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Feint ft. Veela - The Journey

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Topic Starter
R4UP1
This beatmap was submitted using in-game submission on Samstag, 05. März 2016 at 15:01:57

Artist: Feint ft. Veela
Title: The Journey
Tags: Electronic Feint DnB liquicity
BPM: 172
Filesize: 4269kb
Play Time: 03:43
Difficulties Available:
  1. Easy (1,04 stars, 93 notes)
  2. EXTRA (3,86 stars, 111 notes)
  3. Hard (3,18 stars, 393 notes)
  4. Insane (4,08 stars, 542 notes)
  5. JOURNEY (5,26 stars, 858 notes)
  6. Normal (1,99 stars, 193 notes)
Download: Feint ft. Veela - The Journey
Information: Scores/Beatmap Listing
---------------
3rd Beatmap!

Hope you like my map! <3

Difficulties:

All Diffs by me :3



Please Mod my map! :3
Ortlinde
Hi!
Feel free to not use my mods
General
  1. Change offset to 22926
  2. Remove your name on tags...
  3. ... instead, add liquicity to tags
Topic Starter
R4UP1

Etdah wrote:

Hi!
Feel free to not use my mods
General
  1. Change offset to 22926
  2. Remove your name on tags...
  3. ... instead, add liquicity to tags
Fixed ! thanks :3
huu
This is a quality map, though I do feel that the timing could use some improvement.

But I like it, will actively follow any updates you'll release to it. :)

(I'm a massive Feint fan, so... :D)
- AyDJay -
Yo. Saw you asking for mods in #modreqs. I'm not a very good mapper but I'll point out some stuff that I see :>

Easy
02:02:361 (2,3,4) - Too hard to tap for Easy
02:07:942 (4,5,6) - ^
02:23:989 (7) - off beat, not sure if you can do that in Easy
02:46:314 (4) - ^
02:57:477 (2) - ^
03:29:919 (1) - Slider too close to spinner (Wiki)
03:35:500 (1) - ^

Hard
You have a lot of perfectly stacked circles in this diff. I don't think this is a good idea to do throughout a Hard diff because it's quite hard to read, especially with Hidden (And DT!)
01:09:861 (11) - NC
01:57:826 (11) - ^
02:05:500 (9) or 02:05:849 (10) - NC
02:17:884 (1) - This jump is too far for this diff
02:20:849 (9) - NC
02:43:175 (10) - ^
02:53:640 (10) - ^
02:58:524 (5,6,7,8) - difficult to aim for a Hard, also stacking!
03:04:803 (1) ... with all of these sliders you have tried really hard ;) but i think you should map this out more for a Hard diff

Insane
Intro: You're trying to be United here and this part is a lot harder than the rest of the song. I'd suggest using this tapping pattern either later in the song or all the way throughout because at some point you stopped using it.
01:47:710 (9) - NC
01:57:303 (12) - ^
02:17:361 (9) - ^
02:19:803 (19) - Here you mapped a big hit to the end of a slider. Maybe make this a singletap or start a slider there [This happens a few times also later on, check on that too]
02:41:605 (11) - NC
02:53:640 (12) - ^
02:57:477 (9) - ^
03:04:803 (11) - ^
03:14:396 (10) - ^
03:18:756 (8) - ^
03:24:338 (9) - ^

If you have any questions feel free to msg me ^-^
Topic Starter
R4UP1

- AyDJay - wrote:

Yo. Saw you asking for mods in #modreqs. I'm not a very good mapper but I'll point out some stuff that I see :>

Easy
02:02:361 (2,3,4) - Too hard to tap for Easy
02:07:942 (4,5,6) - ^
02:23:989 (7) - off beat, not sure if you can do that in Easy
02:46:314 (4) - ^
02:57:477 (2) - ^
03:29:919 (1) - Slider too close to spinner (Wiki)
03:35:500 (1) - ^

