forum

Daniel Ingram - Awesome As I Wanna Be

posted
Total Posts
16
Topic Starter
Snaggletooth
This beatmap was submitted using in-game submission on Montag, 08. Juni 2015 at 11:37:36

Artist: Daniel Ingram
Title: Awesome As I Wanna Be
Source: MLP: Equestria Girls
Tags: My little pony EG EQ Caleb Chan Trevor Hoffman Meghan McCarthy Rainbow Dash Dashie
BPM: 174
Filesize: 2386kb
Play Time: 01:12
Difficulties Available:
  1. Hard (3,6 stars, 192 notes)
  2. Insane (0 stars, 0 notes)
  3. Normal (2,26 stars, 122 notes)
  4. ztrony Insane (4,77 stars, 270 notes)
Download: Daniel Ingram - Awesome As I Wanna Be
Information: Scores/Beatmap Listing
---------------
More or less just throwing it out there for people to enjoy. Not really sure if this is worth getting ranked. After all the MP3 is shit and I wasnt able to find a better one. Enjoy watching this getting Graveyarded. \:D/

Huh. Maybe this isn't a joke-map after all. For Ranking.

Normal 100% done
Hard 100% done
ztrony Insane 100% done

Firmatorenio
From #modreqs. (I dislike the idea of M4M and know that you asked for M4M and GD only, but sorry, I only do (and ask for) NMs.)

[General]
I'd say the diff gap between Normal and Hard is too big, but as you asked for gds in #modreqs as well, I guess the Advanced diff is coming.

[Normal]
00:03:472 (2) - it would be better if it started 1/2 earlier and had a reverse.
00:07:610 (2) - ^
00:10:368 (2) - ^
00:31:231 (3) - rhythmically better would be if this slider was 1/2 shorter and there was a circle at the place it ends.
00:34:162 (3) - maybe start slider 1/2 later and make it 1/2 longer, so it could have a crash on the end?
00:58:817 (3) - again, bad rhythm.
01:04:334 (3) - ^
01:07:868 (1) - maybe mute the entire spinner, not only its end?

[Hard]
00:17:093 (1,2,3,4,5,6,1,2) - this is too hard for a Hard difficulty. I'd suggest to turn both (1,2)'s into sliders, though the first one breaks a pattern... Know, too many circles in a row raises the star rating drastically. Also, a note 1/2 after a stream on 175 bpm is too hard to play on Hard. Adding those 2 sliders decreases the star rating by 0.12, so it's not rated Insane anymore.
01:07:868 (1) - again, maybe mute the entire spinner?

Have fun!
HappyRocket88
Hi. Here's my Easy withouth hitsounds. It was difficult because of the BPM. o3o But I did my best. xD Feel free to check it and use it or not. I'm constantely learning.

Good Luck! n.n7

I don't know if I can mod your map o.o btw
Topic Starter
Snaggletooth

Firmatorenio wrote:

From #modreqs. (I dislike the idea of M4M and know that you asked for M4M and GD only, but sorry, I only do (and ask for) NMs.)

[General]
I'd say the diff gap between Normal and Hard is too big, but as you asked for gds in #modreqs as well, I guess the Advanced diff is coming.

[Normal]
00:03:472 (2) - it would be better if it started 1/2 earlier and had a reverse. Mapping drums. 1/2 reverse
might end up sounding overmapped

00:07:610 (2) - ^
00:10:368 (2) - ^
00:31:231 (3) - rhythmically better would be if this slider was 1/2 shorter and there was a circle at the place it ends.
Mapped according to vocals/drums here which is a 1/1 pause. The slider start emphasizes the key-change of dashies voice.
The Upbeat here dosnt need mapping since it's not as signifficant as the following downbeat.

00:34:162 (3) - maybe start slider 1/2 later and make it 1/2 longer, so it could have a crash on the end? did somethig diffrent ~
00:58:817 (3) - again, bad rhythm.
01:04:334 (3) - ^
01:07:868 (1) - maybe mute the entire spinner, not only its end? reduced volume

[Hard]
00:17:093 (1,2,3,4,5,6,1,2) - this is too hard for a Hard difficulty. I'd suggest to turn both (1,2)'s into sliders, though the first one breaks a pattern... Know, too many circles in a row raises the star rating drastically. Also, a note 1/2 after a stream on 175 bpm is too hard to play on Hard. Adding those 2 sliders decreases the star rating by 0.12, so it's not rated Insane anymore.
01:07:868 (1) - again, maybe mute the entire spinner? I usually would be on your side but a great mapper
recently taught me that it is all about spread and relation. If it's a 175 BPM song then yeah the hard is going to come out harder
than on a 120 BPM song. The Hard is following the rhythm 100% which it is supposed to do. I tried nerving it already so its
not in the Insane-ranking anymore but leats be real, star rating isn't something you could/should rely on. Thanks tho for you suggestions~
Tho an advanced diff wouldnt be wrong.


