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Juno - Focus

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Total Posts
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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on lundi 13 juillet 2015 at 04:20:44

Artist: Juno
Title: Focus
Source: かたわ少女
Tags: katawa shoujo enigmatic box of sound four leaf studios trailer krfawy
BPM: 180
Filesize: 1527kb
Play Time: 00:53
Difficulties Available:
  1. Easy (1,46 stars, 50 notes)
  2. Heart (4,22 stars, 182 notes)
  3. Krfawy's Hard (3,39 stars, 127 notes)
  4. Normal (2,13 stars, 86 notes)
Download: Juno - Focus
Information: Scores/Beatmap Listing
---------------
#3

We need more Katawa Shoujo



Hard: by Krfawy the blondie perv
Thx Lanturn for
Thx Okoratu for
Lethargy
Little IRC mod

mod
12:34 Geronimaa: you have t ime now?
12:34 Nozhomi: yes
12:34 Geronimaa: aight
12:34 Geronimaa: i mean
12:34 Geronimaa: you remember me from yesterday?
12:34 Nozhomi: yes XD
12:35 Geronimaa: ok
12:36 *Geronimaa is editing [http://osu.ppy.sh/b/705310 Juno - Focus [Heart]]
12:37 Geronimaa: first and foremost
12:37 Geronimaa: im not really sure about diff spread
12:38 Geronimaa: since you have E N I
12:38 Nozhomi: if you read description
12:38 Nozhomi: you can see a GD is in preparation
12:39 Geronimaa: oh
12:39 Geronimaa: then why are you asking for mods already
12:41 Nozhomi: because I belive this GD will need less mod, and because get mod for 1 diff of 50s is not a problem
12:41 Geronimaa: well
12:41 Geronimaa: 00:26:642 (5,6,1) -
12:41 Geronimaa: this triple
12:41 Geronimaa: is probably kind of overmap
12:42 Nozhomi: ye probably
12:43 Geronimaa: this slider is ugly
12:43 Geronimaa: 00:47:142 (3) -
12:43 Geronimaa: 00:42:475 (5) -
12:43 Geronimaa: otherwise its fine
12:44 *Geronimaa is editing [http://osu.ppy.sh/b/705309 Juno - Focus [Easy]]
12:44 Geronimaa: this oen is hideous as well 00:24:142 (1) -
12:45 Geronimaa: i would be careful about this pattern 00:26:808 (1,2,3,4) -
12:45 Geronimaa: since its easy
12:45 Geronimaa: and overlaps could be hard for bneginners
12:45 Geronimaa: same here 00:29:475 (1,3) -
12:45 Nozhomi: yeah true
12:45 Nozhomi: 2nd is fine
12:46 Geronimaa: maybe stack these two? 00:42:808 (1,4) -
12:46 Nozhomi: because stacking is on the end of the slider
12:47 Nozhomi: hmmm
12:47 Geronimaa: 00:46:142 (2) - this sldier could be definitely better
12:47 Nozhomi: how ?
12:47 Geronimaa: 00:50:808 (1) - this one might be hard for beginners as well
12:47 Geronimaa: arguable
12:47 Geronimaa: make it more stright
12:47 Geronimaa: straight
12:48 Geronimaa: its kind of ugly when start and end of slider overlap
12:48 Geronimaa: oh and turn off widescreen on Easy
12:49 *Geronimaa is editing [http://osu.ppy.sh/b/705311 Juno - Focus [Normal]]
12:49 Geronimaa: same here
12:49 Geronimaa: also turn off widescreen
12:49 Nozhomi: fuu I forget this
12:49 Nozhomi: orz
12:49 Geronimaa: yea i know that feel
12:50 Geronimaa: this slider 00:22:808 (4) -
12:50 Geronimaa: how about this http://puu.sh/iqQzk/cbd0d91d76.jpg
12:51 Geronimaa: and thats it
12:52 Nozhomi: I don't really get the difference between your screen and what I have done :/
12:52 Geronimaa: ive put the red point
12:52 Geronimaa: closer to the start
12:52 Geronimaa: so the slider is longer
12:52 Geronimaa: like
12:52 Geronimaa: the second part of the slider is longer
12:53 Nozhomi: oh
12:53 Nozhomi: k then
12:54 Geronimaa: shall i psot it?
12:55 Nozhomi: if you want yes
12:55 Geronimaa: oh bt
12:55 Geronimaa: never heard this song in katawa shoujo

Gl, nice map and song
Taeyang
M4M
  • Easy
  1. 00:05:475 (1,2) - pattern suggest
  2. 00:08:142 (1) - red anchor move to tick 00:09:475 (2) - blanket can be better
  3. 00:12:142 (1) - remove NC
  4. 00:32:142 (1,2) - suggest
  5. 00:34:808 (1) - add circle
  6. 00:41:475 (4) - make like this and try stack 00:41:475 (4,3) -
  7. 00:45:475 (1,3) - parallel
  8. 00:54:725 - gerrenline move to 00:54:808 -

  • Normal
  1. 00:07:808 (3,1,2) - flow i sugest like this
  2. 00:09:975 (2,1) - blanket so close
  3. 00:17:142 (2,1) - try stack
  4. 00:43:808 (1) - remove NC
  5. 00:54:725 - gerrenline move to 00:54:808 -

  • Heart
  1. 00:07:475 (3,1) - blanket so close
  2. 00:08:642 (2) - 00:07:475 (3) - stack slide tail
  3. 00:09:142 (4,1) - blanket close
  4. 00:15:058 - 00:15:308 - 00:15:558 - 00:15:808 - 00:16:058 - here add 5% vol
  5. 00:42:808 (1,2,3,4) -00:44:142 (5,6,7) - i think taht so far use 1.2~1.3 DS
  6. 00:47:475 (4,4) - try stack

good luck~
Neil Watts
hi Noz :3

[General]
- Tags : Ajoute Krfawy en tags
- Green timing point décalé ici 00:16:145 - Il pourrait y en avoir d'autres

[Easy]
- 00:06:808 (2) - Avis personnel, mais je trouve que ça rend mieux en le retournant (comme ceci http://puu.sh/iynty/fe67e5ff75.jpg) pour éviter l'aspect "blanket raté" qu'il donne
- 00:14:142 (2) - Un green timing point pour adoucir la fin du slider (le volume) serait pas mal, vu qu'il n'y a pas de note dans la musique à l'endroit où il se finit
- 00:44:808 (4) - brrr, du 1/2 ici, je ne suis pas sûr que ça soit une bonne idée

[Normal]
- 00:14:808 (1) - Fais commencer ce spinner sur le tick blanc, et raccourcis le slider d'avant. C'est une Normal, il doit y avoir un espace minimum entre un spinner et l'item qui le précède.
- 00:52:142 (3,1) - Pareil ici
J'ai aussi l'impression que tes claps ne sont pas très consistants, vérifie ton hitsounding au cas où

[Krfawy's Hard]
Hi Krfawy :3
- 00:40:142 (1) - This spinner doesn't fit with the rhythm and your previous patterns - why did you placed it ? D: I mean, there is no particular changes in the song to place it
Well, nothing else important enough to be pointed out. Good job!

