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Konuko - WORLD'S END UMBRELLA

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Topic Starter
GiantZarz

neonat wrote:

Umbrella

00:12:756 (2) - shift it a little to be more in line with the slider:
00:22:756 (1,2) - blanket nicely
00:25:256 (8) - location of this object is really weird, in terms of angle, it's too low, shifting it up to be more symmetrical would be better, but then the next slider would have to change position and possibly shape:
00:29:422 (8) - NC
00:29:422 (8,1,2,3,4,5,6,7) - what I find an issue with making patterns like this is the wrong emphasis with bigger spacing on the incorrect notes. Emphasis should be made on the beats at 00:29:422 and 00:30:089 - more than the rest, but the spacing would show otherwise right now, especially 00:29:422 - the spacing right now is anti-climatic right now, I feel there needs to be some re-positioning done
00:31:339 (4,5,6,7,1,2,3) - this double curve in the same direction is rather awkward movement I feel, pretty backwards oriented
00:32:089 (3,4) - reason for the huge spacing?
00:40:089 (1,2) - second slider's end doesn't blanket with the other slider
00:41:756 (2) - x:272 y:272
00:43:089 (2) - shouldn't be extended, end at 00:43:256
00:48:422 (3) - remove, there is no music starting at the point
00:50:089 (3,4,5,6,7,1) - really too sharp cut-backs here, very angular
00:54:089 (3) - do not have it start underneath as well as on the right of 00:53:756 (2) - there is no flow to it
00:56:089 (1,2) - blanket
00:57:672 (2,3) - aligning it with the slider would be nice:
01:10:756 (1,2,3) - why did you extend the sliders, having them 1/2 beat long would fit the music on the point
01:13:422 (1,2) - slight overlaps like these, usually can't be pulled off well and look decent, they usually look unpolished most of the time
01:16:089 (1,2) - slight overlaps too
01:24:089 (1,2) - this time is the slight overlap of the former slider onto the new slider start circle - overlapping the body is fine, but that touching of the slider head...
01:25:422 (1,2) - don't let them touch each other
01:27:922 (8) - slider end on a strong beat, puts the rhythm off by having it be so weak here: 01:28:089 is crucial
01:47:089 - ignoring the vocals here halts the rhythm
01:55:589 (4,5,1) - flow movement wavering everywhere
02:20:672 (3,4,5,6) - if you want it to stream the other way, flip it to curve the other way:
02:32:089 (3,4,5) - it's one pattern and section of the music, want to space it, space it evenly and nicely for more consistency
02:34:589 (1) - ending the slider on a strong on-beat again
02:44:589 (1,2,3) - I can see the curve in this line, it looks less structured well
02:41:422 (1,1,2,3,1,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,1,1,2,3,4,5,1,2,3,1,2,3,1,1,2,3,1,1,2,3,4,1,2,3,4,5,6,7,8,1,1,2,3,1,1,1,2,3,1,1,1,2,3,1,1,1,2,3,1) - a lot of the stacks are really badly done, and destroys flow. Don't incessantly use it so repeatedly until it is a pain
02:55:422 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12) - I see no good use of change of rhythm with circles or sliders to emphasize on the double 1/2 beats the music so strongly plays out in the song
03:19:756 (5) - shift it to lead better from the previous slider:
03:19:756 (5,1,2,3) - look at the spacing at 03:19:756 (5,1) and you can see that odd point is just sticking out sorely
03:24:922 (1,2,3,4) - changing spacing everywhere
04:00:422 (2,3,4,5,6) - the slider doesn't lead well to the stream, the stream being too low
04:09:422 (1,2) - blanket nicely


Spacing is problematic and the angle and movement is not quite there, it gets weird.


Good Luck
All fixed
Thanks for mod :) sorry for SUPER late reply
hyouri
[General]
  1. soft-hitclap2.wav is only 15.51ms long and results in unrankable. Get a new one or remove it completely.
    Requirements for lenght of hitsound file is at least 100ms (unless it's a silent sliderslide), check https://osu.ppy.sh/wiki/Ranking_Criteria#Audio
  2. Check AiMod for unsnapped object
[Umbrella]
  1. You have two different custom numbers at 00:01:423 - 's timing points. Both should be using S:C2,
    04:58:756 - Same here because inherited point on top of a uninherited results in the uninherited taking over so S:C1 is not used in both cases.
  2. 01:34:089 (1,2,3,4) - Not consistent spacing, they should all be the same. Use 1,0x distance snap on all 4
  3. 01:34:589 (5) - overmapped distance
  4. 00:21:756 (2,3,4,5,6) - polish distance on these with distancesnap
  5. 00:22:339 (2,3,4,5) - same here as above
Topic Starter
GiantZarz

Alveryn wrote:

[General]
  1. soft-hitclap2.wav is only 15.51ms long and results in unrankable. Get a new one or remove it completely.
    Requirements for lenght of hitsound file is at least 100ms (unless it's a silent sliderslide), check https://osu.ppy.sh/wiki/Ranking_Criteria#Audio fixed
  2. Check AiMod for unsnapped object fixed
[Umbrella]
  1. You have two different custom numbers at 00:01:423 - 's timing points. Both should be using S:C2,
    04:58:756 - Same here because inherited point on top of a uninherited results in the uninherited taking over so S:C1 is not used in both cases. fixed
  2. 01:34:089 (1,2,3,4) - Not consistent spacing, they should all be the same. Use 1,0x distance snap on all 4 fixed
  3. 01:34:589 (5) - overmapped distance fixed
  4. 00:21:756 (2,3,4,5,6) - polish distance on these with distancesnap fixed
  5. 00:22:339 (2,3,4,5) - same here as above fixed
Thanks for mod :)
brdzxh
very late nm from my queue~

