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tyDi (Feat. RUNAGROUND) - 'Chase You Down'

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Shiguri
Stopft mal schön wieder dein alten BG rein, bessere Quality
phaZ
[General]
i really liked the hitsounding in the Hard because it uses the finish very often, but still fittingly making it unique for the map. so if noone minds i would like to see it on all diffs
[Easy]
fine already
00:37:679 (2,1) - only thing i kinda find disturbing as there is a big time-distance between these two objects. along with the different CC's it doesnt feel like it is a proper symmetry pattern or at least there is a lesser pleasure while playing imo :(.
[Normal]
basically fine, too
rhythm is all good, but there is nothing really outstanding. so mabye try to find some places where you could use special rhythms and (slider-)shapes/patterns and instead vary less the rhythm for the "normal" sections. eg:
00:45:484 (3,4) - make a double-repeat?
01:00:605 (2,3,4,5) - you didnt use such a 01:00:605 (2) - before so make this a bit more like the previous parts?
00:55:240 (1,1) - use 00:47:435 (1,2,1,2) - this rhythm instead so that 01:03:045 (1,1,1,1) - in the kiai are more outstanding?
basically use different rhythms at different sections of the song, not just whn you feel like it. else nothing worrysome to notice
[Advanced]
diff is good, too!
00:20:118 (1) - all these drum whisltes sound rather ugly here tbh, really you better remove them
just some nazi polishing:
00:16:215 (1,2) - they touch, would place (1) a bit higher? (ez fix cmon)
00:25:971 (4,5,6) - weird angle
00:55:240 (1,4) - look a bit too close together lol. rotate (1) or rotate (3,4) so there is more spcae between them
if you suddenly feel really creative i recommend you to go over your map again and try to replace some parts with new patterns, since you dont have that much outstanding pattern. also you vary really often the rhythm although the music remains the same.
nothing else to say
[Hard]
again, diff is nice
00:20:118 (1,1) - blanket is definitely wrong at least once :p
00:45:484 (1,3) - maybe remove the finishes or claps here? the map sounds really noisy here right now tho the music is a bit calmer here and removing some hitsounds woud pronounce that even better
[]
map is good, let some bubble it already!
Topic Starter
Stjpa

phaZ wrote:

[General]
i really liked the hitsounding in the Hard because it uses the finish very often, but still fittingly making it unique for the map. so if noone minds i would like to see it on all diffs Made the hitsounding of Easy and Normal myself, just gonna copy it. Dunno about HCs diff tho.

[Hard]
again, diff is nice
00:20:118 (1,1) - blanket is definitely wrong at least once :p Fixed. How the kek did you notice.
00:45:484 (1,3) - maybe remove the finishes or claps here? the map sounds really noisy here right now tho the music is a bit calmer here and removing some hitsounds woud pronounce that even better Aye!

map is good, let some bubble it already! HYPE PLS
Vespirit

phaZ wrote:

[Advanced]
diff is good, too! thank youu
00:20:118 (1) - all these drum whisltes sound rather ugly here tbh, really you better remove them took out all of them, sounds better
just some nazi polishing:
00:16:215 (1,2) - they touch, would place (1) a bit higher? (ez fix cmon) fixed
00:25:971 (4,5,6) - weird angle not exactly sure what u mean, but attempted a fix
00:55:240 (1,4) - look a bit too close together lol. rotate (1) or rotate (3,4) so there is more spcae between them pretty much changed the whole thing, (3) and (4) no longer have curves and I put a different kind of curve on the next (1)
if you suddenly feel really creative i recommend you to go over your map again and try to replace some parts with new patterns, since you dont have that much outstanding pattern. also you vary really often the rhythm although the music remains the same.
nothing else to say
Update
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62557
Countdown: 0
SampleSet: None
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:HC's Advanced
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:796155
BeatmapSetID:317273

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resized bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
606,487.80487804878,4,3,2,16,1,0
16215,-100,4,3,2,70,0,0
63045,-100,4,3,2,70,0,1
78654,-100,4,2,0,16,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,64
Combo3 : 128,64,64

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Thanks for the mod!

@Stjpa: while applying your hitsounding method I realized that it doesn't work very well in my difficulty, for example there are finishes on the ends of sliders. Although,if you still want to apply the hitsounds, go right ahead
HootOwlStar
i got ur lemur and i'm calling u out
[General]
  1. Like really? A seem-like-animu background for an electronica song?
  2. Official Soundcloud: https://soundcloud.com/tydi/tydi-feat-runaground-chase-you-down
    This is the only source where I can find the correct metadata because he just put the Soundcloud link in Facebook and VK posts. So you might need to change the metadata into as below.
    Artist: tyDi (Feat. RUNAGROUND)
    Title: Chase You Down
  3. Maybe you can add Tyson Illingworth as tags since it's his real name + EDM, electronica, trance (not so sure about this one tho lol) and dance to tags since it's music genre
[Rocket's Easy]
  • u r famous for making gds everywhere like really
  1. 00:04:020 (4) - Should move the circle to around x:256 y:204 so that it is above the slider ends in order to ensure a better curve flow
  2. 00:12:313 (1) - I hate it that it actually overlap a little with 00:10:362 (3) - which ruins the aesthetics so much to be honest. Maybe you can rotate 00:11:825 (4,1,2) - in an angle of -30 degrees to make sth like this https://osu.ppy.sh/ss/4101681
  3. 00:37:679 (2) - I'm racist ok please fix this slider. Lowering the point x:160 y:256 to around x:140 y:280 will improve the slider design quite much imo. Same goes to 00:41:581 (1) -
  4. 00:39:630 (3) - NC + 00:41:581 (1) - No NC + 00:43:532 (2) - NC
  5. 00:41:581 (1,2) - Focusing on the symmetries and reflections but forgetting the flow wasn't a good idea
  6. 00:47:435 (1) - Placing the notes 00:45:484 (4,5,1) - into an equilateral triangle by moving the circle to around x:268 y:116 will provide a funner flow and emphasize more for the entering of instrumental parts as the players need to strike down when moving the mouse like u kno the accomplishments achieved liek u kno the feel bruh
  7. From 00:47:435 - to 01:02:557 (1) - why apply a break like u hv so much more interesting stuffs that could be mapped to fill the gap + it is the instrumental part that brings more grooves and chills + u shud remain the consistent like everyone mapped that part but u didn't #racism #notracism #idk + why leave breaks for tv-size ;;
  8. 01:06:947 (1,2,3) - The flow for this part is bad tbh. Suggestion https://osu.ppy.sh/ss/4101801
  9. 01:14:752 (1,2,3) - the flow omar god liek really? maybe merge 01:16:703 (3,4) - into two 1/1 sliders like this http://puu.sh/lPg3m/f06317ae9d.jpg
[Lumael's Normal]
  • o u r quite famous too. i kno u for the kismet map and face down map
    Anyway please save rock and roll and rank save rock and roll
  1. 00:44:508 (2,3,4) - The flow doesn't seem right here. Making them two 1/1 sliders might work easier and it fits the music more too because the circle 00:46:947 (4) - which represent the snare beat is actually different in the function compared to the previous three sliders which represent the vocals more
  2. 00:54:264 (5,6,7) - well this is quite a complicated pattern which you didn't use throughout the whole diff except here. I would rather just make them into two 1/2 sliders like this http://puu.sh/lPgVN/e42e1b87d7.jpg
  3. 01:04:264 (2) - Delete the circle because it doesn't emphasize the drums and vocals, but the electronic beats instead which is not focused in the diff idk
  4. 01:09:874 (5) - Almost out of mapping area so consider lift the whole thing 01:08:898 (3,4,5,6,1) - up a little bit
  5. 01:14:264 (4,5) - too dense compared to other parts bcos thr is no 3x singletapping except here so mayb merge them to form 1/2 slider
[HC's Advanced]
  • In the next episode of How I Met Your TV-Size Map. lol i cant even
  1. 00:15:727 - it's like missing sth here tbh mayb u cn add a 1/2 slider here like in Hard diff
  2. 00:57:191 (5) - NC here to follow your consistent nc pattern in every 4 measures (white tick)
  3. The number of spinners in your diff is quite much more compared to othe diffs so consider to reduce it. Well actually except the first spinner 00:12:313 (1) - the other spinners can be mapped imo
    as always, a clean diff after all :>
[Hard]
  1. 00:28:410 (2,3) - The flow here could improve w/ sth like this imo https://osu.ppy.sh/ss/4102061
  2. The jumps applied in this diff eg. 00:49:386 (1,2,3,4) - doesn't make much sense tbh. Jumps are applied because they are meant to emphasize the stronger beats compared to others like the start of a bar (the beat at the long white tick) etc. However, in this case it is a difficulty spike and it doesn't bring much positive effects to the gameplay. So consider to arrange the notes according to distance snap.
  3. 01:04:020 (4) - Remap this slider. This seems like a slider which is edited before by removing one of the turning points of the slider. This slider is easily identified because the newly-plotted 3-point curve sliders will have a perfect curvature instead of the edited ones.
  4. 01:06:947 (5) - NC
  5. 01:18:654 (1) - Consider to unstack from 01:18:410 (4) - and move to around x:152 y:232 to create a funner flow and emphasize the ending of kiai more idk it's just my personal opinion ya
i hope u r nt expecting a long mod bcos the song is tv-sized
pm me in game or sth if my english is so bad that it makes u dont understand what im saying
anyway gl and pls map full ver. next time lol
Topic Starter
Stjpa

