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Pitty - Na Sua Estante

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Topic Starter
iHatePeople
This beatmap was submitted using in-game submission on quinta-feira, 20 de junho de 2019 at 00:45:09

Artist: Pitty
Title: Na Sua Estante
Source: Anacrônico
Tags: Single Rock Alternativo Soft Alternate PT BR Português Suave
BPM: 106
Filesize: 5652kb
Play Time: 00:28
Difficulties Available:
  1. Hard (1,77 stars, 16 notes)
  2. Light (1,97 stars, 275 notes)
  3. No Break (3,71 stars, 469 notes)
Download: Pitty - Na Sua Estante
Information: Scores/Beatmap Listing
---------------
This beatmap was submitted using in-game submission on sábado, 25 de maio de 2019 at 17:03:41

Artist: Pitty
Title: Na Sua Estante
Source: Anacrônico
Tags: Single Rock Alternativo Soft Alternate PT BR Português Suave
BPM: 106
Filesize: 5668kb
Play Time: 03:40
Difficulties Available:
  1. Light (1,97 stars, 275 notes)
  2. No Break (3,72 stars, 471 notes)
Download: Pitty - Na Sua Estante
Information: Scores/Beatmap Listing
---------------
Mateux
Amei o map! :)
Nitrousdragon
for M4M

Normal looks good :)

[Hard]
00:26:502 (6) - NC
00:36:691 (1,2) - I'm not sure why there is less DS than in all the other circles past 2. Practice equal distance spacing when intensity does not increase.
00:40:087 (6) - NC
00:40:653 (7,8,1) - You are able to fit these three in, you know.
00:41:219 (1) - Remove NC
00:42:351 (4) - NC
00:44:898 (5) - The flow feels weird here because the blanket is facing away. Ctrl+J and move it back down where it was.
00:47:162 (2) - Imo this slider could curve into the next slider.
00:51:408 (10) - NC
00:53:389 (14) - NC
00:54:238 (15,16,17,18) - I don't think this pattern really fits in.
01:02:162 (6) - NC
01:04:426 (9) - Why, all of a sudden, this huge jump? It didn't increase that dramatically.
01:05:276 (10) - NC
I'm going to stop pointing out new combos at this point. There's too many to count.
01:30:747 (23) - I don't like this slider right here. I would split this into 2.

[No Break]
00:36:691 (1,2,3,4,5) - My only suggestion is to make this a smaller pentagon.

Thanks for bringing me here! :)
Avishay
Well, hey there. I won't give a super detailed mod, but I'll try to focus on my main concerns.

Aside from the fundamental problems, there are some mapset problems such as difficulty gap between the 2 diffs, OD5 to OD8 is pretty drastic, AR too.

Eitherway, I'll go over the highest diff.

[No Break]
  1. My biggest concern here is that you know how to map stuff to be nice to the eye and perhaps play well too, but the problem is that they are not really supporting the song itself. Examples:
    1. 00:33:011 (1) - It looks great in the overall pattern, but it has no place in the song, you are suddenly ignoring the vocals and the drums for no reason.
    2. 00:34:993 (5,6,7) - Looking cool, but there's nothing that repeats 3 times in the song like that or anyway, vocals are not repetitive nor the instruments.
    3. 00:51:125 (1,2,3) - Pretty much the same.
  2. There are spacing issues as well, examples:
    1. 00:21:408 (4,5) - Why was the spacing on 5 increased so drastically? The strong drum is at 00:21:408 (4) -, it should get the bigger emphasization.
    2. 00:36:691 (1,2,3,4,5,1) - Nothing asked for such spaced pattern, it's huge.
    3. 01:01:879 (3,4,5) - Yeah well..
Well those are jump examples but those stuff happen throughout the whole diff, one more thing I want to mention is sliderends, most of the time you wouldn't want to have sliderends land on the strong beats - 00:57:351 (3) - 00:58:766 (1) - Usually the player will feel better by actually pressing on those strong beats, mimicking the feeling of playing the song.

