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Shawn Wasabi - Marble Soda [Osu|OsuMania]

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Nozhomi
I said I should take a look at Insane so :

[Insane]
  1. 00:02:603 (3,1) - You're doing a counter movement from your previous pattern and play bad imo. If you doing like this http://puu.sh/mX7zR/af7ea869a5.jpg you even doing a consistent spacing for 00:02:960 (1,2,3) - .
  2. 00:44:746 (8,1,2) - This sudden low spacing is counter intuitive here, it's better imo to do a stack, a really low spacing as anti-jump or just use normal spacing. This is not the only place where this is present, so if you fix this one fix other.
  3. 00:56:353 (2,3) - This overlap is really the only one I find ugly on the diff tbh. Pls try to fix it.
  4. 01:17:603 (5,6,1) - This flow is really weird. Your slider obvious show a movement going down but you force a upward movement.
  5. 01:18:050 (1) - Wtf happend to this slider ? You forget to replace it at 01:17:960 - right ?
  6. 01:20:817 (1,2,3) - Why they don't have same spacing here ? It's even more weird when 01:21:532 (3) - have a clap on it so should be strong enough to use same spacing than the two sliders. Also inconsistent with 01:26:532 (1,2,3) - .
  7. 02:21:086 (2,3,6,7,8) - Explain me why you map these and no other on this section. For me they have no sense at all on this global section.
  8. 02:29:389 (4) - Should not have NC here ?

Should be enough I guess ? Rest play well.
Mukyu~
Topic Starter
Exa

Avishay wrote:

[Normal]

Will remap or have a GD made, thanks for the mod tho!

  1. 00:37:246 (4,5) - The placement and movement is kinda odd and boring, try having something like this: http://puu.sh/mUmVu/bf2791a83f.jpg Changed the placement but not the rhythm.
  2. 00:39:032 (2) - Spacing is not equal but the movement is a bit forced nontheless, you could do something like this: http://puu.sh/mUn4I/80daef45bd.jpg Equalized it better and hopefully the flow is a bit more gentle now.
  3. 00:41:889 (3) - The previous slider and circle are flowing more to the right so placing this slider here is a big weird, you could either move slider 3 or change the placement of the ending anchor of 00:40:817 (1) - with the circle afterwards. Yeah, the flow changed when I changed the last pattern.
  4. 00:44:746 (3) - Finish on sliderend feels kinda bad here, also, if I might, I want to suggest extending 00:44:746 (3) - until 00:45:282 and making some different pattern, since it goes better with the music here. Nice catch, removed finish but did not extend the slider. It's pretty clear that it should stop there.
  5. 00:50:460 (3) - Move the anchor below the slider line so the curve will be in the different direction, this way it'll flow nicely with the previous circle and slider. Did a thing.
  6. 00:59:032 (3) - The repetition doesn't feel right, it follows the ringing sounds in the background although you haven't really followed them properly so far. It follows the bass sounds which I am trying to do as consistently as possible.
  7. 01:01:175 (3,4) - A circle into a slider will work better here. I... I don't get it.
  8. 01:05:996 (5) - Extend it until 01:06:353 to follow the rhythm better, it plays nicely too. Completely changed the rhythm.
  9. 01:21:531 (2,3) - Ew blanket ;; Eww k ;;
  10. 02:18:675 (2,3) - That gap is really really weirdddddd, a pattern like this will work better: http://puu.sh/mUoBb/2a30d774c5.jpg And what about the bass beat?
  11. 02:24:746 (3,4) - I can't really understand thsi pattern.. It's odd imo, movement wise. I find noting wrong with it. It even works well towards emphasizing the second slider's beat!
[Insane]
  1. 00:31:532 (4) - Is the 1/4 slider really necessary here? It's misleading and you even muted it, so.. Did that because the same sound is represented using a slider just before that so it felt weird with a note.
  2. 00:34:032 (2) - NC here for the SV change The curvature is enough to prevent breaking combo, besides the SV change is not actually notable.
  3. 00:42:960 (1,2,3,4) - So many 1/4 sliders are not complimented by the song, if you wish to keep some, then 00:43:317 (3,4) - are fine since they land on the strong vocals. I really like the tension this pattern creates and I made sure that the 2 sliders you pointed out are emphasized more than the others in both terms of spacing and flow.
  4. 00:44:746 (8) - Reverse is not unnecessary, if you wish to have a different pattern then a circle into a slider would becool. Yeah, changed it.
  5. 00:58:496 (1,2) - Those are not going well with the instruments you are following.. You are using the 1/4 on held instrument but here it's just wrong, 1/2 just like at 01:00:996 (6,7,8) - is great. They are going perfectly fine with what I am following (which is not the necessarily the bass but I changed their shape to differentiate from the ones that contain the bass sample
  6. 01:03:764 (5) - Not sure this overmap is well here.. There is a pretty noticeable dolphin sound there which I do not wish to skip. I changed the flow a little bit tho since it didn't flow that well.
  7. 01:15:460 (2) - CTRL+G is nice here, this way the movement into the stream is much better. I have been using small jumps for these sounds, I get that it would be more fun but it would be inconsistent and far too tense for this section.
  8. 01:17:960 (1) - This is self-explanatory lol, look at the snapping. Yeah fk me fixed it.
  9. 01:22:782 (9) - Move it a bit closer to the next slide so the spacing here 01:22:782 (9,1,2) - is even Did a thing XD
  10. 01:23:675 (1,2) - Try this pattern instead http://puu.sh/mUpmK/cc99b94e71.jpg goes along better imo I would skip a sound if I used an extended slider!
  11. 01:30:460 (8) - Same as 00:44:746 (8) - ^ Changed it for the better I think.
  12. 01:42:067 (2,1,1) - I cant' really point out why and how, but those sliders just feel bad in terms of rhythm and execution, I can't really find anything better for now, but this is how I feel. I really can't work with that and I also like how they play. They slowly relieve tension but while keeping things interesting with the different circular movements.
  13. 02:05:103 (3) - A sliderend instead of a circle will play much better, this note is not significant enough to be pressed on. I dissagree, it is the last not and it sounds more like something you would need to tap in order to make that sound.
Topic Starter
Exa

Nozhomi wrote:

I said I should take a look at Insane so :

[Insane]
  1. 00:02:603 (3,1) - You're doing a counter movement from your previous pattern and play bad imo. If you doing like this http://puu.sh/mX7zR/af7ea869a5.jpg you even doing a consistent spacing for 00:02:960 (1,2,3) - . The counter-movement ephasized the future bass beat along with the sounds companying it much better.
  2. 00:44:746 (8,1,2) - This sudden low spacing is counter intuitive here, it's better imo to do a stack, a really low spacing as anti-jump or just use normal spacing. This is not the only place where this is present, so if you fix this one fix other. Yeah changed that completely from previous mods.
  3. 00:56:353 (2,3) - This overlap is really the only one I find ugly on the diff tbh. Pls try to fix it. Equalized it's tail's spacing from the straight slider's head and tail. It should look much better but I kept the overalp since it now makes sense :3
  4. 01:17:603 (5,6,1) - This flow is really weird. Your slider obvious show a movement going down but you force a upward movement. Trying to differentiate the transition towards the next section with different movement.
  5. 01:18:050 (1) - Wtf happend to this slider ? You forget to replace it at 01:17:960 - right ? Yeah I fixed it!
  6. 01:20:817 (1,2,3) - Why they don't have same spacing here ? It's even more weird when 01:21:532 (3) - have a clap on it so should be strong enough to use same spacing than the two sliders. Also inconsistent with 01:26:532 (1,2,3) - . Same spaced'd!
  7. 02:21:086 (2,3,6,7,8) - Explain me why you map these and no other on this section. For me they have no sense at all on this global section. Just being stupid, changed it! (I hope it's readable since I had problems with this kind of pattern a while ago)
  8. 02:29:389 (4) - Should not have NC here ? Not sure but added NC anyways.

Should be enough I guess ? Rest play well. >..<
Mukyu~ Best grill
Double post cause why not.
Bonsai
Heyho, after knowing this map for so long I thought I should help a bit too :D/

General
  1. How about adding increasing volume to the very last spinner since there is pretty much nothing until 02:40:282 where it starts getting louder towards the end?
Easy
  1. 01:57:960 (1) - In the previous combo there is a lot more mapped than just the piano, so at least I naturally expected the sounds that repeat themselves every 2/1 will be mapped too, so I think shortening this slider to 2/1 and reversing it once more would be really cool. Also, I don't really see a reason for 02:00:460 (2) to be off-beat as the beat on the tail is clearly more important than the one on the head - At 01:09:032 (2) I undestand it bc it leads better into the break, but that's not the case here
  2. 02:01:175 (1) - t/241019&start=0 It's not official (yet?), but this might not be enough recovery time. Not even minding that, the only increasing / more-intense-getting sound I hear starts at 02:03:675 and ends at 02:05:103 which would give enough recovery time too! (And be consistent with Hard)
    If you wanna be risky and not shorten it, then I'd suggest adding a circle at 01:20:103 too bc that's the same time gap, and it feels pretty empty there already, I just didn't point it out yet bc I thought you're not risking the recovery time-thing
    Also, while we're at spinners: 00:29:389 (1) - Here the appropriate sound for a spinner starts at 00:32:246 too, is that not enough time or why did you start these sliders earlier? Auto gets 7k, should be enough afaik
  3. 02:06:532 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Could you please be a bit more creative with the rhythms? Theoretically this is not the most ideal rhythm anyways as every second major downbeat is always on a tail/reverse, so I strongly believe that you could create a bit of variety here. I really liked this Easy so far, very neat and all that stuff, so this is kinda disappointing tbh
  4. 02:32:246 (3,1) - What's the reason for the NC not being on the downbeat?
  5. 02:36:889 (2,3,1,1) - Ok so these offbeat-sliders are a bit weird by nature, but my main issue here is that 02:37:960 is not clickable while 02:38:496 (1,1) are, so I'd suggest making (2,3) into circle-slider-circle (or a reverse-3/2 at the end), I just don't like this inconsistency, also counting NCing
Normal
  1. Oh, I thought my download was corrupt or smth like that - Feel free to call me back when it's finished if you want!
Hard
  1. Very minor suggestion: 00:02:067 (4,5) - Maybe ctrl-g that rhythm to make it a bit more interesting, emphasizing the bass beat more? It would also differentiate more from 00:04:925 (4,5,6,7,8,9) but seeing 00:06:175 (9,1) I guess you don't wanna focus on bass beat, nvm
  2. 00:12:960 (1) - The NC seems unnecessary, just creates imbalance with the drain - I generally don't like how you put a lot of them in the Kiai, like yeah sometimes it makes a bit of sense like 00:36:710 (5,1) bc there's actually only different stuff in the second combo than in the first, but some like 00:41:889 (1) don't make sense at all, and it creates imbalance when there are still such long combos like 00:37:960 (1,2,3,4,5,6,7,8) -, so I'd either make it NC every measure in those long combos too or just keep them every second combo
  3. 01:00:103 (1,2,3,4,5) - After emphasizing the dolphins in the previous combo so well, I dislike here that you barely differentiate between dolphins and no-dolphins, only by slider-direction, I feel like differentiating with beat placement too would be way better, like maybe making (2,3) circles or whatever
  4. 01:06:532 (7) - This reeaally calls for a NC lol
  5. Minor suggestion: 01:15:817 (3,4) - Since there is a quite prominent sound on the tail of (4), I'd suggest extending (3) by 1/2 and adding a circle there
  6. 01:57:246 (2,3) - I liked it better with a 1/1-slider at 01:55:817 (3,4) since then it's not so many 1/2-sliders in a row, and since this is the exact same in the song why not do it here too? Would also make 01:57:782 clickable which would be a good transition into the next patterns
  7. Ok about the spinners, generally I'd say the same as in Easy being that it would be way more appropriate if they started at 00:32:246 and 02:03:675 and I just saw that in the Insane you didn't put any spinners there at all, so to me it really just seems like you were a bit lazy tbh, could've mapped those two measures prior to the spinners too then
  8. 02:05:460 (1,1) - Seems weird to map those (especially with a Clap) and then not map 02:06:175 -, theres nothing on the circles that isn't there too, why not just leave this empty? It's not really noticeable what those are mapped to anyways with the hitsounds. Also, they aren't mapped in any other diff lol
  9. 02:15:460 (1,1,1,2,1,1,1) - wtf those are really unnecessary, the antijumps emphasize that enough already, no need to screw up the HP/drain even further
  10. 02:29:389 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - I don't understand this NCing at all, please reconsider
Insane
  1. 00:29:389 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - The SV here seems very forced, way too high - It would make sense if they all emphasized that sounds that is for example also at the tails but not on the heads of 00:29:746 (2) - 00:30:817 (2) - 00:32:603 (4) - but like this it just feels forced, I'd highly recommend reducing it for this rather calm section
  2. 00:33:675 (1) - What. Like, why. And how do you even get that idea. There is absolutely nothing there, which you seem to have noticed too since you silenced the complete slider. So, uh, why? would you map! that. Is mapping water-rippling a thing now or what
  3. 00:45:460 (3,4) - That low spacing does not seem appropriate to me when the vocals are still that strong tbh, not making 00:45:817 clickable already takes a lot from the potential emphasis away and pretty much not moving at all there is just kinda boring and feels weird / 'empty' to me
  4. 00:58:496 (1,2) - Mapping these two with sliders does not make sense with how you used them for the rest of this section, you only use them for the heavy bass beats but here there's only cure little dolphins, and those dolphins are at 00:58:853 (3,3,4) and many other beats too, so why only make these two sliders? I highly recommend removing those two
  5. 01:22:782 (9,1) - Since you're just NCing by patterns anyways I'd make this NC at (9) already
  6. 01:55:817 (3) - There isn't really any strong sound on the tail, mapping it anyways takes away all the 'meaning' from the other tails that actually have strong sounds on them, so I'd advise to just map a circle there, same for 01:57:246 (7) ofc
  7. 02:24:746 (4,5) - Why is this spacing so low?
  8. 02:27:960 (6,1,1) - Would make sense to NC (6) too, wouldn't it?
  9. 02:29:389 - From here on the NCing seems completely random, not even NCing any particular patterns like 02:34:032 (7,8,9) so please just NC every measure or explain your thought process very detailed lol
Noz's Extra
  1. Hey there, long time no see :D
  2. 00:00:818 (1,2) - These two sliders really suggest that all those heavy beats are gonna be mapped like that, and while it's neglectible from the third combo on, I feel like it's really weird that 00:02:067 (2) is not emphasized at all, so since there is nothing particularly prominent at 00:02:246 anyways I'd suggest mapping such a slider there too
  3. 00:16:175 (1,2) - The jump to the next combo seems really huge, compared to 00:15:817 (5,1) -, namely because the movement from (1) to (2) is mainly going to the left and not upwards, so that jump upwards is unexpected anyways -> How about stacking the tail of (2) on the tail of 00:16:889 (1) like this?
  4. 00:33:675 (5) - Yeah okay I raged about this in the Insane already, pleeaase, there is literally nothing there except water-rippling noises, why the hell are you mapping that, is there any rhythm in that? Q_Q It also makes 00:33:675 (5,1,2,1,2) just play in one chain, there is nothing emphasized anymore, I mean what should I expect after a slider that has literally nothing it is mapped on lol
  5. 00:37:067 (5) - The tail not being clickable is really weird, especially since it should be part of the pattern of the next three circles, I don't see much reason for the offbeat-sldier anyways : \
  6. 00:55:639 (2,3,4,5,6,7,1,2) - I get a very terrible Déjà-vu from feeling like I don't even play the song anymore bc I can't hear any hitsounds anymore, please raise the volume back again lol
  7. 01:00:103 (2,3,1,2,3) - Making exactly the same movement when there's completely different stuff happening doesn't feel right, please differentiate between those at least a bit
  8. 01:09:389 (1,2,3,4,5,1,2,3,4,5,6) - Can you silence the slidertails that are overmapped please? D:
  9. 01:13:585 (8,1) - There was not a single clickable 1/4-jump in this map so far, and now suddenly you map it in pretty much the calmest section of the whole song, semi-hidden under a stack? That catches players extremely off-guard, please nerf that - Why not space 01:13:228 (6,7,8,1) equally to emphasize the car-keys-activating-noise too?
  10. 01:23:675 (1,2,3) - Are those placed so weirdly on purpose?
  11. 01:46:353 - 01:52:067 - Can you put 5% volume on these since they are overmapped?
  12. 01:57:960 (1,2,3,1,2,3,4,1,2,1) - This very smooth circular flow doesn't feel right for this, it doesn't emphasze anything at all really, doesn't express this repeating pattern at all imo
Powerpuff Grills
  1. I have played and looked at this diff so often already, can't point anything out really, I totally love it <3 Map more stuff like this please :D [/fangirl]
I hope I could help speed things up a bit, good luck!
wasonz
:D
Nozhomi

Bonsai wrote:

