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Konuko - Anti Beat

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Topic Starter
dong
This beatmap was submitted using in-game submission on 05 January 2016 at 20:47:01

Artist: Konuko
Title: Anti Beat
Tags: gahata meiji anti beat -inyafaze- PixelAngel HappyRocket88 antibeat
BPM: 162
Filesize: 5052kb
Play Time: 03:34
Difficulties Available:
  1. Another (4.7 stars, 653 notes)
  2. caned's Insane (4.66 stars, 784 notes)
  3. Hyper (3.95 stars, 508 notes)
  4. Inya's Extra (5.73 stars, 801 notes)
  5. Pixel's Advanced (3.05 stars, 409 notes)
  6. Rocket's Beginner (1.53 stars, 172 notes)
  7. Standard (2.21 stars, 293 notes)
Download: Konuko - Anti Beat
Information: Scores/Beatmap Listing
---------------


(02 Nov 2015)
I remember saying that I love you and I thought I meant it
But now every time you pull me close, the feeling slowly fades away
That's right, I've been saying this a hundred thousand times
How is it? The taste of all these crimes?


My first completed beatmap~!
Redownload after 22/12/2015

Beginner by HappyRocket88
Standard by me
Advanced by PixelAngel
Hyper by me
Insane by caned
Another by me
Extra by -Inyafaze-

extra unsubmitted diff can be found here (kinda patchy): http://puu.sh/mCdiY.osu

Mods appreciated!

Thanks to the modders:
  1. HappyRocket88
  2. gadrin
  3. PixelAngel
  4. Yuii-
  5. Avishay
  6. sval001
  7. Battquif
  8. caned
HappyRocket88
Hi! I've seen you posting twice in #modreqs about moding "the Inya's Extreme, please, thank you" So here's a mod for you diff only. Afet I made this mod, I'll provide you the Inya's Extreme and Another difficulty. So for now, keep working and good luck. n.n7

General

Well as the mappers of this map are so kind, I'll be the kindest possible but always pointed at some issues that are really important to take into a count while you're mapping. Firtst at all, I'll append a list of Ranking Criteria Issues that should be fixed before going beyond the map.
  1. According to Ranking criteria, All the Uninherited timing points ( The red points in the map) should be the same in the whole mapset starting from the standard to Inya's Extreme. There's a little conflicts according to Aimod. I'd suggest to delete these two Uninherited timing points in Inya's diff to solve that problem. :arrow: 00:29:769 and :arrow: 00:37:176 I mean, there's no need to put a red timing point if this will be the same of the BPM of the song.
  2. Digging the Inya's diff we found that he has something different in the tags from the others diffs. Please, all tags and source should be the same in each diff to avoid ranking criteria and aimods suggestions.
  3. There's a huge spred between the Standard and Hyper diffs. You should be sure that the change of diffficulty doesn't affect the playability of the players and in this case it overpasses that rule. This is just a suggestion, but please, check this to any BN to assure. This might mean to map an Advance diff. But, as I said before, this is only a suggestion. It's better to keep calm and wait over the mods.
  4. Romanize title should be included in the mapset and if the artist came from Japan or China, must be included in the mapset with his//her real name, I mean in the writing way.
  5. About the kiai time I don't have any issue to suggest, but it's really important to snap all the kiai in the diff. Inya's diff presents that problemd and you can see it by opening the aimod.

Inya's Extreme

First at all, It's pretty interesting diff which has awesome flows and hitsounds that make the map readable and playable. Everuthing so blanket and organised! Good job!

  • Spacing
      1. 01:53:842 (1,2,3,4,5,6,7,8,9,10) Fix this star pattern.

    Rhythm of the hit objects
    1. 02:21:435 In this part there a lot of intrumental parts you can map and make stuffs enjoyable.
    2. 02:47:546 (5) Ctrl + H

    Slider shapes
    1. 00:36:991 (7) This would be better if it look more lineal because of the triangule pattern

    New Combos
    1. 00:54:583 (7) NC
    2. 01:01:435 (7) ^

Another

Well After all, this is a very difficult Another because of the changes in the SV. But, the flow is still good and the hitsounds also are pretty good set. Good job!

Rhythm of the hit objects
  1. 00:51:250 (1,2,3,4,5,6) What about making a symmetric patter here like [ur=http://puu.sh/iapuz/e24df5bb8d.jpg]this[/url]

Slider shapes
  1. 00:08:102 (3,4) Please, Use the same shape for the slider in this part.
  2. 00:34:213 (1) Please, fix this shape. It's readable but looks kind of weird. What about making this

New Combos
  1. 03:23:009 (6)

Blanket's stuffs
  1. 00:03:102 (1,2,3) Fix this blanket. I'd suggest to do Ctrl + J in this slider 00:03:658 (3)
  2. 00:03:658 (3,4) Fix this blanket. ^ Ctrl + H in this slider 00:04:028 (4)
  3. 00:09:028 (1,2,3) Blanket.
  4. 00:25:509 (1,2) Blanket
  5. 00:31:435 (1,2) Blanket
  6. 00:41:806 (7,8,9) Blanket.
  7. 01:26:065 (2,3) Blanket.
  8. 02:04:769 (4,5,6,7) Blanket

Awkward Slider Velocity Changes
  1. I'm not absolutely sure about the slider velocity changes on this diff. Maybe while you receive more mods you will see how to manage this part properly. Keep in your mind that the SV is on 2.2x and 1.5x in the kiai is kind of faster.
Topic Starter
dong

HappyRocket88 wrote:

General


  1. Romanize title should be included in the mapset and if the artist came from Japan or China, must be included in the mapset with his//her real name, I mean in the writing way.

    Hm, I don't understand - both the Artist and Romanized artist are correct. The artist is the same as this map https://osu.ppy.sh/s/219380
    I'll put it at the back of my mind, though :s
    Since the rest of this section pertains to Inya's diff, I'll leave that to him.


Another

Well After all, this is a very difficult Another because of the changes in the SV. But, the flow is still good and the hitsounds also are pretty good set. Good job!

Rhythm of the hit objects
  1. 00:51:250 (1,2,3,4,5,6) What about making a symmetric patter here like thisThanks, did a similar pattern n.n

Slider shapes
  1. 00:08:102 (3,4) Please, Use the same shape for the slider in this part. fixed~
  2. 00:34:213 (1) Please, fix this shape. It's readable but looks kind of weird. What about making this
    I agree on changing the slider, and I have done, however this slider is supposed to stick out with a sharper shape to the rest, along with the red combo colour to emphasize the harsh vocals at that point, so it still won't be as linear as your example.

New Combos
  1. 03:23:009 (6) fixed.


Blanket's stuffs
  1. 00:03:102 (1,2,3) Fix this blanket. I'd suggest to do Ctrl + J in this slider 00:03:658 (3) fixed.
  2. 00:03:658 (3,4) Fix this blanket. ^ Ctrl + H in this slider 00:04:028 (4) fixed.
  3. 00:09:028 (1,2,3) Blanket. fixed.
  4. 00:25:509 (1,2) Blanket fixed.
  5. 00:31:435 (1,2) Blanket
  6. 00:41:806 (7,8,9) Blanket.
  7. 01:26:065 (2,3) Blanket.
  8. 02:04:769 (4,5,6,7) Blanket
    I improved the blanketing, but not sure about the symmetrical pattern in your example.

Awkward Slider Velocity Changes
  1. I'm not absolutely sure about the slider velocity changes on this diff. Maybe while you receive more mods you will see how to manage this part properly. Keep in your mind that the SV is on 2.2x and 1.5x in the kiai is kind of faster. Mhm, fast sliders are the general theme here, we'll see though :>
Thanks so much for the mod! <3
I'll leave inya to look over his part~
inya
Hi! I've seen you posting twice in #modreqs about moding "the Inya's Extreme, please, thank you" So here's a mod for you diff only. Afet I made this mod, I'll provide you the Inya's Extreme and Another difficulty. So for now, keep working and good luck. n.n7

General

Well as the mappers of this map are so kind, I'll be the kindest possible but always pointed at some issues that are really important to take into a count while you're mapping. Firtst at all, I'll append a list of Ranking Criteria Issues that should be fixed before going beyond the map.
  1. According to Ranking criteria, All the Uninherited timing points ( The red points in the map) should be the same in the whole mapset starting from the standard to Inya's Extreme. There's a little conflicts according to Aimod. I'd suggest to delete these two Uninherited timing points in Inya's diff to solve that problem. :arrow: 00:29:769 and :arrow: 00:37:176 I mean, there's no need to put a red timing point if this will be the same of the BPM of the song.
  2. Digging the Inya's diff we found that he has something different in the tags from the others diffs. Please, all tags and source should be the same in each diff to avoid ranking criteria and aimods suggestions.
  3. There's a huge spred between the Standard and Hyper diffs. You should be sure that the change of diffficulty doesn't affect the playability of the players and in this case it overpasses that rule. This is just a suggestion, but please, check this to any BN to assure. This might mean to map an Advance diff. But, as I said before, this is only a suggestion. It's better to keep calm and wait over the mods.
  4. Romanize title should be included in the mapset and if the artist came from Japan or China, must be included in the mapset with his//her real name, I mean in the writing way.
  5. About the kiai time I don't have any issue to suggest, but it's really important to snap all the kiai in the diff. Inya's diff presents that problemd and you can see it by opening the aimod.

Inya's Extreme

First at all, It's pretty interesting diff which has awesome flows and hitsounds that make the map readable and playable. Everuthing so blanket and organised! Good job!

  • Spacing
      1. 01:53:842 (1,2,3,4,5,6,7,8,9,10) Fix this star pattern.