HootOwlStar wrote:

i got ur lemur and i'm calling u out
[General]
  1. Like really? A seem-like-animu background for an electronica song? What anime are you looking lol
  2. Official Soundcloud: https://soundcloud.com/tydi/tydi-feat-runaground-chase-you-down Wanted to add everything later
    This is the only source where I can find the correct metadata because he just put the Soundcloud link in Facebook and VK posts. So you might need to change the metadata into as below. But I don't need to put it into the metadata, just into the description.
    Artist: tyDi (Feat. RUNAGROUND) It should be fine like this. Pretty sure you can write features etc however you want, as long as you mention everything.
    Title: Chase You Down
  3. Maybe you can add Tyson Illingworth as tags since it's his real name + EDM, electronica, trance (not so sure about this one tho lol) and dance to tags since it's music genre
No one will even bother looking songs of him by his real name

[Hard]
  1. 00:28:410 (2,3) - The flow here could improve w/ sth like this imo https://osu.ppy.sh/ss/4102061 Did something there, didn't apply everything tho. Want to keep it simple.
  2. The jumps applied in this diff eg. 00:49:386 (1,2,3,4) - doesn't make much sense tbh. Jumps are applied because they are meant to emphasize the stronger beats compared to others like the start of a bar (the beat at the long white tick) etc. However, in this case it is a difficulty spike and it doesn't bring much positive effects to the gameplay. So consider to arrange the notes according to distance snap. Nope, it's fine.
  3. 01:04:020 (4) - Remap this slider. This seems like a slider which is edited before by removing one of the turning points of the slider. This slider is easily identified because the newly-plotted 3-point curve sliders will have a perfect curvature instead of the edited ones. Yep, I was already wondering why this slider looked so strange. I just replaced everything yesterday to a playable Hard map etc. Dunno what I did with this one.
  4. 01:06:947 (5) - NC Ooops.
  5. 01:18:654 (1) - Consider to unstack from 01:18:410 (4) - and move to around x:152 y:232 to create a funner flow and emphasize the ending of kiai more idk it's just my personal opinion ya Fine.
i hope u r nt expecting a long mod bcos the song is tv-sized
pm me in game or sth if my english is so bad that it makes u dont understand what im saying
anyway gl and pls map full ver. next time lol It just sucks to map like 3 mins the same rhythm over and over. It used to be 3:20 long or something, but I cut it few months ago.
Thanks for the mod though.
phaZ

HootOwlStar wrote:

Like really? A seem-like-animu background for an electronica song?
i think bg represents quite good
relaxing mood
a guitarist
01:09:386 - he sings "liquid curry" (rofl) which is totally anime like enough for that kind of drawing style :D
[]
so i think it fits
HappyRocket88
Applied almost all of what HOS suggested except from the break suggestion. If you take a look of the drain time, my diff started early than the rest so the difference is around 3 ~ 5 seconds, so It's not necessary to map the break. xd

osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:Rocket's Easy
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
BeatmapID:718670
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
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Vespirit

HootOwlStar wrote:

[HC's Advanced]
  • In the next episode of How I Met Your TV-Size Map. lol i cant even xD hey again
  1. 00:15:727 - it's like missing sth here tbh mayb u cn add a 1/2 slider here like in Hard diff actually I just extended the spinner
  2. 00:57:191 (5) - NC here to follow your consistent nc pattern in every 4 measures (white tick) oops lol, fixed
  3. The number of spinners in your diff is quite much more compared to othe diffs so consider to reduce it. Well actually except the first spinner 00:12:313 (1) - the other spinners can be mapped imo I left all because I feel they sound much better as spinners
    as always, a clean diff after all :> thanks! :D
Update
osu file format v14

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Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi ft. RUNAGROUND
ArtistUnicode:tyDi ft. RUNAGROUND
Creator:Stjpa
Version:HC's Advanced
Source:
Tags:house housetyDi happyrocket88 Lumael hydrocannon13 cut version
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Seto Kousuke
ok so...this map already receive a massive amount of mods so it's harder and harder to find stuff, so I'll point out some things about lumael's diff only xD
P.S: The mod is in portuguese to make it easier for him c:

[lumael's normal]

00:25:971 (3) - Que tal colocar essa nota para alguma localização mais abaixo, como por exemplo x:257 y:204 ? Obviamente caso você altere, precisará reajustar a pattern inteira, mas talvez isso fique com um flow mais amigável ^^
00:29:874 (3) - Essa nota está um pouco torta, eu acho que fica um pouco mais bonito estéticamente se você deixar bem reto em relação ao slider 2, por exemplo em x:43 y:60
00:36:703 (3,4) - Acho que esses 2 cliques poderiam ficar melhores na play em si se forem um slider, experimenta transformar essas 2 notas em 1 slider e fazer alguma outra pattern que interaja com 00:37:679 (5) -
00:59:142 (1) - Talvez fazer a curva ser para baixo? Eu acho que estéticamente fica mais bonito e ainda faz o flow ficar bastante amigável com 01:00:605 (2) -
01:01:093 (3) - Experimenta rotacionar ele para cima e ajustar as próximas patterns, vai deixar o flow mais consistente com o slider anterior
01:04:996 (4,5) - acho que se você inverter a ordem dessas 2, o flow fica melhor em relação a 01:04:508 (3) - e a pattern continua ''a mesma''...claro que se você fizer isso vai precisar ajustar as próximas notas pra encaixar no outro slider.
01:06:947 (1) - ele ta meio estranho em relação ao resto do mapa, se é pra deixar curvado, faz curvado igual aos outros po xD BTW, acho que a curva do slider ficaria melhor para baixo, teria uma aparencia similar na pattern e ainda faria o jogador sentir o flow levando para a nota 01:08:410 (2) -

Caso você aplique algumas dessas mudanças, sugiro dar uma re-checada na diff inteira procurando algumas patterns para deixar o flow mais consistente : :) abraço cara <3
pishifat
hey i saw this map before

ez
00:00:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - the song really doesn't support all this white tick stuff in the intro. p much either gonna have to redo that bit or leave it empty like the other diffs

normal
00:42:557 (5,1) - 00:17:191 (2,4) - this kind of placement not gonna work at this level of difficulty. clicking on an object and moving away while another object appears under it isn't a thing (especially when it's a lower tier normal lul)

adv
00:16:703 (2) - would be way better to click where that finish is:(
i'll accept 1/1 reverse sliders as they are since you're still clicking on a stronger beat than where it's ending, but like try not to do that in future maps when you have as much rhythmic freedom as this

hard could have used its spacing variation to actually emphasize stuff but o well

whenever you're ready
Topic Starter
Stjpa

pishifat wrote:

hey i saw this map before Who didn't

normal
00:42:557 (5,1) - 00:17:191 (2,4) - this kind of placement not gonna work at this level of difficulty. clicking on an object and moving away while another object appears under it isn't a thing (especially when it's a lower tier normal lul) Oops, forgot that it'll confuse because of the low AR also.

hard could have used its spacing variation to actually emphasize stuff but o well Map is just supposed to be very chill except that one part. Will do it in my next map though.

