Mili - Nine Point Eight

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Arutsuki

CucumberCuc wrote:

Hi :3

[Arutsuki's Insane]
00:16:201 (1) make end slider more curve for flow? sure
00:46:749 (2,4) do slightly far like distance on next 1,3 circles? don't quite get what you're trying to say
00:54:066 (6) move right for better flow done
01:14:371 (6,1) have overlap fixed

Voli wrote:

[Arutsuki's Insane]

  1. 00:03:030 (5) - spacing these a bit further like you did at 00:07:420 (1) - works really well for both emphasis and pattern separation, consider doing it for all of these done
  2. 00:03:579 (7) - perhaps a good idea to stack this on 00:03:030 (5) - 's sliderhead to avoid the ugly overlap that's kinda subjective and I like the overlap :<
  3. 00:11:810 (5,6,7,8) - the movement here is sort of weird, having more of a snappy movement to 00:11:810 (5) - would emphasize this note way better I moved the note further apart according to the first point, but the movement seems fine to me as the note is also emphasized by it starting a different pattern
  4. 00:15:103 (3,6) - remove overlap? done
  5. 00:24:249 (4) - nc why? all the others before didn't seem to be a problem, except 00:21:323 (1) - here I did it to seperate the patterns.
    I'll remove that to make it consistent

  6. 00:26:993 (3,5,1) - if you make the visual distance the same, the pattern will look a lot better (blanket the note on both sides maybe) oo nice idea done
  7. 00:54:249 (1,3) - i really don't like these overlaps (there are some more of these in the map so i wont point them out again) but why not either blanket or stack them on the head/tail? it looks so much cleaner haha I think it looks good as is tho, its intentional to overlap under the slider and blanket at the same time
  8. 00:55:347 (5) - missing hitsound i think fix
  9. 00:58:823 (2) - add clap, remove it from 3, missing here aswell 00:59:371 (5) - fix
  10. 01:03:945 (5) - if you shorten the slider one tick you dont have to miss a clap to follow the vocals extended sliders for held vocals tho :<
  11. 01:06:506 (3) - why is this suddenly not following vocals any more o.o following only one synth note is really random tbh, same goes for 02:32:847 (5) - I wanted to have some sort of variety but removed now as I see its not really consistent
  12. 01:10:896 (4) - i dont think the clap belongs on the sliderhead fixed
  13. 01:14:737 (1) - if you make the curve a bit wider, you can blanket it better fixed in prev mod
  14. 01:13:823 (3) - i don't think this should be a jump, move it closer to 01:13:457 (2) - and start the back and forth pattern on 01:14:006 (4) - instead because the clap sound is here done
  15. 02:01:566 - hmm maybe highlighting the piano here with soft-whistles is nice, because the entire pattern has zero hitsounding.. same here 02:04:493 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - whaa add some hitsounds D: drum-hitnormal and soft-hitwhistle works great for these parts, drum-hitnormal for 02:05:957 (1) - 02:07:420 (1) - these and whistles for the piano done!
  16. 02:08:792 - also silencing the sliderend of these would be better because there is nothing on the blue tick, same goes for 02:41:627 (4,5) - and 02:52:420 (1) - done
  17. 02:24:432 (2) - ctrl+g? the jump here is kinda unneeded I feel like it fits since that's what the solo was building up to, also it flows better than if it were reversed
  18. 02:37:420 (5) - missing clap (plz check the entire map for spots like these because i see it quite often) fixD
  19. 02:50:225 (3) - clap shouldnt be on the slider-end, also not on these 02:50:774 (5) - 02:51:323 (1) - fixd


Pretty cool map! I do think the 2 top diffs need some work though, good luck for now!
thanks for modding~

osu file format v14

[General]
AudioFilename: Nine Point Eight - Mili.mp3
AudioLeadIn: 0
PreviewTime: 50499
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:TheKoala
Version:Arutsuki's Insane
Source:Deemo
Tags:Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BeatmapID:1148276
BeatmapSetID:318047

