Hey, from your queue an M4M. Here my map:
https://osu.ppy.sh/s/551049[General]
Someone has mentioned this before, but your audio bitrate is too high to be ranked in osu!, it needs to be recompressed into 192 Kbps or less. This can be done in Audacity or online. If this is not done it can be problematic for your preview points and other things.
It seems the green lines in both difficulties were not resnapped after some timing changes, if you hit Ctrl+Shift+A in the editor you can see which timing points are not aligned correctly.
It seems the source is also different between the two difficulties (accent mark is on different letters) please make them the same.
Consider putting the language (Spanish? Portuguese? can't tell
) into the tags
[Light]
Aesthetically the map is good to my taste and I love symmetrical styles, but as Avishay mentioned a while ago there is some rhythms that can perhaps be improved a bit. You mentioned that the vocals are your main focus, but there are some spots where it seems they are not being followed at all nor is any other beat the focus.
00:21:709 (1,2,3,4) - - If you want to follow the vocals as main rhythm (which I think would be good) then here would be better if the pattern looks more like
this, normally red to white tick slider is not good but here there is very soft background beat and I think vocal is more important. Current pattern puts vocal on sliderend, which is not good for focus.
00:30:765 (1,2,3) - Current pattern does work decently, but maybe something like
this helps emphasize the held sound better
00:33:029 (1,2) - Similarly, consider making this go "note slider note" instead of the current "slider slider"
00:35:011 (1,2) - Considering swapping these so the slider comes first and then the note.
00:38:124 (4) - New Combo for the gap maybe
00:38:407 (5,6) - Consider swapping these so it is slider -> circle instead of circle-> slider
00:40:105 (1,2) - Consider making these a single repeat slider
00:42:652 (1,2,3,4,5) - I don't think this pattern is really following anything fully, if you want to follow the vocals, something like
this might be better
00:53:407 (1,2,3,4) - I know you want a symmetrical pattern but having strong beats in the middle of repeat sliders like "3" is not good for player sound feedback, a rhythm like
this sounds better in my opinion.
01:19:586 (1) - This spinner doesn't end on any beat. I know you't take it to the next big white tick because the next notes are too close, but you could end it on the previous white tick. Then you can put a note to the "ima" vocals (or not. Either way you then have a regulation two note gap from spinner to note, which is what normals should have)
(minor) 01:29:916 (1,2) - very pretty, but blanket is slightly off on the right side
01:36:143 (1,2,3,4) - Consider making the pattern more like
this. I think the beat placement is better as the red to white slider that is currently there is a little questionable.
01:41:237 (1) - Very pretty pattern
01:54:539 (4) - Should not put more than one repeat when your entire map has had sliders with only one repeat. Remember that this is your easiest difficulty, surprises like this are a bad idea.
02:15:482 (1,2,3,1,2,3) - I recommend a pattern more like
this. The red notes aren't the best, but I highly recommend at least the blue note section be revamped, your current pattern looks nice but rhythmically is not very accurate imo.
02:44:067 (4) - I am not sure what beat this slider follows, even the implied beat here does not seem to fit.
02:50:577 (6,1) - I recommend mapping the beat between these two, maybe make 6 a slider or something. I know there is no vocal there but such a strong drum beat I feel is bad to ignore.
03:14:067 (1) - Recommend this to be a 1/2 repeat slider instead of the current 1/1
03:37:558 (1) - Recommend switching to 1/6 snap divisor and ending this spinner on the beat just before its current ending
[No Break]
You mentioned in some other places that this is supposed to be like an Insane, but the truth is it plays similarly to a Hard because of the mapping style and BPM, and also you cannot have an Insane in a two difficulty mapset that is for a song under 5 minutes. It can be Easy->Normal or Normal-> Hard due to the ranking criteria on difficulty spread.
I also feel that you have sacrificed some of the unique rhythm possibilities in this map by focusing mostly on having a symmetrical aesthetic instead of mapping the notes to the vocals. As much as I like symmetry, and the map is very pretty by the way. it should not come at the cost of the song. Such as 00:30:765 (1,2,3,4) - there is such a prominent held sound ("isu daMEdu") but the map does not reflect that at all and simply continues with a 1/2 rhythm instead of introducing a longer slider. This sort of thing is repeated throughout the map and in my opinion is not a good thing. Still I can try to give some points other than that, maybe it can help.
00:30:482 (5) - Sometimes less is more, this note can be removed for vocal emphasis. Up to you.
00:58:784 (1) - Random New Combo not necessary here, also I feel that the red tick sound is more prominent than the white tick where the slider begins, so maybe have the white tick be a note and the red tick be a slider start.
01:10:671 (4,5) - Swapping these so that "4" is "5" and "5" is "4" works better for the next part to flow in my opinion.
01:12:652 (2) - maybe ctrl+G this slider, it is currently a huge jump from the end of "1" to start of "2", perhaps not a good thing.
01:25:105 (5) - Another slider where I feel it ends on a strong beat and starts on a weak one. Should not be like this in my opinion.
01:35:011 (6,7) - Putting repeats under notes such that they are hidden is forbidden in the ranking criteria, I know it's annoying but BNs have told me this on my maps too so the "6" will need to be somewhere else here, or you can tilt the "7" so that the repeat portion o the slider is not under "6"
01:38:973 (6,1) - This sort of overlap is aesthetically displeasing, can just make them stack. There is actually quite a few examples of this throughout the map, (01:36:426 (2,1) - 01:40:954 (6,1) - 02:04:728 (9,2) - etc.) recommend that they should all be found and fixed
01:40:671 (5,6) - The guitar is a bit quieter yes but not so quiet that the spacing can decrease this much, highly recommend that 5,6 and 7 be much further apart than this, it is a real shock for playing.
01:45:199 (3,1) - map the note between these, don't need to leave a gap on Hard diffs. (Also there's a break even though the diff name is "No Break"?
)
01:53:124 (2) - Again I feel that the slider ends on a stronger beat than it starts on.
02:09:256 (3) - This is offscreen.
02:10:388 (1,2) - This is very problematic if you space a 1/2 like this since you just had streams. The player will think this is a double 1/4 even though it is not. Place "1" somewhere so that there is no overlap.
02:47:463 (2) - Very sudden double repeat here, recommend only one and then a note if needed.
03:26:803 (5,6,1,2) - Exact stacks for sliders like this are highly discouraged by experienced mappers and BNs, recommend placing them somewhere else instead of directly stacking. Perhaps Ctrl+H them
Well I didn't put everything that I thought of for No Break because I think the fundamental rhythmic ideas are a bit flawed. The map is quite pretty, again, but the rhythm isn't being followed as the main backbone of the map, at least that is my feeling. It reminds me of some of Andrea's first maps where it was good to look at, but the focus on symmetry made random jumps and some slider patterns that were off beat for the sake of looking good. Remember that these sort of maps are a relic of the past and should not necessarily be followed to the letter when mapping nowadays! I fully support symmetry in all shapes and sizes, but highly recommend that you work a little on your rhythm. Map some more!