Hanatan - Kagaribi

posted
Total Posts
11
Topic Starter
Airachi
This beatmap was submitted using in-game submission on Monday, August 17, 2015 at 12:40:43 AM

Artist: Hanatan
Title: Kagaribi
Tags: japanese hanatan rock metal relaxing
BPM: 109
Filesize: 8284kb
Play Time: 05:11
Difficulties Available:
  1. Extra (5.65 stars, 1161 notes)
  2. Kagaribi (4.61 stars, 167 notes)


Download: Hanatan - Kagaribi
Information: Scores/Beatmap Listing
---------------
✿篝火 放たん✿


Mods+timing
Azean
Melly
-lemons
one miss
Keada
Gaia
Test plays
Keada
meltdown
furu
hawns
ayitzchance
tomoya
Azean
Hi! Saw your post at t/13795

You're in luck! I was actually thinking about mapping this song, (it's so good). Thankfully the mp3 is the same.

BPM: 109.00
Offset: 4454
Topic Starter
Airachi
Thank you much (:
-Lemons
IRC MOD AHOY!
22:05 -Lemons: Ay, do you got a bit? I'm pretty sure I added you from a multi with Tensai in it or something
22:05 Shoujo-ai: yes i met you there
22:05 Shoujo-ai: whats up?
22:05 -Lemons: I noticed you've been spending a bit of time in the editor, and I figure I'd throw you a mod for your map since it has some stuff you can easily remedy
22:06 -Lemons: Consider it a "Lemme teach you how to use the editor properly" talk :D
22:06 Shoujo-ai: okay ;-;
22:06 Shoujo-ai: iss it an editor tutorial
22:06 Shoujo-ai: or map help
22:06 -Lemons: Naw
22:06 -Lemons: map help
22:06 Shoujo-ai: ok dont be too harsh
22:06 -Lemons: You can clearly put objects on the playing field
22:06 -Lemons: :P
22:06 Shoujo-ai: im rly tired
22:06 -Lemons: Naw I wouldn't be harsh
22:06 Shoujo-ai: YASSS
22:07 Shoujo-ai: its nowhere near finished
22:07 -Lemons: I figured so
22:07 -Lemons: but still
22:07 -Lemons: might as well squash these issues now so you dont have to later
22:07 Shoujo-ai: still have tons of cleanup to do, but i would love the know how
22:07 -Lemons: and if I teach you the good stuff now, then the rest of it wont have it :D
22:07 -Lemons: ALRIGHT SO
22:07 Shoujo-ai: thanks :3
22:07 -Lemons: `first thing you have
22:07 -Lemons: your beginning hitsounds
22:07 -Lemons: you're rocking normal hitsounds at lets see
22:07 -Lemons: 100% volume
22:07 Shoujo-ai: i think its on soft
22:08 -Lemons: the beginning of the map is suuuuuuuuper quiet
22:08 -Lemons: Hmm
22:08 -Lemons: It might be
22:08 Shoujo-ai: i didnt even know abotu hit sounds in this game until a few days ago
22:08 -Lemons: Go ahead and open up your map real quick and we'll just fix some of this technical stuff real quick
22:08 Shoujo-ai: the skin i use only had one
22:08 Shoujo-ai: ok h.o finishing up dinner
22:08 -Lemons: yeah np
22:08 Shoujo-ai: 2 min
22:09 -Lemons: The first thing is the IP (Inherited Point) at 00:00:444 is redundant
22:09 -Lemons: erm, 00:04:44
22:09 -Lemons: since you're using Slider velocity of 1.0 and the same volume of hitsounds as your timing point, it's essentially doing nothing
22:09 -Lemons: The only thing it's changing is the sound thingy to soft
22:10 -Lemons: so you can just change your timing point to be soft instead
22:10 Shoujo-ai: ok you have my ful attention
22:10 -Lemons: alright, lemme put away my guinea pig then so I can type quickly
22:11 Shoujo-ai: aww
22:11 Shoujo-ai: ok so in the timing window red dots r timing tabs?
22:11 -Lemons: yes
22:11 -Lemons: red is timing
22:11 -Lemons: green is IPs
22:11 -Lemons: you can just delete the IP completely
22:11 Shoujo-ai: ok i fixed that
22:11 -Lemons: and change the timing point to soft
22:11 -Lemons: I'd suggest volume of like
22:11 Shoujo-ai: should i lower the volume also?
22:11 -Lemons: 30%
22:11 -Lemons: maybe even lower
22:12 Shoujo-ai: will try 30% for now
22:12 Shoujo-ai: that only affects
22:12 Shoujo-ai: hit soun volume>
22:12 Shoujo-ai: hitsound volume?
22:12 -Lemons: Yeah
22:12 -Lemons: So at quieter parts you don't wanna be rockin the super loud ones or like 100% volume
22:12 Shoujo-ai: understoof~
22:12 Shoujo-ai: understood~ lol my typing
22:13 Shoujo-ai: yes i see
22:13 -Lemons: At kiai you wanna do that and shit cuz it's like WOO STARS AND FIREWORKS
22:13 -Lemons: So secondly that I'm noticing is spacing
22:13 Shoujo-ai: i dont think i put kiai in
22:13 -Lemons: you have some.. well interesting spacings
22:13 Shoujo-ai: cause i dont understand what it does
22:13 -Lemons: To put it simply, kiai is the "Chorus is playing now" button
22:13 -Lemons: That is of course if you're wanting to rank a map that's what it's for
22:13 Shoujo-ai: understoof
22:13 -Lemons: a lot of unranked maps will use kiai just to make stars fly out of the edge of the screen
22:14 Shoujo-ai: never noticed it before
22:14 -Lemons: yeah you probably don't have a star2 file in your skin
22:14 -Lemons: or it's a blank one
22:14 Shoujo-ai: should i use kiai though if i want it ranked?
22:14 -Lemons: Yes
22:14 -Lemons: kiai is important
22:14 -Lemons: because of convert maps
22:14 Shoujo-ai: understood
22:14 -Lemons: In taiko, Kiai is used to give more score
22:15 Shoujo-ai: i knew that
22:15 Shoujo-ai: i thought it was just for flair
