This is probably going to be useless with explanations but at least it will provide examples.
https://osu.ppy.sh/b/5528 +DT
The first thing that would make a map like this hard to read is at 00:22:553 (3) - . A lot of these older maps have patterns like this where the notes go back directly ontop of themselves and it's sometimes difficulty to tell where the 4th note is placed. The actual hard part of reading this map comes at times like 01:31:810 (5) - where there's what looks like a clusterfuck of notes. It's actually just a 7 note stream that moves itself around then immediately ends with a singletap right next to it. If it were just a stack of notes it'd be easy, but I remember always missing this part because I thought it was like some triples or something.
02:00:238 (1) - is also hard to read. Even though the map is slow enough to do this, I originally played it as a double + single and would alt the stacked two and single the last one because the notes aren't all stacked on each other. They're not a double + a single, they're a triple. Very visually misleading.
02:27:003 (5) - This has the same problem as before with the 7 note stream but the timing isn't perfect so you just have to know this is double + quad rather than streaming through the entire thing since they're visually very near.
https://osu.ppy.sh/b/3990This isn't a very hard to read map, but I'm not sure where to put this type of thing. It's likely an oversight. Now, everyone that I've shown this map to ALWAYS misses at one part and their acc is usually in the 80's. I have a 97% fc on this, but the one part that is hell to get right is 00:27:173 (4) - because that 4 is stacked AT THE EXACT SAME POINT AS THE END OF THE SLIDERTICK. There's no way in hell you can tell this visually. You just have to look in the editor to get it right.
I guess it's a little hard to read in places like 00:36:456 (4) - because you have to be keenly aware of the timing differences between the doubles since visually there is no difference on the screen. Repeat for 00:38:955 (1) -
For places like 00:55:558 (4) - it's a lot easier.
https://osu.ppy.sh/b/355601:06:806 (1) - Streams like this are a lot harder to get right and I have no clue exactly as to why because it seems you can aim down the middle of them to get it right. Perhaps it's because your aim needs to be half slower than it should be as a single line of notes?
01:14:449 (5) - The timing here is really janky and mapped to some random shit in the foreground of the song. The aim is also really spaced if you're playing this DT. As with 01:21:152 (3) -
The inconsistant timing and weird spacing combined make it difficult for me to do.
https://osu.ppy.sh/b/26276 +DT
00:06:725 (4) - Streams of doubles are harder because they make your aim have to correlate with each double you press as opposed to one note.
00:19:600 (3) - Like the last map with its timing and spacedness.
00:25:350 (1) - If I wanted to include ability to technically aim these streams as harder to read, I would include such things like this.
https://osu.ppy.sh/b/4635 +DT
It's harder because it makes you cycle between singletapping and alternating with weird transitions like at 00:22:248 (6) -
00:56:857 (3) - This slider is almost hidden? Seems very hard to discern
01:11:858 (4) - Sliders with no note spacing inbetween are harder to get right. You have to basically stream this and the previous section and end your tapping on the slider exactly.
What this map has going for it is that most of the individual notes are neatly spaced from each other.
https://osu.ppy.sh/b/193This map mostly just has an AR issue in relation to its reading.
00:07:146 (2) - Without knowing what's going on you're originally going to be confused as to what's happening in the centre.
00:24:490 (1) - Stacked notes with this kind of weird spacing for them Double single Double are god awful
00:26:271 (2) - Timing change for these stacks is what the hell but I guess it matches the music
00:45:209 (1) - to 00:55:896 (3) - is hard to time right. You have to LOOK at the approach circles very carefully because the sliders won't match your rhythm.
01:23:271 (1) - Timing difference here always broke me until I forcibly learned it
01:39:584 (2) - This aim is hard to get right to sync with your tapping because it's so curvy, but I don't know if that counts as reading.
01:46:709 (1) - as before, this part usually breaks me if I'm not careful because of the space change.