    Rhythm of the hit objects
    1. 02:21:435 In this part there a lot of intrumental parts you can map and make stuffs enjoyable.
    2. 02:47:546 (5) Ctrl + H

    Slider shapes
    1. 00:36:991 (7) This would be better if it look more lineal because of the triangule pattern

    New Combos
    1. 00:54:583 (7) NC
    2. 01:01:435 (7) ^

Thanksie daisy for your mod, i didn't find such obvious mistakes lolol.. We both really appreciate the mod though :)
gadrin

Standard

  1. 01:36:435 (9) - I find the back and forth slider feels a bit off here. Maybe try adding two notes instead like this: http://puu.sh/igpdS/9af1cbf5a0.jpg
  2. 02:16:991 (5) - The pause after this slider is like, you anticipate something but it is not there. Something is missing, try maybe adding a spinner


Hyper

  1. 01:03:843 (1,2,3) - I think the sliders would sound better if you took the clap off the slider endings, or made the endings completely silent
  2. 02:22:546 (5) - Instead of the short slider try using 2 notes on the red and the white ticks. i feel like the short slider will be a bit confusing
  3. 02:35:695 (7,8,9) - Again, I think these sliders sound much better when the endings are silent


Another

  1. 00:57:917 (6,7,8,1,2,3) - - Take off the whistles off the endings, or silent c:
  2. 01:42:361 (7) - The slider does not reverse to the rhythm. Instead of making it a reverse slider, change the velocity multiplier before it to 1, and let it end at the blue tick without reversing.
  3. 01:45:324 (8,9,10,1,2,3) - Endings~
  4. 01:54:583 (1,2,3,4,5,6) - I would either decrease the velocity multiplier, or turn this into a stream. It feels rather awkward to play.
  5. 02:46:065 (1) - 03:08:658 (5) - The difficulty spike seems overwhelming
Topic Starter
dong

gadrin wrote:

Standard

  1. 01:36:435 (9) - I find the back and forth slider feels a bit off here. Maybe try adding two notes instead like this: http://puu.sh/igpdS/9af1cbf5a0.jpg Fixed.
  2. 02:16:991 (5) - The pause after this slider is like, you anticipate something but it is not there. Something is missing, try maybe adding a spinner Disagree, I quite like the pause before the break :S


Hyper

  1. 01:03:843 (1,2,3) - I think the sliders would sound better if you took the clap off the slider endings, or made the endings completely silent Fixed.
  2. 02:22:546 (5) - Instead of the short slider try using 2 notes on the red and the white ticks. i feel like the short slider will be a bit confusing Fixed.
  3. 02:35:695 (7,8,9) - Again, I think these sliders sound much better when the endings are silent I think I'll see what other mods say, but thanks.


Another

  1. 00:57:917 (6,7,8,1,2,3) - - Take off the whistles off the endings, or silent c: Took off whistles
  2. 01:42:361 (7) - The slider does not reverse to the rhythm. Instead of making it a reverse slider, change the velocity multiplier before it to 1, and let it end at the blue tick without reversing. Fixed.
  3. 01:45:324 (8,9,10,1,2,3) - Endings~ Took off whistles
  4. 01:54:583 (1,2,3,4,5,6) - I would either decrease the velocity multiplier, or turn this into a stream. It feels rather awkward to play. Fixed.
  5. 02:46:065 (1) - 03:08:658 (5) - The difficulty spike seems overwhelming I somewhat agree, but given that the other two kiai times include slider speed-ups, and there are streams building this up, I'd expect a player that can pass a map of this difficulty to see this coming. I'll see what other mods say
Thanks a lot for your mod, much appreciated <3
PixelAngel
General:
Star diff jumps from 3.7 to 5 :o
^dats not good

Standard:
Try avoiding overlapping in low diffs. These tend to be somewhat confusinf to new players
Also clean up ur map, 00:10:509 (1,2) - like moving these so they overlap 00:09:028 (1,2) - new players like repeatable things. This also makes it cleaner and smoother.

Some of your sliders are pretty sudden fast :S fix?

Make less of this hard small sliders 00:41:435 (3,4,5,6,7) - 00:38:658 (1,2,1) - 00:57:917 (3,4,1,2,3,1,2,3,4,5,1,2,3,4) - 01:29:028 (1,2,1,2,3) -
More of this 01:18:658 (1,2,3,4,5,6,7,8,9) - 02:34:213 (1,2,3,4,5,6,1,2,3,4,5) - 03:21:620 (1,2,3,4,1,2,3) -
Alot of your map is very focused on the middle, try using your whole canvas.

00:09:583 (3) - making these go back fourth 3 times is a bit overkill. due to high bpm and all 00:08:102 (3,4) - I think something like this would be better.

I suggest a bigger circle size.
Some of it is a bit overmapped for this difficulty.
And i would user a lower distance snap cus it would be less notes

00:08:102 (3,4) - Fix so they look pretty :o
00:12:546 (3,4) - This might be a bit overmapped for this diff
00:30:139 (6,1) - Move so they overlap
00:32:732 (3) - Move so it overlaps 00:32:732 (3) - ( look around your map for these, i dont wanna point tthem all out :S)
00:34:213 (1,1) - avoid these overlaps
00:35:324 (1,2,3,4,1,2,3,4,1,2,1) - This is a big mess. it is to much focus on the middle and so much overlapping.
00:38:658 (1) - Dont cover the repeat sign
00:56:435 (2,1) - Fix blanket
00:57:917 (3) - Move so overlaps 00:59:028 (1) -
01:07:361 (5) - Unneccecary? Make slider start here instead and make the spinner end at 01:08:287 -
01:27:917 (6,7,1,2,1,2,3) - To hard overlapping for a new player.
01:40:139 (1,2,3,4,5,6) - Sneak in a slider somwhere?
02:14:583 (4,1,2,3) - much hard for a newbie
02:50:509 (5,1) - ^
03:06:620 (1,2,1,2) - Dont think a double repeat is such a good idea, not in these kind of sliders and hig bpm



Hyper:
Distance snap is a neat thing, remember that :3
Again, i think alot of the map is focused on the middle, dont be afraid to put notes on the sides. It seems like you favorize on side of the map ;P

Like last diff, remember to move around notes so they overlap previous notes. This makes the map pwetty :^)
00:08:102 (3,4,5,6) - Suggesting a repeat slider here? (i know many new players may struggle with single taps)
00:11:065 (3,4,5,6) - ^
00:25:509 (1,2,3,1,2,3) - Spread it more out instead of making it go back. Use the whole area.
00:28:658 (5,6,7) - 3 on top of eachother is old mapping style :U 2 is okey :3 (many confuse it with triples, specialy new players)
00:31:435 (1) - Move so it overlaps 00:30:509 (3) -
00:32:361 (3,4,5,6) - make a nice curve or jumps
00:33:658 (1,2,3,1,1) - spread things more out
00:37:176 (1,2,3,4) - Listen to the music, triple might not fit here. But it sounds like a great spot for a repeat slider
00:39:398 (5) - Remove one tick from this one? it fits better to the music
00:41:065 (1,2,3) - i think a small slider would fit better here with the music. Since note (2) isnt on a beat.
00:43:287 (1) - Move a bit further away from last note? So the new players dont think they have to click it earlier.
00:55:880 (2,3) - I dunno about this, might be to fast to react or read for this level of players. migh wanna add a triple instead.
00:59:398 (6,7,8) - Old mapping style :P
01:01:435 (1,2,3) - Map the vocals where she sings "antibeat", makes more variation instead of just following the drums and stuff
01:03:843 (1,2,3) - I dunno about this either, the shape isnt so nice either :U
01:06:806 (1,2,3) - Old mapping style :P
01:04:769 (1,2,3,4,5,6,7,8,9,10,11,1,2,3) - Would be nice with a slider somewhere (much singletapping for the new players)
01:12:361 (5,6) - Dont cover the repeat sign
01:18:102 (1,2,3,4) - Old mapping style
01:19:028 - Seems like uneccecary break for me, since its a verse and the notes begin in the middle of a verse.
01:33:472 (1,2) - Double reverse is pretty confusing, specialy thinking with these types of size sliders. Small ones are fine, and big enough ones are fine
01:39:954 (1,2,3,1,2,3,4,5,6,7,8,9) - You can map vocals here, and as you can see, all these notes are very focused on one spot
01:38:287 (6) - to 01:57:176 - is very hard focused on one side acctually.
01:57:176 - this is a cool place to map some chill notes :3
02:03:102 (1,2,3) - old map style 3 on top
02:04:213 (1,2,3) - ^
02:06:065 (3,4,5,6,7,1,2) - This is pretty confusing, and you can spread it more out instead of placing them all on this one place
02:17:917 - Add note
02:28:102 (9) - fix overlap
02:28:658 (2) - Hmm, add note instead?
02:30:695 (4,5,6,1,2,3,4,5,6,7) - Map vocals? (so much on the right side of map :o )
02:32:361 (4,6) - Fix so they dont overlap
02:33:472 - to 02:34:028 - Map vocals?
02:35:695 (7,8,9) - I dunno about these sliders
02:40:139 (1,2,3,4,5,6,7,8) - this might be overmapped, since there are many "non-beats", I reccomend putting notes on the white and red ticks.
02:46:065 - I think sliders are suprisingly fast :U
02:49:028 (1,2,3,4,5,1,2,1) - Fix some overlapping here
02:59:398 (5) - Fast double repeat slider is not a good idea
02:57:917 - to 03:07:361 (5) - is a nice possiblity to map vocals
03:28:935 (4) - This sounds like a "non-beat" to me, i dunno, might just be me :U
03:33:472 (1) - Spinner end here maybe? since thats the end of all sound

Another:
Soo, the star difference between hyper and another is pretty high :S
You can look around in this map also so notes overlap previous notes

