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TAMUSIC - Kyuu Jigoku Kaidou wo Yuku

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Topic Starter
Luvdic
This beatmap was submitted using in-game submission on Monday, 13 November 2017 at 6:17:51 PM

Artist: TAMUSIC
Title: Kyuu Jigoku Kaidou wo Yuku
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: Tam x Keigo Kanzaki Touhou Project Violin Rock Zun Subterranean Animism TH11 Walking The Streets Of Former Hell Yuugi Hoshiguma
BPM: 145
Filesize: 5929kb
Play Time: 03:15
Difficulties Available:
  1. Easy (1.31 stars, 158 notes)
  2. Hard (3.52 stars, 451 notes)
  3. Insane (4.6 stars, 881 notes)
  4. Normal (1.99 stars, 290 notes)
Download: TAMUSIC - Kyuu Jigoku Kaidou wo Yuku
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!

Special thanks to Sieg for helping me find BG
Special thanks to Gabe for helping me with the mp3 file (Changed on 21/07/2017)

Title source: http://media.vgm.io/albums/96/14769/147 ... 188453.jpg
Natteke desu
hello
we did some timing check stuff
Underforest
placeholder para mi guest diff, realmente siento demorarme mucho.
Boruma
Easy
00:00:120 (1,2,1,2,1,2,1,2) - Adjust spacing from 0.8x to 1.0x to match the rest of the map.
00:35:706 (3) - Flip this vertically.
00:46:464 (1) - Raise the anchor point a little higher for a nicer arc.
00:48:947 (3) - Flip horizontally and place in same place.
00:53:085 (1) - Shape slider to something like this:
01:34:464 (2) - Move anchor point one square up. Move end point one square down.

Hard
00:00:120 (1) - Shape slider to be a bit more curved.
00:02:809 (2) - Move anchor point one square down.
00:06:120 (2) - Adjust end point two squares to right.
00:37:775 (2) - Flip vertically. Kinda like the one in the easy difficulty suggestion.
00:46:464 (10) - New combo color.
00:58:775 (3) - Move hitcircle one square down.
00:59:602 (6,1) - Move both hitcircle and slider one square left.
01:17:499 (2) - Flip vertically.
02:04:257 (1) - Move two squares up. 02:04:464 (2,3,4) - Move two squares right. Creates a similar pattern to the 02:04:464 (2,3,4) you had before.
02:10:878 (1) - Move hitcircle so that end of previous slider is pointing to it. Then distance snap 02:11:085 (2,3,4) - to the left. Creates a similar pattern to the one you had just earlier.

*Flip vertically and horizontally = just the selection

Insane
02:11:085 (2,3,4) - Move 2 squares right, 1 up. Makes it more visible.
Nothing else to change.

Good mapset. Thanks for the m4m.
A BCDe
Hi! m4m

General
Everything's okay for me except for the length of the audio. Shorten it.
:D

Easy
00:13:361 (1,2) - https://puu.sh/vvuQX/a0e4b3419f.JPG try this. (X1.00)
00:26:602 - I guess you accidentally changed the distance snap, or is it intentional?
01:29:499 (1,2,3,4) - rotate a bit for 1 to follow a curve of slider before. maybe you should change yellow slider after that.

Normal
00:33:223 (4) - NC
00:43:154 (1,2,3) - bind them and move 1 to (68,56). looks much better.

Hitsounds for EZ and NM
Hitsounds at Hard and Insane are good enough, but Easy and Normal actually doesn't follow them. Why not checking them and change it as you can?

Hard
00:36:533 (8) - NC
00:46:464 (10) - NC
00:58:464 (2,3,4) - distance is wrong here.
01:26:188 (10) - NC
01:32:809 (3) - consider NC
01:34:464 (1) - following a circle IS good. https://puu.sh/vvvHY/6ff50a7f4e.JPG
01:41:499 (2,3,4) - distance is wrong here, too.
01:49:361 (4) - NC
02:07:154 (4,5) - 4 should follow the curve what 2 and 3 follows. Place 4 lower than where it is now and match the next two circles 6 and 7 with it.
02:18:326 (3) - distance changes means changes in combos. NC
From 02:19:154 (1) - to 02:29:085 (1) - make a pattern at the circles; not the shape, but the beat.
02:31:568 (3) - you really don't need to give new combo here, but i want it.
02:34:051 (4,5,6) - polish this.

Insane
00:31:568 (1,2,3,4) - how about changing these four into a trapezoid?
00:36:120 (1,2,3,1,2,3) - https://puu.sh/vvvYz/037d9ff6fb.JPG this might look better.
00:45:637 (8) - NC
01:25:361 (8,9,10,11,12,13,14,15) - NC, polish. starting at right next to 6 might be good. it's your choice.
01:33:637 (5,6,7,8) - you can make this a bit nicer.
02:05:913 (8) - NC
02:06:326 (1,2,3,4,5,6) - This isn't in the nice state. (who cares?)
02:27:430 (17) - NC
02:28:257 (1,2,3,4) - you can make these to look like this https://puu.sh/vvwdO/a58bb2542b.JPG
02:29:085 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - polish using polygons. + NC17
02:31:568 (1,2,3,4) - this as well 02:28:257

Like the map! :) Hope you rank it!
Topic Starter
Luvdic

Boruma wrote:

Easy
00:00:120 (1,2,1,2,1,2,1,2) - Adjust spacing from 0.8x to 1.0x to match the rest of the map.
00:35:706 (3) - Flip this vertically.
00:46:464 (1) - Raise the anchor point a little higher for a nicer arc.
00:48:947 (3) - Flip horizontally and place in same place.
00:53:085 (1) - Shape slider to something like this:
01:34:464 (2) - Move anchor point one square up. Move end point one square down.
No changes, I prefer them the way I have it now

Hard
00:00:120 (1) - Shape slider to be a bit more curved.
00:02:809 (2) - Move anchor point one square down.
00:06:120 (2) - Adjust end point two squares to right.
00:37:775 (2) - Flip vertically. Kinda like the one in the easy difficulty suggestion.
00:46:464 (10) - New combo color.
00:58:775 (3) - Move hitcircle one square down.
00:59:602 (6,1) - Move both hitcircle and slider one square left.
01:17:499 (2) - Flip vertically.
02:04:257 (1) - Move two squares up. 02:04:464 (2,3,4) - Move two squares right. Creates a similar pattern to the 02:04:464 (2,3,4) you had before.
02:10:878 (1) - Move hitcircle so that end of previous slider is pointing to it. Then distance snap 02:11:085 (2,3,4) - to the left. Creates a similar pattern to the one you had just earlier.
With the exception of NC, no changes, I prefer them the way I have it now


*Flip vertically and horizontally = just the selection

Insane
02:11:085 (2,3,4) - Move 2 squares right, 1 up. Makes it more visible.
Nothing else to change.

Good mapset. Thanks for the m4m.

A BCDe wrote:

Hi! m4m

General
Everything's okay for me except for the length of the audio. Shorten it.
Okay! Will do... sometime... in... the... future.... D:

:D

Easy
00:13:361 (1,2) - https://puu.sh/vvuQX/a0e4b3419f.JPG try this. (X1.00)
Prefer the way I have it
00:26:602 - I guess you accidentally changed the distance snap, or is it intentional?
No idea... luckily... it is not obvious... and no one will notice haha
01:29:499 (1,2,3,4) - rotate a bit for 1 to follow a curve of slider before. maybe you should change yellow slider after that.
Prefer the way I have it

Normal
00:33:223 (4) - NC
00:43:154 (1,2,3) - bind them and move 1 to (68,56). looks much better.
All changed

Hitsounds for EZ and NM
Hitsounds at Hard and Insane are good enough, but Easy and Normal actually doesn't follow them. Why not checking them and change it as you can?
The thing about Hard and Insane, is that their hitsounds are based on note placed on red ticks, and on Easy and Normal have almost no objects placed on these ticks, thats why their hitsound patterns are so different, and had to make do with what I did in there