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395,221,142969,2,0,P|415:217|434:216,1,38.9999982147218,8|0,0:0|0:0,0:0:0:0:
388,328,143152,2,0,P|360:332|340:328,1,38.9999982147218,10|0,0:0|0:0,0:0:0:0:
404,210,143335,2,0,P|424:206|443:205,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
289,288,143518,5,10,0:0:0:0:
270,265,143609,1,0,0:0:0:0:
262,239,143700,1,2,0:0:0:0:
260,204,143792,1,0,0:0:0:0:
268,170,143884,1,2,0:0:0:0:
280,133,143975,1,2,0:0:0:0:
280,94,144066,1,2,0:0:0:0:
267,57,144158,1,10,0:0:0:0:
243,27,144249,38,0,P|226:48|192:66,1,38.9999982147218,2|0,0:0|0:0,0:0:0:0:
123,99,144432,2,0,P|114:42|161:82,1,155.999992858887,0|8,0:0|3:0,0:0:0:0:
151,245,144981,1,0,0:0:0:0:
81,176,145164,6,0,P|56:224|86:317,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
209,266,145713,1,2,0:0:0:0:
211,126,145896,1,0,0:0:0:0:
130,221,146079,1,10,0:0:0:0:
203,107,146262,1,0,0:0:0:0:
266,275,146445,54,0,P|258:323|231:360,1,77.9999964294435,12|0,0:0|0:0,0:0:0:0:
150,211,146810,1,10,0:0:0:0:
337,230,146993,6,0,B|349:276|337:318|337:318|366:306|393:324|393:324|450:346|501:308|501:308|501:309,1,255,4|0,0:0|0:0,0:0:0:0:
512,296,148640,1,4,0:0:0:0:
441,229,148823,1,8,3:0:0:0:
438,239,148914,1,0,3:0:0:0:
435,250,149006,2,0,P|475:223|483:197,1,67.5000025749207,8|0,3:0|2:0,0:0:0:0:
486,168,149371,22,0,L|511:266,1,77.9999964294435,6|0,0:0|0:0,0:0:0:0:
289,217,149737,1,8,0:0:0:0:
368,48,149920,2,0,P|436:27|519:61,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
465,239,150469,1,8,0:0:0:0:
437,122,150652,1,0,0:0:0:0:
312,285,150835,1,2,0:0:0:0:
372,162,151018,1,0,0:0:0:0:
434,317,151201,1,8,0:0:0:0:
305,205,151384,2,0,P|241:179|150:217,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
234,293,151932,5,10,3:0:0:0:
250,86,152115,1,10,3:0:0:0:
97,197,152298,2,0,P|37:216|6:210,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
134,51,152664,1,10,0:0:0:0:
237,165,152847,2,0,P|244:224|173:300,1,155.999992858887,2|2,0:0|0:0,0:0:0:0:
66,338,153396,1,8,0:0:0:0:
169,371,153579,1,0,0:0:0:0:
113,231,153762,54,0,P|76:189|46:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
89,341,154127,2,0,P|150:341|191:316,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
308,173,154493,1,8,3:0:0:0:
154,199,154676,1,8,3:0:0:0:
359,224,154859,2,0,B|386:205|386:165|386:165|415:146,1,80.9999975280763,8|0,3:0|2:0,0:0:0:0:
429,154,155225,5,2,0:0:0:0:
304,79,155408,1,0,0:0:0:0:
461,150,155591,1,0,0:0:0:0:
280,152,155774,2,0,P|242:130|242:29,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
379,158,156323,2,0,P|365:206|327:238,1,77.9999964294435,0|0,0:0|0:0,0:0:0:0:
176,194,156688,53,2,0:0:0:0:
300,78,156871,1,8,0:0:0:0:
343,250,157054,1,0,0:0:0:0:
210,137,157237,1,2,0:0:0:0:
423,89,157420,2,0,P|455:129|470:175,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
364,329,157786,1,10,3:0:0:0:
330,308,157877,1,0,3:0:0:0:
304,280,157968,1,10,3:0:0:0:
285,246,158060,1,0,3:0:0:0:
276,208,158151,5,2,0:0:0:0:
413,222,158335,1,0,0:0:0:0:
268,347,158518,1,8,0:0:0:0:
323,165,158701,1,2,0:0:0:0:
119,226,158884,1,0,0:0:0:0:
326,206,159066,1,0,0:0:0:0:
192,106,159249,1,10,0:0:0:0:
168,286,159432,1,0,0:0:0:0:
273,95,159615,53,2,0:0:0:0:
62,178,159798,1,8,0:0:0:0:
303,215,159981,1,0,0:0:0:0:
169,59,160164,1,0,0:0:0:0:
125,249,160347,1,10,0:0:0:0:
199,62,160530,1,0,0:0:0:0:
17,207,160713,2,0,P|13:278|33:308,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
268,310,161079,5,6,0:0:0:0:
177,198,161262,1,0,0:0:0:0:
149,353,161445,1,8,0:0:0:0:
246,246,161627,2,0,P|296:211|357:210,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
412,246,161993,2,0,P|367:248|409:218,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
487,204,162359,1,0,0:0:0:0:
417,334,162542,53,2,0:0:0:0:
426,137,162725,1,0,0:0:0:0:
500,293,162908,1,8,0:0:0:0:
347,246,163091,2,0,P|295:217|268:181,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
239,76,163457,1,0,0:0:0:0:
188,249,163640,1,10,3:0:0:0:
394,156,163823,1,10,3:0:0:0:
250,116,164006,5,2,0:0:0:0:
354,273,164188,1,0,0:0:0:0:
427,105,164371,1,10,0:0:0:0:
207,238,164554,2,0,P|194:284|247:240,1,155.999992858887,2|2,0:0|0:0,0:0:0:0:
207,74,165103,1,10,0:0:0:0:
66,218,165286,1,0,0:0:0:0:
259,204,165469,54,0,P|309:172|332:137,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
357,28,165835,1,8,0:0:0:0:
204,93,166018,1,0,0:0:0:0:
372,111,166201,1,8,3:0:0:0:
208,65,166384,1,8,3:0:0:0:
210,80,166475,1,0,3:0:0:0:
211,94,166566,6,0,P|190:157|159:177,1,90,8|0,3:0|2:0,0:0:0:0:
134,188,166932,5,2,0:0:0:0:
201,285,167115,1,0,0:0:0:0:
137,158,167298,1,0,0:0:0:0:
89,321,167481,1,2,0:0:0:0:
240,284,167664,2,0,P|285:240|289:197,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
277,93,168030,1,0,0:0:0:0:
261,106,168213,1,0,0:0:0:0:
425,143,168396,53,2,0:0:0:0:
339,45,168579,1,8,0:0:0:0:
317,199,168762,1,0,0:0:0:0:
452,98,168945,2,0,B|481:61|481:61|491:15,2,77.9999964294435,2|8|0,0:0|0:0|0:0,0:0:0:0:
302,206,169493,1,10,3:0:0:0:
290,232,169584,1,0,3:0:0:0:
284,261,169675,1,10,3:0:0:0:
285,290,169767,1,0,3:0:0:0:
293,318,169858,5,2,0:0:0:0:
419,226,170042,1,0,0:0:0:0:
226,155,170225,2,0,P|175:158|125:191,1,77.9999964294435,10|2,0:0|0:0,0:0:0:0:
284,301,170591,1,2,0:0:0:0:
322,118,170774,1,2,0:0:0:0:
188,237,170957,2,0,P|135:257|87:248,1,77.9999964294435,10|0,0:0|0:0,0:0:0:0:
0,187,171323,53,2,0:0:0:0:
138,52,171506,1,10,0:0:0:0:
138,238,171688,5,10,0:0:0:0:
183,85,171871,1,0,0:0:0:0:
262,229,172054,53,10,3:0:0:0:
249,102,172237,1,8,3:0:0:0:
390,217,172420,6,0,P|384:163|359:205,1,116.999994644165,10|0,3:0|3:0,0:0:0:0:
356,306,172786,6,0,P|441:287|406:73,1,360.000013732911,6|0,0:0|0:0,0:0:0:0:
Voli
looks much better to me now! let's try, good luck :D
Topic Starter
Sylas
ayy finally thanks so much :D
Blizs
If it's still possible (well, you could apply it together with the qualify check)

Easy

  1. 00:27:908 (1,2) - this pattern seems neither follow the vocal or the drum sound. the vocal was ignored on 00:28:457 and the drum was ignored on 00:28:823 . Since it was an Easy diff, It's really recommended to follow one of it to avoid the confusion of reading and hearing (especially for those who already know the song). I suggest this pattern for 00:27:908 (1,2,3) - if you want to follow the drum or this pattern for 00:27:908 (1,2) - if you want to follow the vocal instead. It also applied for 00:33:762 (1,2) - .
  2. 00:36:688 - we don't need this green line since there wasn't any SV change or volume change here. Remove it. (the same for 01:49:859 - )
  3. 01:43:640 (4) - feels empty if you didn't give a clap here since the stream sound was really clear here (and also on 01:42:542 (3) - 's tail).
  4. 02:24:249 - I think this point deserve more for a note instead of 02:24:249 - since the guitar emphasis was on 02:24:249 - . I suggest to remove the reverse, make it longer to 02:24:249 - and add a circle on 02:24:615 - .

Normal

  1. 00:13:274 - here to 00:19:127 - seems you're missing the important claps on every 2nd white ticks of every 4 white ticks combo (ex : 00:13:640 - , 00:15:103 - , etc. ). those point seems really empty without claps and with that snare sound in the song. You did it well starting from 00:19:127 .
  2. 00:26:079 (2) - did you forgot the clap ?
  3. 00:27:908 (1,2) - same things that I said on Easy.
  4. 00:36:688 - and 01:49:859 - just like Easy about the green line things.
  5. 00:46:201 - I think letting this empty is not really good since this point has a quite big emphasis with that vocal and snare combination. Maybe you follow the piano, but consider which would player listen more. A circle here would be fine.
  6. 00:55:713 (4,5,6) - since you generally follow the vocal in the kiai before this point I think this pattern need to follow the vocal too to keep the consistency between them. And also 00:56:445 - 's vocal seems quite emphasizing and deserve a note on it. Maybe things like this would work nicely. same goes for 01:07:420 (4,5,6) -
  7. 02:49:859 (1,2) - Maybe you forgot the claps on their tail ?

Hard

  1. 00:29:006 (3) - Maybe you could use whistle instead of clap on the head. The clap sound doesn't seems fit here cuz the drum wasn't here.
  2. 00:30:469 (4) - This reversed 1/4 slider looks unreasonable. I didn't hear anything that worth a note on the 1/4 points. It's a hard diff, so avoiding ghost note is highly recommended here. 2 circles on white tick and red tick would be fine.
  3. 00:35:957 (3,4,5) - I think this way would plays more better. Since the clear snare sound was started from 00:36:323 , I think the 1/4 reversed slider would fit better there instead on the first beat.
  4. 00:47:298 - yeah like I said on normal diff at different point, Letting this empty doesn't seems a good idea since the vocal has an emphasis here. you can apply this for 00:46:566 (3) - if you want. With that way, you didn't ignore the vocal and you only give clicks for the piano. Seems fair.
  5. 01:07:054 (5,6) - stopping the movement with the stack seems a bit awkward here. I couldn't find anything worth this movement-stopping notes in the song. Maybe ctrl+g 01:06:872 (4,5) - would be works fine. (if you apply this, don't forget to switch the hitsound too)
  6. 01:41:079 (1) - Since it was an emphasis and have a big effect too, I think it's better to give it a bit more distance from the previous spacing instead of stacking it.
  7. 01:42:542 (1,2) - Well, letting them empty seems not really good since the drum has a really big effect on this point. Add soft clap sound to all notes would be great here.