Heyho, after knowing this map for so long I thought I should help a bit too :D/

Noz's Extra
  1. Hey there, long time no see :D HAHAHA pls
  2. 00:00:818 (1,2) - These two sliders really suggest that all those heavy beats are gonna be mapped like that, and while it's neglectible from the third combo on, I feel like it's really weird that 00:02:067 (2) is not emphasized at all, so since there is nothing particularly prominent at 00:02:246 anyways I'd suggest mapping such a slider there too - Ok
  3. 00:16:175 (1,2) - The jump to the next combo seems really huge, compared to 00:15:817 (5,1) -, namely because the movement from (1) to (2) is mainly going to the left and not upwards, so that jump upwards is unexpected anyways -> How about stacking the tail of (2) on the tail of 00:16:889 (1) like this? - Still want to keep them close like that because they're the same sound.
  4. 00:33:675 (5) - Yeah okay I raged about this in the Insane already, pleeaase, there is literally nothing there except water-rippling noises, why the hell are you mapping that, is there any rhythm in that? Q_Q It also makes 00:33:675 (5,1,2,1,2) just play in one chain, there is nothing emphasized anymore, I mean what should I expect after a slider that has literally nothing it is mapped on lol - I think map this water is maybe strange but works well imo. I don't plan to remove it.
  5. 00:37:067 (5) - The tail not being clickable is really weird, especially since it should be part of the pattern of the next three circles, I don't see much reason for the offbeat-sldier anyways : \ - Fair enough, fixed.
  6. 00:55:639 (2,3,4,5,6,7,1,2) - I get a very terrible Déjà-vu from feeling like I don't even play the song anymore bc I can't hear any hitsounds anymore, please raise the volume back again lol - Fix
  7. 01:00:103 (2,3,1,2,3) - Making exactly the same movement when there's completely different stuff happening doesn't feel right, please differentiate between those at least a bit - Fix
  8. 01:09:389 (1,2,3,4,5,1,2,3,4,5,6) - Can you silence the slidertails that are overmapped please? D: - Like I said on an other mod, this is worst on Fartow diff and you said nothing so it's k~
  9. 01:13:585 (8,1) - There was not a single clickable 1/4-jump in this map so far, and now suddenly you map it in pretty much the calmest section of the whole song, semi-hidden under a stack? That catches players extremely off-guard, please nerf that - Why not space 01:13:228 (6,7,8,1) equally to emphasize the car-keys-activating-noise too? - Move just the circles to stack with next slider. Rest is fine.
  10. 01:23:675 (1,2,3) - Are those placed so weirdly on purpose? - Wow pls ;w;
  11. 01:46:353 - 01:52:067 - Can you put 5% volume on these since they are overmapped? - Ya because 10% is not enough.
  12. 01:57:960 (1,2,3,1,2,3,4,1,2,1) - This very smooth circular flow doesn't feel right for this, it doesn't emphasze anything at all really, doesn't express this repeating pattern at all imo - Meh I find it nice.
I hope I could help speed things up a bit, good luck!
Thx ♥

Noob diff
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999996

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Exa
Version:Noz's Extra
Source:
Tags:Mashup Frim4503 fartownik Nozhomi Fantasy Pink Medicine Kiss Pachirisu tone Take There PONPONPON Fast Love Money GT40 Y2K Slow Double Jump Flicker Divinity Fresh Static Snow Lionhearted Polygon Dust Sad Machine ABXY Pluto! R2D2 PANDA EXPRESS Peaceful Lemon Tree Dirty Vibe Sailor Mouth Pikachu Pokeball Anime Bae Cloud City Ohana Yoshi Faded Streamers ID Octahate U Guessed It CoCo Kimono Nintendo Sunny Shores Area Codes Always Hello Tell Chocolate DITTO All Me DOLPHIN Say My Name Paws Pearls Wedding Bells Rice Rain Aurora Mirror Maru Car Pop XOXO Glitter Sand Brights Gay Wolf Space Parade Feelsie Heirloom miss Facebook 11 Mine Cream
BeatmapID:724360
BeatmapSetID:313718

[Difficulty]
HPDrainRate:6.2
CircleSize:4.5
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MarbleSodaBG.jpg",0,0
//Break Periods
2,23875,28675
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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256,256,136353,1,0,0:0:0:0:
100,216,136532,5,0,0:0:0:0:
253,161,136710,1,0,0:0:0:0:
302,324,136889,2,0,P|256:341|210:324,1,100,4|0,0:0|0:0,0:0:0:0:
210,60,137246,2,0,P|255:42|301:59,1,100,8|0,0:0|0:0,0:0:0:0:
329,88,137514,1,0,0:0:0:0:
342,125,137603,1,0,0:0:0:0:
329,162,137692,1,0,0:0:0:0:
316,200,137782,1,0,0:0:0:0:
325,238,137871,1,0,0:0:0:0:
354,265,137960,5,4,0:0:0:0:
480,352,138139,1,0,0:0:0:0:
475,201,138317,2,0,P|429:217|383:202,1,100,0|0,0:0|0:0,0:0:0:0:
200,112,138675,1,8,0:0:0:0:
157,98,138764,1,0,0:0:0:0:
117,120,138853,1,0,0:0:0:0:
112,164,138942,1,0,0:0:0:0:
139,200,139032,1,4,0:0:0:0:
180,216,139121,1,0,0:0:0:0:
221,233,139210,1,0,0:0:0:0:
248,268,139300,1,0,0:0:0:0:
250,312,139389,6,0,P|229:355|174:372,1,100,0|4,0:0|0:0,0:0:0:0:
84,260,139746,2,0,P|131:256|173:295,1,100,0|0,0:0|0:0,0:0:0:0:
24,320,140103,2,0,P|-2:280|10:224,1,100,8|0,0:0|0:0,0:0:0:0:
104,80,140460,2,0,B|144:106|144:106|216:100,1,100,8|0,0:0|0:0,0:0:0:0:
396,88,140817,5,0,0:0:0:0:
384,132,140907,1,0,0:0:0:0:
372,176,140996,1,0,0:0:0:0:
360,220,141085,1,0,0:0:0:0:
348,264,141175,1,0,0:0:0:0:
204,156,141353,1,4,0:0:0:0:
404,140,141532,2,0,L|376:240,1,100,8|0,0:0|0:0,0:0:0:0:
348,384,141889,1,4,0:0:0:0:
488,120,142067,2,0,L|460:220,1,100,0|0,0:0|0:0,0:0:0:0:
333,323,142425,5,4,0:0:0:0:
280,180,142603,1,0,0:0:0:0:
320,160,142692,1,0,0:0:0:0:
360,140,142782,1,0,0:0:0:0:
400,120,142871,1,0,0:0:0:0:
408,76,142960,2,4,L|318:121,1,100,0|0,0:0|0:0,0:0:0:0:
162,145,143317,2,0,P|146:191|161:238,1,100,0|0,0:0|0:0,0:0:0:0:
288,320,143675,5,4,0:0:0:0:
300,172,143853,1,0,0:0:0:0:
161,238,144032,1,0,0:0:0:0:
288,320,144210,1,4,0:0:0:0:
346,118,144389,2,0,P|299:101|253:118,1,100,8|0,0:0|0:0,0:0:0:0:
161,238,144746,1,4,0:0:0:0:
320,248,144925,1,0,0:0:0:0:
187,315,145103,6,0,P|138:316|97:289,1,100,0|4,0:0|0:0,0:0:0:0:
44,148,145460,2,0,B|96:136|96:136|136:148|136:148|200:132,1,150,0|0,0:0|0:0,0:0:0:0:
259,108,145817,1,0,0:0:0:0:
368,180,145996,1,0,0:0:0:0:
260,252,146175,1,0,0:0:0:0:
259,108,146353,1,0,0:0:0:0:
420,76,146532,6,0,L|407:199,1,100,4|0,0:0|0:0,0:0:0:0:
388,336,146889,2,0,P|420:296|488:288,1,100,0|4,0:0|0:0,0:0:0:0:
316,304,147246,2,0,P|265:296|224:212,1,150,8|0,0:0|0:0,0:0:0:0:
240,172,147603,5,4,0:0:0:0:
425,189,147782,1,0,0:0:0:0:
316,304,147960,1,0,0:0:0:0:
240,172,148139,1,0,0:0:0:0:
56,156,148317,6,0,L|8:112,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
156,268,148675,1,8,0:0:0:0:
256,156,148853,1,0,0:0:0:0:
355,268,149032,2,0,P|397:206|403:132,1,150,8|0,0:0|0:0,0:0:0:0:
388,96,149389,5,4,0:0:0:0:
312,32,149567,1,0,0:0:0:0:
200,32,149746,1,4,0:0:0:0:
80,144,149925,1,0,0:0:0:0:
80,144,150014,1,0,0:0:0:0:
80,144,150103,1,8,0:0:0:0:
220,244,150282,1,0,0:0:0:0:
228,96,150460,1,0,0:0:0:0:
100,172,150639,1,4,0:0:0:0:
232,264,150817,5,0,0:0:0:0:
400,236,150996,1,0,0:0:0:0:
284,96,151175,1,4,0:0:0:0:
244,284,151353,1,0,0:0:0:0:
412,172,151532,1,8,0:0:0:0:
228,96,151710,1,0,0:0:0:0:
252,300,151889,1,0,0:0:0:0:
468,216,152067,1,0,0:0:0:0:
256,40,152246,5,4,0:0:0:0:
128,192,152425,1,0,0:0:0:0:
256,344,152603,1,4,0:0:0:0:
288,332,152692,1,0,0:0:0:0:
320,318,152782,1,0,0:0:0:0:
352,305,152871,1,0,0:0:0:0:
384,292,152960,1,8,0:0:0:0:
256,160,153139,1,0,0:0:0:0:
232,352,153317,6,0,P|221:324|219:294,1,59.9999981689454
256,160,153496,2,0,P|266:187|268:217,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
232,352,153675,5,0,0:0:0:0:
130,242,153853,1,0,0:0:0:0:
256,160,154032,1,4,0:0:0:0:
358,270,154210,1,0,0:0:0:0:
198,205,154389,2,2,P|181:159|198:114,1,100,8|0,0:0|0:0,0:0:0:0:
316,114,154746,2,2,P|332:160|316:207,1,100,0|4,0:0|0:0,0:0:0:0:
198,114,155103,5,4,0:0:0:0:
256,252,155282,1,0,0:0:0:0:
316,114,155460,1,4,0:0:0:0:
345,96,155550,1,0,0:0:0:0:
376,79,155639,1,0,0:0:0:0:
406,62,155728,1,0,0:0:0:0:
437,46,155817,1,8,0:0:0:0:
380,184,155996,1,4,0:0:0:0:
198,271,156175,1,0,0:0:0:0:
167,288,156264,1,0,0:0:0:0:
136,305,156353,1,4,0:0:0:0:
106,322,156442,1,0,0:0:0:0:
75,338,156532,5,0,0:0:0:0:
132,200,156710,1,0,0:0:0:0:
256,76,156889,1,4,0:0:0:0:
380,200,157067,1,0,0:0:0:0:
198,271,157246,2,0,L|224:172,1,100,8|0,0:0|0:0,0:0:0:0:
314,271,157603,2,0,L|288:172,1,100,4|0,0:0|0:0,0:0:0:0:
256,28,157960,5,0,0:0:0:0:
256,52,158496,5,0,0:0:0:0:
256,76,159032,5,0,0:0:0:0:
256,192,159389,12,0,161175,0:0:0:0:
Topic Starter
Exa

Bonsai wrote:

Heyho, after knowing this map for so long I thought I should help a bit too :D/

General
  1. How about adding increasing volume to the very last spinner since there is pretty much nothing until 02:40:282 where it starts getting louder towards the end? Did that!
Easy
  1. 01:57:960 (1) - In the previous combo there is a lot more mapped than just the piano, so at least I naturally expected the sounds that repeat themselves every 2/1 will be mapped too, so I think shortening this slider to 2/1 and reversing it once more would be really cool. Also, I don't really see a reason for 02:00:460 (2) to be off-beat as the beat on the tail is clearly more important than the one on the head - At 01:09:032 (2) I undestand it bc it leads better into the break, but that's not the case here Yeah changed it.
  2. 02:01:175 (1) - t/241019&start=0 It's not official (yet?), but this might not be enough recovery time. Not even minding that, the only increasing / more-intense-getting sound I hear starts at 02:03:675 and ends at 02:05:103 which would give enough recovery time too! (And be consistent with Hard)
    If you wanna be risky and not shorten it, then I'd suggest adding a circle at 01:20:103 too bc that's the same time gap, and it feels pretty empty there already, I just didn't point it out yet bc I thought you're not risking the recovery time-thing
    Also, while we're at spinners: 00:29:389 (1) - Here the appropriate sound for a spinner starts at 00:32:246 too, is that not enough time or why did you start these sliders earlier? Auto gets 7k, should be enough afaik Nope, as long as the ranking criteria are cool with it, I am also. The slider starts appearing right when the spinner finishes so there is plenty of time to recover.
  3. 02:06:532 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Could you please be a bit more creative with the rhythms? Theoretically this is not the most ideal rhythm anyways as every second major downbeat is always on a tail/reverse, so I strongly believe that you could create a bit of variety here. I really liked this Easy so far, very neat and all that stuff, so this is kinda disappointing tbh Sad as it is I can't star spamming 1/1s or 1/2s since I haven't done that before. It's a matter of relative difficulty and not creativity. The rhythms are not //wrong// per se, but if you have any alternatives that would not affect the difficulty of this part (which is more calm compared to the others) I am all ears!
  4. 02:32:246 (3,1) - What's the reason for the NC not being on the downbeat? Not a single one, changed!
  5. 02:36:889 (2,3,1,1) - Ok so these offbeat-sliders are a bit weird by nature, but my main issue here is that 02:37:960 is not clickable while 02:38:496 (1,1) are, so I'd suggest making (2,3) into circle-slider-circle (or a reverse-3/2 at the end), I just don't like this inconsistency, also counting NCing Changed them so that it's clickable!


Normal
  1. Oh, I thought my download was corrupt or smth like that - Feel free to call me back when it's finished if you want!
Hard
  1. Very minor suggestion: 00:02:067 (4,5) - Maybe ctrl-g that rhythm to make it a bit more interesting, emphasizing the bass beat more? It would also differentiate more from 00:04:925 (4,5,6,7,8,9) but seeing 00:06:175 (9,1) I guess you don't wanna focus on bass beat, nvm The bass beat is emphasized well enough already, besides doing what you suggested would only make me start a slider on a red tick which is an nono
  2. 00:12:960 (1) - The NC seems unnecessary, just creates imbalance with the drain - I generally don't like how you put a lot of them in the Kiai, like yeah sometimes it makes a bit of sense like 00:36:710 (5,1) bc there's actually only different stuff in the second combo than in the first, but some like 00:41:889 (1) don't make sense at all, and it creates imbalance when there are still such long combos like 00:37:960 (1,2,3,4,5,6,7,8) -, so I'd either make it NC every measure in those long combos too or just keep them every second combo 1/2 gap stacks = Same combo | 1/1 gap stacks = New combo. Simple as that :3
  3. 01:00:103 (1,2,3,4,5) - After emphasizing the dolphins in the previous combo so well, I dislike here that you barely differentiate between dolphins and no-dolphins, only by slider-direction, I feel like differentiating with beat placement too would be way better, like maybe making (2,3) circles or whatever (2,3) are essentially the same sound with higher volume. I see no reason to spam notes here simply to "differentiate" the same sound.
  4. 01:06:532 (7) - This reeaally calls for a NC lol Ok o.o
  5. Minor suggestion: 01:15:817 (3,4) - Since there is a quite prominent sound on the tail of (4), I'd suggest extending (3) by 1/2 and adding a circle there Following the //vocals// here so nah.
  6. 01:57:246 (2,3) - I liked it better with a 1/1-slider at 01:55:817 (3,4) since then it's not so many 1/2-sliders in a row, and since this is the exact same in the song why not do it here too? Would also make 01:57:782 clickable which would be a good transition into the next patterns Did 1/1!
  7. Ok about the spinners, generally I'd say the same as in Easy being that it would be way more appropriate if they started at 00:32:246 and 02:03:675 and I just saw that in the Insane you didn't put any spinners there at all, so to me it really just seems like you were a bit lazy tbh, could've mapped those two measures prior to the spinners too then I am slowly adding up more stuff in this section coming from easy all the way to insane. Simply filling it in would be weird imo.
  8. 02:05:460 (1,1) - Seems weird to map those (especially with a Clap) and then not map 02:06:175 -, theres nothing on the circles that isn't there too, why not just leave this empty? It's not really noticeable what those are mapped to anyways with the hitsounds. Also, they aren't mapped in any other diff lol Oh shit what are those things doing there lol. Probably forgot them while making custom stacks damn.
  9. 02:15:460 (1,1,1,2,1,1,1) - wtf those are really unnecessary, the antijumps emphasize that enough already, no need to screw up the HP/drain even further 1/1 stacks = new combo. The Hp is already low and the comboing is fast so hp is not really an issue.
  10. 02:29:389 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - I don't understand this NCing at all, please reconsider I think it's actually really self-explanatory, I am ncing when the pitch fluctuation changes o.o
Insane
  1. 00:29:389 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - The SV here seems very forced, way too high - It would make sense if they all emphasized that sounds that is for example also at the tails but not on the heads of 00:29:746 (2) - 00:30:817 (2) - 00:32:603 (4) - but like this it just feels forced, I'd highly recommend reducing it for this rather calm section Instead of using different SV I am simply using less spacing between the objects. Furthermore I am not following this part to the beats but rather to the sounds that they contain. I simply make sure I include the drums. This whole section is not supposed to be calm, it's the buildup and it is of increasing tension!
  2. 00:33:675 (1) - What. Like, why. And how do you even get that idea. There is absolutely nothing there, which you seem to have noticed too since you silenced the complete slider. So, uh, why? would you map! that. Is mapping water-rippling a thing now or what There is a pretty audible/noticeable/strong enough sound that lasts as much time as the slider does. Get a better headset and listen for yourself :)
  3. 00:45:460 (3,4) - That low spacing does not seem appropriate to me when the vocals are still that strong tbh, not making 00:45:817 clickable already takes a lot from the potential emphasis away and pretty much not moving at all there is just kinda boring and feels weird / 'empty' to me Although this pattern underwent some changes, the rhythm is still the same. I want this part to be much simpler in terms of rhythm since I am trying to relieve tension here.
  4. 00:58:496 (1,2) - Mapping these two with sliders does not make sense with how you used them for the rest of this section, you only use them for the heavy bass beats but here there's only cure little dolphins, and those dolphins are at 00:58:853 (3,3,4) and many other beats too, so why only make these two sliders? I highly recommend removing those two I am not placing sliders where there is a bass beat, I am placing sliders where there is this specific beat. It just happened to be where the bass is in every other instance :)
  5. 01:22:782 (9,1) - Since you're just NCing by patterns anyways I'd make this NC at (9) already That's not where the strongest beat is and that's not where the appropriate tick is. I am not NCing random patterns, future bass is just weird in it's beat pattern and hence why the seemingly random NCs. They are consistent throughout the song, follow the rhythm and do not affect HP in a weird way.
  6. 01:55:817 (3) - There isn't really any strong sound on the tail, mapping it anyways takes away all the 'meaning' from the other tails that actually have strong sounds on them, so I'd advise to just map a circle there, same for 01:57:246 (7) ofc No, there is a sound that lasts as much as this slider does. I don't need a "strong" sound on the tail to use a slider as long as the head and the sliderbody actually map something. (Mainly because these are the ones the player interacts with)
  7. 02:24:746 (4,5) - Why is this spacing so low? Because unlike every other impactful object, this ones contains no strong beats. Also I've made sure to not kill the tension by using an almost opposite angle.
  8. 02:27:960 (6,1,1) - Would make sense to NC (6) too, wouldn't it? No, 6 is part of the previous pattern and does not have a 1/1 gap with it's previous object.
  9. 02:29:389 - From here on the NCing seems completely random, not even NCing any particular patterns like 02:34:032 (7,8,9) so please just NC every measure or explain your thought process very detailed lol You pointed this out on other difficulties even though it's probably one of the easiest things to understand. I am NCing on the change of pitch in the music.