Hard
00:36:533 (8) - NC
00:46:464 (10) - NC
00:58:464 (2,3,4) - distance is wrong here.
01:26:188 (10) - NC
01:32:809 (3) - consider NC
01:34:464 (1) - following a circle IS good. https://puu.sh/vvvHY/6ff50a7f4e.JPG I prefer the way I have it now
01:41:499 (2,3,4) - distance is wrong here, too.
01:49:361 (4) - NC
02:07:154 (4,5) - 4 should follow the curve what 2 and 3 follows. Place 4 lower than where it is now and match the next two circles 6 and 7 with it. I prefer the way I have it now
02:18:326 (3) - distance changes means changes in combos. NC
From 02:19:154 (1) - to 02:29:085 (1) - make a pattern at the circles; not the shape, but the beat. Didnt understand what you mean...
02:31:568 (3) - you really don't need to give new combo here, but i want it. I usually accept NC suggestions as I suck at them, but ill pass at this one
02:34:051 (4,5,6) - polish this. Its already polished :<
No comment = changed

Insane
00:31:568 (1,2,3,4) - how about changing these four into a trapezoid?
I prefer the way it is now
00:36:120 (1,2,3,1,2,3) - https://puu.sh/vvvYz/037d9ff6fb.JPG this might look better.
I prefer the way it is now
00:45:637 (8) - NC
01:25:361 (8,9,10,11,12,13,14,15) - NC, polish. starting at right next to 6 might be good. it's your choice.
01:33:637 (5,6,7,8) - you can make this a bit nicer. Not sure what you mean, it is already nice :<
02:05:913 (8) - NC
02:06:326 (1,2,3,4,5,6) - This isn't in the nice state. (who cares?) Hahaha yeah, I messed up a bit in there, but I think it should be okay, lets see if anyone else notices it, then Ill change
02:27:430 (17) - NC I prefer no NC here
02:28:257 (1,2,3,4) - you can make these to look like this https://puu.sh/vvwdO/a58bb2542b.JPG
I prefer the way it is now
02:29:085 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - polish using polygons. + NC17
I prefer the way it is now
02:31:568 (1,2,3,4) - this as well 02:28:257
I prefer the way it is now

No comment = changed

Like the map! :) Hope you rank it!
Thanks so much you both for the mod!
ErunamoJAZZ
IRC
22:54 Xanandra: casi tocayo :(
22:55 ErunamoJAZZ: Hola Erufen
22:55 ErunamoJAZZ: bien o qué
22:55 Xanandra: xD
22:55 Xanandra: hacemos m4m?
22:55 ErunamoJAZZ: de cual canción?
22:55 *Xanandra is editing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
23:01 Xanandra: pls, avisa (??
23:01 Xanandra: alternate mouse hahaha
23:01 Xanandra: so pro :$
23:02 ErunamoJAZZ: algunos elementos se salen un poquito abajo
23:02 Xanandra: si eso veo :(
23:02 ErunamoJAZZ: y otros alcanzan a tocar la barra de hp
23:02 ErunamoJAZZ: no son muchos, pero ahí están xD
23:02 Xanandra: que toquen la barra realmente no me preocupa
23:02 Xanandra: pero si los que se salen del offscreen xD
23:02 Xanandra: que creo que vi como 2 o 3 xD
23:03 ErunamoJAZZ: 00:38:188 (2) - 01:17:913 (2) - para estos, me gustaría sugerir que lo hicieras rectos, como con forma de rayo
23:03 ErunamoJAZZ: creo que quedaría chevere por el sonido de la guitarra de fondo
23:04 Xanandra: lol
23:04 Xanandra: ok
23:05 *ErunamoJAZZ is playing [https://osu.ppy.sh/b/1275091 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Normal]]
23:10 ErunamoJAZZ: Esos triples cansan los dedos xD
23:10 Xanandra: hahah
23:10 Xanandra: creo que esta bien
23:10 Xanandra: luego veras en hard xD
23:11 *ErunamoJAZZ is playing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
23:13 Xanandra: hmm quizas necesite un ar+1xD
23:14 ErunamoJAZZ: por el contrario, yo diría que neceita menos AR
23:14 Xanandra: loool?
23:14 Xanandra: okay
23:14 Xanandra: -1?
23:14 ErunamoJAZZ: no sé, mejor pregunta más opiniones
23:14 ErunamoJAZZ: llevo todo el rato jugando normales xD
23:16 Xanandra: xD
23:16 Xanandra: con que te enseriaste L$
23:16 ErunamoJAZZ: cómo así?
23:17 Xanandra: dejaste de usar clicks
23:17 Xanandra: lol
23:17 ErunamoJAZZ: iba a tratar con teclado
23:17 ErunamoJAZZ: pero solo con mouse no me da
23:17 ErunamoJAZZ: xD
23:17 Xanandra: xDD
23:18 ErunamoJAZZ: llevaba como 2 o 3 semanas sin jugar
23:18 Xanandra: aww np
23:18 Xanandra: yo creo que tengo mas tiempo que eso
23:18 Xanandra: hahaha
23:18 ErunamoJAZZ: dle hard, los sliders que no son solo 3 repeats son extraños
23:18 ErunamoJAZZ: del*
23:19 Xanandra: 00:38:188 (5,6) - esos asi?
23:19 ErunamoJAZZ: si
23:19 ErunamoJAZZ: además, sí se siente la falta del kiai al final
23:19 Xanandra: la alternativa es hacerlos streams L*
23:19 Xanandra: hmmmm
23:19 Xanandra: ese kiai lo tenia
23:19 Xanandra: en que momento lo borre>
23:19 Xanandra: looool
23:20 Xanandra: tenia dos de hecho, uno que empieza aqui 02:17:499 - y termina de inmediato
23:20 Xanandra: y luego el que empieza en 02:19:154 -
23:20 Xanandra: hahaha
23:22 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/702778 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Insane]]
23:22 ErunamoJAZZ: 01:31:154 (1,2,3,4) - aunque no lo pude jugar, no está muy exagerado el spacing?
23:23 ErunamoJAZZ: no sé, la musica no se siente como que sea tan extrema ahí (más adelante la intensidad si es más)
23:24 Xanandra: si lo he pensado, pero decidi dejarlo asi para consistencia estructural con el resto del mapa
23:24 Xanandra: ademas, asi poco a poco van practicando pero los saltos mas grandes de 02:12:533 (1,2,3,4,1,2,3,4,1,2,3,4) -
23:25 ErunamoJAZZ: el hard y el insane tienen algunos pocos objetos que casi se salen de la ventana, btw
23:26 Xanandra: como cuales?
23:26 Xanandra: en estos dos diffs no lo vi
23:26 Xanandra: ya los dee easy los subi todos :(
23:27 ErunamoJAZZ: 00:13:982 (3) - aunque no está afuera, alcanza a tocar el coso ese del accuracy https://puu.sh/vwsl9/e17c601083.png
23:28 Xanandra: oh
23:28 Xanandra: cosas asi no me preocupan mucho :(
23:29 Xanandra: el slider track es bastante sencilla, y se entiende, con eso me basta :x
23:29 ErunamoJAZZ: 01:20:809 (6,7,8) - similar
23:29 ErunamoJAZZ: xD
23:29 ErunamoJAZZ: yo los veo porque me desconcentran un poquito
23:29 ErunamoJAZZ: pero no es como que sea problematico
23:30 Xanandra: hahaha
23:30 Xanandra: una mejor pregunta aun es... porque esa barra esta al frente y no al fondo? xD?
23:32 ErunamoJAZZ: no sé, debe ser porque es un agregado que pusieron después
23:33 ErunamoJAZZ: Eso sería
23:33 ErunamoJAZZ: now
23:33 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/1201131 Camellia vs Akira Complex - Railgun Roulette]
23:33 Xanandra: voooy
Kotori-Chan
late m4m~ sry >.<

Easy

:3

fix that two~

00:28:257 (2) - tbh i would put sliders here and on the following two instead of the circles it just suits better to the music
00:56:395 (1) - for whatever reason i kinda dont like that this slider is pointing to the right, maybe ctrl+h ?
01:19:568 (1) - going over playfield in 4:3 https://osu.ppy.sh/ss/8044304 thats unrankable ;w;
01:24:533 (2) - ^^^^ this one isnt really going over playfield but really really close, maybe move a little just to be safe~
01:42:740 (1) - ^^^^
02:02:602 (1) - could make this slider centered so it looks more sexy :>
01:55:982 - just btw, i would maybe make kiai time

oh and also, i dont really know if its oky to leave 20% unmapped might need to ask some bn or qat D:

Normal

:3 :3

i guess this doesnt need any words~

00:00:120 (1) - really really close to hp bar D: https://osu.ppy.sh/ss/8044355
00:34:051 (2) - ^^^^^
00:14:809 (1) - dont really think this circle is necessary + it kinda plays weird ;w;
01:20:809 (4,5,6) - not really sure but this "tripple" is maybe too op for normal
01:34:671 (1) - in normal there has to be atleast 2-3 white ticks till next note~
02:19:154 - this whole part...this is imo really too hard for normal, but maybe see what other people say first, idk ><

Hard

:3 :3 :3

will people ever learn to check ai mod~

00:12:533 - why not putting 1/4 reverse slider here ? would suit well to that drums, i mean you did it here 00:25:361 (1) - so yeah :3
00:28:051 - maybe something like this ? http://puu.sh/vKHj2/be2ffee7e8.jpg suits kinda better
00:53:085 - dont really get the NC on this part 00:54:120 (2,3,1) - making this one 00:55:775 (2,3,1) - and making this one kinda makes more sense because i really think 00:54:120 (2,3,1) - and the following thing is one music pattern
01:00:740 - same on this part then
01:38:809 - ^^^^^

.....


. . . . .

just kidding~

Insane

00:06:120 - i really think the tripples in this part are overmapped i absolutely see no reason for them ;w;
00:12:533 (9) - NC ?
00:37:775 (5) - why not add a clap here, would suit really well :3
00:38:188 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - i think making these 3 streams into 3 combos doesnt hurt~
00:52:258 (8) - NC ?
since i'm too lazy to write every stream down here...i think you can see on your own~
02:19:154 - about this stream part,you could put them all into two combos with eight notes,looks kinda better ;w;


well pretty solid map and fun !
good luck with it <3
and sry for the mod being late ;w;
Topic Starter
Luvdic

Kotori-Chan wrote:

late m4m~ sry >.<

Easy

:3

fix that two~

00:28:257 (2) - tbh i would put sliders here and on the following two instead of the circles it just suits better to the music I think i prefer to have the slider start at the big white tick rather than ending it as a big white tick
00:56:395 (1) - for whatever reason i kinda dont like that this slider is pointing to the right, maybe ctrl+h ? I am well know for using disruptive flow in my patterns, and I like it ;(

01:19:568 (1) - going over playfield in 4:3 https://osu.ppy.sh/ss/8044304 thats unrankable ;w;
01:24:533 (2) - ^^^^ this one isnt really going over playfield but really really close, maybe move a little just to be safe~
01:42:740 (1) - ^^^^
All fixed!

02:02:602 (1) - could make this slider centered so it looks more sexy :> I rarely follow osu!'s X Y axis, no reason to do it just for one object
01:55:982 - just btw, i would maybe make kiai time
Ill wait for more opinions, for now Id rather stick it to the end

oh and also, i dont really know if its oky to leave 20% unmapped might need to ask some bn or qat D:

Normal

:3 :3

i guess this doesnt need any words~

00:00:120 (1) - really really close to hp bar D: https://osu.ppy.sh/ss/8044355
00:34:051 (2) - ^^^^^
Touching hp bar is fine for me, but offscreen objects like the ones in easy they are not fine for me. So these stays!

00:14:809 (1) - dont really think this circle is necessary + it kinda plays weird ;w; Nooooo, I like them ;(
01:20:809 (4,5,6) - not really sure but this "tripple" is maybe too op for normal It... should be fine... I hope, lets see what others thinks

01:34:671 (1) - in normal there has to be atleast 2-3 white ticks till next note~ Changed a bit this whole part, Why did i put a spinner here?

02:19:154 - this whole part...this is imo really too hard for normal, but maybe see what other people say first, idk >< This whole part is supposed to be a diff spike like all the other diffs (except easy, I have to keep it easy)

Hard

:3 :3 :3

will people ever learn to check ai mod~

00:12:533 - why not putting 1/4 reverse slider here ? would suit well to that drums, i mean you did it here 00:25:361 (1) - so yeah :3 Mayyybe, but I didnt wanted to focus drums yet
00:28:051 - maybe something like this ? http://puu.sh/vKHj2/be2ffee7e8.jpg suits kinda better I prefer the way I hate for now
00:53:085 - dont really get the NC on this part 00:54:120 (2,3,1) - making this one 00:55:775 (2,3,1) - and making this one kinda makes more sense because i really think 00:54:120 (2,3,1) - and the following thing is one music pattern
01:00:740 - same on this part then
01:38:809 - ^^^^^
Me neither, I think a long time ago, someone told me to NC at the big white ticks, and so I did lol. Lets see what others thinks


.....


. . . . .

just kidding~

Insane

00:06:120 - i really think the tripples in this part are overmapped i absolutely see no reason for them ;w; Actually, I am undermapping them ;)

00:12:533 (9) - NC ?
00:37:775 (5) - why not add a clap here, would suit really well :3
00:38:188 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - i think making these 3 streams into 3 combos doesnt hurt~
00:52:258 (8) - NC ?
since i'm too lazy to write every stream down here...i think you can see on your own~
02:19:154 - about this stream part,you could put them all into two combos with eight notes,looks kinda better ;w;
I usually follow through with all NC suggestions, but Ill skip these for now.


well pretty solid map and fun !
good luck with it <3
and sry for the mod being late ;w;
Thanks so much! And dont worry about it!
About the things on the pictures, fixed them all!

Except for mp3 related stuff, I dont have the software to do them... lets see if I can find someone to do it for me xD
Shinsekai-
te puedo lanzar una diff de taiko?
Topic Starter
Luvdic

[_Chichinya_] wrote:

te puedo lanzar una diff de taiko?
Okay, estas son las condiciones:

- Cerciorarás de buscar los mods para taiko
- Cerciorarás de buscar los BNs para taiko
- Cerciorarás de responder todos los mods
- Cerciorarás de que tus taikos sean rankeables

Creo que solo un taiko diff no esta permitido, por lo que si lo quieres hacer, tendrán que ser la X cantidad necesaria para que sea rankeable.
Shinsekai-

Xanandra wrote:

[_Chichinya_] wrote:

te puedo lanzar una diff de taiko?
Okay, estas son las condiciones:

- Cerciorarás de buscar los mods para taiko
- Cerciorarás de buscar los BNs para taiko
- Cerciorarás de responder todos los mods
- Cerciorarás de que tus taikos sean rankeables

Creo que solo un taiko diff no esta permitido, por lo que si lo quieres hacer, tendrán que ser la X cantidad necesaria para que sea rankeable.