That's it, good luck.
miradzin
Yo e aí

No Break
Bom como você disse você está mapeando o vocal. (Apesar de que na minha opinião a batida e os vocais deveriam ser mapeados)
Eu vi que algumas partes você acabou mapeando mais pela batida (e horas em que mapeou só pela batida), por isso eu acho até melhor mapear a batida e quando for a hora certa mapear o vocal.
00:19:997 (1,2,3,4,5) - O jeito mais correto de usar o slider é começando na parte em que a voz ou batida se torna mais forte e terminar quando fica mais baixa ou até "muda", a sequência que eu acho mais correta aqui é assim: http://puu.sh/s5p4m/f8dd4b6f19.jpg
00:27:638 (1,2,3,4) - Se está mapeando só a voz, essa parte por exemplo não devia estar aqui.
00:31:883 (3) - Faz um slider 1/1 aqui, fica bem melhor.
00:51:129 (1,2,3) - Esse slider 1/1 tá bem estranho, tenta isso: http://puu.sh/s5pBQ/5ee67bd8c9.jpg
01:03:298 (6,1,2,3) - Sorry, mas sem esse triple fica melhor, já que esse slider tá posicionado errado, assim soa bem melhor: http://puu.sh/s5pPM/ed96b75c59.jpg
01:07:261 (1,2,3,4,5,6,7) - Dizendo que está mapeando a voz e fazer um stream é meio estranho. xD
01:11:789 (1,2) - Isso foi bem feito :)
01:26:223 (2,3,4,5,6,7,8) - Aqui de novo xD
01:36:978 (3) - Faz esse slider terminar no círculo 1.
01:54:525 (4,5) - Começa o slider no lugar do 4 que soa melhor.
02:47:449 (2) - Se estiver pensando em rankear é melhor mudar isso.
03:26:223 (4,5,6,1,2) - Pra que dificultar tanto nessa parte? A distância principalmente entre os sliders 1 e 2 são muito grandes. Não tem razão.
03:31:600 (2,3,4,5,6) - Isso é praticamente um stream separado em forma de triângulo, bem complicado pra essa dificuldade.
Bom acabou ficando grande por eu gostar da música.
Mas decida-se, você mapeou bastante a batida também, se for pra mapear a batida também então mapeie o começo da música, teve algumas partes que até parece que você esqueceu que tava mapeando a voz e começou a mapear só a batida, ainda tem uns sliders meio sem sentido e também a posição e forma de alguns pode ser melhorada.
Não entendi também o título da difficuldade? xD
Eu aconselho mapear tudo, aí onde o vocal se destaca mais do que a batida você mapeia o vocal.
Bom é isso. :)
Tarrasky
Boa sorte ai jovem, mapa ta bacana
Topic Starter
iHatePeople

miradzin wrote:

Yo e aí

No Break
Bom como você disse você está mapeando o vocal. (Apesar de que na minha opinião a batida e os vocais deveriam ser mapeados)
Eu vi que algumas partes você acabou mapeando mais pela batida (e horas em que mapeou só pela batida), por isso eu acho até melhor mapear a batida e quando for a hora certa mapear o vocal.
00:19:997 (1,2,3,4,5) - O jeito mais correto de usar o slider é começando na parte em que a voz ou batida se torna mais forte e terminar quando fica mais baixa ou até "muda", a sequência que eu acho mais correta aqui é assim: http://puu.sh/s5p4m/f8dd4b6f19.jpg Alterado
00:27:638 (1,2,3,4) - Se está mapeando só a voz, essa parte por exemplo não devia estar aqui.
00:31:883 (3) - Faz um slider 1/1 aqui, fica bem melhor. Alterado
00:51:129 (1,2,3) - Esse slider 1/1 tá bem estranho, tenta isso: http://puu.sh/s5pBQ/5ee67bd8c9.jpg Prefiro do jeito que esta.
01:03:298 (6,1,2,3) - Sorry, mas sem esse triple fica melhor, já que esse slider tá posicionado errado, assim soa bem melhor: http://puu.sh/s5pPM/ed96b75c59.jpg Alterado
01:07:261 (1,2,3,4,5,6,7) - Dizendo que está mapeando a voz e fazer um stream é meio estranho. xD As streams estão sendo feitas pelo vocal que ela faz
01:11:789 (1,2) - Isso foi bem feito :)
01:26:223 (2,3,4,5,6,7,8) - Aqui de novo xD As streams estão sendo feitas pelo vocal que ela faz
01:36:978 (3) - Faz esse slider terminar no círculo 1. Está correto, a batida começa no 1
01:54:525 (4,5) - Começa o slider no lugar do 4 que soa melhor. Preste atenção na letra da musica.
02:47:449 (2) - Se estiver pensando em rankear é melhor mudar isso. Em uma Diff dessa, isso é rankeavel
03:26:223 (4,5,6,1,2) - Pra que dificultar tanto nessa parte? A distância principalmente entre os sliders 1 e 2 são muito grandes. Não tem razão. Jump diminuido
03:31:600 (2,3,4,5,6) - Isso é praticamente um stream separado em forma de triângulo, bem complicado pra essa dificuldade. - Alterado
Bom acabou ficando grande por eu gostar da música.
Mas decida-se, você mapeou bastante a batida também, se for pra mapear a batida também então mapeie o começo da música, teve algumas partes que até parece que você esqueceu que tava mapeando a voz e começou a mapear só a batida, ainda tem uns sliders meio sem sentido e também a posição e forma de alguns pode ser melhorada.
Não entendi também o título da difficuldade? xD
Eu aconselho mapear tudo, aí onde o vocal se destaca mais do que a batida você mapeia o vocal.
Bom é isso. :)
WooWooWoo_old
Hi from #modreqs ^^

