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Foreground Eclipse - Dancing With Happiness And Sadness

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micchi_chi
Hi, late mod, coming from my modding Q~
Sorry for the wait... dem, senior high school is rough @-@
Let's mod~

[General]
  1. Dem dat background so moe *-*
  2. Wow, Foreground Eclipse's song without scream? I think that's pretty rare .-.
  3. Is this from Touhou? .-. or just related to Touhou? If it's actually from touhou, you can add "東方Project" to source and remove it from tags. If it's just related, then it's alright tho.
  4. Lol, maybe you could fix the shape of your slider waves xD Try this method http://puu.sh/jrkqh/fe05b76514.jpg or http://puu.sh/jrks7/fc82abff9f.jpg or anything else that you are comfortable with, but make sure it's actually looks like wave (~) most of your slider waves are still imperfect.

[Easy]
  1. 00:08:384 (3,4) - Try to swap these two (ctrl+shift+G) I think it'll fit the rhythm better, I mean the slider would be focused on following the vocal and don't get mixed with the background music. If you do apply, for DS ing, do you think this looks nice? o-o http://puu.sh/jrkCA/663e49bae4.jpg
  2. 00:11:884 (3) - Maybe you could move the red anchor at the middle of the slider so that the pointy part will support the slider tick... Kinda like this (pay attention to the timeline too) http://puu.sh/jrkFH/3770324c65.jpg
  3. 00:17:884 (1) - Lol, why you put the slider anchor so far away xD btw, I think you better move the anchor to the left a bit, that way, the flow from the previous note and to the next one would be better. Kinda like... http://puu.sh/jrkJ1/ef19524615.jpg
  4. 00:41:884 (1,2) - Maybe you could make the rhythm the same as 00:43:884 (3,4) - since the music is really similar (it's the same actually) so it'll feels like repeating rhythm, it'll feels nice :3
  5. 01:18:884 (2) - ??? maybe you could DS this note o-o
  6. 01:43:884 (4,1) - Overlapped, even for a brief moment, it don't look that nice >.< maybe try this http://puu.sh/jrkYR/840fc03eb9.jpg
  7. 01:49:884 (1) - Spinner gap, on Easy it's min 4 beats, the one you have now is only 3 beats. So you have to end this here 01:51:884 It makes more sense if you do so too imo
  8. 02:12:884 (4) - Better, make this into a curve slider so that it can support (1)'s red anchor better. BTW, (1) could blanket (4)'s tail better too http://puu.sh/jrlbK/4508d799c6.jpg it'll look neater :3
  9. 02:19:884 (1) - I think you better remove this and make this into a short break since I think the only break here 02:49:884 is a bit too far for Easy.
  10. 02:35:384 (3) - Try to place this at the middle of them 02:34:384 (2,1) - better.
  11. 02:46:384 (1,1) - is this overlap on purpose ? .-.
  12. 03:11:884 (7) - Feels kinda weird and empty because there's nothing in it's blanket... maybe do it like this http://puu.sh/jrloC/92e8c8a61d.jpg and you can put (8) at the blanket, you could change (1)'s shape too :3 http://puu.sh/jrlpD/2a0e7519d5.jpg
  13. 03:17:884 (1) - Looks kinda weird .-. Maybe you could blanket (2)'s body instead http://puu.sh/jrlC2/c8d12f9dc2.jpg
  14. 03:31:884 (3) - Looks weird .-. contradict with 03:29:884 (1) - maybe you can change (3)'s shape; or change (1)'s shape and do it like this http://puu.sh/jrlJk/ec264eead4.jpg
  15. Overall good Easy :3 but maybe you could fix your blanket more -w-

[Normal]
  1. use the same SV for Normal~!!!
  2. Are you done with your Normal? .-. I don't think so tho... maybe I'll just skip this diff...

[Hard]
  1. 00:02:634 (3) - Damn that wave xD fix it okay :3
  2. 00:03:884 (1,2,3) - Actually for this rhythm, I suggest to use slider since it's pretty hard to read and hit but it's okay tho.
  3. 00:38:884 (1) - For this kind of 1/4 rhythm, it might be boring to use 3/4 reverse slider all the time since this song have a lot of that kind of rhythm so maybe you could use some variation like http://puu.sh/jrm42/36fe6246d5.jpg or http://puu.sh/jrm57/2f6ec57ea4.jpg or anything else that you find fit :3
  4. 01:41:884 (5,1) - Bad overlap .-. maybe you could try this http://puu.sh/jrmav/8c332b7901.jpg
  5. 01:47:634 Add a note maybe, it feels empty without anything there since there's actually a sound.
  6. 01:49:634 ^
  7. 01:51:384 (1) - The sound is here tho 01:51:321 (at 1/8 beat snap divisor) but maybe if you don't want to use 1/8, you can just put it at the blue tick here 01:51:259 because if you put it at white tick (current) it would feels late.
  8. 02:18:134 add a note to support the drum? if you do, rearrange the note position so it'll make more sense http://puu.sh/jrmxX/a57b1da0f2.jpg
  9. 02:45:134 Add a note, feels empty without it.
  10. 02:48:884 (6,7,8,9) - ctrl+g, it'll make more sense, prefer to start triplets at red tick http://puu.sh/jrmD8/c938b64db3.jpg
  11. 03:06:634 (4,5) - the stack don't really make sense imo .-. the sound don't change so I think you better keep the spacing.
  12. 03:40:884 (6,7,1) - Stack properly? or this is on purpose? o-o

That's all, overall good map, just need some improvement :3
Good luck~ -w-
Topic Starter
NewPlayer

hanyuu_nanodesu wrote:

Quote
Hi, late mod, coming from my modding Q~
Sorry for the wait... dem, senior high school is rough @-@
Let's mod~

[General]
  1. Dem dat background so moe *-* Thanks to youtube video and creator of this pic ː)
  2. Wow, Foreground Eclipse's song without scream? I think that's pretty rare .-. Yeah
  3. Is this from Touhou? .-. or just related to Touhou? If it's actually from touhou, you can add "東方Project" to source and remove it from tags. If it's just related, then it's alright tho. It's touhou music rearrange so idk. Won't change right now, will gather more opinions
  4. Lol, maybe you could fix the shape of your slider waves xD Try this method http://puu.sh/jrkqh/fe05b76514.jpg or http://puu.sh/jrks7/fc82abff9f.jpg or anything else that you are comfortable with, but make sure it's actually looks like wave (~) most of your slider waves are still imperfect. Ok, I'll take a look

[Easy]
  1. 00:08:384 (3,4) - Try to swap these two (ctrl+shift+G) I think it'll fit the rhythm better, I mean the slider would be focused on following the vocal and don't get mixed with the background music. If you do apply, for DS ing, do you think this looks nice? o-o http://puu.sh/jrkCA/663e49bae4.jpg Ok, it is
  2. 00:11:884 (3) - Maybe you could move the red anchor at the middle of the slider so that the pointy part will support the slider tick... Kinda like this (pay attention to the timeline too) http://puu.sh/jrkFH/3770324c65.jpg Isn't relevant because of prev. suggestion
  3. 00:17:884 (1) - Lol, why you put the slider anchor so far away xD btw, I think you better move the anchor to the left a bit, that way, the flow from the previous note and to the next one would be better. Kinda like... http://puu.sh/jrkJ1/ef19524615.jpg I think that is because I remapped Easy with x1.00 SV so that was longer slider ː). Same as above though.
  4. 00:41:884 (1,2) - Maybe you could make the rhythm the same as 00:43:884 (3,4) - since the music is really similar (it's the same actually) so it'll feels like repeating rhythm, it'll feels nice :3 Made long slider 00:43:884 (3) there because of 3/4 lyrics so I won't apply.
  5. 01:18:884 (2) - ??? maybe you could DS this note o-o Sure
  6. 01:43:884 (4,1) - Overlapped, even for a brief moment, it don't look that nice >.< maybe try this http://puu.sh/jrkYR/840fc03eb9.jpg Agree
  7. 01:49:884 (1) - Spinner gap, on Easy it's min 4 beats, the one you have now is only 3 beats. So you have to end this here 01:51:884 It makes more sense if you do so too imo Ok
  8. 02:12:884 (4) - Better, make this into a curve slider so that it can support (1)'s red anchor better. BTW, (1) could blanket (4)'s tail better too http://puu.sh/jrlbK/4508d799c6.jpg it'll look neater :3 Ok
  9. 02:19:884 (1) - I think you better remove this and make this into a short break since I think the only break here 02:49:884 is a bit too far for Easy. Hmm... It was there before but another modder recommended to place a note there like in Normal. Ok, will remove it again ː)
  10. 02:35:384 (3) - Try to place this at the middle of them 02:34:384 (2,1) - better. Ok
  11. 02:46:384 (1,1) - is this overlap on purpose ? .-. Nope
  12. 03:11:884 (7) - Feels kinda weird and empty because there's nothing in it's blanket... maybe do it like this http://puu.sh/jrloC/92e8c8a61d.jpg and you can put (8) at the blanket, you could change (1)'s shape too :3 http://puu.sh/jrlpD/2a0e7519d5.jpg Ok, applied your suggestions
  13. 03:17:884 (1) - Looks kinda weird .-. Maybe you could blanket (2)'s body instead http://puu.sh/jrlC2/c8d12f9dc2.jpg Ok, but it doesn't perfect wave now. But I think it looks fine anyway
  14. 03:31:884 (3) - Looks weird .-. contradict with 03:29:884 (1) - maybe you can change (3)'s shape; or change (1)'s shape and do it like this http://puu.sh/jrlJk/ec264eead4.jpg Applied second variant
  15. Overall good Easy :3 but maybe you could fix your blanket more -w-

[Normal]
  1. use the same SV for Normal~!!! That's why I'm remapping it right now ː)
  2. Are you done with your Normal? .-. I don't think so tho... maybe I'll just skip this diff...

