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Lia / Tada Aoi / Rita / Chata - Shiawase ni Naru Ban

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pkhg
01:02:653 (2,3,4) - Triangle this! >:U Move 3 left almost a triangle
01:04:653 (1) - ctrl h, ctrl j, ctrl g then move back? Flows better, no reason to break circular flow. ill be breaking circular flow if i do this lol
01:06:986 (5,2) - Stack these? :D blanket 01:07:986 (2,4) -
04:37:693 (3,4,5,1) - Scootch it a bit so it doesn't overlap. you cant see them ingame
01:36:486 (4,1) - Doubles can be a hard concept for players who play these difficulties to grasp. Could you map this to be more readable? Like a slider stacked on before so it can transition more smoothly? the map might be 2 stars but it isnt mapped like a normal diff
01:56:653 (4,5) - Big spacing increase with no justifying reason that I can see. true

04:02:283 (2,3,4) - Spacing inconsistency is not okay with any 1 to high 2 star difficulty, IMO. Be consistent - space them the same. as i said earlier. its 2 stars but not a normal diff and i dont want them to overlap :p

thanks for mod
osu file format v14

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Title:Shiawase ni Naru Ban
TitleUnicode:幸せになる番
Artist:Lia / Tada Aoi / Rita / Chata
ArtistUnicode:Lia / 多田葵 / Rita / 茶太
Creator:Shurelia
Version:Happiness
Source:
Tags:ANANT-GARDE EYES Maeda Jun 麻枝 准 Visual Novel AIR Kanon Little Buster! Clannad The Turn to be Happy pkhg クラナド リトルバスターズ!カノン
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266,64,291193,1,0,0:0:0:0:
266,64,291360,1,0,0:0:0:0:
118,63,291693,2,0,P|77:56|36:63,1,83.9999974365235,12|0,0:0|0:0,0:0:0:0:
127,187,292360,6,8,P|168:194|209:187,1,83.9999974365235,12|8,0:0|0:0,0:0:0:0:
209,187,292860,1,8,0:0:0:0:
209,187,293026,1,8,0:0:0:0:
345,177,293360,2,0,L|386:177,1,41.9999987182618,0|0,3:0|3:0,0:0:0:0:
388,269,293693,2,0,L|428:280,1,41.9999987182618,8|8,0:0|0:0,0:0:0:0:
320,337,294026,2,0,L|279:325,1,41.9999987182618,8|8,0:3|0:3,0:0:0:0:
233,322,294360,1,8,0:3:0:0:
192,323,294526,1,8,0:3:0:0:
150,315,294693,1,8,0:3:0:0:
111,300,294860,1,8,0:3:0:0:
81,277,295026,6,0,P|75:235|70:190,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
116,67,295693,1,8,0:0:0:0:
220,155,296026,2,0,P|261:160|303:165,1,83.9999974365235
407,81,296693,1,0,0:0:0:0:
423,242,297026,2,0,P|407:203|390:164,1,83.9999974365235,12|0,0:0|0:0,0:0:0:0:
281,12,297693,6,0,P|272:98|265:196,1,167.999994873047,0|12,0:0|0:0,0:0:0:0:
337,314,298693,1,0,0:0:0:0:
337,314,298860,1,8,0:0:0:0:
337,314,299026,1,0,0:0:0:0:
353,164,299360,1,0,0:0:0:0:
252,286,299693,1,12,0:0:0:0:
436,334,300026,1,8,0:3:0:0:
435,314,300193,1,4,0:3:0:0:
434,295,300360,6,0,P|429:252|424:210,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
343,80,301026,1,8,0:0:0:0:
274,200,301360,2,0,P|230:204|189:207,1,83.9999974365235
81,120,302026,2,0,P|122:122|164:126,1,83.9999974365235,0|12,0:0|0:0,0:0:0:0:
274,200,302693,1,0,0:0:0:0:
343,80,303026,5,0,0:0:0:0:
343,80,303248,2,0,P|386:75|432:78,1,70,0|8,0:0|0:0,0:0:0:0:
428,88,303693,2,0,L|485:85,2,41.9999987182618,0|0|8,0:0|0:0|0:0,0:0:0:0:
346,203,304360,1,8,0:3:0:0:
213,112,304693,1,8,0:0:0:0:
208,153,304859,1,8,0:0:0:0:
204,195,305026,1,4,0:3:0:0:
200,237,305193,1,4,0:3:0:0:
196,279,305359,1,4,0:3:0:0:
76,134,305693,6,0,P|75:92|75:50,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
219,44,306360,1,8,0:0:0:0:
211,203,306693,2,0,B|210:264|214:309|214:309|230:320,1,125.999996154785
292,321,307360,2,0,P|332:312|373:323,1,83.9999974365235,0|12,0:0|0:0,0:0:0:0:
312,59,308360,6,0,P|232:40|152:62,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
66,173,309360,1,0,0:0:0:0:
233,142,309693,6,0,B|302:140|302:140|372:142,1,140,4|4,0:3|0:3,0:0:0:0:
384,294,311193,5,4,0:0:0:0:
269,324,311582,1,0,0:0:0:0:
155,289,311972,1,0,0:0:0:0:
77,186,312361,2,0,P|67:152|70:117,1,70,0|2,0:0|0:0,0:0:0:0:
186,47,313167,5,0,0:0:0:0:
313,87,313584,2,0,P|346:97|375:116,1,70
256,192,314417,12,0,319417,0:0:0:0:
256,192,319833,5,0,0:0:0:0:
256,192,320667,1,0,0:0:0:0:
256,192,320833,12,0,331795,0:0:0:0:
229,195,332988,5,2,0:0:0:0:
113,297,333314,1,0,0:0:0:0:
82,169,333640,1,0,0:0:0:0:
155,59,333966,2,0,P|221:37|289:50,1,140,2|0,0:0|0:0,0:0:0:0:
343,161,334944,1,0,0:0:0:0:
302,274,335270,1,0,0:0:0:0:
127,276,335610,6,0,P|93:270|57:275,1,70,2|0,0:0|0:0,0:0:0:0:
103,137,336276,1,0,0:0:0:0:
209,211,336610,1,0,0:0:0:0:
104,117,336943,1,2,0:0:0:0:
210,49,337276,1,0,0:0:0:0:
214,178,337610,1,0,0:0:0:0:
111,249,337943,1,0,0:0:0:0:
239,324,338276,5,2,0:0:0:0:
355,351,338610,1,0,0:0:0:0:
451,280,338943,1,0,0:0:0:0:
384,152,339276,2,0,P|341:100|275:109,1,140,2|0,0:0|0:0,0:0:0:0:
292,245,340276,1,0,0:0:0:0:
412,157,340610,1,0,0:0:0:0:
325,43,340943,6,0,P|290:42|255:42,1,70,2|0,0:0|0:0,0:0:0:0:
144,84,341610,1,0,0:0:0:0:
144,84,341943,1,0,0:0:0:0:
139,222,342276,2,0,P|137:257|137:292,1,70,2|0,0:0|0:0,0:0:0:0:
252,260,342943,1,0,0:0:0:0:
368,231,343276,1,0,0:0:0:0:
280,100,343610,5,0,0:0:0:0:
156,48,343943,1,0,0:0:0:0:
56,132,344276,1,0,0:0:0:0:
132,272,344610,2,0,B|164:328|164:328|200:348|236:344,1,140
348,272,345610,1,0,0:0:0:0:
428,164,345943,1,0,0:0:0:0:
303,59,346276,6,0,P|237:46|180:84,1,140
209,242,347276,2,0,P|275:255|332:217,1,140
431,169,348276,1,0,0:0:0:0:
428,200,348943,5,0,0:0:0:0:
372,88,349276,1,0,0:0:0:0:
272,172,349610,1,0,0:0:0:0:
392,72,349943,2,0,L|285:163,1,140
136,304,350943,1,0,0:0:0:0:
88,152,351377,1,0,0:0:0:0:
256,192,351877,12,0,354222,0:0:0:0:
256,192,354456,12,0,356959,0:0:0:0:
256,192,357116,12,0,362639,0:0:0:0:
Topic Starter
Shurelia
*updated*
Shunao
Hi!
NM from my Queue~



