daww ofcourse bby
YunoFanatic wrote:Can i be ur tedi ber ￣(工)￣)
daww ofcourse bby
YunoFanatic wrote:Can i be ur tedi ber ￣(工)￣)
all applied kek, need more mod kek
Hellgert wrote:i will mod your SHD only becuz this song will hard to mod
00:47:744 and 00:47:969 - remove
00:48:194 - add one note
02:06:930 - 02:10:680 - [1/2]put all note in the snap i give
02:54:330 (174330|2,174405|1) - remove
02:54:630 (174630|2,174705|3) - add one note
need take some time ;w;w;w;w;w;w;w;w;;w;
thanks for mods!
Yoshiap wrote:rawr I'm a Yoshi rawr new username needed rawr rawr rawr
Also stop getting muted :3 there's no brake on tuned out train
[SHP9]00:15:044 - You can probably afford to add more notes as a buildup added there and added to all same sections
00:19:844 - Note: for these dense jump/handstreams, I will be mostly useless in modding them. Other than counting notes, I won't be able to effectively evaluate playability (other than hard sugoi) i just want to see the world burns :3
00:21:044 - Any reason you go for 2 notes here instead? ayy my bad, fixed
00:29:369 - You can afford to make this 2 notes, given the (seemingly) intended difficulty. oh ok
00:29:594 - Same pattern repeated in this section of the music as the previous? well yea lol, I'll re-arrange them a lil bit
00:34:244 - Nothing seems special enough here to warrant a 3rd note actually there's a cymbal but it's too weak, ok deleted
Not sure if you care about difficulty ordering, but 00:39:194 - and 00:40:394 - seem harder than 00:41:594 - and 00:42:794 - . Likewise, 00:46:394 - is easier than the previous 2 instances. re-arranged them all
00:47:594 - I definitely have some issues with this section (its playable, but other issues) The # of notes seem somewhat arbitrarily decided or something. it was intended
00:58:394 (58394|0,58544|0,58694|0) - You don't do this 3 notes in the same column when doing the 2->3->1 thing before or after this (in this section), so it feels a bit out of place while playing it. lol okay
01:27:044 - Notes don't seem to start here, especially when considering the scream (?. Sounds like someone lost their voice or something. Doesn't sound like Rin ;; (ok it kinda does)) welp i just following the drum kick
01:29:369 - ^
01:31:769 - ^
01:34:169 - ^
01:37:994 - More of these patterns again (not necessarily a bad thing). I'm personally slightly against them, but that's just me (keyboard issues) yea lol
01:45:494 - I suggest making this SV 1.00x instead, or making 01:45:794 - 0.75x. These are the same musically, and should end up fairly similar to each other. (I'm for switching to 0.75x) nah, dat sv is super ez
01:57:194 (117194|0,117344|0,117494|0) - See from above, though you probably copy pastaed (i think) fixed
02:04:244 - Scroll speed makes me aaah. Currently, calling previous speed 1.00x, your actual scrolling speed goes 1.00x (entering this part) to 1.08x, 1.12x, 1.12x, 1.08x, which is just... weird. For a flat SV, you should be using 1.11(11111)x, 1.25x, 1.42(857142repeated)x, 1.66(666666)x for your green lines.
02:06:930 - Complete lack of PR when it is possible irks me, but might be intentional idk how2pr
02:15:330 - Not hold notes? D: (Considering you already have holds earlier in the song, which means your not against them) holds are cancer
02:37:680 - Is a vastly different pattern and far more difficulty than 02:38:730 - , for exactly the same sound in the music. fixed
03:02:055 - wth is going on here??? ok fixed lmao
MAKE IT NOT HP9 SO I CAN PASS IT TYVM is 8.7 fine for you? rip. i forgot to change the HP
graveyard? lmao don't be ridiculous, all my pending maps are for rank!
Pra-GSculerlor wrote:Are you going to ranked this map or you want to be graved?
I like this song
19:03 puxtu: hello baum
19:03 puxtu: can you help with a timing
19:03 puxtu: timing problem
19:04 IamBaum: hihi puxtu, maybe, if there aren't too many timing points, i might try it now :)
19:04 *puxtu is editing [http://osu.ppy.sh/b/736931 Utsu-P feat.Kagamine Rin - Tokyo Teddy Bear [SC]]
19:04 puxtu: great
19:04 puxtu: it's just about offset
19:04 puxtu: XD
19:04 IamBaum: Ahh that song ^^
19:04 IamBaum: Alright
19:04 IamBaum: oh so many diffs ^^
19:05 IamBaum: ok, which should i check?