[Hard]
  1. 00:02:634 (3) - Damn that wave xD fix it okay :3 Lol, fixed
  2. 00:03:884 (1,2,3) - Actually for this rhythm, I suggest to use slider since it's pretty hard to read and hit but it's okay tho. Hm, I'll leave it for now
  3. 00:38:884 (1) - For this kind of 1/4 rhythm, it might be boring to use 3/4 reverse slider all the time since this song have a lot of that kind of rhythm so maybe you could use some variation like http://puu.sh/jrm42/36fe6246d5.jpg or http://puu.sh/jrm57/2f6ec57ea4.jpg or anything else that you find fit :3 Hm, ok
  4. 01:41:884 (5,1) - Bad overlap .-. maybe you could try this http://puu.sh/jrmav/8c332b7901.jpg Fixed
  5. 01:47:634 Add a note maybe, it feels empty without anything there since there's actually a sound. Ok
  6. 01:49:634 ^ Added reversed 1/4 slider
  7. 01:51:384 (1) - The sound is here tho 01:51:321 (at 1/8 beat snap divisor) but maybe if you don't want to use 1/8, you can just put it at the blue tick here 01:51:259 because if you put it at white tick (current) it would feels late. Can't agree. There's clearly heared clap on white tick, listen it with lower speed
  8. 02:18:134 add a note to support the drum? if you do, rearrange the note position so it'll make more sense http://puu.sh/jrmxX/a57b1da0f2.jpg Ok
  9. 02:45:134 Add a note, feels empty without it. Ok
  10. 02:48:884 (6,7,8,9) - ctrl+g, it'll make more sense, prefer to start triplets at red tick http://puu.sh/jrmD8/c938b64db3.jpg I think current variant fits music better
  11. 03:06:634 (4,5) - the stack don't really make sense imo .-. the sound don't change so I think you better keep the spacing. It's here to make flow more different, idk. I think I'll leave it
  12. 03:40:884 (6,7,1) - Stack properly? or this is on purpose? o-o On purpose because I think it doesn't look good when it stacked

That's all, overall good map, just need some improvement :3
Good luck~ -w-
Thanks very much for your detailed mod!
Yoges
General
All is good

Easy
  1. 00:02:009 - Timing point not snapped
  2. 00:17:384 (8,2) - You could stack these
  3. 00:32:384 (4,1) - Overlaps and stacks in Easies and Normals are a nono
  4. 01:17:384 (5,1) - ^
  5. 02:29:384 (6,1) - ^

Normal
  1. 00:02:009 - Timing point not snapped
  2. 00:05:634 (3,4) - Again. Don't overlap or stack in Easies and Normals
  3. 00:18:384 (3,4) - ^
  4. 00:27:384 (4,5) - ^
  5. 00:31:134 (4,1) - Even tho they're not after eachother that stack might be a bit too difficult for newer players
  6. 00:55:634 (5,1) - Don't overlap or stack
  7. 00:58:634 (2,3) - ^
  8. 00:59:884 (1,2) - ^
  9. 01:06:634 (3) - You don't want to use blue ticks for easies and normals you should stick to 1/2 snap.
  10. 01:10:634 (3) - ^
  11. 01:11:884 (1,2,3) - Overlaps, not good
  12. 01:14:634 (3) - Same as before
  13. 01:16:634 (6,7) - Don't
  14. 01:17:634 (8,1) - Nope.
  15. 01:18:634 (3,1) - Using a blue tick and It's overlapping with the 1 a bit.
  16. 01:21:634 (4,1) - Noh.
  17. 01:27:634 (3,4) - Noh.
  18. 01:36:134 (2) - Noh.

    Stuff like ^that^ continues throughout the entire diff. There's to many to list them all

Hard
This is mostly fine. It just has that same unsnapped timing point as the other diffs.
Topic Starter
NewPlayer

Yoges wrote:

General
All is good

Easy
  1. 00:02:009 - Timing point not snapped Removed, I don't use it anyway
  2. 00:17:384 (8,2) - You could stack these Ok
  3. 00:32:384 (4,1) - Overlaps and stacks in Easies and Normals are a nono Stacked ending of (4) with ending of (1) so I think it reads better now
  4. 01:17:384 (5,1) - ^ Fixed
  5. 02:29:384 (6,1) - ^ Fixed

Normal
  1. 00:02:009 - Timing point not snapped
  2. 00:05:634 (3,4) - Again. Don't overlap or stack in Easies and Normals
  3. 00:18:384 (3,4) - ^
  4. 00:27:384 (4,5) - ^
  5. 00:31:134 (4,1) - Even tho they're not after eachother that stack might be a bit too difficult for newer players
  6. 00:55:634 (5,1) - Don't overlap or stack
  7. 00:58:634 (2,3) - ^
  8. 00:59:884 (1,2) - ^
  9. 01:06:634 (3) - You don't want to use blue ticks for easies and normals you should stick to 1/2 snap.
  10. 01:10:634 (3) - ^
  11. 01:11:884 (1,2,3) - Overlaps, not good I think it's readable enough
  12. 01:14:634 (3) - Same as before
  13. 01:16:634 (6,7) - Don't
  14. 01:17:634 (8,1) - Nope.
  15. 01:18:634 (3,1) - Using a blue tick and It's overlapping with the 1 a bit.
  16. 01:21:634 (4,1) - Noh.
  17. 01:27:634 (3,4) - Noh.
  18. 01:36:134 (2) - Noh.

    Stuff like ^that^ continues throughout the entire diff. There's to many to list them all
    ^Fixed all of these unless it's mentioned that I'm not

Hard
This is mostly fine. It just has that same unsnapped timing point as the other diffs.
Thanks for the mod! Made huge amount of changes in Normal
Thievley
Hello! :D I'm only going to mod Hard since both Easy/Normal are good (to me)

SPOILER


Just for future reference, not that many points is needed to make a curved slider

[Hard]

There are some issues with kiai time, as shown above.^

I think you should take some kiai times, and instead of stopping and starting them, just make a single kaia time (one that is not less than 15 seconds or too lengthy)

Places I think kiai time should be placed (In all difficulties)

  1. 01:53:884 - 02:18:134
  2. 03:21:884 - 03:37:384
  3. 03:37:884 - 03:53:884
Maybe move AR down to 7?

Rhythmically, your map is very good, but here are some things that I think could be better

  1. 00:03:634 (5) remove that note, if you're following vocals
  2. 00:26:634 (3) Shorten that slider to white tick (to match the drum)
  3. 00:27:134 Maybe add a note here (if you made the change above^)
  4. 00:30:634 (2) Shorten to white tick
  5. 00:57:884 (6) extend to next white tick
  6. 00:58:384 (3) remove repeat and move the shortened slider to red tick
  7. 00:49:009 (2,3,4, 1,2,3) there's nothing wrong with this, but I was thinking that for the streams in your map, maybe you could add in short repeating sliders? this is optional.

In general, the drum is the most important thing to match when beatmapping in my opinion, that and the bass, since those are the core of the rhythm so if you ever have a slider that covers up any of those make sure you fix it. But like I said before, rhythm is good on your hard difficulty.

Now, to how you place notes on the grid....
SPOILER
The only thing I suggest is instead of using placement like...
...this, you use placements like....
this

Basically, just use different and unique ways to place the notes on the grid. This is more about aesthetics, but it helps to make the map more fun to play :D (not that your map isn't fun, but this is just a suggestion to consider :3 (or not consider, I don't know it depends on you)

I think that's about all I have to say with hard; very nice difficulty and song :D


[Normal/Easy]

Normal/Easy are good in my opinion; Good use of distance snap and blankets and such and nice flow
Topic Starter
NewPlayer

ThiefofSpoons wrote:

Quote
Hello! :D I'm only going to mod Hard since both Easy/Normal are good (to me)



Just for future reference, not that many points is needed to make a curved slider I know, lol. I created them when I was only starting to learn things about beatmapping so maybe I'll remove that anchors in the future.

[Hard]


There are some issues with kiai time, as shown above.^ Explained in PM

I think you should take some kiai times, and instead of stopping and starting them, just make a single kaia time (one that is not less than 15 seconds or too lengthy)

Places I think kiai time should be placed (In all difficulties)

  1. 01:53:884 - 02:18:134
  2. 03:21:884 - 03:37:384
  3. 03:37:884 - 03:53:884
Maybe move AR down to 7? Nope

Rhythmically, your map is very good, but here are some things that I think could be better

  1. 00:03:634 (5) remove that note, if you're following vocals Feels empty without it, so I'l leave it
  2. 00:26:634 (3) Shorten that slider to white tick (to match the drum) Ok
  3. 00:27:134 Maybe add a note here (if you made the change above^) Made reversed slider
  4. 00:30:634 (2) Shorten to white tick Ok
  5. 00:57:884 (6) extend to next white tick Replaced with slider
  6. 00:58:384 (3) remove repeat and move the shortened slider to red tick Divided slider into two circles
  7. 00:49:009 (2,3,4, 1,2,3) there's nothing wrong with this, but I was thinking that for the streams in your map, maybe you could add in short repeating sliders? this is optional. Short streams is ok in Hard so I'll leave it


  8. In general, the drum is the most important thing to match when beatmapping in my opinion, that and the bass, since those are the core of the rhythm so if you ever have a slider that covers up any of those make sure you fix it. But like I said before, rhythm is good on your hard difficulty. Will take a look on it

    Now, to how you place notes on the grid....
  9. The only thing I suggest is instead of using placement like...
    ...this, you use placements like....
    this I'm using straight flow of notes when I think it's necessary. For example, in that moment of the song showed on screenshots, I think that this flow suits the rhythm better than triangle
Basically, just use different and unique ways to place the notes on the grid. This is more about aesthetics, but it helps to make the map more fun to play :D (not that your map isn't fun, but this is just a suggestion to consider :3 (or not consider, I don't know it depends on you) I'm trying ː)