Hard
You have a lot of perfectly stacked circles in this diff. I don't think this is a good idea to do throughout a Hard diff because it's quite hard to read, especially with Hidden (And DT!)
01:09:861 (11) - NC
01:57:826 (11) - ^
02:05:500 (9) or 02:05:849 (10) - NC
02:17:884 (1) - This jump is too far for this diff
02:20:849 (9) - NC
02:43:175 (10) - ^
02:53:640 (10) - ^
02:58:524 (5,6,7,8) - difficult to aim for a Hard, also stacking!
03:04:803 (1) ... with all of these sliders you have tried really hard ;) but i think you should map this out more for a Hard diff

Insane
Intro: You're trying to be United here and this part is a lot harder than the rest of the song. I'd suggest using this tapping pattern either later in the song or all the way throughout because at some point you stopped using it.
01:47:710 (9) - NC
01:57:303 (12) - ^
02:17:361 (9) - ^
02:19:803 (19) - Here you mapped a big hit to the end of a slider. Maybe make this a singletap or start a slider there [This happens a few times also later on, check on that too]
02:41:605 (11) - NC
02:53:640 (12) - ^
02:57:477 (9) - ^
03:04:803 (11) - ^
03:14:396 (10) - ^
03:18:756 (8) - ^
03:24:338 (9) - ^

If you have any questions feel free to msg me ^-^
thanks fixed Insane and Easy at the moment but for hard i need a bit more time to map the slider part out xD
Exa
Modding done:

[General]

- For some reason my osu! crashes when I try to test it, but I believe the offset should be at 00:22:920.

[Insane]

- 00:28:524 - Too curved slider is a no-no.
- 00:45:268 - You broke the curve. It's not sexy now.
- Better not use too many different sliders. It makes the map look weird.
- Aside from some rhythmic and flow problems, it's pretty good. Talk to me in-game and we will go over it. (Too many to point them all out here).
- Please look at my mod here. You repeat the same mistakes. (Perfectly normal).
- Give that blanket some love and make it pretty. But not just that D:

Looks small, I know. Talk to me in-game if you want further help.
Topic Starter
R4UP1

Etdah wrote:

Hi!
Feel free to not use my mods
General
  1. Change offset to 22926
  2. Remove your name on tags...
  3. ... instead, add liquicity to tags
+

  • SPOILER
    15:09 Etdah: Yo, Raupi!
    15:10 R4UP1: yo etdah :P
    15:10 Etdah: you're not gonna make normal diff for your map?
    15:13 *Etdah is editing [http://osu.ppy.sh/b/700718 Feint ft. Veela - The Journey [Easy]]
    15:14 R4UP1: hmm the easy one is the normal one i think ... i rename it now
    15:14 R4UP1: and make some changes
    15:15 R4UP1: a easy one would be nice
    15:15 R4UP1: but im too lazy
    15:15 Etdah: 02:15:943 (3) - this is problematic
    15:16 R4UP1: by the normal one ?
    15:16 R4UP1: whats problematic there ?
    15:17 Etdah: too far from 02:15:246 (2) -
    15:17 Etdah: Easy and Normal diff. should use DS
    15:17 R4UP1: ehm pls update the map
    15:17 R4UP1: i already fix this problem
    15:18 R4UP1: now the whole map use DS
    15:18 Etdah: okay
    15:18 *Etdah is redownloading
    15:19 Etdah: 00:53:618 (4)
    15:19 Etdah: too far
    15:21 R4UP1: youre right thanks
    15:21 R4UP1: is fixed and uploaded now
    15:24 Etdah: and lower OD to 2
    15:31 Etdah: For Hard, HP=5, AR=6 or 7
    15:32 R4UP1: AR 6 is definitly to low to read the patterns ....
    15:32 R4UP1: but 7 seems ok
    15:33 R4UP1: i change it
    15:34 Etdah: In Normal, 01:15:943 (2) - maybe can be shorten to match 01:18:734 (2) - (consistency)
    15:35 R4UP1: ok
    15:35 R4UP1: thats also a good idea
    15:35 R4UP1: is fixed now
    15:35 Etdah: that's it
    15:35 R4UP1: kk
    15:35 R4UP1: thanks

