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posted
This beatmap was submitted using in-game submission on 4. kesäkuuta 2015 at 19:40:35

Artist: Hitomi Harada
Title: Kyoumei No True Force
Source: 精霊使いの剣舞
Tags: Seirei Tsukai no Blade Dance Opening LINDEN Iuchi Maiko I’ve sound 井内舞子 extended marathon
BPM: 187,5
Filesize: 9679kb
Play Time: 05:49
Difficulties Available:
  1. Fearless (6,41 stars, 1358 notes)


Download: Hitomi Harada - Kyoumei No True Force
Information: Scores/Beatmap Listing
---------------
'He that fears death lives not'
So take a step towards me, dear
― I trust your word ―
Are you fearless?


Kyshiro
Mizuru
MFZ
Adore
Vell
Xilver
Alumetorz
Chewin
Axarious
Juzaa
Jaitonat
Liiraye
Fyre
Mazzerin
MiruHong
Blue Dragon
monstrata
sukiNathan
Cherry Blossom
Kite
FrostxE
Kibbleru
Krfawy
Yuii-
Kuron-kun
Aka
  1. A huge thank you to Alumetorz who extended the song for me! <3
  2. A huge thank you to Broccoly who came up with the cool diff name! <3
  3. A huge thank you to nnari who provided the original mp3! <3
posted
comment
posted
comment
posted
top comment

top jumps

would jump again
posted
offset -15 ok thx
posted
For my dude Asphyxia yooooo

[Fearless]

Offset at 1585 or 1580 thx bb

00:50:755 (7,8,9) - IMO these triples don't fit the music and are just random, I would suggest singles like that: https://osu.ppy.sh/ss/3163478

01:06:865 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - We've talked before on these :3 IMO the same pattern makes you lose rhythm easily but they play well so it's up to you mang

02:08:785 (7,8,9) - Same as 00:50:755 (7,8,9)

02:47:980 I would suggest adding a note here c:

03:39:875 (4,5,6,7) - These don't go along with the music, I would suggest a reverse slider instead since the beats are on blue ticks https://osu.ppy.sh/ss/3163414

03:49:955 Try something like this instead (I only changed stuff after the reverse slider), IMO it fits her vocals better while still staying to the beat http://puu.sh/hXW7K/23e9f22016.jpg

mfw testplay turns into complete mod post before the map is finished

Good luck o/
posted
Hi there Asphyxia!

This is just a friendly reminder to let you know that the correct offset should be 1625.

Even if you decide not to continue supporting my idea, I thank you for reading my idea. Every little helps out!

Regards,
Yuii- (Yui)
posted
Ok, this comment is an accident
posted
damn
posted
asphyxia forced me to play this and now im traumatized someone call police
posted
Polished some patterns to fit the music better.
I'd post the log but it mainly contains me cussing Asphyxia

also colors
Combo1 : 204,183,168
Combo2 : 242,106,91
Combo3 : 235,167,148
Combo4 : 228,116,145
posted

Xilver wrote:

For my dude Asphyxia yooooo

[Fearless]

Offset at 1585 or 1580 thx bb We talked about that ok

00:50:755 (7,8,9) - IMO these triples don't fit the music and are just random, I would suggest singles like that: https://osu.ppy.sh/ss/3163478 I find the triplets fitting; if you listen closely to the song, there's this high pitch thingy / instrument on them, which makes it fitting. The triplet that is unfitting with that logic is 00:52:980 (6,7,8) - and I'll try to adjust it properly D:

01:06:865 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - We've talked before on these :3 IMO the same pattern makes you lose rhythm easily but they play well so it's up to you mang pls highly creative much wow no change

02:08:785 (7,8,9) - Same as 00:50:755 (7,8,9) Same

02:47:980 I would suggest adding a note here c: Yes!

03:39:875 (4,5,6,7) - These don't go along with the music, I would suggest a reverse slider instead since the beats are on blue ticks https://osu.ppy.sh/ss/3163414 YOU DIDN'T RE-DOWNLOAD THE MAP I can see the final kiai in the edge of the screen :( the spot where this is currently has fitting rhythm choices

03:49:955 Try something like this instead (I only changed stuff after the reverse slider), IMO it fits her vocals better while still staying to the beat http://puu.sh/hXW7K/23e9f22016.jpg hmm fair point, will consider this more

mfw testplay turns into complete mod post before the map is finished

Good luck o/
I love you Xilver ty <3

Yuii- wrote:

Hi there Asphyxia!

