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FictionJunction YUUKA - Yakusoku

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poltoid

Spooks , thank Mr.Skeletal in 13.37 second or your calcium will drop :^). Came from #modreqs


  • Promise

    1. 00:21:900 (3,1) - 3slow5me the spacing is kindoff small I suggest to Ctrl+G these 00:22:362 (1,2,3) and be sure to fix hitsounds after you do that.
    2. 00:36:554 (2) - maybe make this a ez short 1/4 slider ?Maybe like this , it feels blank there because there is a sound after the note.
    3. 01:14:516 (2,2) - maybe make 01:15:439 (2) so that the end of the slider is over the faded note of 01:14:516 (2) ? just so it is more beautifull dank.
    4. 01:17:285 (9,10) - I don't think the sweg song really makes something so that this quickscope spacing is required... Consider reducing it :3
    5. 01:29:516 (6) - Maybe a note here ? ( I hope this link works as I want it to :s ) It feels blank
    6. 01:38:054 (1,2) - Maybe curve 1 and 2 down so it helps with Dew flow.
    7. 01:51:669 (7) - A dorito note here maybe ? the same as upper more exactly maybe place it on the beggining of 01:52:362 (2) .
    8. 02:05:631 (4,5) - increase fast it feels like a weird pause in flow...
    9. 02:26:977 (4) - maybe move the end to x:368 y:236 a.k.a move the end to the right looks danker prettier imo.
    10. 02:29:977 (5,6) - Increase fast maybe ? It feels too slow for what you had earlier.
    11. 02:31:593 (3) - maybe put it on the end of 02:32:516 (2) . just for danks.
    12. 02:41:746 (4,5) - 3fast5me. reduce maybe ?
    13. 02:42:669 (7) - maybe put this on 02:41:746 (4) and Ctrl+G ? it flows better imo
    14. 02:47:169 (10,1) - too much spacing and it looks really weird... it will probably cause a lot of rage to 10yrolds because it's not expected consider moving 02:47:285 (1) closer to the stream.
    15. 02:58:131 (7) - maybe a note here ?
    16. 03:01:016 (6) - the stream actually starts on this point you are late 1 note/tick/thingy
    17. 03:05:746 (1,2) - faster ! more spacing ! be sanic ! :3
    18. 03:11:285 (3,4,5) - maybe more spacing ? it kinda disrupts flow.
    19. 04:57:208 (9) - this might cause a lot of breaks and rage :s . it usually isn't expected in a map a slider repeated this many times
    20. 05:10:362 (1) - maybe the end on the start of 05:08:977 (4) - ?
    Love the song , maybe the streams could have been more spaced but hey... that's how I would do it. Everyone has its mapping style.
    Good luck getting it ranked !
Topic Starter
DeletedUser_3638005

pLolz wrote:


Spooks , thank Mr.Skeletal in 13.37 second or your calcium will drop :^). Came from #modreqs


  • Promise

    1. 00:21:900 (3,1) - 3slow5me the spacing is kindoff small I suggest to Ctrl+G these 00:22:362 (1,2,3) and be sure to fix hitsounds after you do that. The spacing indeed was really low, but instead of Ctrl + G, I changed the position of the triangle, thanks nontheless.
    2. 00:36:554 (2) - maybe make this a ez short 1/4 slider ?Maybe like this , it feels blank there because there is a sound after the note. The sliderend had too much of an impact so I lowered its volume, not sure if it works well. Never mind.
    3. 01:14:516 (2,2) - maybe make 01:15:439 (2) so that the end of the slider is over the faded note of 01:14:516 (2) ? just so it is more beautifull dank. Seems better.
    4. 01:17:285 (9,10) - I don't think the sweg song really makes something so that this quickscope spacing is required... Consider reducing it :3 Done.
    5. 01:29:516 (6) - Maybe a note here ? ( I hope this link works as I want it to :s ) It feels blank Oops, I forgot about it.
    6. 01:38:054 (1,2) - Maybe curve 1 and 2 down so it helps with Dew flow. I didn't really like that linear triple either, thanks for pointing it out.
    7. 01:51:669 (7) - A dorito note here maybe ? the same as upper more exactly maybe place it on the beggining of 01:52:362 (2) . Done. Same as before.
    8. 02:05:631 (4,5) - increase fast it feels like a weird pause in flow... I don't really get what you mean... Increase the spacing? It feels fine to me.
    9. 02:26:977 (4) - maybe move the end to x:368 y:236 a.k.a move the end to the right looks danker prettier imo. It actually looks weirder to me, unless I positioned the sliderend incorrectly. Remained unchanged.
    10. 02:29:977 (5,6) - Increase fast maybe ? It feels too slow for what you had earlier. Done.
    11. 02:31:593 (3) - maybe put it on the end of 02:32:516 (2) . just for danks. Then 02:31:593 (3,4) - has very low spacing and doesn't play well. I believe it's fine the way it is.
    12. 02:41:746 (4,5) - 3fast5me. reduce maybe ? Reducing the spacing didn't really flow well, so I remapped the jumps on that part.
    13. 02:42:669 (7) - maybe put this on 02:41:746 (4) and Ctrl+G ? it flows better imo Same as above, remapped.
    14. 02:47:169 (10,1) - too much spacing and it looks really weird... it will probably cause a lot of rage to 10yrolds because it's not expected consider moving 02:47:285 (1) closer to the stream. I moved the slider a little bit closer to the stream, but not quite as a normal stream. Shouldn't be much of a problem now since the stream flows well into the slider.
    15. 02:58:131 (7) - maybe a note here ? I think I can hear a triple 02:57:900 (6,7,8) - here. The spacing on 02:58:131 (8,1) - this is pretty large though, but it's kiai time, shouldn't be much of a problem.
    16. 03:01:016 (6) - the stream actually starts on this point you are late 1 note/tick/thingy Seems like a note was removed by accident, I changed it back to how it originally was.
    17. 03:05:746 (1,2) - faster ! more spacing ! be sanic ! :3 I did on Ctrl + H this, now it is much better.
    18. 03:11:285 (3,4,5) - maybe more spacing ? it kinda disrupts flow. Done.
    19. 04:57:208 (9) - this might cause a lot of breaks and rage :s . it usually isn't expected in a map a slider repeated this many times I didn't want the 5 note streams to be repetitive but you're right, I replaced it with a stream.
    20. 05:10:362 (1) - maybe the end on the start of 05:08:977 (4) - ? Fixed.
    Love the song , maybe the streams could have been more spaced but hey... that's how I would do it. Everyone has its mapping style.
    Good luck getting it ranked !
Quite helpful, thank you!
Synpoo
Hi, mod as requested from my queue.

[General]
Disable widescreen support and letterbox
I would personally add in a silent sliderslide hitsound for the beginning part

[Promise]
A lot of these comments can be applied throughout multiple sections of the map, so please check through and apply as you feel necessary.

00:19:593 - hitsounds are a bit loud, consider something like 35% or 40%
00:26:977 (6) - NC
00:35:977 (5,1,2) - very awkward decrease in spacing here, the spacing like this suggests it's a double when it really isn't
00:36:208 (1,2,3,4) - i think this rhythm plays much more smoothly
00:47:746 (2) - a bit poor use of a reverse, this follows the rhythm more suitably
01:06:208 (8,9,10,11,12) - i don't really agree with this stream here. I know the sound is there in the music but it's also there in other parts of this verse such as 01:03:669 (1,2,1,2) - . It'd be better if another stream appeared in this section along with the original one
01:54:669 (5,6,7,8,9,10,11,12) - curved streams (of this length) are little more fun to play
02:14:977 (5,6) - blanket better
03:00:669 (5) - this is nice as a slider so there's not an awkward pause of nothingness happening
03:13:131 (4,1) - could be blanketed
03:41:285 (2) - better if you end this on the red tick as there's a guitar note here
Topic Starter
DeletedUser_3638005

Synpoo wrote:

Hi, mod as requested from my queue.

[General]
Disable widescreen support and letterbox
I would personally add in a silent sliderslide hitsound for the beginning part

[Promise]
A lot of these comments can be applied throughout multiple sections of the map, so please check through and apply as you feel necessary.

00:19:593 - hitsounds are a bit loud, consider something like 35% or 40% Done.
00:26:977 (6) - NC Done.
00:35:977 (5,1,2) - very awkward decrease in spacing here, the spacing like this suggests it's a double when it really isn't Just because of how the pattern plays out I think it is fine.
00:36:208 (1,2,3,4) - i think this rhythm plays much more smoothly I don't get what you mean by this. The rhythm is the same except that you replaced the hitcircles with a slider. I would prefer keeping the hitcircles.
00:47:746 (2) - a bit poor use of a reverse, this follows the rhythm more suitably I agree with this, changed.
01:06:208 (8,9,10,11,12) - i don't really agree with this stream here. I know the sound is there in the music but it's also there in other parts of this verse such as 01:03:669 (1,2,1,2) - . It'd be better if another stream appeared in this section along with the original one The rhythm on 01:06:208 (8,9,10,11,12) - that stream is not the same as 01:03:669 (1,2,1,2) - The only common rhythm I can hear is a note between 01:03:669 (1,2) -
01:54:669 (5,6,7,8,9,10,11,12) - curved streams (of this length) are little more fun to play That is subjective.
02:14:977 (5,6) - blanket better What do you mean? I think it's fine.
03:00:669 (5) - this is nice as a slider so there's not an awkward pause of nothingness happening This stream was problematic because it started on a blue tick and was really hard to acc, this is very helpful thanks.
03:13:131 (4,1) - could be blanketed It already is...?
03:41:285 (2) - better if you end this on the red tick as there's a guitar note here I just replaced it with a 5-note stream.
While some of the things you said were subjective and I didn't agree with, I believe that some of your suggestions where vital and game-changing to how the map plays. Thanks.
Exa
Promise

00:12:229 (2,4) - Why the use of low SV? It is unnecessary and since you started off with slider-art, you should finish the intro with it.
00:19:593 (1) - Long drawn vocals here, a slider would fit better.
00:19:939 - There a beat here.
00:20:054 (3) - The tail of this slider contains a noticeable strong vocalic beat, replacing it with notes so the player actually participates in playing it make more sense.
00:20:977 (1) - Instead of using a repeat point and skipping the last white tick, why not make it a normal slider and keep the SV steady at 1.0. This way, there will be the same effect with a reverse point, with flow being the only difference.
00:21:439 (2,3,4) - If you went ahead and changed the last suggestion, make sure you keep the spacing steady between these 3.
00:22:362 (1,2,3) - Same goes for this. (They are alright but make them equally spaced if you are a perfectionist).
00:23:977 (3,4) - Space these more, give more pressure on the white tick.
00:26:516 (4,5,1) - Different beats + Vocal alternations = Stead cursor movement. This is bad :<
00:26:977 - and 00:27:439 - and 00:27:900 - are the same, but you treat the differently by skipping one of them (by using a slider-tail on it). Make sure you keep your rhythm consistent.
00:29:054 (3,4) - (4) is weaker than (3) because of the vocals, don't use more spacing on it.
00:29:746 (1,2,3) - You did well here though, make sure you keep the same stuff on the song, same on your beatmap as well (In terms of spacing).
00:31:362 (2,3) - You could have spaced these a bit more, since it's clear that there is more tension on (3).
00:32:054 (5) - 3.25 DS for something so weak is a big no-no.
00:32:054 (5,1,2) - Once you change the previous one (please do); Make sure you use steady, low DS here since it's pretty calm part with not many instrumental or vocalic variations.
00:33:669 (4,5,6,1,2,3,1,2,3,4,5,1,2,3,4) - This is.. would be ok if you had used less spacing on the gradually increasing triangle patterns. They end up being too much and the tension of the music does not justify such high use of DS.
00:35:746 (4) - Clearly a stronger beat, but you treat it with less spacing :<
00:35:977 (5) - Use far less DS here, this one is more quiet compared to the rest. I didn't even hear the piano note while playing and it seemed weird.
00:37:477 (1) - Not sure about this, it seems out of place. You suddenly start mapping the piano notes and start mapping the "wuuu" sound that pops up. Make sure you ask a Beatmap Nominator about this.
00:40:131 - There is a beat here.
00:40:823 - There is a beat here.
00:41:746 (1,2,3) - Steady cursor and then a huge jump, I don't seem to notice anything that would need something like this. This is merely the intro of your new section, so keep the sharpness of the introductory flow at a minimum.
00:43:131 (1,2,3) - Steady DS.
00:43:131 (1,2,6) - (1,2) are the exact same sounds with (3), however you treat them with different spacing, hitobjects and flow. This simply results in rhythmical inconsistency which is not a good thing.
00:44:977 (6,1) - 0.9 DS for a strong white tick?
00:51:900 (6,1) - Stuff like this are also not cool, you make large jumps on an insane difficulty without much reason.



General


- Offset should be 661 and it is universal.
- Use AR: 8
- USE OD: 6/7
- What is the relation of the difficulty's name to the song?
- While what is weak and what is strong on a song is a subjective matter, keep in mind that I am taking both the song's volume and vocals into consideration.
- Sadly I have to conclude my mod after giving an insightful look at the first part, there are the same spacing and rhythmical errors in the rest of the beatmap, so it would not only take up about 6 hours (no kidding) pointing them out and explaining why they work or not, but it would also be pointless since I already gave strong examples of such issues. Ask me-in game if you think you are unsure about something else on your map or if you don't understand what I am saying. Generally, giving an insightful look regarding the flow/gameplay on things that are already subject to change due to their questionable nature would not end well :o
- 00:54:669 - to 01:25:823 - Is pretty well done, very few mistakes there.
02:47:862 (2,3,4) - I just couldn't leave that unmentioned, don't do that :< Φαίνεται ξεκάθαρα πως αποσκοπεί σε DT play αυτό το μέρος, οπότε δεν τεριάζει στο insane diff.
Topic Starter
DeletedUser_3638005
Exa

Exa wrote:

Promise

00:12:229 (2,4) - Why the use of low SV? It is unnecessary and since you started off with slider-art, you should finish the intro with it. Changed.
00:19:593 (1) - Long drawn vocals here, a slider would fit better. I think it's fine, I'm mapping to the piano notes.
00:19:939 - There a beat here. Way too silent, it would be overmapping for such a slow part.
00:20:054 (3) - The tail of this slider contains a noticeable strong vocalic beat, replacing it with notes so the player actually participates in playing it make more sense. Again, mapping to the piano.
00:20:977 (1) - Instead of using a repeat point and skipping the last white tick, why not make it a normal slider and keep the SV steady at 1.0. This way, there will be the same effect with a reverse point, with flow being the only difference. Changed.
00:21:439 (2,3,4) - If you went ahead and changed the last suggestion, make sure you keep the spacing steady between these 3. ^
00:22:362 (1,2,3) - Same goes for this. (They are alright but make them equally spaced if you are a perfectionist). Left those untouched.
00:23:977 (3,4) - Space these more, give more pressure on the white tick. Done.
00:26:516 (4,5,1) - Different beats + Vocal alternations = Stead cursor movement. This is bad :< I actually like this part, I don't want to make it too complex.
00:26:977 - and 00:27:439 - and 00:27:900 - are the same, but you treat the differently by skipping one of them (by using a slider-tail on it). Make sure you keep your rhythm consistent. I think it's fine.
00:29:054 (3,4) - (4) is weaker than (3) because of the vocals, don't use more spacing on it. Changed the jumps.
00:29:746 (1,2,3) - You did well here though, make sure you keep the same stuff on the song, same on your beatmap as well (In terms of spacing). ok
00:31:362 (2,3) - You could have spaced these a bit more, since it's clear that there is more tension on (3). Done.
00:32:054 (5) - 3.25 DS for something so weak is a big no-no. Flows better with ^ now.
00:32:054 (5,1,2) - Once you change the previous one (please do); Make sure you use steady, low DS here since it's pretty calm part with not many instrumental or vocalic variations. This is fine, the spacing is steady already.
00:33:669 (4,5,6,1,2,3,1,2,3,4,5,1,2,3,4) - This is.. would be ok if you had used less spacing on the gradually increasing triangle patterns. They end up being too much and the tension of the music does not justify such high use of DS. I remapped the jumps.
00:35:746 (4) - Clearly a stronger beat, but you treat it with less spacing :< ^
00:35:977 (5) - Use far less DS here, this one is more quiet compared to the rest. I didn't even hear the piano note while playing and it seemed weird. ^
00:37:477 (1) - Not sure about this, it seems out of place. You suddenly start mapping the piano notes and start mapping the "wuuu" sound that pops up. Make sure you ask a Beatmap Nominator about this.
00:40:131 - There is a beat here. Very silent, I'm mapping to the 2 strong beats.
00:40:823 - There is a beat here. ^
00:41:746 (1,2,3) - Steady cursor and then a huge jump, I don't seem to notice anything that would need something like this. This is merely the intro of your new section, so keep the sharpness of the introductory flow at a minimum. Changed.
00:43:131 (1,2,3) - Steady DS. Changed.
00:43:131 (1,2,6) - (1,2) are the exact same sounds with (3), however you treat them with different spacing, hitobjects and flow. This simply results in rhythmical inconsistency which is not a good thing. ^
00:44:977 (6,1) - 0.9 DS for a strong white tick? ^
00:51:900 (6,1) - Stuff like this are also not cool, you make large jumps on an insane difficulty without much reason. It wasn't that bad... I changed it though...



General


- Offset should be 661 and it is universal.
- Use AR: 8 I'm not making it AR8, high spacing and kicksliders. AR8 is too low.
- USE OD: 6/7 Are you serious?
- What is the relation of the difficulty's name to the song? The title of the song literally means Promise.
- While what is weak and what is strong on a song is a subjective matter, keep in mind that I am taking both the song's volume and vocals into consideration.
- Sadly I have to conclude my mod after giving an insightful look at the first part, there are the same spacing and rhythmical errors in the rest of the beatmap, so it would not only take up about 6 hours (no kidding) pointing them out and explaining why they work or not, but it would also be pointless since I already gave strong examples of such issues. Ask me-in game if you think you are unsure about something else on your map or if you don't understand what I am saying. Generally, giving an insightful look regarding the flow/gameplay on things that are already subject to change due to their questionable nature would not end well :o
- 00:54:669 - to 01:25:823 - Is pretty well done, very few mistakes there.
02:47:862 (2,3,4) - I just couldn't leave that unmentioned, don't do that :< Φαίνεται ξεκάθαρα πως αποσκοπεί σε DT play αυτό το μέρος, οπότε δεν τεριάζει στο insane diff. Μαδε τηεμ εωεν ψοολερ 8)

Thanks
Exa
Δυστυχώς όταν είναι να το κάνεις rank, το "I think it's fine" δεν αρκεί σαν δικαιολογία για να υπερασπιστείς αυτά που έκανες :<
Natsu
Hi

General:

  1. Maybe you can find a background with properly dimensions? or resize the current one?
  2. Unused files:
    1. drum-hitwhistle.wav
    2. soft-hitclap.wav
    3. soft-sliderslide2.wav
    4. soft-sliderslide3.wav
    5. soft-slidertick2.wav
    6. soft-slidertick3.wav
  3. I'm sure that offset should be placed in 00:01:122 -
  4. this beatmap lack hitsounds, your are mostly just doing samplesets, but you really need to add some claps, whistles and finish, where the song call for them.
Promise:

  1. from 00:19:584 - to 00:37:468 - is better if you use soft hitsounds, actually the normal ones are realy annoying and don't fit this calm part
  2. 00:20:045 (3) - is the whistle on slider body on purpose? since I prefer if you keep it only in the head
  3. 00:21:891 (4) - this and other claps placed at the calm part in the song, sounds bad to be honest
  4. 00:30:660 (1,2) - this pattern do bother me, since the blanket is really badly done (not sure if is on purpose), try this instead:
  5. 00:41:276 - at this section drum claps works better, the normal ones feel out place
  6. 00:41:737 add finish in the head
  7. 00:47:276 (1) - ^, and yeah add them to other similar places and where you hear a cymbal in the song, once you fix the offset the metronome will be correct, so you can use claps every second and fourth downbeats (of course in the strong sections in the song)
  8. 00:56:507 finish
  9. 01:03:430 there is a special sound in the music, maybe you can find a custom clap that fit this part, I did tryed drum claps and works fine to me
  10. 01:11:276 add finish
  11. 01:24:660 you don't need this nc
  12. 01:31:584 - add finish
  13. 01:40:814 ^
  14. 02:02:968 (5) - add finish, also this is the place where your NC should be, since its obvious that the guitar start here, once you fix offset, you will notice that NCs will need rework to fit with music tempo
  15. 02:17:737 - finish, I think you already get which are the parts that are missing finish, so I'll avoid posting more
  16. 02:18:661 remove NC, isn't needed
  17. 02:22:584 same as above
  18. 02:38:391 (6) - I know what are you trying to follow, but in game feels a bit weird, I guess a triplet starting from 02:38:276 - is better
  19. 03:13:122 (4,1) - blanket can be reworked
  20. 03:38:968 (5) - according to the music should be a NC here
  21. 03:53:737 (1) - This cymbal is really strong, you know finish
  22. 04:06:660 (1) - add soft sampleset to the spinner
  23. from 04:12:199 - to 04:24:660 - soft sampleset fit alot better, normal sampleset just ruin the music imo
  24. 04:29:160 (1,1) - NC spam isn't cool, also I don't think you need them, since this part is readable enought without them
  25. 05:00:199 from here to the end, add some soft whistles to fit the piano
  26. 05:22:376 (1) - Unsnapped
Map is mostly fine, but hitsounds need heavily work + comboing imo. anyways GL with this if you have any question feel free to ask me
Topic Starter
DeletedUser_3638005

Natsu wrote:

Hi

General:

  1. Maybe you can find a background with properly dimensions? or resize the current one?
  2. Unused files:
    1. drum-hitwhistle.wav
    2. soft-hitclap.wav
    3. soft-sliderslide2.wav
    4. soft-sliderslide3.wav
    5. soft-slidertick2.wav
    6. soft-slidertick3.wav
  3. I'm sure that offset should be placed in 00:01:122 -
  4. this beatmap lack hitsounds, your are mostly just doing samplesets, but you really need to add some claps, whistles and finish, where the song call for them.
Promise:

  1. from 00:19:584 - to 00:37:468 - is better if you use soft hitsounds, actually the normal ones are realy annoying and don't fit this calm part Done.
  2. 00:20:045 (3) - is the whistle on slider body on purpose? since I prefer if you keep it only in the head Oops, my bad.
  3. 00:21:891 (4) - this and other claps placed at the calm part in the song, sounds bad to be honest Done.
  4. 00:30:660 (1,2) - this pattern do bother me, since the blanket is really badly done (not sure if is on purpose), try this instead:
    Done.
  5. 00:41:276 - at this section drum claps works better, the normal ones feel out place Done.
  6. 00:41:737 add finish in the head Done.
  7. 00:47:276 (1) - ^, and yeah add them to other similar places and where you hear a cymbal in the song, once you fix the offset the metronome will be correct, so you can use claps every second and fourth downbeats (of course in the strong sections in the song) Done.
  8. 00:56:507 finish Done.
  9. 01:03:430 there is a special sound in the music, maybe you can find a custom clap that fit this part, I did tryed drum claps and works fine to me Done.
  10. 01:11:276 add finish Done.
  11. 01:24:660 you don't need this nc Since the offset changed NC will be easier to fix now. Done.
  12. 01:31:584 - add finish Done.
  13. 01:40:814 ^ Done.
  14. 02:02:968 (5) - add finish, also this is the place where your NC should be, since its obvious that the guitar start here, once you fix offset, you will notice that NCs will need rework to fit with music tempo Done.
  15. 02:17:737 - finish, I think you already get which are the parts that are missing finish, so I'll avoid posting more Done and yes.
  16. 02:18:661 remove NC, isn't needed Done.
  17. 02:22:584 same as above Done.
  18. 02:38:391 (6) - I know what are you trying to follow, but in game feels a bit weird, I guess a triplet starting from 02:38:276 - is better Done.
  19. 03:13:122 (4,1) - blanket can be reworked Will do that later, I don't know how to make it cooler atm.
  20. 03:38:968 (5) - according to the music should be a NC here Done.
  21. 03:53:737 (1) - This cymbal is really strong, you know finish Yeah...
  22. 04:06:660 (1) - add soft sampleset to the spinner Done.
  23. from 04:12:199 - to 04:24:660 - soft sampleset fit alot better, normal sampleset just ruin the music imo Done.
  24. 04:29:160 (1,1) - NC spam isn't cool, also I don't think you need them, since this part is readable enought without them We talked about this, it's better now.
  25. 05:00:199 from here to the end, add some soft whistles to fit the piano Done.
  26. 05:22:376 (1) - Unsnapped Oops...
Map is mostly fine, but hitsounds need heavily work + comboing imo. anyways GL with this if you have any question feel free to ask me
Thanks.
Shiguri
smokeman sent me


Promise
01:33:660 (2,2) - Stack
01:40:994 (1) - Put on red tick



Didn't find much but meh
Smokeman
Since you have remapped this a lot (like 90% from what it was at the beginning) i'll remod this.
I ll try to give as much perspective as possible so you can understand the problems and fix them yourself even if you dont like my suggestions.

Promise

  1. 00:01:122 (1) - Aesthetic remark: make the second half of the slider more circular (tip: http://puu.sh/ll5w7/9b6a900545.jpg)
  2. 00:02:968 (1) - 00:06:661 (1) - same on these
  3. 00:21:891 (4,1) - right now: you have the same spacing between this and this 00:21:660 (3,4) - . You shouldn't because the one here is a 1/1 rythm and 00:21:660 (3,4) - is a 1/2 rythm. An easy fix would be to stack these 00:21:891 (4,1) - . (ofc adjust the latter parts respectively)
  4. After you've done the above concider doing the same with this 00:23:275 (1) - . OR you could add variety and keep the distance snap on the slider (since its a slider). (example if i take your unchanged pattern: http://puu.sh/ll5ME/838d65ca74.jpg . note: the red,3 is this 00:22:814 (3) - )
  5. 00:23:275 (1,2,3,4,5,6) - i think this part would be a lot better if you used a different rythm. You currently use: [slider, circle, circle, circle, circle, slider] Which is a 1-5 rythm. you could change it to a 1- 3 - 3 rythm (to better understand: http://puu.sh/ll60W/c7a3c3134c.jpg). like this you have a slider on 00:24:198 - the piano /vocal note here which emphasizes the music a lot better. (Dont forget that these slow parts doesnt affect the difficulty o the map at all, so you should make them as fun and easy to play as possible) (adjust the patterns after this change)
  6. 00:25:583 (2) - a hihger distance snap here would make a lot better imo. you see you have a sudden 2.2 snap jump here 00:26:507 (4) - from a 1.5 snap here 00:25:583 (2) - BETWEEN LINER SLIDERS. This pattern needs to be more consistent with its spacing so it plays smoother
  7. 00:27:660 (2) - move this to the right ( around 360|172 ). Like this you have a better drop off point from the slider and the whole pattern plays more smoothly. Keep the DS between those 00:26:968 (1,2,3) - on 1.5 ( example: http://puu.sh/ll6hZ/1f03be5a24.jpg)
  8. 00:28:814 (1,2,3,1,2,3) - The spacing is done more or less correct here GJ! (regarding this point 00:21:891 (4,1) - ). Although i think you overkilled it a bit with the spacing on this one 00:29:737 (1,2,3) - . You should make the 3 atleast equally spaced (in this case 2.2 DS9
  9. chaneg this pattern like this: 00:29:737 (1,2,3) - add a 1/1 slider here 00:31:583 - and remove the repeat slider (http://puu.sh/ll6H5/8f7ad5fc6a.jpg). A rythm like this is way reflects the music better.
  10. 00:37:468 - small suggestion: you could add another note here 00:37:468 - and move the spinner a bit down. I think letting the player play one more of those piano notes it cooler :^) . (btw the "spinner sound" begins here 00:37:814 - )
  11. 00:43:122 (1,2,3) - make the spacing consistent
  12. 00:44:276 (2,3,4) - i would recomend you not to stack triples like that if you the next object is gonna be an enhanced jump to a circle. Just give the triplet a direction
  13. 00:41:737 - to 00:56:391 - Damn i would recomend you give this whole part another try. Its way to much work and hard to point out all the flow and rythm mistakes. Next time you do it you should try to keep it consistent. pls note the following. The 3 upbeat sections 00:41:737 - 00:47:275 - are musically and rythm-wise identical (http://puu.sh/ll91C/42dca96e15.jpg). The upbeat section afterwards till 00:47:275 - (http://puu.sh/ll95g/43a1ec5c57.jpg) is unique again. thr next 2 upbeat sections till 00:52:814 - are just like the ones earlier. The rets till 00:56:506 - are unique again. (the sections can be looked at like this http://puu.sh/ll9i6/21ed19db76.jpg). Hope this helps
  14. 00:59:275 (1,2,3,4,1,2,3,1,2,3,4) - you should reconcider the rythm. you have a 5 - 3 - 4 rythm (the slider makes it a 1-3-3-4) atm. The rythm should be 4 - 4 - 4 . (the first slider would make it to a 1-2-4-4 rythm which is still betetr than the one before)
  15. 01:01:584 (3,4,1) - veeeery wierd flow right here. concider redoing this
  16. 01:02:968 (3,4) - the 90° drop-off is somewhat awkward
  17. 01:04:584 (3,4) - i like this short spacing towards the faint vocals :D
  18. 01:08:045 (4) - remove this and change it to smth like that ( the rythm i would recommend) http://puu.sh/llbLJ/e27002b2ba.jpg . Like this you emphasize the vocals rly well and get this cool rythm.
  19. 01:12:199 (4,5,1,2) - i have a feeling this part lacks emphasis. But you kept the motive so might aswell keep it for now
  20. 01:29:737 (1) - http://puu.sh/llcpM/36c6f03703.jpg blue: how you think it plays green how ppl will rly play it. You should reconcider the slider
  21. 01:40:353 (3,4,5,6,7) - i would recomend you change those to 1/4 to emphasize the vocals there making circle 7 a 1/2 slider to flow better into the next part
  22. 01:54:198 (2) - thats one wierd slider. concider muting the slider end
  23. 01:55:583 (1) - position this slightly a bit more down so the pattern looks smoother
  24. 02:02:968 - 01:55:583 (1) - ok this is mostly well done . (just make the parti mentioned you should remap like this since its musicaly the same)
  25. 02:21:891 (5,6,7,8,1,2,3,4,1,2,3) - you used back and forth jumps here and you surprisingly hit the rythm this time, you just need to adjust the NC
  26. 02:22:814 (8) - NC here (remove the obv one)
  27. 02:23:737 (4) - NC here (remove the obv one)
  28. 02:26:045 (1) - Aesthetic move this a bit away so its not "nearly touoching" 02:25:584 (3) -
  29. 02:28:353 (3) - this should be spaced more. The spacing between 02:28:122 (2,3) - is just to low to make the music justice
  30. 02:47:275 (1,2,3,4,5) - ok lets remake this. First of all you dont want you sldier end here 02:47:737 - since the slider end is not clickable. The player should be able to play the vocal there. Either way this slider end forces you to have a double on the first 1/4 sldier (this 02:47:853 (2,3) - ) The fix should be rather obvious http://puu.sh/lldeG/6c27258556.jpg ( I HIGHLY recommend you change this to what i wrote above, since this is a big rythmical mistake) Ofc re adjust the whole pattern respectivly
  31. 02:50:045 (6,7,8,9) - duuude pls.. Just make those 1/4 slider jumps. Having the stream continue there is just awkward. (this will improve the map quality for the cost of a tiny bit of difficulty)
  32. 03:01:584 (5,6,7,8,9) - Same as in the first chorus. Atleast add a slider here 03:02:045 (9) - . Its the minum you should've done
  33. 03:38:045 (6,1,2,3) - the fuck this spacing. Pls make correct it
  34. 03:38:737 (3,4,1) - and dont stack those
  35. 04:14:045 - make repeat slider to a normal slider and add a circle. To keep consistency!
  36. 04:14:968 (1,2,3) - place is more towards the middle of the playfield. No reason to buttfuck right handed players with the down-right area of the playfield
  37. 04:16:814 - slider
  38. 04:17:275 (1) - 2 notes (mentioned this above)
  39. 04:21:891 (4) - this should haev the lowest spacing since the vocals faint there a bit
  40. 04:22:352 (1,2,3) - space this whole pattern a bit arther away from the one before (mentioned this above aswell)
  41. 04:26:737 (1) - this should be spaced more since the drums play a finish there.
  42. 04:29:737 (1) - slightly stack this over 04:29:506 (3) - to make reading a lot easier. (you transition form a 1/1 jump to a 1/2 spaced 1/4 slider, no reason to make this izi part harder than it should be)
  43. 04:32:506 (1,2,3,4,5) - just like in chorus nr. 2
  44. 04:54:660 (8) - move this to 244|144 . Makes the jump flow way betetr between the two sliders
  45. 04:56:045 (6,7,8,1) - awkward slider leniancy results in a very wierd flow
  46. 04:58:353 (7,1) - these slider... I still dont know how to fix those
  47. 05:10:353 (1) - you cant have a slider start here since there is literaly nothing. We have to remake this part. 05:09:891 - add a circle here -> 05:10:122 - add a 1/2 revers slider (1/1 long in the end) -> 05:10:814 - circle here -> 05:11:045 - add a 1/2 slider here -> 05:11:506 - add 3 circle with low spacing (1/2 spaced) (baisicly here 05:11:506 - , here 05:11:737 - and here 05:11:968 - ). how it should look in the end http://puu.sh/llerl/60e768d165.jpg
To be blunt: This map looks in a lot of parts "ugly". I can't possibly explain to you in every detail what is aestheticaly bad AND how to fix it because it would take too long and my endlish skills would prolly not be enough. Personally i think this map has a long way to go. Most of the things i mentioned are objective since i didnt include things i didnt like personally (else this would be too long and not very productive)

pls map more. and look at ranked maps (or other maps in general) to get more ideas about patterns and flow.
It's all about experience :)
Topic Starter
DeletedUser_3638005
SPOILER

Smokeman wrote:

Since you have remapped this a lot (like 90% from what it was at the beginning) i'll remod this.
I ll try to give as much perspective as possible so you can understand the problems and fix them yourself even if you dont like my suggestions.

Promise

  1. 00:01:122 (1) - Aesthetic remark: make the second half of the slider more circular (tip: http://puu.sh/ll5w7/9b6a900545.jpg&#41; Looks good to me
  2. 00:02:968 (1) - 00:06:661 (1) - same on these ^
  3. 00:21:891 (4,1) - right now: you have the same spacing between this and this 00:21:660 (3,4) - . You shouldn't because the one here is a 1/1 rythm and 00:21:660 (3,4) - is a 1/2 rythm. An easy fix would be to stack these 00:21:891 (4,1) - . (ofc adjust the latter parts respectively) Moved pattern.
  4. After you've done the above concider doing the same with this 00:23:275 (1) - . OR you could add variety and keep the distance snap on the slider (since its a slider). (example if i take your unchanged pattern: http://puu.sh/ll5ME/838d65ca74.jpg . note: the red,3 is this 00:22:814 (3) - ) Remapped
  5. 00:23:275 (1,2,3,4,5,6) - i think this part would be a lot better if you used a different rythm. You currently use: [slider, circle, circle, circle, circle, slider] Which is a 1-5 rythm. you could change it to a 1- 3 - 3 rythm (to better understand: http://puu.sh/ll60W/c7a3c3134c.jpg&#41;. like this you have a slider on 00:24:198 - the piano /vocal note here which emphasizes the music a lot better. (Dont forget that these slow parts doesnt affect the difficulty o the map at all, so you should make them as fun and easy to play as possible) (adjust the patterns after this change) ^
  6. 00:25:583 (2) - a hihger distance snap here would make a lot better imo. you see you have a sudden 2.2 snap jump here 00:26:507 (4) - from a 1.5 snap here 00:25:583 (2) - BETWEEN LINER SLIDERS. This pattern needs to be more consistent with its spacing so it plays smoother ^
  7. 00:27:660 (2) - move this to the right ( around 360|172 ). Like this you have a better drop off point from the slider and the whole pattern plays more smoothly. Keep the DS between those 00:26:968 (1,2,3) - on 1.5 ( example: http://puu.sh/ll6hZ/1f03be5a24.jpg&#41; Moved it higher instead of right, I think it plays better without even distance snap.
  8. 00:28:814 (1,2,3,1,2,3) - The spacing is done more or less correct here GJ! (regarding this point 00:21:891 (4,1) - ). Although i think you overkilled it a bit with the spacing on this one 00:29:737 (1,2,3) - . You should make the 3 atleast equally spaced (in this case 2.2 DS9 ok
  9. chaneg this pattern like this: 00:29:737 (1,2,3) - add a 1/1 slider here 00:31:583 - and remove the repeat slider (http://puu.sh/ll6H5/8f7ad5fc6a.jpg). A rythm like this is way reflects the music better. ...''change this pattern like this?'' I put a 1/1 slider here 00:31:583 (3) -
  10. 00:37:468 - small suggestion: you could add another note here 00:37:468 - and move the spinner a bit down. I think letting the player play one more of those piano notes it cooler :^) . (btw the "spinner sound" begins here 00:37:814 - ) The spinner is now notes.
  11. 00:43:122 (1,2,3) - make the spacing consistent It's purposely done like this
  12. 00:44:276 (2,3,4) - i would recomend you not to stack triples like that if you the next object is gonna be an enhanced jump to a circle. Just give the triplet a direction I have a lot of stacked triples similar to that throughout the map I like the way it plays more than it does when I give it direction, and keeping it stacked preserves consistency with the rest of the triples that are stacked.
  13. 00:41:737 - to 00:56:391 - Damn i would recomend you give this whole part another try. Its way to much work and hard to point out all the flow and rythm mistakes. Next time you do it you should try to keep it consistent. pls note the following. The 3 upbeat sections 00:41:737 - 00:47:275 - are musically and rythm-wise identical (http://puu.sh/ll91C/42dca96e15.jpg). The upbeat section afterwards till 00:47:275 - (http://puu.sh/ll95g/43a1ec5c57.jpg) is unique again. thr next 2 upbeat sections till 00:52:814 - are just like the ones earlier. The rets till 00:56:506 - are unique again. (the sections can be looked at like this http://puu.sh/ll9i6/21ed19db76.jpg&#41;. Hope this helps I don't think it's that bad as you describe it to be. I don't see anything wrong with it and it plays just fine. 00:54:199 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - However, I did change this small section.
  14. 00:59:275 (1,2,3,4,1,2,3,1,2,3,4) - you should reconcider the rythm. you have a 5 - 3 - 4 rythm (the slider makes it a 1-3-3-4) atm. The rythm should be 4 - 4 - 4 . (the first slider would make it to a 1-2-4-4 rythm which is still betetr than the one before) What are all these random numbers? Remapped, I think it's better now.
  15. 01:01:584 (3,4,1) - veeeery wierd flow right here. concider redoing this ^
  16. 01:02:968 (3,4) - the 90° drop-off is somewhat awkward I tested it a lot of times and I don't think it was awkward but I did move it slightly to the right.
  17. 01:04:584 (3,4) - i like this short spacing towards the faint vocals :D ok
  18. 01:08:045 (4) - remove this and change it to smth like that ( the rythm i would recommend) http://puu.sh/llbLJ/e27002b2ba.jpg . Like this you emphasize the vocals rly well and get this cool rythm. Kept the map the same, moved around the notes in the timeline so the rhythm changed.
  19. 01:12:199 (4,5,1,2) - i have a feeling this part lacks emphasis. But you kept the motive so might aswell keep it for now
  20. 01:29:737 (1) - http://puu.sh/llcpM/36c6f03703.jpg blue: how you think it plays green how ppl will rly play it. You should reconcider the slider That's not how people will play it, believe it or not, in all the testplays I've had, no one had their cursor static at that place, they all followed it.
  21. 01:40:353 (3,4,5,6,7) - i would recomend you change those to 1/4 to emphasize the vocals there making circle 7 a 1/2 slider to flow better into the next part I think it's too much movement and it's too sudden for such a slow song.
  22. 01:54:198 (2) - thats one wierd slider. concider muting the slider end There's a strong beat under the sliderend.
  23. 01:55:583 (1) - position this slightly a bit more down so the pattern looks smoother It looks fine to me...
  24. 02:02:968 - 01:55:583 (1) - ok this is mostly well done . (just make the parti mentioned you should remap like this since its musicaly the same) ok
  25. 02:21:891 (5,6,7,8,1,2,3,4,1,2,3) - you used back and forth jumps here and you surprisingly hit the rythm this time, you just need to adjust the NC
  26. 02:22:814 (8) - NC here (remove the obv one) ok
  27. 02:23:737 (4) - NC here (remove the obv one) ok
  28. 02:26:045 (1) - Aesthetic move this a bit away so its not "nearly touoching" 02:25:584 (3) - ok
  29. 02:28:353 (3) - this should be spaced more. The spacing between 02:28:122 (2,3) - is just to low to make the music justice Purposely done like this, I tried having the spacing even between the notes but it felt unnatural and weird.
  30. 02:47:275 (1,2,3,4,5) - ok lets remake this. First of all you dont want you sldier end here 02:47:737 - since the slider end is not clickable. The player should be able to play the vocal there. Either way this slider end forces you to have a double on the first 1/4 sldier (this 02:47:853 (2,3) - ) The fix should be rather obvious http://puu.sh/lldeG/6c27258556.jpg ( I HIGHLY recommend you change this to what i wrote above, since this is a big rythmical mistake) Ofc re adjust the whole pattern respectivly Remapped
  31. 02:50:045 (6,7,8,9) - duuude pls.. Just make those 1/4 slider jumps. Having the stream continue there is just awkward. (this will improve the map quality for the cost of a tiny bit of difficulty) ^
  32. 03:01:584 (5,6,7,8,9) - Same as in the first chorus. Atleast add a slider here 03:02:045 (9) - . Its the minum you should've done Same as the first chorus.
  33. 03:38:045 (6,1,2,3) - the fuck this spacing. Pls make correct it Evened the last part out, no need to be so vulgar about it...
  34. 03:38:737 (3,4,1) - and dont stack those I prefer to keep them stacked because the movement in the previous jumps. It creates a cool sensation when playing.
  35. 04:14:045 - make repeat slider to a normal slider and add a circle. To keep consistency! Remapped but removed reverse slider.
  36. 04:14:968 (1,2,3) - place is more towards the middle of the playfield. No reason to buttfuck right handed players with the down-right area of the playfield Not my problem, I have the whole grid to available work on, right? There isn't a limitation as long it's out of grid.
  37. 04:16:814 - slider Remapped
  38. 04:17:275 (1) - 2 notes (mentioned this above) ^
  39. 04:21:891 (4) - this should haev the lowest spacing since the vocals faint there a bitMoved it slightly closer.
  40. 04:22:352 (1,2,3) - space this whole pattern a bit arther away from the one before (mentioned this above aswell) It was fine but since I moved 04:21:891 (9) - closer I moved the whole pattern a bit further away from it.
  41. 04:26:737 (1) - this should be spaced more since the drums play a finish there. Moved it a little lower.
  42. 04:29:737 (1) - slightly stack this over 04:29:506 (3) - to make reading a lot easier. (you transition form a 1/1 jump to a 1/2 spaced 1/4 slider, no reason to make this izi part harder than it should be) I don't see a problem with it, stacking it with make reading harder, and since the spacing is fine there shouldn't be a reason to change it.
  43. 04:32:506 (1,2,3,4,5) - just like in chorus nr. 2 Remapped
  44. 04:54:660 (8) - move this to 244|144 . Makes the jump flow way betetr between the two sliders Moved.
  45. 04:56:045 (6,7,8,1) - awkward slider leniancy results in a very wierd flow Changed slider position flows better now.
  46. 04:58:353 (7,1) - these slider... I still dont know how to fix those Probably because they don't need fixing
  47. 05:10:353 (1) - you cant have a slider start here since there is literaly nothing. We have to remake this part. 05:09:891 - add a circle here -> 05:10:122 - add a 1/2 revers slider (1/1 long in the end) -> 05:10:814 - circle here -> 05:11:045 - add a 1/2 slider here -> 05:11:506 - add 3 circle with low spacing (1/2 spaced) (baisicly here 05:11:506 - , here 05:11:737 - and here 05:11:968 - ). how it should look in the end http://puu.sh/llerl/60e768d165.jpg
To be blunt: This map looks in a lot of parts "ugly". I can't possibly explain to you in every detail what is aestheticaly bad AND how to fix it because it would take too long and my endlish skills would prolly not be enough. Personally i think this map has a long way to go. Most of the things i mentioned are objective since i didnt include things i didnt like personally (else this would be too long and not very productive) Nothing? I can clearly hear a note on 05:10:353 (1) - I'm not remaking it, there is nothing wrong with it.

pls map more. and look at ranked maps (or other maps in general) to get more ideas about patterns and flow.
It's all about experience :)

Thanks
Nitsches
Hiiiiii~ There's your mod from modding queue :)

PROMISE DIFF:

00:36:199 (1) - Maybe make a slider to prevent deceleration ?
00:55:122 (4,5,6,7,8,9,10,11,12,13,1) - Don't like this kind of streams, slider-stream-slider is not really recommended (in my opinion)
01:54:198 (2,3,4,5,6,7,8,9,10,1) - Same -^ ( Again this kind of stream D: )
01:50:045 (1,2,3,4,5,6,7,8) - Maybe you can put less space between jumps here ?
02:44:968 (1,2,3,4,1,2) - Jumps are too high for low diff, so: Same -^
02:54:199 (1,2,3,4,1,2,3,4,5,6,7) - Same -^
I don't want to spam this kind of thinks, so where you thinks there's a lot a big jump ( also on Kiai mod ), put less space between notes... That will be more playable :D ! ( Remember it's only a 4.34 stars diff ! :o )
03:23:045 (6,7,8,9,10,11,1,2,3,4) - Maybe less notes ?

Well, i thinks in general, make less streams and more slider reverse in place of they ! This map is kinda great and don't need any more mods on for me. I trying to do my best but can't found any more errors or somethings unpleasant to play. Sorry for not doing more on, i just can't D:
( If you thinks i REALLY helped you, let a kudosu. Or if I don't, just let me your impressions about it ;) )
Topic Starter
DeletedUser_3638005
SPOILER

Nitsches wrote:

Hiiiiii~ There's your mod from modding queue :)

PROMISE DIFF:

00:36:199 (1) - Maybe make a slider to prevent deceleration ? Changed the hitcircles to a slider 00:36:198 (1) - so it resembles the upcoming part.
00:55:122 (4,5,6,7,8,9,10,11,12,13,1) - Don't like this kind of streams, slider-stream-slider is not really recommended (in my opinion) I changed this because the flow was a little awkward to me.
01:54:198 (2,3,4,5,6,7,8,9,10,1) - Same -^ ( Again this kind of stream D: ) The stream starts on a blue tick, not much I can do about that, otherwise it's just weird.
01:50:045 (1,2,3,4,5,6,7,8) - Maybe you can put less space between jumps here ? It's kiai mode, the jumps seem fine to me, they're actually not that spaced.
02:44:968 (1,2,3,4,1,2) - Jumps are too high for low diff, so: Same -^ Build-up for the kiai, the way I hear the music it makes the jumps justifiable.
02:54:199 (1,2,3,4,1,2,3,4,5,6,7) - Same -^
I don't want to spam this kind of thinks, so where you thinks there's a lot a big jump ( also on Kiai mod ), put less space between notes... That will be more playable :D ! ( Remember it's only a 4.34 stars diff ! :o ) I don't get your point. What if it's ''only'' 4.34 stars? If the jumps you're mentioning were too hard, shouldn't the map be closer to 5 stars? The BPM is quite low and they're not too fast to hit. If it wasn't for the jumps it wouldn't even reach the point of 4 stars.
03:23:045 (6,7,8,9,10,11,1,2,3,4) - Maybe less notes ? That's what I hear in the song, I can't just ignore the stream... This shouldn't be a problem.

