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Rina Aiuchi - MAGIC

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Total Posts
12
Topic Starter
Kuey
This beatmap was submitted using in-game submission on Sunday, September 13, 2015 at 11:18:38 AM

Artist: Rina Aiuchi
Title: MAGIC
Source: Detective Conan
Tags: Meitantei Conan CaseClosed
BPM: 97
Filesize: 2068kb
Play Time: 01:42
Difficulties Available:
  1. Easy (1.39 stars, 90 notes)
  2. Hard (2.17 stars, 179 notes)
  3. Insane (2.89 stars, 265 notes)
  4. Normal (1.62 stars, 139 notes)
Download: Rina Aiuchi - MAGIC
Information: Scores/Beatmap Listing
---------------
DC <3
1st beatmapp
:P
Lanturn
<3 <3 <3

Good luck sampy's friend!
Jujuba
Hi, i randomly found your mapset in a modding queue so... i hope you'll don't mind if i mod your map. I'm new at modding but i hope you'll consider >w<
Also, my english is kinda bad.. so.. sorry :o

First, let's talk about Song Setup: If artist's name is japanese originated, you must write in Artist the name in japanese (愛内 里菜), and the box thats bellow you should write the Romanised name that would be Aiuchi Rina (respecting the japanese name form). This thing works on titles too, but this song actually has a english name. ;)

Hard
00:13:761 (1,2,3,4,5) - this combo is kinda weird, consider changing it aesthetically
00:19:946 (10,1) - Maybe add a note between this, cause there's a beat, i think that shouldn't be forgotten
00:24:895 (4,1) - Same here
00:39:431 (3) - i think a little jump in this note can be suitable
00:48:709 (4) - a little jump here too, for emphasis
01:03:245 (8) - move this slider to x:248 y:108, just to fit a symmetrical triangle
01:03:864 (9) - a spinner here maybe?
01:15:617 (1,2,3,4,5) - Spacing should be equal between notes
01:23:658 (5,1) - Map this part between this notes, looks like it's missing something here
01:26:751 (5,6) - Spacing..

Extra: Well, a warning, try to reduce your combos. Some combos are like 17... Reducing combos you can softly increase the level difficulty without changing the "hard" diff.
Tip: You don't need to be afraid of add some little jumps where is suitable... But do not abuse, of course, and place them only where you feel the music is suggesting

Normal
Normal maps use CS:3 (this is highly recommended), AR:5, OD:4 HP:3 (this is a suggestion)
00:28:916 (2,3) - Blanket is when the approach-circle touch the sliderborder. Make them with care...

Try to do something like this:

Can you see that the sliderborder follow the same line that approach-circle?
00:31:699 (3,5) - Make the sliders points equal
00:52:730 (4,5) - blanket this two notes
01:06:648 (3) - try repositioning this note, it's a little bit weird here
01:13:452 (2,3) - blanket

Easy
Easy maps use CS:3 (highly recommended), AR:3, OD:2, HP:2 (suggestion)
There's nothing here to say, i think easy diff is pretty good :)

I really hope this helps you and good luck with your map :) Please give me some feedback so i can improve my mods, thank you :D
Topic Starter
Kuey
Hi Juuujuba!

