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KinkyOats feat. raocow - Raocow's Sky High [CatchTheBeat]

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Bara-
O.o
I always was told this was/is indeed the case, but I guess you're right
Sorry for inconveniences, I'll edit my post to remove this (in the hope you haven't already read it)
Still, mostly for aesthetics, it's strongly recommended to use DS
Topic Starter
Moeruattack

baraatje123 wrote:


God, this song >.<

[General]
Turn off wide-screen support, you don't have an SB *Fixed*
Tags: Jun Ishikawa Sky (the Original artist, as seen in http://osu.ppy.sh/s/19880) *fixed*

[Relaxing]
  1. 00:07:422 (1) - This slider doesn't really fit. It's very long, and it doesn't look really nice. Try to make it into multiple (simpler) sliders, cause this sldier might also be a little hard to follow. Try doing it like this
    *Remapped the whole things*
  2. 00:25:145 (3,4,5) - Doing this, a stack, is strongly not recomended. It's really hard for a newbie to play it, as he can't sue the distance to determine the speed of it. You're better off spacing this *Changed to Slider*
  3. 00:27:873 (3,1) - The distance ebtween these 2 is fairly low, increase the distance to 1.0 *I editted this up here so remapped*
  4. 00:40:145 (4) - The wiggle in the slider makes it feel really weird. Why not make the slider a little bit more special (making it a weird sldier, as in the screenshot below)
    *Actually I like to do just like how Cat Planet Image was :D*
  5. 00:46:963 (3,1,2,3) - Compared to the rest of the map, this is really hard. You are better of making the sliders 2/1 instead of 3/1 in length
    If you decide to keep it (which is perfectly fine) please change 00:46:963 (3,1) - as the flow between them is kinda bad. Try doing it like this
    I keep the soundbase, only change the flow like your suggestion, in 00:46:963 (3,1)
  6. 01:15:680 (3,5) - Because they overlap, it's pretty hard to read by a newbie player, please move (5) to something like 135:314 so they no longer overlap
I think 135 isn`t good, I put the (5) notes to same position as the end of slider notes of (3).

[Normal Cats Do]
Overall, this diff needs a remap. Why?
It's not mapped to distance snap. A Normal (just as easy) should be 100% mapped to Distance snap, which should be constant at all times (They may change for aesthetics and for SV/BPM changes though)
Nope, I did use DS.
Ignore this striked part, I made a mistake.
I didn't notice you were using gridsnap and a fairly large Grid, press G until you get Grid Size "Tiny". Either uses Grid snap on Grid size Tiny, or don't use grid snap at all, or the distance will look really weird. I don`t like without Grid, but I prefer Tiny instead.

  1. 00:12:507 (6) - Never use 1/4 in Normal like this, especially not at such high BPM. I once did it at 148 BPM and many people (including BN) complained about it being to hard *Changed the whole things*
  2. 00:11:504 (5,1) - These notes overlap pretty badly, however, when fixing ^^, you'll probably fix this as well for the distance issues ^
  3. 00:29:236 (1,2) - This is a little boring, they are all striaght lines, and they flow badly. Please make this more interesting *Changed the whole things*
  4. 00:42:191 (2) - Kicksliders like these should be avoided in ALL cases. A newbie player will not have enough time to react to this, resulting in a sliderbreak; The later reverses come in really late, which is why they can't read it in time Fixed
  5. 00:45:600 (1,2,3,4) - This is way to hard for a normal. I understand it's kiai, but it's incredibly overdone. Please make it like this
    Fixed
  6. 00:48:327 (1,2,3) - This whole part needs to be improved more, mostly aesthetically. First of all, blanket (1,2) and make (2,3) stack)
    Fixed partially
  7. 01:03:327 (5) - Kicksliders like these should be avoided in ALL cases. A newbie player will not have enough time to react to this, resulting in a sliderbreak; The later reverses come in really late, which is why they can't read it in time Fixed
  8. 01:12:532 (6) - Never use 1/4 in Normal like this, especially not at such high BPM. I once did it at 148 BPM and many people (including BN) complained about it being to hard
Fixed


Okay, I have to be honest, this map lacks quality.
What I recommend you to do
Fix ALL Blankets/OVerlaps *Mod seems fixed every overlaps occured*
The blankets weren't that big of a deal, but the overlaps are.
Things like this (Normal) 01:01:282 (2,2) - 00:11:504 (5,1,2) - 00:14:918 (4,2) - Are all examples of bad overlaps
Remove the overlap, and move them more apart, and it'll look more neat
Oh, and use Distance snap, it's incredibly important I did DS every Slider. So i`m not sure why you said that.
Good luck!
Thanks for modding, good mod :)

JBHyperion wrote:

Also, don't kudosu this lol.
No lol
autofanboy


Mod Requested by murutattack (M4M: 8284 vs wa. - Adularescence)

P.S Mod is done a long time ago but I am too lazy to continue. Therefore some mods might be included by the other modders.

[ General]

  • Design
  1. Remove Widescreen Support in Relaxing, Normal Cats Do and Cup diff.

    Difficulty Spread
  2. The CS, HP and AR changes between the CtB diffs are not gradual or in constant increase.
  3. For CS, I would suggest Cup, Salad, Platter, Rain and Catdose having an order of 2.5 , 3 , 3.5 , 4 , 4
  4. For AR and OD, I would suggest the CtB diffs having an order of 5 , 6.5 , 8 , 8.9 , 9.2
  5. For HP, I suggest having the gradual change with 4 , 5 , 6 , 6.5 , 7

[ Cup]

  • Gameplay
  1. Too many usage of 1/2 distances, which is not suggested in Cup. I think some of them can be reduced. Please check below.
  2. 00:06:730 (1,1) - Please stop 00:06:730 (1) at 00:07:064 it is not suggested to have 1/4 distance in Cup. In addition, it plays weird because of BPM change so it is better for you to change this part.
  3. 00:12:507 (1,2,1) - This part is weird, because the gap of these notes are different. I suggest removing (2).
  4. 00:13:554 (2,3) - The movement here is too static, player can just stand to catch them. I would make (2) tilt more to the right.
  5. 00:18:327 - 00:20:713 - This part can keep with some sliders in my opinion, as those 1/2 notes are just for vocals and the vocals are not strong in beat or vocal, which is fine to remove.
  6. 00:22:418 (1,2) - Gap here is a bit high if the player is not dashing (and dashing is not necessary in Cup of course). I would suggest moving (2) closer, or just tilt the end of (1) a bit to the left.
  7. 00:25:145 (3,4,5) - Why not just keep the timeline same as 00:14:236 (3,4,5) so consistency is kept.
  8. 00:27:702 (3) - Better remove it as this part is too hard and it is not necessary to have a 1/2 distance. Move 00:27:873 (1) to a bit right if you fixed this.
  9. 00:28:895 (3,1) - Distance should be highly reduced! It is too hard for beginners who don't even know how to dash or getting pace on moving smoothly! Please reduce the distance in order to keep it easy.
  10. 00:35:202 (2,3,4,5) - Spacing here are not even, as the gap of (4,5) is too high but the distances of (2,3,4) are not so. Please make them even in distance or making it into a curve or something similar to this.
  11. 00:36:054 (5) - So it is not recommended to have notes stick to the wall, please tilt the end back to the right.
  12. 00:57:873 (4) - Not matching the audio as there is a vocal sound at 00:58:725 maybe you can match it by removing the reverse and add a circle there?
  13. 00:59:918 (2) - Too static, please make it slanted.
  14. 01:01:282 (5) - ^
  15. 01:05:202 (2,3) - As I have mentioned 1/4 distances are not recommended, so remove (3) is a way to solve it.
  16. 01:11:168 (2,3) - Better to have an even distance with 01:10:145 (1,2) so move (3) a bit to the left.
  17. 01:12:532 (4) - Trim it down to a circle at 01:12:532 is enough.
  18. 01:16:974 (4) - It is too complicated at this part, players might not be able to get pace on 1/3 distances. I think removing this note will not interrupt the gameplay at this part so it is better to do so.

[ Salad]

  • Gameplay
  1. 00:06:730 (1) - This spinner is way too short! Consider removing it and add a 3/2 slider instead.
  2. 00:22:759 (2,3) - Lower the distance here, (3) gaps too far away and it doesn't suit with a HDash here.
  3. 00:27:873 (1,2,3) - It is fitting the audio but it is a bit complicated to be played by beginners (or the beginner-to-Salad players).
  4. 00:28:554 (4,1) - Might be difficult for beginners to catch up the next note because (4) is with opposite direction after moving. Maybe you have to move (1) closer or change the direction of (4).
  5. 00:52:418 (3) - Better avoid having such standing sliders, for more movements, please either curve this note or just make it slanted a bit.
  6. 00:55:145 (1,2,3,4) - Uneven distances. Please unify them.
  7. 01:12:868 (1,2,3) - Remove the dashes between the sliders, or change the moving patterns because inward-curved sliders are difficult for beginners to play.
  8. 01:17:797 (3,4) - Add a dash here to emphasize Finish at (4).

[ Platter]

  • Gameplay
  1. Too few HDashes! The entire map only got 2 HDash spots so it is definitely need a bit more. I would say around 5-10 is a decent amount of HDashes. See below for some suggested spots.
  2. 00:09:631 (2,1) - I don't think it is a good spot to have a HDash, because the vocal sound at (1) is not really loud to be emphasized.
  3. 00:12:677 (7,1) - Add a HDash here.
  4. 00:18:327 (1,2,3,4) - Movements here is a bit large and new-to-Platter players might find it is hard to catch (4). I would say remapping this part is a good choice.
  5. 00:35:713 (4,5) - Better move (5) a bit away from (4) because it is too static in movement here, which players can just stand to catch the head of (5).
  6. 00:37:077 (6,1) - Move (1) a little bit away from (6)?
  7. 00:42:532 (5,6,1) - Unify the distances as they are uneven.
  8. 00:53:782 (1,2) - I don't see the point to have HDash here. Remove it please.
  9. 01:04:179 (4,1) - You can add a HDash here.
  10. 01:12:532 (4,5,6,1) - Kind of opposing the flow because the movement is moving to the right and suddenly jump to left. Ctrl+G (4,5,6) and move to x:304 helps though.

    New Combos
  11. 00:56:509 (4) - Add NC.

[ Rain]

  • AIMod
  1. 01:15:691 - Object isn't snapped!

    Gameplay
  2. 00:06:758 (1) - The spinner is not starting at the same place as the other difficulties. Please move it back to the white tick.
  3. 00:10:822 (3,4,5) - Remove HDash at (4,5) but keep HDash at (3,4). Multiple HDashes is not suggested in Rain.
  4. 00:12:507 (1,2,3) - Shorten the distances between them to 2 grid? It is pretty high in movement here.
  5. 00:12:677 (3,1) - You may try to add HDash here.
  6. 00:13:554 (7,8) - Distance can be shortened because it is too hard to catch.
  7. 00:15:600 (1,2) - Remove the HDash, it doesn't really make any sense to have a HDash here.
  8. 00:28:128 (4,5) - Move them a bit to the right because movement at (3,4) is too high and too hard to catch.
  9. 00:36:395 (5,6,1) - Remove HDash at (5,6) but add HDash at (6,1). In the case you might have to change pattern here so the mod can be followed.
  10. 00:37:929 (2,3) - Nah, remove the HDash.
  11. 00:42:361 (4,5,1) - You may add HDash at (4,5) but keep the same distance at (5,1), in order to emphasize Whistles at (5).
  12. 00:57:873 (4) - Remap it into other patterns to make it different from previous difficulties.
  13. 01:15:915 (3,4) - Remove HDash.

    Hitsounds
  14. 01:06:736 (3) - Not suiting with Whistles so remove them.

[ Catdose]

  • Gameplay
    (Not gonna point out every part because most of them are with same problems.)
  1. Some parts like 00:12:507 (6,7,8,9,1) and 00:13:725 (8,9,10) gaps too much and it is too hard to catch the notes. Please check the whole diff and fix the same thing.
  2. 00:28:384 (3,4) - Add HDash here.
  3. Pattern like 00:31:282 (7,8,9,10) is too outrageous. It is too hard to read such pattern so it is better for you to remap.
  4. Make sure you have checked the spacing as 00:32:986 (9,10,1) might happen which is too hard to catch (1).
  5. 00:40:145 (1,2,3,4,5,6) - Pattern is too repetitive. Change some of the notes to different one.

    Hitsounds
  6. 01:18:150 (4) - Add a Finish.

Good luck ranking the map!
-AFB
Topic Starter
Moeruattack

alienflybot wrote:



Mod Requested by murutattack (M4M: 8284 vs wa. - Adularescence)

Murut Changes :
None - Haven`t done yet.
Red - No Changes
Yellow - Probably Change when other Mod mention the same.
Green - Fixed based on Mod
Blue - Completely Remapped

P.S Mod is done a long time ago but I am too lazy to continue. Therefore some mods might be included by the other modders.

[ General]

  • Design
  1. Remove Widescreen Support in Relaxing, Normal Cats Do and Cup diff. Fixed

    Difficulty Spread
  2. The CS, HP and AR changes between the CtB diffs are not gradual or in constant increase.
  3. For CS, I would suggest Cup, Salad, Platter, Rain and Catdose having an order of 2.5 , 3 , 3.5 , 4 , 4
  4. For AR and OD, I would suggest the CtB diffs having an order of 5 , 6.5 , 8 , 8.9 , 9.2
  5. For HP, I suggest having the gradual change with 4 , 5 , 6 , 6.5 , 7
All changed like upper suggestion

[ Cup]

  • Gameplay
  1. Too many usage of 1/2 distances, which is not suggested in Cup. I think some of them can be reduced. Please check below.
  2. 00:06:730 (1,1) - Please stop 00:06:730 (1) at 00:07:064 it is not suggested to have 1/4 distance in Cup. In addition, it plays weird because of BPM change so it is better for you to change this part. Fixed
  3. 00:12:507 (1,2,1) - This part is weird, because the gap of these notes are different. I suggest removing (2). Add a Finish sounds on (1) and Remove (2).
  4. 00:13:554 (2,3) - The movement here is too static, player can just stand to catch them. I would make (2) tilt more to the right. *I moved the Slider to the Right instead of Straight Slider*
  5. 00:18:327 - 00:20:713 - This part can keep with some sliders in my opinion, as those 1/2 notes are just for vocals and the vocals are not strong in beat or vocal, which is fine to remove.
  6. 00:22:418 (1,2) - Gap here is a bit high if the player is not dashing (and dashing is not necessary in Cup of course). I would suggest moving (2) closer, or just tilt the end of (1) a bit to the left.
  7. 00:25:145 (3,4,5) - Why not just keep the timeline same as 00:14:236 (3,4,5) so consistency is kept.
  8. 00:27:702 (3) - Better remove it as this part is too hard and it is not necessary to have a 1/2 distance. Move 00:27:873 (1) to a bit right if you fixed this.
  9. 00:28:895 (3,1) - Distance should be highly reduced! It is too hard for beginners who don't even know how to dash or getting pace on moving smoothly! Please reduce the distance in order to keep it easy. Lowering
  10. 00:35:202 (2,3,4,5) - Spacing here are not even, as the gap of (4,5) is too high but the distances of (2,3,4) are not so. Please make them even in distance or making it into a curve or something similar to this.
  11. 00:36:054 (5) - So it is not recommended to have notes stick to the wall, please tilt the end back to the right.
  12. 00:57:873 (4) - Not matching the audio as there is a vocal sound at 00:58:725 maybe you can match it by removing the reverse and add a circle there?
  13. 00:59:918 (2) - Too static, please make it slanted.
  14. 01:01:282 (5) - ^
  15. 01:05:202 (2,3) - As I have mentioned 1/4 distances are not recommended, so remove (3) is a way to solve it.
  16. 01:11:168 (2,3) - Better to have an even distance with 01:10:145 (1,2) so move (3) a bit to the left.
  17. 01:12:532 (4) - Trim it down to a circle at 01:12:532 is enough.
  18. 01:16:974 (4) - It is too complicated at this part, players might not be able to get pace on 1/3 distances. I think removing this note will not interrupt the gameplay at this part so it is better to do so.

Mostly have been fixed up here even unnoted.

[ Salad]

  • Gameplay
  1. 00:06:730 (1) - This spinner is way too short! Consider removing it and add a 3/2 slider instead. *Removed The Spinners*
  2. 00:22:759 (2,3) - Lower the distance here, (3) gaps too far away and it doesn't suit with a HDash here. Not sure but okay.
  3. 00:27:873 (1,2,3) - It is fitting the audio but it is a bit complicated to be played by beginners (or the beginner-to-Salad players). Lowering the 3rd
  4. 00:28:554 (4,1) - Might be difficult for beginners to catch up the next note because (4) is with opposite direction after moving. Maybe you have to move (1) closer or change the direction of (4). ^
  5. 00:52:418 (3) - Better avoid having such standing sliders, for more movements, please either curve this note or just make it slanted a bit. Alright
  6. 00:55:145 (1,2,3,4) - Uneven distances. Please unify them. Alright
  7. 01:12:868 (1,2,3) - Remove the dashes between the sliders, or change the moving patterns because inward-curved sliders are difficult for beginners to play. *Seems fine btw, but change a bit.*
  8. 01:17:797 (3,4) - Add a dash here to emphasize Finish at (4). Alright

[ Platter]

  • Gameplay
  1. Too few HDashes! The entire map only got 2 HDash spots so it is definitely need a bit more. I would say around 5-10 is a decent amount of HDashes. See below for some suggested spots.
  2. 00:09:631 (2,1) - I don't think it is a good spot to have a HDash, because the vocal sound at (1) is not really loud to be emphasized.
  3. 00:12:677 (7,1) - Add a HDash here.
  4. 00:18:327 (1,2,3,4) - Movements here is a bit large and new-to-Platter players might find it is hard to catch (4). I would say remapping this part is a good choice.
  5. 00:35:713 (4,5) - Better move (5) a bit away from (4) because it is too static in movement here, which players can just stand to catch the head of (5).
  6. 00:37:077 (6,1) - Move (1) a little bit away from (6)?
  7. 00:42:532 (5,6,1) - Unify the distances as they are uneven.
  8. 00:53:782 (1,2) - I don't see the point to have HDash here. Remove it please.
  9. 01:04:179 (4,1) - You can add a HDash here.
  10. 01:12:532 (4,5,6,1) - Kind of opposing the flow because the movement is moving to the right and suddenly jump to left. Ctrl+G (4,5,6) and move to x:304 helps though.

    New Combos
  11. 00:56:509 (4) - Add NC.

[ Rain]

  • AIMod
  1. 01:15:691 - Object isn't snapped!

    Gameplay
  2. 00:06:758 (1) - The spinner is not starting at the same place as the other difficulties. Please move it back to the white tick.
  3. 00:10:822 (3,4,5) - Remove HDash at (4,5) but keep HDash at (3,4). Multiple HDashes is not suggested in Rain.
  4. 00:12:507 (1,2,3) - Shorten the distances between them to 2 grid? It is pretty high in movement here.
  5. 00:12:677 (3,1) - You may try to add HDash here.
  6. 00:13:554 (7,8) - Distance can be shortened because it is too hard to catch.
  7. 00:15:600 (1,2) - Remove the HDash, it doesn't really make any sense to have a HDash here.
  8. 00:28:128 (4,5) - Move them a bit to the right because movement at (3,4) is too high and too hard to catch.
  9. 00:36:395 (5,6,1) - Remove HDash at (5,6) but add HDash at (6,1). In the case you might have to change pattern here so the mod can be followed.
  10. 00:37:929 (2,3) - Nah, remove the HDash.
  11. 00:42:361 (4,5,1) - You may add HDash at (4,5) but keep the same distance at (5,1), in order to emphasize Whistles at (5).
  12. 00:57:873 (4) - Remap it into other patterns to make it different from previous difficulties.
  13. 01:15:915 (3,4) - Remove HDash.

    Hitsounds
  14. 01:06:736 (3) - Not suiting with Whistles so remove them.

[ Catdose]

  • Gameplay
    (Not gonna point out every part because most of them are with same problems.)
  1. Some parts like 00:12:507 (6,7,8,9,1) and 00:13:725 (8,9,10) gaps too much and it is too hard to catch the notes. Please check the whole diff and fix the same thing. *Only Partial fix in parts in 00:12:507 (6,7,8,9,1) and 00:13:725 (8,9,10)*
  2. 00:28:384 (3,4) - Add HDash here. *Fixed*
  3. Pattern like 00:31:282 (7,8,9,10) is too outrageous. It is too hard to read such pattern so it is better for you to remap.
  4. Make sure you have checked the spacing as 00:32:986 (9,10,1) might happen which is too hard to catch (1).
  5. 00:40:145 (1,2,3,4,5,6) - Pattern is too repetitive. Change some of the notes to different one.

    Hitsounds
  6. 01:18:150 (4) - Add a Finish.

Good luck ranking the map!
-AFB
Thanks for modding, will start M4M tomorrow :D
I update this post what changes occur, currently I too busy in RL :?
Absolute Zero
Skipped the platter and overdose because the mods started getting bad quality...

Relaxing
00:21:054 (3) - NC here to follow the phrase/combo pattern?
00:55:145 (2) - Small thing, as AIMod also points out, this is slightly too far from the next note.
00:58:554 - End 00:57:873 (5) here, because it matches the music.
01:01:963 (1) - Add one more repeat because the voice makes the same "woah" hit?

Normal Cats Do
00:15:259 - This hitsound sounds a little random here, consider moving it to 00:15:600 instead?
00:27:873 (5) - NC for a new phrase?
00:35:373 (3) - I feel like this should be a repeat 1/2 slider since the music is more active here.
00:55:657 (5) - This hitcircle doesn't seem to fit the music, delete it?
00:58:725 (3) - Move further away from (1) so there's no confusion there?
01:02:986 (4) - I don't think you should do a closely (in time) stacked note, maybe move further away?

Cup
00:17:986 (5,1) - Move (1) a little closer to (5) so that the distance gap isn't as awkward?
00:18:838 (2,3) - Move more left to make the flow smoother?
00:25:145 (3,4) - The movement here might be hard for cup players, consider moving them closer together?
00:27:702 (3) - Delete, feels like extra movement?
00:40:145 (1) - This spinner feels empty, there is still voice going on. Replace it with 1/1 sliders?
00:57:873 (4) - NC here because of a new phrase?

Salad
00:11:504 (3,4) - This back-forth movement is a little hard for a salad...nerf the distance?
00:21:054 (1) - Make this a 2/1 repeat slider instead to match the music more?
00:35:202 (2) - Different phrase, NC?
00:56:338 (4,5) - Nerf this distance, it's a little unexpected of a movement?
00:57:873 (2) - I feel like this could be *slightly* more interesting, rhythm-wise.
01:16:974 (1,2,3,4,5) - Why not end (5) early like this to follow the voice?

((1) is 1:16:974 btw)

Rain
00:17:304 (1) - No need for a NC here...
00:19:094 (6) - I don't hear this beat in the music, consider deleting?
00:21:736 (3,4,1) - The back and forth hyper makes moving from (4) to (1) without dropping a little difficult. Nerf the distances a little bit?
00:36:395 (5,6,1) - OK, I would highly advise against this double hyper here, it's probably too hard for a rain :o
00:42:532 (5,1) - Hyper here because of a strong beat?
00:43:554 (6) - I wouldn't usually say this was a new phrase, but the combo gets a little long.
00:46:963 (1) - Ctrl+G for smoother flow.
01:06:736 (3) - Make this a 1/1 slider and a hitcircle (on a NC), because the voice's new phrase starts on the last beat of the slider repeat, meaning that the slider overlaps phrases!
01:11:509 (5) - Make this an HDash and make (6) just a regular 1/2 slider, no need to get too fancy.
Topic Starter
Moeruattack

Absolute Zero wrote:

Skipped the platter and overdose because the mods started getting bad quality... ;-;

Relaxing
00:21:054 (3) - NC here to follow the phrase/combo pattern?
00:55:145 (2) - Small thing, as AIMod also points out, this is slightly too far from the next note.
00:58:554 - End 00:57:873 (5) here, because it matches the music.
01:01:963 (1) - Add one more repeat because the voice makes the same "woah" hit?

Normal Cats Do
00:15:259 - This hitsound sounds a little random here, consider moving it to 00:15:600 instead?
00:27:873 (5) - NC for a new phrase?
00:35:373 (3) - I feel like this should be a repeat 1/2 slider since the music is more active here.
00:55:657 (5) - This hitcircle doesn't seem to fit the music, delete it?
00:58:725 (3) - Move further away from (1) so there's no confusion there?
01:02:986 (4) - I don't think you should do a closely (in time) stacked note, maybe move further away?


I quit STD map, because I think I prefer to focus more on CTB Mode instead, STD maybe for other, that might like to do his own mapset based on this timing or his timing maybe. For now, I`m not really in my mind for STD mapset especially the Diff Spread issues.

Cup
00:17:986 (5,1) - Move (1) a little closer to (5) so that the distance gap isn't as awkward? -Sure-
00:18:838 (2,3) - Move more left to make the flow smoother? -Sure-
00:25:145 (3,4) - The movement here might be hard for cup players, consider moving them closer together? -Sure-
00:27:702 (3) - Delete, feels like extra movement? -Sure-
00:40:145 (1) - This spinner feels empty, there is still voice going on. Replace it with 1/1 sliders? -Sure-
00:57:873 (4) - NC here because of a new phrase? -Sure-

Salad
00:11:504 (3,4) - This back-forth movement is a little hard for a salad...nerf the distance? -Sure-
00:21:054 (1) - Make this a 2/1 repeat slider instead to match the music more? -Sure-
00:35:202 (2) - Different phrase, NC? -Sure-
00:56:338 (4,5) - Nerf this distance, it's a little unexpected of a movement? -Sure-
00:57:873 (2) - I feel like this could be *slightly* more interesting, rhythm-wise. -Sure-
01:16:974 (1,2,3,4,5) - Why not end (5) early like this to follow the voice? -Sure-

((1) is 1:16:974 btw)

Rain
00:17:304 (1) - No need for a NC here... -Sure-
00:19:094 (6) - I don't hear this beat in the music, consider deleting? I think not :(
00:21:736 (3,4,1) - The back and forth hyper makes moving from (4) to (1) without dropping a little difficult. Nerf the distances a little bit?
00:36:395 (5,6,1) - OK, I would highly advise against this double hyper here, it's probably too hard for a rain :o Seems fine here, but may change if other said so :3
00:42:532 (5,1) - Hyper here because of a strong beat? -Sure-
00:43:554 (6) - I wouldn't usually say this was a new phrase, but the combo gets a little long. -Sure, end up change everything-
00:46:963 (1) - Ctrl+G for smoother flow. Sure but I modified all completely, so this got mixed up.
01:06:736 (3) - Make this a 1/1 slider and a hitcircle (on a NC), because the voice's new phrase starts on the last beat of the slider repeat, meaning that the slider overlaps phrases! -Sure-
01:11:509 (5) - Make this an HDash and make (6) just a regular 1/2 slider, no need to get too fancy. Sure but I modified all completely, so this got mixed up.
Lol thanks for remodding,
and it is true, Overdose now bad already. I removed from the diff list, so can download the extra later on :)

AFK Mod done :)
Kagari
i'm here for some small mods for Rain difficulty.
n I might using english malay rojak language (lol)

[Rain]
  1. ar8.9 tukar ke ar9 pls :^)
  2. 00:09:461 (4,5,6) - gerak ni ke kanan supaya dapat jadi hyperdash kat hujung 00:09:121 (3) (gerak ke kiri pun boleh gak utk jadikan dy hyperdash kat hujung 00:09:801 (6) , ikut kau la nk gerak ke mana)
  3. 00:12:507 (1,2,3) - letak 00:12:592 (2) kat x=56 n 00:12:677 (3) to the same position as 00:12:507 (1) (x=120)
  4. 00:23:270 (4) - tukar slider ni jadi dua circles, n den letak 00:23:270 (4) kat x=280 while 00:23:441 (5) kat x=96
  5. 00:40:145 (2) - buang slider tu tukar jadi cam gini >http://puu.sh/kkvYT/b339ecdc9e.png
    placement note2 tu kau boleh map sendiri (atau pun gune suggestion aku)
  6. 00:57:873 (4) - sama gak cam atas, buang slider tu buat cam gini > http://puu.sh/kkwpJ/3904322060.png
    slider placement / shape ko blh pikir sendiri camne nk susun :D
  7. 01:12:868 (1,2,3,4,5,6,7) - move 01:13:220 (4) ke x=120 n move 01:13:338 (5,6,7) kekanan skit supaya boleh jadi dash
  8. 01:14:279 (1,2,3,4,5,6,7) - ^ except gerakkan 01:14:632 (4) ke x=392 n move 01:14:750 (5,6,7) ke kiri skit
  9. 01:15:691 (1,2,3,4,5,6,7) - ^ paham2 la ape yg aku cuba sampaikan :3
that's all from my side :)
now tyme to sleep nap zzzz

#newpage v.v
Topic Starter
Moeruattack

Kagari wrote:

i'm here for some small mods for Rain difficulty.
n I might using english malay rojak language (lol)

[Rain]
  1. ar8.9 tukar ke ar9 pls :^) :^)
  2. 00:09:461 (4,5,6) - gerak ni ke kanan supaya dapat jadi hyperdash kat hujung 00:09:121 (3) (gerak ke kiri pun boleh gak utk jadikan dy hyperdash kat hujung 00:09:801 (6) , ikut kau la nk gerak ke mana) okie
  3. 00:12:507 (1,2,3) - letak 00:12:592 (2) kat x=56 n 00:12:677 (3) to the same position as 00:12:507 (1) (x=120) okie
  4. 00:23:270 (4) - tukar slider ni jadi dua circles, n den letak 00:23:270 (4) kat x=280 while 00:23:441 (5) kat x=96 okie,tapi yang kat (5) tue, org jadikan H-Dash.
  5. 00:40:145 (2) - buang slider tu tukar jadi cam gini >http://puu.sh/kkvYT/b339ecdc9e.png okie
    placement note2 tu kau boleh map sendiri (atau pun gune suggestion aku) okie
  6. 00:57:873 (4) - sama gak cam atas, buang slider tu buat cam gini > http://puu.sh/kkwpJ/3904322060.png okie
    slider placement / shape ko blh pikir sendiri camne nk susun :D okie
  7. 01:12:868 (1,2,3,4,5,6,7) - move 01:13:220 (4) ke x=120 n move 01:13:338 (5,6,7) kekanan skit supaya boleh jadi dash okie
  8. 01:14:279 (1,2,3,4,5,6,7) - ^ except gerakkan 01:14:632 (4) ke x=392 n move 01:14:750 (5,6,7) ke kiri skit okie
  9. 01:15:691 (1,2,3,4,5,6,7) - ^ paham2 la ape yg aku cuba sampaikan :3 setel


that's all from my side :)
now tyme to sleep nap zzzz oyasuminasai :)

#newpage v.v
Trismas, Kagari-kun :)
Riari
M4M stuff I guess.

[Cup]
  1. 00:07:422 (1,3) - These feel a bit odd as 2/1 sliders, they sound much better as 1/1 repeaters. It feels like you are smothering too much of the song and I think that 1/1 usage here is acceptable.
  2. 00:08:441 - Add a circle here? I would only apply this if you apply my suggestion above or else it sounds odd but I do feel this sounds better.
  3. 00:09:801 - Same as above.
  4. 00:12:186 (4,1) - You place a finish on 00:12:527 (1) - but have no movement into it that suggests the strong emphasis you are putting on it, you have larger movement between 00:10:822 (2,3) - than 00:12:186 (4,1) - and it feels wrong.
  5. 00:14:236 (3) - Same point as 00:07:422 (1,3) - It sounds so much better as a repeater but you seem to smother it for some reason.
  6. 00:14:236 (3,4,5) - If you don't accept my point above, change the ds to 1.0x so you have a straight walk rather than the sudden distance increase?
  7. 00:16:963 (3) - Same 1/1 point here.
  8. 00:25:145 (3) - ^^.
  9. 00:27:873 (1) - Example of the 1/1 usage I'm pointing out here, it feels a million times better than a 2/1.
  10. 00:29:236 (1,2) - These sound better as two 1/1 sliders, the beats link together better than a 2/1 and a circle as I feel the beat you cover over at 00:29:577 - is equally as strong as what you start on.
  11. 00:30:600 (3) - 1/1 repeat example.
  12. 00:34:520 (1) - Circle slider (1/2 spacing) rather than just a slider here? I think it sounds nicer.
  13. 00:48:327 (1,2,3) - These feel so lazy and boring to look at. 1/1 repeaters or any form of pattern that can further emphasize the song would be much better here rather than these unnecessary long sliders.
  14. 01:01:111 (4) - I don't get this note here, remove it or add one at 00:59:748 - for consistency?
  15. 01:12:868 (1,2,3) - Same as 00:48:327 (1,2,3) - .

[Salad]
  1. 00:07:422 (1,3) - These are even easier than the cup as they are just curved verticals, swap these up for some 1/1 repeaters or at least add some depth to the movement so that its more difficult.
  2. 00:11:504 (3) - This covers too much, even more than the cup. Swap your timeline up here because its not consistent with the difficulty lineup right now.
  3. 00:12:507 (4,5,6) - You're missing one out on 00:12:762 - , fill it in or remove the triplet in some way for consistency.
  4. 00:13:554 (3,3) - Why aren't these consistent with 00:16:282 (3) - ? It would feel much better if they were.
  5. 00:23:782 (1,3) - 1/1 usage I mentioned in the Cup here.
  6. 00:27:702 - Missing out here, I'd make it consistent with 00:27:532 (2) - and just place a circle here.
  7. 00:29:236 (1,2,3) - Boring sliders again, too similar to the Cup really.
  8. 00:40:145 (1) - Why is there a spinner here when you've mapped it out in the Cup, surely it should be the other way around?
  9. 00:48:327 (1,3) - Too similar to the Cup again.
  10. 01:12:868 (1,2,3) - ^^, boring sliders.
[Platter]
  1. 00:11:504 (3) - Too similar to lower difficulties, you could flesh this out more instead of just curving a long slider here.
  2. 00:12:762 - Same as in Salad, missing out on a beat here.
  3. 00:28:554 (4) - Make this a 1/2 repeater? It sounds much better and fits with your previous notes.
  4. 00:40:145 (1) - Easier than the Cup, please flesh this out more, you're doing so little when you can do so much more here.
  5. 00:48:327 (1,2) - ^^.
  6. 01:12:787 - Missing out on a beat here.
[Rain]

  • Your opening sliders seem to cover important beats that you should really be mapping out even if it causes an increase in density as it feels much more like a Platter at that stage rather than a Rain.
  1. 00:06:758 (1) - This should be snapped to the red timing point.
  2. 00:08:016 - Missing out on a beat on this tick, it sounds a bit odd without it.
  3. 00:08:696 - ^^
  4. 00:09:376 - ^^
  5. 00:10:056 - ^^
  6. 00:11:504 (5) - Same as other difficulties.
  7. 00:21:054 (1,2,3,4,1,2) - This just came out of nowhere and it feels much to heavy for the song, reduce your density here and try follow the beat a bit better.
  8. 00:31:963 (1,2,3,4,5,6,7,8,9,10,11,12) - NC's here please, you stack way too much on the catcher.
  9. 01:08:782 (3) - This doesn't fit a Rain at all, flesh out this area please.
  10. 01:15:691 (1) - This is not snapped properly, move your time line thingy past the red timing point so you can snap it properly.

Good luck with your mapset.
Topic Starter
Moeruattack

Riari wrote:

M4M stuff I guess.

[Cup]
  1. 00:07:422 (1,3) - These feel a bit odd as 2/1 sliders, they sound much better as 1/1 repeaters. It feels like you are smothering too much of the song and I think that 1/1 usage here is acceptable.
  2. 00:08:441 - Add a circle here? I would only apply this if you apply my suggestion above or else it sounds odd but I do feel this sounds better.
  3. 00:09:801 - Same as above.
  4. 00:12:186 (4,1) - You place a finish on 00:12:527 (1) - but have no movement into it that suggests the strong emphasis you are putting on it, you have larger movement between 00:10:822 (2,3) - than 00:12:186 (4,1) - and it feels wrong.
  5. 00:14:236 (3) - Same point as 00:07:422 (1,3) - It sounds so much better as a repeater but you seem to smother it for some reason.
  6. 00:14:236 (3,4,5) - If you don't accept my point above, change the ds to 1.0x so you have a straight walk rather than the sudden distance increase?
  7. 00:16:963 (3) - Same 1/1 point here.
  8. 00:25:145 (3) - ^^.
  9. 00:27:873 (1) - Example of the 1/1 usage I'm pointing out here, it feels a million times better than a 2/1.
  10. 00:29:236 (1,2) - These sound better as two 1/1 sliders, the beats link together better than a 2/1 and a circle as I feel the beat you cover over at 00:29:577 - is equally as strong as what you start on.
  11. 00:30:600 (3) - 1/1 repeat example.
  12. 00:34:520 (1) - Circle slider (1/2 spacing) rather than just a slider here? I think it sounds nicer.
  13. 00:48:327 (1,2,3) - These feel so lazy and boring to look at. 1/1 repeaters or any form of pattern that can further emphasize the song would be much better here rather than these unnecessary long sliders.
  14. 01:01:111 (4) - I don't get this note here, remove it or add one at 00:59:748 - for consistency?
  15. 01:12:868 (1,2,3) - Same as 00:48:327 (1,2,3) - .

[Salad]
  1. 00:07:422 (1,3) - These are even easier than the cup as they are just curved verticals, swap these up for some 1/1 repeaters or at least add some depth to the movement so that its more difficult.
  2. 00:11:504 (3) - This covers too much, even more than the cup. Swap your timeline up here because its not consistent with the difficulty lineup right now.
  3. 00:12:507 (4,5,6) - You're missing one out on 00:12:762 - , fill it in or remove the triplet in some way for consistency.
  4. 00:13:554 (3,3) - Why aren't these consistent with 00:16:282 (3) - ? It would feel much better if they were.
  5. 00:23:782 (1,3) - 1/1 usage I mentioned in the Cup here.
  6. 00:27:702 - Missing out here, I'd make it consistent with 00:27:532 (2) - and just place a circle here.
  7. 00:29:236 (1,2,3) - Boring sliders again, too similar to the Cup really.
  8. 00:40:145 (1) - Why is there a spinner here when you've mapped it out in the Cup, surely it should be the other way around?
  9. 00:48:327 (1,3) - Too similar to the Cup again.
  10. 01:12:868 (1,2,3) - ^^, boring sliders.
[Platter]
  1. 00:11:504 (3) - Too similar to lower difficulties, you could flesh this out more instead of just curving a long slider here.
  2. 00:12:762 - Same as in Salad, missing out on a beat here.
  3. 00:28:554 (4) - Make this a 1/2 repeater? It sounds much better and fits with your previous notes.
  4. 00:40:145 (1) - Easier than the Cup, please flesh this out more, you're doing so little when you can do so much more here.
  5. 00:48:327 (1,2) - ^^.
  6. 01:12:787 - Missing out on a beat here.
[Rain]

  • Your opening sliders seem to cover important beats that you should really be mapping out even if it causes an increase in density as it feels much more like a Platter at that stage rather than a Rain.
  1. 00:06:758 (1) - This should be snapped to the red timing point.
  2. 00:08:016 - Missing out on a beat on this tick, it sounds a bit odd without it.
  3. 00:08:696 - ^^
  4. 00:09:376 - ^^
  5. 00:10:056 - ^^
  6. 00:11:504 (5) - Same as other difficulties.
  7. 00:21:054 (1,2,3,4,1,2) - This just came out of nowhere and it feels much to heavy for the song, reduce your density here and try follow the beat a bit better.
  8. 00:31:963 (1,2,3,4,5,6,7,8,9,10,11,12) - NC's here please, you stack way too much on the catcher.
  9. 01:08:782 (3) - This doesn't fit a Rain at all, flesh out this area please.
  10. 01:15:691 (1) - This is not snapped properly, move your time line thingy past the red timing point so you can snap it properly.

Good luck with your mapset.
Thanks for modding, I taken all of mod, maybe i forget something in this list but nvm, long time not update already ;-;
Updated, maybe finding more mod or not.
SYAHME
Not from my modding queue.
[General]
  1. Check AiMod
[Cup]
  1. 01:12:868 (1) - Please make this closer to previous note or make it more vertical.
[Salad]
  1. 00:12:873 (1) - Maybe you can make this more inside the grid.
  2. 00:14:236 (1) - Maybe you can make this more inside the grid.
  3. 00:37:418 (1) - More vertical is much better.
  4. 00:38:441 (2) - Maybe you can make this more inside the grid.
  5. 00:44:236 (3) - ^.
  6. 00:55:145 (1) - ^.
[Platter]
  1. 00:09:631 (2) - Too far from previous note.
  2. 00:54:975 (4,1) - Far.
[Rain]
  1. HP: 6.5, change to 6. Your Rain diff not so hard.
  2. 00:07:422 (1,2,3,4,5,6,7,8) - This, 00:08:101 (1,2,3,4,5,6,7,8) - this & 00:08:781 (1,2,3,4,5,6,7,8) - this, I expect this stream to be more far, so close I can't feel the fun & too easy for rain.
  3. 00:14:407 (2,3,4) - Please make this closer a little bit to 00:14:236 (1) - this or make it more vertical.
  4. 00:14:748 (5,6,7) - Closer to 00:14:407 (2,3,4) - this.
  5. 00:15:770 (2,3,4,5,6,7,8,9,10) - Maybe make this closer a little bit to each others is much better.
  6. 00:17:304 (3) - Far from 00:17:134 (2) - this, reduce the distance a little bit.
  7. 00:28:554 (1) - This hyperdash too force, hard to catch the next note. Maybe you can make 00:28:725 (2) - this closer to previous hitcircle. Ctrl+G also make the movement & pattern much better.
  8. 00:41:850 (2) - Much better if you make this closer a little bit to the left.
  9. 01:04:009 (7,1) - This too far, please reduce some distance.
  10. 01:09:293 (3) - Make this closer to previous hitcircle.
  11. 01:12:868 (1,2,3,4) - Maybe you can make this more inside the grid.
  12. 01:14:279 (1,2,3,4) - ^.
  13. 01:15:680 (1,2,3,4) - ^, this part not so confuse but confuse.
  14. 01:16:974 (1) - Maybe you can make this more inside the grid.
Good luck on ranking this.
Topic Starter
Moeruattack
soon, skin and hitsounds haven`t done yet :3
xi-False
M4M


Cup
-Move this 00:09:800 too (2) - too x:216

-Move this slider 00:10:822 (2) - too x:192

-Move this slider 00:11:504 (3) - too x:336
moving these 3 objects provides better flow for those two measures of the song

-straighten this slider 00:23:270 (2) -
and move it too x:376

-Select this slider 00:27:873 (1) -
Ctrl+H and move it too x:64 (the spot it was already at)

Salad
- Select this slider 01:12:532 (5) -
change it to 3 separate notes and place the first note on x:160 second on x:128 and third on x:92 Like this (Image)

Platter
-Select this slider 00:46:963 (1) - Ctrl+G it gives better flow

-its kinda hard to land this jump 00:23:270 (3,1) - So select theses combos 00:23:782 (1,2,3) - and move it to x:424

-Move this notes 00:44:748 (2) - to x:232

-Select this slider 00:59:236 (1) - and move it to x:396 gets rid of a small gap

Rain
-Select this 00:55:657 (3) - and move it to x:224

-move these two notes 00:45:429 (4,5) - to x:112

Just quick Tip try to use the y-axis more often, it prevents sections looking like this (Image)
and just makes it more clear, you know??

GD
xi-Cat


osu file format v14

[General]
AudioFilename: MAD Raocow&#39;s Sky High Cat Planet x Sky High (1).mp3
AudioLeadIn: 0
PreviewTime: 12873
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28128
DistanceSpacing: 0.8
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Raocow's Sky High
TitleUnicode:Raocow's Sky High
Artist:KinkyOats feat. Raocow
ArtistUnicode:KinkyOats feat. Raocow
Creator:murutattack
Version:xi-CATS
Source:Cat Planet
Tags:Kirby Overdose Nico Nico Douga Jun Ishikawa Sky
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Untitled2222.jpg",0,0
Video,0,"aaaa2.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
7422,339.943342776204,4,2,1,59,1,0
10141,340.909090909091,4,2,1,59,1,0
12507,340.909090909091,4,2,1,59,1,0
12873,340.909090909091,4,2,1,59,1,0
42873,-100,4,2,1,60,0,1
48327,-100,4,2,1,65,0,0
59236,-100,4,2,1,75,0,1
64520,-100,4,2,1,65,0,0
72868,352.941176470588,4,2,1,57,1,0
75680,352.941176470588,7,2,1,57,1,0
78150,-100,7,1,0,80,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 255,255,255

[HitObjects]
344,32,7421,5,0,0:0:0:0:
408,56,7506,1,0,0:0:0:0:
456,104,7591,1,0,0:0:0:0:
480,168,7676,1,0,0:0:0:0:
480,240,7761,1,0,0:0:0:0:
448,304,7846,1,0,0:0:0:0:
392,344,7931,1,0,0:0:0:0:
168,32,8016,5,0,0:0:0:0:
104,56,8101,1,0,0:0:0:0:
56,104,8186,1,0,0:0:0:0:
32,168,8271,1,0,0:0:0:0:
32,240,8356,1,0,0:0:0:0:
64,304,8441,1,0,0:0:0:0:
112,344,8526,1,0,0:0:0:0:
176,352,8611,1,0,0:0:0:0:
368,208,8696,5,0,0:0:0:0:
432,208,8781,1,0,0:0:0:0:
480,176,8866,1,0,0:0:0:0:
432,144,8951,1,0,0:0:0:0:
176,336,9036,5,0,0:0:0:0:
112,336,9121,1,0,0:0:0:0:
64,304,9206,1,0,0:0:0:0:
112,272,9291,1,0,0:0:0:0:
352,112,9376,5,0,0:0:0:0:
416,112,9461,1,0,0:0:0:0:
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416,48,9631,1,0,0:0:0:0:
128,176,9716,5,0,0:0:0:0:
64,176,9801,1,0,0:0:0:0:
16,144,9886,1,0,0:0:0:0:
64,112,9971,1,0,0:0:0:0:
256,112,10056,1,0,0:0:0:0:
448,112,10141,5,0,0:0:0:0:
208,256,10481,1,0,0:0:0:0:
336,160,10822,2,0,L|464:160,1,120
144,160,11163,1,0,0:0:0:0:
352,240,11504,5,0,0:0:0:0:
128,208,11675,2,0,L|64:208,2,60
416,176,12016,1,0,0:0:0:0:
256,176,12186,1,0,0:0:0:0:
336,336,12507,2,0,L|96:336,1,240
352,208,13043,6,0,L|416:208,2,60
112,160,13384,2,0,L|48:160,2,60
272,112,13725,2,0,L|336:112,2,60
144,336,14236,5,0,0:0:0:0:
432,256,14407,2,0,L|496:256,2,60
272,176,14748,2,0,L|208:176,2,60
416,160,15088,1,0,0:0:0:0:
64,112,15259,1,0,0:0:0:0:
256,192,15600,5,0,0:0:0:0:
400,240,15770,1,0,0:0:0:0:
432,240,15855,1,0,0:0:0:0:
464,208,15941,1,0,0:0:0:0:
224,224,16111,1,0,0:0:0:0:
192,224,16196,1,0,0:0:0:0:
160,192,16282,1,0,0:0:0:0:
304,128,16452,5,0,0:0:0:0:
336,128,16537,1,0,0:0:0:0:
368,96,16623,1,0,0:0:0:0:
184,320,16963,6,0,L|136:264,1,60
344,304,17134,2,0,L|392:248,1,60
136,184,17304,2,0,L|80:144,1,60
432,192,17475,2,0,L|496:128,1,60
144,160,17645,2,0,L|16:160,2,120
384,336,18327,5,0,0:0:0:0:
288,256,18583,2,0,L|352:208,1,60
80,176,18838,2,0,L|-16:176,2,60
368,176,19179,2,0,L|464:80,1,120
320,336,19691,5,0,0:0:0:0:
224,240,19861,1,0,0:0:0:0:
288,240,19946,1,0,0:0:0:0:
352,240,20032,1,0,0:0:0:0:
96,160,20202,1,0,0:0:0:0:
224,96,20373,6,0,L|104:96,1,120
416,80,20713,2,0,L|512:80,2,60
256,192,21054,1,0,0:0:0:0:
80,288,21225,6,0,L|0:288,2,60
312,344,21566,5,0,0:0:0:0:
368,312,21651,1,0,0:0:0:0:
400,256,21736,1,0,0:0:0:0:
416,192,21821,1,0,0:0:0:0:
408,128,21907,1,0,0:0:0:0:
368,72,21992,1,0,0:0:0:0:
176,344,22077,6,0,L|40:304,2,120
440,176,22588,2,0,L|456:112,2,60
184,256,22929,1,0,0:0:0:0:
64,256,23100,1,0,0:0:0:0:
160,192,23270,1,0,0:0:0:0:
40,192,23441,1,0,0:0:0:0:
248,296,23782,5,0,0:0:0:0:
384,240,23952,1,0,0:0:0:0:
352,240,24037,1,0,0:0:0:0:
312,240,24123,1,0,0:0:0:0:
424,176,24293,1,0,0:0:0:0:
352,176,24378,1,0,0:0:0:0:
280,176,24463,1,0,0:0:0:0:
112,112,24634,5,0,0:0:0:0:
184,112,24719,1,0,0:0:0:0:
256,112,24804,1,0,0:0:0:0:
192,336,25145,1,0,0:0:0:0:
56,280,25315,1,0,0:0:0:0:
88,280,25400,1,0,0:0:0:0:
128,280,25486,1,0,0:0:0:0:
16,216,25656,5,0,0:0:0:0:
88,216,25741,1,0,0:0:0:0:
160,216,25826,1,0,0:0:0:0:
464,224,25998,1,0,0:0:0:0:
208,128,26168,1,0,0:0:0:0:
304,288,26509,5,0,0:0:0:0:
440,232,26679,1,0,0:0:0:0:
408,232,26764,1,0,0:0:0:0:
368,232,26850,1,0,0:0:0:0:
480,168,27020,1,0,0:0:0:0:
408,168,27105,1,0,0:0:0:0:
336,168,27190,1,0,0:0:0:0:
80,176,27361,6,0,L|16:128,2,60
256,192,27702,1,0,0:0:0:0:
480,224,27873,6,0,L|468:165,1,60
64,224,28128,2,0,L|75:165,1,60
336,160,28384,2,0,L|368:96,2,60
64,160,28725,5,0,0:0:0:0:
320,64,28895,1,0,0:0:0:0:
144,336,29236,6,0,P|80:288|64:224,1,120
416,256,29492,2,0,L|432:176,1,60
128,176,29748,1,0,0:0:0:0:
96,176,29833,1,0,0:0:0:0:
64,144,29919,1,0,0:0:0:0:
384,160,30088,1,0,0:0:0:0:
128,64,30258,1,0,0:0:0:0:
288,288,30600,5,0,0:0:0:0:
48,272,30770,1,0,0:0:0:0:
112,272,30855,1,0,0:0:0:0:
176,272,30941,1,0,0:0:0:0:
416,224,31111,6,0,L|456:168,1,60
224,224,31282,2,0,L|176:160,1,60
352,144,31452,2,0,L|416:96,1,60
128,112,31623,2,0,P|80:192|96:336,1,240
368,224,32134,5,0,0:0:0:0:
400,224,32219,1,0,0:0:0:0:
432,192,32305,1,0,0:0:0:0:
192,192,32475,2,0,L|128:144,1,60
416,160,32645,2,0,L|464:96,1,60
240,112,32816,2,0,L|192:64,1,60
480,64,32986,1,0,0:0:0:0:
208,352,33157,6,0,P|160:304|160:240,1,120
416,288,33498,1,0,0:0:0:0:
448,288,33583,1,0,0:0:0:0:
480,256,33669,1,0,0:0:0:0:
176,288,33838,1,0,0:0:0:0:
432,192,34008,1,0,0:0:0:0:
128,176,34520,5,0,0:0:0:0:
384,112,34691,1,0,0:0:0:0:
256,144,35202,2,0,L|208:96,1,60
432,64,35373,2,0,L|384:192,1,120
160,64,35713,2,0,P|192:128|240:176,1,120
368,240,36054,6,0,L|320:368,1,120
96,224,36395,2,0,P|128:304|192:336,1,120
288,352,36736,1,0,0:0:0:0:
64,352,37077,1,0,0:0:0:0:
288,352,37418,6,0,P|416:304|448:192,1,240
144,176,37929,2,0,L|48:64,1,120
176,240,38441,1,0,0:0:0:0:
480,208,38611,1,0,0:0:0:0:
320,352,38782,2,0,P|192:336|96:240,1,240
352,176,39293,1,0,0:0:0:0:
208,80,39463,6,0,L|96:192,1,120
352,176,39804,1,0,0:0:0:0:
400,304,40145,2,0,L|480:192,1,120
160,320,40486,2,0,P|80:240|64:160,1,180
432,320,40827,2,0,P|480:192|464:128,1,180
176,160,41168,1,0,0:0:0:0:
352,256,41509,6,0,L|112:256,1,240
320,368,42191,6,0,L|416:288,1,120
176,208,42532,1,0,0:0:0:0:
112,208,42617,1,0,0:0:0:0:
320,208,42702,1,0,0:0:0:0:
384,208,42787,1,0,0:0:0:0:
144,144,42873,1,0,0:0:0:0:
416,96,43043,6,0,L|480:96,2,60
176,272,43384,1,0,0:0:0:0:
432,160,43554,1,0,0:0:0:0:
384,160,43640,1,0,0:0:0:0:
336,160,43725,1,0,0:0:0:0:
64,160,43895,6,0,L|0:160,2,60
336,320,44236,2,0,L|192:320,2,120
432,256,44748,6,0,L|496:224,1,60
240,240,44918,2,0,L|176:192,1,60
416,160,45088,1,0,0:0:0:0:
352,112,45259,1,0,0:0:0:0:
416,96,45429,2,0,L|448:32,1,60
64,320,45600,6,0,L|0:272,2,60
192,224,45941,2,0,L|160:144,2,60
320,224,46282,2,0,L|352:144,2,60
448,320,46623,2,0,L|512:272,2,60
320,336,46963,6,0,L|256:288,1,60
448,240,47134,2,0,L|496:192,1,60
192,224,47304,2,0,L|112:160,1,60
304,192,47475,5,0,0:0:0:0:
192,144,47645,1,0,0:0:0:0:
432,112,47816,1,0,0:0:0:0:
80,80,47986,1,0,0:0:0:0:
256,240,48327,5,0,0:0:0:0:
368,176,48498,2,0,L|464:176,2,60
80,144,48838,2,0,L|-16:144,2,60
224,112,49179,1,0,0:0:0:0:
80,96,49350,1,0,0:0:0:0:
256,240,49691,5,0,0:0:0:0:
112,176,49861,2,0,L|32:176,2,60
368,144,50202,2,0,L|304:176,1,60
224,224,50373,2,0,L|288:192,1,60
368,144,50543,2,0,L|304:176,1,60
240,160,50713,1,0,0:0:0:0:
256,304,51054,5,0,0:0:0:0:
128,304,51225,2,0,L|64:304,2,60
400,352,51566,5,0,0:0:0:0:
440,296,51651,1,0,0:0:0:0:
456,232,51736,1,0,0:0:0:0:
448,168,51821,1,0,0:0:0:0:
416,104,51907,1,0,0:0:0:0:
368,64,51992,1,0,0:0:0:0:
112,312,52077,6,0,L|48:176,1,120
392,264,52418,1,0,0:0:0:0:
304,232,52588,2,0,L|272:152,2,60
472,216,52929,1,0,0:0:0:0:
152,296,53100,2,0,L|112:144,3,120
416,304,53782,6,0,P|480:224|480:136,1,180
168,240,54123,2,0,P|120:136|128:64,1,180
400,208,54463,2,0,L|456:96,2,120
120,208,54975,2,0,L|72:96,1,120
304,192,55486,5,0,0:0:0:0:
136,240,55827,2,0,L|80:128,2,120
272,304,56509,5,0,0:0:0:0:
336,280,56679,1,0,0:0:0:0:
376,224,56850,1,0,0:0:0:0:
360,160,57020,1,0,0:0:0:0:
312,120,57191,1,0,0:0:0:0:
296,320,57532,1,0,0:0:0:0:
200,336,57873,6,0,P|136:248|120:112,1,240
232,88,58384,2,0,P|360:248|352:280,1,240
184,304,59236,5,0,0:0:0:0:
352,208,59407,1,0,0:0:0:0:
304,208,59492,1,0,0:0:0:0:
256,208,59577,1,0,0:0:0:0:
368,128,59748,1,0,0:0:0:0:
416,128,59833,1,0,0:0:0:0:
464,128,59918,1,0,0:0:0:0:
184,120,60088,5,0,0:0:0:0:
464,56,60259,1,0,0:0:0:0:
312,280,60600,1,0,0:0:0:0:
64,232,60770,1,0,0:0:0:0:
112,232,60855,1,0,0:0:0:0:
160,232,60940,1,0,0:0:0:0:
416,208,61111,6,0,L|484:208,1,60
424,144,61282,2,0,L|364:144,1,60
424,80,61452,2,0,L|484:80,1,60
424,16,61623,1,0,0:0:0:0:
96,176,61963,5,0,0:0:0:0:
416,176,62304,1,0,0:0:0:0:
96,176,62645,1,0,0:0:0:0:
416,176,62986,1,0,0:0:0:0:
112,192,63327,6,0,L|192:192,2,80
400,192,63668,2,0,L|320:192,2,80
160,96,64009,1,0,0:0:0:0:
256,192,64520,5,0,0:0:0:0:
480,64,64691,2,0,P|480:160|304:368,1,360
80,272,65287,6,0,L|32:192,1,60
320,336,65543,2,0,L|320:192,1,120
160,240,65884,6,0,L|160:112,1,120
416,160,66225,2,0,L|416:16,1,120
64,128,66566,2,0,L|64:0,2,120
416,224,67077,1,0,0:0:0:0:
208,320,67418,6,0,P|112:288|48:144,2,240
416,144,68270,1,0,0:0:0:0:
240,192,68782,1,0,0:0:0:0:
176,192,68952,1,0,0:0:0:0:
112,192,69123,1,0,0:0:0:0:
384,96,69293,2,0,P|368:240|144:320,1,360
160,192,70145,5,0,0:0:0:0:
352,288,70486,1,0,0:0:0:0:
272,256,70657,1,0,0:0:0:0:
352,224,70827,2,0,L|112:224,1,240
176,192,71338,1,0,0:0:0:0:
112,144,71509,6,0,L|368:144,1,240
288,112,72020,1,0,0:0:0:0:
96,96,72191,1,0,0:0:0:0:
400,208,72868,6,0,L|320:208,2,80
112,224,73209,2,0,L|192:224,2,80
352,96,73550,1,0,0:0:0:0:
256,160,73809,5,0,0:0:0:0:
32,128,73926,1,0,0:0:0:0:
112,224,74279,6,0,L|192:224,2,80
336,160,74632,1,0,0:0:0:0:
256,160,74750,1,0,0:0:0:0:
176,160,74868,1,0,0:0:0:0:
416,80,74985,1,0,0:0:0:0:
288,80,75220,5,0,0:0:0:0:
496,192,75338,1,0,0:0:0:0:
400,224,75680,6,0,L|320:224,2,80
176,160,76033,1,0,0:0:0:0:
256,160,76151,1,0,0:0:0:0:
336,160,76269,1,0,0:0:0:0:
96,80,76385,1,0,0:0:0:0:
192,80,76621,5,0,0:0:0:0:
480,288,76738,1,0,0:0:0:0:
432,240,76974,5,0,0:0:0:0:
32,288,77091,1,0,0:0:0:0:
80,176,77327,5,0,0:0:0:0:
400,176,77444,1,0,0:0:0:0:
352,128,77680,5,0,0:0:0:0:
128,128,77797,1,0,0:0:0:0:
480,80,78150,5,0,0:0:0:0:
Good luck with your map Murut :)

Sorry for not Giving much Advice.
these maps from my point of view seem Well done!
Topic Starter
Moeruattack

SYAHME wrote:

Not from my modding queue.
[General]
  1. Check AiMod *Noted*
[Cup]
  1. 01:12:868 (1) - Please make this closer to previous note or make it more vertical. Not sure if thats the issue but sure
[Salad]
  1. 00:12:873 (1) - Maybe you can make this more inside the grid. Maybe no because it still remains the forms of the pattern.
  2. 00:14:236 (1) - Maybe you can make this more inside the grid. ^
  3. 00:37:418 (1) - More vertical is much better. Okay
  4. 00:38:441 (2) - Maybe you can make this more inside the grid. Reworked a bit.
  5. 00:44:236 (3) - ^. Nope, still looks ok though.
  6. 00:55:145 (1) - ^. ^
[Platter]
  1. 00:09:631 (2) - Too far from previous note. Okay
  2. 00:54:975 (4,1) - Far. Okay
[Rain]
  1. HP: 6.5, change to 6. Your Rain diff not so hard.
  2. 00:07:422 (1,2,3,4,5,6,7,8) - This, 00:08:101 (1,2,3,4,5,6,7,8) - this & 00:08:781 (1,2,3,4,5,6,7,8) - this, I expect this stream to be more far, so close I can't feel the fun & too easy for rain. Basicly this is just introduction to stream for Rain difficulty, except adding jump section, switched to distance stream.
  3. 00:14:407 (2,3,4) - Please make this closer a little bit to 00:14:236 (1) - this or make it more vertical. Ok
  4. 00:14:748 (5,6,7) - Closer to 00:14:407 (2,3,4) - this. Ok
  5. 00:15:770 (2,3,4,5,6,7,8,9,10) - Maybe make this closer a little bit to each others is much better. Ok
  6. 00:17:304 (3) - Far from 00:17:134 (2) - this, reduce the distance a little bit. Ok
  7. 00:28:554 (1) - This hyperdash too force, hard to catch the next note. Maybe you can make 00:28:725 (2) - this closer to previous hitcircle. Ctrl+G also make the movement & pattern much better. I didn`t consider it a force, i consider this a Vocal based notes and it fits it, but lowering distance a bit.
  8. 00:41:850 (2) - Much better if you make this closer a little bit to the left. Ok
  9. 01:04:009 (7,1) - This too far, please reduce some distance. Ok
  10. 01:09:293 (3) - Make this closer to previous hitcircle. Ok, and did some self-modding a bit.
  11. 01:12:868 (1,2,3,4) - Maybe you can make this more inside the grid. Seems fine.
  12. 01:14:279 (1,2,3,4) - ^. ^
  13. 01:15:680 (1,2,3,4) - ^, this part not so confuse but confuse. ^, but somehow, did something problem hearing this so its fixed due to confusion.
  14. 01:16:974 (1) - Maybe you can make this more inside the grid. Seems fine here.
Good luck on ranking this.