[Heart]
- 00:14:892 (1,1,1,1,1) - J'aime pas comment tu as mappé ici, on dirait que tous les sliders sont vraiment off, un spinner comme dans les diffs précédentes serait largement préférable.
Aussi, comme ta Normal, j'ai l'impression que les hitsounds (claps en particulier) n'ont pas l'air très consistants, mais c'est peut-être dans ton style de hitsounding.

C'est tout ce que j'ai pu trouver, bon courage !
Lanturn
Quick mod. Also the M4M from about 10 months ago I still owe you :3

Note. the gap between Normal and Hard is, in my eyes, unrankable. Normal needs a little bit more density if it's going to be balanced between the Easy and Hard. The Hard could also remove a few notes here and there

It would be great if the red tick started at 00:05:475 - so the measures are properly reset. Note you'll have to fix the green timings as they might be 1ms off after if you do this.

[Easy]
  1. 00:16:142 (1,2,1,2,1,2,1,2) - To be honest, I feel like this section should still use whistles like it does in the intro. It feels empty when you only use the whistle on the end of (1) and nowhere else. This obviously applies to all your diffs.
  2. 00:28:808 (4) - This would take a lot of adjusting, but consider reducing this by 1/2 so it catches the dominant drums since you aren't following the piano here.
  3. 00:32:142 (1) - Why not have the bump at 00:36:475 - instead? It'll hit more key notes in the music. http://puu.sh/iyQsa.jpg
  4. 00:38:808 (3) - Triangle with (1,2)? http://puu.sh/iyQxH.jpg | You'll have to make a few extra adjustments afterwards, but it'll look a lot cleaner.
[Normal]
As I mentioned above, this needs a bit more density.
  1. 00:14:142 (2) - you could end this 1/2 earlier and put a 10-20% volume finish on the tail. You can also start the spinner at 00:14:808 - after.
  2. 00:17:142 (2) - are you sure you want to map this? It'd work as a tail end, but it really doesn't provide enough feedback to be its own circle.
  3. 00:19:308 - spots like this you could add a note in without any sacrifice to your rhythm. This is to help balance out your set.
  4. 00:29:642 - same here.
  5. 00:36:975 - Another spot. Actually I'm surprised you skipped mapping this really powerful beat.
  6. 00:39:475 (5,6) - (6) is pretty much pointless.. why not just change (5) into two circles and remove (6)? There really isn't any difference in the sounds from 00:44:808 (4) - so even just deleting (6) and leaving (5) as a slider is fine.
  7. 00:48:808 (2,2) - try a whistle on both tails. applies to Heart as well.
[Krfawy]
To be honest, this feels really 1/2 heavy. There are lots of opportunities to remove notes without really ruining your difficulty. It'd be great if you could remove some to help balance the spread density wise.
  1. 00:06:475 (3,8) - For example. These two could be easily removed. You can apply this to the upcoming patterns as well. In otherwords, the Piano really is your friend.
  2. 00:16:308 (1) - I would personally remove this. the song has a much better beat starting at 00:16:475 (2) - anyways. 160~ms on a hard difficulty is pretty much unrankable anyways.
  3. 00:19:475 (5) - what's the point of this wiggle/bump? It doesn't match up with anything in the song. It'd make more sense for it to be back at 00:19:642 - instead.
  4. 00:29:808 (2) - Maybe a lower volume finish instead? Just because the drum hitsound sticks out here and doesn't feel like it really belongs.
  5. 00:26:975 (2) - and the rest of them. I personally think circles work better here. Maybe not for ones like 00:28:308 (2) - , but definitely on notes like 00:30:308 (5) - where there are two clear beats.
  6. 00:43:975 (2) - you could remove this easily to help lower the density.
  7. 00:46:642 (2) - ^
[Heart]
  1. 00:14:309 (4,1,1,1,1,1) - I'll be blunt. I really don't like playing this. It'd be better as just a spinner. The main reason is that the first note 00:14:892 (1) - starts awkwardly and it doesn't even match the sounds playing. 00:15:017 - on a 1/8th note etc. It almost also feels like you should be reducing 00:14:309 (4) - by 1/2 and starting 00:14:892 (1) - on 00:14:808 - for example. In other words... It really doesn't even match up with the song and I highly suggest you simplify it with a spinner or something like Neil Watts was saying.
  2. First off, this diff feels really uncomfortable to play because the slider/circles feel random in places. One would expect a slider start at 00:16:475 - and 00:17:975 - for examples as they mark the piano keys. Think like 00:18:808 (1,2,3,4,5,6) - | Also It would be really nice to see more 1/1 sliders placed in this section. For example: 00:17:975 - to 00:18:308 - would make a great 1/1 slider. Also like mentioned in Easy. I really suggest you use some more whistle hitsounding here, especially to match the piano. The feedback it provides tremendously helps.
  3. 00:26:808 (1,2) - this jump always feels very uncomfortable to play because it's asking to double your momentum when you don't really expect it and then virtually kills it with 00:27:308 (5) - Try placing the 00:27:142 (4) - (select (2,3,4) on the earlier 00:26:475 (4) - so it provides this even momentum increase for the next few notes.
Good luck.
Topic Starter
Nozhomi

Taeyang wrote:

M4M
  • Easy
  1. 00:05:475 (1,2) - pattern suggest - Fix
  2. 00:08:142 (1) - red anchor move to tick 00:09:475 (2) - blanket can be better - I guess it's ok now.
  3. 00:12:142 (1) - remove NC - Fix
  4. 00:32:142 (1,2) - suggest - I'll keep mine.
  5. 00:34:808 (1) - add circle - No or I break consistency.
  6. 00:41:475 (4) - make like this and try stack 00:41:475 (4,3) - - Can't stack them, and it's not very important here.
  7. 00:45:475 (1,3) - parallel - Fix
  8. 00:54:725 - gerrenline move to 00:54:808 - - I change this part.

  • Normal
  1. 00:07:808 (3,1,2) - flow i sugest like this - I prefer my straight sliders here, also flow works good here.
  2. 00:09:975 (2,1) - blanket so close - Not a problem I don't overlap.
  3. 00:17:142 (2,1) - try stack - Fix
  4. 00:43:808 (1) - remove NC - Just move it 1/1 later.
  5. 00:54:725 - gerrenline move to 00:54:808 - - Changed.