00:02:176 (3) - Double repeater on such fast sliders are a bad idea :o
00:06:620 (3,3) - ^
00:13:102 (4,5,6,7,8) - Suggesting u curve it less, or just stack them
00:25:509 (1,2,3,4,5,6) - Suggesting a repeat slider here http://sta.sh/02elg6z8d7wt
00:30:139 (2) - fix so overlaps 00:29:398 (5) -
00:30:880 (1,2,3) - Sounds like non beats notes, i dunno.
00:31:435 (1,2) - Suggesting something like this here http://sta.sh/024lwxox7571
00:34:213 (1) - Well, this slider asnt very pretty. instead of the slider, you could map vocals
00:37:176 (1,2,3,4,5,1,2,3) - These overlaps are confusing when dealing with triples
00:45:509 (1) - Fix so overlaps 00:44:583 (7) -
00:54:954 (5,1) - Suggesting this here http://sta.sh/0213lhp83prv
00:58:843 (1,2,3,4,5) - I dunno about this stream over the vocals
01:00:880 (1,2,3,4,5) - ^
01:04:769 (4,5,6,7,8) - ^
01:05:324 (9,10,11,12) - Suggesting a vocal mapping here
00:59:398 (6,7) - Double repeat on fast sliders are not gooood
01:08:287 (1) - Suggesting spinner ending here instead
01:09:398 - would be cool if this guitar part was mapped :3
01:28:102 (8,9,10) - Overmapped. remove 01:28:195 (9) -
01:30:509 (1,2,3,4,5) - Double repeat no good, if you make the sliders smaller, it would be okey maybee?
01:34:398 (7) - Fix so overlaps end of this slider 01:34:954 (1) -
01:35:695 (3,4,5,6,7) - Overmapped part
01:43:102 (1,2,3,4,5,6,7) - ^
01:45:880 (10) - fix so overlaps 01:46:435 (2) -
01:47:361 - to 01:57:176 - have some overmapped parts. Also some vocal mapping might be needed
01:55:695 (7) - big sliders arent supposed to be starting and ending on white, but often its okey :3 But its a nice thing to remember when mapping, try to avoid it ;P (i dunno where i have heard this, and i have nothing to back it up with, so dont listen to this statement D: )
02:08:658 (1,2,3,4,5,6,7,8,9,10,1,2,3,1) - I think u got this wrong, i think it would be better if it started with a note and then the repeat slider came. i think it would fit much better to the vocal
02:16:065 (5) - 02:15:324 (2) - Overlap fix
02:26:620 (4,5,6) - Try to avoid making straight lines, it is old mapping style.
02:26:250 (2,3,4,5,6,1) - Map the vocals here maybe?
02:36:620 (1,8) - overlap fix ( look around for these)
02:55:695 (5,6,7,8) - seems overmapped



Inya`s Extreme:
As i see it, there are many non beats and over-mapped parts. Check your triples, they dont feel natural be at certan spots.
Also some more vocal mapping could be needed. Instead of only following the drums and stuff. also the end part dont feel natural. it feels a bit wierd and clunky, i dont know why though.

00:04:583 (1) - Fix so overlaps 00:03:380 (2) -
00:07:824 (2,3) - I dont know about these overlaps, they are hard to read. But if thats how u want them, okai :U
00:25:880 - Reccomend a repeat slider at this spot, i feel like it flows better
00:31:065 (2) - I wanna move this to 00:30:880 - cus it fit to the guitar in the back, but so does what you did. So it dosent matter :P
00:34:213 (1) - Make this slider longer to fit vocals?
00:44:213 (5,6,7,8) - i would avoid doubles, unless they are really needed any fit really well to the music. But i dont think these fit here
00:46:250 (6) - fix so overlay 00:45:139 (1) -
00:47:731 (2,3,4) - Here a double would fit instead of a triple :U Cus you can hear two drum beats. Remove 00:47:731 (2) - and consider it. You have done it here 00:52:268 (5,6) -
00:50:694 (7,8,9) - Overmapped, remove 00:50:787 (8) -
00:57:731 (1,2,3,4,5) - Overmapped, non-beats
00:58:657 (7) - fix so overlaps 00:57:546 (8) -
01:00:879 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - this would maybe be a thing to put in at near end of song, When all the instuments are kicking off and stuff. But this is just overmapping.
01:02:546 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Any vocal mapping would be nice. This is also something that could be a thing in the end of a song when the instuments are loud and powerfull.
01:22:731 (7,8,9) - remove 01:22:824 (8) - ? But its not that bad
01:30:509 (1,2,3) - Remove 01:30:601 (2) - Fits better to vocal
01:35:138 (2,3,4) - remove 01:35:232 (3) -
01:38:842 (2,4) - Overlap fix
01:45:138 (6) - Fix so overlaps 01:43:657 (3) -
01:46:805 (6,7,8) - remove 01:46:898 (7) - I think it would fit better, but you can keep it if you really want it to be there
01:48:101 (3,4,5) - remove 01:48:379 (4) - ^
01:49:768 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - You know what i said earlier :U Also map more vocals.
01:55:695 (10) - For some reason, i though this was a bit to far away
02:03:287 (2,3,4) - remove 02:03:379 (3) - but oy can keep it if you want too. I know ur tying to keep a high star diff
02:07:175 (1,2,3) - 3 notes overlapping like this is terrible and ols mapping style, why not just a repeat slider?
02:09:027 (1,2,3) - remove 02:09:120 (2) -
02:11:805 (6,7,8) - ^
02:13:287 (5,6,7) - ^
02:24:213 (4,5,6) - It is more natural for this triple to be here 02:24:398 - Because you last triple 02:22:917 (8,9,10) - was placed in such spot. and your next triple 02:25:880 (2,3,4) -
02:28:287 (1,2,3) - remove 02:28:380 (2) - Or map something else on
02:32:361 (1,2,3) - ^
02:37:731 (1,2,3) - Does not fit with vocals at all
02:39:027 (6,7,8) - Move this triple to 02:38:843 -
02:47:916 (6,7,8) - remove 02:48:009 (7) -
02:51:990 (3,4,5) - ^ Or map something else in
02:53:287 (9,10,11) - ^
02:53:842 (2,3,4) - ^
02:56:250 (1,2,3) - ^
02:57:546 (1) - Suggesting a repeat on this one
03:02:175 (1,2,3) - remove 03:02:453 (2) -
03:04:583 (2,3,4) - ^
03:09:583 (5) - a bit boring to end with a slider :P I suggest you just continiue the stream instead of the slider
03:21:620 - everything behind this point feels cluncy and wierd. I wouldnt be afraid to put in some more notes, cus the song is still hyping. I think it fiels wierd because it is suddenly so long between the notes and the difficulty have dropped. and the end, most people anticipate a hard end. if i make any sense :U

Good luck!


Dont give any Kdso before im done mapping eet :U
Topic Starter
dong
PixelAngel's mod

PixelAngel wrote:

General:
Star diff jumps from 3.7 to 5 :o
^dats not good

Standard:
Try avoiding overlapping in low diffs. These tend to be somewhat confusinf to new players Fixed
Also clean up ur map, 00:10:509 (1,2) - like moving these so they overlap 00:09:028 (1,2) - new players like repeatable things. This also makes it cleaner and smoother. Fixed

Some of your sliders are pretty sudden fast :S fix? Fixed

Make less of this hard small sliders 00:41:435 (3,4,5,6,7) - 00:38:658 (1,2,1) - 00:57:917 (3,4,1,2,3,1,2,3,4,5,1,2,3,4) - 01:29:028 (1,2,1,2,3) - Fixed
More of this 01:18:658 (1,2,3,4,5,6,7,8,9) - 02:34:213 (1,2,3,4,5,6,1,2,3,4,5) - 03:21:620 (1,2,3,4,1,2,3) -
Alot of your map is very focused on the middle, try using your whole canvas. Fixed

00:09:583 (3) - making these go back fourth 3 times is a bit overkill. due to high bpm and all 00:08:102 (3,4) - I think something like this would be better. Fixed

I suggest a bigger circle size.
Some of it is a bit overmapped for this difficulty.
And i would user a lower distance snap cus it would be less notes

00:08:102 (3,4) - Fix so they look pretty :o Fixed
00:12:546 (3,4) - This might be a bit overmapped for this diff Fixed
00:30:139 (6,1) - Move so they overlapFixed
00:32:732 (3) - Move so it overlaps 00:32:732 (3) - ( look around your map for these, i dont wanna point tthem all out :S) Fixed
00:34:213 (1,1) - avoid these overlaps Fixed
00:35:324 (1,2,3,4,1,2,3,4,1,2,1) - This is a big mess. it is to much focus on the middle and so much overlapping. Fixed
00:38:658 (1) - Dont cover the repeat sign Fixed
00:56:435 (2,1) - Fix blanket Fixed
00:57:917 (3) - Move so overlaps 00:59:028 (1) - Fixed
01:07:361 (5) - Unneccecary? Make slider start here instead and make the spinner end at 01:08:287 - Fixed
01:27:917 (6,7,1,2,1,2,3) - To hard overlapping for a new player. Fixed
01:40:139 (1,2,3,4,5,6) - Sneak in a slider somwhere? Fixed
02:14:583 (4,1,2,3) - much hard for a newbie Fixed
02:50:509 (5,1) - ^ Fixed
03:06:620 (1,2,1,2) - Dont think a double repeat is such a good idea, not in these kind of sliders and hig bpm Fixed



Hyper:
Distance snap is a neat thing, remember that :3
Again, i think alot of the map is focused on the middle, dont be afraid to put notes on the sides. It seems like you favorize on side of the map ;P