Insane

  1. 00:56:536 (2,3,1) - It seems a bit overmapped with that sudden little stream that goes with 1/4 slider continued to a big jump to 00:56:810 (1) - . Well, I just feels a bit awkward with this kind of overmap in this Insane. Simply just change the 1/4 slider into a circle on 00:56:627 - would control the overmap things.
  2. 01:42:542 (1,2,3,4,5,6,7) - Like I said on Hard, Add soft clap on 01:42:542 (1,2,3) - their head and 01:43:640 (4,5,6,7) - would do it nicely.
  3. 02:34:585 (2,3,1) - Like I said on 00:56:536 (2,3,1) - but I'm not really concerned about it here since it doesn't really overmapped on this part just to keep consistency if you change the first one.
  4. 02:46:292 (2,3,1) - And the same problem again.

Arutsuki's Insane

  1. 01:42:542 (1,3,5,7,8,9,10) - Like I said on Koala's diffs, these points needs soft claps. The drum has a really big effect here and since the notes seems following it, I think the soft claps would help much.

    nothing else.. nice diff ><

Acceleration

  1. 01:43:640 (4,5,6,7) - Like I said on Insane and Hard, You may need the claps.
  2. 02:24:981 (1) - Since the guitar started strumming at 02:25:164 - , I think this slider head should be at there too. And you can add a circle on 02:24:981 - to keep the flow.

    ok nothing else too xd..

yeah.. overall you seems really ready to rank it.A wise choice to call the bn.
anyway if you need more hitsound check you can pm me anytime ;)
ok that's all, GL!~~
Topic Starter
Sylas

Blizs wrote:

If it's still possible (well, you could apply it together with the qualify check)

Easy

  1. 00:27:908 (1,2) - this pattern seems neither follow the vocal or the drum sound. the vocal was ignored on 00:28:457 and the drum was ignored on 00:28:823 . Since it was an Easy diff, It's really recommended to follow one of it to avoid the confusion of reading and hearing (especially for those who already know the song). I suggest this pattern for 00:27:908 (1,2,3) - if you want to follow the drum or this pattern for 00:27:908 (1,2) - if you want to follow the vocal instead. It also applied for 00:33:762 (1,2)the pattern is following the drums but im making it so that I don't make any red ticks clickable for the sake of simplicity. to make it more clear that im following drums i made 00:29:371 (3) - into a 1/2 slider as well as 00:30:103 (4) - so it covers all the strong drum sounds on white ticks (now its the same as 00:33:762 (1) - - .
  2. 00:36:688 - we don't need this green line since there wasn't any SV change or volume change here. Remove it. (the same for 01:49:859 - )true thanks
  3. 01:43:640 (4) - feels empty if you didn't give a clap here since the stream sound was really clear here (and also on 01:42:542 (3) - 's tail).ye
  4. 02:24:249 - I think this point deserve more for a note instead of 02:24:249 - since the guitar emphasis was on 02:24:249 - . I suggest to remove the reverse, make it longer to 02:24:249 - and add a circle on 02:24:615 - .ok thats probably better

Normal

  1. 00:13:274 - here to 00:19:127 - seems you're missing the important claps on every 2nd white ticks of every 4 white ticks combo (ex : 00:13:640 - , 00:15:103 - , etc. ). those point seems really empty without claps and with that snare sound in the song. You did it well starting from 00:19:127 .oh yea the hitsounds mustve copied badly well spotted
  2. 00:26:079 (2) - did you forgot the clap ?ye
  3. 00:27:908 (1,2) - same things that I said on Easy.ill put a 1/2 slider on 00:29:006 (2) - so that the strong drum on red tick is mapped at least with a slider tail to make it more clear that im following drums
  4. 00:36:688 - and 01:49:859 - just like Easy about the green line things.
  5. 00:46:201 - I think letting this empty is not really good since this point has a quite big emphasis with that vocal and snare combination. Maybe you follow the piano, but consider which would player listen more. A circle here would be fine. following piano and it shouldn't confuse people since its the same rhythm as 00:42:542 (1) - except without reverse and a note on 00:46:566 (2) - instead of the tail since 00:46:566 (2) - is stronger than 00:43:640. also imo the piano is the dominant layer here so it makes sense i follow it
  6. 00:55:713 (4,5,6) - since you generally follow the vocal in the kiai before this point I think this pattern need to follow the vocal too to keep the consistency between them. And also 00:56:445 - 's vocal seems quite emphasizing and deserve a note on it. Maybe things like this would work nicely. same goes for 01:07:420 (4,5,6) - im following piano throughout the entire chorus, the vocals are on the same notes as the piano everywhere except here (thats why you probably thought i was following vocals), so its just a matter of what you see as the dominant layer. also the piano has a more consistent rhythm since the piano at 00:55:713 (4,5,6) - is the same as 00:54:249 (1,2,3) - while the vocals are different and the repetition fits a noobie normal better so i chose piano
  7. 02:49:859 (1,2) - Maybe you forgot the claps on their tail ? oh ye thanks

Hard

  1. 00:29:006 (3) - Maybe you could use whistle instead of clap on the head. The clap sound doesn't seems fit here cuz the drum wasn't here. ok, got rid of the one on00:29:371 (1) - as well since i did it in the other diffs too
  2. 00:30:469 (4) - This reversed 1/4 slider looks unreasonable. I didn't hear anything that worth a note on the 1/4 points. It's a hard diff, so avoiding ghost note is highly recommended here. 2 circles on white tick and red tick would be fine.ye u right, used a 1/2 slider tho since i wanna differentiate from the drums before
  3. 00:35:957 (3,4,5) - I think this way would plays more better. Since the clear snare sound was started from 00:36:323 , I think the 1/4 reversed slider would fit better there instead on the first beat. good point
  4. 00:47:298 - yeah like I said on normal diff at different point, Letting this empty doesn't seems a good idea since the vocal has an emphasis here. you can apply this for 00:46:566 (3) - if you want. With that way, you didn't ignore the vocal and you only give clicks for the piano. Seems fair. me and Voli talked about this and i feel like in the song the piano suddenly stops at 00:46:932 - and restarts with a crescendo at 00:47:481 - and i think a longer gap represents this pretty well since im only following piano here, having a slider in that gap would take away from the effect im trying to achieve so i prefer this
  5. 01:07:054 (5,6) - stopping the movement with the stack seems a bit awkward here. I couldn't find anything worth this movement-stopping notes in the song. Maybe ctrl+g 01:06:872 (4,5) - would be works fine. (if you apply this, don't forget to switch the hitsound too)ok i like
  6. 01:41:079 (1) - Since it was an emphasis and have a big effect too, I think it's better to give it a bit more distance from the previous spacing instead of stacking it. stacking it also has the effect of emphasizing it since it suddenly stops the movement. if i were to continue the movement the circle would actually stand out less since it'd be pretty similar to 01:40:530 (3,4,5) - even if the spacing would be bigger. since this note is very different to the previous three doing something different with it makes sense. also 01:40:896 (5,1) - both have drum noises on them so stacking them also emphasizes that
  7. 01:42:542 (1,2) - Well, letting them empty seems not really good since the drum has a really big effect on this point. Add soft clap sound to all notes would be great here.they were meant to have claps on them dunno why it didn't copy, thanks