whenever you're ready
Vespirit

pishifat wrote:

hey i saw this map before

adv
00:16:703 (2) - would be way better to click where that finish is:( fixed
i'll accept 1/1 reverse sliders as they are since you're still clicking on a stronger beat than where it's ending, but like try not to do that in future maps when you have as much rhythmic freedom as this I see, I'll incorporate this into future maps. thanks

whenever you're ready
Update
osu file format v14

[General]
AudioFilename: HousetyDi_ft._RUNAGROUND_-_Chase_You_Down_PREMIERE.mp3
AudioLeadIn: 2000
PreviewTime: 62557
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi (Feat. RUNAGROUND)
ArtistUnicode:tyDi (Feat. RUNAGROUND)
Creator:Stjpa
Version:HC's Advanced
Source:
Tags:house edm dance housetyDi happyrocket88 hydrocannon13 cut version
BeatmapID:796155
BeatmapSetID:317273

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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HappyRocket88
PISHI IT SHOULD LOOK BETTER TO YOUR EYES
osu file format v14

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Title:Chase You Down
TitleUnicode:Chase You Down
Artist:tyDi (Feat. RUNAGROUND)
ArtistUnicode:tyDi (Feat. RUNAGROUND)
Creator:Stjpa
Version:Rocket's Easy
Source:
Tags:house edm dance housetyDi happyrocket88 hydrocannon13 cut version
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Topic Starter
Stjpa

pishifat wrote:

ez
00:00:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - the song really doesn't support all this white tick stuff in the intro. p much either gonna have to redo that bit or leave it empty like the other diffs
I talked with Pho about it because you weren't online yesterday (or atleast I didn't see you online) and he said that the part is completely okay and offers a stable rhythm if HR deletes the first circles as they definitely don't offer anything. I think that it's good now.
Also, 00:07:923 (3) - is not deleted because it's supposed to be a little "build-up" to the next pattern. I hope you accept this. :v
pishifat
smd pho
Iceskulls
hi

general
  1. I see .osb file , better delete it cus you don't have sb
hard
  1. 00:24:508 (3,4) - little spacing inconsistent
  2. 00:42:313 (3,4) - ^
hc
  1. 00:56:215 (3,4) - would be better if spacing here a bit consistent with others ( use 1.4x spacing )
normal
  1. 00:23:532 (5,1) - a bit inconsistent spacing , should be 1.00x spacing
rocket
  1. 00:08:410 - 00:14:264 - well this green timing point SC:3 but I don't see any softhitsound3 wav file in song folder , delete it ? and if you do delete delete this too 00:15:240 - cus I think it won't do anthing now
  2. 01:14:264 (3,1) - little spacing inconsistent
very clean map

call me when ready :) :) :)
Topic Starter
Stjpa

CelsiusLK wrote:

hi

general
  1. I see .osb file , better delete it cus you don't have sb
doesn't exist actually

hard
  1. 00:24:508 (3,4) - little spacing inconsistent Aye
  2. 00:42:313 (3,4) - ^dududu
normal
  1. 00:23:532 (5,1) - a bit inconsistent spacing , should be 1.00x spacing Woops.


rocket
  1. 00:08:410 - 00:14:264 - well this green timing point SC:3 but I don't see any softhitsound3 wav file in song folder , delete it ? and if you do delete delete this too 00:15:240 - cus I think it won't do anthing now I changed this myself as it isn't such a big deal, changed some green timing points to make the spinner consistent louder as in the other diffs.
  2. 01:14:264 (3,1) - little spacing inconsistent I hope it's fine that I also made it myself, as I just have to move the slider by a pixel.
And also moved that one slider in HCs diff by a pixel.

very clean map

call me when ready :) :) :) It's ready now.
Iceskulls
k
Pho
lvu2 pishi
Aka
gz!
phaZ
congratulations, good job :3
HappyRocket88
Didn't notice it you pushed this foward. Congratulations STJPA XD
Zectro
yo gz man!
Vespirit
:D congrats dude!
Lumael
gz
CrimsonClaw
Congratulations man!
Mao
Hey Stjpa,

I decided to take this down in order to discuss some pacing issues in the highest difficulty-

[Hard]
  1. 00:49:386 (1,2,3,4,5) - , 00:57:191 (1,2,3,4,5) - While the patterns themselves are fine, they are weird in terms of the whole map's concept. You decided to go for an equal distance spacing throughout the whole map until this point and continued it where the Kiai starts which is exactly the problem: Even though the Kiai is more intense due to the vocals (also a key element of the song), the section plays much weaker due to the lack of spacing increases like this. So you have got two options, either you tone down the section earlier to be spaced evenly (which might make the map more boring) or you increase the spacing for the kiai in spots like 01:03:045 (1) - or 01:10:849 (1,2,3) - for example.
You can come back to me. Other than that, the map has improved a lot from the first time I saw it, good luck with further progressing!
Topic Starter
Stjpa
Problems fixed + some smaller changes.
Iceskulls
uh ok then
Topic Starter
Stjpa
Feerum


<3
meii18
We changed the metadata and also moved the HP in Easy from 3 to 2 and in Tragic Love 5 to 5.5 and removed some useless green lines in Easy and removed 'housetydi' from tags.Unfortunately I've lost the IRC log.I hope the current metadata is fine. Here should be the proof https://soundcloud.com/tydi/tydi-feat-runaground-chase-you-down

Requalified!
Topic Starter
Stjpa
irc 4 proof
2016-01-15 15:58 ByBy13: why you don't add another sliderslide for S sample let's say? also you have to rename S to S:C1 if you want to have the another sliderslide used
2016-01-15 15:59 Stjpa: its happyrockets diff though, i dont know the system behind it, but theres no problem at all
2016-01-15 15:59 Stjpa: at least qats didnt say anything about it :v
2016-01-15 16:00 ByBy13: well I think you can add it.sounds noisy
2016-01-15 16:00 ByBy13: firstly the sliderbody is silenced and then it becomes noisy sudden
2016-01-15 16:00 Stjpa: i can simply remove the green lines with S hitsounding
2016-01-15 16:01 Stjpa: basically change everything to S:C2
2016-01-15 16:01 ByBy13: sure
2016-01-15 16:01 ByBy13: why not
2016-01-15 16:01 Stjpa: done
2016-01-15 16:02 ByBy13: okay
2016-01-15 16:03 Stjpa: didnt update it yet, just tell me when to update for qualify
2016-01-15 16:06 ByBy13: 01:06:947 (1,2)- this flow seems to be really odd.just imaginate the cursor, after aiming 1, he goes to right but the note is placed on the left part.Why you don't place 2 to the right part like [https://gyazo.com/ab8bf4ff93991092c2d503ff9808b796 here?] In my opinion,the flow will be improved much better
2016-01-15 16:06 ByBy13: but you have to move some objects to avoid ds errors
2016-01-15 16:07 ByBy13: 00:47:435 (1)- I'd like to have a finish here instead of clap because here is a cymbal sound and I think that cymbal calls for a finish hitsound
2016-01-15 16:07 ByBy13: don't it?
2016-01-15 16:08 Stjpa: dunno about flow thingy, its just symmetrical mapping to make it very simple, also players never play like the bot does, that means the cursor doesnt make a curve like the slider but more likely just goes straight down
2016-01-15 16:08 Stjpa: added finish, didnt remove clap though
2016-01-15 16:10 Stjpa: there are way more parts where the seems to be odd, only changing this one doesnt make sense at all anyway
2016-01-15 16:10 Stjpa: the flow* brainlag
2016-01-15 16:12 ByBy13: okay
2016-01-15 16:15 ByBy13: ACTION is editing [http://osu.ppy.sh/b/848313 tyDi (Feat. RUNAGROUND) - Chase You Down [Normal]]
2016-01-15 16:15 ByBy13: 00:47:435 (1)- finish on head?
2016-01-15 16:15 Stjpa: would make more sense to add it on every NC then, I think
2016-01-15 16:16 ByBy13: okay
2016-01-15 16:16 ByBy13: c:
2016-01-15 16:19 ByBy13: ACTION is editing [http://osu.ppy.sh/b/796155 tyDi (Feat. RUNAGROUND) - Chase You Down [HC's Advanced]]
2016-01-15 16:19 ByBy13: 00:45:484 (1)- finish perhaps
2016-01-15 16:19 ByBy13: but why you don't remove the clap too? to have consistency with the hitsound of the final note
2016-01-15 16:20 Stjpa: i copied the hitsounding of Tragic Love to every other diff
2016-01-15 16:20 Stjpa: so its definitely consistent
2016-01-15 16:20 ByBy13: o_o
2016-01-15 16:20 ByBy13: okay
2016-01-15 16:34 ByBy13: 00:50:118 (4,5)- why you don't increase a bit the spacing here? on the previous pattern you increased the spacing but suddenly the spacing got decreased so an increase here would be good in my opinion to not 'provocate' an confussion let's say :/
2016-01-15 16:34 Stjpa: theres a system behind it
2016-01-15 16:35 Stjpa: spamming jumps here would destro the spread completely
2016-01-15 16:35 ByBy13: o.o
2016-01-15 16:35 Stjpa: destroy*
2016-01-15 16:35 ByBy13: oh
2016-01-15 16:35 Stjpa: i just made the jumps every second measure
2016-01-15 16:35 ByBy13: okay :o
2016-01-15 16:35 Stjpa: or every third, whatever...but they definitely have a system D:
2016-01-15 16:36 ByBy13: okay got it XD
2016-01-15 16:36 ByBy13: 00:47:435 (1)- finish on head?
2016-01-15 16:36 Stjpa: added a finish on every second NC except on 01:02:069 (1) -
2016-01-15 16:37 ByBy13: okay
2016-01-15 16:41 ByBy13: also I guess drum-hitclap2 isn't used
2016-01-15 16:41 ByBy13: or I think I have to redl the map o.o
2016-01-15 16:42 Stjpa: its used
2016-01-15 16:43 ByBy13: where? :o
2016-01-15 16:43 ByBy13: oh drum addition
2016-01-15 16:43 ByBy13: got it
2016-01-15 16:45 ByBy13: btw the title seems to be 'Chase You Down'
2016-01-15 16:45 ByBy13: with '
2016-01-15 16:46 ByBy13: https://gyazo.com/8ed490bea01d86ca9e5733df00c87140
2016-01-15 16:46 Stjpa: i hate this artist for ruining the title
2016-01-15 16:46 ByBy13: well lemme see the artist's official web
2016-01-15 16:49 Stjpa: not sure if he has any titles listed there
2016-01-15 16:50 ByBy13: I cant find there chase you down
2016-01-15 16:50 ByBy13: on the official website
2016-01-15 16:50 ByBy13: the song were released in 2015?
2016-01-15 16:50 Stjpa: yup
2016-01-15 16:50 ByBy13: oh that's why I can't find that song on his official website
2016-01-15 16:52 Stjpa: so i need to add the ' ?
2016-01-15 16:53 ByBy13: wait a min
2016-01-15 16:53 ByBy13: to find
2016-01-15 16:53 Stjpa: its only on soundcloud
2016-01-15 16:53 Stjpa: so dont try :D
2016-01-15 16:54 ByBy13: ok
2016-01-15 16:54 ByBy13: i think yeah you have to add '
2016-01-15 16:54 Stjpa: do u think or are u sure?
2016-01-15 16:55 ByBy13: I think
2016-01-15 16:55 Stjpa: seems more like i need to
2016-01-15 16:55 ByBy13: okay :p
2016-01-15 16:55 Stjpa: at least other people are saying it....god bless this artist
2016-01-15 16:56 ByBy13: XD
2016-01-15 16:56 Stjpa: so i can update it now I guess?
2016-01-15 16:56 ByBy13: okay :D
2016-01-15 16:57 Stjpa: done
2016-01-15 16:57 ByBy13: okay :D
2016-01-15 17:28 Stjpa: sooo..will something happen? o_o
2016-01-15 17:29 ByBy13: oh nothing XD
2016-01-15 17:29 ByBy13: just lemme testplay the map
2016-01-15 17:31 ByBy13: where's ' from title? o.o
2016-01-15 17:31 Stjpa: do u mean on homepage?
2016-01-15 17:31 ByBy13: the map =w=)
2016-01-15 17:31 Stjpa: it just shows ' ingame, not on homepage
2016-01-15 17:31 Stjpa: for some reason
2016-01-15 17:31 Stjpa: blame peppy, not me :D
2016-01-15 17:31 ByBy13: oh o.o
2016-01-15 17:31 ByBy13: yeah :D
2016-01-15 17:37 ByBy13: ah at me it isn't
2016-01-15 17:37 ByBy13: with '
2016-01-15 17:37 ByBy13: and I redownloaded
2016-01-15 17:37 Stjpa: oh, didnt add it on all diffs
2016-01-15 17:37 Stjpa: blme me
2016-01-15 17:37 ByBy13: XD
2016-01-15 17:38 Stjpa: ok fixed
2016-01-15 17:48 ByBy13: oki
2016-01-15 20:12 ByBy13: I'm here XD