I hope I could help speed things up a bit, good luck! Thanks!
dytedy
FFFFFFooook aaaff
Bonsai
Sorry if I'm annoying, just wanted to explain / discuss some of the points further ^^

Exa wrote:

Bonsai wrote:

Easy
  1. 02:01:175 (1) - t/241019&start=0 It's not official (yet?), but this might not be enough recovery time. Not even minding that, the only increasing / more-intense-getting sound I hear starts at 02:03:675 and ends at 02:05:103 which would give enough recovery time too! (And be consistent with Hard)
    If you wanna be risky and not shorten it, then I'd suggest adding a circle at 01:20:103 too bc that's the same time gap, and it feels pretty empty there already, I just didn't point it out yet bc I thought you're not risking the recovery time-thing
    Also, while we're at spinners: 00:29:389 (1) - Here the appropriate sound for a spinner starts at 00:32:246 too, is that not enough time or why did you start these sliders earlier? Auto gets 7k, should be enough afaik Nope, as long as the ranking criteria are cool with it, I am also. The slider starts appearing right when the spinner finishes so there is plenty of time to recover.
    The point of that thread is that even though there are no strict rules yet, there are a lot of DQs happening lately already because of that (as Reditum pointed out again here) lol forgot to re-dl, you shortened it anyways, why not say so O.o
Hard
  1. Ok about the spinners, generally I'd say the same as in Easy being that it would be way more appropriate if they started at 00:32:246 and 02:03:675 and I just saw that in the Insane you didn't put any spinners there at all, so to me it really just seems like you were a bit lazy tbh, could've mapped those two measures prior to the spinners too then I am slowly adding up more stuff in this section coming from easy all the way to insane. Simply filling it in would be weird imo.
    Why do you think it would be weird? As I said, that increasing whoosh-sound only starts two measures later, so imo it is extremely weird to let it start earlier when that could've just been mapped normally, like the parts before - Adding more stuff there from diff to diff might make sense mapset-wise, but it still doesn't make any sense when playing just a single diff itself, since it is not really supported by the music, and the player doesn't play all diffs at once, just a single one!
  2. Very minor suggestion: 00:02:067 (4,5) - Maybe ctrl-g that rhythm to make it a bit more interesting, emphasizing the bass beat more? It would also differentiate more from 00:04:925 (4,5,6,7,8,9) but seeing 00:06:175 (9,1) I guess you don't wanna focus on bass beat, nvm The bass beat is emphasized well enough already, besides doing what you suggested would only make me start a slider on a red tick which is an nono
    Why do so many people believe that sliders starting on a red tick are a nono all the time? The thing is, generally, in a basic 4/4-rhythm, the red ticks are less important than the whites, yeah. But that doesn't apply anymore when the red ticks get unusual strong emphasis in the song and the white tick doesn't, which is exactly the case here because the bass beat is on the red tick and there are no special sounds / vocals on the white tick that would still make it more important than the red tick.
    1/2-sliders starting on a red tick are just the same as 1/1-sliders starting on the second or fourth white tick, they are off-beat which is not appropriate when it's the basic rhythm, but when there are varieties like this in the song they can be more appropriate than on-beat sliders - You put a lot of off-beat sliders in the Easy, like 00:04:746 (2) -, they are just off-beat on a different scale, which is the 1/1-scale instead 1/2.

  3. 01:00:103 (1,2,3,4,5) - After emphasizing the dolphins in the previous combo so well, I dislike here that you barely differentiate between dolphins and no-dolphins, only by slider-direction, I feel like differentiating with beat placement too would be way better, like maybe making (2,3) circles or whatever (2,3) are essentially the same sound with higher volume. I see no reason to spam notes here simply to "differentiate" the same sound.
    I didn't write that you should differentiate the dolphin-sounds themselves, I wrote that you should differentiate the dolphins from the rest, which means mapping beats with dolphins different than beats without dolphins - At 01:00:103 (1,2,3,4) you have four similar 1/2-sliders, but only the middle two of them have dolphins, so that's why I think that that's a bit too 'monotonous' - I don't care whether you map the dolphins with the circles or leave them as sliders and map the other beats differently, as long as they are different in some way, I just suggested making them circles because that seems the most easy and fitting way to do it imo
Insane
  1. 00:33:675 (1) - What. Like, why. And how do you even get that idea. There is absolutely nothing there, which you seem to have noticed too since you silenced the complete slider. So, uh, why? would you map! that. Is mapping water-rippling a thing now or what There is a pretty audible/noticeable/strong enough sound that lasts as much time as the slider does. Get a better headset and listen for yourself :)
    Yeah, as I wrote, there's the sound of water and that's it - That sound does not have any rhythm at all, it doesn't have a starting or ending point since it just blends in with the other sounds connecting to them - If you think that that sound is so important, why did you silence the complete slider then? It just doesn't make any sense to me, this is a rhythm game after all, not a atmospheric-sounds game
  2. 00:58:496 (1,2) - Mapping these two with sliders does not make sense with how you used them for the rest of this section, you only use them for the heavy bass beats but here there's only cure little dolphins, and those dolphins are at 00:58:853 (3,3,4) and many other beats too, so why only make these two sliders? I highly recommend removing those two I am not placing sliders where there is a bass beat, I am placing sliders where there is this specific beat. It just happened to be where the bass is in every other instance :)
    Ok, I see what you mean, but these specific beats totally blend in with the bass beat everytime except there, so even though I know it now, the player wouldn't recognize that at all and to the player it still just seems like you are generally mapping them to the bass, which is why these two seem off - I understand your reasoning, I just don't think it works tbh
And about all the NCing in general: It seems hella inconsistent, NCing on 1/1-gaps is insonsistent because the 1/1-gaps themselves are inconsistent, in the outros you say that you NC by pitch-fluctuation which I still don't understand at all, the pitch of what exactly? The main melody always plays the same intervals twice, like (timestamps are from Hard:) 02:29:389 (1,2,3) and 02:30:817 (4,5,1,2,3) are the exact same tones, just one octave higher, and it turns around and decreases exactly at 02:32:246 from where on it plays the same intervals twice again, so that still doesn't make any sense to me, and in the Insane you NC'd it completely different than in the Hard even though you are still saying that you are NCing to the pitch, why is it different then?
And about "future bass is just weird in its beat pattern" - It still is a 4/4-song and ofc I see that it has a lot of syncopated downbeats, but I still don't see any rhythmic sense in it: In the Hard, 00:35:103 (1,2,3,4,5,1,2,3,4) and 00:37:960 (1,2,3,4,5,6,7,8) have the exact same rhythm, just different sounds are added, why is the combo of the second timestamp double as long as the first ones? It still just seems like you NC according to the patterns of the added sound-samples, which is not in accordance with the basic rhythm of the song because those sound-samples are truly random, but the song still has the same structure, which is 4/4 with a lot of syncopated downbeats, but that's not what I see in the NCing. Sorry if I still miss something here, I just can't get my head around it ;_;
Topic Starter
Exa

Bonsai wrote:

Sorry if I'm annoying, just wanted to explain / discuss some of the points further ^^
Easy
  1. 02:01:175 (1) - t/241019&start=0 It's not official (yet?), but this might not be enough recovery time. Not even minding that, the only increasing / more-intense-getting sound I hear starts at 02:03:675 and ends at 02:05:103 which would give enough recovery time too! (And be consistent with Hard)
    If you wanna be risky and not shorten it, then I'd suggest adding a circle at 01:20:103 too bc that's the same time gap, and it feels pretty empty there already, I just didn't point it out yet bc I thought you're not risking the recovery time-thing
    Also, while we're at spinners: 00:29:389 (1) - Here the appropriate sound for a spinner starts at 00:32:246 too, is that not enough time or why did you start these sliders earlier? Auto gets 7k, should be enough afaik Nope, as long as the ranking criteria are cool with it, I am also. The slider starts appearing right when the spinner finishes so there is plenty of time to recover.
    The point of that thread is that even though there are no strict rules yet, there are a lot of DQs happening lately already because of that (as Reditum pointed out again here) lol forgot to re-dl, you shortened it anyways, why not say so O.o Yep :3
Hard
  1. Ok about the spinners, generally I'd say the same as in Easy being that it would be way more appropriate if they started at 00:32:246 and 02:03:675 and I just saw that in the Insane you didn't put any spinners there at all, so to me it really just seems like you were a bit lazy tbh, could've mapped those two measures prior to the spinners too then I am slowly adding up more stuff in this section coming from easy all the way to insane. Simply filling it in would be weird imo.
    Why do you think it would be weird? As I said, that increasing whoosh-sound only starts two measures later, so imo it is extremely weird to let it start earlier when that could've just been mapped normally, like the parts before - Adding more stuff there from diff to diff might make sense mapset-wise, but it still doesn't make any sense when playing just a single diff itself, since it is not really supported by the music, and the player doesn't play all diffs at once, just a single one! Alright I see where you are coming from but still. I can't possibly map the whole drum section on the easy difficulty and/or the normal. But I can easily map it on the insane. The only way to slowly keep increasing the relative difficulty of this set is to gradually add up more stuff into this specific section, which is what I am currently doing. I couldn't possible treat this difficulty as unique since it's part of a bigger set.
  2. Very minor suggestion: 00:02:067 (4,5) - Maybe ctrl-g that rhythm to make it a bit more interesting, emphasizing the bass beat more? It would also differentiate more from 00:04:925 (4,5,6,7,8,9) but seeing 00:06:175 (9,1) I guess you don't wanna focus on bass beat, nvm The bass beat is emphasized well enough already, besides doing what you suggested would only make me start a slider on a red tick which is an nono
    Why do so many people believe that sliders starting on a red tick are a nono all the time? The thing is, generally, in a basic 4/4-rhythm, the red ticks are less important than the whites, yeah. But that doesn't apply anymore when the red ticks get unusual strong emphasis in the song and the white tick doesn't, which is exactly the case here because the bass beat is on the red tick and there are no special sounds / vocals on the white tick that would still make it more important than the red tick.
    1/2-sliders starting on a red tick are just the same as 1/1-sliders starting on the second or fourth white tick, they are off-beat which is not appropriate when it's the basic rhythm, but when there are varieties like this in the song they can be more appropriate than on-beat sliders - You put a lot of off-beat sliders in the Easy, like 00:04:746 (2) -, they are just off-beat on a different scale, which is the 1/1-scale instead 1/2. Although you seem to have it all in order in your head, I wouldn't say this red tick is worthy of a slider but that's not because of the tick itself. Even though it doesn't seem like it contains a sound that I would need to hold down a button to create, that's also not entirely the reason behind why I went with a note. Thing is there is a sound starting on the next white tick 00:02:246 (5) which I would really like to represent with a slider. That's it. I get that there is the same sound starting 00:01:889 here but I can't start a slider there for the simple reason that it would add up to the difficulty of this rhythm (it would be the same rhythm as insane). So the best option is to use a note there because: It doesn't sound like a hold sound ||| There is another sound that I wouldn't be able to represent otherwise ||| It would become too hard.

  3. 01:00:103 (1,2,3,4,5) - After emphasizing the dolphins in the previous combo so well, I dislike here that you barely differentiate between dolphins and no-dolphins, only by slider-direction, I feel like differentiating with beat placement too would be way better, like maybe making (2,3) circles or whatever (2,3) are essentially the same sound with higher volume. I see no reason to spam notes here simply to "differentiate" the same sound.
    I didn't write that you should differentiate the dolphin-sounds themselves, I wrote that you should differentiate the dolphins from the rest, which means mapping beats with dolphins different than beats without dolphins - At 01:00:103 (1,2,3,4) you have four similar 1/2-sliders, but only the middle two of them have dolphins, so that's why I think that that's a bit too 'monotonous' - I don't care whether you map the dolphins with the circles or leave them as sliders and map the other beats differently, as long as they are different in some way, I just suggested making them circles because that seems the most easy and fitting way to do it imo 00:59:032 (3,4,2,3,2,3) These are all the same and are represented the same way. I need no more justification for the use of these sliders.
Insane
  1. 00:33:675 (1) - What. Like, why. And how do you even get that idea. There is absolutely nothing there, which you seem to have noticed too since you silenced the complete slider. So, uh, why? would you map! that. Is mapping water-rippling a thing now or what There is a pretty audible/noticeable/strong enough sound that lasts as much time as the slider does. Get a better headset and listen for yourself :)
    Yeah, as I wrote, there's the sound of water and that's it - That sound does not have any rhythm at all, it doesn't have a starting or ending point since it just blends in with the other sounds connecting to them - If you think that that sound is so important, why did you silence the complete slider then? It just doesn't make any sense to me, this is a rhythm game after all, not a atmospheric-sounds game There is a sound that starts exactly when the slider does and ends where it should. The sound lasts and is part of the song, I don't see what is wrong with mapping this. It's an important asset of the tension created with the help of the second slider to emphasize the upcoming strong white tick better. I would get more opinions on this if I were you before replying to my reply mentioning it again but I am glad that you did anyway.
  2. 00:58:496 (1,2) - Mapping these two with sliders does not make sense with how you used them for the rest of this section, you only use them for the heavy bass beats but here there's only cure little dolphins, and those dolphins are at 00:58:853 (3,3,4) and many other beats too, so why only make these two sliders? I highly recommend removing those two I am not placing sliders where there is a bass beat, I am placing sliders where there is this specific beat. It just happened to be where the bass is in every other instance :)
    Ok, I see what you mean, but these specific beats totally blend in with the bass beat everytime except there, so even though I know it now, the player wouldn't recognize that at all and to the player it still just seems like you are generally mapping them to the bass, which is why these two seem off - I understand your reasoning, I just don't think it works tbh Even the way you put it it seems really off, you didn't give an objective reason of why they don't fit while I did so yeah, still not changing c:
And about all the NCing in general: It seems hella inconsistent, NCing on 1/1-gaps is insonsistent because the 1/1-gaps themselves are inconsistent, in the outros you say that you NC by pitch-fluctuation which I still don't understand at all, the pitch of what exactly? The main melody always plays the same intervals twice, like (timestamps are from Hard:) 02:29:389 (1,2,3) and 02:30:817 (4,5,1,2,3) are the exact same tones, just one octave higher, and it turns around and decreases exactly at 02:32:246 from where on it plays the same intervals twice again, so that still doesn't make any sense to me, and in the Insane you NC'd it completely different than in the Hard even though you are still saying that you are NCing to the pitch, why is it different then?
And about "future bass is just weird in its beat pattern" - It still is a 4/4-song and ofc I see that it has a lot of syncopated downbeats, but I still don't see any rhythmic sense in it: In the Hard, 00:35:103 (1,2,3,4,5,1,2,3,4) and 00:37:960 (1,2,3,4,5,6,7,8) have the exact same rhythm, just different sounds are added, why is the combo of the second timestamp double as long as the first ones? It still just seems like you NC according to the patterns of the added sound-samples, which is not in accordance with the basic rhythm of the song because those sound-samples are truly random, but the song still has the same structure, which is 4/4 with a lot of syncopated downbeats, but that's not what I see in the NCing. Sorry if I still miss something here, I just can't get my head around it ;_; It's cool. The thing is that this is future bass. That means that the beat pattern does not correspond with the sound patterns that are included. For example the beat pattern might be 1 - 3 - 1 - 2 - 3 - 4 but the sound patterns might be normal 1-2-3-4-1-2-3-4, hence why I can't possibly use the beats as proper sources for using the new combo function. I am using new combos where it simply seems that the tension fluctuates enough regarding the insane. As for hard and bellow, it mostly works towards improving the reading of patterns and properly differentiating 1/2 , 1/1 and 1/4 rhythms
Yauxo
Pm

[Insane]
■ 00:14:567 (8) - 00:20:282 (8) - I feel like this one shouldnt be spaced less, but spaced more compared to the previous triangle, since this circle sits on a higher-pitched tounge click sound thing. Definitely not necessary to change though.
■ 00:40:460 (3,4) - Mind spacing these two a bit more? Youve used bigger jumps before, so feel free to unstack these :v (and pitch increases slightly as well)
■ 00:42:782 (7) - I cant say that I like this Slider, neither can I really say why. I just think that a triplet would fit better, makes the kickslider transition less awkward.
■ 00:48:675 (1,2,3,4) - I think these pixelstacks were made on purpose, right? If not, pixelstacks.
■ 00:50:639 (6) - probably forgot an NC here?
■ 01:00:103 (1,2,3,4,5) - I feel like this could be misread. Same distance, different timings usually lead to confusion, especially if theyre overlapped.