Insane

  1. 00:56:536 (2,3,1) - It seems a bit overmapped with that sudden little stream that goes with 1/4 slider continued to a big jump to 00:56:810 (1) - . Well, I just feels a bit awkward with this kind of overmap in this Insane. Simply just change the 1/4 slider into a circle on 00:56:627 - would control the overmap things. well the 1/4 slider direction guides the players towards 00:56:810 (1) -. because of slider leniency the pattern isn't too difficult since you can basically just click00:56:536 (2,3) - as a triple and then quickly move to 00:56:810 (1) -. i also wanna emphasize 00:56:810 (1) - with a bigger jump since its different to the rest of the sounds. the 1/4 slider also maps the sound on the blue tick so its less empty. i also have something easy to play 00:55:713 (1) - right before the slider so it makes the slight difficulty spike easier since players have more time to prepare. ye lots of reasons. imo it looks cool and fits the song well lol, one of my favorite patterns in the map. also its definitely not overmapped for an insane, insanes can have quite difficult patterns, its quite undermapped actually since im not doing a stream (even tho it could fit) but it still works
  2. 01:42:542 (1,2,3,4,5,6,7) - Like I said on Hard, Add soft clap on 01:42:542 (1,2,3) - their head and 01:43:640 (4,5,6,7) - would do it nicely. done like on hard
  3. 02:34:585 (2,3,1) - Like I said on 00:56:536 (2,3,1) - but I'm not really concerned about it here since it doesn't really overmapped on this part just to keep consistency if you change the first one. same reasoning as before
  4. 02:46:292 (2,3,1) - And the same problem again.^

Arutsuki's Insane

  1. 01:42:542 (1,3,5,7,8,9,10) - Like I said on Koala's diffs, these points needs soft claps. The drum has a really big effect here and since the notes seems following it, I think the soft claps would help much. i'll just do it for him so he doesn't have to copy paste the whole .osu..shh he won't notice ;)

    nothing else.. nice diff ><

Acceleration

  1. 01:43:640 (4,5,6,7) - Like I said on Insane and Hard, You may need the claps. u never mentioned those ones, u mentioned the notes before but i added a clap on 01:44:006 (1) - in every diff since it fits well
  2. 02:24:981 (1) - Since the guitar started strumming at 02:25:164 - , I think this slider head should be at there too. And you can add a circle on 02:24:981 - to keep the flow. thats what i had before but voli suggested i simplify it to avoid overmapping and start the slider on 02:24:981 - and it fits pretty well

    ok nothing else too xd..

yeah.. overall you seems really ready to rank it.A wise choice to call the bn.
anyway if you need more hitsound check you can pm me anytime ;)
ok that's all, GL!~~thanks :)
thanks a lot for the mod :)
sorry for the late reply
will ask voli to rebubble once he's back
Voli
re
Lasse
why did you not place any finishes in most part, makes hs feel quite empty when the song would support them on spots like 00:16:201 (1) -

acc
00:14:371 (5) - feels so underemphasized, why not sth like http://i.imgur.com/qODD3tJ.jpg would make more sense with your overall spacing here
00:24:981 (1,2,3,4,1,2,3,4,1,2,3) - this whole thing feels so clumped, you should try to utilize a bit more of the playfield instead of it all being centered
00:28:823 (4,5,6,1) - this feels so out of place in a rather calm part, makes it feel way too intense
00:35:957 (1,2) - ^yea lol half screen kickslider jumps are a bit much here
01:09:615 (4,5,6,7) - things like this are pretty disappointing, you blend multiple layers into 1/2 jump spam instead of really emphasizing a layer, when something like http://i.imgur.com/9tTuPmv.jpg would be great
02:22:055 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - feels completely unsupported by the song. spamming 1/4 sliders would work much better, this whole long stream is just awful to play due to the weird guitar snapping going on
02:35:591 (2,3,4,5,6,7) - same layer issue
similar on 02:47:298 (2,3,4) - etc

for future maps you should really try to not go back to the center so much, it makes the map feel quite clumped


arutsuki
your visuals feel quite unorganized at times
things like 00:20:591 (1,2,3,4,5,6,7) - just seem so messy. utilizing visual spacing and similar overlapping would make these much cleaner http://i.imgur.com/1HgpPJp.jpg
like in general, I like maps built around overlaps, but you're being so inconsequent with their spacing/structure that it just doesn't seem nice
00:23:152 (4,5,1,2,3,4,5) - here for example, if you use overlap structure you usually want to make them similar to for a recognizable overlap pattern, else it looks like a random mess
00:24:981 - part uses pretty much the same spacing as before despite big drop in intensity => lack of contrast
should really tone down the bigger jumps there
00:48:762 (3,1,2,3,1) - what is your patterning following, doesn't make sense with piano so id, something like http://i.imgur.com/YQYCM8r.jpg would work
01:00:102 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - similar layering issue as top diff (anime jumps)
yea overall I don't really get the way you organize visuals if there even is any, it just feels really messy and using different concepts all the time during the same part etc.
02:22:054 (1,2,3,4,1,2,3,4) - sounds like splitting it in groups of 3+3+2 makes more sense with what guitar does
and just like top diff 02:23:518 (1,2,3,4,5,6,7,8,1) - feels so off
other things are mainly the same issues repeating


insane
02:00:468 (6,7,1) - pretty awful to play and also quite unexpected since you never use similar things (linear slowdown). it plays like http://i.imgur.com/FivXeZF.jpg which is lol
diff looks mostly fine actually

yea I don't really want to qualify this but feel free to get voli to rebubble, though honestly I don't think this will get any further unless things improve..
Topic Starter
Sylas

Lasse wrote:

why did you not place any finishes in most part, makes hs feel quite empty when the song would support them on spots like 00:16:201 (1) - ok added more finishes

acc
00:14:371 (5) - feels so underemphasized, why not sth like http://i.imgur.com/qODD3tJ.jpg would make more sense with your overall spacing here ok
00:24:981 (1,2,3,4,1,2,3,4,1,2,3) - this whole thing feels so clumped, you should try to utilize a bit more of the playfield instead of it all being centered remapped
00:28:823 (4,5,6,1) - this feels so out of place in a rather calm part, makes it feel way too intense drum is quite strong even if the part is overall calm. also the pattern isnt even that hard. only bigger spacing is 00:29:006 (5,6) but it makes sense since 6 is a strong clap. also all the angles are acute so the pattern is pretty easy to play tbh
00:35:957 (1,2) - ^yea lol half screen kickslider jumps are a bit much here ok reduced spacing
01:09:615 (4,5,6,7) - things like this are pretty disappointing, you blend multiple layers into 1/2 jump spam instead of really emphasizing a layer, when something like http://i.imgur.com/9tTuPmv.jpg would be great remapeped
02:22:055 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - feels completely unsupported by the song. spamming 1/4 sliders would work much better, this whole long stream is just awful to play due to the weird guitar snapping going on this kinda stream where the guitar isn't snapped is fine. its overmapping for the sake of simplifying the rhythm to make it playable. this is meant to be the climax of the song and having 1/4 sliders would be pretty underwhelming tbh unless i make the spacing very high which would just feel really forced. stream plays fine imo. also theres 2 ranked versions of this song and they both used streams here, there was even discussion about it in the forums for one of them i think. should be good
02:35:591 (2,3,4,5,6,7) - same layer issue yea
similar on 02:47:298 (2,3,4) - etc y

for future maps you should really try to not go back to the center so much, it makes the map feel quite clumped

insane
02:00:468 (6,7,1) - pretty awful to play and also quite unexpected since you never use similar things (linear slowdown). it plays like http://i.imgur.com/FivXeZF.jpg which is lol did ctrl+G
diff looks mostly fine actually

yea I don't really want to qualify this but feel free to get voli to rebubble, though honestly I don't think this will get any further unless things improve..
thx 4 mod
ok so i rearranged a lot of patterns that I wasn't really happy with and i tried using as much of the playfield as i could. i think i did a pretty good job at that. also did some minor changes to sliders and flow in some parts of the song and fixed some inconsistencies in the chorus. basically improved a bunch of stuff throughout the whole diff. gonna wait for arutsuki to make his changes and i hope his diff improves too. hopefully most of your issues have been addressed and if there are any more pls do tell me cause i really wanna improve the quality of my map
Lasse
top diff looks better overall now
00:08:518 (4,5,1) - kinda weird to use such a linear transition here when you usually had much sharper and also more spaced ones for this stuff, like 00:09:981 (4,5,1) -