Have fun!
Thanks a lot for the mod ~
Firmatorenio
Normal:
The following downbeat is indeed requires mapping, but it has to be not a release, but a press, that's why the rhythm is bad.

Hard:
I know we shouldn't rely on the star rating when determining the map's difficulty, but it is a nice tool to find difficuty spikes. I think it is correct that when you map Easy and star rating suggests Normal, and when you map Normal star rating suggesting Hard - it's indeed inaccurate, but you're given a huge 1.5 star interval for Hard difficulties (which needs even to be nerfed imo) to fit into. If not for the fact that the DS used here is low, I'd really say that this map is rather an Insane.
I might be wrong though, it's just not every Hard player can tap fast enough to pass 170+bpm Hards. I couldn't tap rows of 1/2s on 169+ until I was about 700pp. That's to question of diff spikes, a bunch of circles in a row is indeed a hard rhythm pattern, and not only because star rating says so.
Topic Starter
Snaggletooth

Firmatorenio wrote:

Normal:
The following downbeat is indeed requires mapping, but it has to be not a release, but a press, that's why the rhythm is bad.

It's mapped on Vocals. I agree that the downbead is important and should be mapped but in context
of vocals it's okay


Hard:
I know we shouldn't rely on the star rating when determining the map's difficulty, but it is a nice tool to find difficuty spikes. I think it is correct that when you map Easy and star rating suggests Normal, and when you map Normal star rating suggesting Hard - it's indeed inaccurate, but you're given a huge 1.5 star interval for Hard difficulties (which needs even to be nerfed imo) to fit into. If not for the fact that the DS used here is low, I'd really say that this map is rather an Insane.
I might be wrong though, it's just not every Hard player can tap fast enough to pass 170+bpm Hards. I couldn't tap rows of 1/2s on 169+ until I was about 700pp. That's to question of diff spikes, a bunch of circles in a row is indeed a hard rhythm pattern, and not only because star rating says so.
Well I personally always like to keep my difficulties in their respective categories, meaning if I map a hard
it should be classed as a hard - like my map acctually is.

When it comes to tapping, that's not an issue. It is a Hard and a Hard difficulty is compounded for the most part out of
1/2 (and a few streams here and there). If we would be talking about a 220 - 250 BPM map then this wouldnt apply obviously,
but 170 is perfectly fine. It's a fast song and according to the song the map will be fast.
Rainbow-
YUSH LEMME MAKE AN INSANE PLZ




(bc's of that Insane I worked so hard on, only for it to be Graveyarded and never to b seen.)
Topic Starter
Snaggletooth

DJVinyl wrote:

YUSH LEMME MAKE AN INSANE PLZ




(bc's of that Insane I worked so hard on, only for it to be Graveyarded and never to b seen.)
Id rather have an easy but you can give it a shot tho. Contact me in-game once you're done
ztrot
Firmatorenio
No kds pls.

I tried to make an Easy.

[General]

Uncheck widescreen support, they say it's only for storyboards and if just bg image is HD it doesn't need that.

[Insane]

00:07:437 (3,4) - This is unintuitive, makes think (4) is 1/2 later than it is. Maybe move it closer somehow?
00:42:610 (5) - Are you sure this kind of sliders is still rankable?
ztrot

Firmatorenio wrote:

No kds pls.

[General]

Uncheck widescreen support, they say it's only for storyboards and if just bg image is HD it doesn't need that.

[Insane]

00:07:437 (3,4) - This is unintuitive, makes think (4) is 1/2 later than it is. Maybe move it closer somehow?
00:42:610 (5) - Are you sure this kind of sliders is still rankable?
prehaps it isn't but it is awesome and it isn't scrunched enough imo

Also I would like to give the mapper full rights to make adjustments or changes to my diff as they see fit.
Shadw
[Normal]
- 01:07:868 (1) - the spinner shouldn't end on a red tick. i believe that the spinner should end at 01:12:265 - . the music seems to end at that point. if i'm wrong my bad.
i don't think i have any other issues with this song ;_; sorry i'm not very helpful

[Hard]
same as above
damn why are your hard difficulties so good

[ztrony Insane]
- 00:27:610 (2,3,4,5) - i feel the way this was mapped is a little inconsistent (2 and 4 overlap, 3 and 5 don't). if you don't feel like you need to change it, don't bother with it
- 00:30:368 (2) - i think this is an imperfect blanket
- 01:03:472 (2) - ^
- 01:00:714 (2,3,4,5) - same as 00:27:610 (2,3,4,5) -
- same comment about the spinner
Kuki
irc mod lol

