Mili - Nine Point Eight

posted
Total Posts
65
Topic Starter
Sylas
This beatmap was submitted using in-game submission on Wednesday, October 25, 2017 at 10:12:11 PM

Artist: Mili
Title: Nine Point Eight
Source: Deemo
Tags: Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BPM: 164
Filesize: 5838kb
Play Time: 02:52
Difficulties Available:
  1. Arutsuki's Insane (4.44 stars, 578 notes)
  2. Easy (1.36 stars, 117 notes)
  3. Grief (5.69 stars, 618 notes)
  4. Hard (3.37 stars, 397 notes)
  5. Insane (4.22 stars, 441 notes)
  6. Normal (1.96 stars, 216 notes)


Download: Mili - Nine Point Eight
Information: Scores/Beatmap Listing
---------------
osu! needs more Deemo
Redownload 1/10/2017 - Remapped top diff

Insane by Arutsuki
reinaertdevos
More Belgian mappers! Good job, pretty good so far
reinaertdevos
Alright let's mod this

Suggestion
Highly recommended
Unrankable

General

  1. I hope there are going to be custom hitsounds, and right now I've some trouble with some of the hitsounds you added to objects. I will point them out. Also, you can use the hitsound copier if you want the same hitsounds in your normal and hard as in the insane. (I suppose you're busy with that looking at the map description)
  2. Good map, definitely rankable, and you should go for it.
  3. The current bitrate of your mp3 is too high, and it should be 192 at most. Here is a 192 kbps version, the offset should be increased by 33 (so it will be 1567), and all the inherited points should be moved as well of course. It is possible for the first object not to be snapped correctly anymore (even if you check the "snap objects to timing" option). In that case just move it and it will fit perfectly again.
  4. Some custom combo colours would be nice :D
  5. I like it how you extended the time before the break. However, I also see you replaced the mp3 and moved the offset (gj!) but you moved everything except for the break (right now it starts right before the downbeat). Fix this
  6. Your current spread is not rankable. There should at least be 1 diff that has a lower star rating than 2.


Insane

  1. It's 2015, even though it's not necessary maybe you could think of a custom difficulty name :P
  2. Obviously, every hitsound suggestion here also applies in the other difficulties.
  3. I can see quite some overmapped triples, but I will ignore those
  4. Sometimes it could've been mapped better to the vocals. I will point most of the parts out so prepare for a big list of suggestions (I hope you don't mind)


00:10:713 (2,3) - You've been consistent with these patterns 00:07:421 (1,2,3) - , so why not to the same here? I think a 1/1 slider for the longer piano note instead of a slider-end makes more sense as well
00:24:067 (4) - Make this a blanket around 00:23:518 (1) -
00:24:616 (5,6,1,2) - I suggest making this a 1/2 slider only, because the quintuplet is not in the song. But if you really want to keep the stream, consider making it a consistent, normal one. (so use the same DS between every circle)
00:25:347 (2) - You could replace this with a circle and a 1/2 slider, that way you will be mapping the vocals more accurately
00:26:445 (1) - Actually the same as my previous suggestion, but in this case there should first be a slider and then a circle
00:32:299 (1,2,3,4) - Try this rhythm. It will be mapped to the vocals, and the hihat does not need to be mapped in this case
00:35:957 (3) - You can barely see the curve. Consider making the angle a little bit smaller or replacing the slider-anchor by a white one
00:37:238 (2) - Use a circle+slider. Right now you are ignoring the snare, which kinda feels bad :(
00:38:152 (1) - The overlap looks kinda meh
00:39:616 (1) - End the slider on the white tick, followed by a circle
00:46:384 - I recommend mapping something here because of the bass-kick, but also because the current spacing is very confusing
00:51:689 (2,3) - Swap the rhythms, it will be mapped better to the vocals
01:00:104 (1,2) - Also a "meh" looking overlap
01:01:201 (4,1) - Increase distance, it's a new downbeat and the next circles are further apart which doesn't really make sense :(
01:04:860 (3) - Circle+slider instead would fit the vocals way better
01:07:421 (1,2,3,4,5,6) - These triples really don't fit. Consider replacing them by 1/2 sliders
01:08:152 (7,8,9) - I think this was your intention. The current pattern does not represent the drums in the song
01:14:189 (2,3,4,1) - Maybe it's just me, but I found this very confusing. Consider moving 01:14:189 (2) -
01:16:384 - Map a circle here as well. It will fit the bass guitar :P (unless your intention was to map the piano only, that's fine as well)
01:19:128 (1) - Same on the red tick after this circle, and similar spots
01:46:018 (4) - This blanket is kinda bad, you could improve it
01:46:933 (1) - I like the anti-flow slider here, but it would be better if the distance from the previous circle was bigger, it would emphasize the vocals and the downbeat better.
01:53:152 (2,3) - This overlap really doesn't look that great. I highly recommend you to move one of the sliders
02:18:396 (3,4,5,6,7,8,9,10) - As cool as it might sound, this really is overmapped. The streams does not represent anything in the song, so if I were you I would replace it by 1/2 patterns for example
02:20:591 (1,2,3) - 2 1/2 sliders would be better, because the current pattern does not really fit the song
02:26:993 - Map a circle where the spinner starts, and let the spinner start on the blue tick instead. It is a really powerful, last note but it should be tapped
02:29:738 (2,3) - Same as 00:51:689 (2,3) -
02:37:787 (4,5,1,2) - Same as 00:24:616 (5,6,1,2) - (about the shape)
02:40:988 (3) - Remove this circle. That way you can emphasize the downbeat, and the circle is not in the song anyway
02:46:566 (1) - I like this kind of extended slider use, gj :)
02:53:335 (2) - Move further away because very slight overlaps like these look terrible :(