Technically, Im not much of a fan on that ... dolphin section(?) Things get pretty messy and the spacing jumps up and down. Considering that the next lower difficulty is a Hard with 3 stars, I think this section should be alot more readable and somewhat easier to play.

■ 01:28:496 (9) - Similar as above, triplet would probably be better, as the speedy part doesnt start on this kickslider, but on the next.
■ 02:21:353 (4,5,6,7) - This part also seems somewhat weird to read, since they have same spacing, but different timings. This got one of my maps dq'd before, so I'd highly recommend changing this somehow.

■ 00:37:067 (7,1) - This one might also be somewhat Nazi, but I want to/I felt like I should mention that anyway. Maybe you could apply that to your next maps:
I dislike how the speedup of this (6 -> 7 is normal speed, 7 -> 1 is fast/kickslider speed) is in a straight line. Usually, at least that's what I do, Kickslider speedups are more visible or 'natural' if they include a directional change as well. The thing with straight line speedups is that people dont always expect it, because "the other thing that was just before that was slow as well, so I thought that this one would be too" ... or something :v Again, I dont think that this needs a change, I just feel like pointing this out.

Nazithings
■ I feel like the beginning 00:00:818 (1,2,3,1,2,3) - should have some Circles in there. While, sure, all-Slider works, I feel like it's kinda boring and "not as good", as it's also skipping some beats (like on 00:01:889 (1) - 's tail, same thing with 00:07:603 (1) - )
■ 00:10:103 (1,2,3,4) - Would be pretty cool if you could adjust these that they're equally spaced to 00:09:746 (5,6) -

[Normal]
■ 00:06:175 (5) - 00:17:603 (5) - Would probably be better if the downbeat (slidertail) would be clickable.
■ 00:59:746 (4,1,2) - I feel like some simplicity would be more enjoyable to the player here. The pattern seems overcrowded with all the 1/2s in there. How'd that be? http://puu.sh/ndRqf/fd8b8a5967.jpg
If yes, make sure that 01:01:175 (7) - has a different angle so that it empathizes the song more.

Rest looks fine imo
Topic Starter
Exa

Yauxo wrote:

Pm

[Insane]
■ 00:14:567 (8) - 00:20:282 (8) - I feel like this one shouldnt be spaced less, but spaced more compared to the previous triangle, since this circle sits on a higher-pitched tounge click sound thing. Definitely not necessary to change though. It seems like simply reducing the distance by a third is just fine.
■ 00:40:460 (3,4) - Mind spacing these two a bit more? Youve used bigger jumps before, so feel free to unstack these :v (and pitch increases slightly as well) Okay!
■ 00:42:782 (7) - I cant say that I like this Slider, neither can I really say why. I just think that a triplet would fit better, makes the kickslider transition less awkward. There are no beats to support a triplet ;w;
■ 00:48:675 (1,2,3,4) - I think these pixelstacks were made on purpose, right? If not, pixelstacks. Nope, nice catch!
■ 00:50:639 (6) - probably forgot an NC here? Yeah, changed it afterwards as well so it's consistent.
■ 01:00:103 (1,2,3,4,5) - I feel like this could be misread. Same distance, different timings usually lead to confusion, especially if theyre overlapped.

Technically, Im not much of a fan on that ... dolphin section(?) Things get pretty messy and the spacing jumps up and down. Considering that the next lower difficulty is a Hard with 3 stars, I think this section should be alot more readable and somewhat easier to play. Not changing for now, simply treating the sliders like notes would be enough to complete this section with full 300s

■ 01:28:496 (9) - Similar as above, triplet would probably be better, as the speedy part doesnt start on this kickslider, but on the next. But there are no prominent beats (no beats at all) ;w;
■ 02:21:353 (4,5,6,7) - This part also seems somewhat weird to read, since they have same spacing, but different timings. This got one of my maps dq'd before, so I'd highly recommend changing this somehow. Added NC, no idea how to change it otherwise.

■ 00:37:067 (7,1) - This one might also be somewhat Nazi, but I want to/I felt like I should mention that anyway. Maybe you could apply that to your next maps:
I dislike how the speedup of this (6 -> 7 is normal speed, 7 -> 1 is fast/kickslider speed) is in a straight line. Usually, at least that's what I do, Kickslider speedups are more visible or 'natural' if they include a directional change as well. The thing with straight line speedups is that people dont always expect it, because "the other thing that was just before that was slow as well, so I thought that this one would be too" ... or something :v Again, I dont think that this needs a change, I just feel like pointing this out. Really good point. I will change this if it's mentioned again. Granted, I do change the direction of movement by using 1 like this.

Nazithings
■ I feel like the beginning 00:00:818 (1,2,3,1,2,3) - should have some Circles in there. While, sure, all-Slider works, I feel like it's kinda boring and "not as good", as it's also skipping some beats (like on 00:01:889 (1) - 's tail, same thing with 00:07:603 (1) - ) Right but I am following that sounds and not the future bass beats because these make everything inconsistent af :(
■ 00:10:103 (1,2,3,4) - Would be pretty cool if you could adjust these that they're equally spaced to 00:09:746 (5,6) - Done!

[Normal]
■ 00:06:175 (5) - 00:17:603 (5) - Would probably be better if the downbeat (slidertail) would be clickable. Done!
■ 00:59:746 (4,1,2) - I feel like some simplicity would be more enjoyable to the player here. The pattern seems overcrowded with all the 1/2s in there. How'd that be? http://puu.sh/ndRqf/fd8b8a5967.jpg
If yes, make sure that 01:01:175 (7) - has a different angle so that it empathizes the song more. If I remove the 1/2s here the rest of the difficulties will be significantly harder, killing the spread ;w;

Rest looks fine imo Thanks for the mod! \:D/
fartownik
Nozhomi
Maybe soon the Marble Soda tree will grow ? ^^
Kyubey
SPOILER
16:36 *Kyubey is editing [https://osu.ppy.sh/b/700320 Shawn Wasabi - Marble Soda [Normal]]
16:36 Kyubey: 00:06:532 (6) - missed nc
16:37 Exa: wp
16:37 Kyubey: 00:17:960 - this beat is kinda loud so it would be better to make it clickable
16:38 Exa: is making it a 1/2+note cool then
16:38 Exa: ?
16:38 Kyubey: doesn't sound bad
16:38 Kyubey: though imo 1/1 slider would look better there
16:38 Exa: alright
16:38 Exa: where in particular should it start?
16:39 Exa: cause I had a 1/1 slider there o.
16:39 Kyubey: where i linked
16:39 Exa: wait
16:39 Kyubey: i don't force you to do that, just share my opinion
16:39 Exa: it was a 1/1 slider
16:39 Kyubey: it was ending on that beat
16:39 Exa: oh you mean on the ending
16:39 Exa: hm I'll see
16:39 Kyubey: and i think it's better to start slider on that beat
16:40 Kyubey: 01:03:675 (1,2) - doesn't look really neat, 1 blanket to 2 would look better
16:40 Exa: alright
16:40 Kyubey: 01:20:460 (1,1) - don't change spacing that much, it looks like 1/2 for beginner
16:41 Exa: alright did something better
16:42 Kyubey: 01:36:175 (3) - note+1/1 slider http://kyubey.s-ul.eu/bIeKxfKD.png like this will sound better
16:43 Kyubey: 01:55:103 (1,2) - i don't remember you using stacks in this diff so it would be better to not use them at all instead of using only once
16:43 Exa: 00:50:460 (3) - But ;w;
16:43 Exa: Stack begone
16:43 Kyubey: hm, missed that, rhythm like i mentioned can sound better there too imo
16:44 Exa: Hm I'll see if I can do something
16:44 Kyubey: 01:57:960 (1) - actually it looks ugly, try to create some better shape
16:44 Exa: aww
16:44 Exa: ok
16:45 Kyubey: 02:35:103 - note here will sound better due to that sharp sound
16:46 Exa: [http://puu.sh/nkTU0/facd843e18.jpg do you think that looks better?]
16:46 Exa: imma make it curvier tho
16:46 Kyubey: i wouldn't do something like that in diff for beginners
16:46 Exa: yeah you are right
16:47 Kyubey: tell me when finish your things in normal and i start to look at insane
16:48 Exa: yeah sec
16:48 Exa: Alright
16:49 Kyubey: 00:34:746 (4,5) - how about 1/8 sliders/
16:50 Exa: meh nah because if the player is a tad bit late, they will break combo
16:50 Exa: besides the sound lasts for 1/4
16:51 Kyubey: 01:19:032 (4,5) - on some of these objects nc would look good
16:52 Exa: 01:19:032 (1) - Added NC here
16:52 Kyubey: 02:06:532 (2) - add here too
16:52 Exa: 00:56:175 (1) - Cause there's here too
16:52 Exa: nice catch
16:52 Exa: yeah
16:53 Kyubey: nothing really to point in insane
16:53 Kyubey: looks neat
16:53 Exa: glad to hear that
16:53 Exa: alright you can post this ofc
16:54 Kyubey: or i'm just ease on insanes
16:54 Kyubey: oke
Flask
[Insane]
  1. 00:12:603 (2) - / 00:18:317 (2) - These two notes are allowed to be placed farther since the rhythm here is 1/1
  2. 00:34:032 (2) - Since the slider velocity has been changed here, you should add a new combo here to alert the player. In addition, I thought the range of the sv change could be larger xd
  3. 00:42:782 (7) - I'd use a note instead of a kick slider, since if there are only 4 kick sliders (00:42:960 (1,2,3,4) -), the music will be emphasized more.
  4. 00:46:175 (4) - The sudden stop here makes players feel weird, as the distance between (3,4) is way smaller than the distance between other objects.
    You could place this note farther I guess
  5. 00:56:353 (2,3,4) - The distance on the screen between them are literally the same, but in the terms of the time, they're not the same. That causes some readability problems while gameplaying I guess. You could add a note on 00:57:425 - at somewhere to fix this issue.
  6. 00:58:496 (1,2) - These 1/4 sliders are really unnecessary, as you only add 1/4 sliders when there's a low-bass sound. Since there's no low bass sound here, better to use notes instead of 1/4 sliders.
  7. 01:00:103 (1,2,3,4,5) - This actually plays really awful, as (1,3,5) are overlapped. You can try something like this, which plays way better (but the placement is ugly i'd say :c)
  8. 01:05:817 (1,2,3,4) - Also apply to ^
  9. 01:20:460 (1) - Same as the point somewhere above, you should place this farther to make sure the players wont get confused
  10. 01:22:960 (1) - I thought it's unnecessary to place a 1/4 slider here, since there's no special sound in the music. A casual note would be better than a questionable kick slider.
  11. 01:28:496 (9) - Same as 00:42:782 (7) -
    The last kiai part makes me a little bit disappointed, most of the rhythm there are 1/2s :'(. But well, it's still acceptable, however.
[Normal]
  1. 00:57:603 - ~ 01:06:353 - The rhythm here is really confusing and random. This is the best rhythm-choice imo that i can get so far ;;

    This diff might need some more work on the nazi thingy, but to put it in the terms of rankability, I think it's good enough.
Good luck Exa!
Secretpipe
Helped on two diffs!

Gl!