SPOILER
2015-06-08 21:16 Kuki: ACTION is editing [http://osu.ppy.sh/b/703813 Daniel Ingram - Awesome As I Wanna Be [Normal]]
2015-06-08 21:17 Kuki: 00:01:575 (2,3) - not a fan of this tiny tiny tiiiiny overlap
2015-06-08 21:17 Kuki: or almost overlap rather
2015-06-08 21:17 Kuki: looks much better like this http://puu.sh/igOzu/a7f6191653.jpg
2015-06-08 21:17 Snaggletooth: there is no overlap lol
2015-06-08 21:17 Kuki: yeah ^ almost overlap
2015-06-08 21:17 Snaggletooth: but fixed I gues
2015-06-08 21:17 Kuki: lol
2015-06-08 21:17 Kuki: ok cool
2015-06-08 21:18 Kuki: 00:06:403 (4) - this should be moved one tick to the left
2015-06-08 21:18 Kuki: same as first suggestion really
2015-06-08 21:18 Snaggletooth: done
2015-06-08 21:18 Kuki: 00:09:162 (3) - ^
2015-06-08 21:18 Kuki: moved up by one though
2015-06-08 21:19 Kuki: 00:12:610 (2) - one to the right
2015-06-08 21:19 Kuki: 00:16:403 (1) - take off grid snap and move the end of the slider one tick up
2015-06-08 21:19 Snaggletooth: fixed
2015-06-08 21:19 Kuki: this fixes the tiny spacing problem there
2015-06-08 21:20 Kuki: or rather two up
2015-06-08 21:20 Kuki: sorry
2015-06-08 21:20 Kuki: 00:18:127 (2) - grid snap back on, move one tick right
2015-06-08 21:20 Snaggletooth: fixed
2015-06-08 21:20 Kuki: 00:20:886 (2) - one tick down
2015-06-08 21:20 Snaggletooth: fixed
2015-06-08 21:20 Kuki: 00:22:265 (2) - one tick down
2015-06-08 21:20 Kuki: 00:22:955 (4) - one tick up
2015-06-08 21:21 Snaggletooth: fixed
2015-06-08 21:21 Kuki: 00:24:162 (2) - grid snap off, move two ticks up and one tick left
2015-06-08 21:21 Kuki: 00:25:713 (3) - snap back on, one tick to the right
2015-06-08 21:22 Kuki: 00:26:575 (2) - one tick down
2015-06-08 21:22 Kuki: 00:29:679 (3) - one tick up
2015-06-08 21:22 Snaggletooth: "fix spacing" is enough lol
2015-06-08 21:22 Kuki: lol yeah sorry
2015-06-08 21:22 Kuki: Should I just move onto hard
2015-06-08 21:22 Kuki: I have a feeling you're getting the idea >,<
2015-06-08 21:22 Kuki: don't want to bore you lmao
2015-06-08 21:22 Snaggletooth: yeah
2015-06-08 21:23 Kuki: Aight
2015-06-08 21:23 Snaggletooth: Ill check myself lol
2015-06-08 21:23 Kuki: ACTION is editing [http://osu.ppy.sh/b/703189 Daniel Ingram - Awesome As I Wanna Be [Hard]]
2015-06-08 21:23 Kuki: lol
2015-06-08 21:23 Kuki: 00:00:541 (1,2) - I love this
2015-06-08 21:23 Kuki: hitsounds are really good
2015-06-08 21:23 Kuki: 00:06:748 (1) - move a tick down?
2015-06-08 21:23 Snaggletooth: fixed
2015-06-08 21:23 Kuki: cool
2015-06-08 21:24 Kuki: 00:17:782 (1,2) - move these one tick right
2015-06-08 21:25 Snaggletooth: fixed
2015-06-08 21:25 Kuki: 00:21:920 (1) - move the curve point one left one up
2015-06-08 21:26 Snaggletooth: k
2015-06-08 21:26 Kuki: k

8-)
Topic Starter
Snaggletooth
Thanks for the mods! Updated diffs accordingly.
ztrot
bump you should be asking for more mods sir :>
Mortem
hi. sorry for kinda late "mod" (job issues).

General:
If i get it rigght, ztrot made for you a GD. If yes, please add his name into tags.


Normal:
Seems fine.

Hard:
00:23:989 (4,5) - Blanket is little bit off.
00:29:851 (5,1) - ^

ztrony:
00:42:610 (5) - This slider seems weird. I know it should represent the guitar but it slows the flow. Suggesting to replace it with normal slider.
00:55:023 (6,7) - Blanket.
01:07:437 (1) - What about replacing the circle with slider that will end on 01:07:610 (it will ends nicely on the vocal "be".) + add a circle on 01:07:782 - and start a spinner on 01:07:868 (1) - .

Hope that helps somehow.
Nice mapset, good luck!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply