u asked me to check this like a year ago and i never got around to it so here i am
[insane]
01:04:656 (4,5,6,7,8,9) - this is an unnecessarily uncomfortable jump imo. the wide angle movement + massive (in context) spacing increase makes it pretty irritating to play. how about ctrl g to make it a bit less spaced? this still maintains your trapezoid pattern and i think the extra clicking is sufficient emphasis even though the jump is being removed.
01:19:139 (11,12,13) - this is a bit weird looking since the 1/8 repeat is bigger than 1/4 spacing lol
how about lowering sv for the slider to avoid that odd visual? alternatively, pointing the 11 slider off to the left a bit would make it separate too.
01:30:932 (4,1,2,3,4) - i don't think this pattern makes much sense in the context of the music. since there isn't a melody on these notes, having it as the most spaced pattern seems out of place. i think a scaled down version would make more sense.
02:00:105 (1,2,3,4,1,2,3,4) - same
02:24:932 (1,2,3,4,1,2) - this looks a bit weird since visually one would expect the stream to follow the pattern and begin much lower. hw about lowering it to match that expectation?
00:00:105 - and the ending repeat of this - i think having 0 hitsounds for the entire part is weird. i personally would suggest some additive hitsounding using soft-whistles just to make it a bit more engaging. something like placing them like this:
https://osu.ppy.sh/ss/9530963 to create a steady beat.
[hard]
00:07:863 (4) - i can't agree with these at all. i get that you are trying to create a nice double based additive rhythm but i don't think it's a good idea to do something like that a) with no hitsounding support or b) in a section where the song very clearly has a break. if you do really want to do this, i suggest adding a drum finish to all of them in order to "legitimize" the rhythm (idk how to explain) but basically supporting it with a hitsound makes it seem more natural cuz atm it sticks out a lot as an overmap.
you'll notice that 00:09:518 (4) - actually has a sound like a drum finish in the song, which the other places don't. yet you map like they do. therefore adding those finish sounds on here will make it fit much better.
00:11:691 (1,2,3,4) - this seems way too simplified considering you just added a bunch of 1/4 doubles in. how about 00:12:415 - circle here 00:12:725 - here and 00:13:242 - here to make a better spread? atm you have 1/1 gaps on the hard diff despite a 16 note stream on the insane, and that is basically the same rhythm as the normal in terms of object density.
00:56:277 - circle here? you map the same triples a bit later too.
-applies for all of these
[normal]
01:33:622 (3,4) - think you should make some of these into 1/2 sliders. it is the climax of this melody, yet it is relatively low density.
02:32:380 (1,2,3) - this seems like a really awkward rhythm to grasp for a newer player. i think making this 2 circles instead works a lot better since then they can rely on distance snap rather than having a fairly strong beat on a slider end then a 1/1 gap even though the other gaps off of slider ends are 1/2.
03:13:759 (1,2) - i dont think this rhythm works well here. the 1/4 spam drowns out the 3/4 (the 3/4 actually stops, yea), 1/1 like
https://osu.ppy.sh/ss/9531008 works way better.
- not the spacing, the rhythm
[easy]
01:25:760 - i think you should fill this in, there is a giant drum roll going on that gets skipped =(
02:15:829 (1,2) - considering this is as dense as your rhythm ever gets, putting it on a really quiet part seems out of place.
02:19:139 - imo you should put at least repeat sliders on the kiai. it isn't denser than any other part even though in all the other diff there is a very very marked difference in density to the rest of the map. for example, here's a random part in a fairly intense but average section: 01:14:173 - significantly more dense than the kiai.
00:15:001 - about the same density
02:49:346 - more dense
etc. it doesn't fit your spread idea well even though the rest is very well executed.
forum pm me when you respond i guess, i'm ok with giving it a shot