Umbrella
00:27:339 (3,4,5,6) - upwards curve maybe?
00:27:089 (2,3) - also do 1x spacing here so its the same as the stream
00:31:339 (4,5,6,7) - move a bit down?
00:35:672 (6) - no snare sound in the music here, so consider removing it
01:22:006 (3,4,5,6) - curve towards 01:22:422 (7) -
01:23:671 (4,5) - shorten the spacing between those two
01:57:089 (9) - stack with 01:56:089 (3) -
02:19:006 (4,1) - decrease the spacing between those two, the rest of the stream is fine
02:26:589 (1) - remove NC
02:26:756 (2) - NC
02:30:089 (4) - NC?
02:40:339 (2) - move to x448 y188
02:45:589 (1,2,3,4,5) - wouldnt do this in a straight line since there is changes in the music
02:48:756 (1,2,3,4,5,6,7,8) - ^
03:22:089 (3) - move to x328
04:09:756 (2) - stack with 04:08:922 (6) -
Wasn't a big fan of all the straight streams but its fine anyways

gl with ranking! :)
Topic Starter
GiantZarz

brdzxh wrote:

very late nm from my queue~

Umbrella
00:27:339 (3,4,5,6) - upwards curve maybe? I'd like straight stream better
00:27:089 (2,3) - also do 1x spacing here so its the same as the stream fixed
00:31:339 (4,5,6,7) - move a bit down? fixed
00:35:672 (6) - no snare sound in the music here, so consider removing it fixed
01:22:006 (3,4,5,6) - curve towards 01:22:422 (7) - fixed
01:23:671 (4,5) - shorten the spacing between those two fixed
01:57:089 (9) - stack with 01:56:089 (3) - fixed
02:19:006 (4,1) - decrease the spacing between those two, the rest of the stream is fine fixed
02:26:589 (1) - remove NC fixed
02:26:756 (2) - NC fixed
02:30:089 (4) - NC? ok nc
02:40:339 (2) - move to x448 y188 fixed
02:45:589 (1,2,3,4,5) - wouldnt do this in a straight line since there is changes in the music did a curve
02:48:756 (1,2,3,4,5,6,7,8) - ^ fixed
03:22:089 (3) - move to x328 fixed
04:09:756 (2) - stack with 04:08:922 (6) - I moved 04:08:922 (6) to 04:09:756 (2) -
Wasn't a big fan of all the straight streams but its fine anyways

gl with ranking! :)
Thanks for good polishing mod :)
Wishkey
Yow!

