FictionJunction YUUKA - Yakusoku

posted
Total Posts
84
show more
Kalibe
Hello. Sorry for late. /w\

Please convert file .png -> .jpg to short file size.
Change Audio-Lead In to 2000ms just to be safe.

00:01:122 - Change sampleset on green line to N:C1. It shouldn't be two other samplesets in the same time, it's unrankable!~

[Promise]

00:26:737 (5) - Move this around 344|160 to create a correct triangle-looks spacing.
00:27:660 (2,3) - Why you don't emphasis white tick? There's a stronger beat than in red tick tho. You did this in 00:31:353 (2,3) - so please, consider it.
00:49:814 (4,5,6,7,8) - This stream looks ugly, because have random ds buddy. Prefer to have a consistent space stream ~ like 0,53x ds ?
00:51:660 (3,4,5,6,7) - 00:53:507 (3,4,5,6,7) - ^ Same thingys.
01:10:353 (4,5,6) - Flow you have here plays bad imo, because http://puu.sh/lXDXs/2fec0f9943.jpg. Brown line is the best option, how flow works here, so please also consider this.
01:16:814 (1) - Zero emphasis for da donwbeat zzz ? D:
01:22:815 (2) - Hmm, try to stack end on 01:21:891 (6) - ?
01:34:814 (1,3) - 01:44:045 (1,3) - 01:45:891 (1,3) - Swap NCs.
01:35:506 (1) - Remove NC.
02:25:123 (1) - Emphasis spacing on downbeat is a good idea zzz.
02:32:507 (2) - NC it, because it's downbeat and change SV.
03:03:891 (8,1) -03:42:199 (8,1) - Swap NCs
04:29:160 (2) - You can add a Whistle with Soft additions to emphasis sound.
05:20:583 (1) - Unsnapped slider (end).

Ok, that's all. Good luck !!~
Topic Starter
Riven

Kalibe wrote:

Hello. Sorry for late. /w\

Please convert file .png -> .jpg to short file size.
Change Audio-Lead In to 2000ms just to be safe. I thought I had already changed this to 2000... lol

00:01:122 - Change sampleset on green line to N:C1. It shouldn't be two other samplesets in the same time, it's unrankable!~ oh... ok

[Promise]

00:26:737 (5) - Move this around 344|160 to create a correct triangle-looks spacing. Yes
00:27:660 (2,3) - Why you don't emphasis white tick? There's a stronger beat than in red tick tho. You did this in 00:31:353 (2,3) - so please, consider it. Because I wanted to stack with it 00:29:045 (2) - but now I stacked it to 00:26:737 (5) - .
00:49:814 (4,5,6,7,8) - This stream looks ugly, because have random ds buddy. Prefer to have a consistent space stream ~ like 0,53x ds ? They're all 0.5x DS now.
00:51:660 (3,4,5,6,7) - 00:53:507 (3,4,5,6,7) - ^ Same thingys. ^
01:10:353 (4,5,6) - Flow you have here plays bad imo, because http://puu.sh/lXDXs/2fec0f9943.jpg. Brown line is the best option, how flow works here, so please also consider this. Moved it up a little bit.
01:16:814 (1) - Zero emphasis for da donwbeat zzz ? D: Changed 01:16:814 (1) - to a slider, I felt like there was too much singletap spam there.
01:22:815 (2) - Hmm, try to stack end on 01:21:891 (6) - ? Why not...
01:34:814 (1,3) - 01:44:045 (1,3) - 01:45:891 (1,3) - Swap NCs. I understand what you mean, but I don't like how the followpoints appear, especially on 01:34:814 (1,3) - . I think it's ugly
01:35:506 (1) - Remove NC. ok
02:25:123 (1) - Emphasis spacing on downbeat is a good idea zzz. Increased it a little bit.
02:32:507 (2) - NC it, because it's downbeat and change SV. ok
03:03:891 (8,1) -03:42:199 (8,1) - Swap NCs I'm fine with this, changed.
04:29:160 (2) - You can add a Whistle with Soft additions to emphasis sound. Doesn't sound bad.
05:20:583 (1) - Unsnapped slider (end). This is actually snapped to 1/12 lol, and it sounds about right, but I will get a timing expert to take a look at the end just to make sure.

Ok, that's all. Good luck !!~


Thanks!
Rilene
AESTHETIC MODDING QUEUE
____________________________________________


Promise


00:30:661 (1,3) - Try blanket them properly.
00:36:199 (1,2) - Again, same as above.
00:37:122 (2,1) - This too.
00:39:891 (1,2,3) - It is better to use hitcircles, and some jumps to emphasize the song.
00:41:275 (7) - Try this?
00:50:507 (9) - Move it slightly up so that it can blanket more properly.
01:00:661 (3,4,5) - Does not look good because of the overlaps, try this instead.
01:08:968 (6) - Move them slightly right so that it can blanket properly.
01:10:353 (4,5,6) - Try make it like this.
01:16:814 (1,2,3) - Try make it like this, a triangle and a (almost perfect) blanket.
01:26:046 (1) - Bit too crooked, try make it like this.
01:27:429 (5,1) - Hm, not a perfect blanket.
01:29:738 (1) - Bit too crooked, try make it like this as well.
01:54:199 (4) - Looks nice.
02:42:199 (3,4,5,1) - Maybe try a perfect blankets?

