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Skinning FAQ

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Chompey

Draglems1 wrote:

"How do i upload a Skin? It isn't mine but i want to share it causae its one of its kind."
http://up.ppy.sh/ or http://www.mediafire.com or http://www.megaupload.com
Dragvon

Draglems1 wrote:

"How do i upload a Skin? It isn't mine but i want to share it causae its one of its kind."
Create a topic for your skin. Also, take a look in HERE and HERE
Topic Starter
LuigiHann

Draglems1 wrote:

It isn't mine but i want to share it causae its one of its kind."
If it isn't yours, then whose is it, and why can't they upload it themselves?
uchihamiguel
how do I put the skin (already downloaded) in the game?
adam2046

uchihamiguel wrote:

how do I put the skin (already downloaded) in the game?
viewtopic.php?p=146364#p146364
And download Winrar or 7zip if you can't open the file you've downloaded.
Behonkiss
Already posted this in my Scott Pilgrim thread, but does anyone know how to get rid of these small white borders showing up around numbers that don't appear in Photoshop?

Loofah
That's probably due to the stretching of the image, I'd suggest using a subtle black glow around the image to get rid of it.
YuiiMugii
It is possible to have an animated scorebar and scorebar-ki?

Because I tried making an animated one, but when I tried it out, it just set it is the defaults instead of the animation.


EDIT: Nvm, turns out screbar-ki can't be animated...
Behonkiss
Is it possible to upload the Spins Per Minute graphic yet? If so, what are the filename and dimensions?
Dragvon

Behonkiss wrote:

Is it possible to upload the Spins Per Minute graphic yet? If so, what are the filename and dimensions?
The black box isn't skinnable (I think). But the numbers are. They're the same used for your combo counters.
YuiiMugii
Why does Osu! hate drop-shadows....?
jet_stream
I'm trying to make my own skin,

I'm just want to change the combo burst effects,

and I changed imgs to these.

but I faced a problem,

effects are showing reversed in the some games,

how can I get the effect imgs to the right sides?

thank you for read my question. :)

Starrodkirby86

jet_stream wrote:

I'm trying to make my own skin,

I'm just want to change the combo burst effects,

and I changed imgs to these.[attachment=0:f9032]comboburst1.png[/attachment:f9032]

but I faced a problem,

effects are showing reversed in the some games,
[attachment=1:f9032]reverse-and.jpg[/attachment:f9032]
how can I get the effect imgs to the right sides?

thank you for read my question. :)
This is part of the osu! game mechanic. The comboburst will randomly appear left or right. Unfortunately, I don't think there' s any way around this.
Topic Starter
LuigiHann

YuiMugi wrote:

Why does Osu! hate drop-shadows....?
osu! loves drop shadows. you must be doing it wrong :p
Driou
Hi !

I'm trying to make my own skin for osu!standard and i have a question about the param : CustomComboBurstSounds: 30,60,100,,,,

comboburst-n.wav works if combo 30 or 60 or 100... are hits (50,100,300)

but the .wav doesn't works if combo are sliderpoint (10,30)

How to fix this ?

Thank you ^_^
(sorry for my very bad english...)

EDIT :
I found something.
If there is no sounds parameters (//CustomComboBurstSounds), comboburst-n.wav works well on combo when they are sliderpoints (and hits of course).
But... If you break combo, the number of comboburst-n.wav is not respected.
So, 1 solution : another problem :p

Any ideas ?
Thanks ^^

(what i want to do : http://www.youtube.com/watch?v=UvK2sdCFRxo
but i don't break combo so there is no problem with combo announcement :p)
theMikeAG
I have a question you might want to consider for the FAQ.

How do I access the skins folder?

When I was first looking for the skins folder, I was really confused, because the people at IRC were talking about an Osu Main Folder that I didn't know existed. It took me a while, but I finally managed to find the Main Folder... In the properties screen!

You might want to give newbies like me a "heads up" about these sorts of things. Just a suggestion. ;)
ShirouTsuki_old
question! D:

how do I test out my own skin? $:
like, I want to see how it looks, what adjustments should I make for better game play...
I've tried switching files (ie. my count down with the default's) and that's no use...
I've tried dragging folder with the skin I'm working on into the game, but that's useless too (it's already in the Skin folder for OSU! but it doesn't show up in OSU!)

please help? :/

another question is about designing the fruits... could someone explain the functions of ie. fruits-pear and ie.fruits-pear-overlay? D: I see that in the Taiko skin (which is totes awesome :D) , the fruits-pear is blank and that the fruits-pear-overlay isn't... and then when I play catch the fruits, the fruits change colours? @@" *sadface*
I'm so confused! D:
help plox! D:

BTW I'm honestly not very familiar with gameplay or anything 'bout OSU! for that matter, so sorry for the dumb questions >>"
Ziggy Zigzagoon
Is there a way to include "warning sounds" that play when the health bar gets low or dangerously low?
Gens
...might be a little late but oh well.

shiroutsuki wrote:

question! D:

how do I test out my own skin? $:
Just put it in another folder along with the rest skins and choose it in Options - Skins. Make sure you have a skin.ini and everything.

shiroutsuki wrote:

another question is about designing the fruits... could someone explain the functions of ie. fruits-pear and ie.fruits-pear-overlay?
The normal fruit image (no -overlay) gets recolored in-game according to the colors you can set either in the skin or the beatmap, while the overlay doesn't get recolored at all and appears above the other image.

shiroutsuki wrote:

BTW I'm honestly not very familiar with gameplay or anything 'bout OSU! for that matter, so sorry for the dumb questions >>"
Don't worry, this is what this thread is for.

Ziggy Zigzagoon wrote:

Is there a way to include "warning sounds" that play when the health bar gets low or dangerously low?
As far as I know, nothing of the sort has been implemented lately so no.
James2250

Ziggy Zigzagoon wrote:

Is there a way to include "warning sounds" that play when the health bar gets low or dangerously low?
I like the idea though :P
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