  • Heart
  1. 00:07:475 (3,1) - blanket so close - Not a problem here. I respect spacing.
  2. 00:08:642 (2) - 00:07:475 (3) - stack slide tail - I prefer keep my spacing.
  3. 00:09:142 (4,1) - blanket close - Not a problem.
  4. 00:15:058 - 00:15:308 - 00:15:558 - 00:15:808 - 00:16:058 - here add 5% vol - I don't really hear the difference. I like how it is now.
  5. 00:42:808 (1,2,3,4) -00:44:142 (5,6,7) - i think taht so far use 1.2~1.3 DS - This part is more stronger than before so I adjust spacing on purpose.
  6. 00:47:475 (4,4) - try stack - Not visible in play.

good luck~
Thx~


Neil Watts wrote:

hi Noz :3

[General]
- Tags : Ajoute Krfawy en tags - Fix
- Green timing point décalé ici 00:16:145 - Il pourrait y en avoir d'autres - Fix

[Easy]
- 00:06:808 (2) - Avis personnel, mais je trouve que ça rend mieux en le retournant (comme ceci http://puu.sh/iynty/fe67e5ff75.jpg) pour éviter l'aspect "blanket raté" qu'il donne - J'ai changé celui-la en fait 00:05:475 (1) - (du premier mod).
- 00:14:142 (2) - Un green timing point pour adoucir la fin du slider (le volume) serait pas mal, vu qu'il n'y a pas de note dans la musique à l'endroit où il se finit - Fix
- 00:44:808 (4) - brrr, du 1/2 ici, je ne suis pas sûr que ça soit une bonne idée - Fix

[Normal]
- 00:14:808 (1) - Fais commencer ce spinner sur le tick blanc, et raccourcis le slider d'avant. C'est une Normal, il doit y avoir un espace minimum entre un spinner et l'item qui le précède. - Et bien...non en fait ^^ ce qui est important c'est plutôt ce qu'il y a après.
- 00:52:142 (3,1) - Pareil ici - ^
J'ai aussi l'impression que tes claps ne sont pas très consistants, vérifie ton hitsounding au cas où - Ok :/

[Heart]
- 00:14:892 (1,1,1,1,1) - J'aime pas comment tu as mappé ici, on dirait que tous les sliders sont vraiment off, un spinner comme dans les diffs précédentes serait largement préférable. - Lanturn a dit la même chose en plus détaillé, donc ok I give up go le spinner :c
Aussi, comme ta Normal, j'ai l'impression que les hitsounds (claps en particulier) n'ont pas l'air très consistants, mais c'est peut-être dans ton style de hitsounding. - Ils le sont :c

C'est tout ce que j'ai pu trouver, bon courage !
Merci petit Neil~

Lanturn wrote:

Quick mod. Also the M4M from about 10 months ago I still owe you :3

Note. the gap between Normal and Hard is, in my eyes, unrankable. Normal needs a little bit more density if it's going to be balanced between the Easy and Hard. The Hard could also remove a few notes here and there - I'll see with Krfawy for Hard, but exept what you point, I don't really know what to add on Normal :c

It would be great if the red tick started at 00:05:475 - so the measures are properly reset. Note you'll have to fix the green timings as they might be 1ms off after if you do this. - For kiai yes; Fixed.

[Easy]
  1. 00:16:142 (1,2,1,2,1,2,1,2) - To be honest, I feel like this section should still use whistles like it does in the intro. It feels empty when you only use the whistle on the end of (1) and nowhere else. This obviously applies to all your diffs. - Should be better now.
  2. 00:28:808 (4) - This would take a lot of adjusting, but consider reducing this by 1/2 so it catches the dominant drums since you aren't following the piano here. - I prefer avoid 1/2 on this diff finally (I change the only one who was present on it).
  3. 00:32:142 (1) - Why not have the bump at 00:36:475 - instead? It'll hit more key notes in the music. http://puu.sh/iyQsa.jpg - Fix
  4. 00:38:808 (3) - Triangle with (1,2)? http://puu.sh/iyQxH.jpg | You'll have to make a few extra adjustments afterwards, but it'll look a lot cleaner. - Fix
[Normal]
As I mentioned above, this needs a bit more density.
  1. 00:14:142 (2) - you could end this 1/2 earlier and put a 10-20% volume finish on the tail. You can also start the spinner at 00:14:808 - after. - I prefer finish on 00:14:308 - to catch the clap.
  2. 00:17:142 (2) - are you sure you want to map this? It'd work as a tail end, but it really doesn't provide enough feedback to be its own circle. - It's that or change both circles for a slider. I'll let it like this and see later if I'll change it.
  3. 00:19:308 - spots like this you could add a note in without any sacrifice to your rhythm. This is to help balance out your set. - Fix and adjust all pattern in same time.
  4. 00:29:642 - same here. - Fix
  5. 00:36:975 - Another spot. Actually I'm surprised you skipped mapping this really powerful beat. - I'm used to limit 1/2 on Normal, but I guess in this case I limit them too much ^^'. Fix
  6. 00:39:475 (5,6) - (6) is pretty much pointless.. why not just change (5) into two circles and remove (6)? There really isn't any difference in the sounds from 00:44:808 (4) - so even just deleting (6) and leaving (5) as a slider is fine. - Fix
  7. 00:48:808 (2,2) - try a whistle on both tails. applies to Heart as well.
[Heart]
  1. 00:14:309 (4,1,1,1,1,1) - I'll be blunt. I really don't like playing this. It'd be better as just a spinner. The main reason is that the first note 00:14:892 (1) - starts awkwardly and it doesn't even match the sounds playing. 00:15:017 - on a 1/8th note etc. It almost also feels like you should be reducing 00:14:309 (4) - by 1/2 and starting 00:14:892 (1) - on 00:14:808 - for example. In other words... It really doesn't even match up with the song and I highly suggest you simplify it with a spinner or something like Neil Watts was saying. - Changed for a spinner :c
  2. First off, this diff feels really uncomfortable to play because the slider/circles feel random in places. One would expect a slider start at 00:16:475 - and 00:17:975 - for examples as they mark the piano keys. Think like 00:18:808 (1,2,3,4,5,6) - | Also It would be really nice to see more 1/1 sliders placed in this section. For example: 00:17:975 - to 00:18:308 - would make a great 1/1 slider. Also like mentioned in Easy. I really suggest you use some more whistle hitsounding here, especially to match the piano. The feedback it provides tremendously helps. - When I play it I don't feel like it was so uncomfortable. I just map drums and piano and adjust more patterns when piano is 'stronger'. Also ok I added some whistles should be good.
  3. 00:26:808 (1,2) - this jump always feels very uncomfortable to play because it's asking to double your momentum when you don't really expect it and then virtually kills it with 00:27:308 (5) - Try placing the 00:27:142 (4) - (select (2,3,4) on the earlier 00:26:475 (4) - so it provides this even momentum increase for the next few notes. - Fix
Good luck.
Thx a lot Lanturn :3
Krfawy
Mapped the spinner moment and removed all suggested notes. Also I keep the 00:19:475 slider as it is because it looks nice and I like it and it fits here in my opinion as it is and it's rankable and well-designed. Also no for making clickable triples because the Normal diff should have been remapped even more. Those sliders are easy and hard enough at the same time to play so the gap between Normal and Insane is not too big. And changed the hitsound at 00:29:808 so I think it's all ok now. \o3o/