Thanks for modding my map!
Edit: Finished!
It was helpful! I think your modding was great for a beginner. It helped me notice the minor stuff ^^
Kyle Y
modding for EZ and NM
10:54 Kyle Y: hi
10:55 Kuey: Hi
10:55 Kyle Y: are you free for haveing a IRC modding
10:55 Kuey: hureshure
10:56 *Kyle Y is editing [http://osu.ppy.sh/b/709102 Rina Aiuchi - MAGIC [Easy]]
10:57 Kyle Y: are you ready?
10:57 Kuey: yea
10:57 Kyle Y: first of all, EZ diff, I think need to be as simple as it can
10:58 Kyle Y: and usually map on 1/1
10:59 Kyle Y: therefore, use more 1 beat slider (?
10:59 Kuey: ok
11:00 Kuey: but i dont really know where it should be placed
11:00 Kuey: since i madde it just thinking: less tapping for the players
11:00 Kyle Y: https://osu.ppy.sh/ss/3226774
11:01 Kyle Y: try this at the beginning
11:01 Kyle Y: mainly map for the beat
11:01 Kyle Y: If you do not have a NM, then I will suggest you change for NM
11:04 Kuey: hmm
11:04 Kuey: well i kinda like the mode so
11:05 Kyle Y: you mean IRC?
11:07 Kuey: internetreply caht ?
11:08 Kyle Y: anyway
11:08 Kyle Y: let continue
11:08 Kuey: ok
11:08 Kyle Y: I think your offset is too early
11:09 Kuey: ;o
11:10 Kuey: really now, then should it be near the vocals
11:10 Kyle Y: I am now checking on it
11:13 Kyle Y: btw, do you know what it blanket
11:13 Kyle Y: what is *
11:13 Kuey: yea just recently figured it out
11:14 Kyle Y: 00:11:287 (1) -
11:14 Kyle Y: hard
11:14 Kyle Y: as I am check the offset with HD
11:22 Kyle Y: btw, I found the combo of hard...
11:23 Kyle Y: use 8beat one combo in EZ and NM. And 4 beat one combo for HD
11:24 Kuey: waht do u mean by tht
11:24 Kyle Y: HD
11:24 Kyle Y: 01:42:895 (4) - nc
11:24 Kyle Y: nc should be here not01:41:039 (1) -
11:24 Kyle Y: the timing a little bit error
11:29 Kyle Y: try offset 6388
11:29 Kyle Y: and try to play once with HD mod
11:29 Kyle Y: hidden
11:30 Kuey: on hd?
11:30 Kyle Y: better
11:30 Kyle Y: hard
11:30 Kyle Y: and feel by yourself
11:30 Kuey: lemem play it
11:33 Kuey: kk so the offset was chagned and it feels fine
11:33 Kuey: u wanted me to change it to 6388 on all 3 or just hard?
11:33 Kyle Y: fine...?
11:33 Kyle Y: you should be change all
11:33 Kuey: ok
11:34 Kyle Y: as error message will appear if you just change 1 diff
11:36 Kyle Y: oh... sorry that, for your map, combo for NM can be 4 beat one combo
11:37 Kyle Y: but 00:18:400 (1) - do not only follow on the vocal, should be follow the beat
11:37 Kyle Y: 00:18:709 (2) - nc here
11:37 Kyle Y: 00:23:658 (6) - nc
11:38 Kyle Y: EZ I think you can change on the slider later on, as I mentioned use more 1 beat slider
11:38 Kyle Y: and now continue on NM
11:40 Kyle Y: some of your slider just like 00:06:338 (1) - I think too curve
11:41 Kyle Y: https://osu.ppy.sh/ss/3226864
11:41 Kyle Y: 00:12:524 (3,4) - also
11:41 Kyle Y: and 00:13:142 (4,1) - 4->1 is not a good flowing
11:42 Kyle Y: drop-off flow better use in HD or higher diff
11:42 Kyle Y: can you fix the nc by yourself just like 00:18:400 (1) -
11:43 Kyle Y: I am not going to check combo chain if you okay on it
11:43 Kyle Y: 00:18:709 (2,4) - avoid overlapping
11:44 Kyle Y: 00:22:421 (4,6) - of course check for the blanket
11:44 Kyle Y: 00:24:276 (7,8,9) - avoid overlapping, and it is a little bit hard for new player, I think
11:45 Kyle Y: 00:27:988 (1) - I prefer curve slider
11:45 Kyle Y: 00:32:936 (5) - blanket
11:45 Kuey: curved blanket?
11:45 Kyle Y: 00:33:555 (6) - also
11:45 Kyle Y: yup
11:45 Kuey: aiite
11:46 Kyle Y: 00:38:503 (7) - better opens upward, ctrl +J
11:46 Kyle Y: 00:39:431 (8) - what is this slider...
11:46 Kyle Y: just draw better
11:48 Kyle Y: do you want to make wave slider? https://osu.ppy.sh/ss/3226882
11:49 Kuey: yea
11:49 Kyle Y: t/208596
11:49 Kyle Y: read this
11:50 Kyle Y: it tells you how to draw sliders
11:50 Kyle Y: 00:40:359 (9) - 1/2 beat slider
11:52 Kyle Y: 00:40:977 (1,2,3) - https://osu.ppy.sh/ss/3226890 try more pattern?
11:53 Kyle Y: of course all the drawing, I just do it roughtly, not too accurate
11:53 Kyle Y: 00:47:163 (3) - Too cruve
11:54 Kyle Y: 00:57:678 (1) - check this kind of slider by yourself?
11:55 Kyle Y: 01:00:153 (6,1) - https://osu.ppy.sh/ss/3226896 I like this kind of pattern(?)
11:55 Kyle Y: just my mapping style
11:55 Kyle Y: 01:02:008 (4) - blanket with 01:03:245 (1) -
11:56 Kyle Y: 01:23:658 (2) - check blanket by yourself?
11:57 Kyle Y: 01:42:215 (1) - for this kind of combo chain I perfer at 01:43:142 (2) -
11:58 Kyle Y: but I suggest use 2 1/2 beat slider here
11:58 Kyle Y: um....
11:58 Kyle Y: 01:45:307 (1) -
11:59 Kyle Y: 01:44:070 (3) - 2 beats and the spinner... I think you better map it
12:00 Kyle Y: I think map until here 01:53:967 -
12:00 Kyle Y: and end with a circle is okay
12:00 Kuey: ok
12:01 Kyle Y: If you choose end at here, you should follow also in EZ and HD
12:03 Kyle Y: let's start HD?
12:03 Kuey: uhm as for HD i dont think im able to do irc sincei have school tmrw
12:03 Kuey: mind just posting on forum?
12:03 Kyle Y: okay, I will do that
12:04 Kuey: ok thanks
12:04 Kuey: needa get ready and such
12:04 Kyle Y: I forget that it is 00:04 in US