I think that's about all I have to say with hard; very nice difficulty and song :D


[Normal/Easy]

Normal/Easy are good in my opinion; Good use of distance snap and blankets and such and nice flow
Thanks for the mod!
xDarxen
Hullo, here is my mod, as requested in my queue:

[Easy]
  1. 00:13:884 (5) - Add new combo, as it is inconsistant (previous combos reach only 4).
  2. 03:09:884 (5) - Same ^
  3. 03:41:884 (4) - Same ^
  4. Spacing and the map overall is pretty ok.
[Normal]
  1. 00:33:634 - Add a circle? Sounds better IMO.
  2. 01:16:134 (5) - Add new combo, as it goes too high compared to the rest of the map.
  3. Spacing is cool here too.
[Hard]
  1. 00:15:634 (7) - Add new combo. Same with the other Diffs, It looks inconsistant. If you do so, remove new combo from 00:16:634 (1) and add it to 00:17:134 (2).
  2. 00:33:634 - Same with Normal Diff~ One more circle would fit more I think.
  3. 00:54:634 (3,4,1) - Unstack those so it will play like 00:50:634 (2,3,4)?
  4. 00:56:884 (6) - Add new combo. Well I think I'm getting boring, right? :D
  5. 01:23:884 (7) - Same ^
  6. 01:25:884 (7) - Same ^
  7. 01:59:634 (6) - Same ^
  8. 02:48:634 (5) - Same ^
  9. 03:07:634 (1) - Remove new combo and add it to 03:07:884 (3).
As long as the combos are placed to either match the vocal/musical phrases or to indicate the downbeat of each measure, it is ok. But you must use them with consistancy.That's all! I hope it helped and good luck! :D
UchiganeNiigata
M4M from my queue

[General]
  1. ctrl+shift+A

[Easy]
  1. 01:14:384 - You could add in a note here
  2. 01:18:384 - ^
  3. 01:31:884 (3,4) - Maybe make a blanket here?
  4. 01:33:884 (1,2) - Looks like a messing blanket (if you were intending to make one)
  5. 02:01:759 - Unnecessary timing point
  6. 02:09:884 (1) - Maybe extending this slider one more tick to match the vocals? (if you do apply this change you would also have to change 02:11:384 (2,3) )
  7. 02:09:759 - Unnecessary timing point
  8. 02:32:884 (5) - Would probably sound better using Normal rather than Soft
  9. 03:29:759 - Unnecessary timing point

[Normal]
  1. 00:14:884 (3,4) - Blanket looks a bit off (might be just me)
  2. 01:08:884 (3) - Why don't you shorten this slider to the red tick and add another slider after it on the white tick?
  3. 01:51:884 (1) - Maybe extend this spinner to the next white tick?
  4. 02:01:759 - Unnecessary timing point
  5. 02:09:759 - Unnecessary timing point
  6. 02:32:884 (3,4) - Maybe a slider here instead of 2 circles
  7. 03:29:759 - Unnecessary timing point
  8. 03:50:634 (2) - Kinda awkward to have a stack here when the rest of the map has not stacks

[Hard]
  1. 00:26:634 (3,4,5) - Could be blanketed better
  2. 02:06:634 (2) - Could move this down a bit more
  3. 03:40:884 (6,7,1) - Not sure if that's rankable

Pretty nice map, bit slow, but still nice. :)
Shohei Ohtani
When squad wanna go party but they remember their GPAs

Overall:
Offset is super late! try 1854 offset.

Hard:
00:01:884 (1,2) - Would prefer this to be more of a 1/1 slider than a 1/2 slider and a note. The vocals coming in on the red tick make things confusing. I know you wanna hit when the hitsounds come in, but players are still putting their primary focus on the vocal line, and its confusing to take them off of that so quickly.
00:03:884 (1,2,3,4,5,6) - So these are really weird to play. Because of the 3/4 spacing of the notes, players aren't able to tap it so easily, especially when a basic drum beat hasn't been set up yet. Make these into sliders, so they're easier to play and understand so early in the map.
00:16:634 (1) - Uhh. . . It's a little bit weird of a placement, but it's actually not TOO bad of a jump, since I'm hearing what is causing you to want to put a jump. Work on placing it somewhere that doesn't force me to jerk the mouse backwards
00:51:884 (5) - pls use conventional ways of making a slider. If you're going for an effect, I can't see what it is, and therefore it looks just messy.
00:49:884 - I get that this section is heavier, but it's still not warranting of hitnormals. Right now, the hitnormals are overbearing and I just hear 'DA DA DA DA' when the background is still very soft and cymbal heavy.
01:22:884 (1,2,3,4,5) - Overmap pls </3 I get that you're mapping to the tom drums, but (4) isn't in there, and you should put hitsounds signifying that that's what you're following. It'd also be nice if you could make it into a more interesting pattern, as stacked long streams like that make me feel I'm playing taiko. And taiko is no fun :(. Apply the hitsounding thing to all other similar patterns.
01:37:854 (1,2,3) - Right now your hitsounding is implying that you have snare drum hits on every white tick, which is not what's happening. I'd suggest an additons:normal finish on the first one, then softfinishes on every white tick. That'll represent the hitsounding much better
01:41:604 (3,4,5) - Stacking like this doesn't really look very clean. Especially when you don't stack it with (1) but make it close enough to where it looks like you were intending to do that.
02:48:854 (6,7,8) - ^ i tried so hard and got so far but in the end it doesn't even matter.
03:41:604 (7,1) - poo poo stacking pls fix :(

Normal:
Apply the hitsounding things about hitnormals to all diffs.
01:31:884 (4) - pls remove sliderwhistle sound
03:23:884 (1) - If you're gonna curve here, make sure you have enough room to actually do a decent curve. Otherwise it looks messy :(

Gud stuff <3.

kds star for taking more than a week (technically only a week but. . . ehh :P
Topic Starter
NewPlayer
Wow, so many mods ː). Sorry for delay.

xDarxen wrote:

xDarxen's mod
Hullo, here is my mod, as requested in my queue:

[Easy]
  1. 00:13:884 (5) - Add new combo, as it is inconsistant (previous combos reach only 4). Ok
  2. 03:09:884 (5) - Same ^ Ok
  3. 03:41:884 (4) - Same ^ Removed NC here 03:39:884 (4) and added it here 03:41:884 (1) instead
  4. Spacing and the map overall is pretty ok.
[Normal]
  1. 00:33:634 - Add a circle? Sounds better IMO. I want to add pause after strong note here so I won't add it
  2. 01:16:134 (5) - Add new combo, as it goes too high compared to the rest of the map. I feel it like one continuous part so I'll keep it
  3. Spacing is cool here too.
[Hard]
  1. 00:15:634 (7) - Add new combo. Same with the other Diffs, It looks inconsistant. If you do so, remove new combo from 00:16:634 (1) and add it to 00:17:134 (2). Ok, but didn't add NC on (2)
  2. 00:33:634 - Same with Normal Diff~ One more circle would fit more I think. Same as in Normal
  3. 00:54:634 (3,4,1) - Unstack those so it will play like 00:50:634 (2,3,4)? (2,3,4) stacked as well so idk what you meant here
  4. 00:56:884 (6) - Add new combo. Well I think I'm getting boring, right? :D Disagree
  5. 01:23:884 (7) - Same ^ ^
  6. 01:25:884 (7) - Same ^ ^
  7. 01:59:634 (6) - Same ^ ^
  8. 02:48:634 (5) - Same ^ ^
  9. 03:07:634 (1) - Remove new combo and add it to 03:07:884 (3). Ok
As long as the combos are placed to either match the vocal/musical phrases or to indicate the downbeat of each measure, it is ok. But you must use them with consistancy.That's all! I hope it helped and good luck! :D Thanks!
Thanks for the mod! Also use new lines for list elements in your mods, it's much easier to reply with them ː)



UchiganeNiigata wrote:

UchiganeNiigata's mod
M4M from my queue

[General]
  1. ctrl+shift+A If you mean Kiais, I don't think that's a problem. Kiais divided because I want to use star fountains in these places.

[Easy]
  1. 01:14:384 - You could add in a note here Want to keep pause after strong beats
  2. 01:18:384 - ^ ^
  3. 01:31:884 (3,4) - Maybe make a blanket here? Ok
  4. 01:33:884 (1,2) - Looks like a messing blanket (if you were intending to make one) Fixed (but I think that not perfect yet, idk)
  5. 02:01:759 - Unnecessary timing point Kiai, look in General section
  6. 02:09:884 (1) - Maybe extending this slider one more tick to match the vocals? (if you do apply this change you would also have to change 02:11:384 (2,3) ) If you mean white tick, then no - strong beat will be in the end of slider. If you mean red tick, then idk about using 1/2 in Easy diff
  7. 02:09:759 - Unnecessary timing point Kiai
  8. 02:32:884 (5) - Would probably sound better using Normal rather than Soft Ok
  9. 03:29:759 - Unnecessary timing point Kiai

[Normal]
  1. 00:14:884 (3,4) - Blanket looks a bit off (might be just me) Fixed
  2. 01:08:884 (3) - Why don't you shorten this slider to the red tick and add another slider after it on the white tick? Because there's continuous note here. Maybe I'll add a note on red tick in the future
  3. 01:51:884 (1) - Maybe extend this spinner to the next white tick? Nope, it would be too short pause before next object
  4. 02:01:759 - Unnecessary timing point Kiai
  5. 02:09:759 - Unnecessary timing point Kiai
  6. 02:32:884 (3,4) - Maybe a slider here instead of 2 circles Changed
  7. 03:29:759 - Unnecessary timing point Kiai
  8. 03:50:634 (2) - Kinda awkward to have a stack here when the rest of the map has not stacks Forgot to remove this stack when I was removing other stacks

[Hard]
  1. 00:26:634 (3,4,5) - Could be blanketed better Yep
  2. 02:06:634 (2) - Could move this down a bit more Why?
  3. 03:40:884 (6,7,1) - Not sure if that's rankable Ahh, ok, changed

Pretty nice map, bit slow, but still nice. :) Thanks!
Thank you for the mod!



Reditum wrote:

Reditum's mod
When squad wanna go party but they remember their GPAs

Overall:
Offset is super late! try 1854 offset. 1854 sounds too early as for me. Applied 1861. Thanks for pointing this out!

Hard:
00:01:884 (1,2) - Would prefer this to be more of a 1/1 slider than a 1/2 slider and a note. The vocals coming in on the red tick make things confusing. I know you wanna hit when the hitsounds come in, but players are still putting their primary focus on the vocal line, and its confusing to take them off of that so quickly. Ok, changed
00:03:884 (1,2,3,4,5,6) - So these are really weird to play. Because of the 3/4 spacing of the notes, players aren't able to tap it so easily, especially when a basic drum beat hasn't been set up yet. Make these into sliders, so they're easier to play and understand so early in the map. Changed
00:16:634 (1) - Uhh. . . It's a little bit weird of a placement, but it's actually not TOO bad of a jump, since I'm hearing what is causing you to want to put a jump. Work on placing it somewhere that doesn't force me to jerk the mouse backwards Changed that part a bit
00:51:884 (5) - pls use conventional ways of making a slider. If you're going for an effect, I can't see what it is, and therefore it looks just messy. Changed
00:49:884 - I get that this section is heavier, but it's still not warranting of hitnormals. Right now, the hitnormals are overbearing and I just hear 'DA DA DA DA' when the background is still very soft and cymbal heavy. Changed sample to soft but decided to keep normal on finishes
01:22:884 (1,2,3,4,5) - Overmap pls </3 I get that you're mapping to the tom drums, but (4) isn't in there, and you should put hitsounds signifying that that's what you're following. It'd also be nice if you could make it into a more interesting pattern, as stacked long streams like that make me feel I'm playing taiko. And taiko is no fun :(. Apply the hitsounding thing to all other similar patterns. Tried sample:soft + addition:drums + clap
01:37:854 (1,2,3) - Right now your hitsounding is implying that you have snare drum hits on every white tick, which is not what's happening. I'd suggest an additons:normal finish on the first one, then softfinishes on every white tick. That'll represent the hitsounding much better Fixed
01:41:604 (3,4,5) - Stacking like this doesn't really look very clean. Especially when you don't stack it with (1) but make it close enough to where it looks like you were intending to do that. Unstacked with (1)
02:48:854 (6,7,8) - ^ i tried so hard and got so far but in the end it doesn't even matter. Fixed
03:41:604 (7,1) - poo poo stacking pls fix :( Fixed

Normal:
Apply the hitsounding things about hitnormals to all diffs. Applied
01:31:884 (4) - pls remove sliderwhistle sound Oops, removed
03:23:884 (1) - If you're gonna curve here, make sure you have enough room to actually do a decent curve. Otherwise it looks messy :( Fixed

Gud stuff <3. Thanks!

kds star for taking more than a week (technically only a week but. . . ehh :P
Thanks for detailed mod and for the star!
Lasse
m4m from my queue

Hard
00:02:611 (2) - the curves would look better withouth the red anchor
00:06:861 (3,4) - I think changing the slider a little bit would make it look smoother and the transition to 4 better, suggestion:
00:10:611 (3) - really close to being off screen
00:12:861 (3) - rotate by ~ -10° (selection) to make the transition better
00:15:361 (7,1) - blanket minimally off
00:16:361 (2) - move up a little bit (or sliderend down a bit)
00:17:861 (1,3) - those touch a abit, would be better if they didn't imo
00:18:611 (3,5) - blanket?
00:26:611 (3,4,5) - blanket could be better
00:33:611 put sth here?
00:33:861 (1,3) - how about making hte slider completely symmetrical and maybe restrcuture a little to blanket the end of 3?
00:37:861 (3,4) - sliderend should lead to 4 => end up or 4 down
00:41:861 (1,2,3) - this would fit the instrumental better while still fitting the vocals too:

00:44:861 (2,1) - how about changing the shape of 2 and forming a blanket?, idea;

00:51:861 (5) - ctrl g + ctrl h would flow better imo

00:54:861 (1) - that sldier is fine, just reminds me of 2009 a bit
00:57:861 (1) - curve a bit
00:59:861 (1) - curve more towards 2
01:00:861 (5) - ^ 6
01:01:861 (1) - would look better symmetrical
01:02:861 (3) - either move up or blanket?
01:03:861 (1) - I think kicksliders before stream play weird since they make many players start the stream with their weaker finger (if they don't play the kicksldier like a singletap) either make it 1/2 or just a full stream?

01:10:861 (3) - looks pretty meh since the end is so close to the red anchor, more like this maybe? http://lasse.s-ul.eu/8fpqDoil.png or http://lasse.s-ul.eu/rCDRXa7C.png
01:25:111 (3) - move end a bit down
01:26:861 (1,2,3,4,5) - curve stream a bit towards 6
01:27:861 (1,2,3) - anti-jump right after a stream with low spacing, might be weird to read
=> 01:36:111 (1,2,3) - this looks excatly the same, but it's a triple

01:38:611 (4,1) - blanket
01:39:861 (4,5) - make the sliderend point towards 5 by rotating slider or moving 5 or sth
01:40:861 (1,2) - blanket is slightly off

01:46:861 (4,5,6,7,8) - curve stream a bit towards 9
01:48:861 (4,5,6,7,8) - curve or rotate for better flow
01:54:861 (3) - ctrl j + rotate
01:58:861 (5,6) - fix blanket
02:01:861 (1) - remove red anchor?
02:06:861 (3,4) - fix blanket

02:21:111 (1,2) - consider making this a slider or sth since a sudden 1/6 triple, it's the only time a basically 180bpm triple appears on a map that is 120bpm the whole time
02:24:861 (3) - rotate?
02:35:361 (6) - move up a bit? I think that plays better than a stright line
02:37:611 (5,1) - blanket?
02:46:611 (2,3) - space those?

02:49:861 (11) - nc?

03:24:861 (3) - red anchor makes it look worse than it should
03:37:861 (1,3) - blanket?
03:38:861 (3,4) - flow could be better
03:39:861 (5) - curve would look better and could blanket 03:40:861 (6) -
03:43:861 (5,6) - blanket is slightly off
03:45:861 (4,5) - ^
03:50:861 (3,5) - move 4

03:49:861 (1,2,3,4,5) - how about this?
SPOILER

lowered ar to make it easier to see
292,292,229861,6,0,P|374:248|405:162,1,176.000005371094,4|8,0:0|3:0,0:0:0:0:
352,64,230611,1,0,0:0:0:0:
260,144,230861,2,0,B|218:158|204:208|204:208|196:246|141:262,1,176.000005371094,0|0,3:0|3:0,0:0:0:0:
96,148,231611,1,8,0:0:0:0:
32,44,231861,2,0,B|83:8|132:32|132:32|224:24,1,176.000005371094,0|0,3:0|3:0,0:0:0:0:



Normal
00:08:111 (1,4) - fix blanket
00:13:861 (1) - curve?
00:35:361 (3,4) - blanket?
00:43:861 (4) - up a bit for better flow
00:44:861 (5) - would look better symmetrical
00:50:861 (3) - end down a bit
00:57:861 (1,3) - fix blanket
01:00:111 (2,3) - more like this? http://lasse.s-ul.eu/9QPP3ht0.png
01:25:861 (1) - suggestion: http://lasse.s-ul.eu/HbIT8iP5.png
01:57:861 (1) - blanket slightly off
02:12:861 (1) - ctrl j?
02:44:361 (2,3,4,5,6,1) - pretty confusing pattern for a normal diff
03:07:611 (1) - end down a bit or 03:08:111 (2) - left
03:11:361 (5,6) - blanket or move 6 left?
03:15:111 (3,2) - blanket?
03:18:361 (1,3) - maybe straight or curve more
03:19:861 (2,3) - fix blanket
03:21:611 (4,1) - blanket slightly off
03:22:861 (3) - could look better
03:37:861 (1) - remove the middle point
03:41:861 (1) - should point more towards 2
03:42:861 (3) - rotate so the end more right
Topic Starter
NewPlayer

Lasse wrote:

Lasse's mod
m4m from my queue

Hard
00:02:611 (2) - the curves would look better withouth the red anchor Don't think so, looks too straight as for me
00:06:861 (3,4) - I think changing the slider a little bit would make it look smoother and the transition to 4 better, suggestion: Changed
00:10:611 (3) - really close to being off screen As long as it doesn't touch hp-bar it's fine. Made changes because of the previous suggestion so it's ok now.
00:12:861 (3) - rotate by ~ -10° (selection) to make the transition better Ok, also rotated the previous slider
00:15:361 (7,1) - blanket minimally off Fixed
00:16:361 (2) - move up a little bit (or sliderend down a bit) Ok
00:17:861 (1,3) - those touch a abit, would be better if they didn't imo Ok
00:18:611 (3,5) - blanket? I think current variant is better
00:26:611 (3,4,5) - blanket could be better Ok
00:33:611 put sth here? Want to make pause after strong beat
00:33:861 (1,3) - how about making hte slider completely symmetrical and maybe restrcuture a little to blanket the end of 3? Removed unnessecary white points and made the blanket
00:37:861 (3,4) - sliderend should lead to 4 => end up or 4 down Don't want to stack them
00:41:861 (1,2,3) - this would fit the instrumental better while still fitting the vocals too: I think current variant is better

00:44:861 (2,1) - how about changing the shape of 2 and forming a blanket?, idea; Didn't change shape of (2) but made a blanket

00:51:861 (5) - ctrl g + ctrl h would flow better imo Result is almost the same so won't change it at the moment. Maybe will do something with it in the future

00:54:861 (1) - that sldier is fine, just reminds me of 2009 a bit
00:57:861 (1) - curve a bit Ok
00:59:861 (1) - curve more towards 2 Ok
01:00:861 (5) - ^ 6 Ok, copy-pasted and flipped (1)
01:01:861 (1) - would look better symmetrical Wasn't intending to make wave here
01:02:861 (3) - either move up or blanket? Moved up
01:03:861 (1) - I think kicksliders before stream play weird since they make many players start the stream with their weaker finger (if they don't play the kicksldier like a singletap) either make it 1/2 or just a full stream? Made full stream

01:10:861 (3) - looks pretty meh since the end is so close to the red anchor, more like this maybe? http://lasse.s-ul.eu/8fpqDoil.png or http://lasse.s-ul.eu/rCDRXa7C.png Reworked
01:25:111 (3) - move end a bit down Ok
01:26:861 (1,2,3,4,5) - curve stream a bit towards 6 Ok
01:27:861 (1,2,3) - anti-jump right after a stream with low spacing, might be weird to read Divided
=> 01:36:111 (1,2,3) - this looks excatly the same, but it's a triple I think it's related to ^, right?

01:38:611 (4,1) - blanket Ok
01:39:861 (4,5) - make the sliderend point towards 5 by rotating slider or moving 5 or sth Ok
01:40:861 (1,2) - blanket is slightly off Fixed

01:46:861 (4,5,6,7,8) - curve stream a bit towards 9 Ok
01:48:861 (4,5,6,7,8) - curve or rotate for better flow Rotated
01:54:861 (3) - ctrl j + rotate Ok, also made it curve
01:58:861 (5,6) - fix blanket Ok
02:01:861 (1) - remove red anchor? Nope
02:06:861 (3,4) - fix blanket Ok

02:21:111 (1,2) - consider making this a slider or sth since a sudden 1/6 triple, it's the only time a basically 180bpm triple appears on a map that is 120bpm the whole time Made 1/4 triple
02:24:861 (3) - rotate? Reworked that part a bit
02:35:361 (6) - move up a bit? I think that plays better than a stright line Made square
02:37:611 (5,1) - blanket? Ok
02:46:611 (2,3) - space those? Ok

02:49:861 (11) - nc? Ok

03:24:861 (3) - red anchor makes it look worse than it should Done on purpose
[
03:37:861 (1,3) - blanket?
03:38:861 (3,4) - flow could be better
03:39:861 (5) - curve would look better and could blanket 03:40:861 (6) -
03:43:861 (5,6) - blanket is slightly off
03:45:861 (4,5) - ^
03:50:861 (3,5) - move 4

03:49:861 (1,2,3,4,5) - how about this?
SPOILER

lowered ar to make it easier to see
292,292,229861,6,0,P|374:248|405:162,1,176.000005371094,4|8,0:0|3:0,0:0:0:0:
352,64,230611,1,0,0:0:0:0:
260,144,230861,2,0,B|218:158|204:208|204:208|196:246|141:262,1,176.000005371094,0|0,3:0|3:0,0:0:0:0:
96,148,231611,1,8,0:0:0:0:
32,44,231861,2,0,B|83:8|132:32|132:32|224:24,1,176.000005371094,0|0,3:0|3:0,0:0:0:0:
]
^remapped all this part



Normal
00:08:111 (1,4) - fix blanket Ok
00:13:861 (1) - curve? Ok
00:35:361 (3,4) - blanket? Nope
00:43:861 (4) - up a bit for better flow Ok
00:44:861 (5) - would look better symmetrical Ok
00:50:861 (3) - end down a bit Ok
00:57:861 (1,3) - fix blanket Don't really know how to do it without change of spacing
01:00:111 (2,3) - more like this? http://lasse.s-ul.eu/9QPP3ht0.png Ok
01:25:861 (1) - suggestion: http://lasse.s-ul.eu/HbIT8iP5.png Don't really like how it looks
01:57:861 (1) - blanket slightly off Fixed
02:12:861 (1) - ctrl j? Ok
02:44:361 (2,3,4,5,6,1) - pretty confusing pattern for a normal diff Reworked
03:07:611 (1) - end down a bit or 03:08:111 (2) - left Ok
03:11:361 (5,6) - blanket or move 6 left? Ok
03:15:111 (3,2) - blanket? Nope
03:18:361 (1,3) - maybe straight or curve more I think it's fine
03:19:861 (2,3) - fix blanket Ok
03:21:611 (4,1) - blanket slightly off Fixed
03:22:861 (3) - could look better Changed into wave
03:37:861 (1) - remove the middle point Nope
03:41:861 (1) - should point more towards 2 Ok
03:42:861 (3) - rotate so the end more right Ok
Thanks for the mod!
FCL
М4М
Поехали!
  • [General]
  1. Может я чего-то не понимаю, но если эта песня связана с Touhou, то значит его нужно добавить в соурс
  2. 01:45:861 - Считаю, что не стоит тут убирать киай. Темп не слишком сильно меняется, чтобы его убирать!
  3. 03:37:861 - ^ (Правда если ты решишь использовать эти предложения, то киай может занять более 1/3 всей мапы. Тогда я тебе посоветую убрать киай тут 02:41:861.
  4. 01:53:861 - Вообще не вижу смысла ставить драм, поменяй лучше на софт
  • [Easy]
  1. 00:11:861 (3) - Неровный бланкет, мне кажется. Поставь некст на 0.69
  2. 00:17:361 (4,2) - Стакнуть было бы логично, хотя это и не сильно важно
  3. 00:21:361 (4,1) - Также не очень ровный бланкет. Вот что получилось у меня
  4. 00:23:861 (3,2) - Стакни конец третьего слайдера с третим цирцлом
  5. 00:32:361 (4,1) - Не понимаю, почему ты их не стакнул, это довольно просто делается, при этом без потери спейсинга! Пример
  6. 00:45:861 (1) - Измени некст на 0.71, так более симметрично
  7. 01:00:861 (3,1) - хм, они вместе не очень классно взаимодействуют. Советую 01:01:861 (1) - отразить и стакнуть с 01:00:361 (2) -
  8. 01:21:861 (3) - перемести на 228;28 для лучшего флоу
  9. 01:23:861 (2,5) - их стоило бы сделать параллельными (без изменения формы пятого слайдера)
  10. 01:25:861 (5) - Лучше измени на что-то похожее
  11. 01:43:861 (4,1) - эх, сюда бы бланкет
  12. 02:00:361 (3,1) - Лучше избежать этого оверлапа
  13. 02:25:361 (5,1) - сделай бланкет
  14. 03:09:861 (1,3) - Они не параллельными, хотя стоило бы их таковыми сделать
  15. 03:17:361 (6,2) - Стак
  16. 03:29:861 (1) - Не вижу смысла в таких слайдерах, если они не взаимодействуют с другими паттернами. Либо сделай бланкет с 03:28:861 (4) - , либо измени на другую форму
  17. 03:32:861 (4,1) - Неровный бланкет
  18. 03:32:861 (4,1) - хм, попробуй еще свисток туда добавить


  • [Normal]
  1. 00:06:861 (5) - Слишком изогнутый слайдервейв
  2. 00:14:611 (2,4) - стак
  3. 00:20:861 (3,1) - может бланкет?
  4. 01:11:861 (1,2) - хм, не очень смотрятся такие паттерны из-за оверлапа, советую сдвинуть 01:12:361 (2) - немного вниз -> влево
  5. 01:14:111 - думаю не стоит пропускать этот бит
  6. 01:18:111 - ^
  7. 01:19:361 (4,3) - стакни
  8. 01:45:861 (1,2,3) - Если они симметричные, то не лучше ли будет сместить их в центр!
  9. 01:49:861 (1,2) - Сложно читается, лучше заменить на слайдер
  10. 02:06:861 (3) - Очень изогнуто, упрости немного
  11. 02:07:861 (5) - ^
  12. 02:09:861 (1) - ^
  13. 02:17:861 (5) - NC
  14. 02:19:861 (1,2) - замени на слайдер, как 02:17:861 (5) -
  15. 02:23:861 (1,2,1) - Тут много оверлапа, стоит пофиксить
  16. 02:29:861 (1) - тоже некрасивый оверлап. Попробуй сделать, как тут
  17. 02:38:861 (3,4) - Сделай их по одной линии
  18. 02:45:611 (6,1) - может бланкет?
  19. 02:49:861 (7) - Ну новый бит идет, нужен NC
  20. 03:06:361 (3,3) - стак
  21. 03:13:861 (1) - возможно стоит сделать линии в этом слайдере параллельными
  22. 03:20:861 (1,1) - некрасивый оверлап
  23. 03:28:611 (5,1) - стакни
  24. 03:33:861 (1,5) - ^
  25. 03:50:611 (2,4) - тоже лучше избавиться от оверлапа

  • [Hard]
  1. 00:08:611 (6,1) - стак?
  2. 00:23:361 (3,1) - неровный бланкет, измени некст в слайдере на 1.45
  3. 00:39:361 (4) - нота вообще не слышится, поставь запмлесс на авто
  4. 01:01:861 (1) - лучше замени на обычный слайдервейв
  5. 01:02:861 (3,2) - постарайся их стакнуть
  6. 01:51:986 (1) - это все таки хард, самая сложная дифа, и я не думаю ,что будет хорошей идеей пропускать столько битов, заменив их спинером.
  7. 02:00:861 (1,1) - стак с концом слайдера
  8. 02:49:861 (1) - предлагаю добавить еще и свисток
  9. 03:09:611 (8,9,1,3) - небольшой оверлап, надо пофиксить
  10. 03:17:361 (6,2) - ^
  11. 03:53:861 (5) - НК

