch 00:14:630 (5,6) - with each other instead. 5 will go with the vocal.
00:44:110 (2) - dunno why didn't you just do this with a single point and blanket with 00:45:844 (3) - but wtvr, just thought of it.
00:51:740 (6) - blanket properly
00:56:249 (4) - either pull this up a bit OR just make it lie it down horizontally. idk, It touching 00:57:289 (6) - feels untidy
01:18:792 (1) - blanket properly

leaving out Frey's Hard since i didn't find anything(with my capabilities) aside from the SR between it and your Normal feels too steep. sht, useless(and nazi) mod is useless. dunno if this is of any use but ye... /o/
- Milhofo -
Hey, here as promised :D

[General]
  1. The spinner at 00:27:116 (1) - in both easy and normal doesn't need to be so long, also that part could be mapped imo, but if you don't map it, I'd say to make the spinner shorter and allow a break, or just remove the spinner
[Easy]
  1. 00:07:000 (1,2) - try to start them off with the same shape? the different shapes feel kind of random at first
  2. 00:11:682 (8) - try to blanket better with 00:11:335 (7) - , this diff doesn't have any timing problems imo, so you just need to improve on the aesthetics, which I will only point out the most important ones like:
  3. 00:56:249 (4,6) - unnecessary overlap, looks ugly
  4. 00:58:676 (9,10) - slight overlap, try to rotate 9 upwards
  5. 01:06:306 (2,3) - can be blanketed better
  6. 01:10:815 (1) - blanket as well
[Normal]
  1. 00:39:081 (1,2,3,4,5,6,7) - this whole combo, difficulty wise, is a lot different from the rest of the diff, it also starts on a red tick which is kind of confusing for beginners I think?
  2. 00:58:850 (5) - this note should be closer to 4 and not 6
  3. 00:59:197 (6) - I don't think the timing is correct here, a simple reverse on the white tick would work, or 2 small sliders
  4. 01:10:121 (7,1) - spacing not consistent
Hard seems fine, I really couldn't find anything there, easy diffs are definately not my best so sorry about the under average mod lol

GL :)
Seijiro
Here's my late reply to your mod request xD

[General]
  1. Remove your own name from tags xD

[Frey's Hard]
  1. 00:19:312 (2) - You can improve this blanket by curving it a bit more: Click for reference
  2. 00:23:821 (3) - I feel really bad seeing sliders starting on a red tick :/ It's just that is strange to make a strong beat where there actually isn't. What about using a repeat instead of the circle?
  3. 01:27:116 (2,3) - Put clap on 2 instead of 3? It looks really strange to emphasize the second circle here
  4. 01:28:329 (1) - What about making this spinner finish at 01:30:931 - ? You followed far more the vocals than the instruments through all the song and it feels strange to follow instruments/fade out effect here

[Normal]
  1. I guess that increasing the AR up to 5 would fit quite well here
  2. 00:08:387 (4) - This shape doesn't look really neat imo. That wiggly part is unnecessary I guess...
  3. 00:14:630 (5,1,2,3) - Not following vocals here feels really, but really strange overall. The vocals are a lot stronger than instruments here, so it would be better to follow them in this case.
  4. 00:27:116 (1) - This spinner tho... I think that mapping this part would fit better in any case. Such a long spinner is uncalled here, since you're not following any long note at all, just the guitar's solo (which is a lot of notes)
  5. 00:33:012 (2,4) - What about using the same shape for consistency and also for blanket?
  6. 00:38:040 - Add a circle please, it feels awkward to leave the pattern half way like that xD
  7. 00:38:214 (4,1,2,3,4,5,6,7,8) - You're trying to not follow vocals, but it feels really weird to understand those patterns :/
  8. 00:48:965 (5,6,7) - Stacking and then moving quickly away from the stack's point feels a lot more faster than it needs to be. Also, again those sliders not following the dominant sound in the music...
  9. 00:56:595 (2,3) - Blanket can be improved
  10. 00:58:329 (4,5) - Unrankable. You can't increase the spacing so suddenly and by that much
  11. 01:11:509 (3,4) - Broken stack here
  12. 01:23:301 (5,6) - Same ^
  13. 01:28:503 (1) - Make it start from 01:28:329 - (as for the Hard diff) and make it end at 01:30:931 - , since it would be more natural for the player to finish there