From my queue

Umbrellas

  1. 00:24:756 (5,6) - really big jump for the weak (6) compared to the strong (5) would reduce this jump a bit, maybe place (5,6,7) like this or something
  2. 00:29:756 (3) - can make the visual distance betwen (1,3,5) even so it looks nicer by move (3) down left a bit
  3. 00:33:422 (5) - song is building up to this, why not make this the biggest ds instead of 00:32:756 (1,2) - during this combo to emphasize that
  4. 00:36:756 (5) - same as ^, you the ds building up so why not increase this aswell, could stack this at 00:35:922 (8) - for example
  5. 00:42:756 (1,2,3) - flows a bit weird, control+g (2) works nicely here I think so you have the flow breaks on the chaning tune of the vocals aswell
  6. 00:52:089 (1,2) - you can improve the double blanket here
  7. 00:56:756 (3,4,5) - rotate by 50° for better circular flow from (2)
  8. 01:06:422 (5,6,1,2) - this flows pretty forced and I feel you should emphasize the downbeat of (1) here more, a suggestion here for something similar you have
  9. 01:13:339 - unnesseray timing point
  10. 01:15:422 (3) - theres the small drum in the middle here an the vocal also stop at the middle, a 1/2 slider + circle fits better here then a 1/1
  11. 01:23:671 (4) - NC bc of the change of spacing in the stream
  12. 01:31:422 (5,6) - increase the spacing a bit for better readability since its the same as all your 1/4s currently
  13. 01:41:422 (1,2) - swapping the rythm fits better here imo since you follow the piano better
  14. 02:03:589 (1,2,3,4,5) - really sharp angles with that ds, would place the (4,2) more the the left to create some more natural flow
  15. 02:14:589 - has a drum and piano change, wouldn't skip it
  16. 02:25:089 (5,6,1) - make (6,1) the biggest ds instead to emphasize the strong (1)
  17. 02:30:422 (5) - NC, also check the ds between (4,5) should be the same as (1,2,3) still
  18. 02:49:422 (1) - felt really forced to play, would just make it the same ds/slight increased like you do later on
  19. 03:56:589 (5) - NC and increase spacing of (6) to 0.9x aswell
  20. 04:20:589 (5) - rotate a bit to the right more for a better lead in to (6) pretty large jump alrdy, so could benefit some more flow
  21. 04:27:922 (1) - control+g andd move a bit up for better angles from previous combo and into next combo
  22. 04:36:754 (6,7,1) - make (7,1) the biggest ds here to emphaze (1) instead of the weak (7)
  23. 04:47:422 (1) - could NC for better readablility
Nice map and song! GL with ranked :D
Yukiyo
igc
2016-07-25 15:56 GiantZarz: anything you feel don't like in my map? feel free to comment :D
2016-07-25 15:56 Yukiyo: ehh yeah
2016-07-25 15:56 Yukiyo: some parts
2016-07-25 15:56 Yukiyo: but for the most parts
2016-07-25 15:56 Yukiyo: I like it ~-~
2016-07-25 15:57 GiantZarz: what part you don't like?
2016-07-25 15:57 Yukiyo: 00:35:422 (4,5,6,7) - I dunno about suddenly switching the rhythm
2016-07-25 15:57 Yukiyo: I knew the map
2016-07-25 15:57 Yukiyo: so I knew that part
2016-07-25 15:57 Yukiyo: but I think most people would fuck it up
2016-07-25 15:58 GiantZarz: should I use slider instead?
2016-07-25 15:58 Yukiyo: just do the triples like you did before
2016-07-25 15:59 GiantZarz: It doesn't have triple beats
2016-07-25 15:59 Yukiyo: 01:24:672 (3,4,5,6) - saw this alot ... I think those straight streams don't fit everywhere
2016-07-25 15:59 Yukiyo: hmmm
2016-07-25 15:59 Yukiyo: well
2016-07-25 16:00 Yukiyo: I guess then leave it how it is
2016-07-25 16:00 Yukiyo: I dunno how to change it
2016-07-25 16:00 GiantZarz: ok
2016-07-25 16:00 GiantZarz: maybe I should try use slider
2016-07-25 16:00 Yukiyo: 01:34:089 (1,2,3,4) - this also really caught me off guard
2016-07-25 16:01 Yukiyo: maybe use a 1/3 reverse slider with a circle afterwards
2016-07-25 16:01 Yukiyo: and have a bit of distance before
2016-07-25 16:02 GiantZarz: hmm
2016-07-25 16:02 Yukiyo: 02:03:922 (3,4,5) - can't really see this triple ... lucky I got it in my play but make it more visable
2016-07-25 16:02 Yukiyo: idk
2016-07-25 16:03 Yukiyo: 02:11:756 (4,1) - change this pls
2016-07-25 16:03 GiantZarz: slider doesn't look fit in 01:34:089 (1,2,3,4)
2016-07-25 16:03 Yukiyo: it looks fine pattern wise but confuses
2016-07-25 16:04 GiantZarz: 02:03:922 (3,4,5) fixed with stacks
2016-07-25 16:04 Yukiyo: http://puu.sh/qdRjr/62bc783e17.jpg
2016-07-25 16:05 Yukiyo: 02:36:672 (3,4,5,6) - :/
2016-07-25 16:05 GiantZarz: ok i'll try :D
2016-07-25 16:05 Yukiyo: 02:49:339 (8,1) - dun stacks these pls ; - ;
2016-07-25 16:05 Yukiyo: it could mislead to ppl playing it differently
2016-07-25 16:06 Yukiyo: 02:53:922 (1) - ctrl + g perhaps? to have some more movement
2016-07-25 16:06 GiantZarz: yea :D
2016-07-25 16:07 GiantZarz: agree
2016-07-25 16:07 Yukiyo: 03:54:756 (1,1) - increase spacing
2016-07-25 16:07 Yukiyo: it looks like a 1/4 pause
2016-07-25 16:07 Yukiyo: but it is a 1/2 pause :/
2016-07-25 16:08 Yukiyo: 04:20:422 (3,4,5,6) - hmm looks odd
2016-07-25 16:09 Yukiyo: I like your hitsounds
2016-07-25 16:09 Yukiyo: though
2016-07-25 16:09 Yukiyo: I don't think you should use Soft
2016-07-25 16:09 Yukiyo: rather normal
2016-07-25 16:10 Yukiyo: it realyl confused me at first
2016-07-25 16:10 Yukiyo: you can keep the other drum hitsounds though it was SOOOO NICE
2016-07-25 16:10 Yukiyo: and I like your streams :3
2016-07-25 16:10 GiantZarz: :D thanks
2016-07-25 16:11 Yukiyo: May I be greedy?
2016-07-25 16:11 GiantZarz: umm well
2016-07-25 16:11 GiantZarz: maybe yes
2016-07-25 16:11 GiantZarz: lol
2016-07-25 16:11 GiantZarz: I mapped this when I didn't have any experience lol
2016-07-25 16:12 Yukiyo: I just wanted to post for kdz lol
2016-07-25 16:12 Yukiyo: xd
2016-07-25 16:12 GiantZarz: lol ok
2016-07-25 16:12 GiantZarz: XD
Topic Starter
GiantZarz
Wishkey

Wishkey wrote:

Yow!