mierda me violaste ahi wn akldjalskdjalksdjs xD yo decia para las palabras del creador pero dejame ver como le hagowo
Topic Starter
Luvdic
Hahaha es que he tenido varias experiencias con taiko guest diffs en que el mapper no se ocupo de nada en buscarle mods ni el icono, y yo mismo tuve que parir por ellos, y no quiero repetir eso ;(
Joe Castle
Xana, creo que te vendria mejor poner en el source "東方Project" ya que ese es el titulo completamente original al natural (?) del juego
Aurele
General
  1. The audio bitrate is higher than the recommended size. Your current MP3 has a bitrate of 320kbps while it is suggested to use a 192kbps or lower MP3.
Easy
  1. 01:21:223 (2,1) - The flow of these two sliders is broken, compared to the previous objects which all have a linear flow. Since it is an easier difficulty, I am not suggesting to use such techniques yet, because it can confuse the player's cursor movement. I'd recommend you to do a CTRL+G with the slider (1) and move it to x:432 y:376 to keep your initial spacing consistent. You'll need to adjust the next objects as well.
Normal
  1. 00:33:223 (1) - Is there missing a Drum-Finish hitsound here? Seems like it is the case if I listen to the song correctly.
  2. 01:09:637 (1,2,3) - This is more like a personal taste. Seeing the circles (1,2) in a straight line does not make much sense as most of your objects are linear and even sliders have curves. It would be nice if you could do a little curvy effect so it doesn't look completely straight. // I provided you two examples, the first one has keeping your main idea, but moving both circles a little bit or the second one has being a new idea that will follow the flow with the next slider (5).
  3. 01:51:016 (4,1) - I had an issue with this on one of my maps because stacking a circle at the end of a slider might not be the best idea as it covers the circle. I'm just leaving this to you~
  4. 02:19:154 (1,2) - You should reconsider the emplacement of these two stacked notes, because they are not consistent with what you've done previously.
    For an example, there are these two objects 02:12:326 (1,2) - which have a intonation or these 02:15:016 (5,1) - with a softer intonation. I am suggesting you to move these two circles closer to the previous slider. In this case, if you change it, the player will be already used to this kind of spacing with this snapping.
Hard
  1. 01:31:982 (1) - If you want to keep your combos consistent with your previous ones, you should delete the new combo on this slider and add one to 01:32:809 (3) - . After that, you'll need to delete the new combo again to 01:34:464 (1) - .
  2. Main issue is the new combo consistency. The mapper is already aware:
    Chat Log
    21:35 Gabe: hm question
    21:35 *Gabe is editing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
    21:35 Gabe: the new combos here are always switching from one measure to two measures
    21:35 Gabe: was it intended
    21:38 Xanandra: i fail at new combos
    21:38 Xanandra: ;(
    21:38 Xanandra: you found my weakness!
    21:38 Xanandra: ahh!!
    21:38 Xanandra: thats why i am a terrible mapper ;(
    21:38 Gabe: sure
    21:38 Gabe: lol
Insane
  1. 00:12:533 (9) - I'd suggest you to add a new combo here. Since it's in the middle of the stream and you're kinda breaking it by making a larger spacing, it shouldn't be terrible.
  2. 01:41:706 (7) - If I understand your way of doing new combos, there should be one here as well.
  3. 01:48:120 (5) - Add a new combo here as well.
  4. 02:15:016 (5) - This note and the next ones are not part of the jump you used on the four last combos. Add a new combo here to indicate the intensity change.
Nice stream part!
Topic Starter
Luvdic

Gabe wrote:

General
  1. The audio bitrate is higher than the recommended size. Your current MP3 has a bitrate of 320kbps while it is suggested to use a 192kbps or lower MP3.
Easy
  1. 01:21:223 (2,1) - The flow of these two sliders is broken, compared to the previous objects which all have a linear flow. Since it is an easier difficulty, I am not suggesting to use such techniques yet, because it can confuse the player's cursor movement. I'd recommend you to do a CTRL+G with the slider (1) and move it to x:432 y:376 to keep your initial spacing consistent. You'll need to adjust the next objects as well.
Normal
  1. 00:33:223 (1) - Is there missing a Drum-Finish hitsound here? Seems like it is the case if I listen to the song correctly.
  2. 01:09:637 (1,2,3) - This is more like a personal taste. Seeing the circles (1,2) in a straight line does not make much sense as most of your objects are linear and even sliders have curves. It would be nice if you could do a little curvy effect so it doesn't look completely straight. // I provided you two examples, the first one has keeping your main idea, but moving both circles a little bit or the second one has being a new idea that will follow the flow with the next slider (5).
  3. 01:51:016 (4,1) - I had an issue with this on one of my maps because stacking a circle at the end of a slider might not be the best idea as it covers the circle. I'm just leaving this to you~
  4. 02:19:154 (1,2) - You should reconsider the emplacement of these two stacked notes, because they are not consistent with what you've done previously.
    For an example, there are these two objects 02:12:326 (1,2) - which have a intonation or these 02:15:016 (5,1) - with a softer intonation. I am suggesting you to move these two circles closer to the previous slider. In this case, if you change it, the player will be already used to this kind of spacing with this snapping.
Hard
  1. 01:31:982 (1) - If you want to keep your combos consistent with your previous ones, you should delete the new combo on this slider and add one to 01:32:809 (3) - . After that, you'll need to delete the new combo again to 01:34:464 (1) - .
  2. Main issue is the new combo consistency. The mapper is already aware:
    Chat Log
    21:35 Gabe: hm question
    21:35 *Gabe is editing [https://osu.ppy.sh/b/1265016 TAMUSIC - Kyuu Jigoku Kaidou wo Yuku [Hard]]
    21:35 Gabe: the new combos here are always switching from one measure to two measures
    21:35 Gabe: was it intended
    21:38 Xanandra: i fail at new combos
    21:38 Xanandra: ;(
    21:38 Xanandra: you found my weakness!
    21:38 Xanandra: ahh!!
    21:38 Xanandra: thats why i am a terrible mapper ;(
    21:38 Gabe: sure
    21:38 Gabe: lol
Insane
  1. 00:12:533 (9) - I'd suggest you to add a new combo here. Since it's in the middle of the stream and you're kinda breaking it by making a larger spacing, it shouldn't be terrible.
  2. 01:41:706 (7) - If I understand your way of doing new combos, there should be one here as well.
  3. 01:48:120 (5) - Add a new combo here as well.
  4. 02:15:016 (5) - This note and the next ones are not part of the jump you used on the four last combos. Add a new combo here to indicate the intensity change.
Nice stream part!
All done, except the stacked thing in normal. I wanted to make that part as the marker where the stacked notes begins.

Thanks so much! ;)
Underdogs
replying m4m

skipping easy diff as well

normal
  1. 00:26:607 (1) - This change of flow doesn't look intuitive I guess
  2. 00:29:918 (1,2) - https://osu.ppy.sh/ss/8646287
  3. 00:39:849 (1) - Change the hitsound pattern here. Using only whistle when the guitar is present inside the music doesn't sound good for me
  4. 01:53:504 (3,4) - Try make these parallel? http://osu.ppy.sh/ss/8646311
  5. 02:18:331 (2,1,2) - I think the transition here is a bit brutal. a 1/2 slider and forcing a 1/2 circle throughout the kiai is a bit too much even for that bpm. Maybe consider making sliders?

Hard
  1. 00:25:366 (1,2) - Not gonna lie, this kind of got me since it extended longer than it should be
  2. 00:25:987 (2,1) - Space them a bit more?
  3. 00:52:883 (7,1) - Making this a triplet would help the players introduce the rhythm they will face against in the kiai

Didn't notice anything worth mentioning in Insane.

solid mapset objectively but this style is not my preference. Good luck o/
Topic Starter
Luvdic

Winter Story wrote:

replying m4m

skipping easy diff as well

normal
  1. 00:26:607 (1) - This change of flow doesn't look intuitive I guess
  2. 00:29:918 (1,2) - https://osu.ppy.sh/ss/8646287
  3. 00:39:849 (1) - Change the hitsound pattern here. Using only whistle when the guitar is present inside the music doesn't sound good for me
  4. 01:53:504 (3,4) - Try make these parallel? http://osu.ppy.sh/ss/8646311
    They seem fine the way they are for me.
  5. 02:18:331 (2,1,2) - I think the transition here is a bit brutal. a 1/2 slider and forcing a 1/2 circle throughout the kiai is a bit too much even for that bpm. Maybe consider making sliders?
    Reduced spacing. Id rather not make them sliders as these notes marks the beginning of the triplets.