ok i think you deserve your Kudos! :P
Ortlinde
Up up
IRC Mod
20:09 Etdah: Yo, Raupi!
20:10 R4UP1: yo etdah :P
20:10 Etdah: you're not gonna make normal diff for your map?
20:13 *Etdah is editing [http://osu.ppy.sh/b/700718 Feint ft. Veela - The Journey [Easy]]
20:15 R4UP1: hmm the easy one is the normal one i think ... i rename it now
20:15 R4UP1: and make some changes
20:15 R4UP1: a easy one would be nice
20:15 R4UP1: but im too lazy
20:15 Etdah: 02:15:943 (3) - this is problematic
20:16 R4UP1: by the normal one ?
20:16 R4UP1: whats problematic there ?
20:17 Etdah: too far from 02:15:246 (2) -
20:17 Etdah: Easy and Normal diff. should use DS
20:17 R4UP1: ehm pls update the map
20:17 R4UP1: i already fix this problem
20:18 R4UP1: now the whole map use DS
20:18 Etdah: okay
20:18 *Etdah is redownloading
20:19 Etdah: 00:53:618 (4)
20:20 Etdah: too far
20:21 R4UP1: youre right thanks
20:21 R4UP1: is fixed and uploaded now
20:24 Etdah: and lower OD to 2
20:28 R4UP1: i will post our chat conversation now in my beatmap threat to give you your deserved Kudos xD
20:28 R4UP1: if you wanna add something do it now
20:28 R4UP1: before i post it
20:29 Etdah: wait
20:30 *Etdah is checking metadata
20:31 Etdah: For Hard, HP=5, AR=6 or 7
20:33 R4UP1: AR 6 is definitly to low to read the patterns ....
20:33 R4UP1: but 7 seems ok
20:33 R4UP1: i change it
20:34 Etdah: In Normal, 01:15:943 (2) - maybe can be shorten to match 01:18:734 (2) - (consistency)
20:35 R4UP1: ok
20:35 R4UP1: thats also a good idea
20:35 R4UP1: is fixed now
20:35 Etdah: that's it
20:35 R4UP1: kk
20:35 R4UP1: thanks
Exa
Modding done:

[JOURNEY]