Hard
osu file format v14

[General]
AudioFilename: 3-02 Focus.mp3
AudioLeadIn: 0
PreviewTime: 16058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Focus
TitleUnicode:Focus
Artist:Juno
ArtistUnicode:Juno
Creator:Nozhomi
Version:Krfawy's Hard
Source:かたわ少女
Tags:katawa shoujo enigmatic box of sound four leaf studios trailer krfawy
BeatmapID:720106
BeatmapSetID:316562

[Difficulty]
HPDrainRate:6.5
CircleSize:3.6
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ktws.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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369,361,7308,2,0,B|476:344|476:344|496:311,1,140,2|0,0:0|0:0,0:0:0:0:
509,227,7808,1,2,0:0:0:0:
399,99,8141,6,0,B|389:118|394:142|394:142|358:182|367:233,2,140,0|2|0,0:0|0:0|0:0,0:0:0:0:
381,9,8975,2,0,P|416:9|448:24,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
293,33,9475,2,0,P|244:48|138:23,1,140,2|0,0:0|0:0,0:0:0:0:
118,116,9975,2,0,P|120:185|172:229,1,140,2|0,0:0|0:0,0:0:0:0:
260,243,10475,2,0,B|267:263|267:263|262:311,1,70,2|0,0:0|0:0,0:0:0:0:
193,370,10808,6,0,P|158:362|129:344,1,70
95,258,11142,2,0,B|121:235|121:196|121:196|121:156|147:134,1,140,2|0,0:0|0:0,0:0:0:0:
234,102,11642,2,0,P|275:156|266:224,1,140,2|2,0:0|0:0,0:0:0:0:
182,256,12142,2,0,P|140:201|149:133,1,140,2|0,0:0|0:0,0:0:0:0:
234,102,12642,2,0,B|330:85|330:85|372:91,1,140,2|0,0:0|0:0,0:0:0:0:
449,139,13142,1,2,0:0:0:0:
364,299,13475,6,0,P|329:307|295:299,1,70
214,260,13808,2,0,B|196:272|196:272|172:264|172:264|140:279|107:272|84:252,1,140,2|0,0:0|0:0,0:0:0:0:
58,165,14308,2,0,B|80:119|127:97|127:97|164:80,1,140,2|0,0:0|0:0,0:0:0:0:
249,46,14808,1,4,0:3:0:0:
256,192,14975,12,4,16142,1:0:0:0:
218,148,16475,6,0,P|262:215|288:228,1,70,2|0,0:3|0:0,0:0:0:0:
340,230,16808,1,8,1:2:0:0:
340,230,16975,2,0,B|377:191|348:129|348:129|335:100,1,140,2|2,0:2|0:3,0:0:0:0:
256,55,17475,2,0,B|224:67|224:67|120:47,1,140,2|2,1:2|3:0,0:0:0:0:
29,49,17975,2,0,P|90:75|100:141,1,140,2|2,1:2|0:3,0:0:0:0:
58,222,18475,2,0,L|82:298,1,70,4|2,1:3|0:0,0:0:0:0:
101,376,18808,5,8,1:3:0:0:
189,353,18975,1,2,1:2:0:0:
256,291,19142,1,2,0:0:0:0:
311,218,19308,1,2,0:3:0:0:
311,218,19475,2,0,B|319:187|319:187|330:147|322:115|322:115|330:115|322:103|322:103|322:83,1,140,8|2,1:2|0:0,0:0:0:0:
384,16,19975,1,2,0:3:0:0:
435,90,20142,2,0,P|442:159|482:215,1,140,2|2,1:2|0:3,0:0:0:0:
483,307,20642,2,0,P|414:314|358:354,1,140,2|2,1:2|0:3,0:0:0:0:
270,380,21142,1,8,1:3:0:0:
243,293,21309,1,2,0:0:0:0:
331,266,21475,6,0,P|351:202|313:147,1,140,2|2,1:2|0:3,0:0:0:0:
224,123,21975,1,2,0:0:0:0:
218,33,22142,1,8,1:2:0:0:
218,33,22308,2,0,B|287:26|287:26|348:60,1,140,2|2,0:0|0:3,0:0:0:0:
385,142,22808,2,0,B|385:203|330:203|330:265,1,140,2|2,1:2|0:3,0:0:0:0:
375,346,23308,2,0,P|442:358|500:321,1,140,2|2,1:2|0:3,0:0:0:0:
477,233,23808,2,0,P|471:195|479:158,1,70,8|2,1:3|0:0,0:0:0:0:
508,77,24142,6,0,B|459:29|459:29|391:48,1,140,2|2,1:2|0:3,0:0:0:0:
313,94,24642,1,2,0:0:0:0:
313,186,24809,1,8,1:2:0:0:
313,186,24975,2,0,B|284:199|284:199|222:228|183:191,1,140,2|2,0:0|0:3,0:0:0:0:
112,131,25475,2,0,P|139:109|173:100,2,70,2|2|2,1:2|0:0|0:3,0:0:0:0:
102,220,25975,2,0,P|68:211|42:189,2,70,2|2|2,1:2|0:0|0:3,0:0:0:0:
193,228,26475,2,0,P|226:237|253:259,1,70,2|2,1:2|0:0,0:0:0:0:
303,336,26808,5,6,1:2:0:0:
390,360,26974,2,0,P|407:358|424:353,1,35,2|2,0:2|0:0,0:0:0:0:
443,342,27142,2,0,P|467:316|476:283,1,70,4|2,1:2|0:0,0:0:0:0:
449,197,27475,1,2,0:0:0:0:
358,195,27641,1,0,0:0:0:0:
267,192,27808,2,0,P|233:184|209:159,1,70,2|2,0:3|0:0,0:0:0:0:
188,70,28142,5,2,0:0:0:0:
109,24,28308,2,0,P|92:29|76:35,1,35,2|2,0:0|0:0,0:0:0:0:
63,54,28475,2,0,P|65:88|82:118,1,70,6|0,0:0|0:0,0:0:0:0:
165,157,28808,1,2,0:0:0:0:
210,236,28975,1,2,0:3:0:0:
192,325,29142,2,0,B|113:338,1,70,6|2,0:0|0:0,0:0:0:0:
210,236,29475,6,0,B|288:222,1,70,4|2,0:3|0:0,0:0:0:0:
360,182,29808,1,4,0:0:0:0:
358,91,29975,1,2,0:0:0:0:
270,66,30142,1,2,0:0:0:0:
218,140,30308,2,0,P|201:145|183:145,1,35,2|2,0:0|0:0,0:0:0:0:
160,150,30474,2,0,P|125:146|90:153,1,70,4|2,0:0|0:0,0:0:0:0:
31,222,30808,5,4,0:3:0:0:
42,312,30975,1,2,0:0:0:0:
113,368,31142,2,0,P|147:371|182:365,1,70,2|2,1:3|0:0,0:0:0:0:
268,334,31475,1,2,0:0:0:0:
299,248,31642,1,2,0:0:0:0:
213,279,31808,2,0,B|175:269|163:234|163:234|152:196|152:196|183:192,1,140,2|2,1:2|0:0,0:0:0:0:
270,172,32308,6,0,L|314:168,1,35,0|2,0:0|0:0,0:0:0:0:
326,167,32475,2,0,P|361:168|396:176,1,70,4|2,1:2|0:0,0:0:0:0:
435,258,32808,1,2,0:0:0:0:
370,321,32975,1,2,0:3:0:0:
290,278,33142,2,0,P|256:270|221:276,1,70,4|2,1:2|0:0,0:0:0:0:
146,327,33475,6,0,P|111:333|77:325,1,70,2|4,0:0|0:3,0:0:0:0:
7,269,33808,1,4,1:2:0:0:
64,198,33975,2,0,P|97:139|80:73,1,140,2|4,0:0|1:3,0:0:0:0:
0,61,34475,2,0,P|-8:96|7:127,1,70,2|2,1:2|0:3,0:0:0:0:
81,73,34808,6,0,L|168:78,1,70,2|2,1:2|0:0,0:0:0:0:
232,118,35142,2,0,P|232:152|148:246,1,140,4|0,1:3|0:0,0:0:0:0:
96,281,35642,2,0,P|80:289|68:302,1,35,2|2,0:0|0:0,0:0:0:0:
58,320,35808,2,0,P|119:351|188:348,1,140,4|2,1:2|0:0,0:0:0:0:
263,295,36308,6,0,L|278:239,2,35,2|2|4,0:0|0:0|1:2,0:0:0:0:
319,367,36642,2,0,B|353:372|384:347|384:347|414:322|448:327,1,140,2|2,0:0|0:0,0:0:0:0:
491,246,37142,2,0,P|457:237|422:239,1,70,2|2,1:2|0:0,0:0:0:0:
337,271,37475,5,2,1:2:0:0:
254,256,37642,2,0,P|237:249|223:239,1,35,2|2,0:0|0:0,0:0:0:0:
203,231,37808,2,0,P|136:213|73:239,1,140,4|2,1:2|0:0,0:0:0:0:
52,327,38308,1,2,1:3:0:0:
144,319,38475,2,0,B|205:354|205:354|274:354,1,140,4|2,1:2|0:0,0:0:0:0:
363,334,38975,6,0,P|385:330|410:323,1,35,2|2,0:0|0:0,0:0:0:0:
419,320,39141,2,0,P|441:254|417:189,1,140,4|2,1:2|0:0,0:0:0:0:
346,132,39642,1,4,1:2:0:0:
256,131,39808,2,0,P|217:126|188:106,1,70,2|4,1:2|0:3,0:0:0:0:
193,18,40141,6,0,B|159:77|159:77|98:116,1,140,2|4,0:2|1:2,0:0:0:0:
8,133,40641,1,2,0:3:0:0:
51,214,40808,2,0,P|84:229|135:225,1,70,2|8,0:0|1:3,0:0:0:0:
208,238,41141,1,4,1:2:0:0:
214,328,41308,1,2,0:0:0:0:
301,351,41474,5,2,1:2:0:0:
392,346,41641,2,0,P|412:348|442:342,1,35,2|2,0:0|0:0,0:0:0:0:
450,344,41808,2,0,P|481:307|490:215,1,140,4|2,1:2|1:2,0:0:0:0:
439,142,42309,1,2,0:0:0:0:
347,147,42475,2,0,P|323:121|312:88,1,70,4|2,1:2|0:0,0:0:0:0:
253,18,42808,6,0,B|263:45|263:45|250:74|250:74|252:79|252:79|228:103|222:144,3,140,4|4|4|4,1:0|1:0|1:0|1:0,0:0:0:0:
304,292,44142,2,0,B|344:303|376:291|376:291|380:295|380:295|412:296|412:296|432:318,2,140,4|4|4,1:0|1:0|1:0,0:0:0:0:
344,210,44975,1,4,1:2:0:0:
384,128,45142,1,4,1:2:0:0:
344,46,45308,1,2,0:0:0:0:
254,59,45475,6,0,P|213:113|220:181,3,140,4|4|4|4,1:0|1:0|1:0|1:0,0:0:0:0:
380,231,46808,2,0,P|412:218|442:200,1,70,4|2,1:0|0:0,0:0:0:0:
467,111,47142,2,0,B|409:73|409:73|338:69,1,140,4|4,1:0|1:0,0:0:0:0:
248,82,47642,1,4,1:2:0:0:
254,173,47808,2,0,P|266:241|293:306,1,140,2|4,1:2|1:0,0:0:0:0:
256,192,48224,12,2,53307,0:0:0:0:
Lanturn
Good stuff. call me back sometime in the future.
Topic Starter
Nozhomi

Lanturn wrote:

Good stuff. call me back sometime in the future.
Thx again Lanturn ♥ I'll do my best to improve it~
[Nii-san]
Hi From #modreqs

Map is so cool... One problem in Easy
00:25:475 (2) - Move this to that X:312 Y:256
nya10
Heart
00:19:142 (3,4,5,6,1,2) - A suggestion though , try to increase the jump between 3-4 , 5-6 , and 1-2 , I make circle 2 coordinate 452/200 , I bet you can make a better coordinate, to make a smooth shape between circle 4,6, and 2 ~ , I said this because the song seems fit to do this

Krfawy's Hard
00:37:642 (2,3) - In kiai part, try to make slider 2 into 2 circles, so there will be a triplet stack with the end of the triplet is slider 3 , to increase variation of the map a bit though ~
00:38:975 (1,2) - ^
00:41:641 (2,3) - ^

I don't see any suggestion in other difficulty though
Well all of them are suggestion though ~ feel free to receive or deny it (:
Also no kds ~
Topic Starter
Nozhomi
From NISSAN001 -> fix and centered both.