General
Audio file bitrate is too high. The bitrate of a beatmap's audio file must be no higher than 192kbps.
Combo colors are not set. Make sure this is intended.

No Break
01:42:355 (1,2,3) - Why spacing increased compared to 01:41:506 (1,2,3) - ? I don't see a noticeable change in the music, so I suggest to keep the spacing constant here. Generally speaking, I don't like the whole pattern 01:41:223 (7,1,2,3,1,2,3,1,2,1,2,3,1,2,3) - because it is merged into something monotonous. You should somehow (via spacing) to emphasize these notes 01:41:223 (7) - 01:43:487 (2) - ( not these 01:44:053 (2,3) - !!) . I also suggest to pay attention to NС here.
02:17:732 (1,2,3,4,5,6,7) - Same thing about the increase of spacing ( In particular (7) There's even a vocal is missing). You really will be able to explain why you did so and not otherwise? I'm not talking about such dubious jumps as 00:21:412 (4,5) - or 00:33:298 (2,3) - Let it be. I'm just asking you to treat it more carefully.
02:21:412 (4,5) - I don't think this pattern fits the music. There is not a replay, retry, redo or something like that
02:28:770 (7) - You could emphasize this using the new combo.
02:31:034 (1,2,3,4,5,6,7) - I think that single tapping does not very well reflect the vocals here. Try to use the sliders.
02:41:789 (2) - I believe clap should not be here
02:47:166 (1) - I don't think it is necessary to do such a big jump, because the vocals "appear" smoothly and you don't expect it
03:02:166 (5,1,2,3) - This small overlap does not look attractive, given that almost the throughout map you don't use it
03:09:525 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1) - Also, what I said above
03:26:789 (5,6,1,2) - What is all this? Especially towards the end of the map. I strongly recommend to make this pattern easier
02:54:525 (2,3,4,5,6,7) - Why triples here? There is nothing at blue ticks
03:32:732 (1) - I don't like that the end of the slider so loud. It's confusing. 03:33:581 (3) - same thing
I want to repeat to you more carefully treated the spacing and jumps. It is extremely important that it was noticeable some logic. I would have thought twice about OD=8 because it is a very high value even for Insane.

Light
There is a very large gap between the difficulties. I recommend to do one more difficulty between them.
00:38:110 (1) - If you replace this with two circles, it would be much better, so the vocals are clearly separated.
01:04:713 (5) - It is impossible to put such an important bit at the end of the slider.
01:11:789 (1,2,3) - These reverse sliders don't really fit the music. Try to use instead of them just ordinary. 01:13:487 (3) - Also same thing about strong bit at the end of the slider. I'm not going to talk about this anymore, so check again the throughout map
01:25:940 (2,3) - Something wrong with claps
01:54:525 (4) - Why are there so many repeats?
02:10:657 (2,3,4) - You should try to avoid overlapping, especially on this difficulty. 02:33:298 (7,8,1,2) - Same thing // 02:15:468 (1,2,3,1) - It's too complicated pattern for 1.76* map. I suggest again to see the whole map and check the overlaps.
In General, there are notable efforts to diversify the map ( that's right), though it is not executed very well for such difficulty. Try to use more varied patterns. Work on flow will help you with that.