IRC we did
17:11 R4UP1: did you have some time ?
17:11 Exahilosys: Um, sure
17:11 R4UP1: i wanna show you a new difficulty of a map
17:11 *R4UP1 is listening to [http://osu.ppy.sh/b/709169 Feint ft. Veela - The Journey]
17:11 R4UP1: the hardest one is new
17:11 R4UP1: not done but the half of the map is mapped
17:13 Exahilosys: let me see
17:13 Exahilosys: What do you want me to do?
17:14 Exahilosys: And on which map(s)?
17:14 R4UP1: The Journey the hardest one
17:15 R4UP1: just a generell feedback if the DS and SV is ok
17:15 *Exahilosys is playing [http://osu.ppy.sh/b/709169 Feint ft. Veela - The Journey [JOURNEY]]
17:15 R4UP1: not in detail
17:15 R4UP1: just the importantst things
17:16 R4UP1: just if its generally ok from the rules and stuff
17:16 Exahilosys: I might aswell mod it then :3
17:17 Exahilosys: You keep chaning the DS for this part 00:24:337 -
17:17 Exahilosys: It repets same in the song
17:17 Exahilosys: But you change the ds
17:18 Exahilosys: 00:44:307 - start curving the stream more here
17:19 Exahilosys: it looks and plays bad with the slider at the end being on a wider angle
17:19 Exahilosys: 00:46:313 (10) - Put that in the middle of 00:45:790 (7) - and 00:45:964 (8) -
17:20 Exahilosys: 00:47:360 (3,7) - Bad overlap
17:20 Exahilosys: 00:48:581 (8,9,10,11,12) - Make the star perfect
17:20 Exahilosys: 00:48:581 (8,1) - Stack them
17:21 Exahilosys: After fixing the star
17:21 Exahilosys: And fix the rest of the hitobjects acordingly
17:21 R4UP1: acordingly ?
17:22 Exahilosys: Yeah, when you stack the triple, you will change the DS between it and the next object
17:22 Exahilosys: just make sure the DS keeps being steady
17:22 Exahilosys: 00:53:290 (7) - Rotate 20 degrees and place on the same spot
17:23 Exahilosys: 00:58:871 (8,10) - Bad overlap
17:23 Exahilosys: 00:58:348 (4,5,6,7,8,9,10) - Make the star perefect
17:24 Exahilosys: I suggest that you create a star, where the legs are of the same Y, and the hands of the same Y aswell. Then take the X of the legs and add them and devide by 2
17:24 Exahilosys: The number you will get is the X of the head
17:24 Exahilosys: Complicated, but perfect
17:24 Exahilosys: 00:58:871 (8,10) - Bad overlap
17:25 Exahilosys: 00:59:743 (11,12) - Kinda sudden, reduce the the DS to 3
17:25 Exahilosys: 00:59:743 (11,13) - Blanet those well
17:25 Exahilosys: 00:59:918 (12,1) - When you reduce the DS on where I told you, these won't overlap badly like they do now
17:26 Exahilosys: 01:00:441 (14,2) - Bad overlap, but I think this one is fine
17:26 Exahilosys: 01:03:232 (12) - Place on (280,316)
17:27 Exahilosys: 01:04:802 (1) - Nice try, it can be a lot cleaner
17:32 Exahilosys: Does [http://puu.sh/i8qCf/8ea8d918ae.jpg that] look better?
17:33 Exahilosys: 01:07:592 - Screaming for a note
17:33 Exahilosys: 01:04:802 (1,1) - Make sure they don't overlap
17:33 Exahilosys: 01:10:383 (1,7) - Bad overlap
17:35 Exahilosys: 01:11:430 (1) - Delete
17:35 Exahilosys: 01:11:778 (1) - Ctrl+G and copy
17:35 Exahilosys: 01:11:430 paste
17:35 Exahilosys: 01:11:430 - *
17:35 Exahilosys: 01:11:430 Ctrl+H, Ctrl+J
17:36 Exahilosys: And place on (156,296)
17:36 Exahilosys: 01:12:650 (7,8) - Weird flow here, but it works for me
17:37 Exahilosys: 01:15:267 (5,6,7) - Replace with slider, it will be much better
17:37 Exahilosys: Make the slider 01:15:267 (5,6,7) - Here look up, right
17:37 Exahilosys: And curved
17:37 Exahilosys: 01:14:569 (1) - like this one
17:38 Exahilosys: if you rotate this 01:14:569 (1) - 30 degr. and copy, it's perfect
17:38 Exahilosys: 01:17:011 (7,1) - Blanket
17:38 Exahilosys: 01:17:360 (1) - I suggest that you Ctrl+G that to see the aproach circle and make the blanet perfect
17:38 Exahilosys: Then Ctrl+G back where it was
17:39 Exahilosys: 01:17:709 (2) - Too big DS without tension to back it up