Hard

  1. This diff is full of very slight overlaps. Consider making the spacing a little larger at those spots


00:09:250 (2) - Same as 00:10:713 (2,3) - in your insane
00:22:055 (1,2,3) - Just stay consistent with your previous patterns. It suddenly feels empty here
00:32:665 (2,3) - Circle-slider-circle would fit the vocals better
00:47:482 (1) - I recommend you to just repeat the previous pattern. The spinner is pretty random (and also quite fast for a hard)
00:51:323 (1,2,3) - Try something like this for this pattern and the next one. It will fit better because slider-ends are not very useful for vocal-changes
00:53:152 (2,3) - If you did not apply my previous suggestion, move the circle further away from the slider to avoid reading issues
01:06:323 (2,1,2) - This is fine, but why not map the vocals and make the sliders off-beat? http://puu.sh/iGbWK/aa81450f61.jpg
01:08:152 (3,4,5) - Why did you do the rhythm correctly here but not in the insane? :P
01:09:615 - It really feels wrong ignoring the snare here
01:11:079 - Same issue. I recommend using a slider to map the guitar in the background
01:56:262 (2) - Use a circle and then a slider. Right now you are ignoring the snare
02:18:396 (3) - Make this a slider? The pattern is kinda confusing and I don't see why you would leave out the sound of the guitar
02:24:067 (2,3,4) - This would fit waaay better. The snares will be emphasized, and there won't be a weird empty space
02:35:226 (1,2) - Use the same rhythm as 00:57:177 (1,2,3,4) -
02:46:932 (1,2) - ^
02:52:787 (1,1,1,2,1,2,1,1,1) - Please make this consistent with the insane. Either that or make the insane consistent with the hard.

Normal

  1. You could've made this normal easier if you didn't space the 1/2. Using a lower spacing would fix this, but it would require an entire remap. I recommend making an easy diff as well
  2. Some of the stacks are confusing, and I'm talking about those with a 1/2 or larger timing gap between the circle and the slider


00:12:360 (5,6) - This is too confusing for a normal. A lot of people will just press this slider too early
00:29:006 (2) - make this a 1/2 slider? That way you can map the snare
00:49:860 (1,1) - The time between the spinner and the next slider is too little. I recommend removing the spinner and mapping the drums
00:53:884 (6) - Same as 00:29:006 (2) -
01:05:043 (5,6) - Also confusing
01:08:152 - Don't ignore this beat
01:14:738 (1) - A break is nice in a normal, but you could just stay consistent with the break in the hard/insane. If you want to keep this break then map at least the last half because it takes reeeaally long
01:38:335 (2) - Don't do this. There is nothing here to map, just make the slider-head and end a circle. The slider-ticks will also sound off-beat and that is something you should avoid
01:41:994 (2,3) - Confusing
02:01:384 (7) - Just map until the part where you stopped in the other difficulties.
02:36:323 (3) - Confusing
02:46:018 (5,6) - This one is especially confusing because both objects are on red ticks. I highly recommend you to map something between, because you are ignoring a sound as well now.
02:47:847 - Map this tick
02:52:787 (1,2,1,2,1,1,2) - Also make this consistent with the other diffs.

