Promise00:12:229 (2,4) - Why the use of low SV? It is unnecessary and since you started off with slider-art, you should finish the intro with it.
00:19:593 (1) - Long drawn vocals here, a slider would fit better.
00:19:939 - There a beat here.
00:20:054 (3) - The tail of this slider contains a noticeable strong vocalic beat, replacing it with notes so the player actually participates in playing it make more sense.
00:20:977 (1) - Instead of using a repeat point and skipping the last white tick, why not make it a normal slider and keep the SV steady at 1.0. This way, there will be the same effect with a reverse point, with flow being the only difference.
00:21:439 (2,3,4) - If you went ahead and changed the last suggestion, make sure you keep the spacing steady between these 3.
00:22:362 (1,2,3) - Same goes for this. (They are alright but make them equally spaced if you are a perfectionist).
00:23:977 (3,4) - Space these more, give more pressure on the white tick.
00:26:516 (4,5,1) - Different beats + Vocal alternations = Stead cursor movement. This is bad :<
00:26:977 - and 00:27:439 - and 00:27:900 - are the same, but you treat the differently by skipping one of them (by using a slider-tail on it). Make sure you keep your rhythm consistent.
00:29:054 (3,4) - (4) is weaker than (3) because of the vocals, don't use more spacing on it.
00:29:746 (1,2,3) - You did well here though, make sure you keep the same stuff on the song, same on your beatmap as well (In terms of spacing).
00:31:362 (2,3) - You could have spaced these a bit more, since it's clear that there is more tension on (3).
00:32:054 (5) - 3.25 DS for something so weak is a big no-no.
00:32:054 (5,1,2) - Once you change the previous one (please do); Make sure you use steady, low DS here since it's pretty calm part with not many instrumental or vocalic variations.
00:33:669 (4,5,6,1,2,3,1,2,3,4,5,1,2,3,4) - This is.. would be ok if you had used less spacing on the gradually increasing triangle patterns. They end up being too much and the tension of the music does not justify such high use of DS.
00:35:746 (4) - Clearly a stronger beat, but you treat it with less spacing :<
00:35:977 (5) - Use far less DS here, this one is more quiet compared to the rest. I didn't even hear the piano note while playing and it seemed weird.
00:37:477 (1) - Not sure about this, it seems out of place. You suddenly start mapping the piano notes and start mapping the "wuuu" sound that pops up. Make sure you ask a Beatmap Nominator about this.
00:40:131 - There is a beat here.
00:40:823 - There is a beat here.
00:41:746 (1,2,3) - Steady cursor and then a huge jump, I don't seem to notice anything that would need something like this. This is merely the intro of your new section, so keep the sharpness of the introductory flow at a minimum.
00:43:131 (1,2,3) - Steady DS.
00:43:131 (1,2,6) - (1,2) are the exact same sounds with (3), however you treat them with different spacing, hitobjects and flow. This simply results in rhythmical inconsistency which is not a good thing.
00:44:977 (6,1) - 0.9 DS for a strong white tick?
00:51:900 (6,1) - Stuff like this are also not cool, you make large jumps on an insane difficulty without much reason.
General- Offset should be
661 and it is
universal.
- Use AR: 8
- USE OD: 6/7
- What is the relation of the difficulty's name to the song?
- While what is weak and what is strong on a song is a subjective matter, keep in mind that I am taking both the song's volume and vocals into consideration.
- Sadly I have to conclude my mod after giving an insightful look at the first part, there are the same spacing and rhythmical errors in the rest of the beatmap, so it would not only take up about 6 hours (no kidding) pointing them out and explaining why they work or not, but it would also be pointless since I already gave strong examples of such issues. Ask me-in game if you think you are unsure about something else on your map or if you don't understand what I am saying. Generally, giving an insightful look regarding the flow/gameplay on things that are already subject to change due to their questionable nature would not end well
- 00:54:669 - to 01:25:823 - Is pretty well done, very few mistakes there.
02:47:862 (2,3,4) - I just couldn't leave that unmentioned, don't do that :< Φαίνεται ξεκάθαρα πως αποσκοπεί σε DT play αυτό το μέρος, οπότε δεν τεριάζει στο insane diff.