22:15 Shoujo-ai: in standard
22:15 -Lemons: for standard it is
22:15 -Lemons: It's just flair
22:15 -Lemons: but it's flair that like
22:15 Shoujo-ai: i read something that was like people use kiai and it varies from person to person cause its just used for cool parts
22:15 Shoujo-ai: so i was like well shit i dont wanna leave it on the whole song cause i love eveyr part LOL
22:15 -Lemons: That's pretty much correct yep
22:15 -Lemons: For a song like this you really just wanna use kiai during loud parts
22:16 Shoujo-ai: pretty straight forward
22:16 Shoujo-ai: for this song in particular yea
22:16 -Lemons: Yeah you can do crazy shit with it
22:16 -Lemons: or you can just kinda
22:16 -Lemons: put it there
22:16 -Lemons: I'd suggest for now just putting it there, simply because you probably don't really care to do anything fancy with it for now
22:17 -Lemons: another thing real quick before I go into spacing is combos
22:17 Shoujo-ai: combos is something i dont understand
22:17 Shoujo-ai: i just tried to stick to around one
22:17 -Lemons: Alright so here we go it's pretty simple
22:17 Shoujo-ai: or when its a different pattern/ group
22:17 -Lemons: Essentially
22:17 -Lemons: Your combos should happen every downbeat
22:17 -Lemons: and that's pretty much it
22:17 -Lemons: Downbeats are those giant ass white lines
22:17 -Lemons: Whenever you have a note on one
22:17 -Lemons: put a new combo
22:18 Shoujo-ai: i thought that was an upbeat!!
22:18 -Lemons: if a slider passes through it?
22:18 -Lemons: new combo
22:18 -Lemons: Eh, it might be, I call them downbeats regardless :P
22:18 Shoujo-ai: wait
22:18 Shoujo-ai: could you screen shot the white line
22:18 Shoujo-ai: please
22:18 -Lemons: http://puu.sh/icWbZ/2bcacbce1e.jpg
22:18 -Lemons: The big one in the middle
22:19 -Lemons: So essentially, the combo of the beginning should look like this
22:19 -Lemons: http://puu.sh/icWcF/6f7dfd8efd.jpg
22:19 Shoujo-ai: so combos happen every 4 notes?
22:19 -Lemons: No
22:19 -Lemons: the big big white lines
22:19 Shoujo-ai: OH i see now
22:19 -Lemons: This is why timing is important for maps
22:19 Shoujo-ai: https://osu.ppy.sh/ss/3213274
22:19 -Lemons: because your downbeats get fucked up and your combos get all weird
22:19 Shoujo-ai: the one
22:19 Shoujo-ai: right next to the current note line
22:19 -Lemons: yep
22:20 -Lemons: thats a downbeat
22:20 -Lemons: so if there was a note going through it or on it
22:20 -Lemons: NC
22:20 -Lemons: NC means New combo
22:20 -Lemons: RC means remove combo
22:20 Shoujo-ai: ahhhh i see
22:21 -Lemons: So as far as your spacing goes in the beginning
22:21 -Lemons: it's just a bit like
22:21 -Lemons: jarring I guess
22:21 -Lemons: some parts are oddly spaced
22:21 -Lemons: lemme show you
22:21 -Lemons: 00:04:443 (1,2,3,4) - So for these notes
22:21 -Lemons: the jump from 1-2 is very small
22:21 -Lemons: the jump from 2-3 is a little bigger
22:21 -Lemons: and 3-4 is small
22:21 -Lemons: You should typically in slow quiet parts like this use basically the super super small jumps
22:21 Shoujo-ai: ok i see
22:22 -Lemons: Like where you practically don't even move your mouse
22:22 -Lemons: The reason why this matters
22:22 -Lemons: is becuase if you listen to the sound of the piano
22:22 -Lemons: it doesn't really like
22:22 -Lemons: get louder or anything
22:22 -Lemons: Which would be a reason to make a jump
22:22 -Lemons: because if the song has emphasis on a certain part you'll wanna emphasis that part
22:23 Shoujo-ai: understood
22:24 -Lemons: as far as stuff like this goes
22:24 -Lemons: 00:08:847 (1,2,3,4,5,6,7,1) -
22:24 -Lemons: This is use of symmetry, it's fun it's nice and people like it
22:24 -Lemons: I don't personally like it because the guy who taught me how to map doesn't like it
22:24 -Lemons: But that doesn't mean you shouldn't use them
22:24 Shoujo-ai: it just makes it a little more interesting yeah
22:24 -Lemons: they're nice, they fill the screen, they're pretty and all that
22:25 -Lemons: BUT I WILL SAY for this part you might not want to make those jumps so harsh
22:25 -Lemons: We're only 10 seconds into the song and we're still on the Piano just single note tapping
22:25 -Lemons: ya feel me?
22:25 Shoujo-ai: i did not feel like they were harsh but i guess i could understand
22:25 Shoujo-ai: like i personally have no problem doing them
22:25 -Lemons: I completely understand why you think they're not harsh
22:25 Shoujo-ai: and it makes me think right from the get go
22:26 -Lemons: I also won't have an issue doing them
22:26 Shoujo-ai: and i enjoy thinking where the next note is going to go
22:26 -Lemons: Essentially
22:26 -Lemons: what you're doing by having them be "harsh" jumps
22:26 -Lemons: is you're emphasising them
22:26 -Lemons: because they're bigger jumps than the rest of the other ones
22:26 -Lemons: when musically they're the same piano notes
22:26 -Lemons: So the pattern is nice, it's very pretty and it works
22:27 -Lemons: but the jumps themselves might be a bit big just because it sort of makes you think