19:05 puxtu: ^^
19:05 puxtu: D:
19:05 puxtu: the timing
19:05 puxtu: lol
19:05 IamBaum: i mean
19:05 puxtu: please ^^
19:05 IamBaum: which timing points, all of them or is there a specific opne
19:05 IamBaum: ^1
19:05 puxtu: offset?
19:06 IamBaum: Ahh nvm ok then i will check all offsets ^^
19:06 puxtu: XDD
19:10 puxtu: the SHD looks horrible right? XD
19:11 IamBaum: uhmm dunno atm tbh, i'm taking a look at the NM atm ^^
19:11 puxtu: ^^
19:28 IamBaum: http://puu.sh/iVpxB.png Hmm this sounds about right to me :)
19:28 puxtu: :D
19:29 puxtu: thanks baum
19:29 IamBaum: although the first 8 seconds are really hard... ^^
19:29 IamBaum: But starting around 8 secs, it sounds right in time for me
19:29 IamBaum: u are welcome
19:29 puxtu: XD
19:29 puxtu: thank you very much!
19:29 puxtu: ^^
19:30 IamBaum: Ahh np, i hope it will also sound right to you ^^
19:30 puxtu: it's perfect now :D
19:31 IamBaum: Glad to hear that it was useful :)
ok my bad, sorry pls don't eat me ;^)
I only make banners just for you~ as you're the only one that requests mods from me anymore.Woops that became invalid since last night. Also this is like a day late WOOPS...
usual 1|2|3|400:07:005 (7005|3) - either change that into an L or add notes, you've just got 2 bars left blank.
00:40:680 (40680|0) - why is that there? would make more sense in column 4.
01:17:805 (77805|3,77955|0,78105|2,78405|1,78555|3,78855|0,79005|2,79605|1,79905|1,80205|0,80355|3,80655|1,80805|3,80955|2,82605|0,82755|1,82905|3,83205|2,83355|1,83655|3,83805|0,84405|2,84705|2,85005|1,85155|3,85455|2,85605|1,85755|0) - Vocals have lengths. Don't just map them all as single notes, you have this massive gap of 5 bars with nothing that should have a 3 bar LN in it.
01:33:105 (93105|0,93105|3,93180|2,93255|1,93255|3,93330|2,93405|3,93405|0,93480|2,93555|1,93555|3,93630|0,93705|1,93705|3,93780|2,93855|3,93855|0,93930|1,94005|0,94005|3,94005|2,94080|1,94155|0,94155|3,94230|2,94305|1,94305|3,94380|2,94455|3,94455|0,94530|2,94605|3,94605|1,94680|0,94755|2,94755|3,94830|1,94905|3,94905|0,94980|2,95055|1,95055|3,95130|2,95205|1,95205|3,95280|0,95355|2,95355|3,95430|1,95505|3,95505|0) - looks quite right hand biased, try and balance out the pattern a bit more so both hands are used the same, definitely since there seemms to be 17 notes 1/2 spaced in a row in the 4th column.
01:34:230 (94230|2,94305|3,94305|1,94380|2) - there's no actual beat here so there are just ghost notes. Seems weird to put an LN in the middle of a JS but that's what follows the music.
01:45:855 (105855|1) - should be a note somewhere here, there's a vocal line and no notes.
02:15:391 (135391|3,135391|1,135391|0) - should be LNs
02:26:791 (146791|3) - drum beat here, add a note.
02:28:966 (148966|1) - ^, rearrange to avoid jacking
02:33:766 (153766|1) - ^
From 02:46:891 (166891|1) - to 02:50:191 (170191|2,170191|1) - there is a drum beat on the 2nd blue line in each 3rd bar which should have a note on it
Overall, a semi-decent chart, but please put LNs where there deserves to be LNs. Don't just leave areas blank to keep the LN count down. That's not how maps get ranked.
Ok, before I go on, please, puxtu, LNs exist for a reason. You can't have a full chart set that only has 7 LNs per difficulty. You're just leaving gaps everywhere and the vocal lines aren't making sense. Double check everything in there and add some LNs. I wont be mentioning their placements in the next few diffs.
No. See previous post for changes.
If it's possibly DQable for 2, it'll be DQable for 4.
This is just unacceptable.
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