[Easy]
  1. Spacing between notes and Slider Velocity are conflicting, since the necessary speed to move from an object to another is a lot higher than the actual slider ball's speed. You should try to find a good SV and a good DS to fix this problem
  2. 00:10:468 (6,8) - Try to avoid these sliders, since beginners aren't able to read 1/2 notes easily yet
  3. 00:15:671 (7) - Try to give a meaning to this slider. As it is now it hasn't any particular meaning from my point of view (like a stack with another object, a blanket, a familiar slider shape, and such)
  4. 00:27:116 (1) - Same as for the Normal diff. You'd better map this
  5. 00:33:705 (2,3) - Blanket can be improved: click for reference
  6. 00:44:110 (2,3) - Ugh... this blanket isn't really nice... :/
  7. 00:44:110 (2,5) - Try to avoid these overlaps. They aren't really nice to see while playing
  8. 00:51:393 (5,6) - Another blanket which can be improved
  9. 01:10:468 (6,1) - Same ^
  10. 01:00:757 (2,3) - This distance doesn't respect the Distance Snap, please fix it
  11. 01:11:855 (2,3) - Probably this wasn't mean to be a blanket, but it would fit well here
  12. 01:14:630 (5,1) - Another overlap here. try to avoid them if possible, or at least try to create a good pattern with them if you really can't do nothing else
  13. 01:18:792 (1,2) - This blanket can be improved
  14. 01:21:913 (1,2) - Same ^
  15. 01:28:156 (1) - Same suggestion as for the other diffs: make it end at 01:30:931 -

That's all from me, good luck ~ and once again sorry for being late :/
Rizen
hello

i'll only be checking the easy because i am kinda busy/lazy atm

[Easy]
  1. Regarding comboing, I know that you are making a new combo every time she started to sing the next measure but maybe it's better to new combo when she gets to that intense part of her lines (and halfway) i.e. 00:07:694 (2) - 00:10:468 (6) - 00:13:243 (3) - 00:18:792 (2) -
  2. 00:11:682 (8) - you can definitely blanket this better
  3. 00:23:647 (1) - maybe make a equilateral triangle
  4. 00:34:052 (3) - blanket better
  5. 00:44:110 (2) - this is just ugly. maybe make it curve better (take out an anchor point)
  6. 00:46:884 (5) - stack on top of 00:44:110 (2) - ?
  7. 00:47:925 this beat shouldn't be missed
  8. 00:46:538 (4) - maybe try this rhythm img
  9. 00:57:636 (7) - NC
  10. 01:00:757 (2,3) - spacing is not even. should always be even in easy difficulties
  11. 01:03:185 (7) - NC
  12. 01:04:919 (10) - Try this rhythm? img
  13. 01:18:792 (1) - can definitely blanket this better
  14. 01:26:769 (1) - stack this on top of 01:24:688 (5) -
Frey

[-MrSergio-] wrote:

[Frey's Hard]
00:19:312 (2) - You can improve this blanket by curving it a bit more:
Fixed

00:23:821 (3) - I feel really bad seeing sliders starting on a red tick :/ It's just that is strange to make a strong beat where there actually isn't. What about using a repeat instead of the circle? but it's boring if you just always begin at white lines

01:27:116 (2,3) - Put clap on 2 instead of 3? It looks really strange to emphasize the second circle here
it's fine maybe? waiting for more suggestions

01:28:329 (1) - What about making this spinner finish at 01:30:931 - ? You followed far more the vocals than the instruments through all the song and it feels strange to follow instruments/fade out effect here
Fixed ,mistake
Thanks for modding! :)