Well, i thinks in general, make less streams and more slider reverse in place of they ! This map is kinda great and don't need any more mods on for me. I trying to do my best but can't found any more errors or somethings unpleasant to play. Sorry for not doing more on, i just can't D:
( If you thinks i REALLY helped you, let a kudosu. Or if I don't, just let me your impressions about it ;) )

Thanks
P o M u T a
[General]
  1. already have title, so remove tag 'yakusoku'
[Normal]
  1. 00:12:198 (2) - add NC. why not.
  2. 01:10:814 (1) - add finish slider head.
  3. 01:26:045 (1) - add finish slider head. I can hear cymbal sound Faintly.
  4. 01:54:198 (2) - add finish slider head. very strong here.
  5. 02:01:122 (9) - add finish slider end.
  6. 02:32:045 (1,2) - add finish slider head.
  7. 02:47:275 (5) - add finish.
  8. 02:54:429 (2) - add finish and Additions Soft.
  9. 03:02:045 (9) - add finish.
  10. 03:15:891 (8) - ^
  11. 03:37:122 (5,3,1) - ^
  12. 04:25:122 (5) - ^
  13. 04:26:737 (1) - ^
  14. 04:28:814 (1) - ^
  15. 04:32:506 (5) - ^
  16. 04:44:968 (1) - slider head is Addition Drum, and slider reverse add finish.
  17. 05:00:198 (1) - add finish slider head.
All cymbals part.
Topic Starter
DeletedUser_3638005
P o M u T a

P o M u T a wrote:

[General]
  1. already have title, so remove tag 'yakusoku'
[Normal]
  1. 00:12:198 (2) - add NC. why not.
  2. 01:10:814 (1) - add finish slider head.
  3. 01:26:045 (1) - add finish slider head. I can hear cymbal sound Faintly.
  4. 01:54:198 (2) - add finish slider head. very strong here.
  5. 02:01:122 (9) - add finish slider end.
  6. 02:32:045 (1,2) - add finish slider head.
  7. 02:47:275 (5) - add finish.
  8. 02:54:429 (2) - add finish and Additions Soft.
  9. 03:02:045 (9) - add finish.
  10. 03:15:891 (8) - ^
  11. 03:37:122 (5,3,1) - ^
  12. 04:25:122 (5) - ^
  13. 04:26:737 (1) - ^
  14. 04:28:814 (1) - ^
  15. 04:32:506 (5) - ^
  16. 04:44:968 (1) - slider head is Addition Drum, and slider reverse add finish.
  17. 05:00:198 (1) - add finish slider head.
All cymbals part. Applied all changes.

Thanks!
Exile-
From our modding queue!

[General]

Remove your nickname from tags

[Promise]

00:12:199 (1) - place this exacly in the center of 00:10:468 (1) - , also fix the blanket with 00:13:584 (2) -
00:28:584 (9,1,2,3) - I think this pattern should go counter-clockwise
00:30:660 (1) -00:38:968 (3) - 00:44:968 (6) - 01:01:583 (4,6) - 01:14:045 (5) - 01:40:121 (1,2,3,4,5,6,7,2) - 02:14:968 (3) - 02:43:583 (2) - 03:29:737 (9) - 04:17:737 (4) - 04:24:199 (3) - 04:49:584 (1) - 04:51:660 (1,2,3,4,5) - fix those blankets
00:41:737 - 00:54:660 - I feel like you should add NC every strong white tick in this part
02:17:737 - 02:32:045 - ^
01:04:353 (2,3) - You should consider ctrl + G
01:10:353 (5,6,1) - I dont like this flow, overall you can make some space between 01:10:353 (5,6) - to make your map more interesting to play
This also apply to other structures like this, for example: 01:00:660 (1,2,3) -
02:26:045 (4,3) - Make them parallel
02:38:968 (1,3) - Unstack them to make it more readable
03:06:430 (2,3,4,5,6) - Blanket is a bit off
03:07:584 (2,3) - Stack them so 03:07:584 (2,3,4,5) - this pattern wont be looking like a train
03:13:583 (5,6,7,8,9) - blanket to 03:14:737 (2) -
03:43:353 (2,3,4,5,6,7,1) - I think that a wave stream fits here better
04:06:660 (1) - This spinner should end 04:11:737 - here like you did with 00:14:275 (1) -
01:27:891 (1) - Remove NC
01:48:199 (8) - NC here instead of 01:49:122 (1) -
01:53:737 (8) - ^, 01:53:968 (1) -
01:57:430 (8) - ^, 01:58:122 (1) -
01:59:276 (7) - ^, 01:59:968 (1) -
02:04:814 (2) - ^, 02:04:352 (1) -
03:18:660 (2) - ^, 03:18:430 (1) -
03:27:891 (9) - ^, 03:28:353 (1) -
04:25:122 (5) - ^, 04:25:584 (1) -
04:26:968 (2) - ^, 04:26:737 (1) -
Avoid placing NC on red ticks

Good luck~
Topic Starter
DeletedUser_3638005
Hanczer

Hanczer wrote:

From our modding queue!

[General]

Remove your nickname from tags

[Promise]

00:12:199 (1) - place this exacly in the center of 00:10:468 (1) - , also fix the blanket with 00:13:584 (2) - Moved.
00:28:584 (9,1,2,3) - I think this pattern should go counter-clockwise I prefer to keep it like this because of the previous movement.
00:30:660 (1) -00:38:968 (3) - 00:44:968 (6) - 01:01:583 (4,6) - 01:14:045 (5) - 01:40:121 (1,2,3,4,5,6,7,2) - 02:14:968 (3) - 02:43:583 (2) - 03:29:737 (9) - 04:17:737 (4) - 04:24:199 (3) - 04:49:584 (1) - 04:51:660 (1,2,3,4,5) - fix those blankets Fixed some, kept some.
00:41:737 - 00:54:660 - I feel like you should add NC every strong white tick in this part Done.
02:17:737 - 02:32:045 - ^ This part is not similar to the previously mentioned part. I kept the combos as they were.
01:04:353 (2,3) - You should consider ctrl + G Movement is awkward from hitcircle to slider if I Ctrl + G.
01:10:353 (5,6,1) - I dont like this flow, overall you can make some space between 01:10:353 (5,6) - to make your map more interesting to play
This also apply to other structures like this, for example: 01:00:660 (1,2,3) - I'll keep it for now, it's a slow part and I don't want to make it more spaced.
02:26:045 (4,3) - Make them parallel Done.
02:38:968 (1,3) - Unstack them to make it more readable Moved.
03:06:430 (2,3,4,5,6) - Blanket is a bit off Fixed.
03:07:584 (2,3) - Stack them so 03:07:584 (2,3,4,5) - this pattern wont be looking like a train I'll see what to do about this part. I applied your suggestion for now.
03:13:583 (5,6,7,8,9) - blanket to 03:14:737 (2) - Fixed.
03:43:353 (2,3,4,5,6,7,1) - I think that a wave stream fits here better I'll keep it.
04:06:660 (1) - This spinner should end 04:11:737 - here like you did with 00:14:275 (1) - Right.
01:27:891 (1) - Remove NC
01:48:199 (8) - NC here instead of 01:49:122 (1) -
01:53:737 (8) - ^, 01:53:968 (1) -
01:57:430 (8) - ^, 01:58:122 (1) -
01:59:276 (7) - ^, 01:59:968 (1) -
02:04:814 (2) - ^, 02:04:352 (1) -
03:18:660 (2) - ^, 03:18:430 (1) -
03:27:891 (9) - ^, 03:28:353 (1) -
04:25:122 (5) - ^, 04:25:584 (1) -
04:26:968 (2) - ^, 04:26:737 (1) -
Avoid placing NC on red ticks I think I fixed most of combo colors you mentioned above.

Good luck~

Thanks
Lily Bread
hi, m4m from my queue.

good song!

[Promise]
04:12:660 (3) - i think the biggest problem in your map is that, you use a lot of straight sliders, such as this.
most of them can be curved for a better flow and shape, for example, it can be this.
(not necessary to blanket, just for flow)

00:40:122 - here is a drum beat. you can add a circle, but if not it's ok too.

00:52:006 - a obvious drum beat here. it can't be ignore. unless you use a slider like - 01:32:276 (5,6,7) -
01:28:929 - ^

can't find much, star.
good luck!
Topic Starter
DeletedUser_3638005
Lily Bread

Lily Bread wrote:

hi, m4m from my queue.

good song!

[Promise]
04:12:660 (3) - i think the biggest problem in your map is that, you use a lot of straight sliders, such as this.
most of them can be curved for a better flow and shape, for example, it can be this.
(not necessary to blanket, just for flow) I like this suggestion, changed.

00:40:122 - here is a drum beat. you can add a circle, but if not it's ok too. I'll keep it.

00:52:006 - a obvious drum beat here. it can't be ignore. unless you use a slider like - 01:32:276 (5,6,7) - Changed.
01:28:929 - ^ I'll keep this for now because it messes up the whole pattern... I might change it in the future.

can't find much, star.
good luck!
Thanks.
annika69
I don't really have much to say about this map, really! I think its pretty fine :)
Good luck!
Makeli
sugoku okkii oppai

why would you go with such a high sv. this song is like the calmest thing ever and your sliders are like from CRN's Ningen Hanakimono
00:37:122 (3) - why this shape
00:38:045 (1) - ^
00:36:198 (1,3,1,3) - but tbh i think all of these should just be clickable since the sound on the blue tick is still pretty loud
00:57:430 (4) - http://puu.sh/lxmKH/13b3b30b80.jpg makes the slider look better imo and it's easier to blanket
00:58:584 (7) - i don't really like how you overlap these i would do http://puu.sh/lxmVG/8113b5c9a5.jpg but this goes into subjectivityyyyyyyyyyyyyyyyadfasdf
01:26:045 (1) - pull the red control point to make it a bit more equal
01:50:737 (4,5,6) - these overlap with the hp bar
02:01:122 (11) - this seems a bit too sharp of an angle to me
02:52:122 (9) - straighten the line m8
03:05:737 (1) - same as 00:57:430 (4) -
i just can't find anything more i'm really bad at judging flow and stuff in low bpm maps but overall this looks pretty cool tbh you maybe could've added more hitsounds you can add a somewhat light snare or some hitclap to the kiais to hitsound the drum since now it seems to be kinda lacking
Topic Starter
DeletedUser_3638005
Maakkeli

Maakkeli wrote:

sugoku okkii oppai

why would you go with such a high sv. this song is like the calmest thing ever and your sliders are like from CRN's Ningen Hanakimono
00:37:122 (3) - why this shape When mapping slow parts, I like those sliders. Similarly to what I've done at the beginning of the song.
00:38:045 (1) - ^ ^
00:36:198 (1,3,1,3) - but tbh i think all of these should just be clickable since the sound on the blue tick is still pretty loud Really hard to acc for the first time, and probably in every try.
00:57:430 (4) - http://puu.sh/lxmKH/13b3b30b80.jpg makes the slider look better imo and it's easier to blanket oh. my. god. I did not know about this. That's really handy. Thanks!
00:58:584 (7) - i don't really like how you overlap these i would do http://puu.sh/lxmVG/8113b5c9a5.jpg but this goes into subjectivityyyyyyyyyyyyyyyyadfasdf I didn't like the overlapping at all, so I changed that part completely, it's much better now.
01:26:045 (1) - pull the red control point to make it a bit more equal I actually moved a grey point to make it equal but hey, it worked.
01:50:737 (4,5,6) - these overlap with the hp bar I'll keep it. It's in the grid area so it shouldn't be a problem... right?
02:01:122 (11) - this seems a bit too sharp of an angle to me Basically my reasoning behind this is that I didn't want to put a curved slider becuse movement felt too constricted and awkward (to me) but I didn't want to just put a liner slider because that would be even worse. So I decided to use this slider since most people make an almost linear movement when following this kind of slider but it also flows well.
02:52:122 (9) - straighten the line m8 Oh oops, probably clicked accidentally moved it while editing the map.
03:05:737 (1) - same as 00:57:430 (4) - no but really... nice trick though...
i just can't find anything more i'm really bad at judging flow and stuff in low bpm maps but overall this looks pretty cool tbh you maybe could've added more hitsounds you can add a somewhat light snare or some hitclap to the kiais to hitsound the drum since now it seems to be kinda lacking I agree on that, but I'm really bad with hitsounds and I don't know where to find any. I'm also afraid of overdoing it to the point that it gets annoying for the player. (I get annoyed easily with overdone hitsounds)

Thanks.
Aistre
Hey

General

FictionJunction is the artist of the map, you don't need this as a tag.
Change the OD to 7 or 7.5, the map is 4.3 stars and it doesn't feel hard enough for it to be OD8.

Promise


00:12:199 (1,2,3) - Snap these equally

00:26:737 (5,6) - How about a blanket?

00:26:968 (6) - NC

00:40:814 (4,5,6) - Convert this into a slider, this is weird to read.

00:43:583 (1) - How about make this slider identical to 00:44:968 (7) - or vice versa?

00:52:352 (1) - Remove this NC and add one at 00:52:814 (2) -

02:38:045 (5) - NC? It's weird to add a jump like this in contrast to the rest of the map if this isn't the start of a NC

02:48:429 (6) - Remove this and make 02:48:198 (5) - A repeating slider?

02:55:122 (1,2,3) - I don't hear a triple in this part? Remove 02:55:237 (2) - please

03:08:045 (3) - Unstack this. This slider is the only stacked slider and it looks weird.

04:23:275 (1) - I don't think this slider fits the style of the map

04:33:430 (4,5) - Remove 04:33:661 (5) - and make 04:33:430 (4) - A repeating slider

04:36:891 (5) - How about something like this? http://prntscr.com/96khog (Delete the note and move 04:37:122 (6,7,8,9,10) - down)

04:59:276 (5) - NC?

