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Shawn Wasabi - Marble Soda [Osu|OsuMania]

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Topic Starter
Exa
Updated
fartownik
Topic Starter
Exa
lmao we are getting there
Krfawy
Hi Exa! :D It took me only THREE GOD DAMN MONTHS to finally remember to mod your mapset. However, I'm quite still on time, aren't I? XD

Easy
  1. 01:37:595 (3) - Could you put it a bit higher? Now it is almost going to be almost off-screen in 1024x768 windowed mode *CLICK FOR A SCREEN*.
Normal
  1. 00:02:595 (3,4) - Actually, it would make more sense if you CTRL + G this moment and rotated it a bit (for obvious distance reason) because 00:02:952 - this clap sound rather needs to be clicked and it still makes no math difference, it's still one circle and one slider pattern. Same goes for 00:08:309 (3,4) - this I believe.
  2. 00:05:809 (4) - And for the flow thing I believe you could put it to the left so the flow is not as harsh as now. You know, it would have a circular flow.
  3. 00:17:417 (5) - Actually there is so much noise I believe it would be a nice place for a circle or for the sliderend. It shouldn't be too hard to play in my opinion!
  4. 00:22:952 (1,2,1) - It would play nicer if you made it more linear, now it's a bit odd and might cause a panick between the newer players. I recommend you use something like *THIS* maybe. And the same goes 00:11:524 (1,2,1) - here if you agree.
  5. 00:41:881 (3) - Well, if you rotate it for 25 degrees and for another 180 degrees and move it a bit you can make a nice blanket like pattern. Even if it is touching my editor ends tools and etc. it doesn't touch any in-game bars. So, it would look like *THAT*
  6. 00:55:988 - Maybe a circle here to follow the percussion a bit more?
  7. 01:09:381 - And maybe a finish here to follow the sound that is here?
  8. 01:20:452 (1) - And for sure I would want to see a clap hitsound or something similar here because now the feedback from the bare circle is a bit too little, at least for me when I click. :<
  9. 02:08:667 (1,2) - I am not sure about it and I have a feeling you've put a new combo one object too early. Am I right or wrong?
Hard
  • This is going to be mostly a nitpicking and safety control mod for this difficulty.
  1. 00:14:916 (8,9,1) - So I know it's a triple, and just a triple, but don't you think it might be a bit nicer to play if the spacing was smaller but just for them? You could use 0.7x spacing for triples and it should be legit. So, it would look like *THIS*. Of course, the same goes for other triples like 00:20:630 (5,6,1) - this. Or, if possible you might make them same as 01:16:880 (5,6,1) - here and 01:17:595 (3,4,5) - here!
  2. Aaand 00:04:916 (4) - Could you use custom stack like you've been using for the whole map, please? Now people might freak out. xD
  3. 00:39:023 (4,5) - Custom stack once again?
  4. 00:52:237 (1) - The cymbal sound happens 00:52:506 - here and now the slider is not snapped properly, I believe. usual 3/4 slider should work decent though. D:
  5. 00:57:951 (1,2) - And custom stack again please? XD
  6. 01:22:773 (1,2) - ^
  7. 01:23:487 (4,5) - ^
  8. 01:28:487 (1,2) - ^
  9. 01:34:201 (1,2) - ^
  10. 01:37:416 (2,3) - ^
  11. 01:39:917 (1,2) - ^
  12. 01:56:523 (5,1) - ^
  13. 01:58:308 (5,6) - ^
  14. 01:59:023 (1,2) - ^
  15. 02:14:380 (1,2) - ^
  16. 02:33:309 (2,3) - ^
  17. Because I like when it's consistent and custom-stack-only or default-stack-only. I'm sorry. :<
A really nice mapset! :3 Ale twój diff Farto to się gra tragicznie. :< Can't wait to see it ranked! \:3/
Topic Starter
Exa

Krfawy wrote:

Hi Exa! :D It took me only THREE GOD DAMN MONTHS to finally remember to mod your mapset. However, I'm quite still on time, aren't I? XD Matter on fact, you couldn't be here a better time! XD