[HD]
SPOILER
00:06:388 (1,2) - not good flow
00:17:367 - missing
00:18:759 (8) - nc problem also
00:21:234 (3) - I suggest 1/2 beat here and another 1/2 beat here 00:21:697 - and circle at 00:22:161 -
00:26:027 (2) - del, no 1/4 sound here
00:28:656 (9) - slider
00:36:698 (3) - 1/4 reverse
00:37:316 (5) - ^
00:37:935 (7) - ^
00:38:553 (2) - 1/2 without reverse
00:39:017 - 1/2 beat here
00:39:790 (4) - circle
00:40:409 (6) - 1/2 reverse
00:41:027 (1,2,3,4,5,6,7) - I think the same, then I am not going to check
00:46:594 (3) - 1/2 slider
00:46:904 (4,5) - del
00:47:213 (6) - circle-circle-circle-circle-slider (00:47:832 (1) - )
00:53:244 - slider
00:53:399 (9) - start at 00:53:708 - I suggest use stream (00:53:708 - to 00:54:635 - ) and del 00:54:636 (12,13) -
00:55:873 (1) - 4-circle
00:56:491 (2) - 1/4 beat
00:57:110 (4) - 1/4 beat reverse
01:00:048 - missing circle
01:00:821 (1,2,3,4,5,6,7,8) - I think same (?, I do not check it then
01:11:182 - circle*4 and slider at 01:11:800 -
01:12:419 - ^
01:13:656 - del


I think your map consist of a lot 1/4 beat, try to hear it by using 25%
Maybe just leave the following for you to have self modding, treat it as an exercise ?
HappyRocket88
—————————————————————————————————————————————————————



General

  1. Check the tags in each diff. They must be the same.
  2. Check Aimod while mapping, please.
  3. You need to add hitsounds to the mapset, please.
  4. The spinner in your Easy and Normal diff should start earlier.