На этом все! Достаточно приятная музыка, да и карта (особенно хард) сделаны неплохо. Удачи!
Topic Starter
NewPlayer

FCL wrote:

FCL's mod
М4М
Поехали!
  • [General]
  1. Может я чего-то не понимаю, но если эта песня связана с Touhou, то значит его нужно добавить в соурс Руководствовался тем, что она не из самой игры, поэтому нужно в теги. Но так как советуют не в первый раз, добавлю
  2. 01:45:861 - Считаю, что не стоит тут убирать киай. Темп не слишком сильно меняется, чтобы его убирать! Не думаю, тут темп такой же как перед киаем
  3. 03:37:861 - ^ (Правда если ты решишь использовать эти предложения, то киай может занять более 1/3 всей мапы. Тогда я тебе посоветую убрать киай тут 02:41:861. Здесь как-то поспокойнее всё равно становится, так что не стал ставить
  4. 01:53:861 - Вообще не вижу смысла ставить драм, поменяй лучше на софт Я так понимаю, ты про всю секцию. Мне кажется, что по музыке тут драм на каждом белом тике больше подходит. Если будут такие предложения в следующих модах, то сменю
  • [Easy]
  1. 00:11:861 (3) - Неровный бланкет, мне кажется. Поставь некст на 0.69 Ok
  2. 00:17:361 (4,2) - Стакнуть было бы логично, хотя это и не сильно важно Считаю, что лучше сделать прямую линию после прямого слайдера
  3. 00:21:361 (4,1) - Также не очень ровный бланкет. Вот что получилось у меня Улучшил
  4. 00:23:861 (3,2) - Стакни конец третьего слайдера с третим цирцлом При игре это не заметно вообще никак, но при замене нарушается бланкет с (1), так что оставлю
  5. 00:32:361 (4,1) - Не понимаю, почему ты их не стакнул, это довольно просто делается, при этом без потери спейсинга! Пример Недавно передвигал (1) и забыл изменить (4), да. Стакнул
  6. 00:45:861 (1) - Измени некст на 0.71, так более симметрично Ok
  7. 01:00:861 (3,1) - хм, они вместе не очень классно взаимодействуют. Советую 01:01:861 (1) - отразить и стакнуть с 01:00:361 (2) - Изменил форму
  8. 01:21:861 (3) - перемести на 228;28 для лучшего флоу Переместил на 228;24
  9. 01:23:861 (2,5) - их стоило бы сделать параллельными (без изменения формы пятого слайдера) Ok
  10. 01:25:861 (5) - Лучше измени на что-то похожее Ok
  11. 01:43:861 (4,1) - эх, сюда бы бланкет Ok
  12. 02:00:361 (3,1) - Лучше избежать этого оверлапа При игре, в принципе, не заметно, но чуть-чуть передвинул
  13. 02:25:361 (5,1) - сделай бланкет Ok, сделал обычную дугу
  14. 03:09:861 (1,3) - Они не параллельными, хотя стоило бы их таковыми сделать Повернул (3) на 2 градуса, удивляюсь, как ты это заметил
  15. 03:17:361 (6,2) - Стак Если стакать (6) с (2), то нарушается DS, а если (2) с (6), то бланкет. Поэтому оставлю
  16. 03:29:861 (1) - Не вижу смысла в таких слайдерах, если они не взаимодействуют с другими паттернами. Либо сделай бланкет с 03:28:861 (4) - , либо измени на другую форму Вообще тут планировался бланкет с (4), да. Улучшил
  17. 03:32:861 (4,1) - Неровный бланкет Пофиксил
  18. 03:32:861 (4,1) - хм, попробуй еще свисток туда добавить Не совсем понял куда, опечатка может? Конечно попробовал, но особого смысла не вижу.


  • [Normal]
  1. 00:06:861 (5) - Слишком изогнутый слайдервейв Как что-то плохое ꞉)
  2. 00:14:611 (2,4) - стак Ok
  3. 00:20:861 (3,1) - может бланкет? Ok
  4. 01:11:861 (1,2) - хм, не очень смотрятся такие паттерны из-за оверлапа, советую сдвинуть 01:12:361 (2) - немного вниз -> влево Ok
  5. 01:14:111 - думаю не стоит пропускать этот бит Здесь особо ничего не слышно + хотел сделать паузу после сильного момента
  6. 01:18:111 - ^ ^
  7. 01:19:361 (4,3) - стакни Ok
  8. 01:45:861 (1,2,3) - Если они симметричные, то не лучше ли будет сместить их в центр! Ok, также чуть улучшил форму
  9. 01:49:861 (1,2) - Сложно читается, лучше заменить на слайдер Заменил на два 1/2 слайдера, может получше будет. Не хочу делать один большой слайдер потому что сильный бит будет на конце
  10. 02:06:861 (3) - Очень изогнуто, упрости немного Ok
  11. 02:07:861 (5) - ^ Скопировал (3)
  12. 02:09:861 (1) - ^ Изменил форму
  13. 02:17:861 (5) - NC Ok
  14. 02:19:861 (1,2) - замени на слайдер, как 02:17:861 (5) - Ok
  15. 02:23:861 (1,2,1) - Тут много оверлапа, стоит пофиксить Убрал, по крайней мере то, что заметно при игре
  16. 02:29:861 (1) - тоже некрасивый оверлап. Попробуй сделать, как тут При игре не заметно, а если менять, то испортится бланкет. Оставлю
  17. 02:38:861 (3,4) - Сделай их по одной линии Ok
  18. 02:45:611 (6,1) - может бланкет? Не, пусть по одной линии идёт
  19. 02:49:861 (7) - Ну новый бит идет, нужен NC Ok
  20. 03:06:361 (3,3) - стак Ok
  21. 03:13:861 (1) - возможно стоит сделать линии в этом слайдере параллельными Сделал
  22. 03:20:861 (1,1) - некрасивый оверлап Стакнул их
  23. 03:28:611 (5,1) - стакни Ok
  24. 03:33:861 (1,5) - ^ Ok
  25. 03:50:611 (2,4) - тоже лучше избавиться от оверлапа Ok

  • [Hard]
  1. 00:08:611 (6,1) - стак? Ok
  2. 00:23:361 (3,1) - неровный бланкет, измени некст в слайдере на 1.45 Ok
  3. 00:39:361 (4) - нота вообще не слышится, поставь запмлесс на авто Ok
  4. 01:01:861 (1) - лучше замени на обычный слайдервейв Ok
  5. 01:02:861 (3,2) - постарайся их стакнуть Ok
  6. 01:51:986 (1) - это все таки хард, самая сложная дифа, и я не думаю ,что будет хорошей идеей пропускать столько битов, заменив их спинером. Здесь весь спиннер - один стрим, причём, скорее всего, 1/6, т.е. 180 бпм. Делать 180 бпм лонг-стрим в 3.2* харде при том, что вся остальная карта - 120 бпм это, ну... не очень, я думаю. Можно рассмотреть вариант с кик-слайдерами, но опять же не знаю, как это для харда, да и неинтересно будет, думаю.
  7. 02:00:861 (1,1) - стак с концом слайдера Ok
  8. 02:49:861 (1) - предлагаю добавить еще и свисток Ok
  9. 03:09:611 (8,9,1,3) - небольшой оверлап, надо пофиксить Ok
  10. 03:17:361 (6,2) - ^ Ok
  11. 03:53:861 (5) - НК Ok

На этом все! Достаточно приятная музыка, да и карта (особенно хард) сделаны неплохо. Удачи! Спасибо!
Спасибо за мод!
FCL
Не кудось
В соурс ты должен написать название игры на оригинальном языке, то есть должно быть 東方Project
Topic Starter
NewPlayer

FCL wrote:

Не кудось
В соурс ты должен написать название игры на оригинальном языке, то есть должно быть 東方Project
Хм, видел множество ранкнутых мап с соурсом "Touhou". Поменяю.
Chirony
hello~ Thanks M4M ;)

[Hard]
  1. 00:10:611 (2) - slider end to 00:11:361 (1) ? match music more.
  2. 00:20:111 (1,2,3,4) - how about this pattern?
  3. 00:56:861 (4) - i recommend you use default sampleset clap. so noisy...
  4. 01:02:861 - ^
  5. 01:04:986 (1,2) - this pattern is correct. but you can using reverse slider because for more easy to play.
  6. 01:36:986 (6,7) - ^
  7. 02:25:423 - ^ same things
  8. 01:05:361 (4) - how about this pattern? sound exist 01:05:486
  9. 01:13:111 - add circle. you should be added if you want to follow guiter sounds.
  10. 01:32:986 , 01:32:986 - same as above for drum sounds.
  11. 01:33:736 - add circle, exist sound.
  12. 03:25:861 (1) - delete Drum sampleset, head and tail
  13. 03:29:861 - soft finish dound?
  14. 03:43:611 (4,5) - try this pattern, more follow to guitar sounds.
  15. 03:51:611 (4,5) - ^
you ignore some drums sound.
please check music once again.

[Normal]
  1. 00:02:361 (2) - delete circle and 00:01:861 (1) this slider end on 00:02:361 . you should more easy for playing.
  2. 01:49:861 (1,2,3) - very difficult to take rhythm. try to this pattern.