  • [Happiness]
  1. Check AiMod
  2. 00:28:320 (4,1) - Overlap with the tail of sliders
  3. 00:33:653 (4,5) - Imperfect blanket, fix this properly
  4. 00:44:320 (4,5) - ^ This is inconsistent
  5. 00:46:653 (3,5) - Fix this blanket.
  6. 02:20:062 (2) - You can remove this and put two circles, it's cleaner.
  7. 02:22:320 - You have a problem with your timing point, it's sound weird, you need to fix this.
  8. 03:06:783 (3) - kinda overmapped, no beats in music at this point of time to support this circle, do something similar to what you did at 03:11:950 (2,3)
  9. 03:40:283 (1,4) - No overlap? Should be better.
  10. 03:58:116 (4,5,6,7) - Inconsistent spacing, the circle 7 is too away from the other.
  11. 05:08:360 (1,1) - Imperfect blanket.
  12. 05:39:276 (4,5) - ^
Overall, your diff has little to no flow,so try to work on that. The note placements are weird and that is lacking aesthetics , you can be improved way more. Your tendency to add sliders and notes at random intervals mess up the timing. The diff probably need a remap tbh, they are rather inconsistent (too inconsistent for variety). Sorry for being harsh but that's my honest opinion.

That's all for me!
GOOD LUCK!
Topic Starter
Shurelia

ShogunMoon wrote:

Hi!
NM from my Queue~



  • [Happiness]
  1. Check AiMod nothing wrong except false unsnapped stuff?
  2. 00:28:320 (4,1) - Overlap with the tail of sliders alright stacked
  3. 00:33:653 (4,5) - Imperfect blanket, fix this properly intentional, not aiming for blanket at here
  4. 00:44:320 (4,5) - ^ This is inconsistent alright, fixed the ds issue
  5. 00:46:653 (3,5) - Fix this blanket. not everything has to go blanket. but oh well, adjusted a bit
  6. 02:20:062 (2) - You can remove this and put two circles, it's cleaner. sure
  7. 02:22:320 - You have a problem with your timing point, it's sound weird, you need to fix this. yes
  8. 03:06:783 (3) - kinda overmapped, no beats in music at this point of time to support this circle, do something similar to what you did at 03:11:950 (2,3) true enough
  9. 03:40:283 (1,4) - No overlap? Should be better. i like this kind of overlap
  10. 03:58:116 (4,5,6,7) - Inconsistent spacing, the circle 7 is too away from the other. done
  11. 05:08:360 (1,1) - Imperfect blanket. there you go
  12. 05:39:276 (4,5) - ^ naaah
Overall, your diff has little to no flow,so try to work on that. The note placements are weird and that is lacking aesthetics , you can be improved way more. Your tendency to add sliders and notes at random intervals mess up the timing. The diff probably need a remap tbh, they are rather inconsistent (too inconsistent for variety). Sorry for being harsh but that's my honest opinion. good opinion but sadly I disagree with this. Map is already fit enough to follow the music there'll be some unnoticed issues for us but hey That's what mod for!. Also probably avoid on stating "remap" easily if it just didn't fit your taste.

That's all for me!
GOOD LUCK!
Thank you!
Imakuri
Hello~
NM from my queue.

General

  1. During Kiais, you can add hitsounds.. Cause the song feels really really empty imo, without hitsounds..
Happiness

  1. 00:29:320 (5) : You seriously sould make a blanket with the slider at 00:29:986 (1)- ; It's not beautiful in the actual state, and it will be nice~
  2. 00:32:320 (5) : Here, I recommand to stack this circle on the slider head of 00:33:653 (4)- ; Actually, it does an overlap that is not great imo, you can do better
  3. 00:46:653 (3) : Maybe a blanket with 00:47:320 (5)- ?
  4. 01:01:986 (1) : Maybe you can unstack it with 01:00:653 (4)- ; it's boring to do again the same road to click the slider, so, maybe you could move it a little bit ? Like this per exemple : http://puu.sh/s7mwA/89b1c97caf.jpg
  5. 01:06:986 (5) : You should stack this circle with 01:07:986 (2)-
  6. 01:30:653 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~
  7. 02:18:016 (3,4,1) : Here, you should put slider heads like that > http://puu.sh/s7mO9/a55586f1fe.jpg cause it avoid the awful overlap imo~
  8. 02:22:320 : I don't think timing is good, also, objects are very bad snapped, I think you should TiClick, pishifat or Bonsai, cause it makes me doubt.
  9. 02:59:283 (4) : Here you should stack this circle with this slider 03:00:283 (1)-
  10. 03:26:283 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~ Same than the last time then, I copied/pasted
  11. 04:16:360 (3) : Stack this with 04:17:660 (6)-
  12. Rest is good I think..
I've done my mod then huhu~
Good luck for ranking ! Imakuri~
Net0
Yo
[General]
  1. Link for the official metadata; http://vgmdb.net/album/34363 just in case you guys want to add it in the description for a quick check of future modders.
[Happiness]
  1. Distance got weird here 00:37:653 (6,1) -, it’s bigger while the song is like the same thing. It’s a different case here 00:48:320 (6,1) – when you have the introduction of the vocals.
  2. Instead of straight sliders 00:40:653 (1,2) – curve them like this http://puu.sh/s93MD.jpg this is the selected objects of the screen shot 00:39:986 (5,6,1,2,3) – this will improve structure and flow.
  3. There’s a flow break here 00:57:653 (3,4) - . Make sure you intended to break flow here . Same thing here 01:00:320 (3,4) – also the distance got real big 01:00:653 (4,5,1) – while the song remains constant.
  4. This is a great emphatic choice here 01:09:986 (1,2,3) -, really good job. But I believe that from this point on 01:09:986 (1,2,3,4) – your hitsounding could be different from the start of the map. Probably just give the hitsounds here a different volume from the previous part to create at least a sense that the song got a bit more dense.
  5. This idea of sharpened angle for the vocals is great 01:23:320 (1,2,3,4,5) – but you can improve visually how this looks. You’ll change the position of this 01:23:986 (3,4) -. 01:23:986 (3) – goes to x:111 y:243 and 01:24:320 (4) – to x:147 y:89 . You can improve even more by moving this 01:24:653 (5) – to x:186 y:243 they will fit into a more geometric idea.
  6. As a player and a mapper I aprove this 01:30:653 (4,5,6,7,8,9,1) -. I really like it. As a modder I must say that this spikes the difficulty of the tapping in such way that this is probably the most emphatic part of the map so far. Keep in mind that tapping more means giving more attention to that specific part, also, as a single diff map this is probably more acceptable in case someone points star rating. But again, this is just giving too much emphasis for such a transition wise sound. A kick sliders would work here as well. Waiting for the next kiai here 03:26:283 (4,5,6,7,8,9) – would be more beneficial to the introduction of the hitsounds on the second kiai as well.
  7. Why mapping a circle here 01:52:320 (4) – if the vocal sound 01:51:320 (3) - actually ends there? Feels weird at the moment to tap to that object. There’s like no vocals/beats to support that a lot.
  8. You can improve polarity here 02:09:653 (2,3,1) - . My small change suggestion; 02:09:653 (2) – end this slider on this blue tick 02:10:153 - to make the transition to this 02:10:820 (3) – feels more natural by adding a 1/4 slider here 02:10:320 – .
    My real suggestion however is this; The vocal “ki” here 02:09:653 (2) – is ending on 02:10:153 – which gives it 1/4 gap “da” 02:10:320 - ~ 02:10:820 - and the next vocal line “su yo” starts here 02:10:986 - . Mapping this 02:10:820 (4) – as clickable is misleading imo. The clickable sounds are mainly the ki 02:09:653 – na 02:10:320 –su yo 02:10:986 -. I’d map all of them sliders giving it a 1/2 or 1/4 gap each depending on how you want this to flow.
  9. First overlaps 02:18:016 (3,4,1) – make sure you will make they have meaning otherwise don’t do it.
  10. Ctrol+G 03:08:949 (2) – for a better emphasis transition from this 03:08:949 (2) – to this 03:09:616 (3) –
  11. You’re always doing vocal emphasis but here it seems you ignored it 03:16:283 (1) – to map a rather fast paced pattern. Do you really want to keep it that way or at least map a 1/1 slider here 03:16:283 (1) – instead?
  12. 04:32:860 (3,4,5,6) – spaced stream. Interesting choice, I do see that the song supports it. But the way it is now is trully challenging. I don’t know if the idea is to increase difficulty as the song progresses but if it is, I don’t disagree with this.
  13. This stack here 04:52:360 (1,2,3) – is hard to read and wasn’t used before. Stacking 1/4 on slider heads is mostly acceptable but on the ends it’s just insane diff range.
  14. Flow break here as well 05:49:610 (3,4) – this part here should be a bit easier in terms of the pattern you chose to keep consistency of your previous choices.
I love Rita vocals. This is a great song. Good luck guys, hopefully this will get ranked fast. :D
pkhg
shurelia pls
Topic Starter
Shurelia

Imakuri wrote:

Hello~ Hi!
NM from my queue.

General

  1. During Kiais, you can add hitsounds.. Cause the song feels really really empty imo, without hitsounds.. Right, I add whistles on the high cellos
Happiness

  1. 00:29:320 (5) : You seriously sould make a blanket with the slider at 00:29:986 (1)- ; It's not beautiful in the actual state, and it will be nice~ It's the best blanket that I can make in this state. IF you have the better one feel free to send me to code
  2. 00:32:320 (5) : Here, I recommand to stack this circle on the slider head of 00:33:653 (4)- ; Actually, it does an overlap that is not great imo, you can do better I like this kind of overlap actually, But yeah, this one looks kinda bad so I moved this to becoming a better overlap.
  3. 00:46:653 (3) : Maybe a blanket with 00:47:320 (5)- ? Alright
  4. 01:01:986 (1) : Maybe you can unstack it with 01:00:653 (4)- ; it's boring to do again the same road to click the slider, so, maybe you could move it a little bit ? Like this per exemple : http://puu.sh/s7mwA/89b1c97caf.jpg pkhg's
  5. 01:06:986 (5) : You should stack this circle with 01:07:986 (2)- pkhg's
  6. 01:30:653 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~ alright, changed into 1/6s
  7. 02:18:016 (3,4,1) : Here, you should put slider heads like that > http://puu.sh/s7mO9/a55586f1fe.jpg cause it avoid the awful overlap imo~ alright
  8. 02:22:320 : I don't think timing is good, also, objects are very bad snapped, I think you should TiClick, pishifat or Bonsai, cause it makes me doubt. will do
  9. 02:59:283 (4) : Here you should stack this circle with this slider 03:00:283 (1)- pkhg's
  10. 03:26:283 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~ Same than the last time then, I copied/pasted same
  11. 04:16:360 (3) : Stack this with 04:17:660 (6)- sure
  12. Rest is good I think..
I've done my mod then huhu~
Good luck for ranking ! Imakuri~

Net0 wrote:

Yo Ya!
[General]
  1. Link for the official metadata; http://vgmdb.net/album/34363 just in case you guys want to add it in the description for a quick check of future modders.
I alredy noticed, Thanks anyway
[Happiness]
  1. Distance got weird here 00:37:653 (6,1) -, it’s bigger while the song is like the same thing. It’s a different case here 00:48:320 (6,1) – when you have the introduction of the vocals. True, I changed all the similar parts too.
  2. Instead of straight sliders 00:40:653 (1,2) – curve them like this http://puu.sh/s93MD.jpg this is the selected objects of the screen shot 00:39:986 (5,6,1,2,3) – this will improve structure and flow. Agree, Changed as you said
  3. There’s a flow break here 00:57:653 (3,4) - . Make sure you intended to break flow here . Same thing here 01:00:320 (3,4) – also the distance got real big 01:00:653 (4,5,1) – while the song remains constant. pkhg's
  4. This is a great emphatic choice here 01:09:986 (1,2,3) -, really good job. But I believe that from this point on 01:09:986 (1,2,3,4) – your hitsounding could be different from the start of the map. Probably just give the hitsounds here a different volume from the previous part to create at least a sense that the song got a bit more dense. I'm sorry I kinda not understand what are you trying to say. This part is already hitsounded and the volume also different from the last part. What else that you need me to do?
  5. This idea of sharpened angle for the vocals is great 01:23:320 (1,2,3,4,5) – but you can improve visually how this looks. You’ll change the position of this 01:23:986 (3,4) -. 01:23:986 (3) – goes to x:111 y:243 and 01:24:320 (4) – to x:147 y:89 . You can improve even more by moving this 01:24:653 (5) – to x:186 y:243 they will fit into a more geometric idea. Lovely, Thank you
  6. As a player and a mapper I aprove this 01:30:653 (4,5,6,7,8,9,1) -. I really like it. As a modder I must say that this spikes the difficulty of the tapping in such way that this is probably the most emphatic part of the map so far. Keep in mind that tapping more means giving more attention to that specific part, also, as a single diff map this is probably more acceptable in case someone points star rating. But again, this is just giving too much emphasis for such a transition wise sound. A kick sliders would work here as well. Waiting for the next kiai here 03:26:283 (4,5,6,7,8,9) – would be more beneficial to the introduction of the hitsounds on the second kiai as well. agree, changed both with the kicksliders using 1/6.
  7. Why mapping a circle here 01:52:320 (4) – if the vocal sound 01:51:320 (3) - actually ends there? Feels weird at the moment to tap to that object. There’s like no vocals/beats to support that a lot. hmm, agree. Alright removed
  8. You can improve polarity here 02:09:653 (2,3,1) - . My small change suggestion; 02:09:653 (2) – end this slider on this blue tick 02:10:153 - to make the transition to this 02:10:820 (3) – feels more natural by adding a 1/4 slider here 02:10:320 – .
    My real suggestion however is this; The vocal “ki” here 02:09:653 (2) – is ending on 02:10:153 – which gives it 1/4 gap “da” 02:10:320 - ~ 02:10:820 - and the next vocal line “su yo” starts here 02:10:986 - . Mapping this 02:10:820 (4) – as clickable is misleading imo. The clickable sounds are mainly the ki 02:09:653 – na 02:10:320 –su yo 02:10:986 -. I’d map all of them sliders giving it a 1/2 or 1/4 gap each depending on how you want this to flow. alright should be fixed now, Thanks for the proper explainitation
  9. First overlaps 02:18:016 (3,4,1) – make sure you will make they have meaning otherwise don’t do it. done
  10. Ctrol+G 03:08:949 (2) – for a better emphasis transition from this 03:08:949 (2) – to this 03:09:616 (3) – alright
  11. You’re always doing vocal emphasis but here it seems you ignored it 03:16:283 (1) – to map a rather fast paced pattern. Do you really want to keep it that way or at least map a 1/1 slider here 03:16:283 (1) – instead? I'll change it into 1/1 to keep the enjoyment
  12. 04:32:860 (3,4,5,6) – spaced stream. Interesting choice, I do see that the song supports it. But the way it is now is trully challenging. I don’t know if the idea is to increase difficulty as the song progresses but if it is, I don’t disagree with this. :D
  13. This stack here 04:52:360 (1,2,3) – is hard to read and wasn’t used before. Stacking 1/4 on slider heads is mostly acceptable but on the ends it’s just insane diff range. true, I made a new pattern here
  14. Flow break here as well 05:49:610 (3,4) – this part here should be a bit easier in terms of the pattern you chose to keep consistency of your previous choices.
yeap, changed
I love Rita vocals. This is a great song. Good luck guys, hopefully this will get ranked fast. :D I hope so
Great mods! , Thank you!
JBHyperion
Was asked to check some timing o/