05:05:737 (5) - NC

05:07:584 (9) - NC

05:08:276 (1) - Remove this NC

05:09:429 (5) - NC

05:10:353 (1) - Remove this NC

05:14:045 (5) - NC

05:15:891 (9) - NC?

Good luck with this map :)
Topic Starter
DeletedUser_3638005
Alphabet

Alphabet wrote:

Hey

General

FictionJunction is the artist of the map, you don't need this as a tag.
Change the OD to 7 or 7.5, the map is 4.3 stars and it doesn't feel hard enough for it to be OD8.

Promise


00:12:199 (1,2,3) - Snap these equally Done.

00:26:737 (5,6) - How about a blanket? Bad flow, so no.

00:26:968 (6) - NC ok

00:40:814 (4,5,6) - Convert this into a slider, this is weird to read. I'll keep it for now, it doesn't work well with a slider.

00:43:583 (1) - How about make this slider identical to 00:44:968 (7) - or vice versa? Done.

00:52:352 (1) - Remove this NC and add one at 00:52:814 (2) - Done.

02:38:045 (5) - NC? It's weird to add a jump like this in contrast to the rest of the map if this isn't the start of a NC ok

02:48:429 (6) - Remove this and make 02:48:198 (5) - A repeating slider? I guess not bad...

02:55:122 (1,2,3) - I don't hear a triple in this part? Remove 02:55:237 (2) - please ok... :(

03:08:045 (3) - Unstack this. This slider is the only stacked slider and it looks weird. I'll keep it, it might be the only stacked slider but it's the only part with this rhythm as well.

04:23:275 (1) - I don't think this slider fits the style of the mapI think it's fine.

04:33:430 (4,5) - Remove 04:33:661 (5) - and make 04:33:430 (4) - A repeating slider ok

04:36:891 (5) - How about something like this? http://prntscr.com/96khog (Delete the note and move 04:37:122 (6,7,8,9,10) - down) Remapped.

04:59:276 (5) - NC?

05:05:737 (5) - NC

05:07:584 (9) - NC

05:08:276 (1) - Remove this NC

05:09:429 (5) - NC

05:10:353 (1) - Remove this NC

05:14:045 (5) - NC

05:15:891 (9) - NC? Changed all NCs

Good luck with this map :)

Thanks.
Sangzin
Hello! From my queqe!

[General]

  • Unnecessary osb. file has there. Delete it please.

[Promise]

  • Generally your NC timing is so inconsistent, quite random. Put NC as per downbeat. it's normal how to use NC.
    00:47:275 (1) - Delete finish on the end of slider
    02:12:660 (2) - Finish at 'slider'......?
    02:17:506 (5) - Delete finish
    02:47:275 (5) - Finish
    03:06:430 (2,3,4,5,6) - Ctrl+G?
    04:15:891 (1,2,3,1,2,3) - Suddenly whistle is piled up, and why whistle on slider? remove some whistles, and remove whistle on 'slider' if you not aim to.

Not much have issues. good!
GL! :)
Topic Starter
DeletedUser_3638005
Sangzin

Sangzin wrote:

Hello! From my queqe!

[General]

  • Unnecessary osb. file has there. Delete it please. Done.

[Promise]

  • Generally your NC timing is so inconsistent, quite random. Put NC as per downbeat. it's normal how to use NC.
    00:47:275 (1) - Delete finish on the end of slider Done.
    02:12:660 (2) - Finish at 'slider'......? Accident, fixed.
    02:17:506 (5) - Delete finish Done.
    02:47:275 (5) - Finish Done.
    03:06:430 (2,3,4,5,6) - Ctrl+G? No, the flow is better like this.
    04:15:891 (1,2,3,1,2,3) - Suddenly whistle is piled up, and why whistle on slider? remove some whistles, and remove whistle on 'slider' if you not aim to. Done.


Not much have issues. good!
GL! :)

Thanks.
-Nya-
Heya~ Responding to your request in-game.

General:
  1. Lift your approach rate to 9. Plays much better imo.
  2. Can you please just doublecheck the metadata with an expert? Like alacat or IamKwaN.
  3. Change audio lead-in to 2000ms, just to be safe.
  4. Looks like you’ll need a normal slide hitsound as well. Just copy and past your soft sliderslide hitsound and rename it to normal-sliderslide.
  5. The following hitsound is unused:
    1. drum-hitwhistle.wav
    Please remove it.

Promise:
  1. Your comboing is very weird and inconsistent. I always listen to the music/vocals closely and add a new combo when the beat is strong or when the combo gets too long. I’ll guide you a bit with the first few:
    00:20:968 (1) –Remove new combo here and add new combo here: 00:21:430 (2) –
    00:32:506 (5) –New combo here.
    00:35:045 (1) –Remove new combo here and add new combo here: 00:35:276 (2) –
    00:43:583 (8) –Add new combo here and remove new combo here: 00:44:045 (1) –
    00:54:198 (1) –Remove new combo here and add new combo here: 00:54:660 (3) –
    00:58:352 (6) –New combo here and remove new combo here: 00:58:814 (1) –
    01:00:198 (6) –New combo here and remove new combo here: 01:00:660 (1) –
    01:02:045 (5) –New combo here and remove new combo here: 01:02:506 (1) –
    01:03:429 (1) –Remove new combo here.
    01:03:891 (3) –Add new combo here and remove new combo here: 01:04:122 (1) –
    01:07:122 (1) –Remove new combo and add new combo here: 01:07:584 (3) –
    And so on and so on . . .
    Looks like you’ll mostly have to start a new combo on the long white tick.
  2. 00:19:584 (1,1) –Try to avoid this overlap please by placing that slider between 00:19:584 (1,2) –
  3. 00:23:737 (2) –I think you forgot to place a whistle here.
  4. 00:24:660 (5) -^
  5. 00:27:660 (2,2) –Try to stack here?
  6. 00:29:968 (2,1) –I would do something like this to avoid the overlap:
  7. 00:30:660 (1,3) –Hmm, I really don’t like this overlap. It looks very untidy. Try a blanket of some sort:
  8. 00:31:353 (2,5) –Avoid overlap. Try something like this:
    Make sure 00:32:275 (4,5,6) – is equal distance apart.
  9. 00:32:275 (4,1) –Stack and 00:32:506 (5,2) – Stack.
  10. 00:36:198 (1,3,1,3) –Why not place soft-whistles on the heads of these sliders since there are clear piano sounds.
  11. 00:49:584 (3,9) –I would have tried to make a blanket here.
  12. 00:59:737 (3) –You have to add a drum-sound here. Change the sampleset to drum like you did here: 01:07:122 (1) – To be honest, your hitsounds are very inconsistent at some places. I suggest going through the map again and make sure that every similar sound has the same hitsound, like in this case the drum-hitsound. It sounded like you used drum and normal for the same sound. Try using only one for the same sound.
  13. 01:32:507 (7) –Please lower this slider a teeny bit.
  14. 01:41:276 (2,6) –Stack?
  15. 01:50:737 (4,5,6) –Lower these circles please. They are touching the HP bar.
  16. 02:09:891 (1) –I would rather remove the new combo here.
  17. 02:12:660 (2) –Lower it a bit. It’s grazing the HP bar slightly.
  18. 04:28:814 (1,2,3) –Hmm, this rhythm seems so confusing to me since you placed (2) on a blue tick. Perhaps try a rhythm like this one:
    A bit easier to read imo.

This map is not ready yet for a few reasons: First off is the combos that’ll need work (remember that the long white tick usually starts on a new combo) and then the hitsounding that sounded a bit inconsistent at some parts (also listen for that piano parts cuz you can add soft-whistles there) and then lastly the map can do with a good polishing, like try to avoid unnecessary overlappings by stacking or spacing out the objects better. I suggest you try and find more good mods that will really help this map improve.

Good Luck~!
Topic Starter
DeletedUser_3638005
SPOILER

-Nya- wrote:

Heya~ Responding to your request in-game.

General:
  1. Lift your approach rate to 9. Plays much better imo. I changed it to ar8.7. I agree that ar8.5 is a little too slow, but ar9 seems too much for me.
  2. Can you please just doublecheck the metadata with an expert? Like alacat or IamKwaN.
  3. Change audio lead-in to 2000ms, just to be safe.
  4. Looks like you’ll need a normal slide hitsound as well. Just copy and past your soft sliderslide hitsound and rename it to normal-sliderslide. Done.
  5. The following hitsound is unused:
    1. drum-hitwhistle.wav
    Please remove it. Removed.

Promise:
  1. Your comboing is very weird and inconsistent. I always listen to the music/vocals closely and add a new combo when the beat is strong or when the combo gets too long. I’ll guide you a bit with the first few:
    00:20:968 (1) –Remove new combo here and add new combo here: 00:21:430 (2) –
    00:32:506 (5) –New combo here.
    00:35:045 (1) –Remove new combo here and add new combo here: 00:35:276 (2) –
    00:43:583 (8) –Add new combo here and remove new combo here: 00:44:045 (1) –
    00:54:198 (1) –Remove new combo here and add new combo here: 00:54:660 (3) –
    00:58:352 (6) –New combo here and remove new combo here: 00:58:814 (1) –
    01:00:198 (6) –New combo here and remove new combo here: 01:00:660 (1) –
    01:02:045 (5) –New combo here and remove new combo here: 01:02:506 (1) –
    01:03:429 (1) –Remove new combo here.
    01:03:891 (3) –Add new combo here and remove new combo here: 01:04:122 (1) –
    01:07:122 (1) –Remove new combo and add new combo here: 01:07:584 (3) –
    And so on and so on . . .
    Looks like you’ll mostly have to start a new combo on the long white tick. Fixed all.
  2. 00:19:584 (1,1) –Try to avoid this overlap please by placing that slider between 00:19:584 (1,2) – I don't see an overlap...?
  3. 00:23:737 (2) –I think you forgot to place a whistle here. Added.
  4. 00:24:660 (5) -^ ^
  5. 00:27:660 (2,2) –Try to stack here? Done.
  6. 00:29:968 (2,1) –I would do something like this to avoid the overlap: Remapped this part, looks better now.
  7. 00:30:660 (1,3) –Hmm, I really don’t like this overlap. It looks very untidy. Try a blanket of some sort: ^
  8. 00:31:353 (2,5) –Avoid overlap. Try something like this:
    ^
    Make sure 00:32:275 (4,5,6) – is equal distance apart. ^
  9. 00:32:275 (4,1) –Stack and 00:32:506 (5,2) – Stack. Done.
  10. 00:36:198 (1,3,1,3) –Why not place soft-whistles on the heads of these sliders since there are clear piano sounds.Done.
  11. 00:49:584 (3,9) –I would have tried to make a blanket here. Done.
  12. 00:59:737 (3) –You have to add a drum-sound here. Change the sampleset to drum like you did here: 01:07:122 (1) – To be honest, your hitsounds are very inconsistent at some places. I suggest going through the map again and make sure that every similar sound has the same hitsound, like in this case the drum-hitsound. It sounded like you used drum and normal for the same sound. Try using only one for the same sound.
  13. 01:32:507 (7) –Please lower this slider a teeny bit. Done.
  14. 01:41:276 (2,6) –Stack? To where? Stacking (2) to (6) doesn't play well in my opinion.
  15. 01:50:737 (4,5,6) –Lower these circles please. They are touching the HP bar. Done.
  16. 02:09:891 (1) –I would rather remove the new combo here. Done.
  17. 02:12:660 (2) –Lower it a bit. It’s grazing the HP bar slightly. Done.
  18. 04:28:814 (1,2,3) –Hmm, this rhythm seems so confusing to me since you placed (2) on a blue tick. Perhaps try a rhythm like this one:
    A bit easier to read imo. I'll keep it because I really like the movement, and the player has already heard this rhythm before so I don't think it will be a problem.

This map is not ready yet for a few reasons: First off is the combos that’ll need work (remember that the long white tick usually starts on a new combo) and then the hitsounding that sounded a bit inconsistent at some parts (also listen for that piano parts cuz you can add soft-whistles there) and then lastly the map can do with a good polishing, like try to avoid unnecessary overlappings by stacking or spacing out the objects better. I suggest you try and find more good mods that will really help this map improve.

Good Luck~!