00:26:994 (2,3,4,1,2) - still really clumped, something a bit like http://i.imgur.com/O09K4dq.jpg might work well

if you keep the stream, using more powerful hitsounding for it at least would be nice, overmapped/simplified streams together with just soft hitnormals are awful to play since there is so little feedback and the sounds in the song also don't help
Topic Starter
Sylas

Lasse wrote:

top diff looks better overall now
00:08:518 (4,5,1) - kinda weird to use such a linear transition here when you usually had much sharper and also more spaced ones for this stuff, like 00:09:981 (4,5,1) - ok made it sharper

00:26:994 (2,3,4,1,2) - still really clumped, something a bit like http://i.imgur.com/O09K4dq.jpg might work well yea i like that

if you keep the stream, using more powerful hitsounding for it at least would be nice, overmapped/simplified streams together with just soft hitnormals are awful to play since there is so little feedback and the sounds in the song also don't help oh yeah that sounds a lot better. actually, not gonna lie, i didn't even realize the whole map was using soft oops :D . i think i'll change the whole map to hitnormal it sounds better tbh. gotta silence slider ticks tho since they sound bad with the long sliders
Arutsuki

Lasse wrote:

why did you not place any finishes in most part, makes hs feel quite empty when the song would support them on spots like 00:16:201 (1) - fixed

arutsuki
your visuals feel quite unorganized at times
things like 00:20:591 (1,2,3,4,5,6,7) - just seem so messy. utilizing visual spacing and similar overlapping would make these much cleaner http://i.imgur.com/1HgpPJp.jpg I do agree that 00:20:591 (1,6) - overlap kinda messy, but I'd rather not sacrifice emphasis for visuals in this particular case.
like in general, I like maps built around overlaps, but you're being so inconsequent with their spacing/structure that it just doesn't seem nice
00:23:152 (4,5,1,2,3,4,5) - here for example, if you use overlap structure you usually want to make them similar to for a recognizable overlap pattern, else it looks like a random mess looked through the whole map and fixed where I could
00:24:981 - part uses pretty much the same spacing as before despite big drop in intensity => lack of contrast
should really tone down the bigger jumps there lowered the spacing overall a bit, I can lower it more if necessary but I think the density makes contrast enough as it is
00:48:762 (3,1,2,3,1) - what is your patterning following, doesn't make sense with piano so id, something like http://i.imgur.com/YQYCM8r.jpg would work it does sound like it makes sense though :< 00:48:396 (1,2,3) - set of 3 sounds which is the same as 00:48:945 (1,2,3) - except the second set is higher pitched, which is why it's spaced differently.
01:00:102 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - similar layering issue as top diff (anime jumps) yeah fixed D:
yea overall I don't really get the way you organize visuals if there even is any, it just feels really messy and using different concepts all the time during the same part etc.
02:22:054 (1,2,3,4,1,2,3,4) - sounds like splitting it in groups of 3+3+2 makes more sense with what guitar does it's just messy it kinda sounds like both 4+4 and 3+3+2 would work :\ plus it looks more organized this way so I'll keep it unless it's necessary to change to qual
and just like top diff 02:23:518 (1,2,3,4,5,6,7,8,1) - feels so off like koala said, it's overmapping to simplify the rhythm since the guitar doesn't seem to follow any clear pattern
other things are mainly the same issues repeating hope I found all of them D:

yea I don't really want to qualify this but feel free to get voli to rebubble, though honestly I don't think this will get any further unless things improve..
thanks for modding~
osu file format v14

