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Suzaki Aya - Chinjufu No Asa

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_handholding
Hello again

Easy
sometimes you break away from your 1 NC per 2 measures in places such as 02:39:509 (1) - 00:09:120 (1) - 00:03:120 (1) - 00:50:720 (1) - . The whole section at 00:07:520 (1) to 00:20:320 (1) etc. I was just curious if there was a reason you used shorter NC lengths in some places as I can't pipoint the reason.

Because you map the beats 00:02:120 and 00:02:520 I feel like it's worth mapping 00:01:720 as well. It's part of the same layer and can make it easier to get the rhythm in the player's head.

AI says there are DS inconsistencies but I think it's fine as looking at the visual spacing it shouldn't interfere with reading patterns at all

Normal
  1. 01:09:920 (1) - https://osu.ppy.sh/ss/8609516 (ignore object placement). I don't think 01:09:920 is worth mapping over 01:09:720 . It just too much of a predominant beat. A 1/1 slider + circle would also fit
  2. 01:12:920 (1) - finish spam unnecessary, it's also worth noting you didn't use this hs pattern in your other 2 diffs
  3. 01:53:120 (1) - the amount of recovery time after the spinner is a bit questionable, you can be even safer by ending it at 01:55:720 and it would still make sense with the song
  4. 01:57:520 (3) - minor, the stack causes it to slightly touch 01:56:920 (2 - https://osu.ppy.sh/ss/8609540
  5. 02:24:120 (2,3) - another minor, the stacking makes the blanket look off https://osu.ppy.sh/ss/8609552 here I would suggest blanketing with circle 3 to make it look neater
  6. 02:30:720 (2,1) - Don't stack this way. Because object 1 appears well before 2 ends you're kinda expected to play with normal DS rules and this spacing/unique patterning would throw a player off totally. (The timing points don't justifiy it as a player isn't going to expect to know what's going on)
  7. 02:38:709 (2,3,1) - recommend to not stack 3 objects like this because reasons
  8. 02:52:709 (2) - Rhyhm isn't entirely fitting because both the vocals and percussion land on 02:52:909
  9. 02:58:709 (1) - same as 01:09:920 (1)
  10. 03:26:309 (2) - same as 02:52:709 (2)
  11. 03:32:309 (1) - same as something else lol
  12. 03:35:309 (1) - same as 01:12:920 (1)
  13. 03:58:570 (1) - i would delete the whistle tbh. Actually, if you're gonna map a spinner here wouldn't it make sense to do the same for your hard diff too?
[]
~
Topic Starter
Miriko

Kisses wrote:

Hello again So formal. o.o Hi!

Easy
sometimes you break away from your 1 NC per 2 measures in places such as 02:39:509 (1) - 00:09:120 (1) - 00:03:120 (1) - 00:50:720 (1) - . The whole section at 00:07:520 (1) to 00:20:320 (1) etc. I was just curious if there was a reason you used shorter NC lengths in some places as I can't pipoint the reason. I guess it was out of instinct. I would map and then 'feel' there should be an NC here or there. xD Fixed~

Because you map the beats 00:02:120 and 00:02:520 I feel like it's worth mapping 00:01:720 as well. It's part of the same layer and can make it easier to get the rhythm in the player's head. I'm not sure...I'll keep it as it is for now.

AI says there are DS inconsistencies but I think it's fine as looking at the visual spacing it shouldn't interfere with reading patterns at all Okies~

Normal
  1. 01:09:920 (1) - https://osu.ppy.sh/ss/8609516 (ignore object placement). I don't think 01:09:920 is worth mapping over 01:09:720 . It just too much of a predominant beat. A 1/1 slider + circle would also fit Changed~
  2. 01:12:920 (1) - finish spam unnecessary, it's also worth noting you didn't use this hs pattern in your other 2 diffs I've reduced the number of finisher hitsounds. I'm not sure how to change the pattern and it's still fine so I'll keep it as it is for now.
  3. 01:53:120 (1) - the amount of recovery time after the spinner is a bit questionable, you can be even safer by ending it at 01:55:720 and it would still make sense with the song Shortened the spinner to 01:55:320 - ~
  4. 01:57:520 (3) - minor, the stack causes it to slightly touch 01:56:920 (2 - https://osu.ppy.sh/ss/8609540 Fixed~
  5. 02:24:120 (2,3) - another minor, the stacking makes the blanket look off https://osu.ppy.sh/ss/8609552 here I would suggest blanketing with circle 3 to make it look neater Fixed~
  6. 02:30:720 (2,1) - Don't stack this way. Because object 1 appears well before 2 ends you're kinda expected to play with normal DS rules and this spacing/unique patterning would throw a player off totally. (The timing points don't justifiy it as a player isn't going to expect to know what's going on)
  7. 02:38:709 (2,3,1) - recommend to not stack 3 objects like this because reasons Changed~
  8. 02:52:709 (2) - Rhyhm isn't entirely fitting because both the vocals and percussion land on 02:52:909 I'm not sure what other ways to map it but it still follows the rhythm in its own way. I'll keep it for now.
  9. 02:58:709 (1) - same as 01:09:920 (1) Changed~
  10. 03:26:309 (2) - same as 02:52:709 (2) Unchanged for now.
  11. 03:32:309 (1) - same as something else lol Changed~
  12. 03:35:309 (1) - same as 01:12:920 (1) Unchanged for now~
  13. 03:58:570 (1) - i would delete the whistle tbh. Actually, if you're gonna map a spinner here wouldn't it make sense to do the same for your hard diff too? Considered~ And done~
[]
~
Thank you for your (third) mod~ <3
_handholding