I'll stop with those obvious blankets for now, I don't want to let you waste checking the blankets listed here, it will be easier and faster for you to check by yourself, now going to continue.

02:55:353 (4,5,6,7,8) - Making a perfect star would be nice.
03:30:891 (7,8,9) - Try make this a perfect triangle.
03:38:968 (1) - Try spread the crooked part evenly on the sliders, or at least like this.
04:54:660 (1,2,3) - Make this a triangle? Just move the 1 and 2. Or just move 1 to somewhere around (x: 310 / y:120)
05:02:737 (2,3,4) - Move this away from 1 slider, just to prevent the overlap and you need to move 3 of this to create a straight-objects consistency.

Good luck on getting ranked!
Topic Starter
Riven

Rilene wrote:

AESTHETIC MODDING QUEUE
____________________________________________


Promise


00:30:661 (1,3) - Try blanket them properly. Fixed
00:36:199 (1,2) - Again, same as above. Fixed
00:37:122 (2,1) - This too. Fixed
00:39:891 (1,2,3) - It is better to use hitcircles, and some jumps to emphasize the song. I would have to use doubles for this and I don't like doubles.
00:41:275 (7) - Try this? I personally think that this slider looks ugly so I'll keep it.
00:50:507 (9) - Move it slightly up so that it can blanket more properly. Fixed
01:00:661 (3,4,5) - Does not look good because of the overlaps, try this instead Fixed
01:08:968 (6) - Move them slightly right so that it can blanket properly. Fixed
01:10:353 (4,5,6) - Try make it like this. I'll keep it. It looks good to me, I don't want to stack there, it can be confusing because I haven't used it in a previous part in the map.
01:16:814 (1,2,3) - Try make it like this, a triangle and a (almost perfect) blanket. I wasn't going for a perfect triangle, but the blanket between 01:16:814 (1,3) - looks good to me.
01:26:046 (1) - Bit too crooked, try make it like this. I like this better, I'll keep it.
01:27:429 (5,1) - Hm, not a perfect blanket. Fixed
01:29:738 (1) - Bit too crooked, try make it like this as well.
01:54:199 (4) - Looks nice.
02:42:199 (3,4,5,1) - Maybe try a perfect blankets? Fixed

I'll stop with those obvious blankets for now, I don't want to let you waste checking the blankets listed here, it will be easier and faster for you to check by yourself, now going to continue.

02:55:353 (4,5,6,7,8) - Making a perfect star would be nice. This is intentional.
03:30:891 (7,8,9) - Try make this a perfect triangle. Also intentional, I wasn't going for a perfect triangle.
03:38:968 (1) - Try spread the crooked part evenly on the sliders, or at least like this. The guitar distortion is at the start of the slider, so it's only crooked at the start.
04:54:660 (1,2,3) - Make this a triangle? Just move the 1 and 2. Or just move 1 to somewhere around (x: 310 / y:120) Wasn't going for a triangle either.
05:02:737 (2,3,4) - Move this away from 1 slider, just to prevent the overlap and you need to move 3 of this to create a straight-objects consistency. There are similar parts to this so I don't see how it's not consistent. If this was the only overlapped part then yes I would change it.

Good luck on getting ranked!


Thanks.
CaptainMimi
00:41:275 (7,1) - Odd playing feeling, distance between them is misleading
01:15:891 (3,4,5,6) - Looks unpleasing, try something more nice here and the line maybe try a triangle lined correctly?
01:26:046 (1) - I don't like this slider, maybe something that sticks with the flow? http://i.imgur.com/RLLMAFk.png Sliders like this one 03:42:199 (1) - that look really nice with the flow
01:29:738 (1) - Starting to notice these more often i think its just your beat mapping style but i really disagree with how its turned so weirdly, maybe just a tip for a later day?
01:44:045 (1,2,3) - Maybe try for a perfect triangle here?
02:18:661 (3,4,5,6) - This feels and looks really strange, the distance here goes from high, to low, low, high, try fixing that?
03:32:968 (7) - Sudden repeating slider is very sudden~
03:50:852 (5,6,7,8) - Feel like these are to "stiff" try turning them more like: http://i.imgur.com/JL7PUAZ.png
04:23:275 (1) - Jagged, its a little bit different compared to the previous flow, maybe just uh go for it? Its not really all that important but i thought you might want a little tip- http://i.imgur.com/bCN98jq.png

I actually generally enjoy this beat map for one still in process, love the song too haha-


Good luck and have fun mapping~
Topic Starter
Riven

CaptainMimi wrote:

00:41:275 (7,1) - Odd playing feeling, distance between them is misleading I don't see anything wrong with it. Flows Distance should be okay, if not closer or even stacked.
01:15:891 (3,4,5,6) - Looks unpleasing, try something more nice here and the line maybe try a triangle lined correctly? What could be so unpleasing about a perfectly shaped pentagon? :> I like it so I'll keep it.
01:26:046 (1) - I don't like this slider, maybe something that sticks with the flow? http://i.imgur.com/RLLMAFk.png Sliders like this one 03:42:199 (1) - that look really nice with the flow No... I don't like those sliders.
01:29:738 (1) - Starting to notice these more often i think its just your beat mapping style but i really disagree with how its turned so weirdly, maybe just a tip for a later day? I'll consider this one however, I might change it in the future.
01:44:045 (1,2,3) - Maybe try for a perfect triangle here? yes
02:18:661 (3,4,5,6) - This feels and looks really strange, the distance here goes from high, to low, low, high, try fixing that? changed, but it was because of the pattern. well... one thing led to another and because i had to change that i ended up remapping the whole part lol...
03:32:968 (7) - Sudden repeating slider is very sudden~ I don't think it's sudden at all.
03:50:852 (5,6,7,8) - Feel like these are to "stiff" try turning them more like: http://i.imgur.com/JL7PUAZ.png yes, but no to that screenshot. changed
04:23:275 (1) - Jagged, its a little bit different compared to the previous flow, maybe just uh go for it? Its not really all that important but i thought you might want a little tip- http://i.imgur.com/bCN98jq.png I'll keep it.

I actually generally enjoy this beat map for one still in process, love the song too haha-
Good luck and have fun mapping~


Thanks.
-Tochi

  • General

  1. Looks fine.
  • Promise

  1. 00:56:391 (8,1) - You need to have same spacing as the rest of the stream.
  2. 01:10:122 (3) - Blanket this on 01:09:429 (1) - ?
  3. 02:45:661 (1) - Stack this under 02:44:276 (3) - for better consistency.
  4. 02:52:583 (10) - Random NC, please fix it.
  5. 02:54:430 (8) - Random Finish, please remove it.
  • Feedback



    Nice map, and good luck :)
Topic Starter
Riven

-Tochi wrote:


  • General

  1. Looks fine.
  • Promise

  1. 00:56:391 (8,1) - You need to have same spacing as the rest of the stream. oh oops, distance snap messed up the stream spacing.
  2. 01:10:122 (3) - Blanket this on 01:09:429 (1) - ? Hmm, I'd prefer not to, it makes the spacing inconsistent and plays weird.
  3. 02:45:661 (1) - Stack this under 02:44:276 (3) - for better consistency. I think the jump is too small and doesn't fit because 02:44:276 (3) - is too low.
  4. 02:52:583 (10) - Random NC, please fix it. after further discussion with tochi in-game it appears that his skin displayed (10) as (1)
  5. 02:54:430 (8) - Random Finish, please remove it. yes, removed
  • Feedback



    Nice map, and good luck :)


Thanks.
SkinnyJommy
Nm from my queue

[Promise]

  1. 00:06:661 (1) - The middle of these sliders are not blanketed very well ;-;
  2. 00:24:660 (5,1) - Fix blanket!
  3. 00:26:275 (3,1) - STACK these!
  4. 00:29:968 (2,4,1) - stack 4 and 1 with 2 because it becomes blanketed!!
  5. 00:34:814 (3,2) - Ugly overlap
  6. 00:35:507 (2,1) - You could blanket these, it would look nice!
  7. 01:27:429 (5,1) - blanket
  8. 02:10:814 (2,8) - bad overlap
  9. 02:22:353 (3,1) - ^
  10. 02:36:661 (2,3) - This is really huge distance but there's no change in the song
  11. 02:38:046 (1,2) - ^

not much i can find! really nice map!

gl with this!!! awesome song
Topic Starter
Riven

SkinnyJommy wrote:

Nm from my queue

[Promise]

  1. 00:06:661 (1) - The middle of these sliders are not blanketed very well ;-; Looks good to me, that's the best it's going to get...
  2. 00:24:660 (5,1) - Fix blanket! just spaced it a little.
  3. 00:26:275 (3,1) - STACK these! Hmm, I'd prefer not to, I like this pattern and the way it plays more.
  4. 00:29:968 (2,4,1) - stack 4 and 1 with 2 because it becomes blanketed!! ok
  5. 00:34:814 (3,2) - Ugly overlap ugly is an overstatement, they were barely touching ;w; fixed
  6. 00:35:507 (2,1) - You could blanket these, it would look nice! I remapped this part, so this is irrelevant as there is nothing to blanket lol.
  7. 01:27:429 (5,1) - blanket just spaced it.
  8. 02:10:814 (2,8) - bad overlap fixed
  9. 02:22:353 (3,1) - ^ ^
  10. 02:36:661 (2,3) - This is really huge distance but there's no change in the song Yeah I agree, reduced spacing.
  11. 02:38:046 (1,2) - ^ I don't agree with this one though, I'm giving emphasis to the piano.

not much i can find! really nice map!

gl with this!!! awesome song


Thanks.
hanyuu_nanodesu
Hey, mod from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Promise]
  1. Cool BG -w-
  2. Oh yeah, I think OD 8 is too high since this map is not that hard, 6 should be enough but you could use 7
  3. You better put the preview point here 01:25:583 since the vocal "konna" start there, better don't cut it.
  4. 00:06:661 (1,1) - I know this overlap is on purpose, but it don't look that good for me :/ maybe you could blanket 00:06:661 (1) - 's tail with the circle slider sorta http://puu.sh/m5Mxx/2b07c7cc84.jpg dunno if that make it better tho...
  5. 00:12:198 (1,3) - Why you use normal sampleset for the tail? .-. it don't sound that good since the song is still slow. Keep using soft would be nice. And the whistle at (3) seems unnecessary as well, I don't hear certain sound that support whistle .-.
  6. 00:19:352 Why don't add a circle here to support vocal? 1/2 gap from spinner should be alright for harder diffs
  7. 00:32:275 (4,1) - You can place these a little bit downward to better the flow from (3) or maybe you could change (1) so it would go to the left a bit instead of going too downward since from (3) to (4) is going to the left.
  8. 00:38:968 (2) - I think it's better to place it like this http://puu.sh/m5MPi/1f9dc3c9a5.jpg to complete these four 00:36:198 (1,2,1,2) - 's shape
  9. 01:04:815 (5) - Change this shape a bit to better the flow to (6). You could ctrl+h and ctrl+g it then place it like this http://puu.sh/m5MUV/86702a0aa2.jpg the flow should be better that way http://puu.sh/m5MXy/a530ae1027.jpg
  10. 01:54:199 (4) - Better end this at white tick and start the stream at blue tick afterward imo since it's pretty weird to start a stream at blue tick (slider end count as the first note of stream) and the number of the circles would be even and make it hard to stream.
  11. 02:29:276 (2,3,4,5,6,7) - Maybe you could make this into hexagonal shape
  12. 04:19:583 (1,3) - Maybe blanketing these should be better

Pretty good map :) you used nice rhythm and stuff ^^ But I think the flow is still too pointy (for me at least), maybe you could improve your flow and placing more :3
Good luck -w-

Edit : extra mod, I think for the artist, you could write it like "FictionJunction YUUKA" like every other FictionJuncion map -w-
Topic Starter
Riven

hanyuu_nanodesu wrote:

Hey, mod from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Promise]
  1. Cool BG -w-
  2. Oh yeah, I think OD 8 is too high since this map is not that hard, 6 should be enough but you could use 7 I personally think OD is not too high, but rather challenging to where it's meant to be.
  3. You better put the preview point here 01:25:583 since the vocal "konna" start there, better don't cut it. yes
  4. 00:06:661 (1,1) - I know this overlap is on purpose, but it don't look that good for me :/ maybe you could blanket 00:06:661 (1) - 's tail with the circle slider sorta http://puu.sh/m5Mxx/2b07c7cc84.jpg dunno if that make it better tho... I'll keep this, I don't think it's a problem.
  5. 00:12:198 (1,3) - Why you use normal sampleset for the tail? .-. it don't sound that good since the song is still slow. Keep using soft would be nice. And the whistle at (3) seems unnecessary as well, I don't hear certain sound that support whistle .-. Mistake when editing last time x_x
  6. 00:19:352 Why don't add a circle here to support vocal? 1/2 gap from spinner should be alright for harder diffs I prefer to start the notes when the vocals start.
  7. 00:32:275 (4,1) - You can place these a little bit downward to better the flow from (3) or maybe you could change (1) so it would go to the left a bit instead of going too downward since from (3) to (4) is going to the left. I didn't like the way 00:31:353 (2,4) - overlay so I moved 00:32:275 (4,1) - completely.
  8. 00:38:968 (2) - I think it's better to place it like this http://puu.sh/m5MPi/1f9dc3c9a5.jpg to complete these four 00:36:198 (1,2,1,2) - 's shape I didn't do that because it plays weird, but I 00:38:045 (1) - did Ctrl + G on this.
  9. 01:04:815 (5) - Change this shape a bit to better the flow to (6). You could ctrl+h and ctrl+g it then place it like this http://puu.sh/m5MUV/86702a0aa2.jpg the flow should be better that way http://puu.sh/m5MXy/a530ae1027.jpg I agree with the Ctrl + H + G but the part after that doesn't flow like you pictured it (no one is going to make those circular movements lol) so I moved 01:05:276 (6,7) - .
  10. 01:54:199 (4) - Better end this at white tick and start the stream at blue tick afterward imo since it's pretty weird to start a stream at blue tick (slider end count as the first note of stream) and the number of the circles would be even and make it hard to stream. I'm not going to change this because the note on the blue tick is very strong, and I can't just ignore it by covering it with a slider.
  11. 02:29:276 (2,3,4,5,6,7) - Maybe you could make this into hexagonal shape yes
  12. 04:19:583 (1,3) - Maybe blanketing these should be better yes