    There are some places where a circle follows too much.
    please simplify it to add slider by for example.
good luck!
-Tochi



  • Touhou ♥

    Hard

  1. 00:05:861 (1) - Improve this blanket: http://puu.sh/jU3zI/54d33efd5a.png
  2. 00:21:861 (1) - Same as above: http://puu.sh/jU3Cd/673fc79404.png
  3. 01:25:861 (5) - Same as above: http://puu.sh/jU3JT/015f4dd587.png
  4. 02:02:611 (3) - Same as above: http://puu.sh/jU3O0/f16ff0f2d5.png
  5. 02:06:861 (3) - Same as above: http://puu.sh/jU3PX/17dd9f3ef5.png
  6. 02:09:111 - Add a note here, because there's a sound. Then make the spacing consistent like: http://puu.sh/jU3UK/ff53d1042f.png
  7. 02:09:861 (1) - Fix this blanket: http://puu.sh/jU3WB/5e3d6e0796.png
  8. 02:45:861 (1) - Same as above: http://puu.sh/jU40Z/adc0a4095d.png
  9. 03:24:861 (3) - Same as above: http://puu.sh/jU44W/c9f8f96bee.png
  10. 03:26:861 (3) - Same as above: http://puu.sh/jU46I/aeca66a194.png
  11. 03:28:611 (7,1) - This jump is unnecessary and too big. Please reduce the spacing.
  12. 03:31:861 (7) - Improve this blanket: http://puu.sh/jU4bX/d9cdf68cd6.png
  13. 03:37:861 - Why did kiai time end?
  14. 03:40:861 (6) - This should end here 03:41:236 -
  15. 03:44:861 (1,2,3) - This spacing is inconsistent, please make it consistent like: http://puu.sh/jU4iW/717f2981a5.png
  16. 03:45:861 (4) - Improve this blanket: http://puu.sh/jU4mO/83b6c42896.png
  17. 03:52:861 (1) - Same as above: http://puu.sh/jU4o5/b8973b91ef.png
  18. Make a spinner from 03:53:986 - to 03:57:861 -



  • Normal

  1. 02:37:861 (1) - Improve this blanket: http://puu.sh/jU4Ev/6746b2ba45.png
  2. Make a spinner from 03:53:986 - to 03:57:861 -


  • Feedback


    Nice map! :3
    Good luck with it ^^
Topic Starter
NewPlayer
Sorry for a slight delay, had some problems with my PC recently.

Chirony wrote:

hello~ Thanks M4M ;)

[Hard]
  1. 00:10:611 (2) - slider end to 00:11:361 (1) ? match music more. Extended to the red tick instead
  2. 00:20:111 (1,2,3,4) - how about this pattern? Ok
  3. 00:56:861 (4) - i recommend you use default sampleset clap. so noisy... Ok
  4. 01:02:861 - ^ Ok
  5. 01:04:986 (1,2) - this pattern is correct. but you can using reverse slider because for more easy to play. I'll keep it for now but maybe change if anyone else will suggest it
  6. 01:36:986 (6,7) - ^ ^
  7. 02:25:423 - ^ same things ^
  8. 01:05:361 (4) - how about this pattern? sound exist 01:05:486 Ok
  9. 01:13:111 - add circle. you should be added if you want to follow guiter sounds. Ok
  10. 01:32:986 , 01:32:986 - same as above for drum sounds. Ok
  11. 01:33:736 - add circle, exist sound. Ok
  12. 03:25:861 (1) - delete Drum sampleset, head and tail Ok
  13. 03:29:861 - soft finish dound? I think that normal suits better here because I want to make some different sound when the another chorus parts start
  14. 03:43:611 (4,5) - try this pattern, more follow to guitar sounds. Did in the different way: 1/2 slider + circle + 1/2 slider
  15. 03:51:611 (4,5) - ^ ^
you ignore some drums sound.
please check music once again. Made hitsounds a way more consistent and following the rhythm

[Normal]
  1. 00:02:361 (2) - delete circle and 00:01:861 (1) this slider end on 00:02:361 . you should more easy for playing. Ok
  2. 01:49:861 (1,2,3) - very difficult to take rhythm. try to this pattern. It's simple 1/1 so idk. Will gather more opinions and maybe change it in the future

    There are some places where a circle follows too much.
    please simplify it to add slider by for example. Ok, will take a look at it
good luck! Thanks!
Thanks for the mod!



-Tochi wrote:



  • Touhou ♥

    Hard

  1. 00:05:861 (1) - Improve this blanket: http://puu.sh/jU3zI/54d33efd5a.png
  2. 00:21:861 (1) - Same as above: http://puu.sh/jU3Cd/673fc79404.png Not relevant anymore, change that part because of the previous mod
  3. 01:25:861 (5) - Same as above: http://puu.sh/jU3JT/015f4dd587.png
  4. 02:02:611 (3) - Same as above: http://puu.sh/jU3O0/f16ff0f2d5.png
  5. 02:06:861 (3) - Same as above: http://puu.sh/jU3PX/17dd9f3ef5.png
  6. 02:09:111 - Add a note here, because there's a sound. Then make the spacing consistent like: http://puu.sh/jU3UK/ff53d1042f.png Ok
  7. 02:09:861 (1) - Fix this blanket: http://puu.sh/jU3WB/5e3d6e0796.png Unrelevant because of ^
  8. 02:45:861 (1) - Same as above: http://puu.sh/jU40Z/adc0a4095d.png
  9. 03:24:861 (3) - Same as above: http://puu.sh/jU44W/c9f8f96bee.png
  10. 03:26:861 (3) - Same as above: http://puu.sh/jU46I/aeca66a194.png
  11. 03:28:611 (7,1) - This jump is unnecessary and too big. Please reduce the spacing. Ok
  12. 03:31:861 (7) - Improve this blanket: http://puu.sh/jU4bX/d9cdf68cd6.png
  13. 03:37:861 - Why did kiai time end? I think that music becomes slightly calmer here (no need of soft-finishes on 1/1 ticks for example) so I decided not to put Kiai in that part
  14. 03:40:861 (6) - This should end here 03:41:236 - I think current variant adds some difference in the rhythm and plays well too so I'll keep it
  15. 03:44:861 (1,2,3) - This spacing is inconsistent, please make it consistent like: http://puu.sh/jU4iW/717f2981a5.png Reduced spacing between (1) and (2) but decided to keep overall pattern to make it more interesting to play
  16. 03:45:861 (4) - Improve this blanket: http://puu.sh/jU4mO/83b6c42896.png
  17. 03:52:861 (1) - Same as above: http://puu.sh/jU4o5/b8973b91ef.png Changed that part a bit because of previous mod so not relevant
  18. Make a spinner from 03:53:986 - to 03:57:861 - I don't think it's neccesary because there aren't long notes, vocals etc.: things that spinner (I think) should emphasize



  • Normal

  1. 02:37:861 (1) - Improve this blanket: http://puu.sh/jU4Ev/6746b2ba45.png
  2. Make a spinner from 03:53:986 - to 03:57:861 - Same as in Hard


  • Feedback


    Nice map! :3
    Good luck with it ^^ Thanks!
Thanks for the mod! Fixed all blankets unless it said that I'm not.
Lumael
Hello!

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK! But the size is too small, making the quality a bit poorer
  4. HS: --- (this category is to check issues with custom hitsound, as you don't have any custom this is empty)
  5. LeadIn: You must add some Time LeadIn on the diffs file (around 1500~2000 should be fine)

    Other Stuff:
  6. Combo Color: I don't know about the Combo 3 and 4, they don't see to match the background
  7. Song Setup: OK!
  8. General AiMod: OK!
[Easy]
  1. The SV of this diff is a bit high, I think you should lower it down 0.3x atleast
  2. 00:01:861 (1) - This is a bit weird to play, following vocals here makes it a bit odd since the guitar starts on the red tick, but it may not be a problem
  3. 00:05:861 (1) - ^ it is a bit wierd, to play, in fact I suggest you to start mapping at 00:17:861 - that's what most people do, including what I would do, map where the drums starts
  4. 00:13:861 (1,3) - The stack is a bit off
  5. 00:21:361 (4,1) - This blanket shape is a bit broken, you may want to fix it
  6. 00:33:361 (5,1) - ^
  7. 00:37:861 (1,2) - ^
  8. 00:37:861 (1,3) - Tiny overlap here but quite visible, just move 00:39:861 (3) - a bit to the left (like 16|240)
  9. 00:54:861 (1) - The shape of this slider is a bit awkward, try another one (S shape, curved, straight, V)
  10. 01:00:861 (3,1) - This blanket can be improved a bit
  11. 01:01:861 (1,2) - So do this one
  12. 01:07:861 (3,4) - ^ Just move the tail of 01:08:861 (4) - up
  13. 02:07:361 (3,4) - Fix this blanket
  14. 02:08:861 (5,1) - ^ Look:
  15. 02:43:361 (3,2) - Veeery tiny overlap
  16. 02:45:861 (3,1) - Improve this blanket here as well
  17. 03:17:861 (1,2) - You can improve this pattern like that:
  18. 03:29:861 (1) - The tail is a bit ugly, you can make it look better, look:
  19. 03:44:361 (3,4) - Move 03:44:861 (4) - to 152|68 to improve the blanket
  20. 03:53:861 - I recommend you adding a spinner here 03:57:861 - because it feels very awful to finish on 03:53:861 - , the song still on the highest volume and I think a spinner would fit here nicely, example https://osu.ppy.sh/s/306818

    Overall this diff is quite good, you just need to improve it in the beauty aspect, but the rhythm is being followed quite good despiting the beginning.
[Normal]
  1. 00:08:861 (5,1) - Improve blanket that is created with the tail of 00:09:861 (1) -
  2. 00:27:611 (6,1) - ^
  3. 00:30:611 (3,4) - ^
  4. 00:58:861 (3,2) - These are overlapping each other
  5. 02:04:861 (2,2,3,4) - Here is a bit weird because you could use anywhere of the screen, but you decided to verlap the other pattern, it looks a bit ugly because players knows that they went from there
  6. 02:24:861 (4) - ^ but the case here is that it overlaps with 02:23:861 (1) -
  7. 02:33:611 (4,1) - Improve this blanket here
  8. 02:35:361 (4,1) - ^ so do this one
  9. 02:37:611 (5,1) - ^
  10. 03:05:861 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - This is too Hard for a Normal, too many 1/2 sliders and circles, it is even harder than the kiai, which is very weird
  11. 03:37:361 (2) - Why clap?
  12. 03:40:861 (2,3) - Try to improve this blanket as well
  13. 03:53:861 - Also same spinner suggestion (take it to the hard diff as well if you want to use)

I hope my mod helped you improving your beatmap! Overall the most noticeable issue are the look of the patterns, sometimes they just overlap all the preview's pattern, or they don't look so nice, but the rhythm is quite good, almost everything seens to fit the rhythm nicely.