Victorica wrote:

Kisses wrote:

Normal
  1. 01:12:920 (1) - finish spam unnecessary, it's also worth noting you didn't use this hs pattern in your other 2 diffs I've reduced the number of finisher hitsounds. I'm not sure how to change the pattern and it's still fine so I'll keep it as it is for now. hs pattern = hitsound pattern just to avoid any confusion. And you didn't change the remove the finish additions.
  2. 02:52:709 (2) - Rhyhm isn't entirely fitting because both the vocals and percussion land on 02:52:909 I'm not sure what other ways to map it but it still follows the rhythm in its own way. I'll keep it for now. Well the thing is it doesn't really follow a layer in the song (vocals, percussion etc). If you needed suggestions I would suggest this https://osu.ppy.sh/ss/8616629 or https://osu.ppy.sh/ss/8616609 (ignore object placements)
  3. 03:26:309 (2) - same as 02:52:709 (2) Unchanged for now. I'll bump this timestamp since I added an additional comment on a relevant one
  4. 03:35:309 (1) - same as 01:12:920 (1) Unchanged for now~ If you said you were going to change the finishes for the first one then I do see much reasoning in keeping it here. Just to add, you don't have to change it as different diffs can have different hs patterns but if you said you were going to change it for 01:12:920 (1) then for the sake of conistency it would make sense to change this to match
Hard
  1. 00:03:520 (2,3) - This is the only double reverse slider in the map that's stacked on top of the next object. I feel like it's better to unstack them
  2. 00:55:120 (2,3,4,5) - minor, i think I would prefer this stream with hitsound additions. Same goes for all your other streams
  3. 01:13:520 (2,3,1,2,1) - These stacks are a bit... awkward to read
  4. 01:26:720 (3) - moving the circle to somewhere here would be nicer imho https://osu.ppy.sh/ss/8616764 . Not only does this flow a litle bit better but it decreases the spacing between the start of the stream making it a tad bit easier. Same for 03:49:109 (3) -
  5. 01:27:320 (5) - Becuase this is a hard I would change this to a circle instead as not many ppl at this difficulty even know how to play kicklisders properly. Same goes for 02:31:283 (5) and 03:49:709 (5) -
  6. 02:01:120 (1) - Maybe it's just me but this spacing seems somewhat too high looking at the other sections and how they are structured etc.
  7. 02:11:320 (3,1) - minor, eliminate underlap? https://osu.ppy.sh/ss/8616785
  8. 02:21:520 (4) - I feel like this can come across as a single reverse slider as the head of 4 is closer to 1 than it's tail. The way you've strutured all your other reverse sliders have it where the tail is closer to the next object. Changing this to all your other reverse sliders would eliminate all ambiguity a player may experience as they could think "this reverse slider is structured differently so it must have a different rythm too"
  9. 03:14:909 (2,1) - Minor, swap NCs?
  10. 03:44:909 (1,2) - hmm, this small spacing for a 1/1 gap seems unfitting given that it only happens here within the map
  11. 03:58:570 (4) - - Not completely necessary but it might be nice to NC this for those that play with HR to give them a bit more hp before the last spinner
I didn't see the OD of the Normal was 3. I highly suggest changing this; this is something more seen on an Easy. At this bpm and the density I would say round 4-5. Also about the Hard, because of the the streams I also suggest upping the OD of that too
[]ok now I think that's all for sure, oh I forgot to mention in my last mod the stuff listed as minor can be completely ignored if you cba reading. GL! And start PMing BNS!
Zexous