2016-01-15 20:13 ByBy13: in easy hp can be 2
2016-01-15 20:14 Stjpa: aye
2016-01-15 20:15 ByBy13: also why tragic love diff have the hp less with 1 than HC's advanced
2016-01-15 20:15 ByBy13: ?
2016-01-15 20:15 ByBy13: try 6.5 or 7
2016-01-15 20:15 Stjpa: it has the same hp drain
2016-01-15 20:15 Stjpa: which is also fine because of low bpm
2016-01-15 20:16 Stjpa: but if u really wish i can set it up to 5.5
2016-01-15 20:17 ByBy13: well uhm
2016-01-15 20:17 ByBy13: 6.5 sounds fine to me
2016-01-15 20:17 ByBy13: but it's up o you
2016-01-15 20:17 ByBy13: *to
2016-01-15 20:18 Stjpa: 5.5 is high enough i think, otherwise it gets retarded with hr
2016-01-15 20:18 ByBy13: well ok
2016-01-15 20:20 ByBy13: update c:
2016-01-15 20:20 Stjpa: alright
2016-01-15 20:21 Stjpa: done
2016-01-15 20:21 ByBy13: oki doki
2016-01-15 21:10 ByBy13: ACTION is editing [http://osu.ppy.sh/b/718670 tyDi (Feat. RUNAGROUND) - 'Chase You Down' [Rocket's Easy]]
2016-01-15 21:10 Stjpa: huh
2016-01-15 21:10 ByBy13: 00:08:410 - don't you think that this green line is useless?
2016-01-15 21:11 Stjpa: useless green lines arent a problem
2016-01-15 21:11 Stjpa: but if u want i can delete them lol
2016-01-15 21:11 ByBy13: I know but maybe you can remove it
2016-01-15 21:11 ByBy13: sure
2016-01-15 21:11 Stjpa: ok
2016-01-15 21:14 Stjpa: deleted and updated
2016-01-15 21:14 ByBy13: okay
2016-01-15 21:18 ByBy13: time signature is fine
2016-01-15 21:20 ByBy13: maybe delete 'housetyDi' from tags? house is already in tags and tyDi is already in artist field
2016-01-15 21:21 Stjpa: oh, sure
2016-01-15 21:22 Stjpa: updated
2016-01-15 21:22 ByBy13: oki
2016-01-15 21:43 ByBy13: well uhm are you ready to go?
2016-01-15 21:43 ByBy13: I mean if you're ready
2016-01-15 21:43 ByBy13: to get your map requalified?
2016-01-15 21:43 Stjpa: im ready since im born
2016-01-15 21:43 Stjpa: yes :3
2016-01-15 21:43 ByBy13: okay
2016-01-15 21:43 ByBy13: :3
2016-01-15 22:02 ByBy13: well seems that the metadata should be fine
2016-01-15 22:12 ByBy13: ready?
2016-01-15 22:12 Stjpa: yes! :3
2016-01-15 22:13 ByBy13: okay owo
2016-01-15 22:20 ByBy13: done
2016-01-15 22:20 ByBy13: I hope the title is fine
2016-01-15 22:20 ByBy13: you can post the IRC
2016-01-15 22:20 ByBy13: so it will be a proof for why you gave me kds
2016-01-15 22:20 Stjpa: jup
2016-01-15 22:20 Stjpa: wait shouldnt u post it actually?
2016-01-15 22:20 ByBy13: I've lost the IRC :C
2016-01-15 22:21 Stjpa: oh, ok
- Mas bray366 -
dylansantosh
now the real question is, why did peppy update this map
Tornado

DylanSan wrote:

now the real question is, why did peppy update this map
Yeah I was checking his profile for no reason and I was wondering the same question too :D

Maybe he tested a new program? :P
Trigonoculus

Tornado wrote:

DylanSan wrote:

now the real question is, why did peppy update this map
Yeah I was checking his profile for no reason and I was wondering the same question too :D

Maybe he tested a new program? :P
Audio DMCA'd, see the map page :(
Topic Starter
Stjpa
Yup, DMCA'd. This song got re-labeled (thus a new version) so a removal of the audio got requested.
New version in case you are interested.
MarcusGameFreak
you need to fix the music it's broken
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