From my queue

Umbrellas

  1. 00:24:756 (5,6) - really big jump for the weak (6) compared to the strong (5) would reduce this jump a bit, maybe place (5,6,7) like this or something
  2. 00:29:756 (3) - can make the visual distance betwen (1,3,5) even so it looks nicer by move (3) down left a bit
  3. 00:33:422 (5) - song is building up to this, why not make this the biggest ds instead of 00:32:756 (1,2) - during this combo to emphasize that
  4. 00:36:756 (5) - same as ^, you the ds building up so why not increase this aswell, could stack this at 00:35:922 (8) - for example
  5. 00:42:756 (1,2,3) - flows a bit weird, control+g (2) works nicely here I think so you have the flow breaks on the chaning tune of the vocals aswell
  6. 00:52:089 (1,2) - you can improve the double blanket here
  7. 00:56:756 (3,4,5) - rotate by 50° for better circular flow from (2)
  8. 01:06:422 (5,6,1,2) - this flows pretty forced and I feel you should emphasize the downbeat of (1) here more, a suggestion here for something similar you have
  9. 01:13:339 - unnesseray timing point
  10. 01:15:422 (3) - theres the small drum in the middle here an the vocal also stop at the middle, a 1/2 slider + circle fits better here then a 1/1
  11. 01:23:671 (4) - NC bc of the change of spacing in the stream
  12. 01:31:422 (5,6) - increase the spacing a bit for better readability since its the same as all your 1/4s currently
  13. 01:41:422 (1,2) - swapping the rythm fits better here imo since you follow the piano better
  14. 02:03:589 (1,2,3,4,5) - really sharp angles with that ds, would place the (4,2) more the the left to create some more natural flow
  15. 02:14:589 - has a drum and piano change, wouldn't skip it
  16. 02:25:089 (5,6,1) - make (6,1) the biggest ds instead to emphasize the strong (1)
  17. 02:30:422 (5) - NC, also check the ds between (4,5) should be the same as (1,2,3) still
  18. 02:49:422 (1) - felt really forced to play, would just make it the same ds/slight increased like you do later on
  19. 03:56:589 (5) - NC and increase spacing of (6) to 0.9x aswell
  20. 04:20:589 (5) - rotate a bit to the right more for a better lead in to (6) pretty large jump alrdy, so could benefit some more flow
  21. 04:27:922 (1) - control+g andd move a bit up for better angles from previous combo and into next combo
  22. 04:36:754 (6,7,1) - make (7,1) the biggest ds here to emphaze (1) instead of the weak (7)
  23. 04:47:422 (1) - could NC for better readablility
Nice map and song! GL with ranked :D
[quote="Yukiyo"]

Yukiyo's irc mod
2016-07-25 15:56 GiantZarz: anything you feel don't like in my map? feel free to comment :D
2016-07-25 15:56 Yukiyo: ehh yeah
2016-07-25 15:56 Yukiyo: some parts
2016-07-25 15:56 Yukiyo: but for the most parts
2016-07-25 15:56 Yukiyo: I like it ~-~
2016-07-25 15:57 GiantZarz: what part you don't like?
2016-07-25 15:57 Yukiyo: 00:35:422 (4,5,6,7) - I dunno about suddenly switching the rhythm
2016-07-25 15:57 Yukiyo: I knew the map
2016-07-25 15:57 Yukiyo: so I knew that part
2016-07-25 15:57 Yukiyo: but I think most people would fuck it up
2016-07-25 15:58 GiantZarz: should I use slider instead?
2016-07-25 15:58 Yukiyo: just do the triples like you did before
2016-07-25 15:59 GiantZarz: It doesn't have triple beats
2016-07-25 15:59 Yukiyo: 01:24:672 (3,4,5,6) - saw this alot ... I think those straight streams don't fit everywhere
2016-07-25 15:59 Yukiyo: hmmm
2016-07-25 15:59 Yukiyo: well
2016-07-25 16:00 Yukiyo: I guess then leave it how it is
2016-07-25 16:00 Yukiyo: I dunno how to change it
2016-07-25 16:00 GiantZarz: ok
2016-07-25 16:00 GiantZarz: maybe I should try use slider
2016-07-25 16:00 Yukiyo: 01:34:089 (1,2,3,4) - this also really caught me off guard
2016-07-25 16:01 Yukiyo: maybe use a 1/3 reverse slider with a circle afterwards
2016-07-25 16:01 Yukiyo: and have a bit of distance before
2016-07-25 16:02 GiantZarz: hmm
2016-07-25 16:02 Yukiyo: 02:03:922 (3,4,5) - can't really see this triple ... lucky I got it in my play but make it more visable
2016-07-25 16:02 Yukiyo: idk
2016-07-25 16:03 Yukiyo: 02:11:756 (4,1) - change this pls
2016-07-25 16:03 GiantZarz: slider doesn't look fit in 01:34:089 (1,2,3,4)
2016-07-25 16:03 Yukiyo: it looks fine pattern wise but confuses
2016-07-25 16:04 GiantZarz: 02:03:922 (3,4,5) fixed with stacks
2016-07-25 16:04 Yukiyo: http://puu.sh/qdRjr/62bc783e17.jpg
2016-07-25 16:05 Yukiyo: 02:36:672 (3,4,5,6) - :/
2016-07-25 16:05 GiantZarz: ok i'll try :D
2016-07-25 16:05 Yukiyo: 02:49:339 (8,1) - dun stacks these pls ; - ;
2016-07-25 16:05 Yukiyo: it could mislead to ppl playing it differently
2016-07-25 16:06 Yukiyo: 02:53:922 (1) - ctrl + g perhaps? to have some more movement
2016-07-25 16:06 GiantZarz: yea :D
2016-07-25 16:07 GiantZarz: agree
2016-07-25 16:07 Yukiyo: 03:54:756 (1,1) - increase spacing
2016-07-25 16:07 Yukiyo: it looks like a 1/4 pause
2016-07-25 16:07 Yukiyo: but it is a 1/2 pause :/
2016-07-25 16:08 Yukiyo: 04:20:422 (3,4,5,6) - hmm looks odd
2016-07-25 16:09 Yukiyo: I like your hitsounds
2016-07-25 16:09 Yukiyo: though
2016-07-25 16:09 Yukiyo: I don't think you should use Soft
2016-07-25 16:09 Yukiyo: rather normal
2016-07-25 16:10 Yukiyo: it realyl confused me at first
2016-07-25 16:10 Yukiyo: you can keep the other drum hitsounds though it was SOOOO NICE
2016-07-25 16:10 Yukiyo: and I like your streams :3
2016-07-25 16:10 GiantZarz: :D thanks
2016-07-25 16:11 Yukiyo: May I be greedy?
2016-07-25 16:11 GiantZarz: umm well
2016-07-25 16:11 GiantZarz: maybe yes
2016-07-25 16:11 GiantZarz: lol
2016-07-25 16:11 GiantZarz: I mapped this when I didn't have any experience lol
2016-07-25 16:12 Yukiyo: I just wanted to post for kdz lol
2016-07-25 16:12 Yukiyo: xd
2016-07-25 16:12 GiantZarz: lol ok
2016-07-25 16:12 GiantZarz: XD