M4M

Modding only Normal as requested

[General]
  1. Your mp3 is 128 kbps, please find a 192 version for better audio quality
[Normal]
  1. You use stacking at different snaps, like here 00:02:920 (3,1) - it's 1/2 but here 00:08:720 (3,1) - it's 1/1, the inconsistency may be confusing for Normal players.
  2. Your DS is inconsistent, like your normal DS is around 1.5x but then 00:14:720 (2,1) - here it's 1.0x, 00:17:120 (1) - here it's 1.6x and then right after it goes 00:17:920 (2,1) - 1.0x again. Then you have parts like 02:36:109 (1,2,3) - where it's 1/2 with 1.5x, and then 02:37:909 (1,2) - it's 1/1 with 1.0x. Visually, those DS look very similar, and that inconsistency isn't good in a Normal.
  3. 00:08:120 (2,1) - Blanket fix
  4. 00:10:320 (3,1,2) - I feel like this may be especially confusing because of the different levels of overlap here, you have 00:10:320 (3,1) - 1/1 overlapped here and then 00:11:320 (2) - is where 00:09:720 (2) - was which, although it's a 2 second gap, may still be unpredictable for Normal players
  5. 00:30:720 (2,2) - Really not a good overlap :s
  6. 00:31:320 (1,2,3,4) - Doesn't this flow seem a little too difficult for a Normal?
  7. 00:45:920 (1,2) - Blanket fix
  8. 00:55:920 - Why did you just not map anything here? Seems like you could've put in a 1/2 circle-1/1 slider easily. The gap feels really awkward.
  9. 00:59:920 (3,1) - Counter flow might be confusing for Normal players
  10. 01:05:120 (1,2,3,1) - This definitely seems too hard of a pattern for Normal lol, the sharp flow corner into an overlap
  11. 01:08:920 (2,3,1) - Blanket fix
  12. 01:53:120 (1) - You ended this spinner in a really awkward place and left another really awkward gap, I think it would be better to end the spinner 01:55:920 - here
  13. 02:16:120 (2,3) - Up to this point you did 1/1 overlaps onto 1/2 reverses, this is a bit dangerous
  14. 02:15:520 - to 02:18:720 - this whole section in general has a sudden and random difficulty spike, why?
  15. 02:32:709 (2,3) - Sketchy overlap
  16. 02:44:709 - lol another weird gap. Please map something here.
  17. 02:57:709 (2,3,1) - Blanket fix
  18. 03:18:309 - Another strange gap, please map this
  19. 03:22:309 (3,1) - Like before, I have concerns about this
  20. 03:27:509 (1,2,3,1) - Also like before, I have concerns about this pattern
  21. 03:58:570 (1) - Seems like the last sound fades out here 04:01:253 - so I think the spinner should end here instead
gl
Topic Starter
Miriko

Zexous wrote:



M4M

Modding only Normal as requested

[General]
  1. Your mp3 is 128 kbps, please find a 192 version for better audio quality Updated with a better mp3!
[Normal]
  1. You use stacking at different snaps, like here 00:02:920 (3,1) - it's 1/2 but here 00:08:720 (3,1) - it's 1/1, the inconsistency may be confusing for Normal players. Fixed~
  2. Your DS is inconsistent, like your normal DS is around 1.5x but then 00:14:720 (2,1) - here it's 1.0x, 00:17:120 (1) - here it's 1.6x and then right after it goes 00:17:920 (2,1) - 1.0x again. Then you have parts like 02:36:109 (1,2,3) - where it's 1/2 with 1.5x, and then 02:37:909 (1,2) - it's 1/1 with 1.0x. Visually, those DS look very similar, and that inconsistency isn't good in a Normal. Fixed~
  3. 00:08:120 (2,1) - Blanket fix Okies~
  4. 00:10:320 (3,1,2) - I feel like this may be especially confusing because of the different levels of overlap here, you have 00:10:320 (3,1) - 1/1 overlapped here and then 00:11:320 (2) - is where 00:09:720 (2) - was which, although it's a 2 second gap, may still be unpredictable for Normal players The previous slider 00:09:766 (2) - would have faded away completely by the time 00:10:766 (1) - is played. There should be plenty of time for a normal player to react. :x
  5. 00:30:720 (2,2) - Really not a good overlap :s Fixed~
  6. 00:31:320 (1,2,3,4) - Doesn't this flow seem a little too difficult for a Normal? Fixed~
  7. 00:45:920 (1,2) - Blanket fix Fixed~
  8. 00:55:920 - Why did you just not map anything here? Seems like you could've put in a 1/2 circle-1/1 slider easily. The gap feels really awkward. It's due to the spinner rule for lower difficulties. (Or used to) It was stated that Normal/Easy difficulty must have at least two and four ticks of break after a spinner respectively from what I remembered. ><
  9. 00:59:920 (3,1) - Counter flow might be confusing for Normal players I don't think it's too fast for a Normal player to be confused with the flow switch. The reason I used it here is because there is enough time to react to it (Plus I had no space.. ><)
  10. 01:05:120 (1,2,3,1) - This definitely seems too hard of a pattern for Normal lol, the sharp flow corner into an overlap I'm not sure about this. I'll keep it for now. ><
  11. 01:08:920 (2,3,1) - Blanket fix Fixed~
  12. 01:53:120 (1) - You ended this spinner in a really awkward place and left another really awkward gap, I think it would be better to end the spinner 01:55:920 - here >< Same as the previous spinner.
  13. 02:16:120 (2,3) - Up to this point you did 1/1 overlaps onto 1/2 reverses, this is a bit dangerous Fixed~
  14. 02:15:520 - to 02:18:720 - this whole section in general has a sudden and random difficulty spike, why? Fixed!
  15. 02:32:709 (2,3) - Sketchy overlap
  16. 02:44:709 - lol another weird gap. Please map something here.><
  17. 02:57:709 (2,3,1) - Blanket fix Fixed~
  18. 03:18:309 - Another strange gap, please map this ><
  19. 03:22:309 (3,1) - Like before, I have concerns about thisThis shouldn't be a problem though. :s
  20. 03:27:509 (1,2,3,1) - Also like before, I have concerns about this pattern ><
  21. 03:58:570 (1) - Seems like the last sound fades out here 04:01:253 - so I think the spinner should end here instead Changed~~
gl Ty~
Ty for the mod~
_handholding
Hard

  • OD 6 is much for fitting at for this bpm imho. I think a slightly lower AR would be nice to allow easier reading for HR and DT for this kind of map
  1. 00:03:566 (2,3) - might be worthwhile to space these like your other 1/4 spaces. eg 00:32:766 (3,1) -
  2. 00:19:166 (2) - perhaps this rhythm? https://i.imgur.com/JkdHTsx.png Same for 02:07:966 (2) -
  3. 00:55:166 (2) - speaking in general; because of how streams can be a bit tricky for hard diffs i think it's better to make it as easy as you can making them. In this case I would think having this spaced closer to 00:54:766 (1) would be better to allow a much easier entry. Same for 01:26:966 (1) and 03:49:155 (3) -
  4. 01:22:566 (1,2) - spacing?
  5. 01:27:366 (5) - kicksliders are really hard to grasp for players at this level and tieing it at the end of a stream is just overkill, change to a circle 10490851
  6. 02:12:366 (1) - Minor but if you could structure it to not touch 02:11:366 (3) it would look much better aesthetically
  7. 02:21:566 (4) - ctrl g for spacing
  8. 02:31:329 (5) - circle
  9. 03:06:155 (3,4) - big spacing feels unfitting for the calmness in the song imo
  10. 03:49:755 (5) - circle
Noormal
  1. Turn on stacking to fix stuff like 00:10:366 (3) https://osu.ppy.sh/ss/10490935
  2. 00:31:966 (2,3,4) - spacing
  3. 00:42:366 - do you not want to map this beat? I think making a circle
  4. You have a lot of 1/1 spacings that look like 1/2, please fix them 00:43:566 (2) . Happens in the calm parts of the map; I now you might want to use a bit lower spacing for the calm part of the song but i still highly recommend spacing them out a bit more. 1.4x should do as a minimum
  5. 00:52:966 - a circle would be nice here imo
  6. 02:49:355 (1) - spacing
  7. 03:57:955 (1) - delete finish, feels overkill
Easy
  1. 00:41:166 (2) - recommend to extend to white tick
  2. 00:44:366 (3,4) - Perhaps a 1/1 slider + 2 circles? It makes the 2/1 slider for the held vocals 00:47:566 (3) stand out even more. Same for 02:33:155 (3)
  3. 01:12:566 (2,3) - I think this would fir your rhythms + hitsounding pattern better https://i.imgur.com/qMatmIS.png same for 03:01:355 (2,3)
  4. 01:27:166 (4) - 2 circles would be nice for a more emphatic end to the section. It would also contrast well with 01:26:366 (3)
  5. 03:36:755 (1) - delete NC
[]done~
Topic Starter
Miriko