Easy

  1. Fix this Aimod suggestions first.
    SPOILER
    [img]http://puu.sh/iud6V/032fdf8420.png/img]
  2. 00:12:524 (3,1) The flow between these job is odd for beginners. Try this.
    SPOILER
    http://puu.sh/iudcV/695a921e87.jpg
  3. 00:47:782 (4) Delete it. You're not following what the vocals sings with this circle.
  4. 01:12:524 (1,2,3) What about making here a symmetric pattern? Just need to copy and paste the slider (1) and do ctrl + H
  5. 01:15:617 (1,2) Fix the Distance Snap between these two objects.
  6. 01:23:039 (5) New combo? Or just this is intentional?

Normal

  1. 00:06:338 (1) Looks quite odd. Make it as the same of this slider 00:07:575 (4).
  2. 00:12:524 (3,4) Make them more lineal.
  3. 00:16:235 (1,2,3) Symmetric please.
  4. 00:18:709 (2,4) Bad overlap. Try to keep the spacing between the objects.
  5. 00:19:946 (4,1,6,9) ^
  6. 00:19:946 (4,1) This isn't intuitive. First because the (4) slider goes to the left and then the next slider(1) is in the right. Fix this flow, please.

Hard

  1. 00:10:050 (4,5,1) Weird flow. Try something else.
  2. 00:13:761 (1,2,3,4,5) You can make these part as a star pattern maybe fo make thing enjoyable.
  3. 00:19:173 Add a note.
  4. 00:19:792 ^
  5. 01:06:029 ^

Catchy song. Good luck with your map. Remember to give kudosu to the people who help you with the mod.


—————————————————————————————————————————————————————
Manysi
From my queue


Easy

Nice rhytm.
00:28:916 (2) - i would put whistle instead to emphasize it
01:25:204 (4) - what about putting it on top of 01:23:967 (2) - ?
01:44:998 (1) - i dont think that this spinner is necessary, i would just end with a circle at 01:45:307

Normal
00:08:812 (1) - same as in normal ( i would whistle)
00:19:946 (4) - 1 grid right for nicer blanket
00:47:163 (3) - this looks ugly 01:00:153 (6) - same
01:13:761 (3) - 1 down
01:44:998 (1) - if you want to end with a spinner, end it here 01:47:782

Hard
01:04:946 (4) - dosent flow really well
Topic Starter
Kuey
SPOILER

Jujuba wrote:

Hi, i randomly found your mapset in a modding queue so... i hope you'll don't mind if i mod your map. I'm new at modding but i hope you'll consider >w<
Also, my english is kinda bad.. so.. sorry :o

First, let's talk about Song Setup: If artist's name is japanese originated, you must write in Artist the name in japanese (愛内 里菜), and the box thats bellow you should write the Romanised name that would be Aiuchi Rina (respecting the japanese name form). This thing works on titles too, but this song actually has a english name. ;)

Hard
00:13:761 (1,2,3,4,5) - this combo is kinda weird, consider changing it aesthetically
00:19:946 (10,1) - Maybe add a note between this, cause there's a beat, i think that shouldn't be forgotten
00:24:895 (4,1) - Same here
00:39:431 (3) - i think a little jump in this note can be suitable
00:48:709 (4) - a little jump here too, for emphasis
01:03:245 (8) - move this slider to x:248 y:108, just to fit a symmetrical triangle
01:03:864 (9) - a spinner here maybe?
01:15:617 (1,2,3,4,5) - Spacing should be equal between notes
01:23:658 (5,1) - Map this part between this notes, looks like it's missing something here
01:26:751 (5,6) - Spacing..

Extra: Well, a warning, try to reduce your combos. Some combos are like 17... Reducing combos you can softly increase the level difficulty without changing the "hard" diff.
Tip: You don't need to be afraid of add some little jumps where is suitable... But do not abuse, of course, and place them only where you feel the music is suggesting

Normal
Normal maps use CS:3 (this is highly recommended), AR:5, OD:4 HP:3 (this is a suggestion)
00:28:916 (2,3) - Blanket is when the approach-circle touch the sliderborder. Make them with care...