Thanks.
Milan-
-soft-hitwhistle.wav is the same as the default soft-hitwhistle, i know a reason to do that, if you dont have a reason, remove it.
-first color seems too dark compared to the other ones try these numbers mabye? http://puu.sh/lR3eQ/dc6a65194c.png
-dunno what ar you had before, but 8.7 is a bit too much for this bpm imooo, try reducing it a bit, even 8.5 works
-00:19:584 - 35% volumen isn't enough.. i think +10% ~ is more hearable
-00:25:584 (2,3,4) - not a fan of this flow.. if you want to keep that kind of angle, something like this http://puu.sh/lR5Ns/a0ac37009d.jpg plays better
-00:31:353 (2,3,4) - would look cooler if these were equally spaced. i mean move 00:32:275 (4,1) - to x276y248 ~ . the stack with previous object isnt important cuz ar
-00:36:199 (1,2) - when you do this kind of gaps, it's better to use repeater instead. especially when it's hard to tell that there's this gap. or even adding a circle at 00:36:660 - would be ok. same witht he others ok.
-00:41:275 (7) - i'd add soft finish, sounds cool
-00:42:199 (2,3) - jump feels kinda overdone, you could move (2) around x308y288
-01:04:584 (4,5,6,7,1) - didnt like how crowd this patter looks, especially when you have a higher constant distance. thus using a higher distance on that pattern is better, yes
-01:11:276 (1) - there's a lot of emphasis on this note but you dont add much distance to it. even like http://puu.sh/lR6R0/a5b9782496.jpg is ok
-01:24:660 (4) - finish again?
-01:40:122 (3,4,5) - this is actually wrongly snapped, it's 1/6 http://puu.sh/lR790/83b4d6ffe2.jpg i'd use 1/2 slider tho, cuz mapping 1/6 is annoying to play xd uptoyou
-02:16:352 (1) - nc seems unnecessary when you have already a nc before
-02:47:969 (5,6) - 04:33:199 (5,6) - distance is too random.. you dont use this kind of rhythm at all so it leads to confusion. move (6) close to (5). so it plays more naturally. like 04:29:737 (1,2,3) - but bit bigger xd
-02:58:123 (8,1) - screenjump feels cuz you afterwards use really small distance here 02:59:507 (6,1) - . reduce it by a fair amount i'd say
- 03:02:045 - kiai isn't snapped (1ms too important lul)
-03:16:353 (1,2,3) - distance is too low for an ending imo.. try http://puu.sh/lR7NV/07fe835043.jpg
-04:44:969 (1) - rhythm is awkward. http://puu.sh/lR8aJ/07dec4d1b7.jpg fits the most so cymbal is clickable as well
-kiai should end at 04:45:429 - . musically it makes sense cuz the song is made in a 4/4 tempo thingy so ending it on 3/4 doesnt seem right..
-04:58:353 (1,2) - prefer circles instead, sliders like thse break the momentum ;(
-05:02:045 (1,3) - overlap is kinda ugly.. try blending (3) so it blankets instead. i'd say the same for 05:03:891 (1,3) -
-the ending needs timming check cuz the clear slow down. i suck at timming so gl with that
-i feel the lack of hitsounding a lot.. have you tried using the typical 2/1 claps? (dunno how your knowledge about mapping are sooo if you dont know read t/306177 )

not bad tbh i'd try to make distances a bit more constant tho. sometimes you have jumps into these small distances that sometimes feel random >< some other i can see why.
Topic Starter
DeletedUser_3638005
Milan-

Milan- wrote:

-soft-hitwhistle.wav is the same as the default soft-hitwhistle, i know a reason to do that, if you dont have a reason, remove it. Removed.
-first color seems too dark compared to the other ones try these numbers mabye? http://puu.sh/lR3eQ/dc6a65194c.png Fixed.
-dunno what ar you had before, but 8.7 is a bit too much for this bpm imooo, try reducing it a bit, even 8.5 works It used to be AR8.5. Reverted back to AR8.5 from AR8.7
-00:19:584 - 35% volumen isn't enough.. i think +10% ~ is more hearable Increased.
-00:25:584 (2,3,4) - not a fan of this flow.. if you want to keep that kind of angle, something like this http://puu.sh/lR5Ns/a0ac37009d.jpg plays better Changed pattern, plays better now.
-00:31:353 (2,3,4) - would look cooler if these were equally spaced. i mean move 00:32:275 (4,1) - to x276y248 ~ . the stack with previous object isnt important cuz ar I don't think this was much of a problem, but I changed it nevertheless.
-00:36:199 (1,2) - when you do this kind of gaps, it's better to use repeater instead. especially when it's hard to tell that there's this gap. or even adding a circle at 00:36:660 - would be ok. same witht he others ok. Changed.
-00:41:275 (7) - i'd add soft finish, sounds cool OK.
-00:42:199 (2,3) - jump feels kinda overdone, you could move (2) around x308y288 Moved.
-01:04:584 (4,5,6,7,1) - didnt like how crowd this patter looks, especially when you have a higher constant distance. thus using a higher distance on that pattern is better, yes Yes, spaced it out.
-01:11:276 (1) - there's a lot of emphasis on this note but you dont add much distance to it. even like http://puu.sh/lR6R0/a5b9782496.jpg is ok Made it a little bit more spaced.
-01:24:660 (4) - finish again? OK.
-01:40:122 (3,4,5) - this is actually wrongly snapped, it's 1/6 http://puu.sh/lR790/83b4d6ffe2.jpg i'd use 1/2 slider tho, cuz mapping 1/6 is annoying to play xd uptoyou Currently thinking about it still...
-02:16:352 (1) - nc seems unnecessary when you have already a nc before Removed NC on 02:15:891 (5) - but kept 02:16:352 (1) -
-02:47:969 (5,6) - 04:33:199 (5,6) - distance is too random.. you dont use this kind of rhythm at all so it leads to confusion. move (6) close to (5). so it plays more naturally. like 04:29:737 (1,2,3) - but bit bigger xd Changed.
-02:58:123 (8,1) - screenjump feels cuz you afterwards use really small distance here 02:59:507 (6,1) - . reduce it by a fair amount i'd say Remapped it.
- 03:02:045 - kiai isn't snapped (1ms too important lul) lol ok
-03:16:353 (1,2,3) - distance is too low for an ending imo.. try http://puu.sh/lR7NV/07fe835043.jpg Spaced it out.
-04:44:969 (1) - rhythm is awkward. http://puu.sh/lR8aJ/07dec4d1b7.jpg fits the most so cymbal is clickable as well Changed.
-kiai should end at 04:45:429 - . musically it makes sense cuz the song is made in a 4/4 tempo thingy so ending it on 3/4 doesnt seem right..Done.
-04:58:353 (1,2) - prefer circles instead, sliders like thse break the momentum ;( I can't do much about that... I don't like doubles :(
-05:02:045 (1,3) - overlap is kinda ugly.. try blending (3) so it blankets instead. i'd say the same for 05:03:891 (1,3) - I think I'll keep this for the reason that it is consistent among other parts as well, if it was just 1 overlap at this part then yes I would change it but 05:03:891 (1,2,3) - this and 05:06:660 (3,4,1) - are all similar so there is some effect of congruity there. Plus I don't think it looks ugly.
-the ending needs timming check cuz the clear slow down. i suck at timming so gl with that
-i feel the lack of hitsounding a lot.. have you tried using the typical 2/1 claps? (dunno how your knowledge about mapping are sooo if you dont know read t/306177 )MORE HITSOUNDS, done

not bad tbh i'd try to make distances a bit more constant tho. sometimes you have jumps into these small distances that sometimes feel random >< some other i can see why.

Thanks.
Lasse
m4m reply

lol

nice sliders in the intro but they are bit too fast for this part for my taste :/
00:22:122 - I get that vocals are your main focus for this part, but ignoring this strong piano on those red ticks feels so wrong, how about making those 3s 1/2 sliders? same for 00:29:506 - etc
00:23:506 - now you map it? and dont tell me "cause the vocals are held", they are on 00:23:045 - too

00:33:429 (1) - etc. dont think claps are suitable for those spots

00:39:891 (1,2) - rip perfect spot for doubles :'(
also the missed 1/4 here 00:40:122 - hurts
00:41:275 (7,1) - stacking those would have such a great effect, much better than random spacing

01:00:661 (2,3,4) - looks bad imo

01:07:468 - missed 1/4 rly noticeable here, at least try a kickslider for 8 maybe
01:08:506 - such a stron sound should be clickable imo, also considering there is a 1/4 on the blue tick before make that slider a triple instead, would put nice emphasis on the white tick

01:24:660 (4,5) - using less spacing than 01:23:737 (4,5) - feels wrong to me considering the music/intensity I'd expect some big jump on 01:24:660 (4,5) -

I'd personally nc 01:54:660 (5) - and 01:55:122 (9) - to make it look nicer, at least the one at 5 should be done
02:01:583 (2) - ^
same for those other long streams, such long combos just dont look nice :v

02:02:623 (11,12,13) - why........ such a sharp turn wirthout any implications in the music to do sth like that
02:02:968 (1) - sharp turn on a spot like this would fit for example with introduction of loud distorted guitar

02:28:353 (6) - this is obv. way stronger than 7, right? so why is the jump to 6 much smaller than the one to 7?
this goes for many of those patterns here tbh that spacing just doesn't make much sense to me..
02:38:507 (4,5,6) - this is another great example for completely disregarding the music fot the sake of some "pattern"

02:45:661 (1,2) - here you actually put the big jump like I expected, makes me just question again why you didnt do it before the first chorus on this spot

chorus basically has the same issues I pointed out in the first one
03:03:429 (7) - you could really emphasize piano sound like this with some hitsounding
03:06:198 - how is this not clickable ---------
03:07:929 - ^
and all the other piano on sliderends
guitar part and ending seems quite nice
third chorus thing again
most of the stuff complained about before is visible throughout the map
Topic Starter
DeletedUser_3638005
Lasse

Lasse wrote:

m4m reply

lol

nice sliders in the intro but they are bit too fast for this part for my taste :/
00:22:122 - I get that vocals are your main focus for this part, but ignoring this strong piano on those red ticks feels so wrong, how about making those 3s 1/2 sliders? same for 00:29:506 - etc I'll keep it, I like it better the way it is. I don't think it's a problem that vocals are my focus.
00:23:506 - now you map it? and dont tell me "cause the vocals are held", they are on 00:23:045 - too I don't hear it on the previous part, but on this part it's definitely more drawn out.

00:33:429 (1) - etc. dont think claps are suitable for those spots Agreed. Removed.

00:39:891 (1,2) - rip perfect spot for doubles :'( I don't like doubles.
also the missed 1/4 here 00:40:122 - hurts
00:41:275 (7,1) - stacking those would have such a great effect, much better than random spacing It's not really random...

01:00:661 (2,3,4) - looks bad imo looks fine imo

01:07:468 - missed 1/4 rly noticeable here, at least try a kickslider for 8 maybe Made it a triple.
01:08:506 - such a stron sound should be clickable imo, also considering there is a 1/4 on the blue tick before make that slider a triple instead, would put nice emphasis on the white tick Removed slider, put jumps instead.

01:24:660 (4,5) - using less spacing than 01:23:737 (4,5) - feels wrong to me considering the music/intensity I'd expect some big jump on 01:24:660 (4,5) - Spaced it out.

I'd personally nc 01:54:660 (5) - and 01:55:122 (9) - to make it look nicer, at least the one at 5 should be done
02:01:583 (2) - ^
same for those other long streams, such long combos just dont look nice :v They're just numbers... I'm new comboing according to strong white ticks.

02:02:623 (11,12,13) - why........ such a sharp turn wirthout any implications in the music to do sth like that Actually that's a guitar cord that is fading in the background.
02:02:968 (1) - sharp turn on a spot like this would fit for example with introduction of loud distorted guitar Flows better with the next jumps, and I can heard a guitar cord even though it's not that distorted, I think it's fine.

02:28:353 (6) - this is obv. way stronger than 7, right? so why is the jump to 6 much smaller than the one to 7? Spaced it.
this goes for many of those patterns here tbh that spacing just doesn't make much sense to me..
02:38:507 (4,5,6) - this is another great example for completely disregarding the music fot the sake of some "pattern" Moved the slider...