Pretty good map :) you used nice rhythm and stuff ^^ But I think the flow is still too pointy (for me at least), maybe you could improve your flow and placing more :3
Good luck -w-

Edit : extra mod, I think for the artist, you could write it like "FictionJunction YUUKA" like every other FictionJuncion map -w- Either one is fine, I have checked it. :>


Thanks.
ukod
00:20:045 (3,4,5) - 4 and 5 should be equally far away from 3
00:24:199 (4,5) - 4 isn't on a perfect line to 5
00:25:122 (1) - move a few pixels to the bottom right, it doesn't blanket perfectly as of now
00:27:891 (3) - make this blanket 2, it kinda looks like you're trying to do that already but the slider is too sharply shaped for that
00:28:584 (4) - i'd personally put this under 3, its nicer to interpret the next 3 notes as jumps that land on the piano
00:34:122 (4) - there is no reason for this to be a larger jump than the previous 3 notes, if anything, it should be a lower distance jump since the piano's pitch is significantly lower than on the last 3 notes. it would fit awesomely if you put this note in the middle of the triangle instead
00:35:045 (4) - the NC should be on here already because of the melodies shift
00:35:045 (4,1,2) - distance between 4, 1 and 2 should be equal
00:35:276 (1) - remove NC
00:35:737 (3) - add NC
00:35:737 (3,4,1) - increase spacing between those notes
00:39:891 (1,2,3) - please dont map 2 strong beats as sliders
00:40:929 (5,6) - both of these notes are off timing, i can't really find a fitting divisor so you probably have to use timing sections here. also these notes would be more fit for a slider since they're weaker
00:41:275 (7,1) - also off timing, make 1 blanket 7 like you did earlier
00:46:353 (5,6) - you should map the blue tick inbetween those
00:47:276 (1,2) - 2 isn't a good followup to 1
00:48:660 (7,1,2) - move 2 slightly more to the bottom left, so it is symmetrical to the position 1 lies to 7
00:50:507 (9,1) - map the blue tick inbetween
00:54:661 (1) - is off a few pixels of being on a perfect line to the next note
00:55:814 (3,4,5,6,7,8,1) - i'd personally space those notes out more as the drums get more intense from here
00:56:968 (2,3,4) - looks awkward, use distance snap
01:02:968 (5) - make this blanket 3 kinda like this

01:03:429 (6,7,1,2,3,4,5) - super awkward, distance snap better, 4 in particular is heavily out of place
01:06:199 (2) - you've pretty much always used curved sliders up to now, i get you're making it linear for the stream but i would just curve the stream instead
01:08:045 (2,3,4) - i guess you can do that, 4 is a bit out of place and should be a tiny bit more to the top left
01:09:890 (2,3) - make those equally as far away from their respective sliders
01:12:198 (3,4,5,6) - make those into a kinda "rotated-Z" shape so they are more consistent
01:13:122 (1,2,3) - put 2 closer to 1 and 3 a bit further away from 2
01:15:891 (3,4,5,6,1) - make a better pentagon out of these 5
01:26:507 (2,3,4,5,6) - making a slider on 2 vocal notes and then making 1/2 jumps on vocal 1/1's doesn't really fit
01:26:507 (2,3) - also put a note on the blue tick there is quite the significant drum there
01:30:430 (3,4,5) - this really should be a 5 note burst
01:32:276 (3,4,5) - ^
01:34:814 (1,2,3) - the triangle is off
01:35:506 (4) - this note should be a lot more to the top right
01:39:891 (1,2,3,4,5,6,7,8,1) - increase spacing on these, the drums are more intense than before
01:41:506 (4,5,6,7,8,9,1,2,3,4) - the distance on these jumps varies far too much for the music essentially staying the same
01:45:545 (7) - is off
02:05:738 (5) - if you're following the guitar, this is only a double and this note doesn't exist
02:09:430 (6,7,8,9,1) - way too inconsistent spacing
02:11:506 (7,8,9) - if anything, 9 should be the biggest jump as the guitar is the most intense on it
02:14:045 (1,2) - cmon map 1/2, the song is just begging for it as this is one of the peaks in the song
02:22:353 (3,4,5,6,1,2,3,4,5,6) - revamp this whole part and pay more attention to overlap
02:24:660 (7,1) - 1/6 slider inbetween those fits perfectly
02:27:430 (2,3,4,5,6,7) - make 2 triangles that form together a 6 point star thingy
02:29:276 (2,3,4,5,6,7) - just make a more symmetrical hexagon but keep the general positions the circles are in now
02:32:507 (1) - this overlapping the other slider doesn't make any sense imo
02:33:430 (4) - the slider ends when the vocal starts, remap so that slider starts on the vocal and fill with circles
02:36:199 (1) - this being shaped sharper than the previous two sliders does not look fitting
02:37:584 (5) - move a bit to the right
02:38:276 (2) - remove this one, a double would be awesome
02:38:738 (5) - move further away
03:08:507 (4) - map 1/4 out of this
03:12:430 (7,8,9,10,1) - move more to the left
Topic Starter
Riven