[General]
AudioFilename: Nine Point Eight - Mili.mp3
AudioLeadIn: 0
PreviewTime: 50499
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 16
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Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:TheKoala
Version:Arutsuki's Insane
Source:Deemo
Tags:Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BeatmapID:1148276
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450,163,128884,2,0,P|459:206|440:264,1,90.0000034332277,10|0,3:0|0:0,0:0:0:0:
246,322,129432,2,0,P|242:284|263:229,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
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154,313,130347,6,0,L|106:305,1,45.0000017166138,8|0,0:0|0:0,0:0:0:0:
146,260,130713,2,0,L|92:253,1,45.0000017166138,0|0,0:0|0:0,0:0:0:0:
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128,157,131445,2,0,L|74:150,1,45.0000017166138,0|0,0:0|0:0,0:0:0:0:
150,149,131719,1,0,0:0:0:0:
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325,142,132542,2,0,L|341:88,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
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442,265,133274,6,0,P|411:281|363:278,1,60,8|0,0:0|0:0,0:0:0:0:
297,210,133640,1,0,0:0:0:0:
283,297,133823,2,0,P|266:328|226:349,1,60,0|0,0:0|0:0,0:0:0:0:
139,255,134188,2,0,P|184:265|211:286,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
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209,196,135103,1,0,0:0:0:0:
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113,100,135652,1,0,0:0:0:0:
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192,96,135926,1,8,3:0:0:0:
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247,117,136109,1,8,3:0:0:0:
286,119,136201,5,4,0:0:0:0:
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386,222,137481,1,0,0:0:0:0:
245,297,137664,5,2,0:0:0:0:
185,185,137847,2,0,P|153:146|122:131,1,77.9999964294435,0|10,0:0|0:0,0:0:0:0:
243,315,138213,1,0,0:0:0:0:
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159,131,138762,1,10,3:0:0:0:
358,116,138945,1,10,3:0:0:0:
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335,244,141506,1,2,0:0:0:0:
234,88,141688,1,8,3:0:0:0:
203,273,141871,1,8,3:0:0:0:
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363,145,142237,2,0,L|357:103,1,38.9999982147218,0|0,1:1|1:1,0:0:0:0:
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386,326,142786,22,0,P|358:330|338:326,1,38.9999982147218,0|0,1:1|1:1,0:0:0:0:
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264,101,144066,1,10,1:1:0:0:
251,64,144158,1,2,1:1:0:0:
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139,237,146079,1,10,0:0:0:0:
207,133,146262,1,0,0:0:0:0:
266,275,146445,54,0,P|258:323|231:360,1,77.9999964294435,12|0,0:0|0:0,0:0:0:0:
150,211,146810,1,10,0:0:0:0:
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441,229,148823,1,8,3:0:0:0:
438,239,148914,1,0,3:0:0:0:
435,250,149006,2,0,P|475:223|483:197,1,67.5000025749207,8|0,3:0|2:0,0:0:0:0:
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300,146,149737,1,8,0:0:0:0:
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440,130,150652,1,0,0:0:0:0:
333,283,150835,5,2,0:0:0:0:
368,183,151018,1,0,0:0:0:0:
434,317,151201,1,8,0:0:0:0:
272,212,151384,2,0,P|208:186|117:224,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
201,300,151932,5,10,3:0:0:0:
194,73,152115,1,10,3:0:0:0:
135,197,152298,2,0,P|77:194|49:180,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
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154,199,154676,1,8,3:0:0:0:
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429,154,155225,5,6,0:0:0:0:
304,79,155408,1,0,0:0:0:0:
461,150,155591,1,0,0:0:0:0:
280,152,155774,2,0,P|242:130|242:29,1,155.999992858887,2|0,0:0|0:0,0:0:0:0:
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300,78,156871,1,8,0:0:0:0:
276,202,157054,1,0,0:0:0:0:
294,62,157237,1,2,0:0:0:0:
423,89,157420,2,0,P|455:129|470:175,1,77.9999964294435,8|0,0:0|0:0,0:0:0:0:
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323,195,158060,1,0,3:0:0:0:
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425,304,158335,1,0,0:0:0:0:
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439,80,158884,1,0,0:0:0:0:
487,202,159066,1,0,0:0:0:0:
339,153,159249,2,0,P|297:144|245:153,1,81.0000003089905
149,249,159615,53,2,0:0:0:0:
286,334,159798,2,0,P|297:295|294:255,2,81.0000003089905
125,249,160347,1,10,0:0:0:0:
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370,252,162725,1,0,0:0:0:0:
512,236,162908,1,8,0:0:0:0:
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252,116,164006,5,2,0:0:0:0:
358,266,164188,1,0,0:0:0:0:
360,66,164371,1,10,0:0:0:0:
198,236,164554,2,0,P|185:282|238:238,1,155.999992858887,2|2,0:0|0:0,0:0:0:0:
220,88,165103,1,10,0:0:0:0:
106,221,165286,1,0,0:0:0:0:
259,204,165469,54,0,P|309:172|332:137,1,77.9999964294435,2|0,0:0|0:0,0:0:0:0:
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208,65,166384,1,8,3:0:0:0:
210,80,166475,1,0,3:0:0:0:
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142,182,166932,5,6,0:0:0:0:
201,285,167115,1,0,0:0:0:0:
137,158,167298,1,0,0:0:0:0:
71,270,167481,1,2,0:0:0:0:
229,356,167664,2,0,P|274:312|278:269,1,77.9999964294435
269,133,168030,1,0,0:0:0:0:
253,146,168213,1,0,0:0:0:0:
389,179,168396,53,2,0:0:0:0:
313,34,168579,1,8,0:0:0:0:
274,154,168762,1,0,0:0:0:0:
452,98,168945,2,0,B|481:61|481:61|491:15,2,77.9999964294435,2|8|0,0:0|0:0|0:0,0:0:0:0:
315,215,169493,1,10,3:0:0:0:
303,241,169584,1,0,3:0:0:0:
297,270,169675,1,10,3:0:0:0:
298,299,169767,1,0,3:0:0:0:
306,327,169858,5,2,0:0:0:0:
420,278,170042,1,0,0:0:0:0:
226,155,170225,2,0,P|175:158|125:191,1,77.9999964294435,10|10,0:0|0:0,0:0:0:0:
298,299,170591,1,2,0:0:0:0:
315,174,170774,1,10,0:0:0:0:
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262,229,172054,53,10,3:0:0:0:
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Kagetsu
[Acceleration]
  1. i don't know why you are using the normal sample set on such a calm part like 00:01:567 -? . there's nothing supporting those type of sounds.
  2. i don't get the point on using the default hitsounds either, if you wanted to do so, there are better options, like using the normal-hitnormal for the snares, or using the drum set etc.
  3. rhythm in the intro part is questionable: 00:16:201 (1,2) - 00:19:127 (1,2) - 00:22:054 (1,2) - these type of stuff follows nothing and it's kinda the same for the extended sliders 00:15:286 (3) - you're ignoring a lot of stuff and i can't see a logic behind these rhythm patterning really.
  4. 00:24:981 (1,2,3,4,1,2) - why is the visual spacing so low compared to the rest of the section? you just have to compare 00:33:396 (4,5,1) - with 00:27:542 (3,4,1) - to realize how inconsistent the spacing is. i don't really see a reason for that.
  5. 00:36:688 (1,2) - similar issue as above, your spacing looks extremely inconsistent compared to what's next, it seems to happen when you change the slider velocity for some weird reason.
  6. 00:44:554 (2,3,4,5,6,1) - you should take a bit more care when arranging stuff like this, the pattern looks kinda rushed for me, the angles between objects are inconsistent and so is the distance.
  7. 00:51:871 (3,4) - i think i get your idea here. you're trying to follow vocals but it doesn't really work because the vocals are off i don't think there's need of using 3/4 because the sounds extends to 00:52:237 -
  8. other thing i wanted to mention here is that those 00:51:871 (3,4,1) - 00:53:335 (3,4,6) - overlaps are inconsistent, you kinda tried to keep the map in the same fashion i suppose but it doesn't really work because two reasons: the distance between those is inconsistent, and you're also arranging overlaps with different type of rhythms.
  9. 01:00:103 (1,2,3) - this is bad because it follows nothing, at least not in the context you're using. if you decided to make this 01:01:201 - clickable shouldn't you do the same for spots like 01:00:469 - ?
  10. 01:01:566 (1,2,3,4,1,2,3,4) - i don't really know what this is following tbh, the drum pattern varies a lot and so does the guitar, yet you mapped them as if they were equal which doesn't make much sense in my eyes
  11. 01:14:737 - the shapes in this section are too different each other, it would be better if you could somehow make the curvature a bit more similar
  12. 01:42:542 (1) - to 01:42:908 (2) - vs 01:42:908 (2) - to 01:43:274 (3) - the second one feels under emphasized, the slider leniency makes it feel different despite the rhythm being the same as before. something like this would make more sense i guess, you should try to use the whole playfield.
  13. 01:46:932 (1,2) - this is kinda the same as before, try to space it out more so that it doesn't look cramped/unemphasized.
  14. 01:53:335 (2,3) - vs 01:54:432 (2,3) - the spacing should be similar because they're representing the same thing. such spacing changes makes the map look like a mess.
  15. 01:55:347 (2,3) - 1/4 sliders doesn't work for emphasis imo, especially on such a calm section like this
  16. 02:17:664 (1,2,3,4) - you should stick to just one layer of the song, as you were previously following the guitar, those jumps make no sense especially if you consider that the music is exactly the same. there's nothing to emphasize. besides, the music isn't even that dense.
  17. 02:20:591 (1,2,3,4,1,2,3,4) - same as above, you just have to listen to 02:21:506 (2,3,4) - and you would realize how different they are, yet 02:20:591 (1,2,3,4,1) - is equally mapped and doesn't contrast the intensity
  18. 02:22:054 - the stream sounds really off but i don't think it's much of an issue, overmap usually works fine for these type of stuff where the snapping isn't really clear. what i don't understand though, is why you're still spamming 1/4 on this point 02:24:432 (1,2,3) - they don't really emphasize anything and sounds rather out of place imo.
  19. 02:25:164 - shouldn't this be clickable? i mean the guitar bend is expressing a lot of tension
  20. 02:34:859 (1,1) - slider leniency abuse ew... the spacing is super inconsistent, you shouldn't be using such a different spacing when making your patterns


so you asked me for an opinion on whether or not this can get qualified. my opinion is that this map lacks in quality, most of rhythms are off, the map has a lot of jumps that are unsupported by the music, the patterns are poorly structured... etc

good luck
Topic Starter
Sylas
currently remapping the top diff, will submit once I have space in pending
gonna give it another shot lel
JeirYagtama
Hell yea Mili OWO

>Placeholder for mod (if i dont mod this within 3 days feel free to remind me anytime)
pinataman
Hi. Just some passing thoughts. Hope this helps!

