HD diff usually qualify for HP OD 7, sometimes 8 but 7 should work since this is rather short.
00:02:066 (2066|3) - i dont think this jack works very well, since there is no PR based repetition so move this to 2
makes sense, change made00:03:151 -
https://osu.ppy.sh/ss/5900488 something because i really dont like the jacks
copied this screenshot as it makes it feel/play better00:05:323 - add 4 for layer consistency
nice spotting, added note00:11:656 - on this section onwards, you doubled every 1/1 snap soooo might as well double 00:07:313 - 00:08:761 - 00:10:208 - OR you can just double all the stronger sounds and not double the weaker ones for the later section like you did in the latter timestamps
change was made00:17:627 - if the sound here is included in your layers, add note here maybe at 3, if done, 00:17:808 (17808|1) - move to 1
note/notes were deleted from 00:17:627 - from here on, idk if the section is PRed so ill throw stuff
idk what PRed is. rip00:20:522 - any reason as to why this is a double, same case for other stuff like this, with that in mind, 00:17:627 - should definitely have a note or two, two for layer consistency, 1 for comfy layering
i agree, change was made00:26:131 (26131|0,26312|0,26312|1,26493|1) - pretty gross stuff, stuff like this should only be used if the music asks for it. so use a different note combination
i removed 00:26:131 (26131|0) - and left the second one00:27:759 - with all the consistent doubles out there, shouldn't this be a double?
i took all those out, since now i look at this map and i dont think they belong there