17:40 Exahilosys: 01:17:883 (3) - Ctrl+G that and you will see that there is a DS of 2.5 with the next
17:40 Exahilosys: Ctrl+G it back now
17:40 Exahilosys: 01:18:057 (4) - Ctrl+G that
17:41 Exahilosys: And you will see that the note after it has 3.75 ds
17:41 Exahilosys: Make it 2.5 like the one before
17:41 Exahilosys: and Ctrl+G 01:18:057 (4) - that back
17:41 Exahilosys: 01:17:883 (3) - The y of this one is 272
17:42 Exahilosys: 01:18:057 (4) - this one is 157
17:42 Exahilosys: So their have a difference of 115
17:42 R4UP1: is the SV ok by this map ?
17:43 Exahilosys: yeah
17:43 Exahilosys: XD
17:44 Exahilosys: So I suggest you place that (328,44)
17:44 Exahilosys: 01:18:406 (6,1) - I don't like how these 2 are together
17:45 Exahilosys: I suggest that you blanket 01:18:406 (6) - this with 01:18:755 (1) - this. But again, try CtrL+G 01:18:755 (1) - this one too see the apporach circle
17:45 Exahilosys: And once you are done, Ctrl+G it back
17:45 Exahilosys: 01:19:453 (3,6) - Bad overlap
17:46 Exahilosys: 01:19:802 (5) - I would Ctrl+G that
17:46 Exahilosys: And why is it not the same with 01:20:150 (6) - >.< ?
17:46 Exahilosys: Copy 01:19:802 (5) - this and place it here 01:20:150 (6) - instead of the one you have now
17:47 R4UP1: ok i will do
17:47 Exahilosys: like [http://puu.sh/i8rrM/d59b43db94.jpg so]
17:47 Exahilosys: Ignore weird skin
17:48 Exahilosys: 01:22:069 (2,3,4) - Use the same pattern as 01:19:278 (2,3,4) -
17:49 Exahilosys: the song preview point is not snaped here 01:29:896
17:49 Exahilosys: It should be snaped here 01:29:918 -
17:49 Exahilosys: 01:30:616 (1,2) - Select both and rotate by 10 degrees
17:50 Exahilosys: Make sure the note is placed on the same spot
17:50 Exahilosys: 01:32:534 - The vocal is begging for a note here
17:50 Exahilosys: 01:33:232 (3,4,5,6,7) - Staru desu
17:51 Exahilosys: 01:36:720 (9) - use a 1/2 slider here
17:51 Exahilosys: end on white tick
17:52 Exahilosys: 01:38:639 - I would use [http://puu.sh/i8rHO/f05fe2e251.jpg this] rhythm
17:52 Exahilosys: Do not stack the note with the end
17:52 Exahilosys: 01:38:290 (2,3) - But I would stack these
17:53 Exahilosys: 01:49:802 (6) - place a note
17:54 Exahilosys: 01:59:918 (1,2) - The volume here might kill some combos
17:54 Exahilosys: But it's cool, leave it be
17:55 Exahilosys: 02:02:360 (1,2,3,4,5,6) - ugh, oh. 02:03:057 (5) - Place it at (88,272) and Ctrl+G 02:03:406 (7) - this
17:56 Exahilosys: 02:07:592 - Place a note here and balnket it with 02:06:197 (3) -
17:57 Exahilosys: Btw, here 02:02:360 (1,2,3,4,5,6) - again, better place 02:03:057 (5) - on (144,288) and 02:03:232 (6) - on (228,80)
17:59 Exahilosys: 02:07:941 (1,2,3,4,5,6,7) - Delete
17:59 Exahilosys: 02:02:360 (1,2,3,4,5,6,7) - Copy
17:59 Exahilosys: 02:07:941 paste
17:59 Exahilosys: 02:07:941 - *
18:00 Exahilosys: Select all
18:00 Exahilosys: I mean
18:00 Exahilosys: not all the notes and sliders >.<
18:00 Exahilosys: 02:07:941 (1,2,3,4,5,6,7) - Select these
18:00 Exahilosys: Ctrl + H
18:00 Exahilosys: And place it so 02:08:464 (4) - stacks with 02:07:592 (4) -
18:01 Exahilosys: 02:10:906 (2) - place (298,67)
18:01 Exahilosys: (end stacks with 02:07:941 (1) - )
18:01 Exahilosys: 02:15:092 (2,4) - Have different distance with 02:15:267 (3,5) -
18:02 Exahilosys: 02:15:267 (3,5) - Ctrl+G these to check their ditances, and then Ctrl+G back
18:02 Exahilosys: 02:14:569 (1,5) - Bad overlap
18:02 Exahilosys: 02:15:267 (3,6) - Blanket
18:02 Exahilosys: 02:15:267 (3,3) - Stack
18:02 Exahilosys: 02:16:662 (3,6) - Bad overlap
18:03 Exahilosys: I would Ctrl+J 02:17:185 (6) - this
18:04 Exahilosys: and place (109,211)
18:04 Exahilosys: But make sure you fix the 3
18:05 Exahilosys: 02:16:313 (1,2,3,4) - Make the approach arrows parallel
18:05 Exahilosys: 02:17:883 (2,5) - Bad overlap
Meyrick LB
Sup dude, Here the mod on your map you asked for.