02:16:653 - 02:36:019 - The choir vocal section here poses a few problems - with the vocals being so soft it's a little tricky to pinpoint where the notes should actually start. I prefer to try and hit the strongest part of the sound, as opposed to the "first" instance where it is detected. A number of sliders were quite early and had the additional complication of crossing over uninherited points, noticeably at 02:22:107 -. Since it's not a minor unsnap, I feel the best approach would be to split these into circle+slider. Anyway here's an overview of the weird stuff - assume anything not mentioned here snaps to an obvious white/red tick:

  1. 02:20:232 (3,4) - both start on a 1/4, slider ends on 1/3
  2. 02:21:539 (5) - 1/6
  3. 02:22:050 (7,1) - This is what I split up into circle + slider, 1/12 > 1/4 where the red line now sits
  4. 02:25:000 (1) - 1/12 since this vocal is delayed similarly to 02:22:050 (7) -
  5. 02:26:444 (2) - 1/4 this is delayed another 1/12
  6. 02:29:783 (3) - Ends on 1/3
  7. 02:30:339 (4) - 1/6, ends on 1/3
  8. 02:31:172 (5) - 1/12, ends on 1/3 however this plays very awkwardly at present since you miss the strong vocal on 02:31:894 - so I'd swap the order of these to go circle > slider
  9. 02:31:672 (1) - 1/6, ends on 1/3
  10. 02:32:228 (2) - 1/3
  11. 02:32:562 (3) - 1/6
  12. 02:33:172 (4,1) - The other circle > slider division, 1/12 for the circle, slider starts on the red line
Code you'll need for the adjusted red lines is as follows:
SPOILER
136653,681.818181818182,4,2,1,20,1,0
142278,666.666666666667,4,2,1,20,1,0
149117,666.666666666667,4,2,1,20,1,0
153353,666.666666666667,4,2,1,20,1,0

Hopefully this helps - I'm not 100% on it so there still might be a few issues, so if anything feels off feel free to get back to me and I'll take another look.

Good luck! (:
Topic Starter
Shurelia
done appliyng JBH's timing and did some Major improvements on my parts.
Topic Starter
Shurelia
pkhg when.jpg
Len
1
Len : 02:22:107 (1) -
check the aimod
Shurelia - o found a bit of problem
Len - w
i think redline was gone by mistake
fix it asap
w
Shurelia - lemme do a quick clean up.
ooh
it's only the timing line's sounds
what else ? hmm
Len - http://puu.sh/sRC9L/0a673fd7cb.jpg
Shurelia - I'm online now in osu!
would be easier if we can continue at there.
Len - 02:36:019 (1) -
spinner is better imo!
Shurelia - end at where?
Len - 02:40:686 - around
Shurelia - Today at 1:46 AM
done
Len - 03:22:283 (3) - change to 1/2 slideR?
and avoid stack in
Shurelia - I end it at 02:43:237 (1) - instead
sure
gonna change 03:23:616 (7) - too
Len - 04:32:026 (4,1,2) -
how can make easier than now
04:46:026 (5) - reduce distance a bit
around 1
Shurelia - is it too hard?
plays fine imo.
because the song itself really gave a sudden hard change
Len - well i think its fine since its really hard to express this rhythm
yua
u r right
04:52:193 (7,1) - same as above
2
2016-12-17 18:03 Len: is it meta fine
2016-12-17 18:03 Len: or no
2016-12-17 18:03 Shurelia: it's fine.
2016-12-17 18:03 Len: prove it
2016-12-17 18:03 Shurelia: Already got confirmation for queen kwan.
2016-12-17 18:04 Len: i cant find anything of meta on ur thread so
2016-12-17 18:04 Len: ....
2016-12-17 18:04 Shurelia: https://shurelia.s-ul.eu/zztIAbKY
2016-12-17 18:04 Shurelia: sorry
2016-12-17 18:04 Shurelia: Should I upload the book?
2016-12-17 18:05 Len: wait a min
2016-12-17 18:05 Shurelia: reference : http://ameblo.jp/plusmind/entry-11334244213.html
2016-12-17 18:06 Len: why aimod
2016-12-17 18:06 Len: it shows up http://puu.sh/sSmOp/3b0a8292bb.png
2016-12-17 18:07 Shurelia: o
2016-12-17 18:07 Shurelia: fixed the first one.
2016-12-17 18:07 Shurelia: while for the second.
2016-12-17 18:07 Shurelia: it's hard to fix.
2016-12-17 18:07 Shurelia: because of the bpm change on the middle of the slider.
2016-12-17 18:07 Shurelia: (on blue line)
2016-12-17 18:07 Shurelia: but the second is properly snapped.
2016-12-17 18:08 Len: 02:16:653 - this sections bpm is a bit weird for me
2016-12-17 18:08 Len: ..
2016-12-17 18:09 Len: some example 02:20:573 (4) -
2016-12-17 18:09 Len: 02:21:425 (5) -
2016-12-17 18:09 Len: 02:22:107 (1) -
2016-12-17 18:09 Len: 02:23:471 (2) -
2016-12-17 18:09 Shurelia: explanitation about the timing is at here : p/5616744
2016-12-17 18:11 Len: what do you think about that
2016-12-17 18:11 Len: move the redline to
2016-12-17 18:11 Len: 02:34:686 -
2016-12-17 18:11 Len: for fixing the first slider
2016-12-17 18:12 Len: if u did, it doenst show up on aimod anymore
2016-12-17 18:12 Shurelia: sure.
2016-12-17 18:12 Shurelia: it didn't affect the others too.
2016-12-17 18:13 Shurelia: done
2016-12-17 18:13 Len: 02:25:005 -
2016-12-17 18:13 Len: add red line too ?
2016-12-17 18:13 Len: 88bpm
2016-12-17 18:14 Shurelia: done
2016-12-17 18:15 Len: really dont care about snap stuffs
2016-12-17 18:15 Len: ....
2016-12-17 18:15 Shurelia: what do you mean?
2016-12-17 18:16 Len: this sections vocal and drum beats are really weird and hard to express
2016-12-17 18:16 Len: so well
2016-12-17 18:17 Shurelia: yeah.
2016-12-17 18:17 Len: gogo
2016-12-17 18:17 Shurelia: well, I've fixed it to become more approtiate with JBh.
2016-12-17 18:18 Len: dont write anything on thread
2016-12-17 18:18 Len: for 2kds
2016-12-17 18:18 Len: !!
2016-12-17 18:18 Shurelia: 2 kds !
2016-12-17 18:18 Shurelia: updated~
Topic Starter
Shurelia
Here's another stuff about the meta : http://ameblo.jp/plusmind/entry-11334244213.html