Hard
  1. 00:25:366 (1,2) - Not gonna lie, this kind of got me since it extended longer than it should be
  2. 00:25:987 (2,1) - Space them a bit more?
    Dont see whats the problem. It is extended as long as it should be as per drums and I am using standard spacing
  3. 00:52:883 (7,1) - Making this a triplet would help the players introduce the rhythm they will face against in the kiai
    Cant see the relationship between this part and kiai

Didn't notice anything worth mentioning in Insane.

solid mapset objectively but this style is not my preference. Good luck o/
DeviousPanda
M4M with this map: https://osu.ppy.sh/s/638443

Insane
00:06:745 (1,2,3,4,5,6) - for these triples you rotate them, but 00:07:573 (7,8,9) - is exactly the same as the triple before, maybe rotate this a bit for consistency

00:08:400 (1,2,3,4,5,6,7,8,9,10) - same with these

00:12:538 (1,2,3,4,5,6,7,8,1) - maybe space this out a bit more to show the emphasis you've done with the hitsounds

00:37:159 (2,3,4,5,6) - feels a tiny bitawkward to play, either keep distance between notes the same or make the angle between the notes sharper

00:41:504 (1,2,3) - hard to read because 2 and 3 go the opposite direction than the slider, try making them flow in the same direction

01:04:676 (4) - maybe rotate this like this for better flow


01:48:331 (3,4,5) - space these out a bit more so they play better like you did here 02:18:331 (1,2,3,4) -

02:20:711 (16,1) - if your going to use stream jumps, try make them flow into each other like this 02:24:849 (8,1) -

I don't agree with this ending here, because it isn't the end of the song at all, like at 03:02:193 this is the same part as the intro, but yet you don't map it

Hard
00:25:987 (2) - this should start on the previous white tick i think

01:05:918 (3) - this in a hard diff is a bit too much imo

01:11:711 (6,7,8,9,10) - curve this pattern? idk it just looks weird

02:24:331 (2,3,4) - the triples in the chorus don't really seem to fit that well because you start half of them on a white tick and the other half on a red tick without any clear indicator in the music that justifies these changes

again i don't agree with where you ended the song

Normal
00:00:745 (2) - 00:02:400 (2) - 00:04:056 (2) - 00:05:711 (2) - extending these out to the next white tick sounds so much better

00:51:435 (3) - maybe move this to the top of the previous slider end for clear circular flow

02:20:607 (1,2,3) - i love what youv'e done with the triples here, doing the triples in the hard like this would help a lot

Easy
00:38:193 (2) - small nitpick but the turns on this slider seem a bit too sharp

can't find anything wrong with this, nice map

really cool map, i like the set a lot, hope this gets ranked soon! :) :) :)
Topic Starter
Luvdic

DeviousPanda wrote:

M4M with this map: https://osu.ppy.sh/s/638443

Insane
00:06:745 (1,2,3,4,5,6) - for these triples you rotate them, but 00:07:573 (7,8,9) - is exactly the same as the triple before, maybe rotate this a bit for consistency
They are a bit rotated, just very slightly. Added a bit more rotation to make them more apparent

00:08:400 (1,2,3,4,5,6,7,8,9,10) - same with these
Not really needed imo


00:12:538 (1,2,3,4,5,6,7,8,1) - maybe space this out a bit more to show the emphasis you've done with the hitsounds
Omg you noticed. And yes, I did move it a bit further

00:37:159 (2,3,4,5,6) - feels a tiny bitawkward to play, either keep distance between notes the same or make the angle between the notes sharper
Kept same distance

00:41:504 (1,2,3) - hard to read because 2 and 3 go the opposite direction than the slider, try making them flow in the same direction
Shouldnt be a problem as they are all over the map too


01:04:676 (4) - maybe rotate this like this for better flow
Rotated



01:48:331 (3,4,5) - space these out a bit more so they play better like you did here 02:18:331 (1,2,3,4) -
Spaced more

02:20:711 (16,1) - if your going to use stream jumps, try make them flow into each other like this 02:24:849 (8,1) -
Noooo thats part of their charm. Will wait for more opinions

I don't agree with this ending here, because it isn't the end of the song at all, like at 03:02:193 this is the same part as the intro, but yet you don't map it
Its more like the whole map was building up for the kiai, and the kiai is the final boss, no point on making it any longer. Would it help if I cut the mp3 file?

Hard
00:25:987 (2) - this should start on the previous white tick i think
I find it better the way it is now

01:05:918 (3) - this in a hard diff is a bit too much imo
Its just a slider, should be fine

01:11:711 (6,7,8,9,10) - curve this pattern? idk it just looks weird
I love this pattern ;(

02:24:331 (2,3,4) - the triples in the chorus don't really seem to fit that well because you start half of them on a white tick and the other half on a red tick without any clear indicator in the music that justifies these changes
They follow the drums, just listen to it more closely. I know, it is a bit erratic, but meh

again i don't agree with where you ended the song

Normal
00:00:745 (2) - 00:02:400 (2) - 00:04:056 (2) - 00:05:711 (2) - extending these out to the next white tick sounds so much better
I find it better the way they are now

00:51:435 (3) - maybe move this to the top of the previous slider end for clear circular flow
I prefer it the way it is now

02:20:607 (1,2,3) - i love what youv'e done with the triples here, doing the triples in the hard like this would help a lot
Thanks! Sadly the same concept cannot be applied directly on hard, I think I tried something similar as this first, but then something did not felt right

Easy
00:38:193 (2) - small nitpick but the turns on this slider seem a bit too sharp
Softened

can't find anything wrong with this, nice map

really cool map, i like the set a lot, hope this gets ranked soon! :) :) :)
Thanks so much for the mod! ;D
ItashaS13
o/
  • insane
  1. 00:06:105 (1) - remove nc?
  2. 00:07:967 (10,11) - tbh don't feel like this should be stacked because the strong beat on 00:08:173 (11) - plays quite different than this 00:09:622 (10,11) - (ok. rythm changes and there's that triplet but I think you can manage to make it work
  3. 00:10:863 (7,8,9) - ctrl+g maybe? makes more sense with previous flow from 00:10:036 (1,2,3) -
  4. 00:07:967 (10,11) - 00:11:277 (10,11) - both plays the same but drum beats are different hm
  5. 00:12:105 (5,6,7,8) - maybe rotate this like http://prntscr.com/g3pryx because these notes doesn't have that piano sound of 00:11:691 (1,2,3,4) -
  6. 00:12:518 (1,2,3,4,5) - something similar i'd say since beats are different so.. they shouldn't play exactly the same as a linear stream (feel like 00:12:518 (1,2,3,4,5,6) - should have more spacing but.. thats your decision)
  7. 00:14:794 (4,5) - I think that you should increase spacing on 00:14:794 (4,5) - so it makes more sense when 00:18:105 (6,1) - came in, since.. they're
  8. like the same thing, but the spacing it's quite similar, I understand the reason behind it but it's quite different
  9. 00:22:449 (7) - the pitch of the sound on 00:22:449 (7) - it's ehh lower, than 00:21:622 (5) - but 00:22:242 (6,7) - has more spacing than 00:21:622 (5,6) - so it kinda.. doesn't make much sense to me even if it's slow map and all.. easy fix would be swap sliders
  10. 00:24:725 (1,2,3) - spacing here should be more than the rest of the map previously, the song is building up its intensity to this point 00:24:725 (1,2,3,4,5,6,7,8,9,10,11) - but the spacing hasnt really changed, it's the same as before but you can clearly hear that the song it's quite more intense here
  11. 00:26:587 - imo the sliders from here should be slower
  12. 00:51:415 (1,2,3,4,5,6,7) - I think that this stream should have less spacing than the next one
  13. 01:05:898 (9) - there's a missing beat on 01:06:053 - make the reverse longer
  14. 01:06:725 (2) - should do ctrl+g, because it's strong sound, and also, the spacing would make more sense with 01:07:139 (3,4,5) - because rn the spacing it's really.. short
    01:10:036 (2) - ^
  15. 01:11:691 (1,2,3,4,5) - imo this is out of place, the spacing here it's huge compared to the rest of the map, for example.. 00:24:725 (1,2,3,4,5,6,7,8,9,10) - 01:11:691 (1,2,3,4,5) - quite different spacing even if the song it's more intense in the first section mentioned, context may be different, but still the difference it's too huge just to let it pass
  16. 01:15:622 (2,3) - feel like these should be stacked because it's kick sound, they should play different than 01:15:415 (1,4) -
    01:17:070 (1,2,3,4) - ^
  17. 01:16:656 (2) - ctrl+g?
  18. 02:05:070 (4,5,6,7,1,2,3,4,5,6,7,8,9) - isnt the spacing here too much? feels like the same as 01:59:277 (1,2,3,4,1,2,3,4,1,2,3,4) -
  19. 02:17:484 (1,2,3,4,5,6,7,8) - yeah this is not 1/4 I know you know it, but I feel like using some sliders here would be better, also works better for a buildup to the next section which is full of streams
  20. 02:31:449 (24,1) - awkward flow
  21. 02:29:070 (1) - this whole stream should have more spacing than the rest before, I don't have to explain why
  22. 02:35:794 (1) - tbh I dont feel like a spinner here it's the best idea but I understand why is it there, just wanted to mention
  23. 02:50:380 (4,5) - 02:52:656 (4,5) - 02:51:208 (6,7) - spacing is not clear in these, feel like 02:52:656 (4,5) - should have less spacing than the others and so, check the others
  24. 03:02:173 (1) - spacing in all these patterns should increase it's spacing consecutively, or at least, change it form 03:08:794 (1) - since there's a new sound

    Hard
  25. 00:38:173 (5) - nc?
  26. 00:52:863 (7) - imo this should be a single circle (and the next parts like this too) that slider would be confusing imo

    couldn't find anything in normal and easy owo
    hope this mod was helpful
    gl
my map: https://osu.ppy.sh/s/615414
Gracias eh :p
MoodyRPG
art.

