Louis Cyphre wrote:
02:09:820 - 360 BPM + 1.5x + 2.0x. Are you sure?
Also
Please don't use non-inhereted (BPM) timing changes to adjust slider speeds.
viewtopic.php?f=6&t=439
Some authentic map has severly high speed of notes, like 4.0x, or even 6.0x. I can implement them by using inherited sections, but I'm not sure that over x0.5~x2.0 is technically allowed for ranked map. If someone confirm that thing is allowed or not, I'll fix it or leave it as current state.
As I know, that 'prohibition of non-inherited BPM to adjust SV' is due to slider tick issue. But in Taiko, ticks of drumroll never appears denser than certain point, so that's not the problem. And there are already ranked Taiko map using BPM change to change note speed after that rule gets effect.
EDIT:
That three 'I' rule is quite stupid to force to this mapset. If the mapper excludes 'Insane', lots of expert player of osu would be disatisfied. If the mapper exclude 'Inner Oni' of Taiko, there's no meaning to map this one cause, this song Angel Dream is so popular among Taiko no Tatsujin players because it has dramatic note speed change. If the mapper exclude 'Oni' of Taiko, that disatisfy lots of Taiko player cause Inner Oni is quite hard for most of the players. This mapset has Easy, Normal, Hard, Insane for osu standard players and there's one more option for Taiko players to please them, that's all.
I thought that three 'I' rule was almost obsolete for Taiko maps cause nobody cares that these days, but that action makes me quite sad, huh.
(Yeah, yeah, I really hate mapsets filled with stupidly hard maps, but I don't think this is the case.)
EDIT2:
The mapper excluded Futsuu & Kurouto notes for Inner Oni of Taiko maps. Only Tatsujin notes are included in this mapset, due to limited number of difficulties and awaring of that three 'I' rule.
EDIT3:
그리고 버블받기 전에는 항상 변속이 잘 작동하는지 확인해주세요. 가끔 노트 스냅 시켰을 때 1ms씩 어긋나는 것 때문에 변속이 망하는 수가 있습니다.