22:27 -Lemons: oh maybe this is gonna be a big jump or something like that
22:28 -Lemons: So it'll take practice getting used to that in particular
22:28 -Lemons: I know it probably makes no sense at all
22:28 Shoujo-ai: yeah
22:28 Shoujo-ai: i understand that
22:28 Shoujo-ai: no it does
22:28 Shoujo-ai: its like playing dopamine
22:29 -Lemons: alright good because This confused me for a long ass time
22:29 -Lemons: and it fucked with my mapping
22:29 Shoujo-ai: you can't just play it once and possibly expect to know where the notes are all going to be
22:29 Shoujo-ai: so your forced to play it multiple times
22:29 -Lemons: Yeah
22:29 -Lemons: basically
22:29 Shoujo-ai: if you cant get it the first
22:29 -Lemons: It's sorta like, sightreading is super important when it comes to enjoyment of your maps
22:29 -Lemons: Because it's the first impression of a map
22:29 -Lemons: if people hate sightreading your map
22:30 -Lemons: they might hate the map
22:30 Shoujo-ai: that's true
22:30 Shoujo-ai: first impressions
22:30 -Lemons: Now are you ready for the part that is going to probably make you wanna rip your hair out?
22:30 Shoujo-ai: yeah of course
22:30 Shoujo-ai: im willing to remap
22:30 Shoujo-ai: to learn correctly
22:30 -Lemons: Well that's good cause you'll more than likely have to
22:31 Shoujo-ai: -cries-
22:31 -Lemons: So lemme find a good spot where I can explain this fluently
22:31 -Lemons: Because it's hard as fuck to understand but once it clicks
22:31 -Lemons: mapping becomes easy
22:31 -Lemons: It's the concept of flow and manipulating it and why the fuck it means anything
22:31 Shoujo-ai: i just tried to listen to the song in my head
22:32 Shoujo-ai: and replay it over and over until i got the direction of the music
22:32 Shoujo-ai: now see that makes no sense lol
22:32 -Lemons: lol
22:32 -Lemons: No I understand what you're saying
22:32 -Lemons: oh by the way
22:32 -Lemons: you have some mistimed sliders
22:32 Shoujo-ai: but it's what i did
22:32 Shoujo-ai: i probably know what ones you're talking about
22:33 -Lemons: 00:34:718 (7) - heres one
22:33 -Lemons: You mean for this to be a whole beat slider
22:33 -Lemons: Or actually a 1 1/2 slider
22:33 -Lemons: Basically, when it comes to sliders
22:34 -Lemons: If it ends on a blue tick
22:34 Shoujo-ai: oops i tihnk i meant to have that one end on the red tick
22:34 -Lemons: it means your white tick you probably mean to either end it on
22:34 -Lemons: or put a single note on it
22:35 -Lemons: alright so I found a decent spot to explain flow to you
22:35 Shoujo-ai: okay
22:36 -Lemons: Lemme doodle on this picture real quicklike
22:36 Shoujo-ai: sure
22:39 -Lemons: ALRIGHT SO
22:39 -Lemons: http://puu.sh/icXhU/b64646ceb7.jpg
22:39 -Lemons: 00:36:507 (1,3,5,1,2,4,5,6,7,8) - This is where I am in the picture
22:39 -Lemons: So to explain what the fuck is going on in this picture
22:39 -Lemons: The red line is the path of least resistance
22:39 -Lemons: it's the path mice are going to take
22:40 -Lemons: or cursors rather
22:40 -Lemons: since a lot of people play with tablet
22:40 -Lemons: So you might notice just by looking
22:40 -Lemons: some of the distances between notes is bigger than others
22:40 -Lemons: the red lines that is
22:40 -Lemons: The orange line is the path of continued motion
22:40 -Lemons: so it's essentially just used for differentiating angles
22:40 -Lemons: In other words
22:40 -Lemons: it's used for angles
22:41 -Lemons: So you might notice that the way 1 2 and 3 are positioned the jumps between them
22:41 -Lemons: they're essentually the same angles
22:41 -Lemons: but the we get to 3 to 4
22:41 -Lemons: and the angle increases
22:42 -Lemons: This is considered to be jagged flow at that particular part
22:42 -Lemons: Because it's different fromm the previous 3 ones
22:42 Shoujo-ai: okay
22:42 -Lemons: Now maybe the song tells you
22:42 -Lemons: HEY THIS IS JAGGED
22:42 -Lemons: then this would be perfect
22:42 Shoujo-ai: you could move 4 up to fix two angles?
22:42 -Lemons: Mmhmm
22:42 -Lemons: That would fix the angles
22:42 -Lemons: Technically the spacing between 1 and 2 is less than 2 and 3
22:42 -Lemons: so you'd want to fix that as wlel
22:43 -Lemons: The purple cirlce is pretty important to
22:43 Shoujo-ai: i see
22:43 -Lemons: it's called the drop off circle
22:43 -Lemons: It's essentially the slider leniancy circle
22:43 -Lemons: A proper drop off uses the circle to help lead the player into the next note
22:44 -Lemons: yours is ALMOST there
22:44 -Lemons: like a few pixels off
22:44 Shoujo-ai: okay
22:44 -Lemons: by the way
22:44 -Lemons: this type of flow is known as linear flow
22:44 -Lemons: Theres 3 types of flow
22:44 -Lemons: Linear
22:45 -Lemons: Oval/Circular
22:45 -Lemons: and Drop off
22:45 -Lemons: Lemme find a part with circular flow if you used it at all
22:46 Shoujo-ai: 00:41:736 (2,3,4,5,1,2,3,4) -
22:46 -Lemons: That's actually still linear flow :D
22:46 -Lemons: It's just in a circle
22:46 Shoujo-ai: 02:06:575 (4,5,6,1,2,3,4,5,1,2,3,4,5,6) -