Fixed everything :D

Thanks Wishkey for good advice and Yukiyo for testplay and mod :)
Kyuukai
ayy, from my modding queue
Will mod 01:34:756 - 02:20:089

Umbrella
01:37:089 (4,5,6) - Hitsounds maybe ?
01:42:256 (6,7,8,9,1) - ^
01:56:589 (5,6,7) - 137,241
01:56:922 (8) - 112,80
01:58:589 (1,2,3) - Spacing is not the same
01:59:922 (2,3,4,1,2,3) - Reduce the spacing, the rhythm hasn't changed
02:01:256 (1,2,3) - ^
02:02:589 (1,2,3) - ^
02:03:256 (5,6,7) - ^
02:04:589 (1,2,3) - ^
02:19:006 (4,1) - ^
02:20:006 (4,1) - Spacing should be the same as the stream
Topic Starter
GiantZarz

yaleufeu wrote:

ayy, from my modding queue
Will mod 01:34:756 - 02:20:089

Umbrella
01:37:089 (4,5,6) - Hitsounds maybe ? I like how it sounds :| maybe another mention I will fix
01:42:256 (6,7,8,9,1) - ^ ^
01:56:589 (5,6,7) - 137,241 moved to how I like it to be =w=
01:56:922 (8) - 112,80 ^
01:58:589 (1,2,3) - Spacing is not the same fixed
01:59:922 (2,3,4,1,2,3) - Reduce the spacing, the rhythm hasn't changed fixed
02:01:256 (1,2,3) - ^ fixed
02:02:589 (1,2,3) - ^ fixed
02:03:256 (5,6,7) - ^ fixed
02:04:589 (1,2,3) - ^ fixed
02:19:006 (4,1) - ^ The rhythm is changing
02:20:006 (4,1) - Spacing should be the same as the stream fixed
Thanks for mod :)
1Computer
Hello~ from my queue.

SPOILER

🌏🔚☔

  1. 00:38:756 (1,2) - You can have a better blanket here.
  2. 00:39:756 (6,1,2) - Here, it seems like your blanket and your stack is messed up.
  3. 01:30:006 (3,4,5,6) - This curve should be moved up slightly so it that it look like it is flowing off of the slider.
  4. 01:31:422 (5) - This turn is a bit abrupt. Rotate it by -60 degrees? You can then rotate 01:31:756 (6) by -60 and move it downwards.
  5. 01:33:422 (1,2) - Blanket.
  6. 01:44:006 (1,2,3) - This is probably hard to read.
  7. 01:50:589 (1,2,3) - Why not continue your previous patterns here? Some notes are missing.
  8. 02:01:422 (3) - Eh, a normal slider would suffice instead of this. High SV sliders like these are awkward.
  9. 02:23:089 (2,3,4,5,6) - That stream doesn't flow well placed like that with the slider. A quick fix would be to do something like this: https://a.pomf.cat/fidqtc.png
  10. 02:27:089 (3,5) - Blanket.
  11. 02:29:422 (1,2) - ^
  12. 02:41:422 - This entire section is interesting... Feels like you went back to 2007.
  13. 03:00:922 (1) - It's a nice umbrella, but something feels off. Not sure what.
  14. 03:58:589 (8,1,2) - Your stacks are off here. I think there were some stacks off earlier too.
  15. 04:07:089 (1,2) - Ctrl+G for better flow.
  16. 04:37:422 (2,3) - Blanket.
  17. 04:41:089 (7,8,1) - This would be awkward to play. I suggest unstacking 7 and 8 and making jumps from 6.
  18. 04:58:755 - This entire part is unneeded. Just have it play when the player finished the song in the results screen.

You should take a look at Monstrata's mod. He made some good points on emphasis and readability.
Topic Starter
GiantZarz

1Computer wrote:

Hello~ from my queue.

SPOILER

🌏🔚☔

  1. 00:38:756 (1,2) - You can have a better blanket here. fixed
  2. 00:39:756 (6,1,2) - Here, it seems like your blanket and your stack is messed up. fixed
  3. 01:30:006 (3,4,5,6) - This curve should be moved up slightly so it that it look like it is flowing off of the slider. fixed
  4. 01:31:422 (5) - This turn is a bit abrupt. Rotate it by -60 degrees? You can then rotate 01:31:756 (6) by -60 and move it downwards. will look for more mention about this.
  5. 01:33:422 (1,2) - Blanket. fixed
  6. 01:44:006 (1,2,3) - This is probably hard to read. fixed
  7. 01:50:589 (1,2,3) - Why not continue your previous patterns here? Some notes are missing. There's no beat
  8. 02:01:422 (3) - Eh, a normal slider would suffice instead of this. High SV sliders like these are awkward. fixed
  9. 02:23:089 (2,3,4,5,6) - That stream doesn't flow well placed like that with the slider. A quick fix would be to do something like this: https://a.pomf.cat/fidqtc.png fixed
  10. 02:27:089 (3,5) - Blanket. fixed
  11. 02:29:422 (1,2) - ^ fixed
  12. 02:41:422 - This entire section is interesting... Feels like you went back to 2007. lol
  13. 03:00:922 (1) - It's a nice umbrella, but something feels off. Not sure what. idk too lol
  14. 03:58:589 (8,1,2) - Your stacks are off here. I think there were some stacks off earlier too. fixed
  15. 04:07:089 (1,2) - Ctrl+G for better flow. fixed
  16. 04:37:422 (2,3) - Blanket. fixed
  17. 04:41:089 (7,8,1) - This would be awkward to play. I suggest unstacking 7 and 8 and making jumps from 6. fixed
  18. 04:58:755 - This entire part is unneeded. Just have it play when the player finished the song in the results screen.This is already good.