CODE
[HitObjects]
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256,264,3358,5,2,0:0:0:0:
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440,272,25555,2,0,P|452:216|436:108,1,150.000000596046
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180,72,26595,5,0,0:0:0:0:
248,120,26769,1,8,0:0:0:0:
240,200,26942,1,0,0:0:0:0:
168,240,27116,6,0,L|72:252,1,75.000000298023,4|0,0:0|0:0,0:0:0:0:
32,192,27462,2,0,L|20:96,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
80,56,27809,2,0,P|156:104|228:68,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
272,36,28329,2,0,P|343:22|400:67,1,150.000000596046
416,148,28850,5,8,0:0:0:0:
496,132,29023,1,0,0:0:0:0:
492,216,29197,2,0,P|472:252|436:284,2,75.000000298023,2|0|2,0:0|0:0|0:0,0:0:0:0:
316,172,29890,5,0,0:0:0:0:
256,232,30064,1,0,0:0:0:0:
256,316,30237,2,0,P|300:323|340:336,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
404,372,30584,2,0,P|472:368|504:288,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
492,216,31104,2,0,P|412:204|340:188,1,150.000000596046
300,120,31624,5,8,0:0:0:0:
220,104,31798,2,0,P|172:168|196:260,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
256,264,32318,1,8,0:0:0:0:
256,348,32491,1,8,0:0:0:0:
176,372,32665,6,0,L|16:352,2,150.000000596046,4|2|0,0:0|0:0|0:0,0:0:0:0:
336,324,33705,1,2,0:0:0:0:
302,163,34052,2,0,P|373:148|432:192,1,150.000000596046,0|2,0:0|0:0,0:0:0:0:
356,232,34572,2,0,P|284:246|226:203,2,150.000000596046,0|0|2,0:0|0:0|0:0,0:0:0:0:
302,163,35439,5,0,0:0:0:0:
376,124,35613,1,0,0:0:0:0:
428,188,35786,2,0,L|436:268,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
356,232,36133,2,0,L|364:312,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
284,276,36480,2,0,L|292:356,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
212,368,36827,6,0,P|144:356|104:352,2,75.000000298023,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,284,37347,2,0,P|112:268|48:264,1,150.000000596046
4,196,37867,1,2,0:0:0:0:
32,116,38040,2,0,P|80:88|168:124,1,150.000000596046
200,192,38561,2,0,P|274:186|380:176,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
388,252,39081,6,0,L|464:200,1,75.000000298023,0|2,0:0|0:0,0:0:0:0:
472,132,39428,2,0,P|448:84|356:76,1,150.000000596046
288,112,39948,2,0,P|232:108|112:92,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
80,40,40468,5,0,0:0:0:0:
60,120,40642,1,2,0:0:0:0:
120,176,40815,2,0,P|112:236|80:328,1,150.000000596046
148,372,41335,2,0,P|203:348|299:330,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
368,360,41855,1,0,0:0:0:0:
356,280,42029,1,0,0:0:0:0:
280,248,42202,6,0,L|264:140,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
352,180,42549,2,0,L|364:71,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
432,144,42896,2,0,L|472:42,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
400,16,43243,1,2,0:0:0:0:
320,32,43416,2,0,L|328:88,3,37.5000001490115,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
320,32,43763,6,0,P|256:44|216:48,1,75.000000298023,4|0,0:0|0:0,0:0:0:0:
164,44,44110,2,0,L|144:124,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
224,140,44457,2,0,L|204:220,1,75.000000298023
124,196,44803,2,0,L|104:276,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
180,308,45150,6,0,P|256:304|332:308,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