[Grief]

00:13:274 (1,2,3) – The spacing here didn't feel big or intense, so that cymbal crash and addition of instruments didn't pack as much punch as I was expecting. That's a downside of using big jumps in the previous section.

00:18:579 (1,2,3) – A bit too big imo. Scale down by like .95.

00:26:262 (4) – move this to 337, 233 so that its tail is halfway between the other two objects. Then it's probably nicer to give a little curve to match the slider before it. http://puu.sh/xTwGW/f3282cea82.jpg

00:36:688 (1,2) – Give it a bit more space between these. I wasn't quite able to tell it was 3/2 rhythm at first and it'd be nice if you made that slightly more intuitive.

00:51:323 (1,3) – These look weird for not being similar curvature or having some positional connection.

00:53:701 (1,2,3,1) – So I see now that the big spacing is to emphasize the piano. I'll tell you that when I played it, the (1,2) jump felt too big and came a little out of the blue. Part of that is you choosing to stack 00:53:335 (3,1) – which does not lead itself to massive jump intuitively. But now that I see what you're going for, I'm a lot more willing to see your point of view. So help the player see yours. You need to give a little time for the player to recognize that the piano is kicking in. Additionally, the piano notes at 00:53:884 (2,3,1) – are ascending in pitch/intensity, so you want to try to emphasize the later piano notes. I think nerfing the (1,2) jump to be just above normal spacing will start to make the player realize that there is a change coming up in the music. After that they will be on your side of wanting to go with the change, rather than the change be thrust upon them all at once. So I really like stacking 00:53:152 (2,2) – since that earlier two is a recognizable position for the player to be in. If so then play with 00:54:066 (3) – and see if there's a good location for that too. Yeah, that's kind of what you did at 01:05:042 (3,4,5,6,1) – which I liked (though how come it's not the same NC pattern?)

01:08:152 (1,2,3) – This was pretty unintuitive (I read it as ½ rhythm). I wanted to blame the stack, but ultimately ¾ rhythm like this is just pretty unintuitive. Consider deleting (2) and doing a ¾ slider on (1) since this is a nicer play experience.

01:14:737 (1) – I felt this was too weak of spacing. Felt a bit anti-climatic ending here. Try rotating it more so you can have more DS like: http://puu.sh/xTxoq/75d57a45bf.jpg

02:51:688 (3,4) – Really didn't expect a stack on a more dramatic/climactic ending. Would rather be moving to the music here.

Nice map. Good luck!
mulraf
o/ from my queue. since you said you're remapping the top diff, i'm just gonna ignore it. hope that's fine.

General:
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- uncheck the 'widescreen support' in the song setup > design tab. it's only needed if you have a storyboard.
- if you go through all the difficulties, it's a bit weird to see the breaks are different for EVERY single difficulty. also the last 2 diffs have their slider end at a different spot, i think that's a little weird too. i mean of course there's gonna be some variation but maybe that's a little much :?

Easy:
______________________________________________________________

- 00:48:396 (5) - NC
- 01:14:737 (4) - ^
- 01:42:542 (3) - ^ and fix the ones after this. it messes things up a bit :x
- you really like overlapping stuff, eh? personally i'm more of a fan of stacking and avoiding in easier diffs because with the low ar it looks a bit ugly imho. like instead of stuff like 00:07:420 (1) - with 00:04:493 (1) - or 00:19:127 (1) - with 00:22:054 (1) - . but i guess you could say it's a style choice and as a novice modder i'm gonna respect it, just giving you my opinion here :x

Normal:
______________________________________________________________

- 00:24:981 (1) - and 00:30:835 (1) - a reverse slider like 00:27:908 (1) - would fit better here imho. if you disagree on that i would at least make the 3 the same since they sound the same.
- 01:14:737 (5) - blanket?
- 01:32:298 (1) - just looks ugly flipped like this imho. how about just making a new slidershape :?
- 02:01:566 (5) - NC

Hard:
______________________________________________________________

- starting at 00:36:688 (1) - wait. are you now nc'ing every second downbeat for the slow section? nothing wrong about that but then you'd have to undo the NC at 00:38:152 (1) - and fix the ones afterwards.
- 01:51:323 (1) - ^ (01:54:981 (1,2,3) - is also screwed up anyways)
- 01:14:737 (7) - NC. i don't know if you're doing this on purpose by now, always not NC'ing the last note at those times, but first of all you should keep it consistant and always NC at those downbeats and secondly at the normal/insane diff you also did it for the last note.
- 02:15:835 (1) - undo NC

Insane:
______________________________________________________________

- 00:47:481 (4) - doesn't it sound the same if not weaker than 00:46:384 (4) - ? i suggest deleting the note. that would also fix the weird huge spacing for that calm part.
- 01:11:445 (1) - 02:37:786 (1) - 02:49:493 (1) - why the NC?
- 01:54:981 (4) - 00:42:542 (1) - decide for one NC pattern.


Arutsuki's Insane:
______________________________________________________________

- 01:08:335 (5) - why the NC?
- 01:39:615 (1,2,1,1,2,3,1,2,1,2,3,1,2,3,1,2) - ^ like really. if you want to show some sv change, change in spacing, some special point in the song or a pettern, okay. but why nc the last combo of the triplet?

good luck with the mapset o/
Topic Starter
Sylas
will reply to mods soon, been busy lately
JeirYagtama
ok wew been a littttllee bit busy lately but here it is
00:30:469 (4) - dont think a whistle is needed here remove
00:45:469 (1,2,3) - Kinda undermapped both in the vocals and intrumentals here. try this r h y t h m
01:52:786 (1,2,3,4,5) - ^
01:26:445 (1) - ancient curved slider :eyes:
eee you could've mapped this part you know 02:01:749 - 02:03:396 -
02:18:762 (4,5) - i think you should keep the consistency of how you used the whitstles here instead of suddenly emphasizing that guitar with drum hs imo

hmm i guess thats all from me in this diff
00:18:762 (4,5) - hmm kinda feels awkward to play with these just stacked maybe make em a mini jump?
00:56:536 (2,3) - kinda overmapped maybe remove the slider and move it to 00:56:627 - ?
01:07:420 (1) - Kind of a little inconsistent on flow here since 00:55:713 (1) - has somewhat more linear but smooth but the one im pointing out here is waay more sharp imo maybe try to make 01:07:420 (1) - similar with 01:07:420 (1) - ?

not much to say buuttt 2013 feels aaaa
00:27:542 (4,5,1) - hmmm spacing here is a little bit awkward here 00:27:542 (4,5) - has some more spacing than 00:27:725 (5,1) - but 1 has a strong vocal sound sooooo yea
00:27:908 (1,2) - also structure pls thx
00:49:859 (1) - remove NC since 00:49:493 (1) - is already a prominent sound to NC to
01:14:371 (6,1) - mr nazi blanket
01:39:249 (3) - welp. wouldnt this be better if its just a straight slider? lo
02:34:493 (3,5) - welp. i know blankets is the meta in mapping and all but tbh this doesnt look appealing at all just go with the straight slider pls

welp kinda looks like ur old mapping duH but e kinda nice to see this and ur modern maps xd



gllll!!!
Arutsuki
d
I'll reply when I'm home on Wednesday xd
Topic Starter
Sylas

pinataman wrote:

Hi. Just some passing thoughts. Hope this helps!