Also thank you very much , Len.
Pentori
hello!
[Happiness]
00:27:986 (3,4) - 00:29:653 (6,1) - why dont you try giving strong piano notes like these more spacing? it makes them stand out and provides a different playing experience that makes the player feel these strong beats
00:48:653 - having no hitsounds here in unacceptable imo. the section is pretty quiet, but thats how most of the song plays anyways. adding whistles to every 2nd beat would be the best option imo. 00:48:653 - 00:49:986 - 00:51:320 - 00:52:653 - 00:53:986 - etc. or you could hitsound to the background piano. its up to you
01:24:653 (5,6) - vocals raise volume here, this would be a nice place to put a small jump. though, currently 01:25:320 (6,1) - has more spacing than 01:24:653 (5,6) - so i dont think that jump is appropriate
01:44:653 (1,2,3) - 01:33:986 (1,2,3) - you need to be consistent with how you do this imo. for one of them you skip over the blue tick vocal 01:35:153 - for the instruments, then later on you follow the vocal 01:45:820 (2)
01:52:653 - try 2 beat whistle hitsounding here as well
02:04:820 - i would mute the slider end since 02:04:320 (3,4) - uses soft-sampleset there is nothing that sets the hitsounds apart compared to 01:18:653 (2,3) - where you have whistles for clickable things
02:09:653 (2,3,1) - ^ i also find the extended slider usage a little "random". if there are held vocals everywhere else, why did you decide choose to do 3 in a row here specifically? also skipping over the downbeat 02:11:320 - is not the best option since there is a pretty significant key change. http://puu.sh/tcAuP/390ee4f189.jpg
02:12:986 (5) - i cant hear anything here, make 02:12:653 (4) - a 1/2 slider?
02:16:653 - the section needs some more hitsounds
02:21:084 - 02:21:425 - 02:22:107 - timing is sub-optimal. these sound more than 80ms early
02:23:471 (2) - the vocals "impact" point sounds closer to the blue tick
02:32:450 (2,3,4) - these sound really off from what they should be following
03:47:616 (6) - this follows the same pattern as 03:46:949 (3,4,5) - having a 1/4 reverse instead would be nice
04:02:283 (2,3,4) - i would keep the same spacing for a pattern like this. especially at this difficulty
04:32:860 (3,4,5,6) - really big spacing.. at least in relation to the rest of the map. i would overlap these or sth
05:20:833 (1) - seems a bit ridiculous to spin through all that noise past 05:26:000 - since it feels like the spinner is intended for the vocal. i would just end the spinner at 05:26:000 - and have a small break instead
05:43:610 - hitsounds ><

well i think the timing in that middle section needs to be looked at again, as well as the addition of more hitsounds for feedback in calmer sections
you can poke me again when you've replied (:
Topic Starter
Shurelia
Actually , we planned to do "something" on this map. 8)

Anyway, I'll check it later and edit this post when I finally went home.

Pentori wrote:

hello!
[Happiness]
00:27:986 (3,4) - 00:29:653 (6,1) - why dont you try giving strong piano notes like these more spacing? it makes them stand out and provides a different playing experience that makes the player feel these strong beats Actually I already did?
00:48:653 - having no hitsounds here in unacceptable imo. the section is pretty quiet, but thats how most of the song plays anyways. adding whistles to every 2nd beat would be the best option imo. 00:48:653 - 00:49:986 - 00:51:320 - 00:52:653 - 00:53:986 - etc. or you could hitsound to the background piano. its up to you alright
01:24:653 (5,6) - vocals raise volume here, this would be a nice place to put a small jump. though, currently 01:25:320 (6,1) - has more spacing than 01:24:653 (5,6) - so i dont think that jump is appropriate pkhg's
01:44:653 (1,2,3) - 01:33:986 (1,2,3) - you need to be consistent with how you do this imo. for one of them you skip over the blue tick vocal 01:35:153 - for the instruments, then later on you follow the vocal 01:45:820 (2) aight, adjusted to a new one
01:52:653 - try 2 beat whistle hitsounding here as well ya
02:04:820 - i would mute the slider end since 02:04:320 (3,4) - uses soft-sampleset there is nothing that sets the hitsounds apart compared to 01:18:653 (2,3) - where you have whistles for clickable things sure
02:09:653 (2,3,1) - ^ i also find the extended slider usage a little "random". if there are held vocals everywhere else, why did you decide choose to do 3 in a row here specifically? also skipping over the downbeat 02:11:320 - is not the best option since there is a pretty significant key change. http://puu.sh/tcAuP/390ee4f189.jpg thanks for the new rhtyhm
02:12:986 (5) - i cant hear anything here, make 02:12:653 (4) - a 1/2 slider? sure
02:16:653 - the section needs some more hitsounds done
02:21:084 - 02:21:425 - 02:22:107 - timing is sub-optimal. these sound more than 80ms early is it? :o
02:23:471 (2) - the vocals "impact" point sounds closer to the blue tick ya
02:32:450 (2,3,4) - these sound really off from what they should be following it's faint but i'm pretty sure it's following something
03:47:616 (6) - this follows the same pattern as 03:46:949 (3,4,5) - having a 1/4 reverse instead would be nice sure
04:02:283 (2,3,4) - i would keep the same spacing for a pattern like this. especially at this difficulty pkhg's
04:32:860 (3,4,5,6) - really big spacing.. at least in relation to the rest of the map. i would overlap these or sth naah, this one follows the music really well
05:20:833 (1) - seems a bit ridiculous to spin through all that noise past 05:26:000 - since it feels like the spinner is intended for the vocal. i would just end the spinner at 05:26:000 - and have a small break instead good thing
05:43:610 - hitsounds >< ya

well i think the timing in that middle section needs to be looked at again, as well as the addition of more hitsounds for feedback in calmer sections
you can poke me again when you've replied (:
thanks thanks

I'll contact you again when pkhg's did something.
pkhg

Shurelia wrote:

Actually , we planned to do "something" on this map. 8)

Anyway, I'll check it later and edit this post when I finally went home.