xi-False wrote:

M4M


Cup
-Move this 00:09:800 too (2) - too x:216 sure

-Move this slider 00:10:822 (2) - too x:192 sure

-Move this slider 00:11:504 (3) - too x:336 sure
moving these 3 objects provides better flow for those two measures of the song

-straighten this slider 00:23:270 (2) -
and move it too x:376 sure

-Select this slider 00:27:873 (1) -
Ctrl+H and move it too x:64 (the spot it was already at)

Salad
- Select this slider 01:12:532 (5) -
change it to 3 separate notes and place the first note on x:160 second on x:128 and third on x:92 Like this (Image)
Sure

Platter
-Select this slider 00:46:963 (1) - Ctrl+G it gives better flow Ok

-its kinda hard to land this jump 00:23:270 (3,1) - So select theses combos 00:23:782 (1,2,3) - and move it to x:424 Ok

-Move this notes 00:44:748 (2) - to x:232 Ok

-Select this slider 00:59:236 (1) - and move it to x:396 gets rid of a small gap Sure

Rain
-Select this 00:55:657 (3) - and move it to x:224 Ok

-move these two notes 00:45:429 (4,5) - to x:112 Ok

Just quick Tip try to use the y-axis more often, it prevents sections looking like this (Image)
and just makes it more clear, you know?? Maybe :3

Good luck with your map Murut :)

Sorry for not Giving much Advice.
these maps from my point of view seem Well done!
Thanks for modding guys, all done :)
SYAHME
(ノ・ω・)ノ
Topic Starter
Moeruattack

SYAHME wrote:

(ノ・ω・)ノ
Lol Tq :3
SYAHME
Time for BN checks :'P.
Topic Starter
Moeruattack
Okie dokie :3
-Sh1n1-


General


  1. Combo Colour 1 is unrankeable, you have to avoid white and black, you must change into gray or something related, also why there isn't sky blue? copy the following Code at .osu
    [Colours]
    Combo1 : 98,98,98
    Combo2 : 206,206,206
    Combo3 : 72,164,255
  2. HP at Cup, Salad and Platter is too high imo, -1 to all of them and you will keep a better spread.
  3. Why your video has volume? it's unrankeable too, you must edit the video and delete the sound.
  4. 01:15:680 - are you sure about 7/4? common 4/4 feels better.
  5. I can't see consistency on HS with the higher diff with lower diffs. (Example: CATS: from 00:20:713 - to 00:22:077 - there are claps every 1/1 ticks (unnecessary imo), and you can check the same section on cup-salad-platter, is totally different.

Cup


  1. 00:12:507 - I'm not agree about double NC here. Following your previous patterns about NC you could add one more at 00:11:504 - and remove at 00:12:507 -
  2. 00:12:873 - here start a new section and you didn't enphasize, also what happens with 00:15:259 (5,1) -? looks like stacked and is not at all good on CtB difficulties. To make this part cleanner I suggest you to move 00:12:873 (1,2,3,4,5) - to x:224, you will fix 2 problems with 1 movement, about the distance I'm keeping a similar distance with your previous patterns.
  3. 00:18:327 (1,2,3) - to be honest, such pattern looks messy, if I were newbie, I could be a bit confuse, it would be better if you move 00:19:009 (3) - to x:168
  4. 00:19:691 (1,2,3) - I feel like this is a mirrored pattern of the previous one (00:18:327 (1,2,3) -), first of all I strongly recommend you to keep the same distance between each object to make this map cleanner, my second suggestion will be about the distance of 00:19:009 (3,1) -, it might looks nicer if you increase the distance a bit, could be around 1.40x to keep consistency with 00:17:986 (5,1) - and many other patterns following your previous patterns.
  5. 00:23:270 (2,1) - first time I see this kind of distance (1.81:x), and there isn't a strong sound that deserve a jump like this, I suggest you to reduce the distance a bit, I'll leave it to you but if you want my opinion, around 1.40x or 1.50x could be better.
  6. 00:25:486 - remove clap, isn't necessary.
  7. 00:27:191 (2,1) - I feel the same here, reduce the distance a bit, only a bit.
  8. 00:27:873 - take your time thinking about such NC, you could remove it, because if you want to add one here, you could add at 00:25:145 - 00:16:963 - and 00:14:236 -.
  9. 00:34:520 (1,2,3,4,5,6) - there are 11 fruits, it's too much for a Cup diff, add NC at 00:36:054 -
  10. This is a minimal suggestion but between 00:37:077 (6,1) - and 00:38:441 (2,3) - could be a little jump, I recommend you to move 00:37:418 (1,2) - to x:304, feels better at test.
  11. Kiai time: I think that kiai is the most intense part of the song right? why you reduced the distance of your objects? should be the opposite imo, first of all I always say on my mods that the difference between a convert std diff and a CtB difficulty is that in CtB ryuuta shouldn't be quiet, that means stack should be avoided, could be ok only at special cases, but 00:42:191 (3,1) - is not special.
  12. 00:42:873 (1,2) - the distance is around 0.80x and you are on kiai time, while patterns like 00:23:782 (1,2) - or 00:26:509 (1,2) - have more distance and there isn't kiai, so you could increase the distance a bit.
  13. 00:43:554 (2,3) - this is another case about distances, why you didn't use the same distance as 00:46:282 (2,3) -?
  14. 00:44:236 - add NC, the current one have more than 10 fruits, the plate is full.
  15. 00:44:918 (5,1) - to be more consistant, the distances between such slider should be the same as 00:45:600 (1,2) - 'cause 00:45:600 - and 00:46:282 - have the same pitch.
  16. 00:46:963 - NC here could be a good idea. Furthermore consistency with 00:44:236 - (I don't know if you decided to follow my previous advice).
  17. 00:55:145 - add NC because the current one is too long :c
  18. 01:04:520 (1,2,3,4,5) - I feel that you need variation because there are lot of fruits on the top-left of the screen, the main reason is cause you did a stacked pattern with 01:04:520 (1,2) -, so 01:05:202 (2,3) - could be to the right.
  19. 01:06:736 (5,1) - what happen here? the distance between such sliders could be around 1.40x, same as 01:08:100 (2,3) -
  20. 01:08:782 - a NC could be better because the plate looks full and it could be a bit annoying for fl players, cuz you know, is the lowest diff and many players will try it with all mods, at least DT+HD+FL.
  21. 01:15:338 (4,1) - stacked doesn't look well, take a look at 01:12:532 (4,1) - or 01:13:573 (2,3) - as a reference.

I'll continue later.
Topic Starter
Moeruattack

-Sh1n1- wrote:



General


  1. Combo Colour 1 is unrankeable, you have to avoid white and black, you must change into gray or something related, also why there isn't sky blue? copy the following Code at .osu
    [Colours]
    Combo1 : 98,98,98
    Combo2 : 206,206,206
    Combo3 : 72,164,255
    Okay, cause I did new wallpaper back then.
  2. HP at Cup, Salad and Platter is too high imo, -1 to all of them and you will keep a better spread. Okay
  3. Why your video has volume? it's unrankeable too, you must edit the video and delete the sound. Later I remove
  4. 01:15:680 - are you sure about 7/4? common 4/4 feels better. *I think this is fine.*
  5. I can't see consistency on HS with the higher diff with lower diffs. (Example: CATS: from 00:20:713 - to 00:22:077 - there are claps every 1/1 ticks (unnecessary imo), and you can check the same section on cup-salad-platter, is totally different. I think that because I try to emphasize the whole song, as Rain diff have a lot of hitsounding that I can add instead of lower Diff. Will double check Hitsounding.

Cup


  1. 00:12:507 - I'm not agree about double NC here. Following your previous patterns about NC you could add one more at 00:11:504 - and remove at 00:12:507 - Sure
  2. 00:12:873 - here start a new section and you didn't enphasize, also what happens with 00:15:259 (5,1) -? looks like stacked and is not at all good on CtB difficulties. To make this part cleanner I suggest you to move 00:12:873 (1,2,3,4,5) - to x:224, you will fix 2 problems with 1 movement, about the distance I'm keeping a similar distance with your previous patterns. Good idea, changed
  3. 00:18:327 (1,2,3) - to be honest, such pattern looks messy, if I were newbie, I could be a bit confuse, it would be better if you move 00:19:009 (3) - to x:168 Sure
  4. 00:19:691 (1,2,3) - I feel like this is a mirrored pattern of the previous one (00:18:327 (1,2,3) -), first of all I strongly recommend you to keep the same distance between each object to make this map cleanner, my second suggestion will be about the distance of 00:19:009 (3,1) -, it might looks nicer if you increase the distance a bit, could be around 1.40x to keep consistency with 00:17:986 (5,1) - and many other patterns following your previous patterns. I take the second suggestion as a referrence, and fixing the v one
  5. 00:23:270 (2,1) - first time I see this kind of distance (1.81:x), and there isn't a strong sound that deserve a jump like this, I suggest you to reduce the distance a bit, I'll leave it to you but if you want my opinion, around 1.40x or 1.50x could be better. Sure
  6. 00:25:486 - remove clap, isn't necessary. Okay
  7. 00:27:191 (2,1) - I feel the same here, reduce the distance a bit, only a bit. I take nearest pattern also to lower the distance to 1.40x
  8. 00:27:873 - take your time thinking about such NC, you could remove it, because if you want to add one here, you could add at 00:25:145 - 00:16:963 - and 00:14:236 -. Okay
  9. 00:34:520 (1,2,3,4,5,6) - there are 11 fruits, it's too much for a Cup diff, add NC at 00:36:054 - Okay
  10. This is a minimal suggestion but between 00:37:077 (6,1) - and 00:38:441 (2,3) - could be a little jump, I recommend you to move 00:37:418 (1,2) - to x:304, feels better at test. Okay
  11. Kiai time: I think that kiai is the most intense part of the song right? why you reduced the distance of your objects? should be the opposite imo, first of all I always say on my mods that the difference between a convert std diff and a CtB difficulty is that in CtB ryuuta shouldn't be quiet, that means stack should be avoided, could be ok only at special cases, but 00:42:191 (3,1) - is not special. Maybe, so I did similar soundbase but using 1.4 on each pattern.
  12. 00:42:873 (1,2) - the distance is around 0.80x and you are on kiai time, while patterns like 00:23:782 (1,2) - or 00:26:509 (1,2) - have more distance and there isn't kiai, so you could increase the distance a bit. ^
  13. 00:43:554 (2,3) - this is another case about distances, why you didn't use the same distance as 00:46:282 (2,3) -? ^
  14. 00:44:236 - add NC, the current one have more than 10 fruits, the plate is full. Okay
  15. 00:44:918 (5,1) - to be more consistant, the distances between such slider should be the same as 00:45:600 (1,2) - 'cause 00:45:600 - and 00:46:282 - have the same pitch. Okay
  16. 00:46:963 - NC here could be a good idea. Furthermore consistency with 00:44:236 - (I don't know if you decided to follow my previous advice).
  17. 00:55:145 - add NC because the current one is too long :c Okay
  18. 01:04:520 (1,2,3,4,5) - I feel that you need variation because there are lot of fruits on the top-left of the screen, the main reason is cause you did a stacked pattern with 01:04:520 (1,2) -, so 01:05:202 (2,3) - could be to the right. *Seems fine but did something for the mod*
  19. 01:06:736 (5,1) - what happen here? the distance between such sliders could be around 1.40x, same as 01:08:100 (2,3) - Okay
  20. 01:08:782 - a NC could be better because the plate looks full and it could be a bit annoying for fl players, cuz you know, is the lowest diff and many players will try it with all mods, at least DT+HD+FL.Okay
  21. 01:15:338 (4,1) - stacked doesn't look well, take a look at 01:12:532 (4,1) - or 01:13:573 (2,3) - as a reference. Okay

I'll continue later.
Thanks, mostly applied out :)
Now, waiting for other diff mod.
ursa
I just see your maps on discord & it intrest me to check & mod.