[Grief]

00:13:274 (1,2,3) – The spacing here didn't feel big or intense, so that cymbal crash and addition of instruments didn't pack as much punch as I was expecting. That's a downside of using big jumps in the previous section.ye thats why i used a 1/4 slider right before to add more emphjasis. increased the spacing a bit

00:18:579 (1,2,3) – A bit too big imo. Scale down by like .95.

00:26:262 (4) – move this to 337, 233 so that its tail is halfway between the other two objects. Then it's probably nicer to give a little curve to match the slider before it. http://puu.sh/xTwGW/f3282cea82.jpg i prefer having i close enough to 00:26:079 (3) - so taht theres no follow points,its a recurring thing i do in the map to structure things better

00:36:688 (1,2) – Give it a bit more space between these. I wasn't quite able to tell it was 3/2 rhythm at first and it'd be nice if you made that slightly more intuitive.

00:51:323 (1,3) – These look weird for not being similar curvature or having some positional connection.

00:53:701 (1,2,3,1) – So I see now that the big spacing is to emphasize the piano. I'll tell you that when I played it, the (1,2) jump felt too big and came a little out of the blue. Part of that is you choosing to stack 00:53:335 (3,1) – which does not lead itself to massive jump intuitively. But now that I see what you're going for, I'm a lot more willing to see your point of view. So help the player see yours. You need to give a little time for the player to recognize that the piano is kicking in. Additionally, the piano notes at 00:53:884 (2,3,1) – are ascending in pitch/intensity, so you want to try to emphasize the later piano notes. I think nerfing the (1,2) jump to be just above normal spacing will start to make the player realize that there is a change coming up in the music. After that they will be on your side of wanting to go with the change, rather than the change be thrust upon them all at once. So I really like stacking 00:53:152 (2,2) – since that earlier two is a recognizable position for the player to be in. If so then play with 00:54:066 (3) – and see if there's a good location for that too. Yeah, that's kind of what you did at 01:05:042 (3,4,5,6,1) – which I liked (though how come it's not the same NC pattern?)

01:08:152 (1,2,3) – This was pretty unintuitive (I read it as ½ rhythm). I wanted to blame the stack, but ultimately ¾ rhythm like this is just pretty unintuitive. Consider deleting (2) and doing a ¾ slider on (1) since this is a nicer play experience.

01:14:737 (1) – I felt this was too weak of spacing. Felt a bit anti-climatic ending here. Try rotating it more so you can have more DS like: http://puu.sh/xTxoq/75d57a45bf.jpg

02:51:688 (3,4) – Really didn't expect a stack on a more dramatic/climactic ending. Would rather be moving to the music here.

Nice map. Good luck!thanks ^^

mulraf wrote:

o/ from my queue. since you said you're remapping the top diff, i'm just gonna ignore it. hope that's fine. well this is the remapped version ^^

General:
______________________________________________________________

- uncheck the 'widescreen support' in the song setup > design tab. it's only needed if you have a storyboard. dont think it matters
- if you go through all the difficulties, it's a bit weird to see the breaks are different for EVERY single difficulty. also the last 2 diffs have their slider end at a different spot, i think that's a little weird too. i mean of course there's gonna be some variation but maybe that's a little much :?well the length of the breaks decrease as difficulty increases with the exception of the top diff where i decided to follow a diff instrument in the first break to spice things up. ye ill fix the slider

Easy:
______________________________________________________________

- 00:48:396 (5) - NC feels awkward having a combo be a single note in an easy imo
- 01:14:737 (4) - ^ ^
- 01:42:542 (3) - ^ and fix the ones after this. it messes things up a bit :x^
- you really like overlapping stuff, eh? personally i'm more of a fan of stacking and avoiding in easier diffs because with the low ar it looks a bit ugly imho. like instead of stuff like 00:07:420 (1) - with 00:04:493 (1) - or 00:19:127 (1) - with 00:22:054 (1) - . but i guess you could say it's a style choice and as a novice modder i'm gonna respect it, just giving you my opinion here :xits quite an old map and most of the overlaps aren't visible during gameplay so its okeyy

Normal:
______________________________________________________________

- 00:24:981 (1) - and 00:30:835 (1) - a reverse slider like 00:27:908 (1) - would fit better here imho. if you disagree on that i would at least make the 3 the same since they sound the same.
- 01:14:737 (5) - blanket?
- 01:32:298 (1) - just looks ugly flipped like this imho. how about just making a new slidershape :?
- 02:01:566 (5) - NC i prefer avoiding NCs like these in lower diffs

Hard:
______________________________________________________________

- starting at 00:36:688 (1) - wait. are you now nc'ing every second downbeat for the slow section? nothing wrong about that but then you'd have to undo the NC at 00:38:152 (1) - and fix the ones afterwards.
- 01:51:323 (1) - ^ (01:54:981 (1,2,3) - is also screwed up anyways)
- 01:14:737 (7) - NC. i don't know if you're doing this on purpose by now, always not NC'ing the last note at those times, but first of all you should keep it consistant and always NC at those downbeats and secondly at the normal/insane diff you also did it for the last note. ok ill do it in hard
- 02:15:835 (1) - undo NC

Insane:
______________________________________________________________

- 00:47:481 (4) - doesn't it sound the same if not weaker than 00:46:384 (4) - ? i suggest deleting the note. that would also fix the weird huge spacing for that calm part. strong piano here thats not on 00:46:384 (4) also the spacing acts as a kinda buildup for the chorus
- 01:11:445 (1) - 02:37:786 (1) - 02:49:493 (1) - why the NC? to emphasize the stream w color haxing
- 01:54:981 (4) - 00:42:542 (1) - decide for one NC pattern.

good luck with the mapset o/ thanks^^

JeirYagtama wrote:

ok wew been a littttllee bit busy lately but here it is
00:30:469 (4) - dont think a whistle is needed here remove for piano
00:45:469 (1,2,3) - Kinda undermapped both in the vocals and intrumentals here. try this r h y t h m only following piano here
01:52:786 (1,2,3,4,5) - ^ ^
01:26:445 (1) - ancient curved slider :eyes:
eee you could've mapped this part you know 02:01:749 - 02:03:396 - ehh i could but i prefer having the break starting late sorta thing, its not something you see often and i feel it fits pretty well here
02:18:762 (4,5) - i think you should keep the consistency of how you used the whitstles here instead of suddenly emphasizing that guitar with drum hs imo well theres drum sounds on top of guitar here so i have both whistle and clap xd

hmm i guess thats all from me in this diff
00:18:762 (4,5) - hmm kinda feels awkward to play with these just stacked maybe make em a mini jump? well making them uncomfortable to play and stacking them gives them more emphasis and makes them stand out which makes sense since theyre stronger than the other sounds
00:56:536 (2,3) - kinda overmapped maybe remove the slider and move it to 00:56:627 - ? well its an insane so having more complex rhythm is okay and this pattern stresses out 00:56:810 (1) - which is also stressed out in the song. as far as 00:56:536 (2,3) - goes it doesnt have to be hit as a double, it can be hit as a triple due to the way sliders work so its not bad. also its quite a cool pattern imo lol
01:07:420 (1) - Kind of a little inconsistent on flow here since 00:55:713 (1) - has somewhat more linear but smooth but the one im pointing out here is waay more sharp imo maybe try to make 01:07:420 (1) - similar with 01:07:420 (1) - ? well i did it since the vocals are slightly different but mainly for variety, having the same pattern again would be stale, i chose to make the first one curvy and the second linear to contrast the two parts of the chorus and spice stuff up

not much to say buuttt 2013 feels aaaa^^


gllll!!!thanks^^
thanks for modding everyone!
no reply = fixed
sorry for delay
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