406,268,45671,2,0,L|388:196,1,75.000000298023
306,212,46017,2,0,L|288:140,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
366,116,46364,2,0,L|348:44,1,75.000000298023
188,88,46884,5,2,0:0:0:0:
306,212,47231,1,0,0:0:0:0:
347,43,47578,1,2,0:0:0:0:
236,164,47925,6,0,L|148:156,1,75.000000298023
104,100,48272,1,8,0:0:0:0:
28,132,48445,2,0,P|0:204|16:288,1,150.000000596046
48,348,48965,1,8,0:0:0:0:
128,368,49139,2,0,P|205:361|296:352,1,150.000000596046
344,308,49659,2,0,P|360:264|280:200,1,150.000000596046,8|0,0:0|0:0,0:0:0:0:
216,224,50179,6,0,L|220:128,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
140,176,50526,2,0,L|148:16,1,150.000000596046
224,60,51046,2,0,L|380:44,1,150.000000596046,8|0,0:0|0:0,0:0:0:0:
452,68,51566,5,0,0:0:0:0:
428,148,51740,1,8,0:0:0:0:
348,128,51913,2,0,P|272:136|224:196,1,150.000000596046
228,276,52434,2,0,P|267:294|328:304,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
380,288,52780,1,2,0:0:0:0:
436,228,52954,1,0,0:0:0:0:
428,148,53127,1,8,0:0:0:0:
380,80,53301,6,0,L|292:72,1,75.000000298023,6|0,0:0|0:0,0:0:0:0:
272,148,53647,2,0,L|184:140,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
164,216,53994,2,0,L|0:200,1,150.000000596046,2|8,0:0|0:0,0:0:0:0:
0,120,54514,1,8,0:0:0:0:
72,76,54688,1,8,0:0:0:0:
140,124,54861,6,0,P|164:216|136:276,1,150.000000596046,4|2,0:0|0:0,0:0:0:0:
104,336,55381,2,0,L|16:344,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
4,264,55728,1,0,0:0:0:0:
164,216,56075,6,0,P|240:248|340:232,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
400,112,56769,1,2,0:0:0:0:
256,32,57116,1,0,0:0:0:0:
112,112,57462,1,2,0:0:0:0:
76,184,57636,6,0,P|60:264|84:344,1,150.000000596046,0|2,0:0|0:0,0:0:0:0:
152,364,58156,2,0,L|320:352,1,150.000000596046
380,372,58676,1,2,0:0:0:0:
424,304,58850,2,0,P|448:240|396:164,1,150.000000596046,0|0,0:0|0:0,0:0:0:0:
328,172,59370,1,2,0:0:0:0:
368,244,59543,1,0,0:0:0:0:
308,300,59717,2,0,P|272:306|224:312,1,75.000000298023,8|8,0:0|0:0,0:0:0:0:
156,284,60064,2,0,P|140:236|140:208,1,75.000000298023,8|8,0:0|0:0,0:0:0:0:
204,160,60410,6,0,P|220:108|176:20,2,150.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
139,211,61277,2,0,L|-8:192,2,150.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
304,236,62318,1,2,0:0:0:0:
330,72,62665,1,0,0:0:0:0:
248,60,62838,2,0,L|235:157,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
320,152,63185,6,0,P|400:136|484:128,1,150.000000596046,4|2,0:0|0:0,0:0:0:0:
512,56,63705,1,0,0:0:0:0:
428,52,63879,1,0,0:0:0:0:
467,128,64052,2,0,P|464:188|460:212,1,75.000000298023,0|2,0:0|0:0,0:0:0:0:
448,284,64399,6,0,P|378:304|317:264,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
328,184,64919,1,2,0:0:0:0:
264,132,65092,1,0,0:0:0:0:
184,160,65266,2,0,P|160:244|168:316,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
228,360,65786,1,0,0:0:0:0:
312,364,65960,6,0,L|484:344,1,150.000000596046,4|8,0:0|0:0,0:0:0:0:
492,272,66480,2,0,P|440:212|440:132,1,150.000000596046
352,152,67000,1,8,0:0:0:0:
328,232,67173,2,0,L|179:249,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
96,260,67694,6,0,L|32:184,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
84,128,68040,2,0,L|132:185,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
168,110,68387,2,0,L|120:53,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