22:46 Shoujo-ai: i thought so
22:46 Shoujo-ai: cause it's not as circular
22:47 -Lemons: Hmm
22:47 -Lemons: I don't see any circular flow
22:47 -Lemons: Let me get a good map to show you
22:47 *-Lemons is editing [http://osu.ppy.sh/b/627687 Feint - Homebound [Boundless]]
22:48 Shoujo-ai: ok
22:48 -Lemons: 00:17:586 (1,2,3,4) -
22:48 -Lemons: This part here is /kinda/ circular flow
22:48 -Lemons: Essentially if you ever need to know how to do drop off flow
22:48 -Lemons: look at this map
22:48 -Lemons: the chorus is just constant drop off flow
22:49 -Lemons: Okay this is a really good example of circular flow
22:49 -Lemons: 00:24:483 (1,2,3,4) -
22:49 Shoujo-ai: i dont see it
22:49 -Lemons: Lemme draw it
22:50 Shoujo-ai: like it looks pretty uncircular
22:50 Shoujo-ai: if i move my pen to it its more angle shaped to me
22:50 Shoujo-ai: like 90<
22:51 Shoujo-ai: but i mean i kinda see it
22:51 Shoujo-ai: you need to move in a circular motion to play it fluently
22:51 -Lemons: Basically yes
22:51 -Lemons: that's what it is
22:51 -Lemons: You move in a circular motion to play it
22:52 -Lemons: 00:50:690 (1,2,3,4,5,6,7,8) -
22:52 -Lemons: Heres a more like
22:52 -Lemons: obvious example
22:53 Shoujo-ai: that starts off circular
22:53 Shoujo-ai: but ends after 6?
22:53 -Lemons: Technically from 6 it's drop off flow
22:53 -Lemons: But, your cursor is naturally going to want to move in a sort of circular fashion over to 7
22:53 Shoujo-ai: yea
22:54 -Lemons: https://osu.ppy.sh/forum/t/86329
22:54 -Lemons: Heres this
22:54 -Lemons: it might explain a bit better
22:55 Shoujo-ai: ok so shit like dopamine is dropoff flow?
22:55 Shoujo-ai: most of it
22:55 -Lemons: Mostly yes
22:55 -Lemons: https://osu.ppy.sh/news/61334266941
22:55 -Lemons: This might also help
22:56 -Lemons: The only thing to ignore is the Opposed sliders thing
22:56 -Lemons: Because thats a mapping sort of deal now that just happens
22:56 -Lemons: It's known as an anti-jump
22:56 -Lemons: https://osu.ppy.sh/forum/t/208596
22:57 -Lemons: and then there is this
22:57 -Lemons: For your slider designs
22:57 Shoujo-ai: ayyy i know about the blanket
22:57 -Lemons: Blankets: Easy moddings best friend
22:58 -Lemons: So yeah, read up on all of that stuff
22:58 -Lemons: you might be able to just salvage stuff
22:58 -Lemons: https://osu.ppy.sh/forum/t/312198
22:58 -Lemons: heres this as well
22:58 -Lemons: if you want to kind of understand where I got all of this
22:58 Shoujo-ai: i don't think itll be to hard to remap
22:58 -Lemons: scroll to the bottom
22:58 Shoujo-ai: i have the overall beat layd out in my head ykno
22:59 -Lemons: I sort of got discouraged after I had that sort of mod given to me
22:59 -Lemons: but I've just more or less been really lazy and haven't wanted to remap
23:00 -Lemons: The map is still in the version she ripped apart
23:00 -Lemons: so you can look at it as well
23:00 -Lemons: So essentially yeah that's kind of some basic stuff to look out for
23:00 -Lemons: Try and keep flow in mind while mapping
23:00 -Lemons: I'm sure you can fix all of your stuff you may have messed up in your beginning mapping stuff
23:01 -Lemons: But I must be heading off for now, if you got questions just bug me :D
23:01 Shoujo-ai: thanks a lot
23:01 -Lemons: cyas
23:01 Shoujo-ai: i dont think i can give you your
23:01 Shoujo-ai: kudosu here huh
23:01 -Lemons: Well technically I could
23:01 Shoujo-ai: you helped me loads
Keada
2015-06-24 22:25 Airachi: hello, i saw your profile and wonder if you would like to test play my map :)
2015-06-24 22:25 Keada: sure
2015-06-24 22:25 Keada: c:
2015-06-24 22:26 Airachi: thank you (:
2015-06-24 22:26 Airachi: ACTION is listening to [http://osu.ppy.sh/b/719280 Hanatan - Kagaribi]
2015-06-24 22:32 Airachi: feel free to send me the replay too
2015-06-24 22:32 Airachi: i dont mind watching it to see mistakes :3
2015-06-24 22:32 Keada: it was kind of good ^^ just some really confusing patterns and the slider, hmm i can show you :>
2015-06-24 22:33 Keada: oh yeah sure
2015-06-24 22:33 Airachi: yes sure! is my first map
2015-06-24 22:33 Airachi: all advice welcome
2015-06-24 22:33 Keada: http://puu.sh/iBpq5/2c4eb21e72.osr
2015-06-24 22:33 Keada: :D
2015-06-24 22:33 Keada: oh
2015-06-24 22:34 Keada: first map
2015-06-24 22:34 Keada: damn o.o
2015-06-24 22:34 Airachi: thx u :)
2015-06-24 22:34 Keada: pretty good for a first map
2015-06-24 22:34 Airachi: :DDD
2015-06-24 22:34 Airachi: thank you lotss
2015-06-24 22:35 Keada: 00:12:976 (8,1,2,3,4,1) - stuff like that :D , it depends on people and stuff, but what if you tried to stack the notes on the sliders?
2015-06-24 22:35 Keada: would look nicer+ its better readable
2015-06-24 22:36 Airachi: yes i can try that, i was think about that for awhile now
2015-06-24 22:36 Keada: for example http://puu.sh/iBpAH/b2faaa433e.jpg
2015-06-24 22:36 Keada: yeah
2015-06-24 22:36 Keada: :D
2015-06-24 22:36 Keada: worst blankets tho >.<
2015-06-24 22:37 Airachi: okay :3
2015-06-24 22:37 Airachi: yeah hehe i need to fix those