Woah that took me some time. I'm sorry for the big wall of text, but that's how I usually mod. If there is anything unclear, just ask me in-game. Also, I think the insane is rankable after getting a few mods, but I feel different about the other diffs.
I hope I helped you out a bit, and good luck!
Topic Starter
Sylas

A Mystery wrote:

Alright let's mod this

Suggestion
Highly recommended
Unrankable

General

  1. I hope there are going to be custom hitsounds, and right now I've some trouble with some of the hitsounds you added to objects. I will point them out. Also, you can use the hitsound copier if you want the same hitsounds in your normal and hard as in the insane. (I suppose you're busy with that looking at the map description)
  2. Good map, definitely rankable, and you should go for it.
  3. The current bitrate of your mp3 is too high, and it should be 192 at most. Here is a 192 kbps version, the offset should be increased by 33 (so it will be 1567), and all the inherited points should be moved as well of course. It is possible for the first object not to be snapped correctly anymore (even if you check the "snap objects to timing" option). In that case just move it and it will fit perfectly again.
  4. Some custom combo colours would be nice :D
  5. I like it how you extended the time before the break. However, I also see you replaced the mp3 and moved the offset (gj!) but you moved everything except for the break (right now it starts right before the downbeat). Fix this
  6. Your current spread is not rankable. There should at least be 1 diff that has a lower star rating than 2.


Insane

  1. It's 2015, even though it's not necessary maybe you could think of a custom difficulty name :P
  2. Obviously, every hitsound suggestion here also applies in the other difficulties.
  3. I can see quite some overmapped triples, but I will ignore those
  4. Sometimes it could've been mapped better to the vocals. I will point most of the parts out so prepare for a big list of suggestions (I hope you don't mind)


00:10:713 (2,3) - You've been consistent with these patterns 00:07:421 (1,2,3) - , so why not to the same here? I think a 1/1 slider for the longer piano note instead of a slider-end makes more sense as well
00:24:067 (4) - Make this a blanket around 00:23:518 (1) -
00:24:616 (5,6,1,2) - I suggest making this a 1/2 slider only, because the quintuplet is not in the song. But if you really want to keep the stream, consider making it a consistent, normal one. (so use the same DS between every circle)
00:25:347 (2) - You could replace this with a circle and a 1/2 slider, that way you will be mapping the vocals more accurately
00:26:445 (1) - Actually the same as my previous suggestion, but in this case there should first be a slider and then a circle
00:32:299 (1,2,3,4) - Try this rhythm. It will be mapped to the vocals, and the hihat does not need to be mapped in this case
00:35:957 (3) - You can barely see the curve. Consider making the angle a little bit smaller or replacing the slider-anchor by a white one
00:37:238 (2) - Use a circle+slider. Right now you are ignoring the snare, which kinda feels bad :(
00:38:152 (1) - The overlap looks kinda meh
00:39:616 (1) - End the slider on the white tick, followed by a circle
00:46:384 - I recommend mapping something here because of the bass-kick, but also because the current spacing is very confusing
00:51:689 (2,3) - Swap the rhythms, it will be mapped better to the vocals
01:00:104 (1,2) - Also a "meh" looking overlap
01:01:201 (4,1) - Increase distance, it's a new downbeat and the next circles are further apart which doesn't really make sense :(
01:04:860 (3) - Circle+slider instead would fit the vocals way better
01:07:421 (1,2,3,4,5,6) - These triples really don't fit. Consider replacing them by 1/2 sliders
01:08:152 (7,8,9) - I think this was your intention. The current pattern does not represent the drums in the song
01:14:189 (2,3,4,1) - Maybe it's just me, but I found this very confusing. Consider moving 01:14:189 (2) -
01:16:384 - Map a circle here as well. It will fit the bass guitar :P (unless your intention was to map the piano only, that's fine as well)
01:19:128 (1) - Same on the red tick after this circle, and similar spots
01:46:018 (4) - This blanket is kinda bad, you could improve it
01:46:933 (1) - I like the anti-flow slider here, but it would be better if the distance from the previous circle was bigger, it would emphasize the vocals and the downbeat better.
01:53:152 (2,3) - This overlap really doesn't look that great. I highly recommend you to move one of the sliders
02:18:396 (3,4,5,6,7,8,9,10) - As cool as it might sound, this really is overmapped. The streams does not represent anything in the song, so if I were you I would replace it by 1/2 patterns for example
02:20:591 (1,2,3) - 2 1/2 sliders would be better, because the current pattern does not really fit the song
02:26:993 - Map a circle where the spinner starts, and let the spinner start on the blue tick instead. It is a really powerful, last note but it should be tapped
02:29:738 (2,3) - Same as 00:51:689 (2,3) -
02:37:787 (4,5,1,2) - Same as 00:24:616 (5,6,1,2) - (about the shape)
02:40:988 (3) - Remove this circle. That way you can emphasize the downbeat, and the circle is not in the song anyway
02:46:566 (1) - I like this kind of extended slider use, gj :)
02:53:335 (2) - Move further away because very slight overlaps like these look terrible :(