From nya10 -> that would be a correct idea, but I prefer not touching it and keep pattern how it is now.

Thx guys~
Euny
as your request!


  • General
  1. just my feelsl.. i think, normal <-> hard gap bit greater.
  • Normal
  1. 00:05:475 (1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2) - fix new combo for every 2 measure. cause your easy did that, also should be fit for other objects after 00:14:808 (1) - this spin
  2. 00:31:308 - add note for here. feels bit empty cause you didnt fill it.
  • Krfawy's Hard
  1. change that circle size for 4
  2. and how about less -0.5 for hp drain? should be more better for spread with insane.
  3. 00:40:141 (1) - how about change this for reverse slider or 3notes? i feel not enough cause 00:40:308 - this is empty.
  4. 00:30:975 (2,3) - isnt looks bit weird?.. hmm.. how about move 00:30:808 (1) - this for near by 132l236 and, 00:30:975 (2) - this, 44l260 ?
  • Heart
  1. 00:31:808 (5) - i know its copy by 00:31:308 (3) - this. but i think this shape looks better.
  2. 00:43:808 (4) - ctrl G for remove repeat flow? i meant with 00:42:475 (5) - this

sagjlk;fdGAFLK;JA;GFFKLDHSFGASGFLGH;FGFGJFDGHASFDJKGSAD

CANT FOUND
Topic Starter
Nozhomi

Euny wrote:

as your request!


  • General
  1. just my feelsl.. i think, normal <-> hard gap bit greater. - Add some objects to fit better rhythm and fix inconsistency. Should be ok now I can't do more or this won't be a Normal anymore.
  • Normal
  1. 00:05:475 (1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2) - fix new combo for every 2 measure. cause your easy did that, also should be fit for other objects after 00:14:808 (1) - this spin - Fix
  2. 00:31:308 - add note for here. feels bit empty cause you didnt fill it. - Don't fit at all imo.
  • Heart
  1. 00:31:808 (5) - i know its copy by 00:31:308 (3) - this. but i think this shape looks better. - Owwwww that mistake orz.
  2. 00:43:808 (4) - ctrl G for remove repeat flow? i meant with 00:42:475 (5) - this - True works much better.

sagjlk;fdGAFLK;JA;GFFKLDHSFGASGFLGH;FGFGJFDGHASFDJKGSAD

CANT FOUND D:
Thx cutie Euny~
Krfawy
Euny my dear, are you sure you gave me proper XY positions for the last section in your mod? That jump seems way too far for this difficulty. D: Also I'm sorry but I am going to keep 00:40:141 (1) this as it is because I don't find it more accurate. ;_; Hmmm to be honest CS3.6 is OK in my opinion, but let me get more opinions on it. If there's loads of complaints, I will raise it to 4 or a similar number. But yeah, -0.5 for HP is a very good idea. Thank you for your mod and opinions Euny! :3

And thank you nya10 for your opinions, but I want to keep those sliders as they are so there's a good gap between this diff and Normal and Insane. You know, good spread is a thing now. ;D

Nozhomoe, can you just lower HP in my diff to 6, please?
Topic Starter
Nozhomi

Krfawy wrote:

Nozhomoe, can you just lower HP in my diff to 6, please?
Sure perv~
Winnie
No
Kinshara
Per your request

Heart

  1. I'd recommend that you increase your volume a bit, I can barely here any whistles. Maybe using a whistle like http://puu.sh/iIUWO/692c0a7c09.wav might also stand out more? Up to you on the second part, but I definitely would like for you to increase the volume.
  2. 00:52:224 (1) - There's a 'beep' sound at the end of this spinner. I think a whistle would be nice here. If you do this, raise the volume on 00:53:224 - this green point to ~20%.
  3. 00:05:475 (1) - I think a whistle on the slider end would be nice because of the strong note.
  4. 00:05:975 (2,3,4) - It doesn't make sense for there to be more distance between 2 & 3 than between 3 & 4. There should be more distance between 3 & 4 to emphasize the stronger note at 4's head.
  5. 00:09:142 (4,5,1) - This pattern would look nice if there was the same distance between 4 & 1 as there is between 4 & 5. You might need to adjust the next sliders accordingly.
  6. 00:12:141 (1) - Since you are going with stacking over here, you might as well the stack the end of this slider with the end of 00:11:641 (4) - slider?
  7. 00:14:309 (4) - It would be cool if you could make this slider slower?
  8. 00:14:892 (1) - This spinner's end is unsnapped btw. This should be snapped to the 1/3 beat at 00:15:919 - .
  9. 00:19:473 (4,6) - How about stacking 4 on 5's head and 6 on 1's head? It would create a nice pattern imo.
Krfawy's Hard

  1. How about bumping up the volume in the beginning to ~65%? I can barely here the whistles and my effect volume is on 100%...
  2. 00:08:975 (2) - blanket (nazi things sorry)
  3. 00:12:141 (4) - You can stack this better by moving the slider to x:181 y:255
  4. 00:14:808 (4,1) - To avoid the ambiguous rhythm of the wubs and the snap of the spinner. I suggest you remove 4 (there's not beat there that would suffice its presence anyway) and start the spinner from 00:14:808 - . Also 00:14:975 (1,1) - this is not enough recovery time for a 180 bpm Hard diff. You might want to remove the spinner all together.
  5. 00:16:808 (2,3) - You might want to custom stack this? Because of the auto stack, the distance between the previous object will be skewed.
  6. 00:26:974 (2) - This might throw players off. I think it's safer to go with a triplet here. It also plays much more smoothly. Lol...Yea the same goes for the other times you used this. It's only because it's hard to judge the rhythm with 1/4 sliders... :c
  7. 00:42:808 (1,2) - The fact that the first slider repeats twice but the second one repeats only once can be a bit confusing. I suggest you cut the repeats on the first slider by 1 and then add a circle at 00:43:808 - .
  8. 00:45:475 (1) - Same here, Just cut the reverse and add a circle at 00:46:474 - . It's just a lot better to play.
  9. 00:08:975 (2) - Why is this slider a reverse? All the other times, you've used a 1/1 slider for this rhythm (00:05:475 (1) - 00:06:808 (4) - 00:07:308 (5) - 00:09:475 (3) - 00:09:975 (4) - etc. etc.) But now that we're on this topic, you might as well replace 00:06:308 (2,3) - with a 1/1 slider for consistency.
  10. 00:47:808 (5) - NC for new measure?
Normal