02:45:661 (1,2) - here you actually put the big jump like I expected, makes me just question again why you didnt do it before the first chorus on this spot

chorus basically has the same issues I pointed out in the first one
03:03:429 (7) - you could really emphasize piano sound like this with some hitsounding
03:06:198 - how is this not clickable --------- oh
03:07:929 - ^ I don't think this has to be.
and all the other piano on sliderends
guitar part and ending seems quite nice
third chorus thing again
most of the stuff complained about before is visible throughout the map

Thanks.
-Nanaka-
short mod

Promise

  1. 00:14:275 (1) - start at 00:14:160 - fit imo.
  2. 00:19:122 - Why use vol5%? There are a pianoo and vocal
  3. 00:31:122 - 00:31:583 - add whistle
  4. 00:35:045 (4) - Jump is big in contrast with a sound
  5. 00:38:045 - whistle
  6. 00:41:275 (7) - change to 3/4slider. fit it better
  7. 00:56:506 - 01:11:045 - It is wrong that jump of the section here is bigger than this section 01:11:275 -
    for example 01:00:199 (1,2) - 01:03:429 (6,7,1,2,3) - 01:05:276 (6,7,1) -
  8. 01:28:353 (3) - remove finish
  9. 01:26:505 (2,4,5,6) - Strange flow here
  10. 01:27:891 (1,2,3) - why is it a big jump here?
    01:28:122 (2) - There is no such strong sound here
  11. 01:28:584 (4,5,6,7,8,9,1) - Why are these jumps s huge compared to everything else? This should reduce distance.
  12. 01:33:660 (2) - same as above

u--m it is necessary for you to think about distance
plz think abut placement to the strength of the musical instrument.
Topic Starter
DeletedUser_3638005
-Nanaka-

-Nanaka- wrote:

short mod

Promise

  1. 00:14:275 (1) - start at 00:14:160 - fit imo. Agreed.
  2. 00:19:122 - Why use vol5%? There are a pianoo and vocal Changed to 40%.
  3. 00:31:122 - 00:31:583 - add whistle ok
  4. 00:35:045 (4) - Jump is big in contrast with a sound I'll keep this. The spacing is gradually increasing so I believe it's fine.
  5. 00:38:045 - whistle ok
  6. 00:41:275 (7) - change to 3/4slider. fit it better I like this more, changed.
  7. 00:56:506 - 01:11:045 - It is wrong that jump of the section here is bigger than this section 01:11:275 -
    for example 01:00:199 (1,2) - 01:03:429 (6,7,1,2,3) - 01:05:276 (6,7,1) - Remapped some stuff and scaled spacing down on a part by a small margin.
  8. 01:28:353 (3) - remove finish ok
  9. 01:26:505 (2,4,5,6) - Strange flow here Looks fine to me.
  10. 01:27:891 (1,2,3) - why is it a big jump here? Kiai time, spacing changed.
    01:28:122 (2) - There is no such strong sound here Changed to slider.
  11. 01:28:584 (4,5,6,7,8,9,1) - Why are these jumps s huge compared to everything else? This should reduce distance. What do you mean compared to everything else? Spacing is the same in previous and after parts in kiai time as this is. I don't see anything wrong with it.
  12. 01:33:660 (2) - same as above ^

u--m it is necessary for you to think about distance
plz think abut placement to the strength of the musical instrument.

Thanks.
Kalibe
Hello. Sorry for late. /w\

Please convert file .png -> .jpg to short file size.
Change Audio-Lead In to 2000ms just to be safe.

00:01:122 - Change sampleset on green line to N:C1. It shouldn't be two other samplesets in the same time, it's unrankable!~

[Promise]

00:26:737 (5) - Move this around 344|160 to create a correct triangle-looks spacing.
00:27:660 (2,3) - Why you don't emphasis white tick? There's a stronger beat than in red tick tho. You did this in 00:31:353 (2,3) - so please, consider it.
00:49:814 (4,5,6,7,8) - This stream looks ugly, because have random ds buddy. Prefer to have a consistent space stream ~ like 0,53x ds ?
00:51:660 (3,4,5,6,7) - 00:53:507 (3,4,5,6,7) - ^ Same thingys.
01:10:353 (4,5,6) - Flow you have here plays bad imo, because http://puu.sh/lXDXs/2fec0f9943.jpg. Brown line is the best option, how flow works here, so please also consider this.
01:16:814 (1) - Zero emphasis for da donwbeat zzz ? D:
01:22:815 (2) - Hmm, try to stack end on 01:21:891 (6) - ?
01:34:814 (1,3) - 01:44:045 (1,3) - 01:45:891 (1,3) - Swap NCs.
01:35:506 (1) - Remove NC.
02:25:123 (1) - Emphasis spacing on downbeat is a good idea zzz.
02:32:507 (2) - NC it, because it's downbeat and change SV.
03:03:891 (8,1) -03:42:199 (8,1) - Swap NCs
04:29:160 (2) - You can add a Whistle with Soft additions to emphasis sound.
05:20:583 (1) - Unsnapped slider (end).

Ok, that's all. Good luck !!~
Topic Starter
DeletedUser_3638005
Kalibe

Kalibe wrote:

Hello. Sorry for late. /w\

Please convert file .png -> .jpg to short file size.
Change Audio-Lead In to 2000ms just to be safe. I thought I had already changed this to 2000... lol

00:01:122 - Change sampleset on green line to N:C1. It shouldn't be two other samplesets in the same time, it's unrankable!~ oh... ok

[Promise]

00:26:737 (5) - Move this around 344|160 to create a correct triangle-looks spacing. Yes
00:27:660 (2,3) - Why you don't emphasis white tick? There's a stronger beat than in red tick tho. You did this in 00:31:353 (2,3) - so please, consider it. Because I wanted to stack with it 00:29:045 (2) - but now I stacked it to 00:26:737 (5) - .
00:49:814 (4,5,6,7,8) - This stream looks ugly, because have random ds buddy. Prefer to have a consistent space stream ~ like 0,53x ds ? They're all 0.5x DS now.
00:51:660 (3,4,5,6,7) - 00:53:507 (3,4,5,6,7) - ^ Same thingys. ^
01:10:353 (4,5,6) - Flow you have here plays bad imo, because http://puu.sh/lXDXs/2fec0f9943.jpg. Brown line is the best option, how flow works here, so please also consider this. Moved it up a little bit.
01:16:814 (1) - Zero emphasis for da donwbeat zzz ? D: Changed 01:16:814 (1) - to a slider, I felt like there was too much singletap spam there.
01:22:815 (2) - Hmm, try to stack end on 01:21:891 (6) - ? Why not...
01:34:814 (1,3) - 01:44:045 (1,3) - 01:45:891 (1,3) - Swap NCs. I understand what you mean, but I don't like how the followpoints appear, especially on 01:34:814 (1,3) - . I think it's ugly
01:35:506 (1) - Remove NC. ok
02:25:123 (1) - Emphasis spacing on downbeat is a good idea zzz. Increased it a little bit.
02:32:507 (2) - NC it, because it's downbeat and change SV. ok
03:03:891 (8,1) -03:42:199 (8,1) - Swap NCs I'm fine with this, changed.
04:29:160 (2) - You can add a Whistle with Soft additions to emphasis sound. Doesn't sound bad.
05:20:583 (1) - Unsnapped slider (end). This is actually snapped to 1/12 lol, and it sounds about right, but I will get a timing expert to take a look at the end just to make sure.

Ok, that's all. Good luck !!~

Thanks!
Rilene
AESTHETIC MODDING QUEUE
____________________________________________


Promise


00:30:661 (1,3) - Try blanket them properly.
00:36:199 (1,2) - Again, same as above.
00:37:122 (2,1) - This too.
00:39:891 (1,2,3) - It is better to use hitcircles, and some jumps to emphasize the song.
00:41:275 (7) - Try this?
00:50:507 (9) - Move it slightly up so that it can blanket more properly.
01:00:661 (3,4,5) - Does not look good because of the overlaps, try this instead.
01:08:968 (6) - Move them slightly right so that it can blanket properly.
01:10:353 (4,5,6) - Try make it like this.
01:16:814 (1,2,3) - Try make it like this, a triangle and a (almost perfect) blanket.
01:26:046 (1) - Bit too crooked, try make it like this.
01:27:429 (5,1) - Hm, not a perfect blanket.
01:29:738 (1) - Bit too crooked, try make it like this as well.
01:54:199 (4) - Looks nice.
02:42:199 (3,4,5,1) - Maybe try a perfect blankets?

I'll stop with those obvious blankets for now, I don't want to let you waste checking the blankets listed here, it will be easier and faster for you to check by yourself, now going to continue.

02:55:353 (4,5,6,7,8) - Making a perfect star would be nice.
03:30:891 (7,8,9) - Try make this a perfect triangle.
03:38:968 (1) - Try spread the crooked part evenly on the sliders, or at least like this.
04:54:660 (1,2,3) - Make this a triangle? Just move the 1 and 2. Or just move 1 to somewhere around (x: 310 / y:120)
05:02:737 (2,3,4) - Move this away from 1 slider, just to prevent the overlap and you need to move 3 of this to create a straight-objects consistency.

Good luck on getting ranked!
Topic Starter
DeletedUser_3638005
Rilene

Rilene wrote:

AESTHETIC MODDING QUEUE
____________________________________________


Promise


00:30:661 (1,3) - Try blanket them properly. Fixed
00:36:199 (1,2) - Again, same as above. Fixed
00:37:122 (2,1) - This too. Fixed
00:39:891 (1,2,3) - It is better to use hitcircles, and some jumps to emphasize the song. I would have to use doubles for this and I don't like doubles.
00:41:275 (7) - Try this? I personally think that this slider looks ugly so I'll keep it.
00:50:507 (9) - Move it slightly up so that it can blanket more properly. Fixed
01:00:661 (3,4,5) - Does not look good because of the overlaps, try this instead Fixed
01:08:968 (6) - Move them slightly right so that it can blanket properly. Fixed
01:10:353 (4,5,6) - Try make it like this. I'll keep it. It looks good to me, I don't want to stack there, it can be confusing because I haven't used it in a previous part in the map.
01:16:814 (1,2,3) - Try make it like this, a triangle and a (almost perfect) blanket. I wasn't going for a perfect triangle, but the blanket between 01:16:814 (1,3) - looks good to me.
01:26:046 (1) - Bit too crooked, try make it like this. I like this better, I'll keep it.
01:27:429 (5,1) - Hm, not a perfect blanket. Fixed
01:29:738 (1) - Bit too crooked, try make it like this as well.
01:54:199 (4) - Looks nice.
02:42:199 (3,4,5,1) - Maybe try a perfect blankets? Fixed

I'll stop with those obvious blankets for now, I don't want to let you waste checking the blankets listed here, it will be easier and faster for you to check by yourself, now going to continue.

02:55:353 (4,5,6,7,8) - Making a perfect star would be nice. This is intentional.
03:30:891 (7,8,9) - Try make this a perfect triangle. Also intentional, I wasn't going for a perfect triangle.
03:38:968 (1) - Try spread the crooked part evenly on the sliders, or at least like this. The guitar distortion is at the start of the slider, so it's only crooked at the start.
04:54:660 (1,2,3) - Make this a triangle? Just move the 1 and 2. Or just move 1 to somewhere around (x: 310 / y:120) Wasn't going for a triangle either.
05:02:737 (2,3,4) - Move this away from 1 slider, just to prevent the overlap and you need to move 3 of this to create a straight-objects consistency. There are similar parts to this so I don't see how it's not consistent. If this was the only overlapped part then yes I would change it.

Good luck on getting ranked!

Thanks.
Anna-
SPOILER
00:41:275 (7,1) - Odd playing feeling, distance between them is misleading
01:15:891 (3,4,5,6) - Looks unpleasing, try something more nice here and the line maybe try a triangle lined correctly?
01:26:046 (1) - I don't like this slider, maybe something that sticks with the flow? https://imgur-archive.ppy.sh/RLLMAFk.png Sliders like this one 03:42:199 (1) - that look really nice with the flow
01:29:738 (1) - Starting to notice these more often i think its just your beat mapping style but i really disagree with how its turned so weirdly, maybe just a tip for a later day?
01:44:045 (1,2,3) - Maybe try for a perfect triangle here?
02:18:661 (3,4,5,6) - This feels and looks really strange, the distance here goes from high, to low, low, high, try fixing that?
03:32:968 (7) - Sudden repeating slider is very sudden~
03:50:852 (5,6,7,8) - Feel like these are to "stiff" try turning them more like: https://imgur-archive.ppy.sh/JL7PUAZ.png
04:23:275 (1) - Jagged, its a little bit different compared to the previous flow, maybe just uh go for it? Its not really all that important but i thought you might want a little tip- https://imgur-archive.ppy.sh/bCN98jq.png

I actually generally enjoy this beat map for one still in process, love the song too haha-

Good luck and have fun mapping~
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