Hard

  1. This diff is full of very slight overlaps. Consider making the spacing a little larger at those spots


00:09:250 (2) - Same as 00:10:713 (2,3) - in your insane
00:22:055 (1,2,3) - Just stay consistent with your previous patterns. It suddenly feels empty here
00:32:665 (2,3) - Circle-slider-circle would fit the vocals better
00:47:482 (1) - I recommend you to just repeat the previous pattern. The spinner is pretty random (and also quite fast for a hard)
00:51:323 (1,2,3) - Try something like this for this pattern and the next one. It will fit better because slider-ends are not very useful for vocal-changes
00:53:152 (2,3) - If you did not apply my previous suggestion, move the circle further away from the slider to avoid reading issues
01:06:323 (2,1,2) - This is fine, but why not map the vocals and make the sliders off-beat? http://puu.sh/iGbWK/aa81450f61.jpg
01:08:152 (3,4,5) - Why did you do the rhythm correctly here but not in the insane? :P
01:09:615 - It really feels wrong ignoring the snare here
01:11:079 - Same issue. I recommend using a slider to map the guitar in the background
01:56:262 (2) - Use a circle and then a slider. Right now you are ignoring the snare
02:18:396 (3) - Make this a slider? The pattern is kinda confusing and I don't see why you would leave out the sound of the guitar
02:24:067 (2,3,4) - This would fit waaay better. The snares will be emphasized, and there won't be a weird empty space
02:35:226 (1,2) - Use the same rhythm as 00:57:177 (1,2,3,4) -
02:46:932 (1,2) - ^
02:52:787 (1,1,1,2,1,2,1,1,1) - Please make this consistent with the insane. Either that or make the insane consistent with the hard.

Normal

  1. You could've made this normal easier if you didn't space the 1/2. Using a lower spacing would fix this, but it would require an entire remap. I recommend making an easy diff as well
  2. Some of the stacks are confusing, and I'm talking about those with a 1/2 or larger timing gap between the circle and the slider


00:12:360 (5,6) - This is too confusing for a normal. A lot of people will just press this slider too early
00:29:006 (2) - make this a 1/2 slider? That way you can map the snare
00:49:860 (1,1) - The time between the spinner and the next slider is too little. I recommend removing the spinner and mapping the drums
00:53:884 (6) - Same as 00:29:006 (2) -
01:05:043 (5,6) - Also confusing
01:08:152 - Don't ignore this beat
01:14:738 (1) - A break is nice in a normal, but you could just stay consistent with the break in the hard/insane. If you want to keep this break then map at least the last half because it takes reeeaally long
01:38:335 (2) - Don't do this. There is nothing here to map, just make the slider-head and end a circle. The slider-ticks will also sound off-beat and that is something you should avoid
01:41:994 (2,3) - Confusing
02:01:384 (7) - Just map until the part where you stopped in the other difficulties.
02:36:323 (3) - Confusing
02:46:018 (5,6) - This one is especially confusing because both objects are on red ticks. I highly recommend you to map something between, because you are ignoring a sound as well now.
02:47:847 - Map this tick
02:52:787 (1,2,1,2,1,1,2) - Also make this consistent with the other diffs.