[ CAT's ]
  1. 00:10:141 (1) - i think you can move this slider to x=432,for making this 00:10:141 (1,2,3) - have more movements
  2. 00:12:677 (3) - move to x=336 for making this 00:12:507 (1,2,3,1) - having a good dash flow
  3. 00:18:327 (1,2,3,4,5,6) - well, starting from this 00:18:327 (1) - , i feels this part kinda lack of movement. i think you should try to move this part like this https://osu.ppy.sh/ss/5030701
  4. 00:21:225 (2) - i think , using triplet like this 00:16:452 (8,9,10) - is better instead using slider
  5. 00:23:782 (1,2,3,4,5,6,7,8) - this part kinda feels lack of movement , try test this one > https://osu.ppy.sh/ss/5035857
  6. 00:37:077 (6) - try move this beat to x:48 to keep the hyper jump on the minimum distance
  7. 00:41:338 (5,1) - think this one is a good potential for Hdash (to make it , just move 00:41:509 (1) - to x=160, also don't forget to move this 00:41:850 (2) on x=272 to adjust the ideal jump position

the remaining diff are good & well. goodluck
Topic Starter
Moeruattack

ursa wrote:

I just see your maps on discord & it intrest me to check & mod.

[ CAT's ]
  1. 00:10:141 (1) - i think you can move this slider to x=432,for making this 00:10:141 (1,2,3) - have more movements
  2. 00:12:677 (3) - move to x=336 for making this 00:12:507 (1,2,3,1) - having a good dash flow
  3. 00:18:327 (1,2,3,4,5,6) - well, starting from this 00:18:327 (1) - , i feels this part kinda lack of movement. i think you should try to move this part like this https://osu.ppy.sh/ss/5030701
  4. 00:21:225 (2) - i think , using triplet like this 00:16:452 (8,9,10) - is better instead using slider
  5. 00:23:782 (1,2,3,4,5,6,7,8) - this part kinda feels lack of movement , try test this one > https://osu.ppy.sh/ss/5035857
  6. 00:37:077 (6) - try move this beat to x:48 to keep the hyper jump on the minimum distance
  7. 00:41:338 (5,1) - think this one is a good potential for Hdash (to make it , just move 00:41:509 (1) - to x=160, also don't forget to move this 00:41:850 (2) on x=272 to adjust the ideal jump position

the remaining diff are good & well. goodluck
Applied all of it, thanks ursa :)
SYAHME
#Thisshouldberankedalready
Topic Starter
Moeruattack

SYAHME wrote:

#Thisshouldberankedalready
BNs busy :c
Kurokami
Hi.

[General]
  1. Timing: I see that JBH helped you out with the timing but its still incorrect a little. Use the following setup to fix it: http://kurokami.s-ul.eu/ZWIPasgD I modded before the changes so make sure you apply this after checked everything else.
  2. You have some unused files in your beatmap's folder. These are: normal-hitclap, soft-hitclap2, soft-hitfinish2, soft-hitwhistle2. I know they "fits" to the music but you shouldn't have unused one in the folder. Include them in the description with the same name as your used hitsounds so players can decide whether they want to use it or not.
[Cup]

00:35:202 (2,3) - This sounds a bit weird as all five sound has the same intensity but you just mapped 3 of them. Something like a 1/2 repeat slider followed by an 1/2 slider would be nice at this part actually. Or a repeat slider with 3 repeat might work as well to keep it as easy as possible. I leave this up to you.
01:17:091 (3) - It might be better to add a repeat at the middle of this slider. That beat is strong enough for it.

[Salad]

00:23:270 (5,1) - Add bigger distance here please. This is the start of the new melody and due to this the beat is strong.
00:36:395 (4,1) - This could be a jump as well because of the same reason above. Ctrl+H and moving it to x:116 might work well here.
00:42:702 (5,1) - This, and the stream before is walkable, which is good at this level but at this point the kiai is starting which should be highlighted with a jump due to being stronger than the rest. Something like this might plays better: http://kurokami.s-ul.eu/ZppHxnJ9
01:05:202 (2,3) - This pattern looks a little bit weird because of the low approach rate. Try moving (2) a bit closer to (3).
01:18:150 (5) - Why N:C1 here? You used simple N on Cup. And the only hitsound at this point is a finisher but you have no custom one for it in this sampleset.

[Platter]

00:06:730 (1) - I would remove this spinner. :c One is, because of this Platter and CATS starts earlier than Cup and Salad, which should be avoided. You only have one option to actually avoid this, and that is to add a slider to the lower difficulties which covers up this time. But spinner on higher difficulty and slider on lower should be avoided in my opinion as slider is much harder than a spinner.
00:34:691 (2) - Try to make this slider more vertical keeping the curve meanwhile. Due to this level being an introduction of Hypers sudden movement to the opposite direction might be too hard.
00:42:702 (6,1) - The pattern here is good, I mean, really. There is just one problem, the kiai is starting without any proper highlight. You might try to move (1) a bit more to left to give higher movement which gives the feeling that "something happened". Not too much tho as it still should be walkable. x:280 might work.
00:52:418 (1) - I don't get this spinner at all. This is the only difficulty which has it, even Cup has higher density because of this. Please remove it and add some other note.
00:56:850 (5,6) - Ctrl+H this pattern and move it back. This is because the movement after the Hyper is again goes to the opposite direction.
00:59:236 (1,2,3,4,1,2,3,4,5,6) - These small streams are kinda boring. They all goes into the same direction from the start to the end and doing this during the kiai. This is just not interesting. Try to add some easy direction change into them.
01:04:520 (1) - I would divide this slider into two note and add a Hyper between. The second sound basically cries for it.
01:12:532 (4,5,6,1) - Try to lower the movement during the triplet and place a Hyper between (6,1) to highlight the start of the new melody.
01:15:220 (2,1) - This distance could be bigger as well. There is probably no chance to add a Hyper due to the high distance on the timeline but a jump is just as good as that.
01:18:150 (4) - Same hitsound proplem than on Salad. :P

[CATS]

00:08:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I'm not really a big fan of this part of the stream. Just going through the screen and having a weird placement in the middle is more like annoying than being fun. And actually, between these two combo, there could be a jump. :c
00:11:760 (4,5) - A simple jump here would be better in my opinion. The Hyper feels forced to be honest.
00:12:677 (3,1) - Why no Hyper please. :c Also, this note should be at the red point instead of the white before.
00:16:963 (1,2,3,4) - No sudden backwards movement please. This one is really harsh and easy to get a miss during the second part.
00:28:384 (6,7,1,2) - Ugh, this pattern has to be changed. The movement after the Hyper is really sudden and easy to miss without very good reflex. This kind of pattern belong to Overdose and should not be used here. Ctrl+H (2) and move it around x:144.
01:11:765 (4,5) - The Hyper at this point kinda makes no sense. Its true that there is a different sound but should be followed with a Hyper. A simple jump do the trick well enough.
[]

I'm still wondering about that spinner at the end. I think it would be better remove it entirelly or just use the slider on all four difficulty instead.
Topic Starter
Moeruattack

Kurokami wrote:

Hi. Yo

[General]
  1. Timing: I see that JBH helped you out with the timing but its still incorrect a little. Use the following setup to fix it: http://kurokami.s-ul.eu/ZWIPasgD I modded before the changes so make sure you apply this after checked everything else. Alright done make changes.
  2. You have some unused files in your beatmap's folder. These are: normal-hitclap, soft-hitclap2, soft-hitfinish2, soft-hitwhistle2. I know they "fits" to the music but you shouldn't have unused one in the folder. Include them in the description with the same name as your used hitsounds so players can decide whether they want to use it or not. Oh yea there`s unused files, deleted.
[Cup]

00:35:202 (2,3) - This sounds a bit weird as all five sound has the same intensity but you just mapped 3 of them. Something like a 1/2 repeat slider followed by an 1/2 slider would be nice at this part actually. Or a repeat slider with 3 repeat might work as well to keep it as easy as possible. I leave this up to you. Hmm, I`m not sure, but I think I like to keep this way, since adding another 1/2 slider seems makes pattern a bit messy.
01:17:091 (3) - It might be better to add a repeat at the middle of this slider. That beat is strong enough for it. Right-o

[Salad]

00:23:270 (5,1) - Add bigger distance here please. This is the start of the new melody and due to this the beat is strong. Okay
00:36:395 (4,1) - This could be a jump as well because of the same reason above. Ctrl+H and moving it to x:116 might work well here. Okay
00:42:702 (5,1) - This, and the stream before is walkable, which is good at this level but at this point the kiai is starting which should be highlighted with a jump due to being stronger than the rest. Something like this might plays better: http://kurokami.s-ul.eu/ZppHxnJ9 Okay, seems good idea though.
01:05:202 (2,3) - This pattern looks a little bit weird because of the low approach rate. Try moving (2) a bit closer to (3). Okay
01:18:150 (5) - Why N:C1 here? You used simple N on Cup. And the only hitsound at this point is a finisher but you have no custom one for it in this sampleset. Seems nothing problem here.

[Platter]

00:06:730 (1) - I would remove this spinner. :c One is, because of this Platter and CATS starts earlier than Cup and Salad, which should be avoided. You only have one option to actually avoid this, and that is to add a slider to the lower difficulties which covers up this time. But spinner on higher difficulty and slider on lower should be avoided in my opinion as slider is much harder than a spinner. (Switched to slider)
00:34:691 (2) - Try to make this slider more vertical keeping the curve meanwhile. Due to this level being an introduction of Hypers sudden movement to the opposite direction might be too hard. Okay
00:42:702 (6,1) - The pattern here is good, I mean, really. There is just one problem, the kiai is starting without any proper highlight. You might try to move (1) a bit more to left to give higher movement which gives the feeling that "something happened". Not too much tho as it still should be walkable. x:280 might work. Okay
00:52:418 (1) - I don't get this spinner at all. This is the only difficulty which has it, even Cup has higher density because of this. Please remove it and add some other note. Back then there`s a spinner in Salad and Cup, but since its already changed, rite-o.
00:56:850 (5,6) - Ctrl+H this pattern and move it back. This is because the movement after the Hyper is again goes to the opposite direction.
00:59:236 (1,2,3,4,1,2,3,4,5,6) - These small streams are kinda boring. They all goes into the same direction from the start to the end and doing this during the kiai. This is just not interesting. Try to add some easy direction change into them. Doing most of it using streams, so did different this time.
01:04:520 (1) - I would divide this slider into two note and add a Hyper between. The second sound basically cries for it. Probably
01:12:532 (4,5,6,1) - Try to lower the movement during the triplet and place a Hyper between (6,1) to highlight the start of the new melody. Alright
01:15:220 (2,1) - This distance could be bigger as well. There is probably no chance to add a Hyper due to the high distance on the timeline but a jump is just as good as that. Rite-o
01:18:150 (4) - Same hitsound proplem than on Salad. :P color=#FF0000]Seems nothing problem here.[/color]

[CATS]

00:08:101 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I'm not really a big fan of this part of the stream. Just going through the screen and having a weird placement in the middle is more like annoying than being fun. And actually, between these two combo, there could be a jump. :c (I thinking the same too about this stream, but since you already mention out, I stick to previous pattern which I did flow stream instead.)
00:11:760 (4,5) - A simple jump here would be better in my opinion. The Hyper feels forced to be honest. (I think Hyper fits here, but I set to jump instead)
00:12:677 (3,1) - Why no Hyper please. :c Also, this note should be at the red point instead of the white before. (I thought I wanna add notes next to it and make H-Dash instead since previous diff got extra notes in front, fixed :3)
00:16:963 (1,2,3,4) - No sudden backwards movement please. This one is really harsh and easy to get a miss during the second part. (Vocal based back then, I removed the H-Dash and make less dashy in here.)
00:28:384 (6,7,1,2) - Ugh, this pattern has to be changed. The movement after the Hyper is really sudden and easy to miss without very good reflex. This kind of pattern belong to Overdose and should not be used here. Ctrl+H (2) and move it around x:144. (Vocal also, alright but moved to x:117 instead to make flow stays 1.0x)
01:11:765 (4,5) - The Hyper at this point kinda makes no sense. Its true that there is a different sound but should be followed with a Hyper. A simple jump do the trick well enough. Its similar to 00:11:760 (4,5), so yeah.
[]

I'm still wondering about that spinner at the end. I think it would be better remove it entirelly or just use the slider on all four difficulty instead.
No spinner? Okay :)
Done, all finished :)
BoberOfDarkness
Hiya,
random mod because why not

CATS

I will point what bothers me on that diff

  1. 00:09:467 (1,2,3,4,1,2,3,4) - well that stream are bad, but they can flow better, so try using this maybe - https://osu.ppy.sh/ss/5233937
  2. 00:11:496 (1,2,3,4,1,2,3,4) - I think that both stream can be replaced by some more curved I am sugesting using those http://osu.ppy.sh/ss/5233961
  3. 00:28:554 (1) - that NC doesnt works well since it is between one vocal line
  4. 00:39:463 (1) - That new combo doesnt follow anything, lets just place it at this 00:40:145 (2) - note
  5. 00:42:361 (4,5) - hyperdash between them would be nice
  6. 00:59:236 (1,2,3) - I think we should't place notes on border of gameplay, move them all to x:8 if posible
  7. 01:14:275 (1,2,3,4,5,6) - You could curved them so they will flow better
  8. 01:18:150 (4) - same as before, move one grid left cause its on border of screen

Well thats all for now

good luck!
Topic Starter
Moeruattack

BoberOfDarkness wrote:

Hiya,
random mod because why not

CATS

I will point what bothers me on that diff

  1. 00:09:467 (1,2,3,4,1,2,3,4) - well that stream are bad, but they can flow better, so try using this maybe - https://osu.ppy.sh/ss/5233937
  2. 00:11:496 (1,2,3,4,1,2,3,4) - I think that both stream can be replaced by some more curved I am sugesting using those http://osu.ppy.sh/ss/5233961
  3. 00:28:554 (1) - that NC doesnt works well since it is between one vocal line
  4. 00:39:463 (1) - That new combo doesnt follow anything, lets just place it at this 00:40:145 (2) - note
  5. 00:42:361 (4,5) - hyperdash between them would be nice
  6. 00:59:236 (1,2,3) - I think we should't place notes on border of gameplay, move them all to x:8 if posible
  7. 01:14:275 (1,2,3,4,5,6) - You could curved them so they will flow better *I changed different pattern for now.*
  8. 01:18:150 (4) - same as before, move one grid left cause its on border of screen

Well thats all for now

good luck!
Taking all of the mods + self mod from 00:59:236 and 01:14:275, I think thats all :)
Tq for modding o/
Kurokami
Re-check time.