I think that is enough. Have a good day. Good luck~
Icicle Tokamak
Hello M4M response
[Hard]
too high hp drain that i failed on hardrock even just missed one note
00:22:544 (1) - far, for this diff
00:46:600 (1) - too far,may be unpleasant to play
01:07:261 (1,2,3,4,5,6,7) - no stream sound here, change it into 1/4kick slider(s) instead or like 02:36:412 (4,5,6) -
01:26:223 (2,3,4,5,6,7,8) - ^same
02:07:827 (8) - change into a slider (ends at02:08:110) and then make 02:08:110 (1,2) - fit the previous change
02:27:638 (5,1) - not a good flow,spread some space for player to prepare the stream
02:36:270 (3,4) - same distanse as 02:36:129 (2,3) - plz
03:04:997 (5) - another klai time starts form here? and ends at 03:32:166 (6) -

[Normal]
01:04:713 (5) - add a cricle after this to fit the vocal
01:45:751 (1) - insert break time
02:52:544 (4) - change into two sliders like this
and then klai time
03:37:544 (1) - spinner ends at the next blue tick 03:41:081

good luck ;)
wasin
m4m from your queue!

here my map if you didn't see that i posted on your queue :
https://osu.ppy.sh/s/536983

general
Offset currently is 19,714, if you listen carefully it's quite faster than your song, so can you adjust offset to 19,728 ?


Light
00:37:261 - you leave this space empty actually there is a heavy beat here can you place a circle or something ?
00:44:053 (4) - missing clap ?
00:55:940 (4,1) - spacing error, try to avoid the jumpping part it's not hard or insane diff, so it could be better if you follow Distance Spacing and be consistent with other ds parts.
01:23:676 (1,2) - you ruined the rule of normal diff, these notes are unrankable, after spinning you must place a first note here 01:24:242 -
01:37:827 (1,1,1,1) - don't have idea to say, looks terrible.
02:10:657 (2,3,4,5) - these guys, stacked why did you do like this, unrankable aslo ugly, can you change it to another ? for example, like this part 03:00:185 (2,3,4) -
02:33:298 (7,8,1,2) - ^^
02:47:449 (1) - you ruined the rule of normal diff, these notes are unrankable, after spinning you must place a first note here 02:48:015 -
02:51:129 (1,2,3,4) - these guys, stacked why did you do like this, unrankable aslo ugly, can you change it to another ?
03:14:053 (1) - you ruined the rule of normal diff, these notes are unrankable, after spinning you must place a first note here 03:14:619 -
03:23:110 (1) - ^^ 03:23:676 -
03:32:732 (1) - ^^ 03:33:298 -

No break
1:07:261 (1,2,3,4,5,6) - no need to steam this part, there is nothing spacial just put on the red and white ticks
01:26:223 (2,3,4,5,6,7,8) - ^^
01:56:506 (4,5,6,7,8) - ^^
02:07:261 (4,5,6,7,8) - ^^
01:43:770 (1,2,3,1,2,3) - look at these notes why did you place notes so farrrrrr, it makes my feeling while playing an insane diff, actually it just a hard diff
looks nice because i noticed most of this diff you always did parttern opposite, just be careful about ds and steamming cause some parts look weird and unrankable.

good luck! and merry krismas
Topic Starter
iHatePeople

wasinkingspeedq wrote:

m4m from your queue!

here my map if you didn't see that i posted on your queue :
https://osu.ppy.sh/s/536983

general
Offset currently is 19,714, if you listen carefully it's quite faster than your song, so can you adjust offset to 19,728 ?


Light
00:37:261 - you leave this space empty actually there is a heavy beat here can you place a circle or something ?
00:44:053 (4) - missing clap ?
00:55:940 (4,1) - spacing error, try to avoid the jumpping part it's not hard or insane diff, so it could be better if you follow Distance Spacing and be consistent with other ds parts.
01:23:676 (1,2) - you ruined the rule of normal diff, these notes are unrankable, after spinning you must place a first note here 01:24:242 -
01:37:827 (1,1,1,1) - don't have idea to say, looks terrible.
02:10:657 (2,3,4,5) - these guys, stacked why did you do like this, unrankable aslo ugly, can you change it to another ? for example, like this part 03:00:185 (2,3,4) -
02:33:298 (7,8,1,2) - ^^
02:47:449 (1) - you ruined the rule of normal diff, these notes are unrankable, after spinning you must place a first note here 02:48:015 -
02:51:129 (1,2,3,4) - these guys, stacked why did you do like this, unrankable aslo ugly, can you change it to another ?
03:14:053 (1) - you ruined the rule of normal diff, these notes are unrankable, after spinning you must place a first note here 03:14:619 -
03:23:110 (1) - ^^ 03:23:676 -
03:32:732 (1) - ^^ 03:33:298 -

Fixed!