Pentori wrote:

hello!
[Happiness]
01:24:653 (5,6) - vocals raise volume here, this would be a nice place to put a small jump. though, currently 01:25:320 (6,1) - has more spacing than 01:24:653 (5,6) - so i dont think that jump is appropriate pkhg's | shurelia pls thats yours not mine :p
04:02:283 (2,3,4) - i would keep the same spacing for a pattern like this. especially at this difficulty well this is mapped like a insane diff regardless sr
well i think the timing in that middle section needs to be looked at again, as well as the addition of more hitsounds for feedback in calmer sections
you can poke me again when you've replied (:
thanks thanks

I'll contact you again when pkhg's did something.
something
Topic Starter
Shurelia
something .

did some stuffs tho.
Zexous
cursory timing fix

SPOILER
04:07 Zexous: for 02:16:653 -
04:07 Zexous: 87 works to me
04:07 zev: la la la la
04:07 Shurelia: aight
04:09 Shiguri: names starting with Sh are cool :^)
04:09 Shiguri: and when the seventh letter is an "i" its pretty damn cool ;^)
04:09 zev: creep
04:11 zev: names starting with ze are better
04:11 Shian-aaa: Shiguri ur name is worse then Shurelia confirmed by Shian
04:11 Shiguri: ok i accept it but only cause of that "aaa"
04:12 Hytex: aaa
04:12 Shian-aaa: arigatou ;)
04:12 Shiguri: aaa
04:12 Shurelia: that -aaa on your username tho.
04:12 Shiguri: Shureli-aaa
04:12 Hytex: aaa = scream
04:12 Shiguri: aaaaaa
04:12 microism: hhank19
04:12 microism: https://imgur-archive.ppy.sh/7nvzW5x.png
04:12 Rohit6: AAAA - artist
04:12 microism: duh REAL image
04:12 Hhank19: :D
04:12 Hhank19: THANKS!!! :D
04:12 Shian-aaa: well the aaa was a shortener of the ID AaäaAäaaÄaaä needed something
04:12 Hhank19: wait what does you mean by real image?
04:12 microism: rohit6 its the JAPANESE character
04:12 microism: sso ur rong
04:13 Hytex: aaa is so gibberish
04:13 Hytex: so is #lobby
04:13 Rohit6: ああああ
04:13 Shiguri: aaaaaaaa!!!!
04:13 Hytex: ^ me when I open #lobby
04:13 Zexous: shurelia i'm getting 87 as well on like 144962
04:14 Zexous: same bpm as the earlier point i got, slightly different offset
04:18 Shurelia: at where?
04:18 Zexous: if you put in 144962 to the offset it will put it at the right place
04:18 Zexous: but its 2:24:962
04:18 Zexous: that's not exact but it should be roughly correct
04:19 Zexous: after putting that down you can delete the one around 2:29
04:20 Shurelia: oh , new red line then?
04:21 Zexous: well when you put the 87 at 144962 down, it works for the parts after 2:29 as well
04:21 Zexous: so a red at 2:29 is unnecessary
04:21 Zexous: the timing is really wonky if you only pay attention to the vocals but it's easier to manage listening to the percussion
04:21 Shurelia: it's different bpm tho ?
04:21 Hhank19: well hello there Infi :D
04:21 Shurelia: aah.
04:21 Evanescent-: lol heloo
04:21 Zexous: like if you listen to the 1/4 at places like here 02:32:893 -
04:22 Zexous: it's much easier to check the timing
04:22 Shurelia: aight , did like you say
04:22 Zexous: also no, everything i've gotten is still 87
04:22 Zexous: so far
04:23 Hhank19: Thank you...i'll say goodbye soon
04:23 Shurelia: hoo.
04:23 Shurelia: means I'll just "bam" all the 90s to 87s ?
04:23 Hhank19: Though its the end of the world~dont blame yourslef~now
04:23 Zexous: yea pretty much
04:24 Zexous: i'm still checking thelast couple reds but i have a feeling they'll be 87 since the others i've checked are
04:24 Shurelia: let's see then
04:26 Hhank19: jokom31 did you just..moved from Sweden to norway again?
04:26 jokom31: ehm
04:26 jokom31: im sonic :p
04:26 Shurelia: that should be all then?
04:26 Hytex: u no sonic
04:26 Hytex: u sloth
04:26 jokom31: D:
04:27 Zexous: very slight change 154625
04:27 Hytex: :^)
04:27 Shian-aaa: hytex so mad didnt add an S before his H
04:27 Zexous: still 87 bpm but offset slightly changed shurelia
04:27 Zexous: 154625 = 2:34:625
04:27 Hytex: Shian-aaa I dont get it
04:28 Shian-aaa: Shiguri got me in Sh trance with Shurelia being there , so ur being left out of my imagination
04:28 Shian-aaa: get some S then ur cool
04:28 Shurelia: aight
04:28 Shiguri: Sh
04:28 Zexous: and the last 90 sounds right
04:28 Zexous: so i think that should be it shurelia
04:29 Shurelia: thanks.
04:29 Zexous: yw
04:29 Shurelia: I appreciate it.
04:29 Shurelia: you can try to log this (even it's on public channel) for kudos.
04:30 Zexous: lol
04:30 Zexous: aight
Pentori
re

00:27:986 (3,4) - 00:29:653 (6,1) - by "more spacing" i mean something that can be felt while playing, 0.1-0.3x ds changes are not very significant. doesn't matter tho, this is quite minor
00:48:653 - lower the volume of the whistles here, they should be more of a background thing than overriding the music. i found 20% worked quite well
01:44:653 (1,2,3) - 01:33:986 (1,2,3) - sorry but this still isn't consistent. try make the rhythms the similar. i recommend moving 01:45:820 (2) - to the white tick

timing looks better, copy paste these to ur .osu under TimingPoints and resnap the stuff at 02:19:411
[TimingPoints]
139387,666.666666666667,4,2,1,20,1,0
140553,789.473684210526,4,2,1,20,1,0
141145,659.340659340659,4,2,1,20,1,0
142170,689.655172413793,4,2,1,20,1,0
Topic Starter
Shurelia