This is just a friendly reminder to let you know that the correct offset should be 1625.

Even if you decide not to continue supporting my idea, I thank you for reading my idea. Every little helps out!

Regards,
Yuii- (Yui)
Thanks! With the help of Alumetorz, we decided to roll with 1620 as it's the most accurate one atm I think

Priti wrote:

Polished some patterns to fit the music better.
I'd post the log but it mainly contains me cussing Asphyxia
Basically, Priti trashed my patterns while giving valid suggestions. We also made the ending a lot different, thanks! <3
posted
everyone in the people you forced to play box is like a well known person
and then im just there
and then it just gets awkward
posted
this is so awkward to play wtf
posted

Synchrostar wrote:

this is so awkward to play wtf
wtf
posted

Asphyxia wrote:

Difficulties Available:
  1. Fearless (6,41 stars, 1359 notes)
Hardada Hitomi ft.Taylor Swift
posted
As requested~ Some parts might be a bit biased because I also mapped this song. I tried to be objective for the most part tho :D.

[Fearless]

  1. 00:04:180 (1,2,3,4) - The beats that land on the slider-head are stronger though... A jump would fit better from 2>3 rather than 1>2 so emphasis is put more on the slider than the circle.
  2. 00:07:700 (4,5,6) - Same idea here. Try and emphasize 6 over 5. Moving 5 to 232||236 would fit pretty nicely with your pattern + flow well.
  3. 00:10:260 (3) - Imo, 1/2 slider would fit better here, since right now you're omitting a strong beat at the slider-end, or passively hitsounding it. You should map it to be clickable.
  4. 00:21:140 (8,9) - This jump + flow break is especially severe compared to the rest of this section. Either reduce the spacing a bit, or improve the flow because its noticeably bigger than the other jumps/flowbreaks you've put in this section: 00:16:980 - 00:27:220 - (omitting the jump sequence)
  5. 00:44:340 (8,9) - Imo, 8 should be a 1/1 slider, that way you can map a circle to 00:44:820 - . I think this would fit better.
  6. 00:46:580 (2,3) - 2 - 355||288 3 - 113||180 See if you like these coordinates better. They don't change much of anything but now you have a perfect square, star, and triangle lol.
  7. 00:59:380 (2,3) - Vocally these two sliders are very different. I don't think mirroring them would be the best idea. You could try making slider 2 two circles instead. or maybe use a 1/4 repeating slider instead.
  8. 01:00:660 (7,8) - Ctrl+G'ing this rhythm would fit better imo. Right now 7 begins on a weaker note and ends on a stronger one which plays weird :P.
  9. 01:02:900 (8,9) - ^Same idea. Ctrl+G here so the slider can begin on the downbeat. It would better emphasize the music.
  10. 01:12:500 (2,3) - This flow break doesn't really work for me :P. I would reposition 3, maybe rotate it 225 degrees and reposition?
  11. 01:14:580 (1,2,3) - Idk man D: This part just plays kinda awkwardly for me, mainly because of the motion you create with these repeat sliders. They don't really fit imo.
  12. 01:20:980 (5,6,7,8) - But Ctrl+G'ing 01:20:980 (5,6) - and 01:21:460 (7,8) - Would fit the vocals so much better D:. If you want to diversify the rhythm, after Ctrl+Ging, take out the circles and make 5, 7 1/2 repeat sliders.
  13. 01:28:660 (7,8) - Bigger jump, like you did with 01:27:700 (3,4) -
  14. 01:42:900 (1,2) - Ctrl+G'ing here would fit better. Here's a case where the slider on the red tick is stronger than on the white tick.
  15. 01:54:100 (8) - Moving to 107||311 Would play reallly nice here. (Trust me, map hexagons for a living)
  16. 02:03:380 (2,3,4,5,6,7,8,1) - This motion feels too linear for me D:. Try Ctrl+G'ing 02:03:540 (3,5) - and also 02:03:700 (4,6) - . This would add a nice criss-crossing motion to your jumps while still keeping the pattern.
  17. 02:23:380 (3) - I still think 1/2 slider + circle fits better. You already established a symmetrical pattern with slider 1/2 So you can afford to change the rhythm here without losing a component of the pattern.
  18. 02:33:300 (3) - Well, i mentioned it earlier, but here the first repeat slider fits better. I guess because angle isnt as severe as the first. But i still think slider 3 should be a 1/2 slider + circle so players can click on the beat at 02:33:620 - instead of basically holding on the slider and not playing it out.
  19. 02:39:060 (5,6,7,8) - Same as earlier ;c. I guess because this song is pretty repetitive you could use 1/2 repeats here? Actually, you could map them all to circles too LOL. But the current rhythm just doesn't feel right, because of the beat that's currently mapped only to a slider-end.
  20. 03:08:500 (1,2,3) - How about making it flow nicely here instead D:. Try moving 03:08:980 (2) - 209||4
  21. 03:51:700 (6,7) - Honestly, you shouldn't emphasize this to the point where its even larger than the jump at 03:53:140 (13,1) - (13>1 should be stronger because of the pitch change).
  22. 04:15:700 (7,8) - This works, definitely, but since theres a nice guitar riff in the background, how about a rhythm like this instead, just to change up the rhythm a bit and add some diversity. Because yes, this song is extremely repetitive lol. I'm sure players can appreciate this change.
  23. 04:26:740 (1,2) - Maybe 1/2 slider here instead? For a better lead-in to the vocals (3 and onward).
  24. 04:56:020 (1,2,3) - Since this is the final Kiai I think a change in rhythm would be nice here.
  25. 04:57:460 (7,8) - Ctrl+G so the slider correctly maps to the vocal.
  26. 05:29:780 (3,4) - 4 is a relatively weak beat though. I think you're better off shortening 3 to a 1/2 slider and moving 4 to 05:30:100 - .
  27. 05:42:100 (1,3,5,7) - It would look really cool of you could have all 4 sliders for a single curve.


