Madotsuki@ - Ikanaide

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Topic Starter
sheela

BigEarsMau wrote:

Hi there, sheela
I'm supposed to mod your map from my modding queue. Unfortunately, I can't mod your map because your map is too good. I barely find any mistakes in it
So here's a star from me instead

Good luck in being ranked
and sorry :(
Hey BigEarsMau! Haha, don't worry about that. Thank you for checking and giving a star!
pandorawindy
how s it going panda :oops:
Topic Starter
sheela

pandorawindy wrote:

how s it going panda :oops:
It's going slow because of my other map, haha. I hope I catch this nominator early lol.
Ipas
You can catch me early sheela! The stuff is going to start again! I'm happy for it~
Darson
How da fak is this not ranked yet :<
Ipas
Recheck!

[General]
  1. I feel the timing is too slow . It should be -19 according to "Timing Analyzer"


[HOS' Easy]
  1. 00:32:112 (2) - This one almost touch the HP bar . Would be nice to have it lowered down regarding to custom skin HP bar that might has touched by


[Normal]
  1. 00:11:988 (3,4) - It's a bit nonsense with two circle here . There's nothing too strong and nothing too low here, so it fits better with one 1/2 slider instead
  2. 01:59:894 (3) - Not really clear what this circle is supposed for, so I think it's better to remove it
  3. 03:00:679 - Are you sure going with this skipped beat? Just my thought, that I think it's really important to be filled since you aren't focused on drum anymore, and in fact this beat isn't drum only

[]
Continue later . I want to go somewhere . Stay tune!
Topic Starter
sheela
@Ipas: Thank you again! I have applied everything for my part with the timing.

@HootOwlStar: I didn't change for the timing for your difficulty though, to not "ruin" anything. So you have to do it, unless you want me do shift everything!
Topic Starter
sheela
Updated HootOwlStar's difficulty!
Mint
Hi Sheela, from my queue!

:idea: General


* SB/FB.png: 完全に また今度 夜が んでいく -> 完全に また今度 夜がんでいく ( http://piapro.jp/t/YDng )
* Add to the tags 'souta' ?

HOS' Easy


* 02:03:193 (4,1) - 02:58:480 (4,1) - Just a minor thing, but the overlap with the slider end destroys the beauty of this difficulty. Consider doing something like this? http://puu.sh/lVyCK/f20242b414.jpg
* 02:16:386 (1,2) - Minor, but DS. Rest is looking great!

Normal


* 00:01:936 (3,4) - 00:34:606 (5,6) - 00:42:774 (3,1) - 02:06:020 (5,1) - DS, some are minor, some look much better when fixed.
* 00:15:444 (6) - Add a clap?
* 00:42:774 (3,1) - Every other stack in this difficulty is 1/2, so stacking this as 1/1 doesn't make sense to me and could cause confusion. Would just be consistent with 00:42:774 (3,1) - and space them out.

Hard


* 01:37:119 (3,4) - Why is this jump so large??? Please don't do this, you don't even have this in the KIAI.
* 03:06:805 (1) - Only in this diff, the spinner is extended to the red tick. Probably a mistake you want to get rid of.

Insane


* 00:34:135 (6,7,8,1) - Was a bit confused here. (6,7) has such a large jump while the downbeat has such little space. It's a bit awkward when playing, especially because this is in one straight line.
* 01:16:700 (3) - Clap pattern has changed to every 1/1 tick here, consider adding one here then?
* 01:45:287 (3,4) - Since you always have spacing in between when the double claps come, why did you stack these? Makes more sense if you stacked (1,2) instead and spaced out (3,4) instead. That way you can also keep that straight line.
* 01:51:570 (2) - Not sure if a 1/1 slider is the best here, the clap on the red tick is completely ignored now, while you never do that in this difficulty.
* 02:13:088 (4) - Kinda offbeat here, consider changing to something like this? http://puu.sh/lVwxe/ec3d8ab5a8.jpg . This goes on quite a bit in the last KIAI, but to me it just plays so weird.
* 02:36:491 (1,2,3,4) - Try ctrl+g'ing some stuff here? Currently you keep spacing between each set of sliders, while at 02:37:748 (1,2,3,4,1,2,3,4,1,2,3,4) - there are jumps at every single one of them. Prehaps something like this? http://puu.sh/lVwL0/da9d7a39f0.jpg
* 02:58:481 (3,4,5) - Weird angle when playing.. could easily be fixed by moving (3) a bit upwards. http://puu.sh/lVwV4/91de8877c8.jpg

Many random DS shifting moments, like 00:55:496 (4,5,6) - 01:05:077 (2,3) - etc. when your usual spacing is smaller than that (like 01:06:020 (1,2) - ). Maybe it's just me, but this bothered me a bit. Good job otherwise.