General
  1. Desabilitar el countdown?
  2. 01:49:346 - Es idea mia o esta section esta unsnapped
Easy
  1. 01:31:967 (4) - Si esta nota esta aca, porque no agregarla aca en 00:52:242
  2. 01:42:725 (1) - Este slider sonaria mejor si lo extiendes al tick blanco en mi opinion
Normal
  1. Buena diff
Hard
  1. 01:57:622 (5) - Creo que le falta un hitsound al final del slider
  2. 02:34:863 (6) - No entiendo aqui el cambio de spacing, quizas podrias extender tambien el spacing con el slider (5) y hacer una especie de triangulo, algo asi
Insane
  1. Muy buena diff
art.
Topic Starter
Luvdic

MoodyRPG wrote:

art.

General
  1. Desabilitar el countdown?
    Ok
  2. 01:49:346 - Es idea mia o esta section esta unsnapped
    Si lo esta, pero no deberia causar ningun problema
Easy
  1. 01:31:967 (4) - Si esta nota esta aca, porque no agregarla aca en 00:52:242
    Es ligeramente diferente. Igual la coloque
  2. 01:42:725 (1) - Este slider sonaria mejor si lo extiendes al tick blanco en mi opinion
    Prefiero donde esta orita
Normal
  1. Buena diff
Hard
  1. 01:57:622 (5) - Creo que le falta un hitsound al final del slider
    Estan bien asi.
  2. 02:34:863 (6) - No entiendo aqui el cambio de spacing, quizas podrias extender tambien el spacing con el slider (5) y hacer una especie de triangulo, algo
    Porque intento enfocar un poco diferente los instrumentos
    asi
Insane
  1. Muy buena diff
art.
Gracias!


Itasha_S13 wrote:

o/
  • insane
  1. 00:06:105 (1) - remove nc? Ok
  2. 00:07:967 (10,11) - tbh don't feel like this should be stacked because the strong beat on 00:08:173 (11) - plays quite different than this 00:09:622 (10,11) - (ok. rythm changes and there's that triplet but I think you can manage to make it work
    They are different, thus different patterns. Also the way I map is not to go strong because the music is going strong, or go weak because music is weak, I go by change, if there is a change in music rhythm Ill try to reflect that as much as possible, meaning that if music is going strong, it is okay to go weaker in the map, as long as I am able to reflect the change. Based on this, I am rejecting some of your suggestions from now on, and if I dont say anything this is probably why.
  3. 00:10:863 (7,8,9) - ctrl+g maybe? makes more sense with previous flow from 00:10:036 (1,2,3) -
    I find it unnecessary and prefer the way it is
  4. 00:07:967 (10,11) - 00:11:277 (10,11) - both plays the same but drum beats are different hm
    Structurally speaking, they are the same rhythm
  5. 00:12:105 (5,6,7,8) - maybe rotate this like http://prntscr.com/g3pryx because these notes doesn't have that piano sound of 00:11:691 (1,2,3,4) -
    I did change a bit, was a change I was meaning to do for a while
  6. 00:12:518 (1,2,3,4,5) - something similar i'd say since beats are different so.. they shouldn't play exactly the same as a linear stream (feel like 00:12:518 (1,2,3,4,5,6) - should have more spacing but.. thats your decision)
    Same as above

  7. 00:14:794 (4,5) - I think that you should increase spacing on 00:14:794 (4,5) - so it makes more sense when 00:18:105 (6,1) - came in, since.. they're
  8. like the same thing, but the spacing it's quite similar, I understand the reason behind it but it's quite differen
  9. 00:22:449 (7) - the pitch of the sound on 00:22:449 (7) - it's ehh lower, than 00:21:622 (5) - but 00:22:242 (6,7) - has more spacing than 00:21:622 (5,6) - so it kinda.. doesn't make much sense to me even if it's slow map and all.. easy fix would be swap sliders
  10. 00:24:725 (1,2,3) - spacing here should be more than the rest of the map previously, the song is building up its intensity to this point 00:24:725 (1,2,3,4,5,6,7,8,9,10,11) - but the spacing hasnt really changed, it's the same as before but you can clearly hear that the song it's quite more intense here
  11. 00:26:587 - imo the sliders from here should be slower
  12. 00:51:415 (1,2,3,4,5,6,7) - I think that this stream should have less spacing than the next one
    It is already less than the next one...?
  13. 01:05:898 (9) - there's a missing beat on 01:06:053 - make the reverse longer
    Nope, I cant hear any beat at all in here
  14. 01:06:725 (2) - should do ctrl+g, because it's strong sound, and also, the spacing would make more sense with 01:07:139 (3,4,5) - because rn the spacing it's really.. short
    01:10:036 (2) - ^
  15. 01:11:691 (1,2,3,4,5) - imo this is out of place, the spacing here it's huge compared to the rest of the map, for example.. 00:24:725 (1,2,3,4,5,6,7,8,9,10) - 01:11:691 (1,2,3,4,5) - quite different spacing even if the song it's more intense in the first section mentioned, context may be different, but still the difference
    it's too huge just to let it pass
    Reduced spacing
  16. 01:15:622 (2,3) - feel like these should be stacked because it's kick sound, they should play different than 01:15:415 (1,4) -
    01:17:070 (1,2,3,4) - ^
    Not exactly following the violins, but more the drums
  17. 01:16:656 (2) - ctrl+g?
  18. 02:05:070 (4,5,6,7,1,2,3,4,5,6,7,8,9) - isnt the spacing here too much? feels like the same as 01:59:277 (1,2,3,4,1,2,3,4,1,2,3,4) -
  19. 02:17:484 (1,2,3,4,5,6,7,8) - yeah this is not 1/4 I know you know it, but I feel like using some sliders here would be better, also works better for a buildup to the next section which is full of streams
    This is the build up, thus the very reduced spacing
  20. 02:31:449 (24,1) - awkward flow
  21. 02:29:070 (1) - this whole stream should have more spacing than the rest before, I don't have to explain why
  22. 02:35:794 (1) - tbh I dont feel like a spinner here it's the best idea but I understand why is it there, just wanted to mention
  23. 02:50:380 (4,5) - 02:52:656 (4,5) - 02:51:208 (6,7) - spacing is not clear in these, feel like 02:52:656 (4,5) - should have less spacing than the others and so, check the others
  24. 03:02:173 (1) - spacing in all these patterns should increase it's spacing consecutively, or at least, change it form 03:08:794 (1) - since there's a new sound

    Hard
  25. 00:38:173 (5) - nc? Added
  26. 00:52:863 (7) - imo this should be a single circle (and the next parts like this too) that slider would be confusing imo There are definitely two beats, and would prefer to map them for a hard rather than skipping them

    couldn't find anything in normal and easy owo
    hope this mod was helpful
    gl
my map: https://osu.ppy.sh/s/615414
Gracias eh :p
Thanks so much!
Voli
heyy sorry for the wait

[General]
  1. Some of the hitsounding patterns you use seem inappropriate. For example, in Easy, 00:35:691 (3) -, 00:36:518 (1) - (slider-ends) are drum sounds but they have normal-hitnormal on them. Reversedly, 00:11:691 (2) - 's sliderend has a drum hitsound on it when there's a sound more alike to normal-hitnormal in the song. Using hitnormals on notes like 00:16:656 (1) - and 00:19:967 (1) - feels random. Then, in these sections like 00:39:829 (1) - only whistles are used for some reason, while the music is way more intense here than in the previous part (where you used normal-hitnormal and drum-hitfinish)

    This goes for parts like 01:22:863 (1) - too and pretty much occurs throughout the entire Easy difficulty. 00:54:725 (2,1) - here too is no hitsound at all on the clickable objects which feels underwhelming. I think these parts are well hitsounded though 01:06:311 -.