Easy
  1. 01:37:595 (3) - Could you put it a bit higher? Now it is almost going to be almost off-screen in 1024x768 windowed mode *CLICK FOR A SCREEN*.
Normal
  1. 00:02:595 (3,4) - Actually, it would make more sense if you CTRL + G this moment and rotated it a bit (for obvious distance reason) because 00:02:952 - this clap sound rather needs to be clicked and it still makes no math difference, it's still one circle and one slider pattern. Same goes for 00:08:309 (3,4) - this I believe. It's a "map the kick or clap" case and I went with the kick because that's also where the vocals start~
  2. 00:05:809 (4) - And for the flow thing I believe you could put it to the left so the flow is not as harsh as now. You know, it would have a circular flow. Nah, the flow is not //that harsh// and I think it fits with the snappy clap sound.
  3. 00:17:417 (5) - Actually there is so much noise I believe it would be a nice place for a circle or for the sliderend. It shouldn't be too hard to play in my opinion! This is the end of this phrase, having a bit of extra challenge doesn't hurt~ Also I don't wanna remove any 1/4 rhythms cause there are already some on the hard and quite a lot on the insane so I must progress up somehow >.<
  4. 00:22:952 (1,2,1) - It would play nicer if you made it more linear, now it's a bit odd and might cause a panick between the newer players. I recommend you use something like *THIS* maybe. And the same goes 00:11:524 (1,2,1) - here if you agree.
  5. 00:41:881 (3) - Well, if you rotate it for 25 degrees and for another 180 degrees and move it a bit you can make a nice blanket like pattern. Even if it is touching my editor ends tools and etc. it doesn't touch any in-game bars. So, it would look like *THAT* That's a very good idea but then I would have a constant upwards movement (because of the previous pattern) which I don't want to be there since the song is too snappy for something like that.
  6. 00:55:988 - Maybe a circle here to follow the percussion a bit more?
  7. 01:09:381 - And maybe a finish here to follow the sound that is here? No future bass sound there so nop
  8. 01:20:452 (1) - And for sure I would want to see a clap hitsound or something similar here because now the feedback from the bare circle is a bit too little, at least for me when I click. :<
  9. 02:08:667 (1,2) - I am not sure about it and I have a feeling you've put a new combo one object too early. Am I right or wrong?
Hard
  • This is going to be mostly a nitpicking and safety control mod for this difficulty.
  1. 00:14:916 (8,9,1) - So I know it's a triple, and just a triple, but don't you think it might be a bit nicer to play if the spacing was smaller but just for them? You could use 0.7x spacing for triples and it should be legit. So, it would look like *THIS*. Of course, the same goes for other triples like 00:20:630 (5,6,1) - this. Or, if possible you might make them same as 01:16:880 (5,6,1) - here and 01:17:595 (3,4,5) - here!
  2. Aaand 00:04:916 (4) - Could you use custom stack like you've been using for the whole map, please? Now people might freak out. xD Custom stacks are for 1/1 gaps!
  3. 00:39:023 (4,5) - Custom stack once again? Custom stacks are for 1/1 gaps!
  4. 00:52:237 (1) - The cymbal sound happens 00:52:506 - here and now the slider is not snapped properly, I believe. usual 3/4 slider should work decent though. D: was supposed to be 1/2 kek
  5. 00:57:951 (1,2) - And custom stack again please? XD
  6. 01:22:773 (1,2) - ^ Custom stacks are for 1/1 gaps!
  7. 01:23:487 (4,5) - ^ Custom stacks are for 1/1 gaps!
  8. 01:28:487 (1,2) - ^ Custom stacks are for 1/1 gaps!
  9. 01:34:201 (1,2) - ^ ctrl+v
  10. 01:37:416 (2,3) - ^ ctr+v
  11. 01:39:917 (1,2) - ^ ct+v
  12. 01:56:523 (5,1) - ^ c+v
  13. 01:58:308 (5,6) - ^ c+
  14. 01:59:023 (1,2) - ^ C++
  15. 02:14:380 (1,2) - ^ C#
  16. 02:33:309 (2,3) - ^ I wanna learn how to code
  17. Because I like when it's consistent and custom-stack-only or default-stack-only. I'm sorry. :< There are 2 kinds of stacks mostly for better readability (it is consistent :3)
A really nice mapset! :3 Ale twój diff Farto to się gra tragicznie. :< me gusta Can't wait to see it ranked! \:3/ \;3/
Bonsai

pishifat wrote:

we discussed:
  1. mapping
thats it










rip MX
Nozhomi
h o
l
y
fartownik
xD
Frim4503
good....
i don't want to be a burden for Exa by defending that MX diff :)
Avishay
Rebubbling as some rhythm changes were done on Easy and some small snapping issue on Hard, everything else is kewl
Jinn
do it. another marble soda map
Bonsai
ugh, yet another one? Why can't you map some new songs for once..

rip Easy


yeah
Topic Starter
Exa

Bonsai wrote:

yeah
Can I die now?
alacat
gratz :)
JBHyperion
Holy shit it happened o-o

Grats!
Nozhomi
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Hydria
5th
Spaghetti
oh shut the fuck up nigga
meii18
wow it happened! owo Congratz Exa!
Underforest
Congrats owo
SnowNiNo_
naisu ><
Koiyuki
impressive map.
but something have to be fixed.

soft-hitnormal.wav, soft-hitnormal55.wav and soft-whistle55.wav 's length are shorter than 100ms.
proof:

Ranking Criteria wrote:

Every .wav file must be at least 100ms long to prevent issues with soundcards.
it will be an easy fix, i adjusted those hitsounds for you: http://puu.sh/psHzD/15ae4cfce5.zip
N0thingSpecial
holy shit this took way too long lol
Topic Starter
Exa
Nice catch Yuki, will get right to it.
Blocko
Disqualified so the hitsound issue can be fixed!
Jon
Q_Q

at least unqualify AFTER i'm done playing so i can feel good about being #1 ;_;

*oh well not too long until qualified again...?ᴘʟᴇᴀsᴇ
Bonsai
Bubble Soda
Avishay
trust
Topic Starter
Exa
Thanks a bunch guys!
Nozhomi
wb
Underforest
Congrats again! :)
Ankanogradiel
fast requalify FeelsGoodMan
Kyouren
Gratzz! :3
Koiyuki
gratz!
Luel Roseline
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!
Great job!
pkk
powerpuff grills is my favourite vocaloid

congrats dude
Ciyus Miapah
this is refreshing

cool map cool song cool dude
Nozhomi
...we did it ;w; IT'S RANKED

AAAAAAAAAAAAAAAA

GJ EXA and thx to everyone who helped for this set gg.
Luel Roseline
Holy...
yes
Thievley
congrats!
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