No break
1:07:261 (1,2,3,4,5,6) - no need to steam this part, there is nothing spacial just put on the red and white ticks - Maybe i change that, the stream is correct because of the vocals, the problem is the form, put a bookmark to change after
01:26:223 (2,3,4,5,6,7,8) - ^^ This flow is perfect.
01:56:506 (4,5,6,7,8) - ^^ - This flow is perfect.
02:07:261 (4,5,6,7,8) - ^^ - Maybe i remove that, put a bookmark to change after
01:43:770 (1,2,3,1,2,3) - look at these notes why did you place notes so farrrrrr, it makes my feeling while playing an insane diff, actually it just a hard diff
looks nice because i noticed most of this diff you always did parttern opposite, just be careful about ds and steamming cause some parts look weird and unrankable. - Technically this is a Insane Diff

good luck! and merry krismas
Arf
Hey, from your queue an M4M. Here my map: https://osu.ppy.sh/s/551049

[General]
Someone has mentioned this before, but your audio bitrate is too high to be ranked in osu!, it needs to be recompressed into 192 Kbps or less. This can be done in Audacity or online. If this is not done it can be problematic for your preview points and other things.

It seems the green lines in both difficulties were not resnapped after some timing changes, if you hit Ctrl+Shift+A in the editor you can see which timing points are not aligned correctly.

It seems the source is also different between the two difficulties (accent mark is on different letters) please make them the same.

Consider putting the language (Spanish? Portuguese? can't tell :P) into the tags

[Light]
Aesthetically the map is good to my taste and I love symmetrical styles, but as Avishay mentioned a while ago there is some rhythms that can perhaps be improved a bit. You mentioned that the vocals are your main focus, but there are some spots where it seems they are not being followed at all nor is any other beat the focus.

00:21:709 (1,2,3,4) - - If you want to follow the vocals as main rhythm (which I think would be good) then here would be better if the pattern looks more like
this, normally red to white tick slider is not good but here there is very soft background beat and I think vocal is more important. Current pattern puts vocal on sliderend, which is not good for focus.

00:30:765 (1,2,3) - Current pattern does work decently, but maybe something like this helps emphasize the held sound better

00:33:029 (1,2) - Similarly, consider making this go "note slider note" instead of the current "slider slider"

00:35:011 (1,2) - Considering swapping these so the slider comes first and then the note.

00:38:124 (4) - New Combo for the gap maybe

00:38:407 (5,6) - Consider swapping these so it is slider -> circle instead of circle-> slider

00:40:105 (1,2) - Consider making these a single repeat slider

00:42:652 (1,2,3,4,5) - I don't think this pattern is really following anything fully, if you want to follow the vocals, something like this might be better

00:53:407 (1,2,3,4) - I know you want a symmetrical pattern but having strong beats in the middle of repeat sliders like "3" is not good for player sound feedback, a rhythm like this sounds better in my opinion.

01:19:586 (1) - This spinner doesn't end on any beat. I know you't take it to the next big white tick because the next notes are too close, but you could end it on the previous white tick. Then you can put a note to the "ima" vocals (or not. Either way you then have a regulation two note gap from spinner to note, which is what normals should have)

(minor) 01:29:916 (1,2) - very pretty, but blanket is slightly off on the right side


01:36:143 (1,2,3,4) - Consider making the pattern more like this. I think the beat placement is better as the red to white slider that is currently there is a little questionable.

01:41:237 (1) - Very pretty pattern

01:54:539 (4) - Should not put more than one repeat when your entire map has had sliders with only one repeat. Remember that this is your easiest difficulty, surprises like this are a bad idea.

02:15:482 (1,2,3,1,2,3) - I recommend a pattern more like this. The red notes aren't the best, but I highly recommend at least the blue note section be revamped, your current pattern looks nice but rhythmically is not very accurate imo.

02:44:067 (4) - I am not sure what beat this slider follows, even the implied beat here does not seem to fit.

