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Hanatan, Pokota - Ookami Wa Akazukin Ni Koi Wo Shita

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Topic Starter
Remco
This beatmap was submitted using in-game submission on Thursday, April 19, 2018 at 8:09:32 PM

Artist: Hanatan, Pokota
Title: Ookami Wa Akazukin Ni Koi Wo Shita
BPM: 192
Filesize: 8855kb
Play Time: 03:24
Difficulties Available:
  1. Fairytale (5.37 stars, 833 notes)
Download: Hanatan, Pokota - Ookami Wa Akazukin Ni Koi Wo Shita
Information: Scores/Beatmap Listing
---------------
REDOWNLOAD again.. I changed names 21 - 11 - 2015
REDOWNLOAD IF YOU GOT THIS MAP BEFORE 23-5-2015

Still looking for some GD any mod is appreciated, doing m4m :)

(fixed the shitty jump in the second chorus)
(made an outro)
(Busy fixing hitsounds)


Mods by lovely ppl I adore:
Sky Trias✓
BarkingMadDog✓
salinqi✓
BarkingMadDog
Prepare your booty. :^)

Look inside of me, s-senpai...

00:14:178 (1) - Slider velocity is pretty high despite the song being ''slow''. There are more spots that's similar, I won't list them all though.
01:17:928 - Slider should start on red tick. 01:18:085 (8) - This one of course. 01:18:553 (1,2) - I would remove these notes, nothing in background, create an immediate pause with glory. Start again when the vocal kicks with honor. 01:21:210 (1) - Shhh... same here.
01:26:678 (4) - Look at the first correction ^!
02:04:335 - I think the break is pretty wide. I would consider taking away the break and map the whole thing or cut the break halfway and start here 02:14:335 - . 02:25:585 (1) - Since here the song moves pretty slow already, it could be considered a break for most players.
02:56:835 (1,2,3) - Linear flow, awkward to hit after doing these magnificent jumps 02:55:585 (1,2,1,2,1,2,1,2) - .
03:01:522 (1,2,1,2,1,2) - I would change these. THEY BREAK THE NATURAL FLOW OF THE SONG IN THE BEST PART. You need to slow massively just to hit these. 03:00:741 (1,2,3,4,5) - Since you already move on such a large scale from here, you might as well do it the rest of the way? 03:02:460 - THEN boom, perfect stop. Proceed to move slowly...
03:05:585 - Psst... do you wanna map the ending?!

I'm so sorry, but this may CONSUME your precious time, but the hitsounds are put on every tick during Kiai Time! Change this FAST. No one wants to hear that smashing sound every note they hit. 00:44:647 (2) - and 00:45:272 (5) - , so basically you put ''Clap Hitsound'' on mostly 2 and 4 white tick. Don't put hitsounds randomly though! Listen to the song. Think: ''Can I play around with the hitsounds to ''spice'' up the map and make it memorable?'' Don't do it if you don't like spicy stuff though.

There might be some small things I haven't noticed, but EVERYTHING above I listed is what I noticed. 8-)

Good luck! :)
Topic Starter
Remco
Acctually i am still going to map the long break and the ending but, i was trying out some things first before failing horribly lol|
I'm totally new to this kind of stuff so please bear with me :)
salinqi
Hi! :) I'm so glad that you are mapping this~love this song so much,and Hanatan&Pokata are also awesome!
Some suggestions,feel free to fix it or not

[General]
Maybe you can find one song-related picture as BG?
Add"Vocaloid Kagamine Rin Ren HitoshizukuP x Yama" in tags
Preview point is not set.
>192kbps is unrankable,please use an 192kbps version if you are aiming for ranked
the way you set newcombo is in a mess...I'm afraid. It's hard to point all of them out...like this02:35:585 (12) - I would suggest NC here and 02:35:897 (1,1,1,1) - these are so confusing.maybe NC at strong beats are enough?


[Fairytale]
00:04:022 - maybe too early for high-speed sliders?;_; 1.0x here is enough
00:06:053 - and this 0.5x is confusing.
01:29:022 (5) - unsnapped object
01:49:178 (4,5) - improve blanket
01:58:241 (9) - no need to change sv here?If you consist,I would suggest newcombo as a sign
02:04:335 - this break is too long and music is not that quiet,I would suggest mapping here
02:35:585 (12) - 1.0x is enough ;w;
02:43:553 (3,4) - improve blanket
02:44:960 (8,1) - ^
03:07:928 (3,4) - ^

Rhythm is fine,but sv change is so terrible :o and the way you set Newcombo needs improving
Good luck! :)
Topic Starter
Remco
Salinqi's Mod

salinqi wrote:

Hi! :) I'm so glad that you are mapping this~love this song so much,and Hanatan&Pokata are also awesome!
Some suggestions,feel free to fix it or not

[General]
Maybe you can find one song-related picture as BG? <-- will do just used my own osu background as place holder
Add"Vocaloid Kagamine Rin Ren HitoshizukuP x Yama" in tags <-- haven't done any tags yet lol ill make sue to add those
Preview point is not set.<-- not been busy with that
>192kbps is unrankable,please use an 192kbps version if you are aiming for ranked <-- know i don't feel like changing that till after i think my map could get ranked but at this point it's not even close :/ ...
the way you set newcombo is in a mess...I'm afraid. It's hard to point all of them out...like this02:35:585 (12) - I would suggest NC here and 02:35:897 (1,1,1,1) - these are so confusing.maybe NC at strong beats are enough? <-- i use NC only so that the follow points look the way i want to ( if you were talking about the jumps) if it makes my map unrankable so be it, might change that later on


[Fairytale]
00:04:022 - maybe too early for high-speed sliders?;_; 1.0x here is enough (done that)
00:06:053 - and this 0.5x is confusing. (removed it)
01:29:022 (5) - unsnapped object (wasnt unsnapped in my version o.o)
01:49:178 (4,5) - improve blanket
01:58:241 (9) - no need to change sv here?If you consist,I would suggest newcombo as a sign
02:04:335 - this break is too long and music is not that quiet,I would suggest mapping here <-- been busy with that
02:35:585 (12) - 1.0x is enough ;w; (got that)
02:43:553 (3,4) - improve blanket
02:44:960 (8,1) - ^
03:07:928 (3,4) - ^

Fixed them blankets

Rhythm is fine,but sv change is so terrible :o <---- PLS BE GENTLE how to break one's confidence 101 LOL | and the way you set Newcombo needs improving <-- probably
Good luck! :)

Thanks for the mod <3
[ Setsuna ]
gl
THE FLAT EARTH
gl
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