  1. Same hitsound suggestions from Heart difficulty.
  2. 00:06:308 - I suggest you map this note. It's pretty strong. You can change slider 2 to a 1/2 reverse.
  3. 00:08:808 (2) - Same as above.
  4. 00:11:475 (2) - Same as above.
  5. 00:14:808 (1) - How about removing the spinner and mapping the beat at 00:16:141 - . Regardless, I am not sure if the recovery time after the spinner is enough.
  6. 00:19:641 - Map this beattttt... gahhh :C
  7. 00:22:308 - Make up your minddd. You're gonna confuse players. Sometimes you map this note (such as at 00:20:142 (4) - 00:22:808 (4) - etc etc and then you don't... This will mess players up. I suggest you remap this area :/
  8. 00:25:474 (4,5) - This 3/2 gap is very hard to read for new players. You should cut this gap out by making slider 4 a reverse as you have done before.
  9. 00:36:808 (5,6,7) - Please don't do this :C Just use a 1/2 reverse slider. 00:39:475 (5,6,7) - same here.
  10. 00:51:475 (2,3) - Cut this 3/2 gap out.
Easy

  1. Same hitsound suggestions from Heart difficulty.
  2. I suggest you NC every 2 measures instead of every 1 measure.
  3. 00:26:808 (1,3) - This stack might confuse new players. Due to the low AR, slider 3 will appear relatively quickly and confuse the players.
  4. 00:29:475 (1,3) - Same here
  5. 00:34:808 (1) - How about extending this into a 1/1 slider to catch the beat at 00:35:141 - .

That's all. Hope it's helpful. Good luck!
Topic Starter
Nozhomi

Kinshara wrote:

Per your request

Heart

  1. I'd recommend that you increase your volume a bit, I can barely here any whistles. Maybe using a whistle like http://puu.sh/iIUWO/692c0a7c09.wav might also stand out more? Up to you on the second part, but I definitely would like for you to increase the volume. - Okay~
  2. 00:52:224 (1) - There's a 'beep' sound at the end of this spinner. I think a whistle would be nice here. If you do this, raise the volume on 00:53:224 - this green point to ~20%.- Just up volume to 15% os enough.
  3. 00:05:475 (1) - I think a whistle on the slider end would be nice because of the strong note. - Fix
  4. 00:05:975 (2,3,4) - It doesn't make sense for there to be more distance between 2 & 3 than between 3 & 4. There should be more distance between 3 & 4 to emphasize the stronger note at 4's head. - Fix
  5. 00:09:142 (4,5,1) - This pattern would look nice if there was the same distance between 4 & 1 as there is between 4 & 5. You might need to adjust the next sliders accordingly. - Fix
  6. 00:12:141 (1) - Since you are going with stacking over here, you might as well the stack the end of this slider with the end of 00:11:641 (4) - slider? - Fix
  7. 00:14:309 (4) - It would be cool if you could make this slider slower? - I don't think music suggest it imo.
  8. 00:14:892 (1) - This spinner's end is unsnapped btw. This should be snapped to the 1/3 beat at 00:15:919 - . - Fix
  9. 00:19:473 (4,6) - How about stacking 4 on 5's head and 6 on 1's head? It would create a nice pattern imo. - Could be good, but I prefer have these jumps to emphasis this the strong note of each piano part.

Normal

  1. Same hitsound suggestions from Heart difficulty. - Fix
  2. 00:06:308 - I suggest you map this note. It's pretty strong. You can change slider 2 to a 1/2 reverse. - Fix
  3. 00:08:808 (2) - Same as above. - Fix
  4. 00:11:475 (2) - Same as above. - Fix
  5. 00:14:808 (1) - How about removing the spinner and mapping the beat at 00:16:141 - . Regardless, I am not sure if the recovery time after the spinner is enough. - 2 beats is enough at this BPM if I follow what xxdeathx wrote here -> t/288639 .
  6. 00:19:641 - Map this beattttt... gahhh :C - Fix
  7. 00:22:308 - Make up your minddd. You're gonna confuse players. Sometimes you map this note (such as at 00:20:142 (4) - 00:22:808 (4) - etc etc and then you don't... This will mess players up. I suggest you remap this area :/ - Fix
  8. 00:25:474 (4,5) - This 3/2 gap is very hard to read for new players. You should cut this gap out by making slider 4 a reverse as you have done before. - I think because people saw it with reverse they can know the gap because it don't change.
  9. 00:36:808 (5,6,7) - Please don't do this :C Just use a 1/2 reverse slider. 00:39:475 (5,6,7) - same here. - Fix
  10. 00:51:475 (2,3) - Cut this 3/2 gap out. - Fix

Easy

  1. Same hitsound suggestions from Heart difficulty. - Fix
  2. I suggest you NC every 2 measures instead of every 1 measure. - It's not already the case ?
  3. 00:26:808 (1,3) - This stack might confuse new players. Due to the low AR, slider 3 will appear relatively quickly and confuse the players. - I think it could be the case if the stack was with the head of slider not their end.
  4. 00:29:475 (1,3) - Same here - ^
  5. 00:34:808 (1) - How about extending this into a 1/1 slider to catch the beat at 00:35:141 - . - Fix

That's all. Hope it's helpful. Good luck!
Thx a lot Kinshara ♥

Kocari wrote:

No
;w;
Krfawy

Kinshara wrote:

Krfawy's Hard

  1. How about bumping up the volume in the beginning to ~65%? I can barely here the whistles and my effect volume is on 100%... Well for me the volume is totally fine. If there's more complaints I will raise it. D:
  2. 00:08:975 (2) - blanket (nazi things sorry) Fixed
  3. 00:12:141 (4) - You can stack this better by moving the slider to x:181 y:255 Fixed even more than suggested :3
  4. 00:14:808 (4,1) - To avoid the ambiguous rhythm of the wubs and the snap of the spinner. I suggest you remove 4 (there's not beat there that would suffice its presence anyway) and start the spinner from 00:14:808 - . Also 00:14:975 (1,1) - this is not enough recovery time for a 180 bpm Hard diff. You might want to remove the spinner all together. Should be fine as it is now so I keep it.
  5. 00:16:808 (2,3) - You might want to custom stack this? Because of the auto stack, the distance between the previous object will be skewed. I want them skewed
  6. 00:26:974 (2) - This might throw players off. I think it's safer to go with a triplet here. It also plays much more smoothly. Lol...Yea the same goes for the other times you used this. It's only because it's hard to judge the rhythm with 1/4 sliders... :c Still it plays smooth enough and easy enough and I don't want this diff to be full of triples when it's a one difficulty appearing just after a Normal. Now it plays nice and I find it very OK.
  7. 00:42:808 (1,2) - The fact that the first slider repeats twice but the second one repeats only once can be a bit confusing. I suggest you cut the repeats on the first slider by 1 and then add a circle at 00:43:808 - . Very obvious beats appearing in the second slider makes it obvious to click circles instead of another repeat. I keep it as it is.
  8. 00:45:475 (1) - Same here, Just cut the reverse and add a circle at 00:46:474 - . It's just a lot better to play. Plays worse if you ask me.
  9. 00:08:975 (2) - Why is this slider a reverse? All the other times, you've used a 1/1 slider for this rhythm (00:05:475 (1) - 00:06:808 (4) - 00:07:308 (5) - 00:09:475 (3) - 00:09:975 (4) - etc. etc.) But now that we're on this topic, you might as well replace 00:06:308 (2,3) - with a 1/1 slider for consistency. Very good point here. Changed the reversing slider into a circle.
  10. 00:47:808 (5) - NC for new measure? That would be random, it's not two circles, it's a single slider.
Hard
osu file format v14

[General]
AudioFilename: 3-02 Focus.mp3
AudioLeadIn: 0
PreviewTime: 16058
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Focus
TitleUnicode:Focus
Artist:Juno
ArtistUnicode:Juno
Creator:Nozhomi
Version:Krfawy's Hard
Source:かたわ少女
Tags:katawa shoujo enigmatic box of sound four leaf studios trailer krfawy
BeatmapID:720106
BeatmapSetID:316562

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ktws.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Winnie
I'll do my best so here we go


[Heart]
  1. 00:06:308 (4,5) - These two notes can somehow be placed differently to fit what you are trying to do. The rotation for me isn't as crisp visually as it should be considering how these rotations are supposed to look 00:05:475 (1,4) - You can possibly try something like this instead of rotation to start off with the song. http://puu.sh/iJUGu/47be6cc6fb.png
  2. 00:09:142 (4,5) - Use 1.3 spacing here and do something like this, note (5) is at a slightly sharp angle of motion and it would feel uneasy to be hit following up with the the counter-clockwise rotation, doing something like this will give it more flexibility to hit the notes cleaner http://puu.sh/iJUSi/1f1288cde8.jpg
  3. 00:13:142 (4) - With how this note is placed, visually it the blanket doesn't serve a purpose over that note as all you are doing is continuing with Ctrl+g of the last note. I would prefer if you somehow used this note 00:12:641 (2) - while moving 4, something like this to go well http://puu.sh/iJV3t/ff455a7b79.jpg
  4. 00:18:975 (2) - You can move this note and stack it on slider (5) it'll have more open space without having the (2) in an awkward position with the other notes http://puu.sh/iJVg3/646327a442.jpg
  5. 00:44:142 (5,6,7) - Holy shit...
    Nothing really wrong with it, but imo I believe this would've been cleaner if it wasn't for the clumping of notes in a section, but without that the insane is rankable.

[Krfawy's Hard]
  1. 00:19:475 (5) - What is this slider, you can adjust this, because the red anchor doesn't serve any purpose besides just randomly jolting the movement a bit. IMO this definitely needs to be changed :o Somewhat to balance out the place, I mean maybe? http://puu.sh/iJVLZ/d401051bb4.jpg
  2. 00:34:808 (1) - Stack this on top of the slider tail
  3. 00:42:808 - 00:45:141 - Wait what? What happened during this part? You can easily map this but instead you did a double repeat on this 00:45:475 (1) - which imo is ok but can be made into something better for the rhythm at least
    Nothing more

[Normal]
  • 00:12:142 (3) - DS
  1. 00:27:142 (2) - Cleaner DS
  2. 00:39:475 (5,6) - This may be a concern of problems for beginners, but as it is now we shall she what people will say
  3. 00:42:808 (1,2,3,4,1,2) - Same as ^
    not much really

That's really about it, Hope I could help in any way
Krfawy
Thank you for checking my difficulty Kocari, but I find your suggestions not that important since they don't really change the playground in any way.
Topic Starter
Nozhomi

Kocari wrote:

I'll do my best so here we go


[Heart]
  1. 00:06:308 (4,5) - These two notes can somehow be placed differently to fit what you are trying to do. The rotation for me isn't as crisp visually as it should be considering how these rotations are supposed to look 00:05:475 (1,4) - You can possibly try something like this instead of rotation to start off with the song. http://puu.sh/iJUGu/47be6cc6fb.png - Well your puush is not the good one so...for me I like this rotation so I'll keep it.
  2. 00:09:142 (4,5) - Use 1.3 spacing here and do something like this, note (5) is at a slightly sharp angle of motion and it would feel uneasy to be hit following up with the the counter-clockwise rotation, doing something like this will give it more flexibility to hit the notes cleaner http://puu.sh/iJUSi/1f1288cde8.jpg - It is 1.3x. Also I want this triangle and I want 00:09:142 (4,2,3) - being straight like it is now.
  3. 00:13:142 (4) - With how this note is placed, visually it the blanket doesn't serve a purpose over that note as all you are doing is continuing with Ctrl+g of the last note. I would prefer if you somehow used this note 00:12:641 (2) - while moving 4, something like this to go well http://puu.sh/iJV3t/ff455a7b79.jpg - I t would ruin the spacing here, and I don't want that or moving all around just for this pattern. Blanket is ok imo.
  4. 00:18:975 (2) - You can move this note and stack it on slider (5) it'll have more open space without having the (2) in an awkward position with the other notes http://puu.sh/iJVg3/646327a442.jpg - For spacing issue I can't do that again. I prefer a constant spacing here with a ok pattern sry.
  5. 00:44:142 (5,6,7) - Holy shit... - ???
    Nothing really wrong with it, but imo I believe this would've been cleaner if it wasn't for the clumping of notes in a section, but without that the insane is rankable.

[Normal]
  • 00:12:142 (3) - DS - Fix
  1. 00:27:142 (2) - Cleaner DS - Fix
  2. 00:39:475 (5,6) - This may be a concern of problems for beginners, but as it is now we shall she what people will say - Imo should be ok because of the NC.
  3. 00:42:808 (1,2,3,4,1,2) - Same as ^ - ^
    not much really

That's really about it, Hope I could help in any way
Thx Kocari ><
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