a
21:03 Exa: Secretpipe owo
21:04 Secretpipe: ehy
21:04 Exa: eyh
21:04 Exa: shall we conduct this irc?
21:04 Secretpipe: Let's go
21:04 Secretpipe: link me
21:05 Secretpipe: ur stuff
21:05 *Exa is listening to [https://osu.ppy.sh/b/700321 Shawn Wasabi - Marble Soda]
21:05 Exa: I litteraly searched for "marble stuff"
21:05 Exa: :|
21:05 Secretpipe: xD
21:05 Exa: Aight do insane and normal
21:05 *Secretpipe is editing [https://osu.ppy.sh/b/700320 Shawn Wasabi - Marble Soda [Normal]]
21:06 Secretpipe: damn those favs
21:06 Exa: ya
21:07 Exa: yeah
21:07 Exa: fills your eyes
21:07 Exa: oh welp
21:07 Secretpipe: 00:14:389 (5) - you may move that a bit higher
21:07 Secretpipe: To be safe with RC
21:07 Secretpipe: and to follow better the 00:13:675 (4) - 's curve
21:07 Secretpipe: 00:16:175 (2) - aswell , it may be a bit high , move it down
21:08 Exa: yup yup
21:08 Secretpipe: 00:48:675 (1) - useless ncs here
21:08 Exa: Combos become too big if I remove NC ;w;
21:08 Secretpipe: 00:51:889 (4) - Felt like the transition could be improved here with 00:50:460 (3) -
21:08 Secretpipe: lool ,the combo will be 6 LOL
21:09 Exa: ayy
21:09 Exa: k
21:09 Secretpipe: remember
21:09 Secretpipe: it's only
21:09 Secretpipe: suggestions
21:09 Exa: 00:50:460 (3) - What do you suggest I do here then
21:09 Exa: yeah ofc
21:09 Secretpipe: 00:52:246 (1) - 00:55:103 (1) - those sliders lol
21:10 Secretpipe: Well , lemme remap that pattern with my ideass
21:10 Exa: sure go ahead
21:11 Exa: 00:55:103 (1) - For this
21:11 Exa: [http://puu.sh/nmssJ/9f968d4f68.jpg how does that slider look]
21:11 Secretpipe: https://osu.ppy.sh/ss/4612745 and https://osu.ppy.sh/ss/4612747
21:12 Secretpipe: That slider is better
21:13 Exa: I changed the pattern a bit
21:13 Exa: I think it's much more user friendly now
21:13 Secretpipe: sure o/
21:13 Secretpipe: Hope that helped
21:13 Exa: yeah ofc
21:13 Secretpipe: 01:20:817 (1,2,3) - pretty decent flow
21:13 Secretpipe: lemme explain you why
21:13 Secretpipe: even if normals
21:14 Exa: :o
21:16 Secretpipe: i think it's my style
21:16 Secretpipe: but
21:16 Secretpipe: imo
21:16 Secretpipe: http://puu.sh/nmsKN.jpg
21:16 Secretpipe: It looks like that
21:17 Exa: agh
21:17 Secretpipe: 01:22:960 (4) - could be at 95|87 to follow 01:21:889 (3) - 's shape
21:17 Secretpipe: anyway it's too "late" to fix ur flow transitions
21:17 Secretpipe: they aren't really bad
21:17 Secretpipe: but it's a thing I would get fixed
21:17 Secretpipe: even if it's a normal
21:18 Exa: dam
21:18 Exa: btw
21:18 Exa: 01:22:960 (4,5) - If I move this
21:18 Exa: it will be very close to 5 lwl
21:18 Secretpipe: Well you can fix it
21:18 Secretpipe: it wont affect :
21:18 Secretpipe: 01:22:960 (4,5,1,2,3) -
21:19 Secretpipe: screenin'
21:19 Exa: yeah true
21:19 Secretpipe: http://puu.sh/nmsXE.jpg
21:19 Exa: [http://puu.sh/nmsZS/21a8ae7dbf.jpg how about]
21:20 Secretpipe: 01:35:103 (1) - You can move it down to get a nice flow with the previous bow slider :
21:20 Exa: 3 still blanketed to 2
21:20 Secretpipe: i'm not a big fan of that apttern but well it's ur map
21:20 Exa: oh
21:20 Secretpipe: http://osu.ppy.sh/ss/461279801:33:317 (3,4,1) - About this , just move 01:35:103 (1) -
21:20 Exa: hm alright I'll think it over
21:20 Secretpipe: but then
21:21 Secretpipe: 01:35:817 (2,3) - we have shit transition here
21:21 Secretpipe: addin' blanket isn't the best thing you know xd
21:21 Exa: 01:35:103 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - I just moved the whole thing as downwards as it goes
21:21 Secretpipe: You added many blankets
21:21 Exa: ayy I did many blankets ik
21:21 Secretpipe: 01:35:103 (1,2) - tell me how this plays fine
21:22 Exa: It doesn't ;w;
21:22 Exa: okay
21:22 Secretpipe: xD
21:22 Secretpipe: Just think at it in ur next maps
21:22 Secretpipe: :D
21:22 Secretpipe: 02:06:889 (2,3) - zz again xD
21:22 Exa: yeah ofc
21:22 Exa: fuk
21:22 Exa: is this really that bad?
21:22 Secretpipe: http://osu.ppy.sh/ss/4612812
21:22 Secretpipe: This is better right? xD
21:23 Exa: yeah I can change that easily
21:23 Secretpipe: :D
21:23 Secretpipe: I think it's better imo
21:23 Secretpipe: 02:08:675 (5) - you could curve that to be consistent with 02:09:389 (1) -
21:23 Exa: I think it's better + imo
21:23 Exa: ayy
21:23 Secretpipe: It'll be better
21:23 Secretpipe: hold on
21:24 Secretpipe: http://puu.sh/nmtgr.jpg
21:24 Secretpipe: 02:09:389 (1,2) - good transition!
21:24 Secretpipe: 02:11:175 (3,4) - bad one!
21:24 Secretpipe: 02:12:246 (1,2,3) - You could make a better triangle with these objects!
21:25 Secretpipe: 02:13:317 (3,4,5) - nice transition tho
21:25 Exa: o ok
21:25 Exa: :3
21:25 Secretpipe: 02:15:460 (1) - bad one here, just move it like that : http://osu.ppy.sh/ss/4612828
21:25 Secretpipe: 02:20:817 (1) - You could curve that aswell to be consistent
21:26 Secretpipe: 02:29:389 (1) - move that to 207|140 to align it with 02:28:675 (5) - in order to make a better flow
21:26 Exa: done!
21:27 Secretpipe: 02:35:460 (3) - the triangle could be polished
21:27 Secretpipe: 02:36:175 (4,5) - what's this ? ;_;
21:27 Exa: ;w;?
21:27 Secretpipe: and then i'm done with the normal
21:27 Exa: sec
21:27 Exa: let me do stuff
21:27 Secretpipe: sure
21:30 Exa: 02:29:389 (1) - you mean
21:30 Exa: 207/340?
21:30 Secretpipe: oh yeah
21:31 Exa: ayy I was trying to get it to 140 all this time lol
21:31 Secretpipe: xD
21:31 Secretpipe: Sorry
21:32 Exa: yeah it's cool
21:32 Exa: gimmie 3'
21:32 Secretpipe: o k
21:33 Exa: cool
21:34 Exa: done c:
21:34 Secretpipe: done some ?
21:34 Secretpipe: nice
21:35 Exa: yup yup
21:35 Exa: insane c:
21:36 Secretpipe: oh
21:36 Secretpipe: let's go on insane
21:36 Exa: I mean. I am done changing stuff on normal
21:36 Exa: yeah
21:36 Secretpipe: oh k
21:36 Secretpipe: 00:02:246 (2,3) - feels forced
21:36 Secretpipe: do i need to make an edit on it? xD
21:36 Secretpipe: or can you see what i mean?
21:37 Exa: Yeah
21:37 Exa: I did this on purpose tbh
21:37 Exa: The sound sounds snppy
21:37 Exa: snappy*
21:37 Secretpipe: I mean
21:37 Secretpipe: The rhythm respected is fin
21:37 Secretpipe: fine
21:37 Secretpipe: the placement is really bad
21:37 Secretpipe: it's really clustered
21:37 Exa: Ik you mean the movement
21:37 Exa: hm I'll think of it
21:37 Secretpipe: ye the movement
21:37 Secretpipe: http://osu.ppy.sh/ss/4612891
21:38 Secretpipe: this is a bit better maybe
21:38 Secretpipe: just moved 00:02:603 (3) - and reduced the curve
21:38 Secretpipe: Well you can think about it now since i'm makin' the mod now lool
21:38 Exa: this kills the pattern lol
21:38 Secretpipe: lool
21:38 Secretpipe: this is way better but okay
21:39 Exa: yup yup
21:39 Secretpipe: 00:08:317 (3,4,5,6,1) - What does this follow
21:39 Secretpipe: There's only a voice here
21:39 Secretpipe: A stream doesn't fit at all
21:39 Secretpipe: the only note well placed it
21:39 Secretpipe: 00:08:674 (1) -
21:39 Secretpipe: is*
21:39 Secretpipe: cuz it's followin' the loud drum here
21:39 Secretpipe: in My opinion you should delete that stream thing
21:39 Secretpipe: And add a few jumps
21:39 Secretpipe: and keep 00:08:674 (1) -
21:40 Exa: the sound on the stream is far too prominent tho
21:40 Secretpipe: 00:09:210 (1,2,3) - see how this follow the real rhythm?
21:40 Secretpipe: I can't hear anythin' on 00:08:317 (3,4,5,6) -
21:40 Exa: yeah
21:41 Secretpipe: You're mappin' the silence lol
21:41 Secretpipe: 00:10:103 (1,2,3,4,5,6) - nice one
21:41 Exa: Yeah you are right
21:41 Exa: :3
21:41 Secretpipe: 00:11:710 (4,5,6,7,8,1) - *
21:41 Secretpipe: really good aswell
21:41 Secretpipe: eheh
21:41 Exa: :3
21:41 Secretpipe: Im just here to help aswell
21:41 Secretpipe: \o/
21:41 Exa: yeah ofc :D
21:42 Secretpipe: 00:15:460 (2,3,4,5,6) - that stream fits here
21:42 Secretpipe: see im not deaf
21:42 Secretpipe: xD
21:42 Exa: yeah you were right about the first one ok XD
21:42 Exa: this one has tick sounds c:
21:42 Secretpipe: 00:29:389 (1,2) - These shapes are meh but that's my style
21:42 Secretpipe: xD
21:43 Secretpipe: 00:33:317 (6,7,8,9,1,2,3,4,5) - ncie
21:43 Secretpipe: 00:35:460 (2,3) - and here we go again with the shit transitions
21:43 Secretpipe: wooo
21:43 Secretpipe: xD
21:43 Secretpipe: but
21:43 Secretpipe: it's fine
21:43 Exa: 00:37:960 (1,2,3) - These are kinda everywhere
21:43 Secretpipe: so leave it as it is
21:43 Secretpipe: that shape is okay
21:44 Exa: :D
21:44 Secretpipe: 00:37:067 (7) - An 1/4 slider here is overmappin'
21:44 Secretpipe: replace it by a circle
21:44 Exa: 00:42:782 (7) - but
21:44 Exa: 01:22:782 (9) -
21:44 Secretpipe: 00:40:103 (1,2,3,4) - you could add more space into that thing
21:44 Exa: 01:28:496 (9) - D:
21:44 Secretpipe: Well
21:44 Secretpipe: Keep them if you want
21:44 Secretpipe: It's overmapped imo
21:45 Secretpipe: ask for some opinion
21:45 Secretpipe: xd
21:45 Secretpipe: 00:42:067 (5) - don't curve that , it feels pretty weird, just keep a straight slider
21:45 Secretpipe: it'll give a better aspect
21:45 Exa: 00:42:067 (5,6) - But they blanket so nicely c:
21:45 Exa: Besides I have every slider like this curved
21:45 Secretpipe: 00:44:925 (2,3) - Really bad mistake here
21:46 Secretpipe: Step aside
21:46 Secretpipe: You could follow two things
21:46 Secretpipe: the vocals OR the synth
21:46 Secretpipe: fact is that
21:46 Secretpipe: The slider had to begin here 00:44:746 -
21:46 Secretpipe: or you if you followed the vocal you had to map something here 00:45:192 - and it's ona slidertail
21:46 Secretpipe: what a mess!
21:47 Secretpipe: Well maybe you should consider the aspect of your tiny sliders cuz it's really decent for me btw
21:47 Exa: 00:44:925 (2) - The actual sound starts here
21:47 Exa: besides the way I have it allows me to make a nice jump to increase tension
21:47 Secretpipe: 00:47:246 (3,4,5,6,7) - That sound doesn't need a stream
21:47 Secretpipe: It doesn't fit
21:47 Secretpipe: cmon it starts here 00:44:746 -
21:48 Secretpipe: it''s going decrescendo and crescendo
21:48 Secretpipe: but it's start'in thre
21:48 Secretpipe: trust me
21:48 Exa: 00:44:925 - How am I supposed to flactuation here tho ;w;
21:48 Secretpipe: 00:47:335 (4,5,6) - overmappin' zz
21:48 Exa: 00:44:746 (1) - I used to have it start here
21:48 Exa: with a rev sider
21:48 Secretpipe: Well , figure it out if you have an idea
21:48 Exa: pls glitter and shit sound
21:49 Secretpipe: 00:46:175 (4) - Also the spacin' feels really weird here
21:49 Secretpipe: since you have an 1/2 gap in the timeline
21:49 Secretpipe: you had to put it further
21:50 Secretpipe: called anti jump
21:50 Exa: gradually recuding the spacing
21:50 Secretpipe: 00:51:175 (3) - Ctrl'G could be nice here
21:50 Secretpipe: to have a better flow
21:50 Exa: so I make a nice transition to the next section
21:50 Secretpipe: Well
21:50 Secretpipe: I'm just throwin' my ideas
21:50 Secretpipe: you don't need to argue xD
21:50 Exa: 00:51:532 (4) - If I ctrl+g this will be too close ;w;
21:50 Secretpipe: just accept or decline it
21:50 Exa: Yeah I do it for me as well
21:50 Secretpipe: then adjust the pattern if it'll be too close? lool
21:51 Exa: Cause I need to justify stuff in my head
21:51 Secretpipe: that's how you fix patterns
21:51 Secretpipe: not by movin' 1 notes and MAGIC
21:51 Exa: making sure that I still know what I am doing
21:51 Exa: yeah ofc but mapping area is a meanie
21:51 Exa: I'll see what I can do
21:51 Exa: 00:50:639 (1,3) - I feel like the change of direction is cool tho
21:51 Exa: so ikd
21:51 Secretpipe: 00:52:960 (3,4,5,6) - overmappin' aswell here
21:52 Secretpipe: the half of your streams fit
21:52 Secretpipe: the other half doesn't
21:52 Secretpipe: cmon
21:52 Exa: glitter and shit sound
21:52 Secretpipe: what does that stream follow
21:52 Secretpipe: 00:53:317 (7) - only this is well placed
21:52 Exa: the glitter c:
21:52 Secretpipe: A repeat slider would fit
21:52 Secretpipe: The Glitter doesn't fit with a stream
21:52 Secretpipe: It better fits with a repetitive slider
21:52 Exa: do you think a simple hold would represent this sound better than a stream?
21:53 Secretpipe: 00:56:175 (1) - same thing about the synth
21:53 Secretpipe: Well
21:53 Secretpipe: Go ahead and do some overmapped thing if you want the player to move his cursor
21:53 Exa: yeah I do that a lot
21:53 Secretpipe: o/
21:53 Exa: in every case
21:53 Secretpipe: Yea but that's bad
21:53 Exa: ayy
21:53 Exa: 01:19:032 (1,2) -
21:53 Exa: 01:30:460 (1,2) -
21:53 Exa: 01:41:889 (1,2) -
21:54 Secretpipe: oh wow i'm on a spam random jump part
21:54 Secretpipe: don't worry I'll find them
21:54 Exa: lol
21:54 Secretpipe: but it's a bad idea
21:54 Secretpipe: just givin' my 2 cents
21:54 Exa: I really need more imput on this
21:54 Secretpipe: 01:00:103 (1,2,3,4,5,6,7) - s t a c k s
21:54 Exa: I might change it since you suggest it that harshly
21:54 Secretpipe: flow is indeed really bad?
21:54 Exa: stacks o.o
21:54 Secretpipe: what does harsh means?o:
21:55 Secretpipe: I'm not harassing you you know xD
21:55 Exa: like
21:55 Exa: no
21:55 Exa: lol
21:55 Exa: Ik XD
21:55 Secretpipe: 01:04:389 (1,2,3,4,5,6,7) - Plays fine but dcent
21:55 Exa: "In a persistant manner"
21:55 Exa: decent means that it's good c:
21:55 Exa: is that what you want to say :o
21:55 Secretpipe: Nah
21:55 Secretpipe: It's like
21:55 Secretpipe: average
21:55 Secretpipe: It can be 200X better
21:56 Secretpipe: but not BAD
21:56 Secretpipe: xD
21:56 Exa: got anything in mind?
21:56 Secretpipe: Well try to figure it out ^-^ best exercise !
21:57 Exa: yeah
21:57 Exa: you are right
21:57 Secretpipe: 01:09:389 - you could map here
21:57 Secretpipe: 01:15:817 (3,4,5,6,7) - same bad thing
21:57 Exa: nah I am mapping more and more while I go up on difficulty
21:57 Secretpipe: 01:16:889 (2,3,4) - nice diea but bad placement
21:57 Secretpipe: 01:17:603 (5,6,1) - same
21:58 Exa: :o?
21:58 Secretpipe: 01:20:817 (1,2) - these sliders are really clustered
21:58 Secretpipe: Consider to reduce the curve
21:58 Secretpipe: it looks pretty bad
21:58 Exa: yeah I agree
21:58 Exa: did it
21:58 Secretpipe: 01:22:782 (9,1) - You could be consistent with the curves here
21:59 Exa: 01:22:782 (9) - Like
21:59 Exa: use the same slider?
21:59 Secretpipe: http://puu.sh/nmvOi.jpg
21:59 Secretpipe: eheh
22:00 Secretpipe: I don't wanna share my style
22:00 Secretpipe: it's still ur map after all !
22:00 Exa: ayy alright
22:00 Exa: oh lol ok
22:00 Secretpipe: I don't want mappers to say things like
22:00 Exa: dude no
22:00 Exa: I don't care
22:00 Secretpipe: "amg the modder/bn "forced" me to fix t in that way" "
22:00 Exa: about being influenced
22:00 Exa: that's bs XD
22:00 Secretpipe: lool
22:00 Secretpipe: that's right tho
22:00 Exa: If I like something I will keep it c:
22:00 Secretpipe: gettin' influenced is a thing i dont want to
22:00 Exa: Critical thinking and stuff
22:01 Exa: welp it's up to you to provide suggestions
22:01 Exa: if you want
22:01 Secretpipe: 01:24:032 (3,4,5) - overmapped i don't know
22:01 Exa: I know you won't force me
22:01 Exa: I won't let you force me XD
22:01 Secretpipe: LOL
22:01 Secretpipe: I only point "mistakes"
22:01 Exa: 01:24:032 (3) - Oh
22:01 Secretpipe: nothing else xD
22:01 Exa: 01:24:210 (4) - Bass
22:01 Exa: aight
22:01 Secretpipe: oh yea
22:01 Secretpipe: nvm about that
22:01 Exa: pipe the pointoutmistakes master
22:01 Secretpipe: one
22:01 Secretpipe: nah
22:02 Secretpipe: i should be wrong sometimes
22:02 Exa: ayy we are all human
22:02 Secretpipe: 01:30:460 (1) - same thing
22:02 Exa: right :o?
22:02 Secretpipe: damn
22:02 Secretpipe: that song is so repetitive
22:02 Secretpipe: but cool song
22:02 Secretpipe: nah im an alien
22:02 Exa: it is isn't it c:
22:02 Secretpipe: 01:32:960 (3,4,5,6,7) - a
22:02 Exa: I am a robot
22:02 Exa: It's a mashup for 150 songs
22:02 Exa: glitter and shit
22:03 Secretpipe: 01:35:817 (4,5,6) - give it more space
22:03 Secretpipe: 01:38:675 (3,4,5,6,7) - :c
22:03 Exa: 01:35:817 (4) - Hip
22:03 Secretpipe: 01:41:889 (1) - same
22:03 Exa: 01:36:174 (6) - Bass
22:03 Exa: 01:35:996 (5) - Ghost
22:03 Secretpipe: well
22:03 Exa: y
22:03 Secretpipe: i'll stop pointin' these since you don't want to fix it
22:03 Secretpipe: so rip xD
22:03 Exa: XD I am stubborn
22:03 Secretpipe: 01:42:604 (1,1) - nice anti jump / overlap
22:03 Secretpipe: lool
22:03 Exa: I will ask people around though
22:04 Exa: Best antijump overlap evah c:
22:04 Secretpipe: 01:42:604 (1,1) - but i really mean that you could map that break btw 01:42:604 (1,1) -
22:04 Secretpipe: 01:57:960 (1,2,3,4) - these sliders are so cluttered cmon
22:04 Secretpipe: reduce the curve
22:05 Exa: gr
22:05 Exa: k
22:05 Secretpipe: 02:20:817 (1,2,3) - you could replace it by a repetitive slider ( a hold if you prefer)
22:05 Secretpipe: since you ignore the downbeat - 1/4) on
22:05 Secretpipe: 02:20:817 (1) -
22:05 Exa: wait
22:05 Exa: define
22:05 Exa: repititive slider
22:05 Exa: reverse? :o
22:05 Secretpipe: reverse slider*
22:06 Secretpipe: with an arrow if you prefer
22:06 Secretpipe: Also
22:06 Exa: ay
22:06 Secretpipe: more sounds like that appear at 02:21:710 -
22:06 Secretpipe: but you know
22:06 Secretpipe: You should do that again on
22:06 Secretpipe: 02:22:960 (3) -
22:06 Secretpipe: it'll be better
22:06 Exa: well that would make stuff too hard c
22:06 Secretpipe: 02:27:246 (3) - c u r v e
22:06 Exa: tho
22:06 Secretpipe: 02:28:317 (1) - that anti jump is really uncomfortable
22:07 Secretpipe: move it further please
22:07 Secretpipe: I could have missed if i never played it
22:07 Exa: There is nowhere else to put it
22:07 Exa: I swear
22:07 Secretpipe: 02:32:603 (2,3,4,5,1) - that stream is nice but the shape is shit
22:07 Exa: I checked every single place
22:07 Secretpipe: 02:33:496 (4) - why do you stack a note here? I mean that's very unconsistent
22:07 Exa: shit shape
22:07 Secretpipe: aight im done with the insane
22:07 Secretpipe: hope that helped
22:07 Exa: cause it's same car sound
22:08 Exa: yeah ofc
22:08 Exa: post et
22:08 Secretpipe: lol
22:08 Secretpipe: you can still fix the shape
22:08 Secretpipe: cmon
22:08 Exa: yea I can
22:08 Exa: and I will
cutreaper
please add this video in the background it would be awesome. https://www.youtube.com/watch?v=h9tJ57Qao_Y
Topic Starter
Exa

cutreaper wrote:

please add this video in the background it would be awesome. https://www.youtube.com/watch?v=h9tJ57Qao_Y
It's in no way related to the song so... No.