GENERAL

SPOILER
Timing:

Bpm slows down to 86 in slower sections but can just as easily be shown by reducing sv like you have.


N.B: Increase the slider tick rate of Insane and Journey to 2 if you intend to keep the slow sliders as they aren't readable enough to let the player know they are slower than the rest of the maps usual pace.

Easy

SPOILER
01:07:576 (1,2) - Long slider for these would be better as it is similar in sound to 01:01:995 (1) instead of leaving the slider to seemingly end on nothing.

01:24:669 (1,1) - Combine into 1 spinner, I haven't seen a new player who didn't panic for stuff like this.

The Break doesn't really have to be that long since the earlier section isn't too intense

01:53:623 (2) - vocal ends half way through this slider. half it in length and add a single where the slider currently ends.

03:01:995 (1) - This post-spinner circle is too soon for a new player as they don't even spin properly yet though it might provide a good challenge for the new player.

Normal

SPOILER
02:23:623 - circle here to continue with the vocals which don't stop or hang like you've made it feel.

02:45:948 - ^

02:57:111 - ^

Rest is good to go.

Hard

SPOILER
01:54:669 (1,2,3) - the vocal is held from (1) to (3) so try combining it into 1 slider for better representation.

01:55:541 (4,5,6,7) - change to spaced singles to sync with the vocals in a literal sense (-running- me rapid) [suggestion for this part but otherwise it's good as is]

02:21:530 (5,6,7,8) - the triple->repeater combo feels out of place here since there isn't one in the song. after the slider there are 2 solid off-beats here 02:22:140 - and 02:22:402 - .

02:33:129 (2,3,4) - same thing as ^

02:41:588 (7,8,9) - only audible beat here is on 8, triplet seems forced.

02:42:286 - missing circle for the first of the two bass hits heard.

02:52:751 (7,8,9) - overmapped, audible off-beats here 02:52:838 - and 02:53:100 -

02:53:448 - missing circle for the first of the two bass hits heard.

02:54:321 (3) - should be at 02:54:495 -

02:55:018 (5,6,7,8) - remove the 2 notes on (5) since the actual triplet is later on and change the repeater to a triplet from here 02:55:716 - till 02:55:890 -

Insane

SPOILER
01:08:972 (1,2,3,4,1,2,3,4,5,6) - Remove the triplets and replace them with singles, also this is an off-beat section so use different distance snap distances for their jumps for readability.



01:10:367 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5) - This section which you've mapped to the piano feels off/weird to play since the piano is the sub-dominant instrument here. The bass that pops up on off-beats would be clearer to follow and makes for a more bouncy opening(if that's what you were going for with the triplets that feel like they were mapped in blank spots) along with the high pitched single key presses of the piano.

01:28:855 (1,2,3,4,5,6,7,8,9,10,11,12,1) - this stream is rather.. unique. haven't seen someone try to describe a rise in a song like it before though there are 4 distinct changes in this section and it starts late. the beginning being where the spinner ends prior to this.



^ Just an idea for the section but even if you don't use it that's where the beats for that section are so feel free to mix/mash with your style :).

01:49:262 (1) - vocals for this slider last much longer till here 01:50:134 - , adjust the spinner start point to here 01:50:309 - .

01:54:669 (1,2,3) - Remove the hit circle at (2) and increase spacing to better emphasize the brief vocal hold from (1) to (3).

01:56:937 (8) - should be part of the next combo as it's start point.

01:57:111 - insert circle here to cover vocal that 's been left out.

02:05:483 - you mapped the backing vocal saying "stop" here earlier but why not here?

02:05:832 - Following combos vocals start here.

02:19:262 (7,8,9) - forced triplet, dominant beat is heard on (8).

02:19:960 - next combo is missing the first bass boom from here, flow and rhythm feel distorted when you don't map the bass that hits in parts like this.

02:22:053 (2,3,4) - overmapped here. beats are on (3) and where the slider ends(red tick).

02:41:588 (1,2,3) - similar case to ^, beats are on (2) and where the slider ends.

02:44:379 (3,4,5) - ^, beats on (4) and slider end.

02:47:518 (1,2,3,4) - circles (1) and (2) should be spaced with (3) stacked on slider (4) for better flow with the song. Also make the jump from (1) to (2) a snap jump for good emphasis.

02:56:239 (1,2,3) - Remove 1 hitcircle to make it a double for better flow.