Pentori wrote:

re

00:27:986 (3,4) - 00:29:653 (6,1) - by "more spacing" i mean something that can be felt while playing, 0.1-0.3x ds changes are not very significant. doesn't matter tho, this is quite minor aaah, so that's the one that you mean. alright then
00:48:653 - lower the volume of the whistles here, they should be more of a background thing than overriding the music. i found 20% worked quite well did 18% instead
01:44:653 (1,2,3) - 01:33:986 (1,2,3) - sorry but this still isn't consistent. try make the rhythms the similar. i recommend moving 01:45:820 (2) - to the white tick there

timing looks better, copy paste these to ur .osu under TimingPoints and resnap the stuff at 02:19:411
[TimingPoints]
139387,666.666666666667,4,2,1,20,1,0
140553,789.473684210526,4,2,1,20,1,0
141145,659.340659340659,4,2,1,20,1,0
142170,689.655172413793,4,2,1,20,1,0
Applied timing and thanks again.
Pentori
reb #1
log
20:59 Pentori: 00:29:320 (5,6) - can u make these straight? would look nicer
21:00 Pentori: http://puu.sh/thptx/363940492d.jpg
21:00 Pentori: also why does 00:27:320 - have lower volume now too D:
21:00 Pentori: maybe bump it up a bit, because this section is more intense than 00:48:653
21:01 Shurelia: 00:29:653 (6) - straight'd
21:01 Shurelia: o, since I think the volume is kinda too loud?
21:01 Shurelia: no good?
21:01 Shurelia: Did 18% for that.
21:01 Shurelia: how's that?
21:02 Pentori: hmm i would still make it at least louder than 00:48:653
21:02 Pentori: maybe like 20 to 25
21:02 Pentori: so the player can feel the difference in sections
21:02 Shurelia: oo
21:02 Shurelia: 48 section is less intense
21:02 Shurelia: ?
21:03 Pentori: well the piano gets a lot quieter
21:03 Pentori: so i would say so
21:03 Shurelia: alright then
21:03 Shurelia: 22 for this section
21:03 Shurelia: 20 for 48 sectio
21:03 Shurelia: or hmm
21:03 Shurelia: i mean 24
21:03 Shurelia: the early section
21:03 Pentori: k
21:04 Pentori: 04:32:026 (4,1) - you'll have to unstack these notes
21:04 Pentori: since the slider is so short it covers the reverse
21:05 Shurelia: put 4 on uuhh
21:05 Shurelia: 376 : 204
21:05 Shurelia: what do you think?
21:06 Shurelia: actually nvm, quite a jumpscare
21:06 Pentori: just overlap them
21:06 Shurelia: how about I stack 4 with 3 ?
21:07 Shurelia: with?
21:08 Pentori: umm you can just do something like
21:08 Pentori: http://puu.sh/thpKV/accf023dd1.jpg
21:09 Shurelia: sure
21:09 Shurelia: Xd
21:10 Pentori: and u can put 04:32:526 (2) - at like 356|374
21:11 Shurelia: there
21:11 Pentori: ok that should be it
21:12 Pentori: update and ill double check
21:13 Shurelia: there
21:15 Pentori: 04:32:193 (1,2) - thats too big :(
21:15 Pentori: http://puu.sh/thpZ1/4d0ec23920.jpg
21:16 Shurelia: hmmm
21:16 Shurelia: nerf'd
21:16 Pentori: kk update
21:17 Shurelia: done
21:17 Pentori: looks good ill rebubble
21:18 Shurelia: yaay, thank thanks
21:18 Pentori: actually hm
21:18 Pentori: 1 last thing
21:19 Shurelia: hm?
21:20 Pentori: can u put an 87 bpm point at 02:16:653 -
21:21 Shurelia: there
21:21 Pentori: k thats it
21:22 Shurelia: updt'd
pkhg
lo
Garden
i feel od6 is fairly enough for slow and calm songs like this, especially when it comes to tricky timing
01:45:986 - 02:27:687 - missing whistle?
02:04:820 - i wonder why only this extended slider volume is muted xd, feels inconsistent
03:00:283 (1,2,3) - 1,2 spacing feels unbalanced compared with other patterns this part
03:57:616 (3,4,5,6,7) - what about changing 03:58:283 (5) - to auto-clap, keep 2,4 clap pattern and 03:58:616 (7) - to drum-finish cuz drum here sounds lower-pitched, would sound nicer imo
04:32:026 (4) - add a whistle to this note? cuz u no longer have 04:16:360 (3,4,5,6) - etc. pattern to whistle on there
04:54:693 (10,11) - maybe drumfinish instead as i mentioned before
05:03:026 (1) - finish
05:57:116 (1) - consider whistle for 06:02:639 - the very last sound
Topic Starter
Shurelia

Garden wrote:

i feel od6 is fairly enough for slow and calm songs like this, especially when it comes to tricky timing I actually feels like OD7 is decent enough cause if i'm trying to do od6 , I might feel like this thing going to be too easy.
01:45:986 - 02:27:687 - missing whistle? woops
02:04:820 - i wonder why only this extended slider volume is muted xd, feels inconsistent aight, aight. I muted 02:10:153 - too
03:00:283 (1,2,3) - 1,2 spacing feels unbalanced compared with other patterns this part pkhg's moved 2 onto 80|204
03:57:616 (3,4,5,6,7) - what about changing 03:58:283 (5) - to auto-clap, keep 2,4 clap pattern and 03:58:616 (7) - to drum-finish cuz drum here sounds lower-pitched, would sound nicer imo agree
04:32:026 (4) - add a whistle to this note? cuz u no longer have 04:16:360 (3,4,5,6) - etc. pattern to whistle on there i missed that
04:54:693 (10,11) - maybe drumfinish instead as i mentioned before ya
05:03:026 (1) - finish ya
05:57:116 (1) - consider whistle for 06:02:639 - the very last sound ya
thankies
Garden
#2 bub
Electoz
[Happiness]

  1. 00:27:653 (2,3,4) - 00:32:986 (2,3,4) - Not sure if the spacing concept difference from 00:38:320 (2,3,4) - 00:43:653 (2,3,4) is intentional but gonna mention this just in case.
  2. 00:35:320 (1,2,3) - 00:40:653 (1,2,3) - These too, the spacings in this section should be polished more imo if these things I mentioned so far aren't intended.
  3. 00:53:986 (1,4) - These are overlapped but 00:54:986 (3,5) are stacked aaa triggered
  4. 01:00:653 (4,5,1) - I don't understand why you have to repeat the flow or even stacking 01:00:653 (4,1) in the first place cuz this came out of nowhere and I'm curious whether this pattern is reflecting anything from the song.
  5. 01:04:320 (6,1) - Should have a bigger spacing than 01:03:986 (5,6) considering how 01:05:653 (2,3) - 01:06:986 (5,1) - 01:08:320 (3,4) are spaced.
  6. 01:04:653 (1) - 01:05:986 (3,4) - Could've used the same rhythm on these places tbh since vocal played repeatedly here so a repetitive rhythm would reflect that better.
  7. 01:13:986 (3,4) - Kinda curious why you decided to make a 1/1 stack here.
  8. 01:23:320 (1,2,3,4,5) - Not sure if the placements of these objects are meant to be a star but if yes then you should polish these.
  9. 01:25:320 (6) - Personally a rhythm like 01:18:653 (2,3) would work better here cuz 01:25:986 should be clickable with obvious downbeat reasons.
    1. 01:26:320 (1,2,3) - Should be changed into sliders too if you applied the suggestion above cuz the rhythm here is not really different from 01:27:320 (4,5) so mapping sliders consistently would express the 1/1 piano sound better.
  10. 01:58:986 - Should be clickable cuz vocal and 01:53:653 - 02:04:320 - 02:09:653 are clickable which has the same rhythm so not making 01:58:986 clickable is pretty much the odd one out regardless of who mapped this and other measures.
  11. 03:17:616 (3,4) - Aren't these slider shapes supposed to be symmetric?
  12. 04:27:026 (3,4,5) - Not sure if this back-and-forth stuff is intentional but the way you made it is emphasizing 04:27:693 (5) despite there's nothing on it zz
  13. 05:03:026 (1,2) - Most of stacked stuff in this section are mapped with 1/4 so this could be misleading, should be something different than a stack to indicate the different snap here.
  14. 05:35:270 (6,1) - Why the spacing here is so big compared to the rest in this section aa
Don't know about this tho, probably I'll have to recheck it one more time after this and I'll decide what to do.
Topic Starter
Shurelia