01:50:271 (2) - Another section of triangles to easily miss on from tapping too early. Not sure why.
http://osu.ppy.sh/b/24315 +DT
00:47:967 (3) - Notes overlapping like this are hard to get right
Repeat for times like 00:59:798 (4) -
Overall not too bad of a map
https://osu.ppy.sh/b/19012I fucking LOVE this map nomod. It's great for singletap reading. First of all, it's ar6 220 bpm if you're going to be singletapping it. Hitting every note like in 00:41:147 (4) - basically requires me to semi-snap to every single note individually rather than go through it like a stream. Thus patterns like 00:49:049 (2) - are hard to get right.
Once you've figured out your aim though, the only hard to read patterns become things like 00:51:459 (3) - with the stacking, 01:13:022 (4) - with stacking, 01:19:584 (5) - with overlap, 02:22:263 (1) - with having to aim in more than one direction between each note rather than in one, and 03:41:013 (1) - with making sure you follow the repeat slider to the end. I would always end it too early and sliderbreak. Probably because it's stacked undersomething else and hard to tell when it ends.
https://osu.ppy.sh/b/20305Is another AMAZING singletap map. The reading in it boils down like mope where you have to semi snap to each note individually and aim for each of them or else you will miss. Consider this 00:48:563 (7) - where the notes kind of curve or around 00:50:479 (7) - as well. You have to follow the general flow of the "stream" or else you'll misaim for some reason. Same for around 01:54:525 (14) - where they're appearing side by side.
https://osu.ppy.sh/b/5413 +DT
This is hard to read in a very technical sense. The patterns aren't stacked weirdly on each other and there's hardly any shenangigans. It's just that you have to at 00:14:507 (1) - DOUBLE DOUBLE DOUBLE DOUBLE TRIPLE DOUBLE DOUBLE DOUBLE DOUBLE TRIPLE for many times in a row while having a quad at 00:21:149 (1) -
00:25:436 (4) - shakes things up a bit with some singles before forcing you to double again.
Entire sets of inconsistent amounts to alternate are confusing especially when done in a row like this
https://osu.ppy.sh/b/27690 +DT
I don't know what to say about this map. I can't even play it. It's like the grandfather of having inconsistant amounts to tap as well as notes stacked ontop of and around each other.
https://osu.ppy.sh/b/27368+DTThis map proves Wubwoofwolf is basically a scary ass motherfucker that's even better than you previously imagined. The series of doubles at the beginning is hard enough to get right, but you're juggling alternating every slider correctly ontop of very spaced "streams" of notes. It might only be 150 bpm streams, but aiming things like that is hard as hell on its own.
https://osu.ppy.sh/b/25953 The singletaps in this map are placed weirdly ontop of each other and I can't tell what goes where on sections like 00:27:298 (3) - and I refuse to actually memorise it because I want to be able to sightread it. Notice the 5 repeats ontop of the end of the original triple and not going back towards the beginning.
https://osu.ppy.sh/b/28286 +DT
Same as 777
https://osu.ppy.sh/b/19467This is pretty much a harder version of mope with most of the same qualities. Patterns that are simply hard to read if you have the ability to aim the rest of the map are 00:54:880 (1) - for its repeated use of doubles, 01:02:630 (1) - for repeating exactly upon itself in an already awkward pattern, 01:47:130 (1) - for inconsistent stacking, 02:02:880 (1) - for also repeating on itself, 02:29:130 (1) - being like crocodile symphony's hard part, and 03:03:880 (2) - for doing much the same as some of the others but in a new exciting christmas tree pattern.
https://osu.ppy.sh/b/26707 +DT
My mate aireu spent time trying to fc this and I still have trouble passing it. At the 00:52:363 (1) - part just trying to hit every note becomes a challenge as I sometimes forget what the hell is even going on. I usually fail by 00:58:099 (3) -
01:02:290 (2) - Is also some timing jankyness.
I'm tired right now so I'll do more later since I'm only 1/3 through my old map collection.