[Insane]
Good luck!
- 00:06:233 (2,3) - Flows a bit poorly for me... Also why not emphasize 5 instead? Pitch is increasing a smaller jump from 00:07:091 (2,3) - and a larger jump from 00:08:376 (4,5) - would make more sense.
- 00:19:948 (1,2,3,4,5,6,7) - Would be nice if you could keep your spacing consistent, because nothing really suggests a reduced spacing from the square into the triangle.
- 00:25:091 (6) - NC. Start of new measure.
- 00:26:805 (1,2,3,4,5) - Well, since you used some perfectly constructed polygons earlier, how about making this a perfect star too? Would look a bit cleaner too.
- 00:30:983 - Since you're following the vocals with that double earlier, shouldn't the circle be here? This is when the vocal stars. This applies to the entire section coming after here. Your notes are 1/4 too late if you're following the vocals for the double right before them its kind of strange to have a 3/4 gap and then switch to following the drum
- 00:45:448 (5) - How about shortening this slider? Weird to see such a long slider in an Insane when there are other sounds you can map to... maybe map toe "woohoo" in the back? Jump potential there.
- 00:48:876 (4,5) - ^Yea, make your rhythm choice a bit more consistent. This one is good.
- 01:05:805 (7,8,9) - Emphasis here could be improved. You should emphasize the drumbeat on 9 since you mapped this jump sequence to the drums. 7>8 should be a smaller jump and 8>9 should be larger.
- 00:09:019 (4,5) - Err, you sure about this? Doesn't really follow the drums too well. 00:09:233 - Is the strongest beat, but its not mapped to anything. The 2nd repeat slider begins on a blue tick :S.
- 00:46:305 (1,2) - Make them parallel? Looks nicer lol
- 01:03:876 (4,5,6,7) - Ctrl+G this rhythm? The triplet makes more sense beginning at 01:03:876 - . Most triplets begin on red-ticks anyways.
- 01:11:376 (1,3) - Why not make them symmetrical.
- 01:15:662 (3,4) - How about stacking these two instead, since they map the same note vocally. Pitch goes up on 5, not 4.
- 00:03:662 (2,3,4) - Seems kind of odd to begin your Normal with such note density. How about making two of the circles into a 1/2 slider instead? This is the intro after all.
- 00:04:947 (1) - Remove NC since you're NC"ing every 2 measures for this intro section.
- 00:35:162 (6,1,2,3,4) - Too many circles in a row for a Normal imo ;P can you make some of them 1/2 sliders to reduce density?
- 00:51:233 (2,3,4,5,6,7) - ^ Theyre not jumps, but you're still creating note density here for players .
- 01:08:590 (3,4,5,6) - This is the largest number of circles you have in a row, In the Kiai section. It would be nice if you could reduce some of your other single-tap patterns that are non-Kiai so there is a bit less density. Right now your Normal is almost all 1/2 rhythm which is a concern.
- 01:28:512 (1,2,3,4,5,6,1,2,3) - This is even denser and more difficult than Knotts' Hard. You really need to simplify your rhythm here.
- 00:14:601 (1,1) - You can't do this on Easy. You need a full measure of break in between a Spinner and the next object on lower difficulties. That means, if you end your spinner on 00:16:100 - You can't have any objects until 00:17:815 - . In other words, you'll need to remove the spinner and map a slider here instead. Otherwise it violates ranking criteria unfortunately.
- 00:28:529 (1,1) - ^
- 00:38:386 (3,2,5) - Might want to use 1/1 sliders instead of 1/2 repeats. I've seen other Easy maps getting dq'ed because 1/2 sliders on Easy are considered questionable. Making these sliders (at least some of them) 1/1 wouldn't hurt anyways.
- 00:59:386 (1) - Slider too.
- 01:12:886 (1) - ^
- 01:19:100 (2,3) - Don't switch to red ticks here ;c.
- 01:26:600 (1) -
- 01:28:541 (1,2,3,1,2,3) - This is also too dense for an Easy. Make this even simpler please, you're using 1/2 rhythm here with a bpm of 104, vs the 1/1 rhythm on the rest of your map with 140 bpm. In terms of 1/2 rhythm density, thats 104 bpm vs 70 bpm...This section is actually even more difficult than your Kiai section lol.
Good luck!