200,32,68734,6,0,L|320:171,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
256,220,69254,2,0,P|327:226|380:168,1,150.000000596046
298,145,69775,1,8,0:0:0:0:
214,145,69948,2,0,P|176:192|196:280,1,150.000000596046
256,328,70468,6,0,L|344:320,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
404,284,70815,1,0,0:0:0:0:
368,208,70988,2,0,P|360:156|364:128,2,75.000000298023,8|8|0,0:0|0:0|0:0,0:0:0:0:
452,215,71509,6,0,P|483:152|432:96,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
362,134,72029,2,0,P|282:127|184:112,1,150.000000596046
168,48,72549,1,8,0:0:0:0:
88,60,72723,2,0,P|48:120|80:208,1,150.000000596046
136,236,73243,5,8,0:0:0:0:
208,192,73416,2,0,L|212:112,2,75.000000298023
256,260,73936,1,8,0:0:0:0:
304,192,74110,2,0,L|296:32,1,150.000000596046
380,36,74630,6,0,P|440:48|468:52,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
500,120,74977,1,0,0:0:0:0:
428,156,75150,1,0,0:0:0:0:
408,236,75324,2,0,L|384:328,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
308,288,75671,5,2,0:0:0:0:
308,288,75844,1,0,0:0:0:0:
296,208,76017,1,8,0:0:0:0:
296,208,76191,1,0,0:0:0:0:
216,208,76364,1,2,0:0:0:0:
216,208,76538,1,0,0:0:0:0:
204,288,76711,1,8,0:0:0:0:
204,288,76884,1,0,0:0:0:0:
124,276,77058,6,0,P|88:224|132:136,1,150.000000596046,4|8,0:0|0:0,0:0:0:0:
196,124,77578,2,0,P|208:64|144:16,1,150.000000596046
64,36,78098,1,8,0:0:0:0:
24,108,78272,2,0,P|32:192|44:260,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
124,276,78792,6,0,L|216:260,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
224,180,79139,2,0,L|150:192,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
176,108,79486,2,0,L|250:96,1,75.000000298023,10|0,0:0|0:0,0:0:0:0:
296,28,79832,6,0,L|460:56,1,150.000000596046,2|8,0:0|0:0,0:0:0:0:
504,112,80353,2,0,P|472:172|480:264,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
440,328,80873,1,8,0:0:0:0:
360,308,81046,2,0,L|324:148,1,150.000000596046,2|0,0:0|0:0,0:0:0:0:
256,120,81566,6,0,P|212:132|153:139,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
100,144,81913,1,0,0:0:0:0:
128,68,82087,1,0,0:0:0:0:
208,52,82260,1,8,0:0:0:0:
256,120,82434,6,0,P|240:200|196:276,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
128,236,82954,1,8,0:0:0:0:
144,316,83127,1,0,0:0:0:0:
224,344,83301,2,0,L|320:332,1,75.000000298023
376,360,83647,1,8,0:0:0:0:
448,316,83821,6,0,P|468:232|420:176,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
392,256,84341,2,0,P|355:193|378:124,1,150.000000596046,8|0,0:0|0:0,0:0:0:0:
460,104,84861,5,0,0:0:0:0:
404,44,85035,1,8,0:0:0:0:
324,60,85208,2,0,P|216:52|148:44,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
108,96,85728,2,0,P|116:136|120:188,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
48,212,86075,1,0,0:0:0:0:
32,132,86249,1,0,0:0:0:0:
108,96,86422,2,8,P|144:108|192:120,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
256,88,86769,6,0,P|304:80|340:80,1,75.000000298023,8|0,0:0|0:0,0:0:0:0:
392,132,87116,1,0,0:0:0:0:
392,132,87289,1,8,0:0:0:0:
340,196,87462,2,0,P|320:240|312:272,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
380,312,87809,1,8,0:0:0:0:
380,312,87983,1,8,0:0:0:0:
308,348,88156,5,4,0:0:0:0:
256,192,88329,12,0,92318,0:0:0:0:
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