Ukod wrote:

00:20:045 (3,4,5) - 4 and 5 should be equally far away from 3 Moved.
00:24:199 (4,5) - 4 isn't on a perfect line to 5 ok
00:25:122 (1) - move a few pixels to the bottom right, it doesn't blanket perfectly as of now ok
00:27:891 (3) - make this blanket 2, it kinda looks like you're trying to do that already but the slider is too sharply shaped for that That was not my intention, so I won't make it a blanket.
00:28:584 (4) - i'd personally put this under 3, its nicer to interpret the next 3 notes as jumps that land on the piano Seems weird to me, I'll keep it.
00:34:122 (4) - there is no reason for this to be a larger jump than the previous 3 notes, if anything, it should be a lower distance jump since the piano's pitch is significantly lower than on the last 3 notes. it would fit awesomely if you put this note in the middle of the triangle instead Reduced spacing a little bit, now it's equal.
00:35:045 (4) - the NC should be on here already because of the melodies shift I'll keep it, I don't like doing NC on red ticks.
00:35:045 (4,1,2) - distance between 4, 1 and 2 should be equal No, because it's gradually increasing.
00:35:276 (1) - remove NC Mmm, no.
00:35:737 (3) - add NC I don't see the point of a 2 note NC.
00:35:737 (3,4,1) - increase spacing between those notes No.
00:39:891 (1,2,3) - please dont map 2 strong beats as sliders I don't like to put doubles there so sliders were my only option.
00:40:929 (5,6) - both of these notes are off timing, i can't really find a fitting divisor so you probably have to use timing sections here. also these notes would be more fit for a slider since they're weaker weird song idk. timing is hard
00:41:275 (7,1) - also off timing, make 1 blanket 7 like you did earlier this too
00:46:353 (5,6) - you should map the blue tick inbetween those
00:47:276 (1,2) - 2 isn't a good followup to 1 I'd have to change way too many things just for this part so I will keep it.
00:48:660 (7,1,2) - move 2 slightly more to the bottom left, so it is symmetrical to the position 1 lies to 7 hmmmmm ok
00:50:507 (9,1) - map the blue tick inbetween I don't hear anything.
00:54:661 (1) - is off a few pixels of being on a perfect line to the next note ok
00:55:814 (3,4,5,6,7,8,1) - i'd personally space those notes out more as the drums get more intense from here I prefer this consistent spacing.
00:56:968 (2,3,4) - looks awkward, use distance snap ok
01:02:968 (5) - make this blanket 3 kinda like this changed.
01:03:429 (6,7,1,2,3,4,5) - super awkward, distance snap better, 4 in particular is heavily out of place I like it.
01:06:199 (2) - you've pretty much always used curved sliders up to now, i get you're making it linear for the stream but i would just curve the stream instead
01:08:045 (2,3,4) - i guess you can do that, 4 is a bit out of place and should be a tiny bit more to the top left ok
01:09:890 (2,3) - make those equally as far away from their respective sliders Seems good to me.
01:12:198 (3,4,5,6) - make those into a kinda "rotated-Z" shape so they are more consistent There is nothing wrong with this...
01:13:122 (1,2,3) - put 2 closer to 1 and 3 a bit further away from 2 moved a litle bit.
01:15:891 (3,4,5,6,1) - make a better pentagon out of these 5 It already is lol
01:26:507 (2,3,4,5,6) - making a slider on 2 vocal notes and then making 1/2 jumps on vocal 1/1's doesn't really fit It fits the rhythm though.
01:26:507 (2,3) - also put a note on the blue tick there is quite the significant drum there I'll ignore that.
01:30:430 (3,4,5) - this really should be a 5 note burst It's covered by the sliders.
01:32:276 (3,4,5) - ^
01:34:814 (1,2,3) - the triangle is off Fixed
01:35:506 (4) - this note should be a lot more to the top right moved a little to the right.
01:39:891 (1,2,3,4,5,6,7,8,1) - increase spacing on these, the drums are more intense than before Spacing seems alright, I don't want to overdo it.
01:41:506 (4,5,6,7,8,9,1,2,3,4) - the distance on these jumps varies far too much for the music essentially staying the same The distance on these jumps is not that varied, It's fairly even for the most part, plus if everything was 100% distance snapped then it would be completely dull and uninteresting, at least that's how I see it.
01:45:545 (7) - is off No it's not?
02:05:738 (5) - if you're following the guitar, this is only a double and this note doesn't exist But there is a beat.
02:09:430 (6,7,8,9,1) - way too inconsistent spacing I don't think it's inconsistent because it's accelerating.
02:11:506 (7,8,9) - if anything, 9 should be the biggest jump as the guitar is the most intense on it Moved it a little bit
02:14:045 (1,2) - cmon map 1/2, the song is just begging for it as this is one of the peaks in the song
02:22:353 (3,4,5,6,1,2,3,4,5,6) - revamp this whole part and pay more attention to overlap The overlaps were inconsistent, now they're better.
02:24:660 (7,1) - 1/6 slider inbetween those fits perfectly Too much, doesn't fit at all.
02:27:430 (2,3,4,5,6,7) - make 2 triangles that form together a 6 point star thingy I prefer this pattern.
02:29:276 (2,3,4,5,6,7) - just make a more symmetrical hexagon but keep the general positions the circles are in now Made it more symmetrical.
02:32:507 (1) - this overlapping the other slider doesn't make any sense imo It's definitely ok...? I don't see how it's a problem.
02:33:430 (4) - the slider ends when the vocal starts, remap so that slider starts on the vocal and fill with circles Rhythm suggests otherwise so I'll keep it.
02:36:199 (1) - this being shaped sharper than the previous two sliders does not look fitting Changed
02:37:584 (5) - move a bit to the right ok
02:38:276 (2) - remove this one, a double would be awesome I hear a triple though...
02:38:738 (5) - move further away I don't want to space that, I like the way it plays.
03:08:507 (4) - map 1/4 out of this I don't think it fits.
03:12:430 (7,8,9,10,1) - move more to the left No