Waah, this song & utaite are awesome! Really thanks for showing me this, I'm hooked lol.
Good map & SB work, call me back!
Topic Starter
sheela
@appleeaterx: Thank you very much of the mod! Everything has been applied, and I fixed some DS shifts, so some might be left out unchanged because I think the distance suits with the beats.

EDIT: I applied the suggestions on HOS' Easy!
Mint
Looks good to me!
Bubbled!
Topic Starter
sheela

appleeaterx wrote:

Looks good to me!
Bubbled!
Coooooooooooooooooooooooooooooooool

Thanks again!
Shiranai
Placeholder, checking now :)
Darson

appleeaterx wrote:

Looks good to me!
Bubbled!
Niceeee :D
Shiranai
Helloo~
Some small sugestion,

[General]
  1. Umm metadata source? I'm not familiar with vocaloid and utaite
  2. Imo combo color 1 looks same with bg, because almost 80% of the bg color consists of that color, furthermore the approach circle kinda hard to be seen in some part
  3. Why using tick rate 2? I don't think the extra tick represent anything


[Insane]
  1. Imo for a better readability maybe you can consider to add some nc on anti jump part like 00:22:669 (1,2,3) - , 00:42:145 (1,2,3) - , and 02:00:051 (1,2,3) - ? especially on 02:00:051 (1,2,3) - the 1/1 anti jump spacing there visually looks like regular 1/2 beat
  2. 00:02:564 - Probably missing clap
  3. 01:17:329 (1,1,1,1) - A bit not understand with that nc spam there
  4. 02:01:779 (3) - Missing clap I guess
  5. 02:18:585 (1) - Maybe you should delete that and emphsized more jump on 02:18:428 (4) - ? because imo the rhythm better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, without adding weak beat such as 02:18:585 (1) -


[Hard]
  1. 00:02:564 - Probably missing clap
  2. 01:19:842 (1) - How about changed that into 1/2 slider with circle instead or something similiar to complete the guitar sequences on that part? imo the current kinda odd because you miss this beat 01:19:999 -
  3. 01:16:072 (1,2) - Missing clap on both head I guess
  4. 02:18:585 (4) - Literally same as Insane, maybe you should delete that and emphsized more jump on 02:18:428 - ?


[Normal]
  1. 00:14:816 - 01:10:732 - 01:22:041 - Missing clap I guess
  2. 01:51:727 (2) - Missing clap also
  3. 02:18:428 (6) - Imo that better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, so a rhythm like this might be better http://puu.sh/lYlWD/5445a5ae3c.jpg ?
  4. 02:43:402 (4,5,6) - Imo the straight pattern looks to plain, maybe rotate them like this http://puu.sh/lYmca/03d50f5684.jpg will improve the flow a bit?
  5. 03:00:837 (5) - Missing clap


[HOS' Easy]
  1. 01:10:732 - Missing clap I guess
  2. 02:18:271 (4) - Imo that better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, so reducing the reverse might be good there?


[]
Just let me know when you updated :)
Topic Starter
sheela

Mako Sakata wrote:

Helloo~
Some small sugestion,

[General]
  1. Umm metadata source? I'm not familiar with vocaloid and utaite I read this wrong lol. Look at HootOwlStar's post for the sources.
  2. Imo combo color 1 looks same with bg, because almost 80% of the bg color consists of that color, furthermore the approach circle kinda hard to be seen in some part Yes, I agree.
  3. Why using tick rate 2? I don't think the extra tick represent anything Alright, fixed it to 1.


[Insane]
  1. Imo for a better readability maybe you can consider to add some nc on anti jump part like 00:22:669 (1,2,3) - , 00:42:145 (1,2,3) - , and 02:00:051 (1,2,3) - ? especially on 02:00:051 (1,2,3) - the 1/1 anti jump spacing there visually looks like regular 1/2 beat
  2. 00:02:564 - Probably missing clap
  3. 01:17:329 (1,1,1,1) - A bit not understand with that nc spam there It was to emphasize the ending of the chorus. But I decided to add one on the downbeats.
  4. 02:01:779 (3) - Missing clap I guess
  5. 02:18:585 (1) - Maybe you should delete that and emphsized more jump on 02:18:428 (4) - ? because imo the rhythm better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, without adding weak beat such as 02:18:585 (1) - It could work, but there is a cymbal sound on 02:18:585 . Without having anything on that sound, it's rather awkward and sounds weird. Plus, the slow slider makes a nice effect for this beat.