02:50:577 (6,1) - I recommend mapping the beat between these two, maybe make 6 a slider or something. I know there is no vocal there but such a strong drum beat I feel is bad to ignore.

03:14:067 (1) - Recommend this to be a 1/2 repeat slider instead of the current 1/1

03:37:558 (1) - Recommend switching to 1/6 snap divisor and ending this spinner on the beat just before its current ending

[No Break]
You mentioned in some other places that this is supposed to be like an Insane, but the truth is it plays similarly to a Hard because of the mapping style and BPM, and also you cannot have an Insane in a two difficulty mapset that is for a song under 5 minutes. It can be Easy->Normal or Normal-> Hard due to the ranking criteria on difficulty spread.

I also feel that you have sacrificed some of the unique rhythm possibilities in this map by focusing mostly on having a symmetrical aesthetic instead of mapping the notes to the vocals. As much as I like symmetry, and the map is very pretty by the way. it should not come at the cost of the song. Such as 00:30:765 (1,2,3,4) - there is such a prominent held sound ("isu daMEdu") but the map does not reflect that at all and simply continues with a 1/2 rhythm instead of introducing a longer slider. This sort of thing is repeated throughout the map and in my opinion is not a good thing. Still I can try to give some points other than that, maybe it can help.

00:30:482 (5) - Sometimes less is more, this note can be removed for vocal emphasis. Up to you.

00:58:784 (1) - Random New Combo not necessary here, also I feel that the red tick sound is more prominent than the white tick where the slider begins, so maybe have the white tick be a note and the red tick be a slider start.

01:10:671 (4,5) - Swapping these so that "4" is "5" and "5" is "4" works better for the next part to flow in my opinion.

01:12:652 (2) - maybe ctrl+G this slider, it is currently a huge jump from the end of "1" to start of "2", perhaps not a good thing.

01:25:105 (5) - Another slider where I feel it ends on a strong beat and starts on a weak one. Should not be like this in my opinion.

01:35:011 (6,7) - Putting repeats under notes such that they are hidden is forbidden in the ranking criteria, I know it's annoying but BNs have told me this on my maps too so the "6" will need to be somewhere else here, or you can tilt the "7" so that the repeat portion o the slider is not under "6"

01:38:973 (6,1) - This sort of overlap is aesthetically displeasing, can just make them stack. There is actually quite a few examples of this throughout the map, (01:36:426 (2,1) - 01:40:954 (6,1) - 02:04:728 (9,2) - etc.) recommend that they should all be found and fixed

01:40:671 (5,6) - The guitar is a bit quieter yes but not so quiet that the spacing can decrease this much, highly recommend that 5,6 and 7 be much further apart than this, it is a real shock for playing.

01:45:199 (3,1) - map the note between these, don't need to leave a gap on Hard diffs. (Also there's a break even though the diff name is "No Break"? :P)

01:53:124 (2) - Again I feel that the slider ends on a stronger beat than it starts on.

02:09:256 (3) - This is offscreen.

02:10:388 (1,2) - This is very problematic if you space a 1/2 like this since you just had streams. The player will think this is a double 1/4 even though it is not. Place "1" somewhere so that there is no overlap.

02:47:463 (2) - Very sudden double repeat here, recommend only one and then a note if needed.

03:26:803 (5,6,1,2) - Exact stacks for sliders like this are highly discouraged by experienced mappers and BNs, recommend placing them somewhere else instead of directly stacking. Perhaps Ctrl+H them

Well I didn't put everything that I thought of for No Break because I think the fundamental rhythmic ideas are a bit flawed. The map is quite pretty, again, but the rhythm isn't being followed as the main backbone of the map, at least that is my feeling. It reminds me of some of Andrea's first maps where it was good to look at, but the focus on symmetry made random jumps and some slider patterns that were off beat for the sake of looking good. Remember that these sort of maps are a relic of the past and should not necessarily be followed to the letter when mapping nowadays! I fully support symmetry in all shapes and sizes, but highly recommend that you work a little on your rhythm. Map some more! :D
Topic Starter
iHatePeople

Arf wrote:

Hey, from your queue an M4M. Here my map: https://osu.ppy.sh/s/551049

[General]
Someone has mentioned this before, but your audio bitrate is too high to be ranked in Osu!, it needs to be recompressed into 192 Kbps or less. This can be done in Audacity or online. If this is not done it can be problematic for your preview points and other things.