2015-06-24 22:37 Airachi: fine tune
2015-06-24 22:37 Keada: and these sliders 00:18:755 (3) - im not really a fan of those ;-;
2015-06-24 22:37 Keada: I can give you and example
2015-06-24 22:37 Airachi: yes please
2015-06-24 22:38 Keada: these looks much better imo ^^ http://puu.sh/iBpLj/8015ebd751.jpg
2015-06-24 22:38 Keada: if you want to have like a wiggle slider kind of
2015-06-24 22:38 Airachi: yes to mimic voice
2015-06-24 22:39 Airachi: that looks better i agree
2015-06-24 22:39 Keada: 00:28:664 (1) - these are not rankable D: just to say it D: its too much yeah in the same spot
2015-06-24 22:39 Keada: only wub wub maps are kiiind of allowed
2015-06-24 22:40 Airachi: okay!
2015-06-24 22:40 Airachi: less wiggle
2015-06-24 22:40 Keada: xD
2015-06-24 22:40 Airachi: do you know why they arent rankable
2015-06-24 22:40 Airachi: there is one place i really like it
2015-06-24 22:40 Keada: they erh it stands in the wiki
2015-06-24 22:40 Keada: lemme find it for you
2015-06-24 22:40 Keada: c:
2015-06-24 22:41 Airachi: 02:31:414 (2) -
2015-06-24 22:41 Airachi: that one i really like
2015-06-24 22:41 Airachi: but i understand if not rankable D:
2015-06-24 22:41 Keada: those are not rankable ;-;
2015-06-24 22:41 Airachi: lamesauce
2015-06-24 22:41 Keada: https://osu.ppy.sh/wiki/Beatmapping stands somewhere there
2015-06-24 22:41 Keada: ^^
2015-06-24 22:42 Keada: cba to find it now tho
2015-06-24 22:42 Airachi: ok i will read more later
2015-06-24 22:42 Airachi: and work on these sliders of mine
2015-06-24 22:42 Airachi: less wiggly
2015-06-24 22:42 Keada: yeah
2015-06-24 22:42 Airachi: =w=
2015-06-24 22:42 Airachi: anything else you have noticed?
2015-06-24 22:42 Keada: 00:42:699 (1) - see my example earlier
2015-06-24 22:42 Keada: http://puu.sh/iBpLj/8015ebd751.jpg
2015-06-24 22:43 Airachi: yes
2015-06-24 22:43 Airachi: i haveeverything saved
2015-06-24 22:43 Airachi: for later use after work uwu
2015-06-24 22:43 Keada: yeah :D
2015-06-24 22:43 Airachi: were streams okay?
2015-06-24 22:43 Keada: I can post it on forum too if you want me to
2015-06-24 22:44 Keada: yeah
2015-06-24 22:44 Airachi: very nervous doing
2015-06-24 22:44 Keada: one stream I wasnt sure about tho
2015-06-24 22:44 Keada: D:
2015-06-24 22:44 Airachi: yes please do i give you kudosu
2015-06-24 22:44 Airachi: if u remember what one say away
2015-06-24 22:44 Airachi: cause it might be the one i think also
2015-06-24 22:44 Keada: 00:47:241 (11,1) - when using kick sliders, you can use more spacing
2015-06-24 22:44 Keada: just not overlap them D:
2015-06-24 22:44 Airachi: okay i think so too
2015-06-24 22:44 Airachi: i did not know they have a name lol
2015-06-24 22:45 Airachi: xD cool
2015-06-24 22:45 Keada: for example http://puu.sh/iBqjY/3a4cac5694.jpg
2015-06-24 22:45 Keada: xD
2015-06-24 22:45 Airachi: understood
2015-06-24 22:45 Keada: 00:48:066 (10,11) - those too, and theres some more like that in the map, ill try to point them out
2015-06-24 22:45 Keada: 00:58:387 (3) - wiggle D:
2015-06-24 22:46 Keada: 01:00:313 (3) -
2015-06-24 22:46 Keada: ^
2015-06-24 22:46 Airachi: uwu wiggly makes me giggly
2015-06-24 22:46 Keada: xD
2015-06-24 22:46 Keada: 01:03:891 (1) -
2015-06-24 22:46 Keada: wiggle
2015-06-24 22:46 Airachi: both those lss wiggle?
2015-06-24 22:46 Airachi: kk
2015-06-24 22:46 Keada: just make them less wiggly
2015-06-24 22:46 Keada: yeah
2015-06-24 22:46 Keada: or the slider I sent
2015-06-24 22:46 Keada: you chose
2015-06-24 22:46 Keada: 01:07:194 (3) - xD
2015-06-24 22:46 Airachi: yes i will remake them more readable
2015-06-24 22:47 Keada: ill just not point out more of those cause you understand now right? :D
2015-06-24 22:47 Airachi: yes i do
2015-06-24 22:47 Keada: 01:09:121 (3) - this one is really nice
2015-06-24 22:47 Keada: :D
2015-06-24 22:47 Airachi: YASSS
2015-06-24 22:47 Airachi: i liek that 1 too
2015-06-24 22:47 Keada: fits the voice perfect
2015-06-24 22:47 Keada: :D
2015-06-24 22:47 Keada: 01:21:506 (1) - this one is fine too
2015-06-24 22:48 Airachi: okay~
2015-06-24 22:48 Airachi: i will have to leave in 3 minutes my ride came early
2015-06-24 22:48 Airachi: *cries*
2015-06-24 22:49 Keada: D:
2015-06-24 22:49 Keada: aww
2015-06-24 22:49 Airachi: make sure you post on thread i can give you kudosu
2015-06-24 22:49 Airachi: if you want to add anything else then feel free~ i will fix it and show you :3
2015-06-24 22:49 Keada: yep, ill post before you leave or something
2015-06-24 22:49 Keada: :D
2015-06-24 22:49 Keada: cause its noooot much more ill point out
2015-06-24 22:50 Airachi: ok (: thank you again i added you , are nice to talk with
2015-06-24 22:51 Keada: 04:43:798 (5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2) - this one D: was the stream I was talking about
2015-06-24 22:52 Keada: oh ill add you back then ^^
2015-06-24 22:53 Keada: try something, like for example this http://puu.sh/iBqYa/748598765c.jpg
2015-06-24 22:53 Keada: not those sharp points
2015-06-24 22:53 Keada: xD
2015-06-24 22:53 Keada: yeah :D thats about it ^-^