Also Flask I am not ded I will reply in the weekend.
Topic Starter
Exa

Flask wrote:

[Insane]
  1. 00:12:603 (2) - / 00:18:317 (2) - These two notes are allowed to be placed farther since the rhythm here is 1/1 Nah no need to overdo it.
  2. 00:34:032 (2) - Since the slider velocity has been changed here, you should add a new combo here to alert the player. In addition, I thought the range of the sv change could be larger xd The huge curve ensures that the player won't break.
  3. 00:42:782 (7) - I'd use a note instead of a kick slider, since if there are only 4 kick sliders (00:42:960 (1,2,3,4) -), the music will be emphasized more.But this sound seems too much line one that I would hold on to ;w; Besides, that note only contributes to emphasizing the music even more.
  4. 00:46:175 (4) - The sudden stop here makes players feel weird, as the distance between (3,4) is way smaller than the distance between other objects. I am just trying to lower tension by gradually reducing the spacing so that the next section comes in harder.
    You could place this note farther I guess Added NC there, I hope it's readable enough now.
  5. 00:56:353 (2,3,4) - The distance on the screen between them are literally the same, but in the terms of the time, they're not the same. That causes some readability problems while gameplaying I guess. You could add a note on 00:57:425 - at somewhere to fix this issue. I am adding sliders where there's THIS sound. It just also happened to be on the other bass sounds too c:
  6. 00:58:496 (1,2) - These 1/4 sliders are really unnecessary, as you only add 1/4 sliders when there's a low-bass sound. Since there's no low bass sound here, better to use notes instead of 1/4 sliders.
  7. 01:00:103 (1,2,3,4,5) - This actually plays really awful, as (1,3,5) are overlapped. You can try something like this, which plays way better (but the placement is ugly i'd say :c) That works pretty nicely actually.
  8. 01:05:817 (1,2,3,4) - Also apply to ^ Nah, there are no 3 overlaps here.
  9. 01:20:460 (1) - Same as the point somewhere above, you should place this farther to make sure the players wont get confused Nc should make this readable enough, I also had it testplayed and no1 got confused.
  10. 01:22:960 (1) - I thought it's unnecessary to place a 1/4 slider here, since there's no special sound in the music. A casual note would be better than a questionable kick slider. Staying consistent with 00:37:067 (7,1). Also, this very much seems like a snappy sound which would be better off as a kick slider
  11. 01:28:496 (9) - Same as 00:42:782 (7) - ;W;
    The last kiai part makes me a little bit disappointed, most of the rhythm there are 1/2s :'(. But well, it's still acceptable, however. But the music gets much calmer as it goes... That's why I used simple rhythm...
[Normal]
  1. 00:57:603 - ~ 01:06:353 - The rhythm here is really confusing and random. This is the best rhythm-choice imo that i can get so far ;; Nice suggestion but it doesn't follow the bass at all >.< I did something simpler tho.



    This diff might need some more work on the nazi thingy, but to put it in the terms of rankability, I think it's good enough.
Good luck Exa! I will need it! Thanks for the mod!
Double post kek
Blackweb
powerpuff grills
00:09:300 (6,1) - imo would move to other side, but thats a stylistic choice
00:17:157 (2,3) - and i would turn this into a slider
thats all :P
gl
fartownik

Blackweb wrote:

powerpuff grills
00:09:300 (6,1) - imo would move to other side, but thats a stylistic choice
00:17:157 (2,3) - and i would turn this into a slider
thats all :P
gl
thanks, but i'd rather have these as they are now

I fixed some other stuff according to myself though

http://pastebin.com/0kpqUySE
Mafumafu
Have a glance through the Powerpuff Grill diff and here're some personal suggestions:
Note that these are all personal views!

00:01:710 (2,3) - The stack pattern at 00:01:175 (2,1,2,3) - already adds to the difficulties of reading yet the spacing between these two notes are really low, which could potentially cause misread.

00:20:550 (6) - Better remove this note, the background music is obviously a 1/2 and a triplet.

00:34:032 (1) - Too scary for me.

00:43:317 (2,1) - Flow really poor. Try things like 01:29:032 (2,1) -

00:47:246 (1,2,3) - 3 is extremely hard to read. due to the two fast multi-repeat sliders and the overlaps.

00:54:746 (1,2,1) - Could be easily read as 1/4 because of the notes before them.

01:55:282 (2) - Better remove, no new sound here, only the extension of previous long sound.

This map is exceeded what I could properly play so sorry I could not provide more. Anyway this map is very creative, good luck on this!
fartownik

Regraz wrote:

Have a glance through the Powerpuff Grill diff and here're some personal suggestions:
Note that these are all personal views!

00:01:710 (2,3) - The stack pattern at 00:01:175 (2,1,2,3) - already adds to the difficulties of reading yet the spacing between these two notes are really low, which could potentially cause misread. - haven't seen anyone ever misread this pattern (i saw people testplaying this tens of times), I have no problems with this myself, I think it's fine

00:20:550 (6) - Better remove this note, the background music is obviously a 1/2 and a triplet. I replaced it with a slider, I think it fills the 'yo' sound pretty ok

00:34:032 (1) - Too scary for me. It's supposed to be scary :) Like when you open up a bottle of soda and it turns out it's been shook too much so it explodes. But seriously, I think anyone that sees such slider shape and length should be aware that it's probably a sped up one. Plus it doesn't take much to actually get it cleared (a simple move up and right, not even a fast one).

00:43:317 (2,1) - Flow really poor. Try things like 01:29:032 (2,1) - Nice catch. Somehow didn't notice it. I reversed the second slider so it flows better.

00:47:246 (1,2,3) - 3 is extremely hard to read. due to the two fast multi-repeat sliders and the overlaps. I said many times in previous mods that it's actually not hard to read... at all. Plays like a regular stream of 1/8 sliders, with a circle at the end. There's nothing extraordinary about this, it only looks a bit frightening, especially if you can't play it (as you mentioned at the bottom of the post).

00:54:746 (1,2,1) - Could be easily read as 1/4 because of the notes before them. It's a clear antijump. The spacing changes, there's a new combo, the player should expect something as an antijump here.

01:55:282 (2) - Better remove, no new sound here, only the extension of previous long sound. Yeah, it's an extension that connects both patterns nicely. It feels pretty empty without it and the flow loses a bit of potential if I don't have this circle (especially that I'd have to move the next two sliders under the big slider since that''s how I mapped almost every other 1/1 break in this map, stacked, and that may cause some problems with placement).

This map is exceeded what I could properly play so sorry I could not provide more. Anyway this map is very creative, good luck on this! - Thank you. If you disagree with some of my responses, feel free to discuss more with me and provide arguments to support your points. I'm always open to discussion.
http://pastebin.com/BVD8THu7
Squichu
Hey there!

General
  1. there are a lot of tags already, but consider adding "midi fighter" to them since that's the instrument(?) this was performed on (iirc).
  2. why do first and second Kiai end on 4th beat and the third Kiai on the next downbeat? I think the last Kiai should end at 02:29:032 - because consistency \o/
Easy
  1. 00:06:532 (1) - missing finish on head?
  2. 00:20:817 (1,2) - use differently curved or angular slider to create better flow?- example
  3. 00:40:460 (3) - missing clap?
  4. 00:57:960 (1) - this slider feels off because of the beats on 00:58:139 - and 00:58:496 - so splitting this would be nice.
    (I know it's 1/2, but if you keep the 1 beat gap between the objects this shouldn't be any problem. If you think that's too hard tho, you should also consider changing like this: ss ; pretty long slider, but follows this.. eeh, dolphin like sound very nicely.)
  5. 01:00:460 (4,5) - there's no sound on the slidertail, but on the red tick afterwards, so you could shorten (4) and turn (5) into a slider as well.
    -- in general it wouldn't hurt to emphasize some more 1/2 beats in Easy, because they're frequently used in Normal. (I'm not talking about changing the difficulty, just the emphasis.)
  6. 01:23:317 (3) - missing clap
  7. 01:26:175 (3) - ^
  8. 01:43:675 (4) - shouldn't this have NC? for consistency with 00:57:960 (1) - and 02:29:389 (1) -
  9. 01:55:460 (2,3,4) - better to unstack (2,4) imo, because this is getting pretty confusing for beginner players with all the approach circles and objects. :c
  10. 01:57:960 (1,2,3) - they should be hitsounded, imo, at least the sliderheads. players need more feedback here, because you change the focus on sounds
  11. 02:37:960 (1,1,1) - eeh. Actually, I quite like this, but the 3/2 gaps are coming out of nowhere and I'm not sure if newbies can hit them correctly when they never seen similar rhythms in the whole map before. The NCs probably won't help either, but just cause more confusion, because players aren't familar with NC = !!change!!.. so I strongly recommend changing this to a reverse slider or introducing 3/2 gaps earlier in the diff
Normal
  1. 01:02:603 (2,3) - please curve (3) differently so it doesn't overlap anywhere with (2). The slidertail should be clearly visible because of the reverse
  2. 01:06:532 (1,2) - blanket? nuffin said. or maybe something like this ?
  3. 01:35:103 (1,2) - red tick in-between is pretty strong and you've usually been using 3/2slider for them, so shouldn't (1) be extended?
  4. 01:43:317 (5) - sliderend should be clickable, imo (it's even clickable in Easy); split into two circles?
  5. 02:00:817 (3) - missing hitsound?
  6. 02:21:532 (2,3) - feels weird that you ignore the beats at 02:21:889 - and 02:22:603 - , I'd prefer if you map them.- example1 | example2
Hard
  1. fun to play diff, but I kinda disagree with some anti-jumps, especially 00:55:103 (1,2,3,4,1,2) - where they look exactly like 1/2
    In general I wouldn't mind anti-jumps in Hard, but just imagine someone who can pass Normal easily (with no stacks or anything) trying to pass this and then they are like "Oh cool, 1/1 stacks that are a little off for whatever reasons" (...) "Oh, something that has higher spacing than the 1/1 stacks but looks kinda similar" (but is 1/4) "Oh, 1/2 stacks that are perfectly stacked" (and differentiable from the 1/1) and then "Oh, 1/1 'stacks' and 1/2 no-stacks that look identical, but are different from previous patterns mashed up" ... :c that's no fun.
    Please fix these patterns where anti-jumps and 1/2 stacks could be mistaken for the other.
    And make sure that you use the NCs consistently. There are a lot of anti-jumps with NCs and equally ones without. Might turn out pretty confusing for a lot of players.
    Tbh in this case I think it might be better to remove anti-jumps completely from this diff, but that's totally up to you ofc.
  2. 02:01:175 (1) - I think this should start 1/2 beat erarlier because that's significantly louder. Also the gap inbetween prev object and this feels less awkward, because they seem to follow the same sound?
Insane
  1. 00:01:175 (2,3) - awkward movement, especially because (3) is clearly louder than, but closer to (2). Consider re-arranging this.- example
  2. 00:03:317 (3,1) - stack feels a little weird to play, imo, because there's an unmapped sound at 00:03:496 - and additionally the player doesn't even have to move. Consider unstacking this or adding another circle here
  3. 00:04:032 (2,3) - they feel a little too close. Considering slider leniency you barely have to move to hit both. How about placing (3) dfferently?- example
  4. 00:05:460 (1) - shouldn't this end on the red tick because of the strong vocals there? There's nothing at the current sliderend, which feels off when there's such a strong sound before
  5. 00:22:603 (1,2,3,4) - consider moving (2,3) further left to ~121|68. The different spacing from (1,2,3) and (3,4) looks a little confusing. (might just be me, tho) you did the same here 00:11:175 (1,2,3,4) -
  6. 00:31:175 (3) - it's basically the same rhythm as 00:30:103 (3,4) - so why extended slider here and circle at the other? There's a beat at 00:31:353 - so this should be split into slider + circle
  7. 00:31:532 (4,5) - this jump feels exaggerated. There have been more intense sounds before, but none were mapped with a big jump like this. At max 2.4 iirc, but this is (even considering the slider) 3.0, so meh. I'd prefer if you reduce the distance a little, or just reverse (4) and move it a little closer.
  8. 01:01:532 (9) - aah, similar to something above. about the beat before the extended sliderend; the slider should end on the 1/2, I think
  9. 01:05:639 - I'm kinda missing a circle here, because there's a sound that you mapped several times before.
  10. 01:06:532 (1) - similar to ^^, but I suggest replacing this with two circles, cause when the sound repeats here 01:07:603 (1,2,3) - etc it's mapped with circles only. I know there's still this background sound, but it's weaker (= less important (imo))
  11. 02:25:460 (6) - same here, should end on the red tick
  12. 02:32:246 (7) - looks like this is missing NC, because the combo's getting a little too long (in comparison to similar patterns)
Noz's Extra
not much because I can't play all parts, sorry. >-<
  1. 00:02:960 (1,2,3) - feels weird that the sound on the sliderend isn't clickable. It's completely different from the other sounds, so I'd prefer if you split this
  2. 00:20:104 (3,4) - considering the previous higher spacing 00:19:389 (1,2) - this feels waaay too close (at least to me). Consider moving (4) a little further away
  3. 01:46:532 (1) - the reverse feels off, because you have this pretty strong sound there and then the slider ends on nothing. Might be better to remove it?
  4. 02:17:514 (5,6,7,8,9) - I disagree with the stream here. It just feels way too much, because the background noise is really weak, especially compared to the clap(?) sound that 02:17:246 (4) - is mapped to, which repeats at 02:17:603 (6) - sooo I'd prefer 1/2 slider over the stream
  5. 02:19:389 (1) - shouldnt this be split into two circles, because of the strong beat on the slidertail? Feels a lot better to me
I guess Powerpuff diff isn't updated yet?
Anyway, hope I could help out!
//squee
Kibbleru
wow ninjad all those new bns
Nozhomi

Kibbleru wrote:

wow ninjad all those new bns
But we still waiting :c

Squirrel wrote:

Noz's Extra
not much because I can't play all parts, sorry. >-<
  1. 00:02:960 (1,2,3) - feels weird that the sound on the sliderend isn't clickable. It's completely different from the other sounds, so I'd prefer if you split this - Sounds good like I did sorry.
  2. 00:20:104 (3,4) - considering the previous higher spacing 00:19:389 (1,2) - this feels waaay too close (at least to me). Consider moving (4) a little further away - Up a little spacing.
  3. 01:46:532 (1) - the reverse feels off, because you have this pretty strong sound there and then the slider ends on nothing. Might be better to remove it? - So I won't remove it now, I know it's a little off but I can't do better than that. Also it pass like that. If too much complain about that then ok will remove it.
  4. 02:17:514 (5,6,7,8,9) - I disagree with the stream here. It just feels way too much, because the background noise is really weak, especially compared to the clap(?) sound that 02:17:246 (4) - is mapped to, which repeats at 02:17:603 (6) - sooo I'd prefer 1/2 slider over the stream - Ok ok done 2 circles.
  5. 02:19:389 (1) - shouldnt this be split into two circles, because of the strong beat on the slidertail? Feels a lot better to me - Ok.
Thx~

ayyyy diff
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999996

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Exa
Version:Noz's Extra
Source:
Tags:Mashup Frim4503 fartownik Nozhomi Fantasy Pink Medicine Kiss Pachirisu tone Take There PONPONPON Fast Love Money GT40 Y2K Slow Double Jump Flicker Divinity Fresh Static Snow Lionhearted Polygon Dust Sad Machine ABXY Pluto! R2D2 PANDA EXPRESS Peaceful Lemon Tree Dirty Vibe Sailor Mouth Pikachu Pokeball Anime Bae Cloud City Ohana Yoshi Faded Streamers ID Octahate U Guessed It CoCo Kimono Nintendo Sunny Shores Area Codes Always Hello Tell Chocolate DITTO All Me DOLPHIN Say My Name Paws Pearls Wedding Bells Rice Rain Aurora Mirror Maru Car Pop XOXO Glitter Sand Brights Gay Wolf Space Parade Feelsie Heirloom miss Facebook 11 Mine Cream
BeatmapID:724360
BeatmapSetID:313718