Woah that took me some time. I'm sorry for the big wall of text, but that's how I usually mod. If there is anything unclear, just ask me in-game. Also, I think the insane is rankable after getting a few mods, but I feel different about the other diffs.
I hope I helped you out a bit, and good luck!

Thanks so much for your mod! Fixed everything, remapped normal too (Don't think an easy will be necessary now that the lowest diff is 1.99 stars :D )
You definitely did help a lot, thanks c:
Squichu
Hey there!
Here's my m4m part -

General
  1. Why don't you use custom combo colours? ;w; would be nice, cause the default ones look horrible with the background.. you can try one sof these sets -
    [Colours]
    Combo1 : 94,132,138
    Combo2 : 150,234,252
    Combo3 : 71,152,250
    [Colours]
    Combo1 : 181,181,181
    Combo2 : 187,241,253
    Combo3 : 250,134,253
    Combo4 : 251,241,121
    [Colours]
    Combo1 : 149,74,49
    Combo2 : 139,171,150
    Combo3 : 248,200,88
    Combo4 : 85,192,244
  2. even tho the easiest difficulty is below 2☆, there are still patterns and rhythms that are very hard to read for beginner players and it would be better to remove them from the diff. I'd prefer if there was an Easy diff tho, because lowering difficulty of Normal might make the spread unbalaced and the gap between Normal and Hard would be too big.
    If you don't want to map an Easy yourself, ask around for a Guest Diff. I'm sure there are plenty who'd map one for this song considering Deemo's popularity. :3
  3. a little sidenote - disbale grid snap! (right side, 3rd button from the bottom) so stacks, blankets and spacing doesn't get messed up so much.


Normal
  1. your current spacing is tbh confusing for beginners. that's because objects overlap when they're only 1/2 beat apart from each other. I'd recommend to use 1,2 for Slider Velocity and 1,5 Distance Spacing. Of course that means resnapping all sliders and adjusting all distances, but I'm sure it's worth it cause it'll greatly improve readabilty. Also it'll allow you to use very nice blanketing patterns and overlapping ones.
    here's 00:01:567 (1,2) - as an example:
    the lower image looks cleaner and more structured already, just becasue the sliderborders don't touch.
  2. 00:15:469 - add a cirlce here? the tick change between 00:14:737 (3,4) - confuses beginner players and it's better to avoid this in case this stays the easiest difficulty. and the circle matches the rhythm well
  3. 00:18:030 (4,5,6,1,2,3,4,1,2) - the combo here gets a little long, it'll tire players out. You could delete 00:20:408 (2) - since you ignored this beat in similar rhythms already.
    also, it might be better to unstack 00:21:871 (4,1) - because stacks in-between other objects are even harder to read than stacks in general.
  4. 00:22:603 (2,3,4,5) - the flow here's pretty abrupt, try smoothening this a little. example - http://puu.sh/iT1EP.jpg
  5. 00:26:445 (2,3,1) - mentioned before, unstack? actually, there are several other stacks like this, I'm sure you can find them by yourself. o3o -lazy-
    and the overlap with 00:28:640 (2) - should be avoided, too. it's very misleading. you can move (2) to 229|149 and change up the following pattern - http://puu.sh/iT1MU.jpg
  6. 00:30:103 (5,6,1,2,3,4,5,1,2) - another long combo, consider deleting 00:32:115 (2) - to give players some more space to breathe. xD
  7. 00:35:225 (5,6) - by alternating the rhythm you could emphasize the vocals very nicely. try this - http://puu.sh/iT23K.jpg
  8. 00:41:079 (3,4) - could match the vocals better, too. how about http://puu.sh/iT2af.jpg ?
  9. 01:04:310 (3) - delete this to lower combo
  10. 01:14:737 - how about dragging the break a little so it starts at 01:16:201 - ? so the playfield stays slightly dimmed til the vocals are finished. http://puu.sh/iT2m5.jpg
  11. 01:44:554 (2,3,4,5) - could fow better, rotate (3) by 180° and ctrl+g, then move it to 216|49 ?
    similar here btw - 02:41:627 (2,3,4,5) -
  12. 01:49:859 - green line is unnecessary. It doesn't change anything, so you can delete it
  13. 01:57:176 (3,4,1) - this, too. you can move (3) to 63|209 and (4) to 285|15
  14. 02:02:847 (2,3) - tick change is confusing, especially because they're following different instruments. replace 3 with a short slider that start on the red tick here 02:03:213 - ? http://puu.sh/iT2H5.jpg or use two circles.
  15. 02:26:993 (4,1) - let the spinner start on the red tick, not the blue one, please. it doesn't make that much of a difference in StdMode but this'll be horrible in a lower diff in other modes (Taiko/mania) so why not do other mode players the favor? :3
  16. 02:51:323 (4,5) - similar to something I mentioned already, too. They shouldn't overlap, it's misleading. move (5) elsewhere?