It seems the green lines in both difficulties were not resnapped after some timing changes, if you hit Ctrl+Shift+A in the editor you can see which timing points are not aligned correctly.

It seems the source is also different between the two difficulties (accent mark is on different letters) please make them the same.

Consider putting the language (Spanish? Portuguese? can't tell :P) into the tags

[Light]
Aesthetically the map is good to my taste and I love symmetrical styles, but as Avishay mentioned a while ago there is some rhythms that can perhaps be improved a bit. You mentioned that the vocals are your main focus, but there are some spots where it seems they are not being followed at all nor is any other beat the focus.

00:21:709 (1,2,3,4) - - If you want to follow the vocals as main rhythm (which I think would be good) then here would be better if the pattern looks more like
this, normally red to white tick slider is not good but here there is very soft background beat and I think vocal is more important. Current pattern puts vocal on sliderend, which is not good for focus.

00:30:765 (1,2,3) - Current pattern does work decently, but maybe something like this helps emphasize the held sound better

00:33:029 (1,2) - Similarly, consider making this go "note slider note" instead of the current "slider slider"

00:35:011 (1,2) - Considering swapping these so the slider comes first and then the note.

00:38:124 (4) - New Combo for the gap maybe

00:38:407 (5,6) - Consider swapping these so it is slider -> circle instead of circle-> slider

00:40:105 (1,2) - Consider making these a single repeat slider

00:42:652 (1,2,3,4,5) - I don't think this pattern is really following anything fully, if you want to follow the vocals, something like this might be better

00:53:407 (1,2,3,4) - I know you want a symmetrical pattern but having strong beats in the middle of repeat sliders like "3" is not good for player sound feedback, a rhythm like this sounds better in my opinion.

01:19:586 (1) - This spinner doesn't end on any beat. I know you't take it to the next big white tick because the next notes are too close, but you could end it on the previous white tick. Then you can put a note to the "ima" vocals (or not. Either way you then have a regulation two note gap from spinner to note, which is what normals should have)

(minor) 01:29:916 (1,2) - very pretty, but blanket is slightly off on the right side


01:36:143 (1,2,3,4) - Consider making the pattern more like this. I think the beat placement is better as the red to white slider that is currently there is a little questionable.

01:41:237 (1) - Very pretty pattern

01:54:539 (4) - Should not put more than one repeat when your entire map has had sliders with only one repeat. Remember that this is your easiest difficulty, surprises like this are a bad idea.

02:15:482 (1,2,3,1,2,3) - I recommend a pattern more like this. The red notes aren't the best, but I highly recommend at least the blue note section be revamped, your current pattern looks nice but rhythmically is not very accurate imo.

02:44:067 (4) - I am not sure what beat this slider follows, even the implied beat here does not seem to fit.

02:50:577 (6,1) - I recommend mapping the beat between these two, maybe make 6 a slider or something. I know there is no vocal there but such a strong drum beat I feel is bad to ignore.

03:14:067 (1) - Recommend this to be a 1/2 repeat slider instead of the current 1/1

03:37:558 (1) - Recommend switching to 1/6 snap divisor and ending this spinner on the beat just before its current ending

[No Break]
You mentioned in some other places that this is supposed to be like an Insane, but the truth is it plays similarly to a Hard because of the mapping style and BPM, and also you cannot have an Insane in a two difficulty mapset that is for a song under 5 minutes. It can be Easy->Normal or Normal-> Hard due to the ranking criteria on difficulty spread.

I also feel that you have sacrificed some of the unique rhythm possibilities in this map by focusing mostly on having a symmetrical aesthetic instead of mapping the notes to the vocals. As much as I like symmetry, and the map is very pretty by the way. it should not come at the cost of the song. Such as 00:30:765 (1,2,3,4) - there is such a prominent held sound ("isu daMEdu") but the map does not reflect that at all and simply continues with a 1/2 rhythm instead of introducing a longer slider. This sort of thing is repeated throughout the map and in my opinion, is not a good thing. Still, I can try to give some points other than that, maybe it can help.

00:30:482 (5) - Sometimes less is more, this note can be removed for vocal emphasis. Up to you.

00:58:784 (1) - Random New Combo not necessary here, also I feel that the red tick sound is more prominent than the white tick where the slider begins, so maybe have the white tick be a note and the red tick be a slider start.