Like last diff, remember to move around notes so they overlap previous notes. This makes the map pwetty :^)
00:08:102 (3,4,5,6) - Suggesting a repeat slider here? (i know many new players may struggle with single taps) Too repetitive with so many repeating sliders, they can alternate it.
00:11:065 (3,4,5,6) - ^
00:25:509 (1,2,3,1,2,3) - Spread it more out instead of making it go back. Use the whole area. Fixed.
00:28:658 (5,6,7) - 3 on top of eachother is old mapping style :U 2 is okey :3 (many confuse it with triples, specialy new players) Fixed.
00:31:435 (1) - Move so it overlaps 00:30:509 (3) -
00:32:361 (3,4,5,6) - make a nice curve or jumps Fixed.
00:33:658 (1,2,3,1,1) - spread things more out Fixed.
00:37:176 (1,2,3,4) - Listen to the music, triple might not fit here. But it sounds like a great spot for a repeat slider Fixed.
00:39:398 (5) - Remove one tick from this one? it fits better to the music Fixed.
00:41:065 (1,2,3) - i think a small slider would fit better here with the music. Since note (2) isnt on a beat. Fixed.
00:43:287 (1) - Move a bit further away from last note? So the new players dont think they have to click it earlier. Fixed.
00:55:880 (2,3) - I dunno about this, might be to fast to react or read for this level of players. migh wanna add a triple instead. Fixed.
00:59:398 (6,7,8) - Old mapping style :P Fixed.
01:01:435 (1,2,3) - Map the vocals where she sings "antibeat", makes more variation instead of just following the drums and stuff Fixed.
01:03:843 (1,2,3) - I dunno about this either, the shape isnt so nice either :U Fixed.
01:06:806 (1,2,3) - Old mapping style :P Fixed.
01:04:769 (1,2,3,4,5,6,7,8,9,10,11,1,2,3) - Would be nice with a slider somewhere (much singletapping for the new players) Fixed.
01:12:361 (5,6) - Dont cover the repeat sign Fixed.
01:18:102 (1,2,3,4) - Old mapping style It's not so bad here..
01:19:028 - Seems like uneccecary break for me, since its a verse and the notes begin in the middle of a verse. Fixed.
01:33:472 (1,2) - Double reverse is pretty confusing, specialy thinking with these types of size sliders. Small ones are fine, and big enough ones are fine Fixed.
01:39:954 (1,2,3,1,2,3,4,5,6,7,8,9) - You can map vocals here, and as you can see, all these notes are very focused on one spot Fixed.
01:38:287 (6) - to 01:57:176 - is very hard focused on one side acctually. Fixed.
01:57:176 - this is a cool place to map some chill notes :3 I'd prefer a break after the kiai, chill notes come straight after anyway.
02:03:102 (1,2,3) - old map style 3 on top Keep for now
02:04:213 (1,2,3) - ^ ^
02:06:065 (3,4,5,6,7,1,2) - This is pretty confusing, and you can spread it more out instead of placing them all on this one place Fixed.
02:17:917 - Add note Fixed.
02:28:102 (9) - fix overlap Fixed.
02:28:658 (2) - Hmm, add note instead? Fixed.
02:30:695 (4,5,6,1,2,3,4,5,6,7) - Map vocals? (so much on the right side of map :o ) Fixed.
02:32:361 (4,6) - Fix so they dont overlap Fixed.
02:33:472 - to 02:34:028 - Map vocals? Fixed.
02:35:695 (7,8,9) - I dunno about these sliders I like them too much...
02:40:139 (1,2,3,4,5,6,7,8) - this might be overmapped, since there are many "non-beats", I reccomend putting notes on the white and red ticks. Needs a build up to the final kiai though..
02:46:065 - I think sliders are suprisingly fast :U Slider vel. builds up and faster sliders were seen in all previous instances of the chorus, the player should see it coming from the build-up.
02:49:028 (1,2,3,4,5,1,2,1) - Fix some overlapping here Fixed.
02:59:398 (5) - Fast double repeat slider is not a good idea Fixed.
02:57:917 - to 03:07:361 (5) - is a nice possiblity to map vocals It already is d:
03:28:935 (4) - This sounds like a "non-beat" to me, i dunno, might just be me :U ??
03:33:472 (1) - Spinner end here maybe? since thats the end of all sound

Another:
Soo, the star difference between hyper and another is pretty high :S
You can look around in this map also so notes overlap previous notes

00:02:176 (3) - Double repeater on such fast sliders are a bad idea :o Fixed.
00:06:620 (3,3) - ^ Fixed.
00:13:102 (4,5,6,7,8) - Suggesting u curve it less, or just stack them It's fine.. :s
00:25:509 (1,2,3,4,5,6) - Suggesting a repeat slider here http://sta.sh/02elg6z8d7wt Fixed.
00:30:139 (2) - fix so overlaps 00:29:398 (5) - Fixed.
00:30:880 (1,2,3) - Sounds like non beats notes, i dunno. Hitsounded it better I guess, lol
00:31:435 (1,2) - Suggesting something like this here http://sta.sh/024lwxox7571 Fixed.
00:34:213 (1) - Well, this slider asnt very pretty. instead of the slider, you could map vocals Listen to the vocals at this point - very harsh compared to the rest of the song, when the vocals are translated into English, she says something along the lines of 'gouging out eyes', I wanted this slider to stick out, hence the odd shape and red combo colour.
00:37:176 (1,2,3,4,5,1,2,3) - These overlaps are confusing when dealing with triples Don't understand o:
00:45:509 (1) - Fix so overlaps 00:44:583 (7) - Fixed.
00:54:954 (5,1) - Suggesting this here http://sta.sh/0213lhp83prv I don't like the jump this creates :s
00:58:843 (1,2,3,4,5) - I dunno about this stream over the vocals Fixed.
01:00:880 (1,2,3,4,5) - ^ What vocals lol
01:04:769 (4,5,6,7,8) - ^ but stream fits better :L
01:05:324 (9,10,11,12) - Suggesting a vocal mapping here Fixed
00:59:398 (6,7) - Double repeat on fast sliders are not gooood Fixed.
01:08:287 (1) - Suggesting spinner ending here instead Fixed.
01:09:398 - would be cool if this guitar part was mapped :3 Player needs a break after first kiai :s
01:28:102 (8,9,10) - Overmapped. remove 01:28:195 (9) - Fixed.
01:30:509 (1,2,3,4,5) - Double repeat no good, if you make the sliders smaller, it would be okey maybee? Fixed.
01:34:398 (7) - Fix so overlaps end of this slider 01:34:954 (1) - Fixed.
01:35:695 (3,4,5,6,7) - Overmapped part Decreased spacing, but it's staying for variety
01:43:102 (1,2,3,4,5,6,7) - ^ Nope
01:45:880 (10) - fix so overlaps 01:46:435 (2) - Fixed.
01:47:361 - to 01:57:176 - have some overmapped parts. Also some vocal mapping might be needed Nope
01:55:695 (7) - big sliders arent supposed to be starting and ending on white, but often its okey :3 But its a nice thing to remember when mapping, try to avoid it ;P Fixed.
02:08:658 (1,2,3,4,5,6,7,8,9,10,1,2,3,1) - I think u got this wrong, i think it would be better if it started with a note and then the repeat slider came. i think it would fit much better to the vocal Fixed.
02:16:065 (5) - 02:15:324 (2) - Overlap fix Fixed.
02:26:620 (4,5,6) - Try to avoid making straight lines, it is old mapping style. Fixed.
02:26:250 (2,3,4,5,6,1) - Map the vocals here maybe? changed hitsounding to fit better...
02:36:620 (1,8) - overlap fix ( look around for these) Fixed.
02:55:695 (5,6,7,8) - seems overmapped This is my favourite part of the map DD: I want to keep it :s

Thanks a lot for the extensive mod and even a guest diff! Much appreciated, I'll leave inya to look over his diff now~

<3 <3
inya
PixelAngel's mod <3 + changes
Inya`s Extreme:
As i see it, there are many non beats and over-mapped parts. Check your triples, they dont feel natural be at certan spots.
Also some more vocal mapping could be needed. Instead of only following the drums and stuff. also the end part dont feel natural. it feels a bit wierd and clunky, i dont know why though.

00:04:583 (1) - Fix so overlaps 00:03:380 (2) -
00:07:824 (2,3) - I dont know about these overlaps, they are hard to read. But if thats how u want them, okai :U
00:25:880 - Reccomend a repeat slider at this spot, i feel like it flows better
00:31:065 (2) - I wanna move this to 00:30:880 - cus it fit to the guitar in the back, but so does what you did. So it dosent matter :P
00:34:213 (1) - Make this slider longer to fit vocals?
00:44:213 (5,6,7,8) - i would avoid doubles, unless they are really needed any fit really well to the music. But i dont think these fit here
00:46:250 (6) - fix so overlay 00:45:139 (1) -
00:47:731 (2,3,4) - Here a double would fit instead of a triple :U Cus you can hear two drum beats. Remove 00:47:731 (2) - and consider it. You have done it here 00:52:268 (5,6) -
00:50:694 (7,8,9) - Overmapped, remove 00:50:787 (8) -
00:57:731 (1,2,3,4,5) - Overmapped, non-beats
00:58:657 (7) - fix so overlaps 00:57:546 (8) -
01:00:879 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - this would maybe be a thing to put in at near end of song, When all the instuments are kicking off and stuff. But this is just overmapping.
I know it is but i think it's fine as it's supposed to be hard.
01:02:546 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Any vocal mapping would be nice. This is also something that could be a thing in the end of a song when the instuments are loud and powerfull.
I'm gonna let it as it is, because it's supposed to be hard and mapping vocals wouldn't fit and more likely confuse the player
01:22:731 (7,8,9) - remove 01:22:824 (8) - ? But its not that bad
01:30:509 (1,2,3) - Remove 01:30:601 (2) - Fits better to vocal
01:35:138 (2,3,4) - remove 01:35:232 (3) -
01:38:842 (2,4) - Overlap fix
01:45:138 (6) - Fix so overlaps 01:43:657 (3) -
01:46:805 (6,7,8) - remove 01:46:898 (7) - I think it would fit better, but you can keep it if you really want it to be there
01:48:101 (3,4,5) - remove 01:48:379 (4) - ^
01:49:768 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - You know what i said earlier :U Also map more vocals.
Same as above, it's the chorus so i wanted every chorus to be really hard.
01:55:695 (10) - For some reason, i though this was a bit to far away
02:03:287 (2,3,4) - remove 02:03:379 (3) - but oy can keep it if you want too. I know ur tying to keep a high star diff
02:07:175 (1,2,3) - 3 notes overlapping like this is terrible and ols mapping style, why not just a repeat slider?
02:09:027 (1,2,3) - remove 02:09:120 (2) -
02:11:805 (6,7,8) - ^
02:13:287 (5,6,7) - ^
02:24:213 (4,5,6) - It is more natural for this triple to be here 02:24:398 - Because you last triple 02:22:917 (8,9,10) - was placed in such spot. and your next triple 02:25:880 (2,3,4) -
02:28:287 (1,2,3) - remove 02:28:380 (2) - Or map something else on
02:32:361 (1,2,3) - ^
02:37:731 (1,2,3) - Does not fit with vocals at all
02:39:027 (6,7,8) - Move this triple to 02:38:843 -
02:47:916 (6,7,8) - remove 02:48:009 (7) -
02:51:990 (3,4,5) - ^ Or map something else in
02:53:287 (9,10,11) - ^
02:53:842 (2,3,4) - ^
02:56:250 (1,2,3) - ^
02:57:546 (1) - Suggesting a repeat on this one
03:02:175 (1,2,3) - remove 03:02:453 (2) -
03:04:583 (2,3,4) - ^
03:09:583 (5) - a bit boring to end with a slider :P I suggest you just continiue the stream instead of the slider
03:21:620 - everything behind this point feels cluncy and wierd. I wouldnt be afraid to put in some more notes, cus the song is still hyping. I think it fiels wierd because it is suddenly so long between the notes and the difficulty have dropped. and the end, most people anticipate a hard end. if i make any sense :U
I changed almost everything else except the three parts where i wrote that I'm gonna leave it like it is.