Try to do something like this:

Can you see that the sliderborder follow the same line that approach-circle?
00:31:699 (3,5) - Make the sliders points equal
00:52:730 (4,5) - blanket this two notes
01:06:648 (3) - try repositioning this note, it's a little bit weird here
01:13:452 (2,3) - blanket

Easy
Easy maps use CS:3 (highly recommended), AR:3, OD:2, HP:2 (suggestion)
There's nothing here to say, i think easy diff is pretty good :)

I really hope this helps you and good luck with your map :) Please give me some feedback so i can improve my mods, thank you :D
SPOILER

Kyle Y wrote:

modding for EZ and NM
10:54 Kyle Y: hi
10:55 Kuey: Hi
10:55 Kyle Y: are you free for haveing a IRC modding
10:55 Kuey: hureshure
10:56 *Kyle Y is editing [http://osu.ppy.sh/b/709102 Rina Aiuchi - MAGIC [Easy]]
10:57 Kyle Y: are you ready?
10:57 Kuey: yea
10:57 Kyle Y: first of all, EZ diff, I think need to be as simple as it can
10:58 Kyle Y: and usually map on 1/1
10:59 Kyle Y: therefore, use more 1 beat slider (?
10:59 Kuey: ok
11:00 Kuey: but i dont really know where it should be placed
11:00 Kuey: since i madde it just thinking: less tapping for the players
11:00 Kyle Y: https://osu.ppy.sh/ss/3226774
11:01 Kyle Y: try this at the beginning
11:01 Kyle Y: mainly map for the beat
11:01 Kyle Y: If you do not have a NM, then I will suggest you change for NM
11:04 Kuey: hmm
11:04 Kuey: well i kinda like the mode so
11:05 Kyle Y: you mean IRC?
11:07 Kuey: internetreply caht ?
11:08 Kyle Y: anyway
11:08 Kyle Y: let continue
11:08 Kuey: ok
11:08 Kyle Y: I think your offset is too early
11:09 Kuey: ;o
11:10 Kuey: really now, then should it be near the vocals
11:10 Kyle Y: I am now checking on it
11:13 Kyle Y: btw, do you know what it blanket
11:13 Kyle Y: what is *
11:13 Kuey: yea just recently figured it out
11:14 Kyle Y: 00:11:287 (1) -
11:14 Kyle Y: hard
11:14 Kyle Y: as I am check the offset with HD
11:22 Kyle Y: btw, I found the combo of hard...
11:23 Kyle Y: use 8beat one combo in EZ and NM. And 4 beat one combo for HD
11:24 Kuey: waht do u mean by tht
11:24 Kyle Y: HD
11:24 Kyle Y: 01:42:895 (4) - nc
11:24 Kyle Y: nc should be here not01:41:039 (1) -
11:24 Kyle Y: the timing a little bit error
11:29 Kyle Y: try offset 6388
11:29 Kyle Y: and try to play once with HD mod
11:29 Kyle Y: hidden
11:30 Kuey: on hd?
11:30 Kyle Y: better
11:30 Kyle Y: hard
11:30 Kyle Y: and feel by yourself
11:30 Kuey: lemem play it
11:33 Kuey: kk so the offset was chagned and it feels fine
11:33 Kuey: u wanted me to change it to 6388 on all 3 or just hard?
11:33 Kyle Y: fine...?
11:33 Kyle Y: you should be change all
11:33 Kuey: ok
11:34 Kyle Y: as error message will appear if you just change 1 diff
11:36 Kyle Y: oh... sorry that, for your map, combo for NM can be 4 beat one combo
11:37 Kyle Y: but 00:18:400 (1) - do not only follow on the vocal, should be follow the beat
11:37 Kyle Y: 00:18:709 (2) - nc here
11:37 Kyle Y: 00:23:658 (6) - nc
11:38 Kyle Y: EZ I think you can change on the slider later on, as I mentioned use more 1 beat slider
11:38 Kyle Y: and now continue on NM
11:40 Kyle Y: some of your slider just like 00:06:338 (1) - I think too curve
11:41 Kyle Y: https://osu.ppy.sh/ss/3226864
11:41 Kyle Y: 00:12:524 (3,4) - also
11:41 Kyle Y: and 00:13:142 (4,1) - 4->1 is not a good flowing
11:42 Kyle Y: drop-off flow better use in HD or higher diff
11:42 Kyle Y: can you fix the nc by yourself just like 00:18:400 (1) -
11:43 Kyle Y: I am not going to check combo chain if you okay on it
11:43 Kyle Y: 00:18:709 (2,4) - avoid overlapping
11:44 Kyle Y: 00:22:421 (4,6) - of course check for the blanket
11:44 Kyle Y: 00:24:276 (7,8,9) - avoid overlapping, and it is a little bit hard for new player, I think
11:45 Kyle Y: 00:27:988 (1) - I prefer curve slider
11:45 Kyle Y: 00:32:936 (5) - blanket
11:45 Kuey: curved blanket?
11:45 Kyle Y: 00:33:555 (6) - also
11:45 Kyle Y: yup
11:45 Kuey: aiite
11:46 Kyle Y: 00:38:503 (7) - better opens upward, ctrl +J
11:46 Kyle Y: 00:39:431 (8) - what is this slider...
11:46 Kyle Y: just draw better
11:48 Kyle Y: do you want to make wave slider? https://osu.ppy.sh/ss/3226882
11:49 Kuey: yea
11:49 Kyle Y: t/208596
11:49 Kyle Y: read this
11:50 Kyle Y: it tells you how to draw sliders
11:50 Kyle Y: 00:40:359 (9) - 1/2 beat slider
11:52 Kyle Y: 00:40:977 (1,2,3) - https://osu.ppy.sh/ss/3226890 try more pattern?
11:53 Kyle Y: of course all the drawing, I just do it roughtly, not too accurate
11:53 Kyle Y: 00:47:163 (3) - Too cruve
11:54 Kyle Y: 00:57:678 (1) - check this kind of slider by yourself?
11:55 Kyle Y: 01:00:153 (6,1) - https://osu.ppy.sh/ss/3226896 I like this kind of pattern(?)
11:55 Kyle Y: just my mapping style
11:55 Kyle Y: 01:02:008 (4) - blanket with 01:03:245 (1) -
11:56 Kyle Y: 01:23:658 (2) - check blanket by yourself?
11:57 Kyle Y: 01:42:215 (1) - for this kind of combo chain I perfer at 01:43:142 (2) -
11:58 Kyle Y: but I suggest use 2 1/2 beat slider here
11:58 Kyle Y: um....
11:58 Kyle Y: 01:45:307 (1) -
11:59 Kyle Y: 01:44:070 (3) - 2 beats and the spinner... I think you better map it
12:00 Kyle Y: I think map until here 01:53:967 -
12:00 Kyle Y: and end with a circle is okay
12:00 Kuey: ok
12:01 Kyle Y: If you choose end at here, you should follow also in EZ and HD
12:03 Kyle Y: let's start HD?
12:03 Kuey: uhm as for HD i dont think im able to do irc sincei have school tmrw
12:03 Kuey: mind just posting on forum?
12:03 Kyle Y: okay, I will do that
12:04 Kuey: ok thanks
12:04 Kuey: needa get ready and such
12:04 Kyle Y: I forget that it is 00:04 in US