Good luck!
Topic Starter
NewPlayer

Lumael wrote:

<Mod>
Thanks for the mod! Started to apply it, will finish and respond in a couple of days since I'm a bit bisy IRL at the moment.
RVMathew
Hello there. 6 months ago you posted in my queue t/336458/start=60 for a NM request. Here I am 6 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

Easy
1) 00:08:862 (4) - Blanket does not seem aligned. There are many instances spread around the map.

2) 00:21:861 (1) - You can try and blanket this better.

Otherwise very good difficulty.

Normal
1) 00:09:861 (1) - Imperfect blanket. I also want to tell you at times, blankets are not a good pattern because they can limit the flow pathways, so it makes the map less diverse.
- Applies to 00:27:611 (6) -
- Applies to 00:30:861 (4)
- There are more. You can either fix the blanket or choose a different shape.

2) 00:20:361 (2,3,4) - Make them the same shape. It looks better.

3) 00:30:861 (4,5) - Make them the same shape.

4) 00:43:861 (4,5) - It looks weird due to the different slider lengths.

5) 01:51:861 (1) - Spinner seems to be too short, but you cannot extend it though. You may keep it if you want to.

6) 02:18:486 and 02:20:486 Insert break times as you did that in the hard difficulty.

Good diff as well.


Hard
1) 00:05:861 (1,2) - If you are transitioning from vocal to the instruments then yes this works. However, I feel that the vocals are more prominent, so I would extend slider 1 to 00:06:611 to follow the vocals better.

2) 00:06:861 (3) - Make it a new combo. If the object passes the large white tick, or ends on it, that is part of the new combo. Also make sure your new combos are every 4 beats as some parts are not consistent in terms of combo.

3) 00:34:861 (1) - Make this into a 3/4 slider with a repeat to follow vocals better. Otherwise the current one is fine if you are not focusing on vocals.
- Applies to 00:45:861 (1)
-

4) 00:48:986 (2,3,4,1,2,3,4) - In terms of the music, this part increasing gradually in volume, so here you should add timing points with increasing volume on each note to reflect that.

5) 01:16:861 (5) - Make it 3/4 slider with one repeat. It feels much better.

6) 01:37:861 (1,2,3,4) - This does not look like a perfect square. Use ctrl+shift+d as a guide for making a square. If you did this already then disregard this point.
- Applies to 03:06:861 (5,6,7,8,9) -

7) 03:51:611 (4) - Separate it into 2 notes.

The rhythm is nice so I like this.

Final Thoughts.
Get a few more mods and you are ready to go. I was anal with some stuff, but small things make a huge difference.

Good luck and sorry for replying 6 months later.
Topic Starter
NewPlayer

RVMathew wrote:

RVMathew's mod
Hello there. 6 months ago you posted in my queue t/336458/start=60 for a NM request. Here I am 6 months later with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

Easy
1) 00:08:862 (4) - Blanket does not seem aligned. There are many instances spread around the map. Fixed

2) 00:21:861 (1) - You can try and blanket this better. Fixed

Otherwise very good difficulty.

Normal
1) 00:09:861 (1) - Imperfect blanket. I also want to tell you at times, blankets are not a good pattern because they can limit the flow pathways, so it makes the map less diverse.
- Applies to 00:27:611 (6) -
- Applies to 00:30:861 (4)
- There are more. You can either fix the blanket or choose a different shape. Ok

2) 00:20:361 (2,3,4) - Make them the same shape. It looks better. Fixed

3) 00:30:861 (4,5) - Make them the same shape. Don't sure if it's actual because I don't remember what it was before

4) 00:43:861 (4,5) - It looks weird due to the different slider lengths. ^

5) 01:51:861 (1) - Spinner seems to be too short, but you cannot extend it though. You may keep it if you want to. Players of Normal need more resting time after spinner so I'll keep it

6) 02:18:486 and 02:20:486 Insert break times as you did that in the hard difficulty. I'd like to, but because of AR osu! is removing break time there even if I make one

Good diff as well.


Hard
1) 00:05:861 (1,2) - If you are transitioning from vocal to the instruments then yes this works. However, I feel that the vocals are more prominent, so I would extend slider 1 to 00:06:611 to follow the vocals better. Feels too long for me

2) 00:06:861 (3) - Make it a new combo. If the object passes the large white tick, or ends on it, that is part of the new combo. Also make sure your new combos are every 4 beats as some parts are not consistent in terms of combo. I suppose you were talking about that 00:07:361 (4). Put a NC here

3) 00:34:861 (1) - Make this into a 3/4 slider with a repeat to follow vocals better. Otherwise the current one is fine if you are not focusing on vocals. Want to bring some difference in the rhythm - there's already plenty of 3/4 sliders here I think
- Applies to 00:45:861 (1) ^
-

4) 00:48:986 (2,3,4,1,2,3,4) - In terms of the music, this part increasing gradually in volume, so here you should add timing points with increasing volume on each note to reflect that. Nice thought, added it

5) 01:16:861 (5) - Make it 3/4 slider with one repeat. It feels much better. 01:17:236 in my opinion are strong and hearable enough to make players hit it, but will keep that in mind

6) 01:37:861 (1,2,3,4) - This does not look like a perfect square. Use ctrl+shift+d as a guide for making a square. If you did this already then disregard this point. It was created with ctrl+shift+d as far as I remember so idk, maybe that's because it's rotated a bit
- Applies to 03:06:861 (5,6,7,8,9) - Fixed, but still may look imperfect because of stack

7) 03:51:611 (4) - Separate it into 2 notes. Divided

The rhythm is nice so I like this.

Final Thoughts.
Get a few more mods and you are ready to go. I was anal with some stuff, but small things make a huge difference.

Good luck and sorry for replying 6 months later.
Thanks! Hope to finish the remapping soon.
SoySauce
Hi from my queue :D

Easy
  1. 00:11:861 (3,1) - Don't overlap this maybe
  2. 01:21:861 (3,1) - Why is the DS different?
  3. 03:48:861 (2,1) - Fix blanket
  4. 03:48:861 (2,2) - Stack?
Normal
  1. 00:52:861 (2) - This slider doesn't look very good. Just a normal curve would do
  2. 01:36:861 (4) - ^
  3. 03:45:861 (1) - ^
  4. 01:31:861 (5,6) - Fix blanket
  5. 01:35:611 (4,2) - ^
  6. 02:08:861 (6,1) - ^
  7. 02:29:361 (5,1) - ^
  8. 02:35:361 (4,1) - ^
  9. Why did I only gave blanket mods? I don't really know... :/
Hard
  1. 00:33:111 (3,4) - Triple?
  2. 01:14:861 (5) - This could be improved
  3. 01:15:861 (1,3) - Blanket?
  4. 02:00:861 (4,5,6,7) - Not really sure if a double fits here
  5. 02:09:111 (4,5) - ^
  6. 02:22:111 (2,3) - Fix blanket
  7. 03:16:611 (4) - Just a normal curve will do

And that's all! Good luck on ranking this! :)
Topic Starter
NewPlayer

Cagrux wrote:

Cagrux's mod
Hi from my queue :D

Easy
  1. 00:11:861 (3,1) - Don't overlap this maybe Yep
  2. 01:21:861 (3,1) - Why is the DS different? Wow, how I didn't notice that, fixed ofc
  3. 03:48:861 (2,1) - Fix blanket Ok
  4. 03:48:861 (2,2) - Stack? Ok
Normal
  1. 00:52:861 (2) - This slider doesn't look very good. Just a normal curve would do It adds some difference imo, won't change right now
  2. 01:36:861 (4) - ^ ^
  3. 03:45:861 (1) - ^ ^
  4. 01:31:861 (5,6) - Fix blanket
  5. 01:35:611 (4,2) - ^
  6. 02:08:861 (6,1) - ^
  7. 02:29:361 (5,1) - ^
  8. 02:35:361 (4,1) - ^ All blankets fixed
  9. Why did I only gave blanket mods? I don't really know... :/
Hard
  1. 00:33:111 (3,4) - Triple? Already is (or maybe I didn't update after adding this, idk)
  2. 01:14:861 (5) - This could be improved Hm, it almost fully symmetrical: http://puu.sh/mBr4j/cc02d5d2a6.jpg (2 sliders, one of them flipped). Will keep it in mind, probably will do something if there will be more suggestions
  3. 01:15:861 (1,3) - Blanket? Improved
  4. 02:00:861 (4,5,6,7) - Not really sure if a double fits here Removed
  5. 02:09:111 (4,5) - ^ Can't agree, there's well-heared sound on red and blue tick
  6. 02:22:111 (2,3) - Fix blanket Ok
  7. 03:16:611 (4) - Just a normal curve will do Just removed white anchor instead

And that's all! Good luck on ranking this! :) Thanks!
Thanks for the mod!
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