    In the other diffs, I've noticed the same thing. For example, in Insane, that goes for sections like the one starting at 01:19:553 - objects like 01:19:967 (2,3) - 01:20:380 (5) - 01:20:794 (6,7) - feel like they clearly need drum hitsounds on them because you've used these samples in other parts of the map. This will make your map feel a lot more intuitive as the player will receive appropriate feedback while playing. Could you go over the hitsounding patterns you use again and improve it a bit? If you need help with this, feel free to contact me in game.
  2. HS volume is at 100% for the entire duration of the song? o.o I suggest doing some volume control :p
  3. Turn widescreen support off across all diffs
[Easy]
  1. 00:09:208 - This feels rather weird because you follow the sound that gets higher in pitch everytime, yet this one isn't clickable. Perhaps shorten the slider and add a note?
  2. 00:12:932 - This spot feels empty too, adding a note would be fine.
  3. 00:16:656 (1,2,3) - As of now, delaying the held note by making 00:17:070 (2) - a slider doesn't feel ideal. There's not so much in the music and it'd feel way better if 00:16:656 - were to be a held note instead because of this melodic sound. Rhythm would be better if it were arranged like this: https://voli.s-ul.eu/R3Xl0jJi.png This goes for all similar patterns (there are 3 more in this section)
  4. 00:38:173 (2) - The angle of this slider plays a bit awkwardly from 00:36:518 (1) - and doesnt look too visually appealing (imo), maybe rotate it by around -35 degrees
  5. 00:53:070 (1) - The object placement of this slider feels random and doesn't really do anything much in relation to the previous pattern - since 00:49:760 (1,2,3,4) - goes down/up you'd kinda expect that this slider would point downwards again. However, if you don't want that kind of movement, consider blanketing it with 00:52:242 (4) - (perhaps rotating it a bit) to make it feel a bit more connected to the prev pattern?
  6. 01:36:105 (1) - It would be better if this slider ended on the white tick (1 tick further) because the sound there is way stronger and currently goes kinda ignored. Same goes for 01:42:725 (1) -
[Normal]
  1. 00:00:105 - I feel you should at least use some kind of simple hitsounding in this intro pattern to give a little bit of feedback (drum hitnormal/soft hitwhistle on these sliderheads 00:00:105 (1) - 00:01:760 (1) - 00:03:415 (1) - etc. maybe?) Same goes for your outro, actually.
  2. 00:13:967 (3) - I don't really understand this note and the hitsound on it? Wouldn't it be much more appropriate here 00:14:173 - ? I don't hear anything in the music where it is currently.
  3. 00:24:932 (4) - The slider covering the entire drum roll is a bit boring no? How about something like this: https://osu.ppy.sh/ss/8913953 // same goes for 00:44:794 (5) - and 02:47:277 (4) -
  4. 01:05:277 (2) - Making it a note instead and leaving a small break in the rhythm would make this really cool imo. Right now the sliderbody goes over nothing (in the music).
  5. 01:20:794 (4,5,6) - Hey thats strange now they're triples, they were doubles before at 00:41:070 (4,5) - , do you mind making these the same? Preferably make them both triples because you use the same kind of triples a lot throughout the map, rather than doubles.
  6. 02:02:587 (1) - Consider stacking this note on 02:02:794 (2) - to match the nature of the patterns you used in this section (02:04:036 (3,4,5) - , 02:08:173 (2,3) - etc.)
  7. 02:05:691 (1,2,1) - The rhythm you used for these is suddenly different than what you were mapping to before, as now the melodic sounds aren't clickable anymore but are under a repeat slider instead. Maybe this would work? https://osu.ppy.sh/ss/8913981
  8. 02:31:553 (5,1) - This really doesn't play well because the strongest sound is on a passive sliderend and a very weak sound afterwards is clickable. Consider this rhythm? https://voli.s-ul.eu/blDPQjau.png
  9. 02:34:863 (6) - I think this could portray the music way better if you made the strong sound at the end of this clickable like this https://osu.ppy.sh/ss/8913985
  10. 02:39:001 - missing note? Spot feels strangely empty

[Hard]
  1. My main issue in this diff is the repeat sliders varying so much in their length - while playing some of them felt really unpredictable because they all look similar but end on different lengths, sometimes in the same pattern. Patterns like 00:45:001 (6,8,9) - are good examples of this, in this case I recommend changing 00:45:001 (6) - to be a slider>note to separate it from 00:45:622 (8,9) - . The same goes for things like 00:51:415 (5,6) -, 01:34:449 (7,8) - and 01:05:070 (2,3) - , the latter could, for example easily be something like this https://osu.ppy.sh/ss/8922507
  2. Please check the entire difficulty for these and see what you can do with them. Otherwise a very solid Hard with cool patterns! I rly like these sliderpairs 01:29:484 (1,2,3,4,5,6) - good job.
[Insane]
  1. 00:10:036 (1,2,3,4,5,6,7,8,9) - Spacing on these triples seems a bit too much considering the previous patterns and the stream after this.
  2. 00:27:829 - These places with high pitched violin notes seem like they would be better off having an active hitobject (note) on them, just as you did here 00:34:036 (3,4) -
  3. 00:36:105 (1,2,3,1,2) - Rhythm here seems off and inconsistent with how you did it before since there's a note missing on the red tick to which you mapped before.
  4. 00:37:139 (2,3,4,5,6) - Pattern looks a bit unappealing visually, especially considering the structured nature of your mapping style here, how about this? https://voli.s-ul.eu/oycxlfUX.png
  5. 01:04:656 (1) - Consider using two notes for this instead. These strong snare sounds would work well as two clickable hitobjects.
  6. 01:28:656 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - These patterns are really cool, but I think they should rather go down in spacing every measure rather than up, since the pitch lowers. Same goes for 01:59:277 (1,2,3,4,1,2,3,4,1,2,3,4) -
  7. Consider breaking up streams like 02:25:656 - and 02:29:070 - into NC measures to prevent very long combo chains from building up.

Very cool mapset! Love the structured style. I think hitsounding needs some work though, but definitely call me back after we worked on this a bit. If you're unsure about smth in my mod make sure to shoot me a pm too.
Topic Starter
Luvdic

Voli wrote:

heyy sorry for the wait

[General]
  1. Some of the hitsounding patterns you use seem inappropriate. For example, in Easy, 00:35:691 (3) -, 00:36:518 (1) - (slider-ends) are drum sounds but they have normal-hitnormal on them. Reversedly, 00:11:691 (2) - 's sliderend has a drum hitsound on it when there's a sound more alike to normal-hitnormal in the song. Using hitnormals on notes like 00:16:656 (1) - and 00:19:967 (1) - feels random. Then, in these sections like 00:39:829 (1) - only whistles are used for some reason, while the music is way more intense here than in the previous part (where you used normal-hitnormal and drum-hitfinish)

    This goes for parts like 01:22:863 (1) - too and pretty much occurs throughout the entire Easy difficulty. 00:54:725 (2,1) - here too is no hitsound at all on the clickable objects which feels underwhelming. I think these parts are well hitsounded though 01:06:311 -.

    In the other diffs, I've noticed the same thing. For example, in Insane, that goes for sections like the one starting at 01:19:553 - objects like 01:19:967 (2,3) - 01:20:380 (5) - 01:20:794 (6,7) - feel like they clearly need drum hitsounds on them because you've used these samples in other parts of the map. This will make your map feel a lot more intuitive as the player will receive appropriate feedback while playing. Could you go over the hitsounding patterns you use again and improve it a bit? If you need help with this, feel free to contact me in game.

    For starters, easy and normal has a slightly different hitsounding structure than hard and insane (because the freaking drums are on red tick).
    And now I am noticing it has nothing to do with what you said.

    Anyways, in all truth, I am quite happy with the hitsounds, as I find them to have perfect balance between the song and the map. Too much hitsound and the structure of the rhythm will be diluted, too little hitsound then there is not enough input to appreciate the structure, and I even help make the rhythm structure standout by emphasizing the peculiar bits that makes the song unique.