02:57:111 - to 02:58:332 - make into singles with some sick jumps since the combo currently in this space feels rushed and out of place.

That's about it for this diff that I can see anyways.

Journey

SPOILER
00:30:512 (4,5,6,7) - move to the end of the slider for better playability, can be left starting beneath the slider though.

00:43:158 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6) - Feels overmapped and the rising sound your mapping to would be better mapped down with sliders at increased accelerated spacing.

01:01:123 (3,4,5) - Fix this stack.

01:03:914 (3,4,5) - off-beats at (4) and sliders end, similar to insane.

01:04:786 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) - heavily overmapped and doesn't fit the music or rhythm you've set for the diff. Snap jumps to the off-beat bass with small pauses in-between making this a Skill heavy drain section would play and fit better. see image below



01:09:495 (2,3,4,5,6) - off-beat bass shadows out the sound for this stream.

01:12:286 (2,3,4,5,6) - ^

01:15:076 (3,4,5,6,7) - ^

01:16:995 (7,8,1,2,3,4,5) - Off-beat snap jump drain section similar to 01:04:786 .

01:20:658 (2,3,4,5,6) - off-beat bass shadows out the sound for this stream.

01:22:925 (1,2,3,4,5,6,7) - A weird rhythm that doesn't match the dominant sounds heard here. You're mapping the quick paced sounds in the background correct? switch to the dominant sounds here since they make it hard to hear the sounds you've mapped to.

03:08:100 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Similar to a mention of earlier. Off-beat snap jump drain section would fit song better.

03:18:739 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - Overmapped quite heavily here. streaming to silence is weird... In any event it's similar to the other Off-beat section 01:04:786 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12).

General note - Once the song picks up in tempo later on in the kiai section it seems you've mapped the parts of the song that feel jumpy in a slower triplet/slider/singles/streams pace while the parts where the mentioned triplet/slider/singles/streams would fit better has been placed in the sections where the song get's jumpy. If it's your mapping style preference then I suppose it's alright but if not you might wanna fix this up for both flow and song sync.

:D That's it from me. Gl getting it ranked dude
RyoKazuka


Freaking no bustre map tho :cry:

Great to see that this map has a lot of potential

Hard
General:

AIMODD, AIMOD, I REPEAT
AImOD
NC = New Combo

Mod:

00:54:669 (4) - this slider can be like this for a better flow http://sta.sh/0fdqhudlrn6
00:56:762 (1) - bend this slider and blanket the next hitcircle 8-)
00:57:460 (4) - move this to x:57 y:213 so that it looks like a clean triangle
01:04:786 (1) - 10/10 would blanket this hitcircle ;)
01:08:623 (4) - bend bend benddd and blanket the previous hitcircleee
02:05:832 (1) - Remove NC
02:11:762 (1) - Remove NC as well
02:30:774 (8) - Blankettt
02:35:309 (1) - Remove NC
02:39:669 (1) - Remove NC
02:46:472 (1) - ^ :(
02:50:832 (1) - ^

Why is the map flow so good omg I envy you
get rank pls

Call me anytime for mod :D (tbh idk ifIm gonna be alive)

These are all suggestions, you can protest whichever ones you like ;)
Topic Starter
R4UP1

RyoKazuka wrote:



Freaking no bustre map tho :cry:

Great to see that this map has a lot of potential

Hard
General:

AIMODD, AIMOD, I REPEAT
AImOD
NC = New Combo

Mod:

00:54:669 (4) - this slider can be like this for a better flow http://sta.sh/0fdqhudlrn6
00:56:762 (1) - bend this slider and blanket the next hitcircle 8-)
00:57:460 (4) - move this to x:57 y:213 so that it looks like a clean triangle
01:04:786 (1) - 10/10 would blanket this hitcircle ;)
01:08:623 (4) - bend bend benddd and blanket the previous hitcircleee
02:05:832 (1) - Remove NC
02:11:762 (1) - Remove NC as well
02:30:774 (8) - Blankettt
02:35:309 (1) - Remove NC
02:39:669 (1) - Remove NC
02:46:472 (1) - ^ :(
02:50:832 (1) - ^

Why is the map flow so good omg I envy you
get rank pls

Call me anytime for mod :D (tbh idk ifIm gonna be alive)

These are all suggestions, you can protest whichever ones you like ;)
Thank you very much for the nice feedback :)
It makes me really happy that you like the map and that my attempt to make a good flow in the map worked :3
RyoKazuka

R4UP1 wrote:



srsly, keep up the good work
and Insane and Extra diff needs a bit polishing imo
like untidy blankets and stuff ww

but the flow is very awesome

Pittigbaasje
Heyy!