Thanks.
Momochikun
hi

[Promise]
00:37:122 (2) - might be good to get this ctrl g'd to keep the flow and match 00:38:045 (1,2) -
00:39:891 (1,2,3,4,5,6) - i missread 3 to 4 as 1/2 due to the same spacing from them, how about move 00:39:891 (1,2) - farther for clear readibility ?
00:41:275 (7) - soft finish on the slider head
02:02:275 (8) - nc here so the combo wouldn't be too long ? it would please the hp drain
02:17:737 - reduce the volume here, the hitnormal seems too strong for the slow song pace
03:00:660 (4) - soft finish
03:07:583 (1,2,3,4) - kinda hard to read the stack as a 1/4 imo because of the next spacing. try space them at same ds ?
03:16:814 (3) - finish
03:18:429 (7) - i prefer this got stacked at (6) instead to create pressure on the downbeat
03:20:275 (8) - 03:20:275 (8) - same ^
03:38:506 (9,10,11) - use a stream here to finish the build up instead of triplet ?
04:29:968 (2,3) - ctrl g their rhythm ? it would be natural if you used note as stop instead of slider's end, they may missread as 1/4 just like nowaday maps
05:20:583 (1) - increase the volume at this section, it's nearly inaudible

good luck
Topic Starter
Riven

Momochikun wrote:

hi

[Promise]
00:37:122 (2) - might be good to get this ctrl g'd to keep the flow and match 00:38:045 (1,2) - I'll keep it because spacing between 00:37:122 (2,1) - becomes awkward afterwards.
00:39:891 (1,2,3,4,5,6) - i missread 3 to 4 as 1/2 due to the same spacing from them, how about move 00:39:891 (1,2) - farther for clear readibility ? moved.
00:41:275 (7) - soft finish on the slider head yes
02:02:275 (8) - nc here so the combo wouldn't be too long ? it would please the hp drain why not
02:17:737 - reduce the volume here, the hitnormal seems too strong for the slow song pace yes
03:00:660 (4) - soft finish yes
03:07:583 (1,2,3,4) - kinda hard to read the stack as a 1/4 imo because of the next spacing. try space them at same ds ? I don't think it's hard to read. I'll keep it.
03:16:814 (3) - finish ok
03:18:429 (7) - i prefer this got stacked at (6) instead to create pressure on the downbeat I like this one too, so why not.
03:20:275 (8) - 03:20:275 (8) - same ^ ok
03:38:506 (9,10,11) - use a stream here to finish the build up instead of triplet ? I don't hear anything so no.
04:29:968 (2,3) - ctrl g their rhythm ? it would be natural if you used note as stop instead of slider's end, they may missread as 1/4 just like nowaday maps I feel like it would be much easier to misread like that instead of my current pattern, I'll keep it.
05:20:583 (1) - increase the volume at this section, it's nearly inaudible yes

good luck


Thanks.
i hate pp
Hello!