You should take a look at Monstrata's mod. He made some good points on emphasis and readability.
Thanks for mod :D I'll take a look at Monstrata's mod again :)
Yahuri
from queue~

General
-DS keeps changing, but i dont really understand why its changing? for example, 00:41:422 (1,2) is different from 00:44:089 (1,2) and 00:38:756 (1,2) and 00:46:756 (1,2) and 00:54:756 (1,2) sooooo i would suggest making all of those 1/4 DS the same unless you have good reason to change them.

Umbrella
00:23:089 (2,8) - spacing uncomfortably close imo
00:46:089 (3,4,5) - move so that they dont overlap 00:45:422 (1)
01:34:756 (1,2) - change the angles of these sliders to make them have a more circle-ish flow. you could put in a circle (temporarily, so you can use the approach circle) so you can make a blanket of the sliders.
01:38:756 (6,7) - spacing too close
01:56:089 (3) - 01:56:589 (5,6,7) - not liking this overlap
01:58:756 (3,6) - stack?
02:02:756 (3) - 02:02:089 (6) - clone one of these sliders to replace the other?
02:25:756 (2,7) - overlap
05:00:041 (3,1,2) - minor spacing discrepancy, move 3 to the left a bit

hope this helps, good luck!
Topic Starter
GiantZarz

Yahuri wrote:

from queue~

General
-DS keeps changing, but i dont really understand why its changing? for example, 00:41:422 (1,2) is different from 00:44:089 (1,2) and 00:38:756 (1,2) and 00:46:756 (1,2) and 00:54:756 (1,2) sooooo i would suggest making all of those 1/4 DS the same unless you have good reason to change them.

Umbrella
00:23:089 (2,8) - spacing uncomfortably close imo
00:46:089 (3,4,5) - move so that they dont overlap 00:45:422 (1)
01:34:756 (1,2) - change the angles of these sliders to make them have a more circle-ish flow. you could put in a circle (temporarily, so you can use the approach circle) so you can make a blanket of the sliders. remade
01:38:756 (6,7) - spacing too close
01:56:089 (3) - 01:56:589 (5,6,7) - not liking this overlap
01:58:756 (3,6) - stack? remade
02:02:756 (3) - 02:02:089 (6) - clone one of these sliders to replace the other?
02:25:756 (2,7) - overlap
05:00:041 (3,1,2) - minor spacing discrepancy, move 3 to the left a bit remade

hope this helps, good luck!
There are a lot of spacing issues so I decided to polish the sliders and streams

no reply = Fixed

Thanks for mod :)
Garden
[Umbrella]
  1. actually capitalized the diffname would be cool, just like the title lol
  2. 00:31:756 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - this part is too much of anti-clockwise rotating, consider remaking some flows
  3. 00:34:422 (5,6,7,1) - this jump is definitely overdone considering the music doesn't get much more intense, suddenly rush ppl into a cross-screen jump is not a wise choice
  4. 00:38:672 (4) - i suppose u would like to ds the stream, but 4->1 is different from the rest
  5. 00:48:422 - leaving the downbeat empty here seems a bit weird to me
  6. 00:54:756 (1,2) - refering to ur other patterns this shouldn't be overlapped for consistency
  7. 01:26:422 (3,1) - can move 1 down a bit to avoid overlap, looks cleaner
  8. 01:43:672 (5) - maybe add a whistle on the slider-head to let ppl know u r following instrument here, like 01:42:756 (1) -
  9. 01:50:756 - 3/2 gap feels weird playing here, consider rearranging ur rhythm pattern, 01:50:756 (3) - change to a slider like previous patterns or whatever u like
  10. 02:18:756 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nice pattern, maybe u can consider increasing the distance gradually, now 02:19:089 (1,2,3,4) - 02:19:422 (1,2,3,4) - are both 1.0x, try 0.8-0.9x for the first one instead
  11. 02:30:422 (1,2,3,4) - i think this pattern should not be used too often.. sth like 04:07:422 (1,2,3,4,1,2,3,4) - is pretty enough for emphasizing
  12. 02:39:089 (2) - touching the hpbar, can move 02:38:756 (1,2) - together down a bit
  13. 03:07:922 (1,2) - swap nc?
  14. 03:27:922 (9,1) - use different spacing from 03:28:089 (1,2) - would be better cuz 03:28:089 (1,2,3,4,5) - feels different from previous section musically
  15. 05:08:184 - add a note here and start spinner from 05:08:291 - makes the vocal clickable, probably nicer
Topic Starter
GiantZarz

Garden wrote:

[Umbrella]
  1. actually capitalized the diffname would be cool, just like the title lol ok
  2. 00:31:756 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - this part is too much of anti-clockwise rotating, consider remaking some flows ok
  3. 00:34:422 (5,6,7,1) - this jump is definitely overdone considering the music doesn't get much more intense, suddenly rush ppl into a cross-screen jump is not a wise choice ok
  4. 00:38:672 (4) - i suppose u would like to ds the stream, but 4->1 is different from the rest ok
  5. 00:48:422 - leaving the downbeat empty here seems a bit weird to me ok
  6. 00:54:756 (1,2) - refering to ur other patterns this shouldn't be overlapped for consistency ok
  7. 01:26:422 (3,1) - can move 1 down a bit to avoid overlap, looks cleaner moved 3
  8. 01:43:672 (5) - maybe add a whistle on the slider-head to let ppl know u r following instrument here, like 01:42:756 (1) - ok
  9. 01:50:756 - 3/2 gap feels weird playing here, consider rearranging ur rhythm pattern, 01:50:756 (3) - change to a slider like previous patterns or whatever u like It doesn't have a beat so gap feels better
  10. 02:18:756 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nice pattern, maybe u can consider increasing the distance gradually, now 02:19:089 (1,2,3,4) - 02:19:422 (1,2,3,4) - are both 1.0x, try 0.8-0.9x for the first one instead ok
  11. 02:30:422 (1,2,3,4) - i think this pattern should not be used too often.. sth like 04:07:422 (1,2,3,4,1,2,3,4) - is pretty enough for emphasizing I think it's not too often
  12. 02:39:089 (2) - touching the hpbar, can move 02:38:756 (1,2) - together down a bit ok
  13. 03:07:922 (1,2) - swap nc? ok
  14. 03:27:922 (9,1) - use different spacing from 03:28:089 (1,2) - would be better cuz 03:28:089 (1,2,3,4,5) - feels different from previous section musically ok
  15. 05:08:184 - add a note here and start spinner from 05:08:291 - makes the vocal clickable, probably nicer ok
Izzywing
Neat map, let's see how I can help.

[General]

According to Modding Assistant, soft-hitclap2 has some issues, one that it's not at least 100 ms which is required to be rankable, and it also potentially might have a delay above 5 ms which affects feedback. Take a look!

01:37:422 (1) - Goes off screen, which I'd advise against.

[Umbrella]

00:08:756 (5,6) - Not perfectly stacked if you intended them to be

00:21:589 (1,1,2,3,4,5) - I would stack the start of this stream with 00:21:589 (1) - , would honestly look much nicer.

00:35:672 (3,4,9) - If you made these 3 equidistant visually this pattern would be much more pleasant.

00:38:756 (5) - NC

00:36:756 (1,3) - These don't really need to overlap, I'd repattern this so they don't.

00:45:088 (6) - Move so it's not almost touching 2?

00:46:756 (9) - NC

00:48:756 (1,3,1) - you can have these 3 equidistant for structure purposes

01:01:422 (8) - NC
^To add onto this, you start NCing every 2 downbeats here which makes the combos pretty long, i'd stick to NCs every downbeat for this part

01:06:756 (8,9,10,11,12,13,14,15) - Cool pattern, sort of, but I don't really like the placement. I feel like you can copy 01:06:756 (8,9,10) - and then use ctrl+shift+s to shrink it to make the pattern neater, it looks like you sorta freehanded it? not sure

01:09:422 (7) - fits as a combo spot better than 01:10:089 (1) -

01:19:922 (2,4,6) - If you move this pattern so that the spacing is the same with 01:19:588 (13), it looks neater

01:22:006 (5,6,10) - Maybe make a neat triangle out of these so this doesnt look like a random overlap

01:23:756 (8) - NC to make the spacing change more readable?

01:29:089 (6,7) - I think this plays better if you ctrl+g these. Give it a try!

01:41:339 (3,4,5,6,7,8) - Clean up the spacing on this stack, its all over the place

01:45:422 (3) - Even if there's a triplet precedicing it, the NC still usually falls on the downbeat. If you fix it, fix for all of them here.

As a quick aside, this map has cool patterns but I'd get some playtesting to get feedback on readability. I'm not good enough to play this map unfortunately (hence why most of my suggestions are aesthetics)

02:30:422 (5) - NC because of the spacing and direction change

02:45:922 (5,9) - Avoid this overlap perhaps?
02:49:172 (11,1) - ^

Sick stream.

04:06:422 (7,1) - Fully overlap 7 with 1

04:07:755 (8) - NC?

Overall a cool map, needs more work on aesthetics in general, but the rhythm looked solid and you had some unique patterns in there. Definitely has potential. Good luck!
Lumario
Umbrella diff:

01:37:422 (1) - Exits the grid
03:08:756 (11) - This is just my preference but I didn't like the this slider under the circle [Moving the slider a bit down could improve it]
04:37:422 (1) - Also Exits the grid

Well I didn't find anything more (could me be being noob or you doing a good job, you choose :D)
Luma
Topic Starter
GiantZarz
Hobbes2
Neat map, let's see how I can help.

[General]

According to Modding Assistant, soft-hitclap2 has some issues, one that it's not at least 100 ms which is required to be rankable, and it also potentially might have a delay above 5 ms which affects feedback. Take a look! I rechecked,It's 280 ms and doesn't have a delay

01:37:422 (1) - Goes off screen, which I'd advise against. fixed

[Umbrella]

00:08:756 (5,6) - Not perfectly stacked if you intended them to be I don't really want a stack

00:21:589 (1,1,2,3,4,5) - I would stack the start of this stream with 00:21:589 (1) - , would honestly look much nicer. I spaced it for readability

00:35:672 (3,4,9) - If you made these 3 equidistant visually this pattern would be much more pleasant. moved

00:38:756 (5) - NC fixed

00:36:756 (1,3) - These don't really need to overlap, I'd repattern this so they don't. fixed

00:45:088 (6) - Move so it's not almost touching 2? fixed

00:46:756 (9) - NC fixed

00:48:756 (1,3,1) - you can have these 3 equidistant for structure purposes I just want to increase spacing gradually