Good luck :D good map to be your first map c:
Topic Starter
Airachi

Keada wrote:

2015-06-24 22:25 Airachi: hello, i saw your profile and wonder if you would like to test play my map :)
2015-06-24 22:25 Keada: sure
2015-06-24 22:25 Keada: c:
2015-06-24 22:26 Airachi: thank you (:
2015-06-24 22:26 Airachi: ACTION is listening to [http://osu.ppy.sh/b/719280 Hanatan - Kagaribi]
2015-06-24 22:32 Airachi: feel free to send me the replay too
2015-06-24 22:32 Airachi: i dont mind watching it to see mistakes :3
2015-06-24 22:32 Keada: it was kind of good ^^ just some really confusing patterns and the slider, hmm i can show you :>
2015-06-24 22:33 Keada: oh yeah sure
2015-06-24 22:33 Airachi: yes sure! is my first map
2015-06-24 22:33 Airachi: all advice welcome
2015-06-24 22:33 Keada: http://puu.sh/iBpq5/2c4eb21e72.osr helped lots (:
2015-06-24 22:33 Keada: :D
2015-06-24 22:33 Keada: oh
2015-06-24 22:34 Keada: first map
2015-06-24 22:34 Keada: damn o.o
2015-06-24 22:34 Airachi: thx u :)
2015-06-24 22:34 Keada: pretty good for a first map
2015-06-24 22:34 Airachi: :DDD
2015-06-24 22:34 Airachi: thank you lotss
2015-06-24 22:35 Keada: 00:12:976 (8,1,2,3,4,1) - stuff like that :D , it depends on people and stuff, but what if you tried to stack the notes on the sliders?
2015-06-24 22:35 Keada: would look nicer+ its better readableYes it does, i ended up changing a bit to use this. looks cleaner
2015-06-24 22:36 Airachi: yes i can try that, i was think about that for awhile now
2015-06-24 22:36 Keada: for example http://puu.sh/iBpAH/b2faaa433e.jpg
2015-06-24 22:36 Keada: yeah
2015-06-24 22:36 Keada: :D
2015-06-24 22:36 Keada: worst blankets tho >.<
2015-06-24 22:37 Airachi: okay :3
2015-06-24 22:37 Airachi: yeah hehe i need to fix those
2015-06-24 22:37 Airachi: fine tune
2015-06-24 22:37 Keada: and these sliders 00:18:755 (3) - im not really a fan of those ;-;
2015-06-24 22:37 Keada: I can give you and example
2015-06-24 22:37 Airachi: yes please
2015-06-24 22:38 Keada: these looks much better imo ^^ http://puu.sh/iBpLj/8015ebd751.jpg wiggle reduction 75%!
2015-06-24 22:38 Keada: if you want to have like a wiggle slider kind of
2015-06-24 22:38 Airachi: yes to mimic voice
2015-06-24 22:39 Airachi: that looks better i agree
2015-06-24 22:39 Keada: 00:28:664 (1) - these are not rankable D: just to say it D: its too much yeah in the same spot
2015-06-24 22:39 Keada: only wub wub maps are kiiind of allowed
2015-06-24 22:40 Airachi: okay!
2015-06-24 22:40 Airachi: less wiggle
2015-06-24 22:40 Keada: xD
2015-06-24 22:40 Airachi: do you know why they arent rankable
2015-06-24 22:40 Airachi: there is one place i really like it
2015-06-24 22:40 Keada: they erh it stands in the wiki
2015-06-24 22:40 Keada: lemme find it for you
2015-06-24 22:40 Keada: c:
2015-06-24 22:41 Airachi: 02:31:414 (2) -
2015-06-24 22:41 Airachi: that one i really like
2015-06-24 22:41 Airachi: but i understand if not rankable D:
2015-06-24 22:41 Keada: those are not rankable ;-;*cries*
2015-06-24 22:41 Airachi: lamesauce
2015-06-24 22:41 Keada: https://osu.ppy.sh/wiki/Beatmapping stands somewhere there
2015-06-24 22:41 Keada: ^^
2015-06-24 22:42 Keada: cba to find it now tho
2015-06-24 22:42 Airachi: ok i will read more later
2015-06-24 22:42 Airachi: and work on these sliders of mine
2015-06-24 22:42 Airachi: less wiggly
2015-06-24 22:42 Keada: yeah
2015-06-24 22:42 Airachi: =w=
2015-06-24 22:42 Airachi: anything else you have noticed?
2015-06-24 22:42 Keada: 00:42:699 (1) - see my example earlier
2015-06-24 22:42 Keada: http://puu.sh/iBpLj/8015ebd751.jpg
2015-06-24 22:43 Airachi: yes
2015-06-24 22:43 Airachi: i haveeverything saved
2015-06-24 22:43 Airachi: for later use after work uwu
2015-06-24 22:43 Keada: yeah :D
2015-06-24 22:43 Airachi: were streams okay?
2015-06-24 22:43 Keada: I can post it on forum too if you want me to
2015-06-24 22:44 Keada: yeah
2015-06-24 22:44 Airachi: very nervous doing
2015-06-24 22:44 Keada: one stream I wasnt sure about tho
2015-06-24 22:44 Keada: D:
2015-06-24 22:44 Airachi: yes please do i give you kudosu
2015-06-24 22:44 Airachi: if u remember what one say away
2015-06-24 22:44 Airachi: cause it might be the one i think also
2015-06-24 22:44 Keada: 00:47:241 (11,1) - when using kick sliders, you can use more spacing I changed my kick sliders, am not sure how they ply out, they look smoother to me however
2015-06-24 22:44 Keada: just not overlap them D:
2015-06-24 22:44 Airachi: okay i think so too
2015-06-24 22:44 Airachi: i did not know they have a name lol
2015-06-24 22:45 Airachi: xD cool
2015-06-24 22:45 Keada: for example http://puu.sh/iBqjY/3a4cac5694.jpg
2015-06-24 22:45 Keada: xD
2015-06-24 22:45 Airachi: understood
2015-06-24 22:45 Keada: 00:48:066 (10,11) - those too, and theres some more like that in the map, ill try to point them out
2015-06-24 22:45 Keada: 00:58:387 (3) - wiggle D:
2015-06-24 22:46 Keada: 01:00:313 (3) -
2015-06-24 22:46 Keada: ^
2015-06-24 22:46 Airachi: uwu wiggly makes me giggly
2015-06-24 22:46 Keada: xD
2015-06-24 22:46 Keada: 01:03:891 (1) - less wiggle uwu
2015-06-24 22:46 Keada: wiggle
2015-06-24 22:46 Airachi: both those lss wiggle?
2015-06-24 22:46 Airachi: kk
2015-06-24 22:46 Keada: just make them less wiggly
2015-06-24 22:46 Keada: yeah
2015-06-24 22:46 Keada: or the slider I sent
2015-06-24 22:46 Keada: you chose
2015-06-24 22:46 Keada: 01:07:194 (3) - xD^
2015-06-24 22:46 Airachi: yes i will remake them more readable
2015-06-24 22:47 Keada: ill just not point out more of those cause you understand now right? :D
2015-06-24 22:47 Airachi: yes i do
2015-06-24 22:47 Keada: 01:09:121 (3) - this one is really nice thank you
2015-06-24 22:47 Keada: :D
2015-06-24 22:47 Airachi: YASSS
2015-06-24 22:47 Airachi: i liek that 1 too
2015-06-24 22:47 Keada: fits the voice perfect
2015-06-24 22:47 Keada: :D
2015-06-24 22:47 Keada: 01:21:506 (1) - this one is fine too again thank you, this helped me understand and your example also~ hopefully the slider changers flow more now and look great
2015-06-24 22:48 Airachi: okay~
2015-06-24 22:48 Airachi: i will have to leave in 3 minutes my ride came early
2015-06-24 22:48 Airachi: *cries*
2015-06-24 22:49 Keada: D:
2015-06-24 22:49 Keada: aww
2015-06-24 22:49 Airachi: make sure you post on thread i can give you kudosu
2015-06-24 22:49 Airachi: if you want to add anything else then feel free~ i will fix it and show you :3
2015-06-24 22:49 Keada: yep, ill post before you leave or something
2015-06-24 22:49 Keada: :D
2015-06-24 22:49 Keada: cause its noooot much more ill point out
2015-06-24 22:50 Airachi: ok (: thank you again i added you , are nice to talk with
2015-06-24 22:51 Keada: 04:43:798 (5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2) - this one D: was the stream I was talking about
2015-06-24 22:52 Keada: oh ill add you back then ^^
2015-06-24 22:53 Keada: try something, like for example this http://puu.sh/iBqYa/748598765c.jpg changed it! I love this much better!i thought long and hard on the stream and couldnt decide, so i settled for the first thing in mind. your suggestion was perfect, it fits the flow nicely~
2015-06-24 22:53 Keada: not those sharp points
2015-06-24 22:53 Keada: xD
2015-06-24 22:53 Keada: yeah :D thats about it ^-^


Good luck :D good map to be your first map c:
thanks again keada, you were more then helpful (: hah this color thing is fun, did i do it right?? uwu
Gaia
forum pm i guess

[General]
bpm is doubled. the music doesnt accelerate to double the bpm throughout the song, it stays a consistent 109 bpm

[✿]
00:07:471 (4) - these kinds of linear patterns really kill ur consistency, it's a high pitch note but so is 00:11:875 (4) - . keep ur ds constant throughout
00:08:297 (7) - try a 1/2 slider here instead, theres a slight note on the next red tick and it can be represented by a slidertail nicely
00:06:645 (1,2,3,4,5,6,7) - well, general placement for these should improve. this cant be compared to the first set of circles because unlike those these were sloppily placed and overall looks bad (and same for the next 2 patterns)
00:15:453 (1,2) - use some symmetry here too
00:19:856 (1) - 1. the overlap with the slider looks pretty bad 2. the flow is really jerky here, its best to place this somewhere the flow wants to go (left)
00:22:609 (2,3,4) - inconsistent spacing. u can still blanket even if you have larger spacing!
00:25:086 (3) - unnecessary finish
00:26:462 (1) - ctrl+g this, and also move it out cuz spacing and flow
00:27:288 (1) - how about ending this on an actual note on 00:28:985 - ?
00:31:415 (3,1,2) - this is symmetry right? use rotate 120% and place them so it looks better
00:32:103 (2,3,4) - this is generally not good flow
00:32:998 (1,2) - switch NC
00:33:342 (4,5,6) - not sure why spacing increased so much here
00:33:892 (7) - this is the same spacing as the last pattern, but theres a gap in the rhythm. keep spacing consistent please
00:34:167 (11) - NC here
00:34:305 (12,13,14) - bad flow
00:36:094 (1) - bad spacing too, also the slidershape isnt that attractive imo :>
00:37:470 (7) - NC

ehhh there's a lot of things going on right now, the patterns arent connected and just slapped on the map. FLOW and SPACING is generally a big problem with newer mappers so you really have to look into that . also the NCing here is really inconsistent. try to put one on every measure (big white tick)
it's your first map, so dont worry about it too much. (although i think u should never start mapping with an extra diff...) go study some ranked maps and get ur basics down, u have a long road ahead of u!

Good luck and have fun ^-^
Topic Starter
Airachi

Gaia wrote:

forum pm i guess

[General]
bpm is doubled. the music doesnt accelerate to double the bpm throughout the song, it stays a consistent 109 bpm

[✿]
00:07:471 (4) - these kinds of linear patterns really kill ur consistency, it's a high pitch note but so is 00:11:875 (4) - . keep ur ds constant throughoutunderstood
00:08:297 (7) - try a 1/2 slider here instead, theres a slight note on the next red tick and it can be represented by a slidertail nicely ok yeah, i see what you mean!
00:06:645 (1,2,3,4,5,6,7) - well, general placement for these should improve. this cant be compared to the first set of circles because unlike those these were sloppily placed and overall looks bad (and same for the next 2 patterns)okay
00:15:453 (1,2) - use some symmetry here too okay, i can see why i think, really random for the rhythm
00:19:856 (1) - 1. the overlap with the slider looks pretty bad 2. the flow is really jerky here, its best to place this somewhere the flow wants to go (left) understood
00:22:609 (2,3,4) - inconsistent spacing. u can still blanket even if you have larger spacing!understood! I will try this lots
00:25:086 (3) - unnecessary finish accident i think, thank you
00:26:462 (1) - ctrl+g this, and also move it out cuz spacing and flow okay, helps lots, i can feel the flow more
00:27:288 (1) - how about ending this on an actual note on 00:28:985 - ? Okay, i hear it, i left it because of the breath she takes, but that would work better, would you suggest i map her breathing with a note also.. It's very prominent and i map them through out the song
00:31:415 (3,1,2) - this is symmetry right? use rotate 120% and place them so it looks better understood
00:32:103 (2,3,4) - this is generally not good flowokay
00:32:998 (1,2) - switch NC oops, thank you
00:33:342 (4,5,6) - not sure why spacing increased so much here to be honest, i don't either, i see what i did wrong now though
00:33:892 (7) - this is the same spacing as the last pattern, but theres a gap in the rhythm. keep spacing consistent please okay, i actually can't tell if there is a note where the gap is, i feel like the gap is disruptive but I dont hear anything playing
00:34:167 (11) - NC here thanks again, i just recently learned i could zoom in so finding that big white line will be a lot easier heh =w=
00:34:305 (12,13,14) - bad flow understood
00:36:094 (1) - bad spacing too, also the slidershape isnt that attractive imo :> Understood, i see the spacing issues now! I think i made it this way cause i didn't want to go off the grid and i didn't understand flow as much as i do now at the time, which still may not be enough but it'll get there
00:37:470 (7) - NC thanks again, I do understand NC generally happens on the downbeat, i think i have overlooked these while editing and changing a few days ago, i will be sure to keep a closer eye on them~

ehhh there's a lot of things going on right now, the patterns arent connected and just slapped on the map. FLOW and SPACING is generally a big problem with newer mappers so you really have to look into that . also the NCing here is really inconsistent. try to put one on every measure (big white tick)
it's your first map, so dont worry about it too much. (although i think u should never start mapping with an extra diff...) go study some ranked maps and get ur basics down, u have a long road ahead of u!

Good luck and have fun ^-^
Thank you for taking the time to look over the map, even just in the first 40 seconds for a mod helps so much, it really does. I understand a lot more being shown. I didn't think about the extra difficulty mapping until after I had started it lol, I don't think it's a great idea either but I may as well go back and forth since it's already here. I have other stuff i am not submitting to practice with. I do have a question about the bpm, If I don't double it I'll have to use different beat snap divisor and I thought it would be bad to do that?.. I don't know who to ask about this and different measure sizes. I have another map where I think the measure sizes is different but that's another lesson for another time i suppose!

thank you much Gaia (: back to practicing for me!
Adtw_
Yo~
According to this:
The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
I reduce it : https://www.dropbox.com/s/ge7x1ce536tgl ... i.mp3?dl=0

Goodluck~ :)
Topic Starter
Airachi

Adtw_ wrote:

Yo~
According to this:
The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps
I reduce it : https://www.dropbox.com/s/ge7x1ce536tgl ... i.mp3?dl=0

Goodluck~ :)
Fixed with new mp3, Thanks!~ how can i check this for future reference?
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