Thank you very much i really appreciate it :)
HappyRocket88
Hi! I don't know if you remember that I was going to map an Easy and here it is. \(o.o)/

Rocket's Beginner

Good luck with your map. n.n7
Topic Starter
dong

HappyRocket88 wrote:

Hi! I don't know if you remember that I was going to map an Easy and here it is. \(o.o)/

Rocket's Beginner

Good luck with your map. n.n7
Thanks a lot for both the mod and gd, much appreciated. Added to the set now, let me know if there's anything I screwed up, lol .-.
Yuii-
IRC of Rocket's Easy!

log
2015-06-16 21:18 Yuii-: Estás para un IRC rapidín?
2015-06-16 21:19 HappyRocket88: Seguro. :3/
2015-06-16 21:20 HappyRocket88: Con tal de que puedas modear lo otro
2015-06-16 21:20 HappyRocket88: xD
2015-06-16 21:20 HappyRocket88: después
2015-06-16 21:20 Yuii-: Posiblemente la semana que viene eso jaja
2015-06-16 21:21 HappyRocket88: ¿De verdad estás tan ocupado?
2015-06-16 21:21 HappyRocket88: :o
2015-06-16 21:23 Yuii-: 00:56:435 (1) - estás haciendo overextend de este slider por mucho tiempo, intentando cubrir múltiples beats + el vocal. Por otra parte (y por preferencia personal) me gustaría que hagas énfasis en el "to" poniendo un círculo para que quede como un golpe seco. Y para la próxima sección, intentar tapar el beat constante con un slider desde 00:56:991 - hasta 00:57:546 -
2015-06-16 21:23 Yuii-: http://puu.sh/irxlz/be088906d6.jpg bastante, sí
2015-06-16 21:24 HappyRocket88: Wait. Ese mapa es del antibeat?
2015-06-16 21:24 HappyRocket88: :o
2015-06-16 21:24 Yuii-: Eh?
2015-06-16 21:24 HappyRocket88: Pensé que modiarías mi mapa lol
2015-06-16 21:24 HappyRocket88: Pero bueno no problem. xD
2015-06-16 21:24 Yuii-: Es el Easy
2015-06-16 21:25 HappyRocket88: Pero no es mi mapa. xDD
2015-06-16 21:25 Yuii-: Te dije que te iba a hacer un IRC rápido por denegarte Kudos jaja
2015-06-16 21:25 Yuii-: ACTION is editing [http://osu.ppy.sh/b/720429 Konuko - antibeat [Rocket's Beginner]]
2015-06-16 21:25 Yuii-: no?
2015-06-16 21:25 HappyRocket88: Sí.
2015-06-16 21:25 HappyRocket88: Bien, perdón. nvm
2015-06-16 21:25 HappyRocket88: XD
2015-06-16 21:25 Yuii-: aaah JAJA
2015-06-16 21:26 HappyRocket88: Listo. :^)
2015-06-16 21:26 HappyRocket88: Una pregunta, lo que va más atrás lo puedo rellenar como yo quiera? o3o
2015-06-16 21:27 Yuii-: 00:58:472 (3) - Eso es bastante random para un Easy, no por el círculo, sino por el hecho de poner un slider e inmediatamente un círculo al lado, le da poco tiempo de reacción a los novatos. Mi recomendación es que termines después o busques una alternativa, pero esto puede traerte problemas a la hora de rankear el mapa.
2015-06-16 21:27 Yuii-: A qué te referís?
2015-06-16 21:28 Yuii-: 01:04:398 (2) - mismo
2015-06-16 21:29 HappyRocket88: Umm... referente a lo primero lo hice para darle énfasis a lo que cantaba.
2015-06-16 21:30 Yuii-: 01:22:732 (3) - está perfecto que quieras hacer hincapié en el "aa~" pero queda mucho espacio para la siguiente nota. Dejar un descanso en un Easy está genial... pero yo no dejaría tanto blanket + no dejaría sin ocupar el eco del "aa~" que hace. Un slider hasta 01:23:102 - no vendría mal
2015-06-16 21:31 Yuii-: 01:45:880 (3) - mismo que te explicaba antes
2015-06-16 21:31 HappyRocket88: ¡ohhhhhh! Nice suggestion. :^)
2015-06-16 21:31 HappyRocket88: Fixed
2015-06-16 21:33 Yuii-: 02:38:658 (1) - NC medio random, ¿no? Remove
2015-06-16 21:33 HappyRocket88: xD
2015-06-16 21:33 HappyRocket88: Sure
2015-06-16 21:36 Yuii-: 02:46:435 (1) - El tiempo de reacción después de un spinner en un easy es de 3 ticks blancos.. esto es más para un Normal-Hard quizás. Pero pará... no lo remuevas, que quizás esto te parezca mejor. Remové el spinner que te va a traer problemas y poné un slider desde 02:45:324 - hasta 02:46:065 - para tapar los beats constantes
2015-06-16 21:36 Yuii-: En el slider agregado, sí podrías agregar NC
2015-06-16 21:38 Yuii-: 03:33:472 (1,2) - Esta última parte es demasiado random + 03:34:583 (2) - lo es aún más. No hay ningún tipo de beat para marcar ni nada por el estilo en el cual te hagan poner un círculo ahí.
2015-06-16 21:40 HappyRocket88: ¿qué sugieres que ponga ahí?
2015-06-16 21:40 HappyRocket88: Spinner?
2015-06-16 21:40 Yuii-: Ahora te mando mi sugerencia
2015-06-16 21:40 Yuii-: Para que tarda en puushear :(
2015-06-16 21:40 Yuii-: http://puu.sh/irFZj/5365da88ce.jpg algo así
2015-06-16 21:42 Yuii-: OD+1 para que quede Easy 3 - Standard 4 - Advanced 5 - Hyper 6
2015-06-16 21:42 Yuii-: El mapa te quedó genial
2015-06-16 21:44 HappyRocket88: Fuck!
2015-06-16 21:44 HappyRocket88: ¡Muchísimas gracias yuii-! \(o.o)/
2015-06-16 21:45 Yuii-: Posteo yo el IRC o vos?
2015-06-16 21:45 HappyRocket88: Eres el mejor.
2015-06-16 21:45 Yuii-: np jaja ~

You guys have a really nice mapset! Go for it.
HappyRocket88

Yuii- wrote:

IRC of Rocket's Easy!
2015-06-16 21:23 Yuii-: 00:56:435 (1) - estás haciendo overextend de este slider por mucho tiempo, intentando cubrir múltiples beats + el vocal. Por otra parte (y por preferencia personal) me gustaría que hagas énfasis en el "to" poniendo un círculo para que quede como un golpe seco. Y para la próxima sección, intentar tapar el beat constante con un slider desde 00:56:991 - hasta 00:57:546 - Tienes razón. Pero espero una segunda opinión sobre esto. Ya que la parte del kiai comprende puros slider de 1/1 terminarían afectando la dificultad.

2015-06-16 21:27 Yuii-: 00:58:472 (3) - Eso es bastante random para un Easy, no por el círculo, sino por el hecho de poner un slider e inmediatamente un círculo al lado, le da poco tiempo de reacción a los novatos. Mi recomendación es que termines después o busques una alternativa, pero esto puede traerte problemas a la hora de rankear el mapa. Espero conseguir más sugerencias sobre esto. Lo único que hice fue darle énfasis a lo que cantaba.

2015-06-16 21:28 Yuii-: 01:04:398 (2) - mismo ^

2015-06-16 21:30 Yuii-: 01:22:732 (3) - está perfecto que quieras hacer hincapié en el "aa~" pero queda mucho espacio para la siguiente nota. Dejar un descanso en un Easy está genial... pero yo no dejaría tanto blanket + no dejaría sin ocupar el eco del "aa~" que hace. Un slider hasta 01:23:102 - no vendría mal
Sure. Corregido. :^)
2015-06-16 21:31 Yuii-: 01:45:880 (3) - mismo que te explicaba antes Sure. Corregido. :^)

2015-06-16 21:33 Yuii-: 02:38:658 (1) - NC medio random, ¿no? Remove Sure. Corregido. :^)

2015-06-16 21:36 Yuii-: 02:46:435 (1) - El tiempo de reacción después de un spinner en un easy es de 3 ticks blancos.. esto es más para un Normal-Hard quizás. Pero pará... no lo remuevas, que quizás esto te parezca mejor. Remové el spinner que te va a traer problemas y poné un slider desde 02:45:324 - hasta 02:46:065 - para tapar los beats constantes Sure. Corregido. :^)
2015-06-16 21:36 Yuii-: En el slider agregado, sí podrías agregar NC Sure. Corregido. :^)

2015-06-16 21:38 Yuii-: 03:33:472 (1,2) - Esta última parte es demasiado random + 03:34:583 (2) - lo es aún más. No hay ningún tipo de beat para marcar ni
2015-06-16 21:40 Yuii-: http://puu.sh/irFZj/5365da88ce.jpg algo así Sure. Corregido. :^)
2015-06-16 21:42 Yuii-: OD+1 para que quede Easy 3 - Standard 4 - Advanced 5 - Hyper 6 Sure. Corregido. :^)
Here's the update. Rocket's Beginner
Topic Starter
dong
All up to date, thanks Yuii-!
and thanks again rocket~ ^-^
sval001
Rocket's easy

~
00:56:435 (1) - Tampoco le veo un gran inconveniente que sea tan largo, la verdad. Aunque,personalmente lo cambiaría haciendo el slider 1 más corto y añadiendo un circulo. Por ejemplo:


00:58:658 (3) - Debes ponerla en el tick blanco, creo que sería lo más lógico para easy y sigue el ritmo. Y hacer blanket con el slider 2

00:59:028 (1,2,3) - Prueba esto, para que quede mejor visualmente.