[HD]
[spoilerbox]00:06:388 (1,2) - not good flow
00:17:367 - missing
00:18:759 (8) - nc problem also
00:21:234 (3) - I suggest 1/2 beat here and another 1/2 beat here 00:21:697 - and circle at 00:22:161 -
00:26:027 (2) - del, no 1/4 sound here
00:28:656 (9) - slider
00:36:698 (3) - 1/4 reverse
00:37:316 (5) - ^
00:37:935 (7) - ^
00:38:553 (2) - 1/2 without reverse
00:39:017 - 1/2 beat here
00:39:790 (4) - circle
00:40:409 (6) - 1/2 reverse
00:41:027 (1,2,3,4,5,6,7) - I think the same, then I am not going to check
00:46:594 (3) - 1/2 slider
00:46:904 (4,5) - del
00:47:213 (6) - circle-circle-circle-circle-slider (00:47:832 (1) - )
00:53:244 - slider
00:53:399 (9) - start at 00:53:708 - I suggest use stream (00:53:708 - to 00:54:635 - ) and del 00:54:636 (12,13) -
00:55:873 (1) - 4-circle
00:56:491 (2) - 1/4 beat
00:57:110 (4) - 1/4 beat reverse
01:00:048 - missing circle
01:00:821 (1,2,3,4,5,6,7,8) - I think same (?, I do not check it then
01:11:182 - circle*4 and slider at 01:11:800 -
01:12:419 - ^
01:13:656 - del