Good luck :D
posted

monstrata wrote:

As requested~ Some parts might be a bit biased because I also mapped this song. I tried to be objective for the most part tho :D.

[Fearless]

  1. 00:04:180 (1,2,3,4) - The beats that land on the slider-head are stronger though... A jump would fit better from 2>3 rather than 1>2 so emphasis is put more on the slider than the circle. Hmm, adjusted, sure!
  2. 00:07:700 (4,5,6) - Same idea here. Try and emphasize 6 over 5. Moving 5 to 232||236 would fit pretty nicely with your pattern + flow well. I feel like this is fine, it's there just for the sake of the blanket and it plays nicely nonetheless
  3. 00:10:260 (3) - Imo, 1/2 slider would fit better here, since right now you're omitting a strong beat at the slider-end, or passively hitsounding it. You should map it to be clickable. That would destroy how I imagined the song to be, so I'd rather leave it as it is.
  4. 00:21:140 (8,9) - This jump + flow break is especially severe compared to the rest of this section. Either reduce the spacing a bit, or improve the flow because its noticeably bigger than the other jumps/flowbreaks you've put in this section: 00:16:980 - 00:27:220 - (omitting the jump sequence) Hmm, I reduced the jump just a tad!
  5. 00:44:340 (8,9) - Imo, 8 should be a 1/1 slider, that way you can map a circle to 00:44:820 - . I think this would fit better. More of a personal preference I guess. I left it as it is because I wanted to emphasize those normal samplesets somehow
  6. 00:46:580 (2,3) - 2 - 355||288 3 - 113||180 See if you like these coordinates better. They don't change much of anything but now you have a perfect square, star, and triangle lol. Sure, neat
  7. 00:59:380 (2,3) - Vocally these two sliders are very different. I don't think mirroring them would be the best idea. You could try making slider 2 two circles instead. or maybe use a 1/4 repeating slider instead. I guess it's there for the sake of the pattern? I feel like it fits as well, even though the vocals aren't the same
  8. 01:00:660 (7,8) - Ctrl+G'ing this rhythm would fit better imo. Right now 7 begins on a weaker note and ends on a stronger one which plays weird :P. I wanted to try out some red tick sliders because they fit the vocals and I think this is exactly that. I wanna keep 'em ;_;
  9. 01:02:900 (8,9) - ^Same idea. Ctrl+G here so the slider can begin on the downbeat. It would better emphasize the music. Same
  10. 01:12:500 (2,3) - This flow break doesn't really work for me :P. I would reposition 3, maybe rotate it 225 degrees and reposition? I like it though, and it plays quite cool so leaving for now, at least
  11. 01:14:580 (1,2,3) - Idk man D: This part just plays kinda awkwardly for me, mainly because of the motion you create with these repeat sliders. They don't really fit imo. Aaaaaa I like this as well, and it doesn't really give out a bad movement imo so I'll leave it too orz
  12. 01:20:980 (5,6,7,8) - But Ctrl+G'ing 01:20:980 (5,6) - and 01:21:460 (7,8) - Would fit the vocals so much better D:. If you want to diversify the rhythm, after Ctrl+Ging, take out the circles and make 5, 7 1/2 repeat sliders. I really agree on the part where they'd follow the vocals better, but overall this fits much better for me, personally. Kind of hard to explain since I see the parts mapped like this but yea
  13. 01:28:660 (7,8) - Bigger jump, like you did with 01:27:700 (3,4) - Adjusted
  14. 01:42:900 (1,2) - Ctrl+G'ing here would fit better. Here's a case where the slider on the red tick is stronger than on the white tick. Re-arranged