01:01:422 (8) - NC
^To add onto this, you start NCing every 2 downbeats here which makes the combos pretty long, i'd stick to NCs every downbeat for this part fixed

01:06:756 (8,9,10,11,12,13,14,15) - Cool pattern, sort of, but I don't really like the placement. I feel like you can copy 01:06:756 (8,9,10) - and then use ctrl+shift+s to shrink it to make the pattern neater, it looks like you sorta freehanded it? not sure The spacing decreases every circle

01:09:422 (7) - fits as a combo spot better than 01:10:089 (1) - I want to keep consistency

01:19:922 (2,4,6) - If you move this pattern so that the spacing is the same with 01:19:588 (13), it looks neater fixed

01:22:006 (5,6,10) - Maybe make a neat triangle out of these so this doesnt look like a random overlap fixed

01:23:756 (8) - NC to make the spacing change more readable? fixed

01:29:089 (6,7) - I think this plays better if you ctrl+g these. Give it a try! circle at the sliderend plays more fun :D

01:41:339 (3,4,5,6,7,8) - Clean up the spacing on this stack, its all over the place fixed

01:45:422 (3) - Even if there's a triplet precedicing it, the NC still usually falls on the downbeat. If you fix it, fix for all of them here. fixed

As a quick aside, this map has cool patterns but I'd get some playtesting to get feedback on readability. I'm not good enough to play this map unfortunately (hence why most of my suggestions are aesthetics) :D

02:30:422 (5) - NC because of the spacing and direction change fixed

02:45:922 (5,9) - Avoid this overlap perhaps? I made all streams and triplets to blanket circle or slider
02:49:172 (11,1) - ^ ^

Sick stream. lol

04:06:422 (7,1) - Fully overlap 7 with 1 fixed

04:07:755 (8) - NC? fixed

Overall a cool map, needs more work on aesthetics in general, but the rhythm looked solid and you had some unique patterns in there. Definitely has potential. Good luck! :D Thanks

KawaiiLuma
01:37:422 (1) - Exits the grid fixed
03:08:756 (11) - This is just my preference but I didn't like the this slider under the circle [Moving the slider a bit down could improve it] I want it to be easy to read
04:37:422 (1) - Also Exits the grid You don't have to map everything in grid :o

Well I didn't find anything more (could me be being noob or you doing a good job, you choose :D)
Luma

Thanks for mod :)
hi-mei
from my queue:
00:04:089 (6,7) - i think u shud put nc on both of them
00:09:422 (6,7) - ^
00:14:756 (6,7) - ^
00:24:089 (1,2,3,4) - i think the spacing inbetween 1/3 and 2/4 is inconsistent, also i think they shud be angled evenly, that means 1/3 with ctrl+h shud be the same as 2/4
01:19:339 (10) - nc? lmao
01:25:089 (7) - ^
01:29:756 (9) - ^
i mean u shud avoid using 9+ numbers in ur combos
01:53:256 (15,16,1) - make it linear or curved properly
01:55:922 (15,16,1) - ^
02:40:589 (4,5,6) - all of them shud be nc i think
02:43:422 (6) - ^
idk if you like such type of mods, there are shit tons of similar nc issues
03:00:922 (1) - nice
03:14:589 (1,2,3) - handplacement (move 1 by 1 pixel to the bottom)
04:06:755 (1,2,3,4) - i dont really like this flow actually, i would suggest to
04:12:754 (3,4,5) - also this transition seems unneeded, just move the lider to the bottom for a bit
or what about this? http://puu.sh/rHWYR/80aaabd0f9.jpg SeemsGood
04:46:755 (1,2,3,4,1,2,3,4) - you can improve the structure here, something like http://puu.sh/rHXgV/b5be7918ff.jpg

thats it! gl~
if you mind m4m:
https://osu.ppy.sh/s/496609
Topic Starter
GiantZarz

-himei wrote:

from my queue:
00:04:089 (6,7) - i think u shud put nc on both of them fixed
00:09:422 (6,7) - ^ fixed
00:14:756 (6,7) - ^ fixed
00:24:089 (1,2,3,4) - i think the spacing inbetween 1/3 and 2/4 is inconsistent, also i think they shud be angled evenly, that means 1/3 with ctrl+h shud be the same as 2/4 fixed
01:19:339 (10) - nc? lmao NC'ed at (8)
01:25:089 (7) - ^ NC'ed at (9)
01:29:756 (9) - ^ NC'ed at (8)
i mean u shud avoid using 9+ numbers in ur combos
01:53:256 (15,16,1) - make it linear or curved properly It's already curved properly
01:55:922 (15,16,1) - ^ ^
02:40:589 (4,5,6) - all of them shud be nc i think
02:43:422 (6) - ^ nc'ed
idk if you like such type of mods, there are shit tons of similar nc issues
03:00:922 (1) - nice lol it took me a day
03:14:589 (1,2,3) - handplacement (move 1 by 1 pixel to the bottom) sound not much necessary
04:06:755 (1,2,3,4) - i dont really like this flow actually, i would suggest to It looks fine for me
04:12:754 (3,4,5) - also this transition seems unneeded, just move the lider to the bottom for a bit fixed
or what about this? http://puu.sh/rHWYR/80aaabd0f9.jpg SeemsGood
04:46:755 (1,2,3,4,1,2,3,4) - you can improve the structure here, something like http://puu.sh/rHXgV/b5be7918ff.jpg fixed

thats it! gl~
if you mind m4m:
https://osu.ppy.sh/s/496609
Thanks for mod :)

Will try M4M soon :D
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