Mahoganytooth wrote:
What about for the benefit of the people who don't participate in the endgame? People exist before the top 1k, you know.
What's the benefit? Lower-ranked players can just start playing mods, and eventually they'll stick with the ones they like.
The point is that the taglines fail to give an indication of what the endgame is actually like. "Short bursts of intense difficulty" isn't accurate because to a real DT player they aren't short bursts of intense difficulty, they're just normal maps. The tagline isn't a descriptor, it's an irrelevant caricature that succeeds only in describing what the endgame
looks like to those who aren't a part of it. What purpose does that serve?
Mahoganytooth wrote:
Yeah, you get a lucky run where you didn't miss. Your skills stayed the same throughout but the outcome was different each time.
But it isn't luck, you just played better that run for reasons that are complex but almost entirely under your control. You can't just throw retries at a map and expect to FC it, you have to have that special run where you
actually played better.Mahoganytooth wrote:
Regardless thanks for sharing actual thoughts instead of just saying I'm wrong.
Same to you.