First, I must ask. Why OD8 for such a low BPM?


01:07:352 (8) - New combo colour time?
02:00:891 (9) - Just my opinions but.. New combo here and then ..
02:01:583 (1) - Start another one here
04:29:737 (1,2,3) - This part is really awkward to hit, you could try doing this instead


05:20:583 (1,2,1,1) - I really don't think that this part is needed though.

That's all I could find, no actual problems, just gripes with flow and how it looks. Hope I helped a little.
Its a good map though :D Good luck with ranking it
Topic Starter
Riven

i hate pp wrote:

Hello!

First, I must ask. Why OD8 for such a low BPM? I personally think OD is not too high, but rather challenging to where it's meant to be for this song.


01:07:352 (8) - New combo colour time? yes
02:00:891 (9) - Just my opinions but.. New combo here and then .. yes
02:01:583 (1) - Start another one here no. there's no point to do that there.
04:29:737 (1,2,3) - This part is really awkward to hit, you could try doing this instead If I did that then I would not be following the rhythm well, I would be missing a beat on the blue tick.


05:20:583 (1,2,1,1) - I really don't think that this part is needed though. Without this part drain doesn't exceed 5 minutes so it cannot be ranked.

That's all I could find, no actual problems, just gripes with flow and how it looks. Hope I helped a little.
Its a good map though :D Good luck with ranking it


Thanks.
Lily Bread
maybe you can add "フィクションジャンクション" to tag.
it's "FictionJunction" in Japanese.
(https://ja.wikipedia.org/wiki/FictionJunction)

really good song, i have listened to it over 100 times since i modded it^^
good luck with app!

no kd for this post.
Doyak
Hi~ here's my m4m part.

[Promise]
* 01:24:660 (4,5,1) - Listen to this part carefully, you can notice that the drums are at 01:24:660 - 01:25:006 - 01:25:122 - and so on. so maybe you could use 01:24:660 (4) - as a 3/4 slider or 1/2+circle.
* 01:40:122 (3,4) - I hear 1/6 drums here. Check it yourself and maybe try some other patterns to fix that.
* 02:01:352 - This beat is strong so maybe make it clickable.
* 02:09:198 (4,5,6,7) - I would make this 5 circles. Apparently there's a drum on 02:09:545 -
* 02:38:392 (3) - Would be great if you can emphasize the piano sound here. It's only in the middle of a triple so it just seems like a regular beat, but that 3/4 piano sounds are good. http://puu.sh/mckjZ/7c03f5f984.jpg If you use this kind of rhythm players start to press on 02:38:391 - and 02:38:275 - is less emphaiszed reletively.
* 02:47:969 (5,6) - It's a bit unexpected to have this pattern here. I mean, you didn't use it anywhere previously. A similar thing would be 00:40:584 (3,4,5,6) - but the slider is pointing to the next note. So maybe try to put those closer.
* 03:00:660 (4,5) - When something like this appears, players would most likely start the stream with the secondary finger - which make it a even-number-stream like thing. A way to compensate that is to put an NC on 03:01:122 (5) - and seperate it a little from 03:00:660 (4) - I forgot to mention this on 01:54:199 (4,5) - too
* 03:08:045 (2,3,4) - A bit out of line?
* I recommend you to use one distance on specific kind of streams. Like you're using 0.5x ds for small streams most of the time but some of them like 02:53:276 (2,3,4,5,6) - 02:56:969 (2,3,4,5,6) - are 0.4x (not only these but there are more). It looks like it's a little inconsistent.
* 03:17:045 - maybe fill this out because of vocal
* 03:35:852 - Maybe you could represnet this electric guitar sound (as you did 03:38:968 (1) - this too) and not miss some drums sounds like 03:38:160 - and so on. I think the overall rhythm there can be improved with other than just triples
* 04:27:891 - From here, you only filled 1/2s out mostly but I feel it bad when you can clearly hear those drums too. (I think I hear some 1/6s too)
* 05:04:122 - 05:05:968 - 05:06:891 - I suggest to not miss a piano sound here. They are the only sounds here and you're following that, so no reason to neglect just some of them. This is not an Easy or Normal diff.
* 05:16:584 (1,2,1) - and so on, rather than doing this, I think you should find a correct bpm and offset for this part. Look for some timing experts if you cannot do it yourself.

That's it from me, good luck!
show more
Please sign in to reply.

New reply