01:01:620 (1,2) - Prueba esto con el slider 1 y mueve 01:02:361 (2,3,1,2) un poco a la derecha para conservar la distancia y estética.

01:03:472 (3) - Al ponerlo en white tick debe ir ahora entre 01:02:361 (2) - 01:03:843 (1)



01:20:140 (3,1) - Pequeño ajuste estético, nada más.

01:45:325 (2,3,1,2) -
HappyRocket88

sval001 wrote:

Rocket's easy

00:56:435 (1) - Tampoco le veo un gran inconveniente que sea tan largo, la verdad. Aunque,personalmente lo cambiaría haciendo el slider 1 más corto y añadiendo un circulo. Me gustó tu idea, pero hice algo diferente; ese slider que sugieres se ve feo. :s

00:58:658 (3) - Debes ponerla en el tick blanco, creo que sería lo más lógico para easy y sigue el ritmo. Y hacer blanket con el slider 2 Seguro. o.o7 ✔

00:59:028 (1,2,3) - Prueba esto, para que quede mejor visualmente. Seguro. o.o7 ✔

01:01:620 (1,2) - Prueba esto con el slider 1 y mueve 01:02:361 (2,3,1,2) un poco a la derecha para conservar la distancia y estética. Seguro. o.o7 ✔

01:03:472 (3) - Al ponerlo en white tick debe ir ahora entre 01:02:361 (2) - 01:03:843 (1) Seguro. o.o7 ✔

01:20:140 (3,1) - Pequeño ajuste estético, nada más. Seguro. Odio cuando me sugieres de blanket o.o7 ✔
Gracias por el mod. :D/

Here's the new Rocket's Easy
Topic Starter
dong
All updated ^~^
thanks, sval001
Avishay
M4M for HappyRocket88:

[Inya's Extreme]
  1. 00:25:695 (2) - Even though it is an Extreme diff, I think you should keep equal DS as much as possible in the slow paced part, I could immediately see that this circle is kinda random and could be placed a bit better
  2. 00:25:880 (3,4) - They don't work very well together, visually, and some may say flow-wise. They resemble each other but they're not the same, this could definitely look better, just re-arrange stuff. CTRL+C, CTRL+V between sliders is good most of the time.
  3. 00:26:806 (5) - I am not sure if you tried to make a wave pattern or something else, but here's how to make a basic wave, then you can use CTRL+SHIFT+R to rotate it http://puu.sh/j2BnP/35575da031.jpg
  4. 00:27:732 (1,2,3) - Unreasonable odd DS.
  5. 00:29:028 (6) - Kinda off too ^
  6. 00:33:102 (10,1) - Distance is kinda too close for a 1 beat gap, try either stacking them or moving them further away from each other.
  7. 00:38:472 (6,7,8,9) - Irregular beat placement, really hard to read with the current spacings.
  8. I'll note generally about the section before kiai-time: Try to be less random with sliders, some are just no achieving anything, they appear randomly and kinda makes thing awkward. If you're not making a certain pattern with the circles, try to have kinda equal DS to make stuff look neat and nicer to play.
  9. 00:56:990 (6,7) - Bigger DS would fit much better because of the strong beat on the start of 7.
  10. 01:01:435 (1,2,3) - Try to make the distance equal, it will look much better.
  11. 01:24:213 (8,1) - Awkward 1 beat gap placement.
  12. 01:29:583 (4) - Really unnecessary SV change, feels weird.
  13. 01:37:361 (3,4,5,6,7) - The star is not a perfect start, use CTRL+SHIFT+D.
The same problems appear over, and noting them again would be a bit pointless, you are really really random, it feels like you are using sliders because you don't want to use just circles, try to follow vocals, certain irregular music patterns and such. Some parts were incredibly fun to play but some just felt ridiculously awkward, if it is the slider placement or the distance between objects. If you have any questions feel free to send a message.

[Another]
  1. 00:11:435 (4,5,1) - Their placement together feels wrong, too clumped up, consider changing it.
  2. 00:11:991 (1,2) - Distance is unreasonably big compared to previous patterns.
  3. Just like at extreme, equal DS would work best at the slow paced part after the break, unless you follow some pattern. Some examples of patterns I think should be redone a bit:
  4. 00:25:880 (2,3,4) - 00:27:732 (1,2,1) - 00:29:769 (1,2,3,1) - 00:35:139 (1,2,3,4,5,6,7) -
  5. 00:34:213 (1) - I am not really sure what does it follow, looks like vocals but it doesn't fit that much.
  6. 00:36:250 (7,8) - The blanket is cool but it plays kinda badly, something like this http://puu.sh/j2Ct3/f4cc4695df.jpg might flow better, it curves into the next slider.
  7. 00:39:769 (5,6,7,8,9) - Why does the distance between the objects decrease here?
  8. 00:41:806 (7,8,9,10) - They don't follow the music well at all, the strong beats start at the white ticks, and the player NEEDS to press on the strong beats, therefore the sliders should start at each beat and not at each mid beat.
  9. 00:54:954 (5) - Should end one 1/4 tick later to follow the music correctly.
  10. 00:57:917 (6,7,8) - Remove the claps from slider ends, they don't fit at all.
  11. ^, same goes in the other kiais.
  12. 01:08:287 (1) - I recommend moving the spinner 1/4 tick ahead and placing a circle instead, much nicer.
Generally, same stuff over and over, like at extreme. Try placing some thought between patterns and especially sliders, they are so random most of the time and I couldn't catch the gasp of them.

Also, soft-hitnormal is barely audible compared to the other hitsounds, especially on 100% volume in kiai time, and it feels like the normal circles have no hitsounds.

If you need more examples or explanations, feel free to send me a message, good luck.
Topic Starter
dong

Avishay wrote:

M4M for HappyRocket88:


[Another]
  1. 00:11:435 (4,5,1) - Their placement together feels wrong, too clumped up, consider changing it. Fixed
  2. 00:11:991 (1,2) - Distance is unreasonably big compared to previous patterns. Fixed
  3. Just like at extreme, equal DS would work best at the slow paced part after the break, unless you follow some pattern. Some examples of patterns I think should be redone a bit:
  4. 00:25:880 (2,3,4) - 00:27:732 (1,2,1) - 00:29:769 (1,2,3,1) - 00:35:139 (1,2,3,4,5,6,7) - Fixed
  5. 00:34:213 (1) - I am not really sure what does it follow, looks like vocals but it doesn't fit that much. Fixed, I've redone this part a lot, it's supposed to follow the harsh vocals with a more sharp slider but it was out of place, so I made what you saw. Changed it more now.
  6. 00:36:250 (7,8) - The blanket is cool but it plays kinda badly, something like this http://puu.sh/j2Ct3/f4cc4695df.jpg might flow better, it curves into the next slider. Fixed
  7. 00:39:769 (5,6,7,8,9) - Why does the distance between the objects decrease here? Oops! Fixed
  8. 00:41:806 (7,8,9,10) - They don't follow the music well at all, the strong beats start at the white ticks, and the player NEEDS to press on the strong beats, therefore the sliders should start at each beat and not at each mid beat. Fixed
  9. 00:54:954 (5) - Should end one 1/4 tick later to follow the music correctly. Fixed
  10. 00:57:917 (6,7,8) - Remove the claps from slider ends, they don't fit at all. Fixed
  11. ^, same goes in the other kiais. Fixed
  12. 01:08:287 (1) - I recommend moving the spinner 1/4 tick ahead and placing a circle instead, much nicer.
Fixed

Generally, same stuff over and over, like at extreme. Try placing some thought between patterns and especially sliders, they are so random most of the time and I couldn't catch the gasp of them.

Also, soft-hitnormal is barely audible compared to the other hitsounds, especially on 100% volume in kiai time, and it feels like the normal circles have no hitsounds. Fixed, though these hitsounds are supposed to be quiet..

If you need more examples or explanations, feel free to send me a message, good luck.
Thanks so much, really appreciate your mod. <3
inya
AvishayM4M for HappyRocket88:
[Inya's Extreme]
  1. 00:25:695 (2) - Even though it is an Extreme diff, I think you should keep equal DS as much as possible in the slow paced part, I could immediately see that this circle is kinda random and could be placed a bit better Fixed
  2. 00:25:880 (3,4) - They don't work very well together, visually, and some may say flow-wise. They resemble each other but they're not the same, this could definitely look better, just re-arrange stuff. CTRL+C, CTRL+V between sliders is good most of the time. Fixed
  3. 00:26:806 (5) - I am not sure if you tried to make a wave pattern or something else, but here's how to make a basic wave, then you can use CTRL+SHIFT+R to rotate it http://puu.sh/j2BnP/35575da031.jpg Fixed
  4. 00:27:732 (1,2,3) - Unreasonable odd DS. Fixed
  5. 00:29:028 (6) - Kinda off too ^ Fixed
  6. 00:33:102 (10,1) - Distance is kinda too close for a 1 beat gap, try either stacking them or moving them further away from each other.
  7. 00:38:472 (6,7,8,9) - Irregular beat placement, really hard to read with the current spacings.Fixed
  8. I'll note generally about the section before kiai-time: Try to be less random with sliders, some are just no achieving anything, they appear randomly and kinda makes thing awkward. If you're not making a certain pattern with the circles, try to have kinda equal DS to make stuff look neat and nicer to play.
  9. 00:56:990 (6,7) - Bigger DS would fit much better because of the strong beat on the start of 7. Fixed
  10. 01:01:435 (1,2,3) - Try to make the distance equal, it will look much better. Fixed
  11. 01:24:213 (8,1) - Awkward 1 beat gap placement. Fixed
  12. 01:29:583 (4) - Really unnecessary SV change, feels weird. Fixed
  13. 01:37:361 (3,4,5,6,7) - The star is not a perfect start, use CTRL+SHIFT+D.
Fixed

The same problems appear over, and noting them again would be a bit pointless, you are really really random, it feels like you are using sliders because you don't want to use just circles, try to follow vocals, certain irregular music patterns and such. Some parts were incredibly fun to play but some just felt ridiculously awkward, if it is the slider placement or the distance between objects. If you have any questions feel free to send a message.