[Difficulty]
HPDrainRate:6.2
CircleSize:4.5
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
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392,96,95817,2,0,L|268:136,1,100,8|0,0:0|0:0,0:0:0:0:
152,168,96175,1,4,0:0:0:0:
152,168,96353,6,0,P|116:145|151:121,1,100,0|0,0:0|0:0,0:0:0:0:
392,192,96710,1,4,0:0:0:0:
256,340,96889,2,0,L|292:303,1,50,0|0,0:0|0:0,0:0:0:0:
296,180,97067,2,0,L|260:215,1,50,0|0,0:0|0:0,0:0:0:0:
136,196,97246,2,0,L|172:159,1,50,8|0,0:0|0:0,0:0:0:0:
192,36,97425,2,0,L|156:71,1,50,8|0,0:0|0:0,0:0:0:0:
60,184,97603,6,0,L|7:235,2,66.6666666666667
114,130,97960,6,0,P|162:151|224:128,1,100,4|0,0:0|0:0,0:0:0:0:
344,80,98317,2,0,P|328:126|345:172,1,100,0|4,0:0|0:0,0:0:0:0:
432,356,98675,1,8,0:0:0:0:
492,220,98853,1,0,0:0:0:0:
308,268,99032,1,4,0:0:0:0:
136,220,99210,6,0,L|142:269,1,50,0|0,0:0|0:0,0:0:0:0:
156,344,99389,1,0,0:0:0:0:
184,160,99567,2,0,P|137:143|91:158,1,100,4|0,0:0|0:0,0:0:0:0:
156,344,99925,1,0,0:0:0:0:
256,192,100103,1,8,0:0:0:0:
356,344,100282,1,4,0:0:0:0:
420,158,100460,2,0,P|374:143|327:160,1,100,8|8,0:0|0:0,0:0:0:0:
216,260,100817,5,4,0:0:0:0:
360,300,100996,1,0,0:0:0:0:
420,158,101175,1,0,0:0:0:0:
216,260,101353,1,0,0:0:0:0:
432,320,101532,1,8,0:0:0:0:
416,92,101710,1,4,0:0:0:0:
160,140,101889,5,4,0:0:0:0:
428,222,102067,2,0,P|484:151|416:91,1,200,0|0,0:0|0:0,0:0:0:0:
216,259,102603,2,0,P|268:256|312:224,1,100,4|0,0:0|0:0,0:0:0:0:
416,91,102960,1,0,0:0:0:0:
116,68,103317,1,8,0:0:0:0:
188,200,103496,1,0,0:0:0:0:
360,108,103675,6,0,B|329:165|329:165|406:201|404:300|404:300|382:346|330:331|330:331|346:268|333:237|307:220|252:213|252:213|263:127|152:84|85:182|142:247,1,750,4|0,0:0|0:0,0:0:0:0:
188,200,106532,6,0,B|180:60|180:60|84:72|56:164,2,300
188,200,109389,6,0,B|344:196|356:296|296:316|260:316|228:276|212:148|316:160|316:160|416:216|390:321|384:352|281:378|252:372|201:308,1,750,0|0,0:0|0:0,0:0:0:0:
172,272,112246,6,0,B|100:300|100:300|126:235|126:235|100:176|144:116|212:132,2,300
404,148,114746,6,0,P|466:161|428:212,1,150,0|0,0:0|0:0,0:0:0:0:
320,192,115103,6,0,P|320:237|390:319,1,150.000005722046,6|2,2:2|0:0,0:0:0:0:
428,212,115639,1,0,0:0:0:0:
252,215,115817,2,0,P|267:288|312:348,1,150.000005722046,2|2,0:0|0:0,0:0:0:0:
428,212,116353,1,0,0:0:0:0:
287,159,116532,6,0,P|252:146|217:159,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
136,236,116889,1,2,0:0:0:0:
228,300,117067,1,0,0:0:0:0:
287,159,117246,2,0,L|311:77,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
135,165,117603,2,0,P|124:201|136:236,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
256,284,117960,5,6,0:0:0:0:
360,240,118139,1,0,0:0:0:0:
290,79,118317,2,0,P|255:66|220:78,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
135,165,118675,5,2,0:0:0:0:
148,276,118853,1,0,0:0:0:0:
336,277,119032,2,0,P|365:254|372:218,1,75.0000028610231,6|0,0:0|0:0,0:0:0:0:
339,100,119389,1,2,0:0:0:0:
236,56,119567,5,0,0:0:0:0:
141,219,119746,2,0,P|147:255|175:279,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
293,310,120103,5,2,0:0:0:0:
268,164,120282,1,0,0:0:0:0:
175,279,120460,1,2,0:0:0:0:
396,240,120817,5,0,0:0:0:0:
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140,240,121532,1,0,0:0:0:0:
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187,96,122067,1,0,0:0:0:0:
321,119,122246,2,0,P|336:153|332:190,1,75.0000028610231
264,264,122603,1,0,0:0:0:0:
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332,190,123139,1,0,0:0:0:0:
276,76,123317,1,0,0:0:0:0:
264,264,123496,5,0,0:0:0:0:
236,288,123585,1,0,0:0:0:0:
200,300,123675,1,0,0:0:0:0:
256,192,123764,12,0,125103,0:0:0:0:
256,296,126175,6,0,L|266:280,7,18.7500007152558,2|2|2|2|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
300,224,126532,6,0,P|344:246|393:244,1,100,4|0,0:0|0:0,0:0:0:0:
512,152,126889,1,0,0:0:0:0:
472,8,127067,1,4,0:0:0:0:
364,148,127246,2,0,L|344:252,1,100,2|0,0:0|0:0,0:0:0:0:
256,364,127603,1,4,0:0:0:0:
167,246,127782,1,0,0:0:0:0:
316,228,127960,6,0,B|344:192|344:192|324:132,1,100,0|4,0:0|0:0,0:0:0:0:
256,8,128317,2,0,B|300:36|300:36|364:32,1,100,0|0,0:0|0:0,0:0:0:0:
347,33,128585,1,0,0:0:0:0:
347,33,128675,1,8,0:0:0:0:
512,144,128853,1,0,0:0:0:0:
316,228,129032,1,8,0:0:0:0:
300,184,129121,1,0,0:0:0:0:
256,172,129210,1,0,0:0:0:0:
212,184,129300,1,0,0:0:0:0:
196,227,129389,6,0,L|220:332,1,100,4|0,0:0|0:0,0:0:0:0:
300,184,129746,2,0,L|277:86,1,100,0|4,0:0|0:0,0:0:0:0:
116,173,130103,2,0,P|162:190|212:184,1,100,8|0,0:0|0:0,0:0:0:0:
256,40,130460,1,4,0:0:0:0:
300,184,130639,1,0,0:0:0:0:
404,76,130817,5,0,0:0:0:0:
256,40,130996,1,4,0:0:0:0:
253,240,131175,2,0,B|303:272|346:240,1,100,0|0,0:0|0:0,0:0:0:0:
464,148,131532,1,0,0:0:0:0:
320,99,131710,1,0,0:0:0:0:
204,292,131889,1,8,0:0:0:0:
160,304,131978,1,0,0:0:0:0:
116,292,132067,1,0,0:0:0:0:
92,256,132157,1,0,0:0:0:0:
96,212,132246,6,0,P|116:167|95:123,1,100,4|0,0:0|0:0,0:0:0:0:
256,40,132603,2,0,P|235:84|256:128,1,100,0|4,0:0|0:0,0:0:0:0:
352,244,132960,1,8,0:0:0:0:
470,95,133139,2,0,L|370:83,1,100,0|4,0:0|0:0,0:0:0:0:
228,132,133496,1,0,0:0:0:0:
352,244,133675,5,0,0:0:0:0:
228,132,133853,1,4,0:0:0:0:
470,95,134032,1,0,0:0:0:0:
352,244,134210,1,0,0:0:0:0:
180,83,134389,2,0,P|159:128|175:174,1,100,8|0,0:0|0:0,0:0:0:0:
260,300,134746,2,0,L|148:312,1,100,8|0,0:0|0:0,0:0:0:0:
1,227,135103,6,0,L|100:216,1,100,4|0,0:0|0:0,0:0:0:0:
256,152,135460,1,0,0:0:0:0:
128,32,135639,1,4,0:0:0:0:
100,216,135817,2,0,P|89:264|103:311,1,100
103,311,136085,1,0,0:0:0:0:
103,311,136175,1,4,0:0:0:0:
256,256,136353,1,0,0:0:0:0:
100,216,136532,5,0,0:0:0:0:
253,161,136710,1,0,0:0:0:0:
302,324,136889,2,0,P|256:341|210:324,1,100,4|0,0:0|0:0,0:0:0:0:
210,60,137246,2,0,P|255:42|301:59,1,100,8|0,0:0|0:0,0:0:0:0:
428,140,137603,1,0,0:0:0:0:
292,204,137782,1,0,0:0:0:0:
428,140,137960,5,4,0:0:0:0:
392,308,138139,1,0,0:0:0:0:
475,201,138317,2,0,P|429:217|383:202,1,100,0|0,0:0|0:0,0:0:0:0:
200,112,138675,1,8,0:0:0:0:
157,98,138764,1,0,0:0:0:0:
117,120,138853,1,0,0:0:0:0:
112,164,138942,1,0,0:0:0:0:
139,200,139032,1,4,0:0:0:0:
180,216,139121,1,0,0:0:0:0:
221,233,139210,1,0,0:0:0:0:
248,268,139300,1,0,0:0:0:0:
250,312,139389,5,0,0:0:0:0:
140,372,139567,1,4,0:0:0:0:
108,224,139746,2,0,P|153:211|201:243,1,100
59,293,140103,2,0,P|26:258|28:200,1,100,8|0,0:0|0:0,0:0:0:0:
104,80,140460,2,0,B|144:106|144:106|216:100,1,100,8|0,0:0|0:0,0:0:0:0:
396,88,140817,5,0,0:0:0:0:
384,132,140907,1,0,0:0:0:0:
372,176,140996,1,0,0:0:0:0:
360,220,141085,1,0,0:0:0:0:
348,264,141175,1,0,0:0:0:0:
204,156,141353,1,4,0:0:0:0:
404,140,141532,2,0,L|376:240,1,100,8|0,0:0|0:0,0:0:0:0:
348,384,141889,1,4,0:0:0:0:
488,120,142067,2,0,L|460:220,1,100,0|0,0:0|0:0,0:0:0:0:
333,323,142425,5,4,0:0:0:0:
280,180,142603,1,0,0:0:0:0:
320,160,142692,1,0,0:0:0:0:
360,140,142782,1,0,0:0:0:0:
400,120,142871,1,0,0:0:0:0:
408,76,142960,2,4,L|318:121,1,100,0|0,0:0|0:0,0:0:0:0:
162,145,143317,2,0,P|146:191|161:238,1,100,0|0,0:0|0:0,0:0:0:0:
288,320,143675,5,4,0:0:0:0:
300,172,143853,1,0,0:0:0:0:
161,238,144032,1,0,0:0:0:0:
288,320,144210,1,4,0:0:0:0:
346,118,144389,2,0,P|299:101|253:118,1,100,8|0,0:0|0:0,0:0:0:0:
161,238,144746,1,4,0:0:0:0:
320,248,144925,1,0,0:0:0:0:
187,315,145103,6,0,P|138:316|97:289,1,100,0|4,0:0|0:0,0:0:0:0:
44,148,145460,2,0,B|96:136|96:136|136:148|136:148|200:132,1,150,0|0,0:0|0:0,0:0:0:0:
259,108,145817,1,0,0:0:0:0:
368,180,145996,1,0,0:0:0:0:
260,252,146175,1,0,0:0:0:0:
259,108,146353,1,0,0:0:0:0:
420,76,146532,6,0,L|407:199,1,100,4|0,0:0|0:0,0:0:0:0:
388,336,146889,2,0,P|420:296|488:288,1,100,0|4,0:0|0:0,0:0:0:0:
316,304,147246,2,0,P|265:296|224:212,1,150,8|0,0:0|0:0,0:0:0:0:
240,172,147603,5,4,0:0:0:0:
425,189,147782,1,0,0:0:0:0:
316,304,147960,1,0,0:0:0:0:
240,172,148139,1,0,0:0:0:0:
56,156,148317,6,0,L|8:112,2,50,4|0|0,0:0|0:0|0:0,0:0:0:0:
156,268,148675,1,8,0:0:0:0:
256,156,148853,1,0,0:0:0:0:
355,268,149032,2,0,P|397:206|403:132,1,150,8|0,0:0|0:0,0:0:0:0:
388,96,149389,5,4,0:0:0:0:
312,32,149567,1,0,0:0:0:0:
200,32,149746,1,4,0:0:0:0:
80,144,149925,1,0,0:0:0:0:
80,144,150014,1,0,0:0:0:0:
80,144,150103,1,8,0:0:0:0:
220,244,150282,1,0,0:0:0:0:
228,96,150460,1,0,0:0:0:0:
100,172,150639,1,4,0:0:0:0:
232,264,150817,5,0,0:0:0:0:
400,236,150996,1,0,0:0:0:0:
284,96,151175,1,4,0:0:0:0:
244,284,151353,1,0,0:0:0:0:
412,172,151532,1,8,0:0:0:0:
228,96,151710,1,0,0:0:0:0:
252,300,151889,1,0,0:0:0:0:
468,216,152067,1,0,0:0:0:0:
256,40,152246,5,4,0:0:0:0:
128,192,152425,1,0,0:0:0:0:
256,344,152603,1,4,0:0:0:0:
288,332,152692,1,0,0:0:0:0:
320,318,152782,1,0,0:0:0:0:
352,305,152871,1,0,0:0:0:0:
384,292,152960,1,8,0:0:0:0:
256,160,153139,1,0,0:0:0:0:
232,352,153317,6,0,P|221:324|219:294,1,59.9999981689454
256,160,153496,2,0,P|266:187|268:217,1,59.9999981689454,4|0,0:0|0:0,0:0:0:0:
232,352,153675,5,0,0:0:0:0:
130,242,153853,1,0,0:0:0:0:
256,160,154032,1,4,0:0:0:0:
358,270,154210,1,0,0:0:0:0:
198,205,154389,2,2,P|181:159|198:114,1,100,8|0,0:0|0:0,0:0:0:0:
316,114,154746,2,2,P|332:160|316:207,1,100,0|4,0:0|0:0,0:0:0:0:
198,114,155103,5,4,0:0:0:0:
256,252,155282,1,0,0:0:0:0:
316,114,155460,1,4,0:0:0:0:
345,96,155550,1,0,0:0:0:0:
376,79,155639,1,0,0:0:0:0:
406,62,155728,1,0,0:0:0:0:
437,46,155817,1,8,0:0:0:0:
380,184,155996,1,4,0:0:0:0:
198,271,156175,1,0,0:0:0:0:
167,288,156264,1,0,0:0:0:0:
136,305,156353,1,4,0:0:0:0:
106,322,156442,1,0,0:0:0:0:
75,338,156532,5,0,0:0:0:0:
132,200,156710,1,0,0:0:0:0:
256,76,156889,1,4,0:0:0:0:
380,200,157067,1,0,0:0:0:0:
198,271,157246,2,0,L|224:172,1,100,8|0,0:0|0:0,0:0:0:0:
314,271,157603,2,0,L|288:172,1,100,4|0,0:0|0:0,0:0:0:0:
256,28,157960,5,0,0:0:0:0:
256,52,158496,5,0,0:0:0:0:
256,76,159032,5,0,0:0:0:0:
256,192,159389,12,0,161175,0:0:0:0:
Topic Starter
Exa

Squirrel wrote:

Hey there!