Hard
  1. the big problems I see in this diff are the overlaps and very inconsistent spacing. In the beginning you could for example set DS to 1,2 and re-adjust overlapping objects (disable Grid Snap! otherwise this might not work correctly.) The diff will look a lot clearer, just like Normal. example 00:03:579 (3,4,5,1) -
  2. 00:05:957 (1) - ctrl + h and move to 40|37 to avoid overlap with previous pattern
  3. 00:13:823 (3) - feels wrong to ignore the white tick here, try a different rhythm? http://puu.sh/iT3Cf.jpg (changed prev object to just to see if it matches the rhythm. I think both work nicely so feel free to change that to or leave as is.)
  4. 00:15:287 (3) - ^, how about replacing it with a circle plus slider?
    I'm sure you can think of something for similar patters, too. (I'm only talking about the long 1/1 sliders at this part, as soon as the vocals start they emphasize them really nicely, but without vocals the sliders don't match that well)
  5. 00:45:469 (1,2) - try ctrl+g for the rhythm. it matches the vocals better because the "be just fine" is fluent, while "that'll" sounds kinda abrupt.
    same goes for 00:46:567 (3,4) - of course and
  6. 00:47:664 (5,6) - here it'd work better to use two short sliders and a cirlce, cause a completely new sound starts there. it should be clickable - http://puu.sh/iT46R.jpg (also moved the NC from 00:49:860 (1) - to the circle, because your NCs usually are on the downbeat. it#s more consistent this way and also makes more sense (imo) cause the vocals end there and the beat takes over the combo.. >w< )
  7. 03:03:030 (1) - sounds off, cause a new sound starts at 03:03:579 - how about splitting this? http://puu.sh/iT4yp.jpg


That's all from me, hope I could help! :3
If you have any questions cause of the mod, feel free to ask me ingame/via forum pm, good luck!
*squee*
Arutsuki
hi nm from q

  1. 00:01:932 (2) - space this more from 00:01:567 (1) - I'd say like 1.6 ds would go well with that sv, but it's nothing too bad just a small suggestion
  2. 00:05:591 (4,5) - maybe use these stacks at 00:02:562 - these points as well? same sounds and it has a nice touch since 00:04:127 (4,5) - these being spaced emapathizes the piano
  3. 00:23:152 (3,4,1) - weird angle
  4. 00:24:249 (4,5) - ctrl+g these, flows better imo
  5. 00:29:737 (2,3) - make these the same spacing as 00:30:103 (3,4) -
  6. 00:39:615 (1,2,3) - I would use the way you mapped the voice here on this part as well 00:40:896 - since it's the same
  7. 01:10:896 - put a circle here and move the 1/2 slider to the white tick to fill that gap
  8. 01:26:536 (1) - why this random spinner here?
  9. also in that section I'd use doubles on 01:16:201 (1) - these sounds since there's always two guitar strokes, and use some sliders for the stretched guitar notes. feels a bit too empty as it is
  10. 01:39:798 (2) - I'd make the sliderend here clickable cuz of the sound
  11. 01:41:262 (2,3,4,1,2,3,1,2,3,1,2) - kinda weird to be in the same place, try moving the second pair or angling it different
  12. 01:46:018 (4,1) - these could be confused as a jump, stack or overlap them
  13. 02:23:884 (1) - this is where the stream should bend, is kinda confusing if it does on a blue tick