Thanks for the mod <3
Battquif
Hi~~ after a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time, there is your mod !!! YEEEEEEEEEAAAAAAH (it's your reaction. no ? :'( )

Well well well :
First, the in-game mod :
2015-06-23
2015-06-23 20:44 Battquif: general : You're mp3 is 128Kbits/s, You can try to found one with 196Kbits/s :)
2015-06-23 20:44 yamikarasu: ok~
2015-06-23 20:45 Battquif: I'm not good about advanced settings, so I'll pass it :D
2015-06-23 20:45 Battquif: The Another diff now :D :
2015-06-23 20:46 yamikarasu: ok~
2015-06-23 20:46 yamikarasu: i dont know how easy it will be to find a better mp3
2015-06-23 20:46 yamikarasu: i can try
2015-06-23 20:47 Battquif: Try to avoid "youtube to mp3" xD I know it's hard :D (my mapset "onee-chan" is on 128 too :D I didn't find 192 :D)
2015-06-23 20:48 yamikarasu: yeah its hard to find a 192 for this
2015-06-23 20:48 Battquif: It's not unrankable as well, it's just a detail ;)
2015-06-23 20:48 yamikarasu: i know :D
2015-06-23 20:48 yamikarasu: thanks
2015-06-23 20:49 Battquif: Well
2015-06-23 20:49 Battquif: 00:01:620 (1) -
2015-06-23 20:49 Battquif: Detail too
2015-06-23 20:49 yamikarasu: hm?
2015-06-23 20:50 Battquif: but, it will be more beautiful if you place more regulary the points of the slider
2015-06-23 20:50 yamikarasu: even it out?
2015-06-23 20:50 Battquif: (I don't know how it's call)
2015-06-23 20:50 Battquif: I'll do a screenshot ;)
2015-06-23 20:51 yamikarasu: http://puu.sh/iA0HQ.jpg more like this?
2015-06-23 20:51 Battquif: Yes :D
2015-06-23 20:51 Battquif: https://osu.ppy.sh/ss/3293560
2015-06-23 20:51 yamikarasu: got it
2015-06-23 20:51 yamikarasu: yeah :D
2015-06-23 20:51 Battquif: It will be long but, try to do this for all sliders :D
2015-06-23 20:52 yamikarasu: working on that
2015-06-23 20:52 Battquif: Your map will look better :)
2015-06-23 20:52 yamikarasu: thanks
2015-06-23 20:56 Battquif: 00:04:954 (2,3,4) - https://osu.ppy.sh/ss/3293573 blanket 4 with 3 and 3 straight (Sorry if it's not the right word :/ )
2015-06-23 20:57 yamikarasu: http://puu.sh/iA19V.jpg ?
2015-06-23 20:58 Battquif: Try to blanket 4 with 3 as I did ;)
2015-06-23 20:58 yamikarasu: http://puu.sh/iA1eU.jpg i like this curve, is it ok?
2015-06-23 20:59 Battquif: Yeah, it's like that :)
2015-06-23 20:59 yamikarasu: :D
2015-06-23 20:59 yamikarasu: ok¬
2015-06-23 20:59 Battquif: Following the round of the end of 3 ;)
2015-06-23 21:00 yamikarasu: ok~
2015-06-23 21:02 Battquif: 00:06:065 (1) - space it more, 1.0* DS is good imo. Then, don't curve it, it will look nicer :)
2015-06-23 21:03 yamikarasu: dont curve 1?
2015-06-23 21:03 Battquif: It should be almost horizontal :) going to the top
2015-06-23 21:03 Battquif: Yep
2015-06-23 21:03 Battquif: http://osu.ppy.sh/ss/3293612
2015-06-23 21:03 Battquif: :)
2015-06-23 21:04 yamikarasu: yeah i like that http://puu.sh/iA1Fb.jpg
2015-06-23 21:04 Battquif: Yep, it's good :)
2015-06-23 21:05 Battquif: 00:07:546 (1) - again, space it more ;)
2015-06-23 21:06 yamikarasu: yeah i think i fixed that when changing slider shapes :D
2015-06-23 21:07 Battquif: 00:09:028 (1) - make it going between 00:08:102 (3,4) - :D
2015-06-23 21:07 yamikarasu: yep already done :3
2015-06-23 21:07 Battquif: 00:09:398 (2,3) - blanket this ;) and do only 1 reverse, like 00:06:620 (3,4) -
2015-06-23 21:08 Battquif: 00:10:509 (1) - You have anderstand, space it more :D
2015-06-23 21:08 yamikarasu: done~
2015-06-23 21:09 Battquif: 00:11:065 (3,4) - I think you have already done it, They could be the same right? :D or something like it :D
2015-06-23 21:10 Battquif: 00:11:991 (1) - space it :D
2015-06-23 21:10 yamikarasu: http://puu.sh/iA27u.jpg i did this
2015-06-23 21:10 Battquif: it's fine :D
2015-06-23 21:10 Battquif: :)
2015-06-23 21:10 yamikarasu: and also that is done ^-^
2015-06-23 21:12 Battquif: 00:12:546 (3,4,5,6,7,8) - I don't know where you placed 3, but you should space 3 and 4 by 1.0* and stack the stream imo :)
2015-06-23 21:13 yamikarasu: done
2015-06-23 21:13 Battquif: 00:26:620 (4,5) - the blanket :)
2015-06-23 21:13 yamikarasu: but no stack..
2015-06-23 21:14 Battquif: You do as you want :D
2015-06-23 21:14 yamikarasu: fixed the blanket~
2015-06-23 21:14 Battquif: 00:27:732 (1,2) - same
2015-06-23 21:14 yamikarasu: k
2015-06-23 21:14 Battquif: (You have anderstand, I won't notice those simple blanket now :D)
2015-06-23 21:15 yamikarasu: yeah
2015-06-23 21:15 yamikarasu: i will probably spot them while i fix sliders
2015-06-23 21:15 Battquif: yup :)
2015-06-23 21:16 Battquif: 00:28:287 (2,1) - It just me opinion but I would prefer a 1/1 slider here.
2015-06-23 21:17 Battquif: 00:28:658 (1,2,3,4,5) - Do a pentagon could be better imo :D (easier to do :D)
2015-06-23 21:17 yamikarasu: yeah thats better
2015-06-23 21:17 yamikarasu: and space more?
2015-06-23 21:17 yamikarasu: as a jump?
2015-06-23 21:18 yamikarasu: ok thats cool yeah
2015-06-23 21:18 Battquif: If you want, it don't really need a jump here I think but you can do this yeah :D
2015-06-23 21:19 yamikarasu: i like that yeah
2015-06-23 21:19 Battquif: :)
2015-06-23 21:19 Battquif: 00:30:880 (1,1) - stack it maybe? :)
2015-06-23 21:19 Battquif: 00:32:546 (4,5,6,7) - Make a real square here ;)
2015-06-23 21:20 Battquif: 00:31:806 (2,4) - and stack it :) (after the blanket hehe :D)
2015-06-23 21:21 yamikarasu: ok~
2015-06-23 21:21 yamikarasu: yeah did that ^^
2015-06-23 21:23 Battquif: 00:35:695 (4) - Do something like that : http://osu.ppy.sh/ss/3293691 with 00:35:880 (5,6,7) - stacked ;)
2015-06-23 21:24 yamikarasu: http://puu.sh/iA39R.jpg prefer a pattern like this
2015-06-23 21:24 yamikarasu: but overlapped 3 and 5
2015-06-23 21:24 Battquif: If you want :)
2015-06-23 21:25 yamikarasu: yeah :D
2015-06-23 21:26 Battquif: 00:48:472 (1,2,3,4,1) - Finish the pentagon ;)
2015-06-23 21:26 yamikarasu: ok
2015-06-23 21:28 Battquif: 00:53:472 (1,2,3,4,5) - I don't think it's useful to increase de SV, it's looking like a random placing :/ I don't really know how to improve it but you should change something here :D
2015-06-23 21:29 yamikarasu: i need to ease in first kiai
2015-06-23 21:29 yamikarasu: so that the player can get used to it and see the SV change coming when they get to the last kiai
2015-06-23 21:31 Battquif: yeah but the SV in the kiai is a little bit too high :/ This SV is more for 200 BPM's song with jump like gangsta or cheatreal :D If you really want to use this SV, you'll have to use it one your jumps and all notes.
2015-06-23 21:32 Battquif: The DS souldn't be under 0.8* :)
2015-06-23 21:32 yamikarasu: :s
2015-06-23 21:33 yamikarasu: i dont think it goes /under/ 0.8
2015-06-23 21:33 yamikarasu: some parts are 0.8
2015-06-23 21:34 Battquif: 00:59:954 (5) - ; 00:57:546 (4,5) - (stack with this SV is really hard) ; 01:01:435 (6) - and other
2015-06-23 21:35 yamikarasu: oh i see
2015-06-23 21:35 Battquif: I don't know how to say it, I don't want to be nasty :s
2015-06-23 21:35 Battquif: But you should descrease the SV :D
2015-06-23 21:35 Battquif: (it's not this word
2015-06-23 21:35 Battquif: )
2015-06-23 21:36 yamikarasu: ughh
2015-06-23 21:36 yamikarasu: i really didnt want to but if its so bad?
2015-06-23 21:36 Battquif: I'm not a BN, I don't really know
2015-06-23 21:36 Battquif: :D
2015-06-23 21:37 yamikarasu: i really want to keep SV
2015-06-23 21:37 Battquif: But it don't look very nice imo :/
2015-06-23 21:37 Battquif: As you want :)
2015-06-23 21:38 Battquif: I think it will look nicer when you'll improve the sliders :)
2015-06-23 21:38 yamikarasu: yeah, i'm working on that :D
2015-06-23 21:38 Battquif: xD
2015-06-23 21:39 Battquif: For help you a little more, 01:03:843 (1,2,3) - try to improve the "flow", it is to broken here :/
2015-06-23 21:39 Battquif: :)
2015-06-23 21:40 yamikarasu: overlap them completely?
2015-06-23 21:41 Battquif: You can do something like that : http://osu.ppy.sh/ss/3293744 it's not forbidden ;) (I didn't improve sliders here)
2015-06-23 21:42 yamikarasu: hm 1sec
2015-06-23 21:42 yamikarasu: i had an inspiration for the sliders on these parts
2015-06-23 21:42 yamikarasu: ACTION is listening to [http://osu.ppy.sh/b/204230 Yousei Teikoku - Kuraki Sekai no Doukoku (Short Ver.)]
2015-06-23 21:42 yamikarasu: see this map, lamentation
2015-06-23 21:43 Battquif: dl'ing
2015-06-23 21:46 Battquif: Yeah but he didn't break the flow and the SV is lower ;)
2015-06-23 21:47 yamikarasu: why does mine break flow :s
2015-06-23 21:47 Battquif: Hum, I don't really know how to say it
2015-06-23 21:49 Battquif: https://osu.ppy.sh/news/61334266941 check it ;)
2015-06-23 21:49 Battquif: (it's hard to do)
2015-06-23 21:50 Battquif: Well, hum, you want to check it now?
2015-06-23 21:51 yamikarasu: http://puu.sh/iA5cr.jpg this way flows better?
2015-06-23 21:52 Battquif: jaa~~ :)
2015-06-23 21:52 yamikarasu: ok ^^
2015-06-23 21:53 Battquif: 01:26:435 (3,5) - Try to avoid those averlap, they don't look very nice :)
2015-06-23 21:53 yamikarasu: ah yes
2015-06-23 21:54 yamikarasu: 01:23:380 (3,4) - made this a triple, bte
2015-06-23 21:54 yamikarasu: btw*
2015-06-23 21:55 Battquif: I think the rest of the map will change a lot right? Do you want that I continue or you prefer check the rest of the map before?
2015-06-23 21:55 Battquif: okay :)
2015-06-23 21:56 yamikarasu: i'm going to keep looking at sliders
2015-06-23 21:56 yamikarasu: and then send an update of the map when i'm done