01:10:671 (4,5) - Swapping these so that "4" is "5" and "5" is "4" works better for the next part to flow in my opinion.

01:12:652 (2) - maybe ctrl+G this slider, it is currently a huge jump from the end of "1" to start of "2", perhaps not a good thing.

01:25:105 (5) - Another slider where I feel it ends on a strong beat and starts on a weak one. Should not be like this in my opinion.

01:35:011 (6,7) - Putting repeats under notes such that they are hidden is forbidden in the ranking criteria, I know it's annoying but BNs have told me this on my maps too so the "6" will need to be somewhere else here, or you can tilt the "7" so that the repeat portion o the slider is not under "6"

01:38:973 (6,1) - This sort of overlap is aesthetically displeasing, can just make them stack. There is actually quite a few examples of this throughout the map, (01:36:426 (2,1) - 01:40:954 (6,1) - 02:04:728 (9,2) - etc.) recommend that they should all be found and fixed

01:40:671 (5,6) - The guitar is a bit quieter yes but not so quiet that the spacing can decrease this much, highly recommend that 5,6 and 7 be much further apart than this, it is a real shock for playing.

01:45:199 (3,1) - map the note between these, don't need to leave a gap on Hard diffs. (Also there's a break even though the diff name is "No Break"? :P)

01:53:124 (2) - Again I feel that the slider ends on a stronger beat than it starts on.

02:09:256 (3) - This is offscreen.

02:10:388 (1,2) - This is very problematic if you space a 1/2 like this since you just had streams. The player will think this is a double 1/4 even though it is not. Place "1" somewhere so that there is no overlap.

02:47:463 (2) - Very sudden double repeat here, recommend only one and then a note if needed.

03:26:803 (5,6,1,2) - Exact stacks for sliders like this are highly discouraged by experienced mappers and BNs, recommend placing them somewhere else instead of directly stacking. Perhaps Ctrl+H them

Well I didn't put everything that I thought of for No Break because I think the fundamental rhythmic ideas are a bit flawed. The map is quite pretty, again, but the rhythm isn't being followed as the main backbone of the map, at least that is my feeling. It reminds me of some of Andrea's first maps where it was good to look at, but the focus on symmetry made random jumps and some slider patterns that were off beat for the sake of looking good. Remember that these sort of maps are a relic of the past and should not necessarily be followed to the letter when mapping nowadays! I fully support symmetry in all shapes and sizes, but highly recommend that you work a little on your rhythm. Map some more! :D
Ty for this mod, really helpful a lot in Light Diff.

I will not responde every mod that you did, but i wil explain a few part in Light Diff

00:53:407 (1,2,3,4) - I know you want a symmetrical pattern but having strong beats in the middle of repeat sliders like "3" is not good for player sound feedback, a rhythm like this sounds better in my opinion.

I think this part good and is required to be symmetrical because of the lyrics in this part "But everything will fit" and
in Light Diff and No Break Diff this part is perfectly symmetric

01:19:586 (1) - This spinner doesn't end on any beat. I know you't take it to the next big white tick because the next notes are too close, but you could end it on the previous white tick. Then you can put a note to the "ima" vocals (or not. Either way you then have a regulation two note gap from spinner to note, which is what normals should have)

I have changed all spinners and put a note in description about the recovery map in this map, and the hitobject after spinner I fixed :D

01:54:539 (4) - Should not put more than one repeat when your entire map has had sliders with only one repeat. Remember that this is your easiest difficulty, surprises like this are a bad idea.

I put a note in Beatmap description in this part: "The Light Diff have 1 slider with 2 reverses 01:54:539 (4) (This is because of the lyrics in this music "Você tá sempre indo e vindo, tudo bem" > "You're always coming and going, that's okay." because of that I put this reverse slide in this part."

____________________

About the No Break.


OMG everybody hates this map in rhythm (except for Brazilian Player because we understand the Syllables in this music and understand how this is mapped) but love this playing because of the jumps.

The Real Problem is, if I mapped this following the Syllables, how I can change the entire map because of this rhythm that the most don't understand?
I change a little, I think this map so good, and others players too.

About stacking in a few parts in your mod, I only stack this 01:38:973 (6,1)
Here 02:10:388 (1,2) - I agreed with you, seen this perhaps confuse, but no one has confused in this part, and I thinks this a bit elegant. I will not change that.
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