  15. 01:54:100 (8) - Moving to 107||311 Would play reallly nice here. (Trust me, map hexagons for a living) Nice, yea, the flow is much more enjoyable
  16. 02:03:380 (2,3,4,5,6,7,8,1) - This motion feels too linear for me D:. Try Ctrl+G'ing 02:03:540 (3,5) - and also 02:03:700 (4,6) - . This would add a nice criss-crossing motion to your jumps while still keeping the pattern. That's the idea of the pattern though, to make it linear
  17. 02:23:380 (3) - I still think 1/2 slider + circle fits better. You already established a symmetrical pattern with slider 1/2 So you can afford to change the rhythm here without losing a component of the pattern. Same D:
  18. 02:33:300 (3) - Well, i mentioned it earlier, but here the first repeat slider fits better. I guess because angle isnt as severe as the first. But i still think slider 3 should be a 1/2 slider + circle so players can click on the beat at 02:33:620 - instead of basically holding on the slider and not playing it out. I just feel like my current pattern is better, since it'd feel weird for me, personally, to have with as 1x repeat 1x note + 1/2 so yeah... I'll leave it as it is
  19. 02:39:060 (5,6,7,8) - Same as earlier ;c. I guess because this song is pretty repetitive you could use 1/2 repeats here? Actually, you could map them all to circles too LOL. But the current rhythm just doesn't feel right, because of the beat that's currently mapped only to a slider-end. Same as previously etc
  20. 03:08:500 (1,2,3) - How about making it flow nicely here instead D:. Try moving 03:08:980 (2) - 209||4 Nice idea, fixed
  21. 03:51:700 (6,7) - Honestly, you shouldn't emphasize this to the point where its even larger than the jump at 03:53:140 (13,1) - (13>1 should be stronger because of the pitch change).
  22. 04:15:700 (7,8) - This works, definitely, but since theres a nice guitar riff in the background, how about a rhythm like this instead, just to change up the rhythm a bit and add some diversity. Because yes, this song is extremely repetitive lol. I'm sure players can appreciate this change. I might end up changing the rhythm here, but I seriously don't want to add any 1/4 sliders because there isn't anything to support the blue ticks so it'd end up unfitting for me. We'll see if more people want to see some diversity here
  23. 04:26:740 (1,2) - Maybe 1/2 slider here instead? For a better lead-in to the vocals (3 and onward). Hmm, that's true, fixed
  24. 04:56:020 (1,2,3) - Since this is the final Kiai I think a change in rhythm would be nice here. I still want to be consistent so that's why the rhythm is still here
  25. 04:57:460 (7,8) - Ctrl+G so the slider correctly maps to the vocal. Consistent with my other patterns so I'll leave this one as it is
  26. 05:29:780 (3,4) - 4 is a relatively weak beat though. I think you're better off shortening 3 to a 1/2 slider and moving 4 to 05:30:100 - . Hmm, true, but I think it's fine even if it's just for the sake of being there, because the jumps feel so consistent anyway imo
  27. 05:42:100 (1,3,5,7) - It would look really cool of you could have all 4 sliders for a single curve. Fixed!


Good luck :D
Thanks a lot! That was a really helpful mod, nice! I ended up denying most of the suggestions for my personal preferences, since that's the way I see the map being mapped.
posted
_index achieved rank #1 on Harada Hitomi - Kyoumei No True Force [Fearless]
posted
mfw jumps are easiest part to aim in the fukcign map asphyxia pls

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