    Also, they does not feel random to me, and basically all the hitsounds are consistent through the whole map, as in it repeats again and again (afterall, repetition is a structure, thus non-random)


  2. HS volume is at 100% for the entire duration of the song? o.o I suggest doing some volume control :p
    They seem fine for me, thats why I didnt bother. My music and effect control is at same level, not sure if it is causing problems to any other user. And volume hitsound requires too much effort for so little gain :(
  3. Turn widescreen support off across all diffs
    Someone told me to turn it all on... In my opinion this is so useless, so now unless tells me why exactly it is game breaking or causing problems to anyone I wont bother about this anymore.
[Easy]
  1. 00:09:208 - This feels rather weird because you follow the sound that gets higher in pitch everytime, yet this one isn't clickable. Perhaps shorten the slider and add a note?
    I am more focused on drums here. This section marks the beginning of transition towards drum
  2. 00:12:932 - This spot feels empty too, adding a note would be fine.
    Sure!
  3. 00:16:656 (1,2,3) - As of now, delaying the held note by making 00:17:070 (2) - a slider doesn't feel ideal. There's not so much in the music and it'd feel way better if 00:16:656 - were to be a held note instead because of this melodic sound. Rhythm would be better if it were arranged like this: https://voli.s-ul.eu/R3Xl0jJi.png This goes for all similar patterns (there are 3 more in this section)
    I prefer it more this way, yours sounds weird to me ;x
  4. 00:38:173 (2) - The angle of this slider plays a bit awkwardly from 00:36:518 (1) - and doesnt look too visually appealing (imo), maybe rotate it by around -35 degrees
    Oh no, I prefer the current angle
  5. 00:53:070 (1) - The object placement of this slider feels random and doesn't really do anything much in relation to the previous pattern - since 00:49:760 (1,2,3,4) - goes down/up you'd kinda expect that this slider would point downwards again. However, if you don't want that kind of movement, consider blanketing it with 00:52:242 (4) - (perhaps rotating it a bit) to make it feel a bit more connected to the prev pattern?
    Changed a little bit (1,2,3,4,1)
  6. 01:36:105 (1) - It would be better if this slider ended on the white tick (1 tick further) because the sound there is way stronger and currently goes kinda ignored. Same goes for 01:42:725 (1) -
    I prefer it the way it is now though.
[Normal]
  1. 00:00:105 - I feel you should at least use some kind of simple hitsounding in this intro pattern to give a little bit of feedback (drum hitnormal/soft hitwhistle on these sliderheads 00:00:105 (1) - 00:01:760 (1) - 00:03:415 (1) - etc. maybe?) Same goes for your outro, actually.
    I prefer to keep them silent. As soon as I add soft whistle here I will start feeling that other places will need them, and before I know the whole map is full of soft whistles (this actually happened). Thats why in other diffs they dont have hitsounds either
  2. 00:13:967 (3) - I don't really understand this note and the hitsound on it? Wouldn't it be much more appropriate here 00:14:173 - ? I don't hear anything in the music where it is currently.
    There is, just very slightly. Not all beats placed have to follow so faithfully to the song, one must understand first the song's rhythm structure first (because rhythms have structure too) and be more faithful to that structure
  3. 00:24:932 (4) - The slider covering the entire drum roll is a bit boring no? How about something like this: https://osu.ppy.sh/ss/8913953 // same goes for 00:44:794 (5) - and 02:47:277 (4) -
    I believe that it is overcomplicating rhythms too much. For normals I prefer to keep them simple
  4. 01:05:277 (2) - Making it a note instead and leaving a small break in the rhythm would make this really cool imo. Right now the sliderbody goes over nothing (in the music).
    Is another trade off, if I did that, then I will be compelled to add a circle at 01:05:898 - and for a normal difficulty I would rather much prefer to have a slider end in this place
  5. 01:20:794 (4,5,6) - Hey thats strange now they're triples, they were doubles before at 00:41:070 (4,5) - , do you mind making these the same? Preferably make them both triples because you use the same kind of triples a lot throughout the map, rather than doubles.
    Gameplay technicality, increasing diff as it progresses. In hard is not present, but in insane, the second part has increased spacing.
  6. 02:02:587 (1) - Consider stacking this note on 02:02:794 (2) - to match the nature of the patterns you used in this section (02:04:036 (3,4,5) - , 02:08:173 (2,3) - etc.)
    Oopsies! Youre very right!
  7. 02:05:691 (1,2,1) - The rhythm you used for these is suddenly different than what you were mapping to before, as now the melodic sounds aren't clickable anymore but are under a repeat slider instead. Maybe this would work? https://osu.ppy.sh/ss/8913981
    Sure! I like the idea
  8. 02:31:553 (5,1) - This really doesn't play well because the strongest sound is on a passive sliderend and a very weak sound afterwards is clickable. Consider this rhythm? https://voli.s-ul.eu/blDPQjau.png
    Sure!
  9. 02:34:863 (6) - I think this could portray the music way better if you made the strong sound at the end of this clickable like this https://osu.ppy.sh/ss/8913985
    Sure!
  10. 02:39:001 - missing note? Spot feels strangely empty
    I actually wanted to end spinner here, but it was either shorten the spinner to 02:38:587 - or deleting 02:39:415 (1,2) - to give enough time to recover from spinner. I went for shortening the spinner

[Hard]
  1. My main issue in this diff is the repeat sliders varying so much in their length - while playing some of them felt really unpredictable because they all look similar but end on different lengths, sometimes in the same pattern. Patterns like 00:45:001 (6,8,9) - are good examples of this, in this case I recommend changing 00:45:001 (6) - to be a slider>note to separate it from 00:45:622 (8,9) - . The same goes for things like 00:51:415 (5,6) -, 01:34:449 (7,8) - and 01:05:070 (2,3) - , the latter could, for example easily be something like this https://osu.ppy.sh/ss/8922507
    I understand the concern, specially for easy-normal, but I believe that any player playing Hard diff's should be able to start discerning them via approach circles. At least my philosophy is: easy and normal very simple rhythms, hard start to make rhythms more complex, insane start to make patterns more complex

  2. Please check the entire difficulty for these and see what you can do with them. Otherwise a very solid Hard with cool patterns! I rly like these sliderpairs 01:29:484 (1,2,3,4,5,6) - good job.
    Yay!
[Insane]
  1. 00:10:036 (1,2,3,4,5,6,7,8,9) - Spacing on these triples seems a bit too much considering the previous patterns and the stream after this.
    Okay, reduced a bit
  2. 00:27:829 - These places with high pitched violin notes seem like they would be better off having an active hitobject (note) on them, just as you did here 00:34:036 (3,4) -
    It is a trade off, I wanted to hold the note that starts at 00:27:415 - but did not want to end it in a blue tick or anything.
  3. 00:36:105 (1,2,3,1,2) - Rhythm here seems off and inconsistent with how you did it before since there's a note missing on the red tick to which you mapped before.
    This part is tricky, as this marks the beginning from following predominantly the violins to drums. I have tried many things before and in the end this is the one I am most happy with.
  4. 00:37:139 (2,3,4,5,6) - Pattern looks a bit unappealing visually, especially considering the structured nature of your mapping style here, how about this? https://voli.s-ul.eu/oycxlfUX.png
    I wanted to make 00:37:346 (3,4,5,6) - flow differently from its predecesors

  5. 01:04:656 (1) - Consider using two notes for this instead. These strong snare sounds would work well as two clickable hitobjects.
    Sure, but changed some of the previous objects to slider though
  6. 01:28:656 (4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - These patterns are really cool, but I think they should rather go down in spacing every measure rather than up, since the pitch lowers. Same goes for 01:59:277 (1,2,3,4,1,2,3,4,1,2,3,4) -
    Is more like I am thinking that this is a game, so in this part I am trading off being more faithful to the song, and brining in gameplay challenge
  7. Consider breaking up streams like 02:25:656 - and 02:29:070 - into NC measures to prevent very long combo chains from building up.
    Sure! (I actually think someone suggested this to me before)
Very cool mapset! Love the structured style. I think hitsounding needs some work though, but definitely call me back after we worked on this a bit. If you're unsure about smth in my mod make sure to shoot me a pm too.
Thanks so much!

Wow took so long to get through all of it.
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