ok i just maybe, and this is sorta crazy but.. here's my mod so call me maybe (?)
[General & Pointless stuff based Ranking Criteria stuff]
- Folder -
(!)
i see you have 4 different BG at this map, but you know you could reduce the file size by asking the background author
Eon- , to render the BG into JPG format.. it won't broke the bg quality lmao
also asks eon to put some letter, like "Lv.5" "Lv.10" etc etc, would be looks neater
- Misc / .osu setup -
(!)
untick all widescreen support.. idk, since you don't have .osb inside your set..
(!)
don't forget to adjust your HP / OD in your set
for No-LN set, i suggest you to follow this setup :
lv.5 // OD 6 HP 5 or 6
lv.10 // OD 7 HP 6 or 6.6
lv.15 // OD 8 HP 7 or 7.3
lv.20 // OD 9 HP 8
Higher OD will fit for no-LN maps like this, and HP 5 in easiest diff is suggested because.. you know.. 9K is not ordinary keymode.. you could either put HP 6 at all
- Hitsounds -
hmm... these hitsounds sounds familiar.. idk lel
soft-hitnormal has small delay on its waveform..
http://puu.sh/iDxoS.wav here's you replacement
- Spread -
this is the most vaguest stuff in mania around..
luckily, seems you make a constant and somehow linear difficulty curve inside your set, i could say it has good spread..
based object amount1318 - 952 = 366
952 - 680 = 272
680 - 405 = 275
Object Gaps between each diff (lowest to highest) :
275 -- 272 ---- 366
neat enough although you can tone down lv.20, and maybe tone up both lv.10 & lv.15
- Mod each difficulty -
1/2/3/4/5/6/7/8/9
after you move the notes as i suggested, remember that you need to rearrange / keep the hitsound on its place...
[Lv.5]
not bad, the layering in this diff somehow better than the other diffs.. and since this is the easiest diff in set, i could suggest you something below
00:05:227 (5227|3,5375|5,5524|1,5672|8,5821|4,5969|0) - try 2-8-7-6-4-1 (make stairs pattern)
- why? easier judging & hand balance, plus follows the synthesizer
00:07:603 (7603|0,7751|3,8048|1,8197|4) - looks flipped for me lol
- 00:07:603 (7603|0,7751|3) - make 4 1 (ctrl + G, becareful with hitsound placement)
- 00:08:048 (8048|1,8197|4) - make 5 2 (^)
00:10:128 (10128|6,10276|3,10425|8,10573|4) - 9 6 5 4 (stairs pattern again)
00:14:731 (14731|3,14880|5,15028|2,15177|6,15326|1,15474|7) - not really coincident with the PR at all.. use suggestion above (stairs)
00:15:771 (15771|1,15920|7,16068|2,16217|6) - ^
00:17:108 (17108|0,17256|4,17405|8,17553|2,17702|4,17850|6,17850|1) - 1 3 6 4 7 91 ... oh my puush..
http://puu.sh/iDA35.png00:30:177 (30177|4,30326|5,30771|4,30920|3,31217|5) - ctrl + H.. PR please
00:32:405 (32405|0,32702|8,32850|0) - ctrl + H, wew y u use so many reversed PR here, it doesn't works well with hand movement & PR
00:33:890 (33890|8,34038|0,34187|2) - 5 3 1
00:49:038 (49038|3,49335|1) - 2 4
00:54:682 (54682|6,54830|1,54979|7,55128|3,55276|5) - 6 8 4 2 5
01:02:405 (62405|7,62702|1) - 9 1
and repeats again.. X___X
01:17:702 (77702|1,77850|2,77999|3,78147|4,78296|5,78444|6) - 1 3 6 4 7 9
01:24:385 (84385|2,84533|3,84682|6,84830|5,84979|4) - 1 3 5 7 9
---------------------------------------------------------------------------------------------
for lv.10 until 20,
its not that i don't like this diff, b-baka, but i suggest you to do some.. '8+1K' style, to keep your layering steady & your pattern would looks alot more neater...
for example :
in lv.10, like 1st verse 00:04:781 (4781|4,4781|8) - 00:05:078 (5078|3,5078|6) - you can move these notes to 1
these drum kicks notes, that placed as 'poly-rhythm' (multiple beat layering) doesn't flows well with the music, cuz it's placed in the main columns where you layers synthesizer..
tl;dr doing 8+1K style
in certain spot / part would works alot more better...
OR ignore your layering away from drum kicks & keeps your layering into synthesizer for lesser poly-rhythm... it would works alot better too..
one more thing, remember old-rules of vsrg charting, Left columns for lower pitch, and Right column for higher pitch.. x__x this need lots works
for now, i could say this map is awesome, yet still looks unpolished in harder diffs (imo).. mostly because of these poly-rhythm stuff..
(this could answer why i leave some part in my Remote Control empty yet there's a sound.. i need to control some layering by doing less poly-rhytm in most part.. :v )
good luck shinzo!