General
  1. there are a lot of tags already, but consider adding "midi fighter" to them since that's the instrument(?) this was performed on (iirc) Will check if I can get it in cause I think I am on the limit..
  2. why do first and second Kiai end on 4th beat and the third Kiai on the next downbeat? I think the last Kiai should end at 02:29:032 - because consistency \o/ Ended every kiai on the next hufe white tick \o/
Easy
  1. 00:06:532 (1) - missing finish on head? There is no bass beat there D:
  2. 00:20:817 (1,2) - use differently curved or angular slider to create better flow?- example Did a thing.
  3. 00:40:460 (3) - missing clap? I am using claps mostly on sounds like this 00:41:532
  4. 00:57:960 (1) - this slider feels off because of the beats on 00:58:139 - and 00:58:496 - so splitting this would be nice.
    (I know it's 1/2, but if you keep the 1 beat gap between the objects this shouldn't be any problem. If you think that's too hard tho, you should also consider changing like this: ss ; pretty long slider, but follows this.. eeh, dolphin like sound very nicely.) Splitting it would indeed be too hard and using such a huge slider would be too easy. I understand that there are significant sound that I am skipping but it's all for the sake of making this comfortable to play to. Also, this slider is symmetrical in terms of rhythm. As in- there are 2 bass sounds on the start and 2 at the end, so I guess that's that.
  5. 01:00:460 (4,5) - there's no sound on the slidertail, but on the red tick afterwards, so you could shorten (4) and turn (5) into a slider as well. But there is a sound and if I split it will be too hard >.<. I used to have them split but many people told me to change them because it was too hard D:
    -- in general it wouldn't hurt to emphasize some more 1/2 beats in Easy, because they're frequently used in Normal. (I'm not talking about changing the difficulty, just the emphasis.) The song in this part gets too messy with the bass beat and because I am restricted from making it harder, it's close to impossible for me to emphasize it better...
  6. 01:23:317 (3) - missing clap Yep
  7. 01:26:175 (3) - ^ Okay
  8. 01:43:675 (4) - shouldn't this have NC? for consistency with 00:57:960 (1) - and 02:29:389 (1) - It should!
  9. 01:55:460 (2,3,4) - better to unstack (2,4) imo, because this is getting pretty confusing for beginner players with all the approach circles and objects. :c Unstacked them.
  10. 01:57:960 (1,2,3) - they should be hitsounded, imo, at least the sliderheads. players need more feedback here, because you change the focus on sounds Of course they should be c:
  11. 02:37:960 (1,1,1) - eeh. Actually, I quite like this, but the 3/2 gaps are coming out of nowhere and I'm not sure if newbies can hit them correctly when they never seen similar rhythms in the whole map before. The NCs probably won't help either, but just cause more confusion, because players aren't familar with NC = !!change!!.. so I strongly recommend changing this to a reverse slider or introducing 3/2 gaps earlier in the diff yeah you are right
Normal
  1. 01:02:603 (2,3) - please curve (3) differently so it doesn't overlap anywhere with (2). The slidertail should be clearly visible because of the reverse It should be very visible now!
  2. 01:06:532 (1,2) - blanket? nuffin said. or maybe something like this ? lol changed it before I even say the rest of them mod XD
  3. 01:35:103 (1,2) - red tick in-between is pretty strong and you've usually been using 3/2slider for them, so shouldn't (1) be extended? The sliders contain at least 3 sound that I can hear that last for 1/2. Besides, It's consistent with 00:49:389 (1,2)
  4. 01:43:317 (5) - sliderend should be clickable, imo (it's even clickable in Easy); split into two circles?
  5. 02:00:817 (3) - missing hitsound? Yep
  6. 02:21:532 (2,3) - feels weird that you ignore the beats at 02:21:889 - and 02:22:603 - , I'd prefer if you map them.- example1 | example2 I kinda followed the first example but only changed the first slider since that rhythm might be too confusing and also the second vocalic beat merges in with the elevating sounds so ya
Hard
  1. fun to play diff, but I kinda disagree with some anti-jumps, especially 00:55:103 (1,2,3,4,1,2) - where they look exactly like 1/2
    In general I wouldn't mind anti-jumps in Hard, but just imagine someone who can pass Normal easily (with no stacks or anything) trying to pass this and then they are like "Oh cool, 1/1 stacks that are a little off for whatever reasons" (...) "Oh, something that has higher spacing than the 1/1 stacks but looks kinda similar" (but is 1/4) "Oh, 1/2 stacks that are perfectly stacked" (and differentiable from the 1/1) and then "Oh, 1/1 'stacks' and 1/2 no-stacks that look identical, but are different from previous patterns mashed up" ... :c that's no fun.
    Please fix these patterns where anti-jumps and 1/2 stacks could be mistaken for the other.
    And make sure that you use the NCs consistently. There are a lot of anti-jumps with NCs and equally ones without. Might turn out pretty confusing for a lot of players.
    Tbh in this case I think it might be better to remove anti-jumps completely from this diff, but that's totally up to you ofc. So... you are right... I am not going to remove the stacks since they are the only reason i am allowed to make that diff jump from normal to insane and they kinda make up for the missing 1/4s. I changed many stacks so that every 1/1 stack is manual AND has a different combo and every 1/2 is automatic stack and has the same combo. However, I left some 1/1 stacks with the same combo because I feel like they SHOULD have a bit more effort to read since what comes after is //a bit// harder than the rest... It's more like to "awaken" the player. These are 00:55:103 (1,2) this and 01:19:746 (3,4) if I haven't missed anything.
  2. 02:01:175 (1) - I think this should start 1/2 beat erarlier because that's significantly louder. Also the gap inbetween prev object and this feels less awkward, because they seem to follow the same sound? Nah it's like that on every diff of mine.
Insane
  1. 00:01:175 (2,3) - awkward movement, especially because (3) is clearly louder than, but closer to (2). Consider re-arranging this.- example Boop this should be Ctrl+G'd (your suggestion makes a nasty overlap XD)
  2. 00:03:317 (3,1) - stack feels a little weird to play, imo, because there's an unmapped sound at 00:03:496 - and additionally the player doesn't even have to move. Consider unstacking this or adding another circle here Added one but stacked it since it is part of the same sound that the player tapped on the same place.
  3. 00:04:032 (2,3) - they feel a little too close. Considering slider leniency you barely have to move to hit both. How about placing (3) dfferently?- example I like your alternative :3 Changed!
  4. 00:05:460 (1) - shouldn't this end on the red tick because of the strong vocals there? There's nothing at the current sliderend, which feels off when there's such a strong sound before The vocals actually end on the slider head wut o.o Besides, the hold this slider makes emphasized the vocals in a much better way.
  5. 00:22:603 (1,2,3,4) - consider moving (2,3) further left to ~121|68. The different spacing from (1,2,3) and (3,4) looks a little confusing. (might just be me, tho) you did the same here 00:11:175 (1,2,3,4) - The player is supposed to tap on the 1/4 beat on the (1,2,3) part but on the (3,4,5) the pressure is not that high since they can be tapped like notes, so the change of spacing is basically to counter the pressure created by the 1/4
  6. 00:31:175 (3) - it's basically the same rhythm as 00:30:103 (3,4) - so why extended slider here and circle at the other? There's a beat at 00:31:353 - so this should be split into slider + circle O you are right...
  7. 00:31:532 (4,5) - this jump feels exaggerated. There have been more intense sounds before, but none were mapped with a big jump like this. At max 2.4 iirc, but this is (even considering the slider) 3.0, so meh. I'd prefer if you reduce the distance a little, or just reverse (4) and move it a little closer. Changed it a bit.
  8. 01:01:532 (9) - aah, similar to something above. about the beat before the extended sliderend; the slider should end on the 1/2, I think Nah this part of the song is very different in general... I get that there is a sound skipped but it's more more preferable to emphasize the long-drawn vocals with an extended slider. Not to mention it make a nice pressure elevating point for the other half of this section.
  9. 01:05:639 - I'm kinda missing a circle here, because there's a sound that you mapped several times before. Actually I've skipped this sound before as well like 00:59:925 (1) because it's waaaay to quiet and this whole part is hard enough as it is... If it was an extra then I would totally map this!
  10. 01:06:532 (1) - similar to ^^, but I suggest replacing this with two circles, cause when the sound repeats here 01:07:603 (1,2,3) - etc it's mapped with circles only. I know there's still this background sound, but it's weaker (= less important (imo)) I would really like to keep this it kinda "relieves" the tension created by all those 1/4 slider as it is much bigger. Also it gives much more emphasis to the loud sound that started with a bass beat and that's what I am mostly focusing on in this section... Imma ask some people around and see if I change this.
  11. 02:25:460 (6) - same here, should end on the red tick The sound on the red tick is waaaaaaay more quiet than the long-drawn vocals though.
  12. 02:32:246 (7) - looks like this is missing NC, because the combo's getting a little too long (in comparison to similar patterns) Nice catch!
I guess Powerpuff diff isn't updated yet? It is now!
Anyway, hope I could help out!
//squee //kyaaa
Remember everything is up for discussion ^.^
Squichu
alright, here's the missing part of the mod! (so no kd!)

Grill diff
  1. 00:05:996 (5,6) - I think I get what you're trying to do, but it feels very weird to leave the sound blank here 00:06:175 - consider switching to mapping this instead
  2. 00:11:175 (3,4,1) - slider-stream transition feels slightly awkward, because you're starting the stream on this clap sound, which is the same as on the sliderend, so meh. Imo http://puu.sh/nF82q.jpg works better
  3. 00:28:317 (1,2) - completely different sounds, and especially the one on (2)'s end is stronger than the others, so consider replacing (2) with circles
  4. 00:28:675 (1,1,1,2,3,4) - reducing sapcing like this suddenly feels a little weird to play, since the change in the music isn't _that_ strong. And it actually was calmer before and is getting a little more intense again, so I'd expect a little more movement. Really not much, but around ~1.4 for 00:29:567 (2,3,4) - til 00:32:067 (1,2,3) -
  5. 00:34:032 (1) - I expected the sliderend to be clickable, because it the same sound as 00:34:508 (1,2) - . Consider shortening the slider and adding another cirlce there?
  6. 00:35:282 - and 00:35:460 - I really wonder why you left them blank? The song is kinda calm for a while, then has this built-up to 00:34:032 (1) - and then starts with this more or less consistent pace here, but you decide to 'slow down' again by leaving this gap here. Idk, I don't really agree with this cause it doesn't match the song _imo_. This http://puu.sh/nF8IU.jpg would make more sense, but that's up to you ofc!
  7. 00:37:960 (1) - consider using 1/1 slider here instead, cause of the sound at 00:37:960 (1) -
  8. 00:40:817 (1,2,3) - similar here
  9. 00:42:960 (1,2) - first extended slider is awesome ovob but the second ignores this preeeetty loud sound on the red tick, which just feels off, imo. You could split (2) in two shorter sliders or replace it with two circles on the white and the red tick, but both destroys your pattern. >: I'm pretty sure you can come up with something nice if you change this, tho, so I'd really like to see this changed.
    same applies to copypasta rhythms!
  10. 01:06:532 (1,2) - there's still a sound in-between that starts on (1)'s end, so how about mapping this too? You'd just have to shorten (1) and add another object
  11. 01:25:817 (3,1) - I don't really like that they're stacked tbh, because it doesn't match with another sound being between the objects.. if tt were completely silent, okay, workes perfectly fine, but with the sound at 01:25:996 - this seems off. You could map this sound with a circle or unstack (3,1) to improve this, imo
  12. 01:54:746 - wow, starting here there are a loooot of whistle sounds. Wow as in maybe a tiny bit too many? >: I felt like they were a little overspammed, but eh. Might be just me.
  13. 02:00:817 (1,2) - end of the slider and (2) are the same sound, so 1/1 slider + two circles makes more sense to me, especially since you ignored the sound on the white tick~~
    same for 02:01:889 (1,2) - but because of the vocals 1/2 slider + three circles might work better than ^
    and 02:03:675 (1,2) -
Good luck!
//squee
fartownik

Squirrel wrote:

alright, here's the missing part of the mod! (so no kd!)

Grill diff
  1. 00:05:996 (5,6) - I think I get what you're trying to do, but it feels very weird to leave the sound blank here 00:06:175 - consider switching to mapping this instead - It doesn't feel weird. The white ticks are strong enough to be followed this way.
  2. 00:11:175 (3,4,1) - slider-stream transition feels slightly awkward, because you're starting the stream on this clap sound, which is the same as on the sliderend, so meh. Imo http://puu.sh/nF82q.jpg works better - Again, I don't know why that's any 'weird'. The slider follows a clear sound, and it doesn't play weird at all.
  3. 00:28:317 (1,2) - completely different sounds, and especially the one on (2)'s end is stronger than the others, so consider replacing (2) with circles - I know what you mean and it's actually a decent suggestion, but I like how it plays at the moment (plus I'd have to do some weird stuff around that next slider to consider putting two circles behind it). I added a whistle at the end of (2) though for more emphasis.
  4. 00:28:675 (1,1,1,2,3,4) - reducing sapcing like this suddenly feels a little weird to play, since the change in the music isn't _that_ strong. And it actually was calmer before and is getting a little more intense again, so I'd expect a little more movement. Really not much, but around ~1.4 for 00:29:567 (2,3,4) - til 00:32:067 (1,2,3) - 1.4 seems way too huge here. I actually noticed that 00:29:389 (1,2,3,4) - were spaced more than the next patterns of this sort, I fixed that by adding more spacing to these. I think that's enough.
  5. 00:34:032 (1) - I expected the sliderend to be clickable, because it the same sound as 00:34:508 (1,2) - . Consider shortening the slider and adding another cirlce there? - It was clickable before, then it was unclickable, and then it was clickable again, and then it was unclickable again. I really don't want to bother with this pattern anymore. It plays the best when it's not clickable imo.
  6. 00:35:282 - and 00:35:460 - I really wonder why you left them blank? The song is kinda calm for a while, then has this built-up to 00:34:032 (1) - and then starts with this more or less consistent pace here, but you decide to 'slow down' again by leaving this gap here. Idk, I don't really agree with this cause it doesn't match the song _imo_. This http://puu.sh/nF8IU.jpg would make more sense, but that's up to you ofc! - Emphasizing the white ticks. They're the strongest and it feels nice to click such patterns even if they don't follow all the beats around.
  7. 00:37:960 (1) - consider using 1/1 slider here instead, cause of the sound at 00:37:960 (1) - Like everywhere else in these patterns? D: Why would I suddenly do that, it's inconsistent. I pretty much covered why I won't change it in the previous answer.
  8. 00:40:817 (1,2,3) - similar here
  9. 00:42:960 (1,2) - first extended slider is awesome ovob but the second ignores this preeeetty loud sound on the red tick, which just feels off, imo. You could split (2) in two shorter sliders or replace it with two circles on the white and the red tick, but both destroys your pattern. >: I'm pretty sure you can come up with something nice if you change this, tho, so I'd really like to see this changed. Sorry, these sliders are sacred. Even though it skips a redtick, it follows a really clear beat.
  10. 01:06:532 (1,2) - there's still a sound in-between that starts on (1)'s end, so how about mapping this too? You'd just have to shorten (1) and add another object - But... I follow a completely different sound. For the entirety of the pattern. Why would I do that? The 'big' sound is more important than that.
  11. 01:25:817 (3,1) - I don't really like that they're stacked tbh, because it doesn't match with another sound being between the objects.. if tt were completely silent, okay, workes perfectly fine, but with the sound at 01:25:996 - this seems off. You could map this sound with a circle or unstack (3,1) to improve this, imo - Can't unstack it because it's a 1/6 stream, it doesn't play any good with such spacing. Also the sound at the next redtick is so very quiet that I don't find the necessity to cover it (plus it would play pretty bad after a 1/6 slider imo). The break gives just enough time for the player to know what's going on.
  12. 01:54:746 - wow, starting here there are a loooot of whistle sounds. Wow as in maybe a tiny bit too many? >: I felt like they were a little overspammed, but eh. Might be just me. - It's a mix of normal-hitwhistle and soft-hitwhistle. They're not the same hitsound. What's the problem?
  13. 02:00:817 (1,2) - end of the slider and (2) are the same sound, so 1/1 slider + two circles makes more sense to me, especially since you ignored the sound on the white tick~~
    same for 02:01:889 (1,2) - but because of the vocals 1/2 slider + three circles might work better than ^
    and 02:03:675 (1,2) - Sorry but it's fine as it is. I like this part a lot and I don't see the necessity to change it any way. If I was to follow every single sound every time I'd be left with no room for sliders as long as these ones.
Good luck!
//squee
Thanks for your mod.

http://pastebin.com/VZi354yd
Topic Starter
Exa
Updated!

Alright since I am getting little to no response from the people who could help push this set further and I also don't want to keep bothering those whom I've been bothering for almost a year now, I will just keep trying to get mods for this until someone gets in the mood to rank it. (It's funny that I've even almost run out of active modders)
fartownik
I would seriously want to ask: what's the main problem in this map that deters every single BN from nominating it? There was many of you guys here, but in the end you skipped the map after doing the first mod. Is it the quality? If it's the quality, please explain in detail what's wrong instead of just leaving the thread nonchalantly. Does the map have some crucial issues that make it unrankable? I doubt it, but if it does, please tell us as well. Every single time a BN comes here, they mod the map and leave it for other BNs to do the same thing and the circle continues until there's no one left to take care of this map. We don't need more 'mods', we need a BN that is willing to nominate this map and tell us EXACTLY what it would take for it to be Qualified. We don't need any more mods from experienced modders because we already had 20 pages of those. We need 1 mod, from a BN, that cares. That's all. This map is already 1 year old, many people love it (just look at that favourite count, is there any other map in Pending that has this much of favourites at the moment and is willing to go for a rank? ), the star priority is sky high because of the amount of feedback this map received. What are we waiting for?
Okoratu
Hitsounding in all diffs but farto's is very poor. The old way to do this didn't do anything and whatever happened to the diffs just now as i redownloaded is killing my ears with finishes what the hell. I mentioned that the hitsounding of anything that isn't extra left out a lot of potential but for some reason near to nothing has been done about it so ofc i'm going to wait and see what happens
Topic Starter
Exa

Okoratu wrote:

Hitsounding in all diffs but farto's is very poor. The old way to do this didn't do anything and whatever happened to the diffs just now as i redownloaded is killing my ears with finishes what the hell. I mentioned that the hitsounding of anything that isn't extra left out a lot of potential but for some reason near to nothing has been done about it so ofc i'm going to wait and see what happens
I assumed that it would be alright if I added a finish on every future bass beat.
It does sound worse than it should but since the actual bass hitsounds died a while ago I just went with it.
I did change the hitsounding by simply copying it from farto's diff on every STD difficulty!.
Okoratu
02:00:817 - something got weird around here in your diffs in terms of hitsounding lol
Topic Starter
Exa

Okoratu wrote:

02:00:817 - something got weird around here in your diffs in terms of hitsounding lol
Right, I think it should all be good now.
fartownik


i love memes
Len
i hope it get
Thievley
I believe in you, Exa!
Topic Starter
Exa
Fun Fact: This is set to be graved on the same date it was uploaded, marking one full year of remmaping, modding and waiting without result c:

Unless I've messed up the dates
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