Hey i was just checking your beatmap again and stumbled upon a few things:
[Odaril's Gentle] 01:29:277 (1,2) - Out of bounds Why so many breaks? X_X
[Risky] 02:17:443 (4,5) - Spacing error 02:17:774 (5,1) - Overlapping again on the timeline :<
[Dangerous] 00:35:650 (1,1,2,3,4,5,6,7,8,9) - Remap this, this is impossible to read, the jumps and note positions are too random. There's still unever spacing for example: 02:04:533 (4,5,6,1,2,3) The latter 3 have less distancing between them than the first 3. 02:10:988 (2,3) - Oh hi mr spacing error.
Still cant get my star =( keep working on it, and i'll recheck sometime in the future
-put a hitcircle approach circle from the template skin in folder -Ok Odaril is remapping his easy, so I don't need to comment on 3 star thing -These maps could use some more hitsounds, before 00:26:712 try and add some whistles in a nice pattern. After that when the song picks up it could use some more claps for basically the rest of the song -Make sure the preview point is the same on every difficulty -Start the kiai times on the notes themselves, not slightly before them. Also end it on white ticks not blue -Risky and Dangerous should have the same kiai time -Make sure all tags are the same
Risky: 00:10:822 (6) - although it is prob rankable, I don't like this slider overlapping itself like that 00:44:753 (1,2,3,1) - spacing 00:47:815 (1) - don't have this start on blue tick 01:35:319 (5) - sounds odd on blue tick, I would just delete it Would sound better ending the map at 02:20:091
Dangerous: (Hey hitsounds sound better on this difficulty, make Risky like this) Most of the map seems to follow 0.9 spacing, but then it changes at random times (that aren't jumps) any reason for this? Otherwise go through and try and make spacing more consistent 00:19:098 (1,2) - spacing 00:34:988 (6,7) - ^ 00:37:388 (1) - start on red tick, end at 00:38:961 00:46:243 (7,1) - spacing 01:12:395 (1,2,3) - try and keep spacing equal, or so it makes sense 01:14:050 (8,9,10) - ^ 01:19:677 (10,11,12) - ^ 01:24:643 (8,9,10) - ^ Basically you just need to go through and make sure the spacing on the grid matches up with the timeline unless you have a good reason to change it Would sound better ending the map at 02:20:091
Teras' Lethal: 00:27:374 (1,2,3,4,5,6,7,8,9,10,11) - >_> might want to make this slightly more do-able nicely done map, pretty extreme though
Teras' Lethal: 00:27:374 (1,2,3,4,5,6,7,8,9,10,11) - >_> might want to make this slightly more do-able It's perfectly FCable. If a bad player like me manage it I think others should too. Imma leave it as it is nicely done map, pretty extreme though
Second hitsounds update, including fixes and improvements. Remember to re-check the whole map and fix some patterns. I saw that some of the patterns were weird, and I added notes to some, so you will have to do that.
Now, do that: - delete all the custom hitsounds you have in your folder - copy the Dangerous .osu file your downloaded into your folder, and replace the old one with this one. - Extract the hitsounds.rar into your song folder - delete .osb file if there's one and full submit.
I think the map needs a easier difficulty, because lower rating difficulty is a normal Change name in Cascada - Dangerous (Nightcore Mix)
00:21 :250 (2,3) - fix spacing (like 00:17:774 (3,4) - ) 01:30:105 (5,6,7) - fix spacing like this
01:41:195 (3,4) - fix spacing (too far) 01:44:340 (3) - this is too closer with 01:44:008 (2) 01:49:636 (1) - out of rhythm move it on 01:49:802
Dangerous This should be a hard difficulty, jumps are too hard to understand like a insane When you map use Distance Snap If you want make jumps out of normal Distance Snapping, move Distance Snapping to 2,0 or what you want, this will make jumps precise When i write fix spacing you should use distance snapping for fix
00:21:746 (7) - fix spacing (too far) and move 00:22:077 (8) under 00:21:415 (6) 00:22:243 (9) - 4 grid to left (with snap) 00:24:726 (5,6) - why this different spacing from others ? (snap too this with 0,9 distance spacing) 00:30:022 (1,2) - fix spacing (too closer) 00:31:015 (7) - fix spacing (too far) 1 grid left 00:31:346 (8) - fix spacing (too closer) is too similiar with others 00:32:008 (2,3,4) - Oh noes, fix this spacing is too confusing 00:34:988 (6,7) - This can remain, but not all will understand good 00:36:312 (4,5,6,7) - what ? lol , fix spacing >_> 00:36:974 (7,8,9) - fix spacing 00:39:457 (1,2) - too far 00:41:443 (3,4) - fix spacing (too far) 00:45:415 (3,4,5,6) - this spacing changing is hard to understand 00:46:574 (1,2,3,4) - this spacing changing is hard to understand 01:02:629 (5) - 2 grid left 01:02:795 (6) - 2 grid left, 1 grid down 01:09:746 (6) - 1 grid left 01:10:077 (7) - 1 grid left, 1 grid up 01:10:408 (8) - 1 grid up 01:10:574 (9) - 1 grid up 01:10:739 (10) - 1 grid up 01:16:533 (7) - 1 grid right 01:18:353 (3,4) - too far, fix spacing 01:25:305 (10) - 1 grid up 01:24:974 (9) - 1 grid right 01:25:305 (10,1,2) - Fix this spacing is too confusing D: 01:26:629 (2,3,4,5.6.7) - Fix this spacing is too confusing 01:32:091 (2,3,4,5,6) - Confusing, fix spacing 01:34:243 (9,1,2,3) - Spacing total wrong, use distance snap and fix 01:39:705 (6,7) - fix spacing .. 01:39:871 (7,8) - hard to understand, fix spacing 01:44:008 (6,7) - fix spacing 01:43:512 (4,5) - 1 grid up 01:44:505 (8,1) - Hard jump for an hard, fix spacing maybe a little closer 01:49:471 (1,2) - Fix spacing, is bad to see 01:50:298 (6,7,8,9) - Too evil and hard jump to understand, fix spacing 01:54:271 (5) - 1 grid to right 01:54:271 (5,6) - Maybe this can remain, but i think should be fixed 01:54:436 (6,7,8,9) - This is too hard, fix spacing 02:16:284 (8,1) - Fix spacing
I'm not saying you can't do jumps but remember this is should be a hard difficulty
Teras's Lethal Be precise on patterns
01:15:871 (5) - New combo
About taiko sorry but i don't mod taiko difficulties