Electroz wrote:

[Happiness]

  1. 00:27:653 (2,3,4) - 00:32:986 (2,3,4) - Not sure if the spacing concept difference from 00:38:320 (2,3,4) - 00:43:653 (2,3,4) is intentional but gonna mention this just in case. It's intentional but these should still play pretty similar
  2. 00:35:320 (1,2,3) - 00:40:653 (1,2,3) - These too, the spacings in this section should be polished more imo if these things I mentioned so far aren't intended. We planned to make things "Insane" like map so...
  3. 00:53:986 (1,4) - These are overlapped but 00:54:986 (3,5) are stacked aaa triggered pkhg's
  4. 01:00:653 (4,5,1) - I don't understand why you have to repeat the flow or even stacking 01:00:653 (4,1) in the first place cuz this came out of nowhere and I'm curious whether this pattern is reflecting anything from the song. pkhg's
  5. 01:04:320 (6,1) - Should have a bigger spacing than 01:03:986 (5,6) considering how 01:05:653 (2,3) - 01:06:986 (5,1) - 01:08:320 (3,4) are spaced. pkhg's
  6. 01:04:653 (1) - 01:05:986 (3,4) - Could've used the same rhythm on these places tbh since vocal played repeatedly here so a repetitive rhythm would reflect that better. pkhg's
  7. 01:13:986 (3,4) - Kinda curious why you decided to make a 1/1 stack here. I like this stop-and-go movement also it play quite well with the song
  8. 01:23:320 (1,2,3,4,5) - Not sure if the placements of these objects are meant to be a star but if yes then you should polish these. fixed
  9. 01:25:320 (6) - Personally a rhythm like 01:18:653 (2,3) would work better here cuz 01:25:986 should be clickable with obvious downbeat reasons.
    1. 01:26:320 (1,2,3) - Should be changed into sliders too if you applied the suggestion above cuz the rhythm here is not really different from 01:27:320 (4,5) so mapping sliders consistently would express the 1/1 piano sound better.
    Did trying to use your suggestion but It plays kinda awkward for me, What I did to fix this downbeat is by shortening 01:25:320 (6) - into a 1/2 slider and add an object on the downbeat since I don't have any supports to map the blue tick at this one
  10. 01:58:986 - Should be clickable cuz vocal and 01:53:653 - 02:04:320 - 02:09:653 are clickable which has the same rhythm so not making 01:58:986 clickable is pretty much the odd one out regardless of who mapped this and other measures. sure
  11. 03:17:616 (3,4) - Aren't these slider shapes supposed to be symmetric? fix'd
  12. 04:27:026 (3,4,5) - Not sure if this back-and-forth stuff is intentional but the way you made it is emphasizing 04:27:693 (5) despite there's nothing on it zz fix'd
  13. 05:03:026 (1,2) - Most of stacked stuff in this section are mapped with 1/4 so this could be misleading, should be something different than a stack to indicate the different snap here. pkhg's
  14. 05:35:270 (6,1) - Why the spacing here is so big compared to the rest in this section aa already being explained on the first line
Don't know about this tho, probably I'll have to recheck it one more time after this and I'll decide what to do.
Mmh, hmm. Gonna wait for pkhg.
pkhg

Electroz wrote:

[Happiness]

[list]
[*]00:53:986 (1,4) - These are overlapped but 00:54:986 (3,5) are stacked aaa triggered so what
[*]01:00:653 (4,5,1) - I don't understand why you have to repeat the flow or even stacking 01:00:653 (4,1) in the first place cuz this came out of nowhere and I'm curious whether this pattern is reflecting anything from the song. isnt reflecting anything but isnt bad neither
[*]01:04:320 (6,1) - Should have a bigger spacing than 01:03:986 (5,6) considering how 01:05:653 (2,3) - 01:06:986 (5,1) - 01:08:320 (3,4) are spaced. should/b]
[*]01:04:653 (1) - 01:05:986 (3,4) - Could've used the same rhythm on these places tbh since vocal played repeatedly here so a repetitive rhythm would reflect that better. [b]would

[*]05:03:026 (1,2) - Most of stacked stuff in this section are mapped with 1/4 so this could be misleading, should be something different than a stack to indicate the different snap here. thats why 2 is a slider
Electoz
Recheck

[Happiness]

  1. 02:00:320 (5,1) - Could've used a bigger spacing like 02:10:986 (4,1) .
  2. 04:32:026 (4,1,2) - Not really readable imo, the way you spaced 04:32:026 (4,1) and 04:32:193 (1,2) is really hard to predict in the first place despite having the same beat spacing, I would just go for a normal distance snapping here to make it more predictable, something like this.
  3. 04:32:860 (3,4,5,6) - Doesn't play well as a build up imo, I mean this is the only place in the song where you used big spacings and they aren't really predictable considering how 1/2 objects were spaced on earlier parts in the song, stuff like 03:46:949 (3,4,5) - 04:54:360 (8,9,10,11) would be better in terms of readability.
  4. 05:50:943 (5,6) - Could be misread as 1/2 stuff with no bpm changes like 05:48:943 (1,2,3) so either change 05:50:943 (5,6) into a slider or do something with the spacing so it's more noticeable with the bpm change, up to you.
Topic Starter
Shurelia

Electroz wrote:

Recheck

[Happiness]

  1. 02:00:320 (5,1) - Could've used a bigger spacing like 02:10:986 (4,1) . ya
  2. 04:32:026 (4,1,2) - Not really readable imo, the way you spaced 04:32:026 (4,1) and 04:32:193 (1,2) is really hard to predict in the first place despite having the same beat spacing, I would just go for a normal distance snapping here to make it more predictable, something like this. ya
  3. 04:32:860 (3,4,5,6) - Doesn't play well as a build up imo, I mean this is the only place in the song where you used big spacings and they aren't really predictable considering how 1/2 objects were spaced on earlier parts in the song, stuff like 03:46:949 (3,4,5) - 04:54:360 (8,9,10,11) would be better in terms of readability. nerfed a bit, I really want to follow the sudden intense that came from the song
  4. 05:50:943 (5,6) - Could be misread as 1/2 stuff with no bpm changes like 05:48:943 (1,2,3) so either change 05:50:943 (5,6) into a slider or do something with the spacing so it's more noticeable with the bpm change, up to you. fair enough
ok
Electoz
Approved!
Topic Starter
Shurelia
Thanks!

pkhg : hi5 o/
Surono
gz

wew dis lagu mhxnn :'0
Topic Starter
Shurelia
ini kek lagu idol tpi bukan ngidol o:
Surono
ngodol wkowkwokwokowkwok :'0
KaedekaShizuru
grats~
Topic Starter
Shurelia
paan seh ini nhak pb yg cuuops :V
maen bomb by 1 sne co op



Thanks!
Yohanes
Gratsssssssssssssss
Surono

Shurelia wrote:

paan seh ini nhak pb yg cuuops :V
maen bomb by 1 sne co op
sebelum bakwan bom smok w33d onli


btw maantab ngerenk ni lagi yg ngggghhhhh, such sad reak onli :'''''''0
Modem
Congrats~~~! />w</
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