[Salad]

00:07:422 (1,2,3,4,1,2,3,4) - At this part the rhythm is exactly the same as the Cup's (more or less). As you can map 1/4s here already why not try to divide a few slider in this part? Something similar to Platter with a bit lower density would work well.
00:14:236 (1,2,3) - This part is totally messed up between the difficulties. Cup and CATS are fine as it is but due to the sounds you might be able to increase the note density of both Salad and Platter in a way that Platter will be the hardest one.
00:19:691 (3) - Might be better as being divided into 3 circles.
00:18:327 (1,2,3,4,1,2,3,4,5) - Taken a look at this part on Platter, you used a lot of 1/2 there but almost nothing here. It might be wise to increase the density a little.
00:23:782 (1,2,1,2,1,2) - Again, you should try to increase the density.
00:40:145 (6) - Again a place where Platter has 1/4s but both Salad and Cup only have a simple slider. :c
00:51:054 (1,2,3,4,1,2,3,1,2,3,4) - Again, a lot of potential place for some 1/2 (not too much to avoid higher density than Platter) but you decided to only make some variation to the rhythm of Cup instead.
00:56:509 (1) - This slider again inconsistent with Cup. You used 1/2 there while this here. Try to swap it please.

And so on. Yea, I got lazy here. Just press Ctrl+O on the rest of the map and keep selecting different difficulties at different parts of the song. I think you will soon realize where the spread could be corrected. And I believe after these the max combos will be correct as well.

[Platter]

00:48:327 (1,2) - At these even Salad has higher note density while there are 1/4s on Rain. You should try to map more 1/2 here (and maybe on Salad) to correct the spread.

[CATS]

00:11:835 (1,2,3,4) - This part of the stream requires high precision which makes this place a good one for random misses. Curving both (1,2,3,4) more (to keep the symmetry) would be a good decision.
00:13:043 (2,3,4) - To catch this after the Hyper between (4,1) needs to have a perfectly timed stop. I suggest you to move this triplet a bit more to right.
00:19:946 (2,3) - This dash is perfect for shit misses. While I understand that you want a bit bigger distance here I think moving (1,2) just one grid right wouldn't ruin it.
00:32:730 (2,3) - This distance is even higher than the one before at the slider. Please try to keep the distance of your jumps around 2.00x at most.
00:33:327 (1,2) - The rhythm here is kinda broken. Mostly because if you listen carefully there is a sound at 00:33:838 which should be mapped. Plus the sound at (2) is really weak which should only be used as a sliderend. Try something like this: http://kurokami.s-ul.eu/5Ht1vP9h
00:34:520 (3) - Hm, I'm still not sure here. It might be better as two circle with double Hyper. The sliderend is really strong which requires to be highlighted.
01:01:537 (7) - No antiflow movement after 1/4 Hyper if possible please. The slider should go left instead.
[]

I wanted to give a bubble honestly at my next check but I happened to realize that the rhythm is inconsistent. If you think you corrected this feel free to poke me for another check, although I'm not sure when I will be able to do it.
Topic Starter
Moeruattack
Sorry about late,
I accident close browser and end up remove everything what I changed ;-;

But in short, did took all of the mods, and did a lot of fix on Salad like remap to fix hitsounding/combo etc and a bit on Platter like related from Salad.
Self-Modding only did most on Salad and some on Platter like 00:14:236 (1,2,3,4) where flow adding 1/2 and 1/4 mix and 00:38:611 (4) where a bit adding H-Dash after changing the hitsounding to almost close to rain.

I think its done, but feel free to recheck again :)
(End up giving kudosu but idk if its allowed)
Kurokami
Just a quick adjustments

[Salad]
00:07:422 (1,2,1,2) - Try this timeline instead: http://kurokami.s-ul.eu/DdNBMbJo

[CATS]
00:07:422 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I still don't like the middle part of this stream. It needs a somewhat good timing for the movement which right at the start of the map should be avoided.
[]

If you can't come up with a shape for the stream feel free to poke me on weekend.
JBHyperion
Got asked to take another look at this - been over a year since I last modded this wtf xD

General Comments:

  1. Song Folder: The beatmap video is in .mp4 format and contains an audio track which is unrankable - here's an .avi version without the audio beep
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitclap.wav is less than 100ms long which is unrankable - here's a version with lengthened to a rankable 100ms boop
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:20:373 (2,1) - Distance here is a little harsh, might catch some new players out. Move the head of (1) right a little to make it more comfortable
  2. 00:40:145 (1) - The slider tail is the same sound as 00:41:850 (2,3) so should be a circle the same as them for consistency. You can use a green line at 00:40:145 - with ~ 1.3x SV to keep the slider shape, then add a circle where the slider ended at x-472
  3. 00:56:509 (1,2,3) - This requires a very strong continuous movement that will be difficult for Cup players. Reduce the spacing between these to ~ 1.8x please

Salad
  1. 00:34:520 (1,1) - I dislike how you have to stop here because of this low spacing. Try moving 00:35:202 (1) to x-132, then moving all of 00:35:373 (2,3,4) to x-212 for a smoother flow
  2. 01:03:327 (3,1,2) - ^ Try (1) at x-380

Platter
  1. 00:08:785 (1,2) - Seems kinda random to hdash to (2) when it's the same strength as a lot of other sounds that don't have it. Hdash to 00:10:141 (1) would make more sense for the start of the vocals and downbeat
  2. 00:19:179 (4,1) - Lack of movement ruins the flow for me here, would prefer if (4) was Ctrl+H'ed and moved to x-128
  3. 00:21:566 (2,3) - Jump is a little tight, consider reducing it a bit to make it more comfortable

CATS
  1. 00:07:422 - Since this stream follows a simple left/right patten it can be a little plain. For variety, why not Ctrl+H 00:08:785 (1,2,3,4,5,6,7,8) - and rotate it a little to give a wiggle type pattern? e.g. https://osu.ppy.sh/ss/5338951
  2. 00:29:236 (1) - This would flow better on the right side of the play field given that the previous object flows that way and the jump you want forces it to be right on the left border, requiring really good reactions unless you know it's there. Try it at x-352
  3. 01:08:100 (2) - Splitting this into a circle and 1/1 slider with a jump between them for the vocal and clap hitsound would be quite cool, and it makes the density a little less balanced in this section
  4. 01:17:327 (2,3) - Even thought there's plenty of time to react to this I still feel the short antiflow plays a bit weirdly here. I prefer (3) at x-488 and then 01:18:150 (4) at x-32 for the hyper

I can tell this has improved a lot since the last time I saw it, good job! This is really all I've got, and apart from the stuff in General it's pretty nitpicky. Feel free to call me back once you've applied changes and/or Kurokami rechecks.
Topic Starter
Moeruattack

Kurokami wrote:

Just a quick adjustments

[Salad]
00:07:422 (1,2,1,2) - Try this timeline instead: http://kurokami.s-ul.eu/DdNBMbJo sounds better

[CATS]
00:07:422 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I still don't like the middle part of this stream. It needs a somewhat good timing for the movement which right at the start of the map should be avoided. Actually intended but since its not good for beginning, just adding H-Dash bowel stream instead.
[]

If you can't come up with a shape for the stream feel free to poke me on weekend.
Maybe

JBHyperion wrote:

Got asked to take another look at this - been over a year since I last modded this wtf xD Yeah, 1 year already xD

General Comments:

  1. Song Folder: The beatmap video is in .mp4 format and contains an audio track which is unrankable - here's an .avi version without the audio beep [/color]
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: soft-hitclap.wav is less than 100ms long which is unrankable - here's a version with lengthened to a rankable 100ms boop Fixed
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:20:373 (2,1) - Distance here is a little harsh, might catch some new players out. Move the head of (1) right a little to make it more comfortable Sure
  2. 00:40:145 (1) - The slider tail is the same sound as 00:41:850 (2,3) so should be a circle the same as them for consistency. You can use a green line at 00:40:145 - with ~ 1.3x SV to keep the slider shape, then add a circle where the slider ended at x-472 I think I like the current now, but did lowering the slider length and adding notes at 00:41:509 (2) and move to x-472, where the rest like (2,3) fixing it with 1.3x SV use up.
  3. 00:56:509 (1,2,3) - This requires a very strong continuous movement that will be difficult for Cup players. Reduce the spacing between these to ~ 1.8x please Ok

Salad
  1. 00:34:520 (1,1) - I dislike how you have to stop here because of this low spacing. Try moving 00:35:202 (1) to x-132, then moving all of 00:35:373 (2,3,4) to x-212 for a smoother flow
  2. 01:03:327 (3,1,2) - ^ Try (1) at x-380

    All taken

Platter
  1. 00:08:785 (1,2) - Seems kinda random to hdash to (2) when it's the same strength as a lot of other sounds that don't have it. Hdash to 00:10:141 (1) would make more sense for the start of the vocals and downbeat Maybe, removed instead since I think i can`t make any H-Dash pattern for this section.
  2. 00:19:179 (4,1) - Lack of movement ruins the flow for me here, would prefer if (4) was Ctrl+H'ed and moved to x-128 Good idea
  3. 00:21:566 (2,3) - Jump is a little tight, consider reducing it a bit to make it more comfortable Fixed by moving (2) to left, maybe I did mistakes back then c:

CATS
  1. 00:07:422 - Since this stream follows a simple left/right patten it can be a little plain. For variety, why not Ctrl+H 00:08:785 (1,2,3,4,5,6,7,8) - and rotate it a little to give a wiggle type pattern? e.g. https://osu.ppy.sh/ss/5338951 With Kuro mod + this = great :3
  2. 00:29:236 (1) - This would flow better on the right side of the play field given that the previous object flows that way and the jump you want forces it to be right on the left border, requiring really good reactions unless you know it's there. Try it at x-352 Fixed
  3. 01:08:100 (2) - Splitting this into a circle and 1/1 slider with a jump between them for the vocal and clap hitsound would be quite cool, and it makes the density a little less balanced in this section Maybe this will do, maybe.
  4. 01:17:327 (2,3) - Even thought there's plenty of time to react to this I still feel the short antiflow plays a bit weirdly here. I prefer (3) at x-488 and then 01:18:150 (4) at x-32 for the hyper Seems it didn`t make it H-Dash lol. But i moved the (4) into x:24.

I can tell this has improved a lot since the last time I saw it, good job! This is really all I've got, and apart from the stuff in General it's pretty nitpicky. Feel free to call me back once you've applied changes and/or Kurokami rechecks.

Thanks :)
All fixed, might poke kuro and JB later on :p
Topic Starter
Moeruattack
Video avi updated and mod updated after replied post from Kuro and JB
SYAHME

murutattack wrote:

Video avi updated and mod updated after replied post from Kuro and JB
Bubble go.
Kurokami
Seems to be fine now.
Topic Starter
Moeruattack

Kurokami wrote:

Seems to be fine now.
Rite-o, waiting for JB :)
JBHyperion

murutattack wrote:

Kurokami wrote:

Seems to be fine now.
Rite-o, waiting for JB :)
I'll recheck this tomorrow, going out in a bit and won't be back until late tonight - poke me if I forget :3
Topic Starter
Moeruattack

JBHyperion wrote:

I'll recheck this tomorrow, going out in a bit and won't be back until late tonight - poke me if I forget :3
Okay, I will :3
SYAHME
My GD is missing :(
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