I think your map consist of a lot 1/4 beat, try to hear it by using 25%
Maybe just leave the following for you to have self modding, treat it as an exercise ?
SPOILER

HappyRocket88 wrote:

—————————————————————————————————————————————————————



General

  1. Check the tags in each diff. They must be the same.
  2. Check Aimod while mapping, please.
  3. You need to add hitsounds to the mapset, please.
  4. The spinner in your Easy and Normal diff should start earlier.

Easy

  1. Fix this Aimod suggestions first.
    [img]http://puu.sh/iud6V/032fdf8420.png/img]
  2. 00:12:524 (3,1) The flow between these job is odd for beginners. Try this.
    [spoilerbox]http://puu.sh/iudcV/695a921e87.jpg
00:47:782 (4) Delete it. You're not following what the vocals sings with this circle. 01:12:524 (1,2,3) What about making here a symmetric pattern? Just need to copy and paste the slider (1) and do ctrl + H 01:15:617 (1,2) Fix the Distance Snap between these two objects. 01:23:039 (5) New combo? Or just this is intentional?

SPOILER

Normal

  1. 00:06:338 (1) Looks quite odd. Make it as the same of this slider 00:07:575 (4).
  2. 00:12:524 (3,4) Make them more lineal.
  3. 00:16:235 (1,2,3) Symmetric please.
  4. 00:18:709 (2,4) Bad overlap. Try to keep the spacing between the objects.
  5. 00:19:946 (4,1,6,9) ^
  6. 00:19:946 (4,1) This isn't intuitive. First because the (4) slider goes to the left and then the next slider(1) is in the right. Fix this flow, please.

Hard

  1. 00:10:050 (4,5,1) Weird flow. Try something else.
  2. 00:13:761 (1,2,3,4,5) You can make these part as a star pattern maybe fo make thing enjoyable.
  3. 00:19:173 Add a note.
  4. 00:19:792 ^
  5. 01:06:029 ^

Catchy song. Good luck with your map. Remember to give kudosu to the people who help you with the mod.


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SPOILER

Sailexk wrote:

From my queue


Easy

Nice rhytm.
00:28:916 (2) - i would put whistle instead to emphasize it
01:25:204 (4) - what about putting it on top of 01:23:967 (2) - ?
01:44:998 (1) - i dont think that this spinner is necessary, i would just end with a circle at 01:45:307

Normal
00:08:812 (1) - same as in normal ( i would whistle)
00:19:946 (4) - 1 grid right for nicer blanket
00:47:163 (3) - this looks ugly 01:00:153 (6) - same
01:13:761 (3) - 1 down
01:44:998 (1) - if you want to end with a spinner, end it here 01:47:782

Hard
01:04:946 (4) - dosent flow really well

Applied all, Changed lots, thank you for the mods :)
Pilesos
Oh yess a new Conan map <3

Cannot wait to see this one ranked ^^
Julia_1439
You asked me for this. Don't expect anything good vivion.
Hard:
00:39:454 (8) - move farther cuz idk, emphasis and to break the flow a bit

too lazy

kudosu pls
Topic Starter
Kuey

Sliceofpie wrote:

You asked me for this. Don't expect anything good vivion. ;_; vikttorrrrr
Hard:
00:39:454 (8) - move farther cuz idk, emphasis and to break the flow a bit there's a hitsound, no need for it to change unless it's addressed again

too lazy rip

kudosu pls
Julia_1439
o hello
BanchoBot
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