[Hard]
  1. 00:02:564 - Probably missing clap
  2. 01:19:842 (1) - How about changed that into 1/2 slider with circle instead or something similiar to complete the guitar sequences on that part? imo the current kinda odd because you miss this beat 01:19:999 -
  3. 01:16:072 (1,2) - Missing clap on both head I guess
  4. 02:18:585 (4) - Literally same as Insane, maybe you should delete that and emphsized more jump on 02:18:428 - ? Same reason as Insane, because of the beat I don't want to miss.


[Normal]
  1. 00:14:816 - 01:10:732 - 01:22:041 - Missing clap I guess
  2. 01:51:727 (2) - Missing clap also
  3. 02:18:428 (6) - Imo that better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, so a rhythm like this might be better http://puu.sh/lYlWD/5445a5ae3c.jpg ? Pretty much the same reason.
  4. 02:43:402 (4,5,6) - Imo the straight pattern looks to plain, maybe rotate them like this http://puu.sh/lYmca/03d50f5684.jpg will improve the flow a bit? I made something else.
  5. 03:00:837 (5) - Missing clap



[]
Just let me know when you updated :)
Anything that has not comments followed by are fixed. Thank you for the mod!
HootOwlStar

Mako Sakata wrote:

Helloo~
Some small sugestion

[General]
  1. Umm metadata source? I'm not familiar with vocaloid and utaite
    In case tweets can be a source for metadata, you can refer to one of his tweets which I managed to find https://twitter.com/madotsuki_/status/635790046566584321, in which he just states the title in the niconico video http://www.nicovideo.jp/watch/sm26055413 so I think these 2 links could be good enough.
  2. Imo combo color 1 looks same with bg, because almost 80% of the bg color consists of that color, furthermore the approach circle kinda hard to be seen in some part sheela helped me fixed it already
  3. Why using tick rate 2? I don't think the extra tick represent anything my tick rate is already 1 so yep


[HOS' Easy]
  1. 01:10:732 - Missing clap I guess sheela helped me fixed it already
  2. 02:18:271 (4) - Imo that better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, so reducing the reverse might be good there? I need to agree with sheela about the cymbal sound + I don't really want to apply more 1/2's into my difficulty so yeah


Just let me know when you updated :)
Thanks for mod and gogogogogogog
Ipas
Continue of my mod hue
Sorry for really late >< It almost a month

[Hard]
  1. 00:39:632 (3,4) - Overlap looks untidy . Maybe you can try to polish the current position or avoid this overlap either
  2. 01:08:376 - Are you distinguishing this vocal? I guess you need to map it too, since I feel that most of your rhythm pattern follow the major vocals
  3. 01:53:611 - Rather strong vocal exist here, map?
  4. 02:01:151 - Again?
  5. 02:08:376 - I'm guessing to hit something here while there's nothing here actually, haha . Please fill if you agree with me
  6. 02:36:491 (1) - Start from this slider, please don't empty some parts with 1/1 gap . The music goes very strong (obviously you know it) and weird to skip some beats that will benefit with emphasis


[Insane]
  1. 00:51:884 (4) - You can improve the flow with Ctrl+G this slider
    ----
    I did a testplay and there's nothing bad here :D
    ----

[]
Let me know after update!
Topic Starter
sheela

Ipas wrote:

Continue of my mod hue
Sorry for really late >< It almost a month

[Hard]
  1. 00:39:632 (3,4) - Overlap looks untidy . Maybe you can try to polish the current position or avoid this overlap either
  2. 01:08:376 - Are you distinguishing this vocal? I guess you need to map it too, since I feel that most of your rhythm pattern follow the major vocals
  3. 01:53:611 - Rather strong vocal exist here, map?
  4. 02:01:151 - Again? Not this one, as I want to emphasize the chorus by having a gap in-between.
  5. 02:08:376 - I'm guessing to hit something here while there's nothing here actually, haha . Please fill if you agree with me I mostly follow the piano in this part. And I guess I wanted to vary the rhythms in the chorus, so it doesn't has to be the same as the first.
  6. 02:36:491 (1) - Start from this slider, please don't empty some parts with 1/1 gap . The music goes very strong (obviously you know it) and weird to skip some beats that will benefit with emphasis Okay, but I left 2 gaps. It sounded pretty weird because of the vocals.


[Insane]
  1. 00:51:884 (4) - You can improve the flow with Ctrl+G this slider
    ----
    I did a testplay and there's nothing bad here :D
    ----

[]
Let me know after update!
Thanks again, Ipas! I'm going to let Mako Sakata know that I applied your mod so she could check it and give a rebubble.
Shiranai
Recheck,

Normal
- The spacing on 01:22:041 (3) - , 01:53:140 (5) - , and 03:03:821 (6) - kinda inconsistence
Hard
- I'm sorry, but a blanket on 00:39:632 (3,4) - might looks better ><

The rest should be good :)
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