JOURNEY
00:30:512 (4,5,6,7) - The flow was a bit weird here, I think it's possible to have a slider like that followed by 4 notes, but make the slider-start of 00:30:251 (3) - align with the 4 notes after like it was a normal quadruple (like this, perhaps: https://osu.ppy.sh/ss/3785389 )

00:33:739 (9,1) - The slider end of (1) touches (9) You might want to avoid this in general. But especially here, because 00:35:134 (8,1) - doesn't touch like that either.
00:35:134 (8,1) - Talking about these, the blanket is slightly off and my OCD tingles. Please fix it :z
00:42:460 (1) - This slider need to be waaaay further away from 00:41:937 (6) - , there is a terribly awkward pause there if you leave it like that.
00:43:855 (8) - NC

00:47:257 - There needs to be a note on this blue tick, there should be a triple here (if you listen to the music closely)
00:49:524 (2) - This triple is overmapped, you may want to remove this circle
01:01:123 (3,4) - Idk about these triples, I testplayed your map on both nomod and HR but I didn't find these enjoyable nor logical to play. Instead, I would like to suggest stacking them on the slider-start of 01:01:297 (5) - . If you really want to keep them infront of the slider (I highly advice against it tho), use that in more places instead of just this single case to help this feel more 'natural'.

01:04:786 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - overmapped streams and unneccesary at that. They don't add anything nor do they capture the music. Try to avoid overmapping like this man ;)

01:10:018 (7) - I would increase the spacing between this slider and 01:09:843 (6) - slightly. The jump is less big than all of the others coming after it. Try to stay logical

01:14:553 (1,2) - This blanket is slightly off
01:18:739 (1,7) - Stack the slider-start of (7) on the slider-start of (1) for aesthetic purposes
01:28:943 (2,3,4,5,6,7,8,9,10,11,12) - This is overmapped in a bad way, I strongly suggest getting rid of the stream here.
01:33:390 (2,3) - Get rid of these circles and make it a slider instead. This will capture her singing "Let~"

Remove this slider and put a slider there to capture her singing "Know~" (Like this, perhaps: https://osu.ppy.sh/ss/3785555 )
01:36:704 (1) - This slider is way too long. Make it end on the red tick (so it's a full 4/4 slider: https://osu.ppy.sh/ss/3785570 )

01:42:111 (1,1,2,3,4,5,6,7,1,1,2,3,4,5,1) - feels kinda awkward, a lot of "mistakes" here. Listen more closely to the music and remap this part.
01:57:111 - why is there no circle here? Put one here :D
02:02:344 (1,2,3,4,5,6) - these jumps are way too big for this part. The music is really calm here. You have to save these kind of jumps for intense parts of the music.
02:06:181 (3,1,2,3,4,5,6,1,1,2) - You will need to remap this part as well. Again, keep a close eye (ear?) on the music this time around.

Alright, the kiai time isn't worth the time pointing out every single "mistake". I'm sorry to say but there's simply just too many of them. (Not trying to be offensive here) Maybe take a look at how the kiai time looks on ranked maps, compared to the not-kiai time. Yours is wayyy to soft compared to the rest. Like this, 02:35:309 (1,2,3) - These are 100% awkwardness when you place them like this in a kiai part of the song. Keep in mind that this is the part where you want to go all out as a player.

About the kiai time, not sure why you unchecked the box. You should let it run till 03:43:855 -

02:59:989 (4) - this triple is overmapped, remove this circle
03:01:123 (2) - this slider should be a triple instead

Alright I hope you find this helpful!
You can always contact me in game if you need more help

Goodluck with the map!
- Pittigbaasje
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