good luck
Topic Starter
Sylas

Arutsuki wrote:

hi nm from q

  1. 00:01:932 (2) - space this more from 00:01:567 (1) - I'd say like 1.6 ds would go well with that sv, but it's nothing too bad just a small suggestion id like to keep it this way for consistency in the map and emphasis
  2. 00:05:591 (4,5) - maybe use these stacks at 00:02:562 - these points as well? same sounds and it has a nice touch since 00:04:127 (4,5) - these being spaced emapathizes the piano done
  3. 00:23:152 (3,4,1) - weird angle changed it
  4. 00:24:249 (4,5) - ctrl+g these, flows better imo
  5. 00:29:737 (2,3) - make these the same spacing as 00:30:103 (3,4) - done
  6. 00:39:615 (1,2,3) - I would use the way you mapped the voice here on this part as well 00:40:896 - since it's the same theres not really any significant sound on that beat imo
  7. 01:10:896 - put a circle here and move the 1/2 slider to the white tick to fill that gap went with a repeat slider instead, that would contradict my emphasis
  8. 01:26:536 (1) - why this random spinner here? removed it
  9. also in that section I'd use doubles on 01:16:201 (1) - these sounds since there's always two guitar strokes, and use some sliders for the stretched guitar notes. feels a bit too empty as it is imo fine as it is since im ignoring a lot of sounds on purpose and only mapping certain notes
  10. 01:39:798 (2) - I'd make the sliderend here clickable cuz of the sound done
  11. 01:41:262 (2,3,4,1,2,3,1,2,3,1,2) - kinda weird to be in the same place, try moving the second pair or angling it different wanted it to repeat like that on purpose
  12. 01:46:018 (4,1) - these could be confused as a jump, stack or overlap them should be fine bc it fits the song and i used completely different spacing to represent that gap
  13. 02:23:884 (1) - this is where the stream should bend, is kinda confusing if it does on a blue ticktried something else which may work

good luck
Thanks for the mod :)
[ - Zekks - ]
:oops:From my queue.

Arutsuki's Insane

- Add custom combo colors.

00:26:445 (1) - Unnecessary NC (New Combo.) Get rid of this NC.
00:26:810 (2) - NC
00:48:213 - NC
00:48:396 - Get rid of this NC.
00:48:213 - Make this a regular triple, no need to have it curved.
01:00:102 (1) - Get rid of this NC.
01:00:286 (2) - NC
01:11:810 (1) - Get rid of this NC.
01:11:993 (2) - NC
Hopefully by now you understand what I'm going for, no NC's around the end of streams/stacks and start the NC On the hitcircle/slider next to it on the timeline.
01:41:079 (1,2,1,2,3,1,2,3,1,2) - A lot of NC's here that are unnecessary.
02:01:384 (4,5,1) - Fix this (NC Issue.)
02:08:335 (3) - Move this slider end backwards 1 tick. (To the red tick.)
02:16:201 (1) - NC Issue.
02:32:847 (5) - Slider feels underwhelming, for this one slider, change the slider velocity to 1.50.
02:37:786 (6,7,8,9,1) - NC Issue.
02:49:493 (5,6,7,8,1) - NC Issue.

Hard

- Also add custom combo colors.

00:41:079 (1) - Get rid of the repeated end for this slider, also get rid of these two hitcircles - 00:41:627 (2,3) - Once you do that, add a slider here - 00:41:445 - Having the slider reach from white tick to red tick.
00:44:554 (4) - Move this hitcircle 2 ticks backwards, aka the previous white tick.
00:47:481 (5) - Also move this hitcircle 2 ticks backwards.
02:23:884 (3) - Move this slider under - 02:23:792 (2)
02:37:237 (4) - Get rid of this hitcircle.
02:37:237 - Place slider here, reaching from red tick to red tick.
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