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  3. Ranked/Approved Beatmaps
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posted
I did appeal when I wrote the initial reply post already, so there's hoping they'll get to look through it relatively soon.
posted

MillhioreF wrote:

Drain time is incorrect when there's a slider or spinner at the end of the map (drain time only goes to the start of the slider/spinner). This map ends with a circle so that doesn't apply.
Ah, I just assumed that the spinner was at the end because of VINXIS post, my bad.
posted
In the worst case, if you don't want to change anything, you can still slow down the BPM a bit, like -1 or -2. It won't be hearable, won't ruin the song quality (unless if you're slowing it down slightly) and will make your map a bit longer, to reach 5:00.

You'll indeed have to replace every single element and timing point in your map, but it's still a solution if you're not lazy or don't want to change your mapping.

In all cases, you'll have to reach 5:00 in order to rank it, because that's how the RC are, and there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)

Good luck!
posted

Neil Watts wrote:

and there's still no marathon map ranked below 5:00 since 2007.
https://osu.ppy.sh/s/101317
4:59:999 draintime
I wonder why wasn't it DQed.
posted

Kyubey wrote:

Neil Watts wrote:

and there's still no marathon map ranked below 5:00 since 2007.
https://osu.ppy.sh/s/101317
4:59:999 draintime
I wonder why wasn't it DQed.
¯\_(ツ)_/¯
posted

Kyubey wrote:

Neil Watts wrote:

and there's still no marathon map ranked below 5:00 since 2007.
https://osu.ppy.sh/s/101317
4:59:999 draintime
I wonder why wasn't it DQed.
The drain time is only 4:59.999 because of a rounding error. It consists of 95 measures of four beats each at 76 bpm which comes out to exactly five minutes.
posted
Actually there's a big problem regarding long maps that are almost 5 minutes long yet they can't be qualified that should've been adressed long ago.
posted
redacted
posted

Jenny wrote:

On another note, my previous post is unquotable and uneditable, so I presume we found ourselves a forum bug (also, the distance to the end-of-post borders is fucked up).
God Mode activated
posted
stuff like this is why the mapping community is so inaccessible
posted

II Jelli II wrote:

stuff like this is why the mapping community is so inaccessible
There were days where it was much more accessible but there were so many other problems
posted

Neil Watts wrote:

In the worst case, if you don't want to change anything, you can still slow down the BPM a bit, like -1 or -2. It won't be hearable, won't ruin the song quality (unless if you're slowing it down slightly) and will make your map a bit longer, to reach 5:00.

You'll indeed have to replace every single element and timing point in your map, but it's still a solution if you're not lazy or don't want to change your mapping.

In all cases, you'll have to reach 5:00 in order to rank it, because that's how the RC are, and there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)

Good luck!
Big Black lasts less than 5 minutes and it is still approoved
posted
posted

II Jelli II wrote:

Neil Watts wrote:

there's still no marathon map ranked below 5:00 since 2007.
(except if the QAT decides to make an exception)
https://osu.ppy.sh/s/38846
https://osu.ppy.sh/s/38846
https://osu.ppy.sh/s/45306
https://osu.ppy.sh/s/38697
https://osu.ppy.sh/s/36569
https://osu.ppy.sh/s/55560
https://osu.ppy.sh/s/34348
https://osu.ppy.sh/s/36988
https://osu.ppy.sh/s/53923
https://osu.ppy.sh/s/48842
https://osu.ppy.sh/s/17558
https://osu.ppy.sh/s/46238
https://osu.ppy.sh/s/44527
https://osu.ppy.sh/s/48979

seems like a lot of exceptions, or did they change the rules in 2012?
It was possible to approve shorter maps before, but i think that changed in late 2012 (?). Its not possible now anyways.
posted
Why not try + Offset or - OD,I think OD too high result it hard
(I M taikoplayer ,I play this song have to +2 offset ..But BPM I think it is no problem :3
I wish I can help you (Even I will not play OSU
posted
I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
posted

Blue Dragon wrote:

The 3-second thing cannot be fixed and isn't a real issue.
Which is why this map should not go for approval then. As much as it sucks, rules are rules, and everyone has to abide by them. I've had countless 4:5X songs I've wanted to map for approval but just couldn't.
posted

xxdeathx wrote:

I believe it's well known that 5 min is a hard requirement for approval and there are no exceptions, especially not for maps whose drain time falls a bit short.
which is completely retarded.
Why do we have to go full nazi on things like this? I dont want to change the speed of the song or create a possible 7 diff spread, just because my map is two damn seconds short.
Also, what is the difference from a 4:58min 200 BPM song to a 5:10min 180 BPM song? It would have around the same amount of objects, assuming it would be the same map. Am I not allowed to qualify basically the same map, just because of these two seconds? There's no real logic beind that.
posted
I understand if it's impossible to make the map 5 minutes but Jenny has 3 seconds they can map so just map it lol. The rules a rule and we all know that allowing 4:57 to get ranked would just cause controversy for every other 4:57 map and 4:56... then 4:55.
Now I actually want the approval time to be around 4:40 but that shouldn't be discussed for this map and for another time. A rules a rule so follow.
The worst part is you actually have a way to not break said rule yet theres controversy over it...
posted

TheGrimOfCrazy wrote:

I understand if it's impossible to make the map 5 minutes but Jenny has 3 seconds they can map so just map it lol.


The worst part is you actually have a way to not break said rule yet theres controversy over it...

Jenny wrote:

Quality Assurance Team wrote:

  1. (F) Formal Errors

    • - Drain time is less than 5:00. This map starts from 00:00:388 - to 04:00:388 -, from 04:15:157 – to 05:11:464 - . The real play time is less than 5:00. 4:57 is not acceptable. For approval, it must be longer than 5:00.
Okay, so what are the "solutions" to this artificial problem?

  • a) remove the breaktime and add random circles/sliders there
    b) add a 3 second slider at the end



I do not see how any of these are going to increase the quality of the map, and let's just be honest, making a mapset for this song would not make a whole lot of sense either - not even counting the fact it'd be just about impossible to get anyone willing to spend their time modding a mapset of 7 difficulties, 4:57 minutes each for the artificial issue of this being "3 seconds too short".

An easy and normal difficulty would not make any sense to have on a song like this, specifically considering its length and intensity, so I believe we can agree that that is out of question - so what remains to do regarding this issue?

Artificially inflating the draintime just to fit a sheer numbers criteria? Adding random noise at the start or end of the song/slowing it down by 1% so that it'll last 3 seconds longer?
I don't see how either of those would help raise the quality of the map (or then-"set") in any way, sorry.



Concludingly said: I could probably work around doing something for the mentioned jumps, but for that I'd need the QATs involved to actually interact and talk things through with me and test out different patterns as to keep both the existing idea and conform to QAT standards - about the length, I do not think we can really argue. Worst case I will add a 3 second slider on top of silence/remove the first break which will result in a huge loss in atmosphere and immersion, but at least it'll make it approvable by today's standards.
This is not about "there is no way to not break this", this is about "enforcing this rule under any circumstance would result in a loss of quality", which is not supposed to be the aim of the QAT, specifically in border cases like this, where the benefit is legitimately only three forced seconds of "gameplay" in parts of the song that have no standout beats or patterning.
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