And the second mod !!!!!!!!! WOOOOOW '0'

2015-07-20
For the Another diff :

00:02:732 (4) - Try to make a triangle : http://puu.sh/j68Hp/0b7e93222a.jpg
00:02:176 (3,4,1) - It's just for example, I think you'll have to do as you did with blankets :D Well: http://puu.sh/j694d/401a2327d0.jpg the grey arrow shows you the "good flow", it's where the next slider could be. The red arrow shows you what you did : you break the flow. Moreover, you're DS is not good : the DS btw 3 and 4 is at 0.80*, try to do the same thing btw 4 and 1 or more than 0.80* because there is 1/1 of void. I think this is a good idea : http://puu.sh/j69vi/ea4a36b5a5.jpg Try to do something like that :3 (I don't think I would have done it like that but this example follow the rest of your map :3)
00:03:658 (3,4) - Do you really like this pattern ? :/ I think you could do something else imo. Because I like example and you : http://puu.sh/j69Q3/5bafe99a78.jpg :3
00:06:620 (3,4,1) - Again the DS : The DS btw 4 and 1 is like a 1/2 DS :/ and the stack before don't help it a lot. try to do 0.8* DS then 1 or 1.2* DS :) (I know a lot of people don't like use auto-DS for insane diffs. But I think it helps a lot :) )
00:09:583 (3,4) - blanket dude <3 and try to stack 00:09:398 (2,4) -
00:11:991 (1,2) - There is the blanket but, just don't try a blanket here and keep the DS at 1* :D
00:26:435 (3,4,5) - Use the approch circle for make good blankets :) And try to space more when you want to make a blanket, this spacing is good imo : http://puu.sh/j6any/0e8475ac6d.jpg
00:39:398 (1,2,3,4,5,6,7,8,9) - Try to keep to same DS for a stream, there is no reason for change it :) Use a slider changed in a stream, it's easier :D
00:55:509 (1) - I really think the SV is too high sorry :/ This SV is not good for this BPM and it looks like an overmapping... Because of my opinion, I'll just notice one thing again : 00:57:917 (6,7,8) - Don't do that, the player have to accelerate a lot, stop, accelerate again and stop again. It's not pleasant to play :S
Not a long mod but I think it will take a moment for edit ;p

'Hope it have been useful for you :3
Cya~~ and good luck ;)
Topic Starter
dong

Battquif wrote:

For the Another diff :
00:02:732 (4) - Try to make a triangle : http://puu.sh/j68Hp/0b7e93222a.jpg Done
00:02:176 (3,4,1) - It's just for example, I think you'll have to do as you did with blankets :D Well: http://puu.sh/j694d/401a2327d0.jpg the grey arrow shows you the "good flow", it's where the next slider could be. The red arrow shows you what you did : you break the flow. Moreover, you're DS is not good : the DS btw 3 and 4 is at 0.80*, try to do the same thing btw 4 and 1 or more than 0.80* because there is 1/1 of void. I think this is a good idea : http://puu.sh/j69vi/ea4a36b5a5.jpg Try to do something like that :3 (I don't think I would have done it like that but this example follow the rest of your map :3) Done
00:03:658 (3,4) - Do you really like this pattern ? :/ I think you could do something else imo. Because I like example and you : http://puu.sh/j69Q3/5bafe99a78.jpg :3 Done
00:06:620 (3,4,1) - Again the DS : The DS btw 4 and 1 is like a 1/2 DS :/ and the stack before don't help it a lot. try to do 0.8* DS then 1 or 1.2* DS :) (I know a lot of people don't like use auto-DS for insane diffs. But I think it helps a lot :) ) Done
00:09:583 (3,4) - blanket dude <3 and try to stack 00:09:398 (2,4) - Done
00:11:991 (1,2) - There is the blanket but, just don't try a blanket here and keep the DS at 1* :D Done
00:26:435 (3,4,5) - Use the approch circle for make good blankets :) And try to space more when you want to make a blanket, this spacing is good imo : http://puu.sh/j6any/0e8475ac6d.jpg Done
00:39:398 (1,2,3,4,5,6,7,8,9) - Try to keep to same DS for a stream, there is no reason for change it :) Use a slider changed in a stream, it's easier :D Done
00:55:509 (1) - I really think the SV is too high sorry :/ This SV is not good for this BPM and it looks like an overmapping...
Le sigh... I guess I'll have to change it.. The final kiai stays the same, but I'll change the other chorus' to 1.40x TwT
Because of my opinion, I'll just notice one thing again : 00:57:917 (6,7,8) - Don't do that, the player have to accelerate a lot, stop, accelerate again and stop again. It's not pleasant to play :S nop, not gonna change these slidersss D:
Not a long mod but I think it will take a moment for edit ;p

'Hope it have been useful for you :3
Cya~~ and good luck ;)
Thanks for your mod! <3
iLaskee
Wow, This is a great beatmap! If I had supporter, I would Rank this map! Pretty good, if I say so my self. And I've been waiting for this beatmap to be ranked for DAYS!!!!!!!!!! Nice work! :D
caned

Standard


  1. 00:01:621 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Move the 2nd note in each pattern forward to the blue tick, extend the slider by 2 beats and move it forward to the red tick. This places the notes on the guitar, which is the only audio at this point :D http://puu.sh/migyO/e47431047c.jpg
    (This does leave a leftover note at the end for the drum fill into the break - do with this what you want)
  2. 00:46:620 (2) - This slider could maybe be the same length as the previous one, with a note after it. I can hear while listening to it in the editor it was meant to follow the guitar slide in the background but it wasn't clear while playing/until listening to it a couple of times.
  3. 01:34:954 (7,8) - This blanket is a bit weird.
  4. 01:46:806 (3) - Remove clap
  5. 02:08:843 - A beat is needed here.
  6. 02:51:435 - Maybe here too?
  7. 03:33:472 - Start spinner here




Pixels Advanced


  1. 00:06:065 (4) - End 1 tick earlier (on blue tick)
  2. 00:56:250 (1,2,3,4,5,6,7,8) - This rhythm is weird, something like this http://puu.sh/mihHq/a274d5f05c.jpg sounds better to me [notes used here are 00:56:250 (1,2,3,4,5,6,1) ]
  3. 01:02:361 (3) - Remove this note and extend slider 01:01:991 (2) to where the note was
  4. 01:24:213 (1) - Doesn't need to be a new combo
  5. 01:44:028 (2) - Remove this note
  6. 02:06:065 (3) - New combo here
  7. 03:00:880 (1) - No new combo here
  8. 03:01:806 (3) - New combo here




Hyper


  1. The slider velocity for the intro compared to the rest of the map is extremely low. Consider re-mapping the intro.
  2. 01:00:880 (1,2,3,4) - This stream is pretty spaced, it seems really hard compared with the overall map difficulty.
  3. 01:04:769 (1) - Could move this note to make the transition to triplet more clear.
  4. 01:18:287 (5) - End repeat slider 1 tick earlier
  5. 01:23:102 (1,2,3,1,2) - It's really confusing to have notes placed 1/8th apart then 1/4 apart with the exact same pattern (layered on top of the slider). Probably best thing to do is move the note that's 1/4 off the slider.
  6. 01:36:435 (1) - End on red tick, the messed up vocal only lasts til the red tick. 01:36:806 - Add a note here to compensate
  7. 01:43:380 - Maybe a repeat slider or stream here?
  8. 01:43:843 (1,2) - The rhythm on these 2 sliders feels off. Maybe extend the first slider to the blue tick.
  9. 02:41:620 (6,7,8) - Either move the 8 forward to the red tick or keep following the 4/4 rhythm instead of the vocals. One beat on vocals and the rest working like a metronome doesn't work.
  10. 03:01:620 - Add a note here
    03:03:102 - & here

I'm pretty inexperienced at modding. If any parts are confusing just message me. :3
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