Kisses wrote:

Hard

  • OD 6 is much for fitting at for this bpm imho. I think a slightly lower AR would be nice to allow easier reading for HR and DT for this kind of map Okies~
  1. 00:03:566 (2,3) - might be worthwhile to space these like your other 1/4 spaces. eg 00:32:766 (3,1) - Fixed~
  2. 00:19:166 (2) - perhaps this rhythm? https://i.imgur.com/JkdHTsx.png Same for 02:07:966 (2) - I think I'll keep the current rhythm choice. :s
  3. 00:55:166 (2) - speaking in general; because of how streams can be a bit tricky for hard diffs i think it's better to make it as easy as you can making them. In this case I would think having this spaced closer to 00:54:766 (1) would be better to allow a much easier entry. Same for 01:26:966 (1) and 03:49:155 (3) - Fixed~
  4. 01:22:566 (1,2) - spacing? Fixed~
  5. 01:27:366 (5) - kicksliders are really hard to grasp for players at this level and tieing it at the end of a stream is just overkill, change to a circle 10490851 Okies~
  6. 02:12:366 (1) - Minor but if you could structure it to not touch 02:11:366 (3) it would look much better aesthetically Fixed~
  7. 02:21:566 (4) - ctrl g for spacing Okies~
  8. 02:31:329 (5) - circle Fixed~
  9. 03:06:155 (3,4) - big spacing feels unfitting for the calmness in the song imo Fixed~
  10. 03:49:755 (5) - circle Okies~
Noormal
  1. Turn on stacking to fix stuff like 00:10:366 (3) https://osu.ppy.sh/ss/10490935 Okies
  2. 00:31:966 (2,3,4) - spacing Oof. I think that part may have been a mistake. xD
  3. 00:42:366 - do you not want to map this beat? I think making a circle Added~
  4. You have a lot of 1/1 spacings that look like 1/2, please fix them 00:43:566 (2) . Happens in the calm parts of the map; I now you might want to use a bit lower spacing for the calm part of the song but i still highly recommend spacing them out a bit more. 1.4x should do as a minimum I fixed most of the spacing. ><
  5. 00:52:966 - a circle would be nice here imo I think it's fine the way it is. :x
  6. 02:49:355 (1) - spacing Fixed~
  7. 03:57:955 (1) - delete finish, feels overkill Okies~
Easy
  1. 00:41:166 (2) - recommend to extend to white tick Okies.
  2. 00:44:366 (3,4) - Perhaps a 1/1 slider + 2 circles? It makes the 2/1 slider for the held vocals 00:47:566 (3) stand out even more. Same for 02:33:155 (3) Changed~
  3. 01:12:566 (2,3) - I think this would fir your rhythms + hitsounding pattern better https://i.imgur.com/qMatmIS.png same for 03:01:355 (2,3) Changed~
  4. 01:27:166 (4) - 2 circles would be nice for a more emphatic end to the section. It would also contrast well with 01:26:366 (3) Okies~
  5. 03:36:755 (1) - delete NC There were no NC here. o.o
[]done~ Yay~
Ty for the mod~
_handholding
Ai mod says these are unused
soft-hitclap2.wav
soft-hitfinish2.wav

if they aren't used delete them but if they are give me an example where


Hard
  1. 00:03:566 (2) - by space it, i just meant overlap it a tiny bit instead of stacking
  2. 03:49:755 (5) - circle
  3. 03:21:755 (2) - off screen a tiny bit
Norma
03:21:755 (2) - off screen a few pixels

Easy
03:38:755 (1,1) - delete NCs lol
[]
Topic Starter
Miriko

Kisses wrote:

Ai mod says these are unused
soft-hitclap2.wav
soft-hitfinish2.wav

if they aren't used delete them but if they are give me an example where Oh, I forgot about these. I don't think I'll need them any more. xD Removed~


Hard
  1. 00:03:566 (2) - by space it, i just meant overlap it a tiny bit instead of stacking Fixed. xD
  2. 03:49:755 (5) - circle Changed~
  3. 03:21:755 (2) - off screen a tiny bit Fixed~
Norma
03:21:755 (2) - off screen a few pixels ?????

Easy
03:38:755 (1,1) - delete NCs lol Fixed~
[]
_handholding
easy
03:38:755 (1) - delete NC

normal
03:24:955 (2) - the border at the bottom is off screen by just a few pixels https://osu.ppy.sh/ss/10502856
[]w ~
Topic Starter
Miriko

Kisses wrote:

easy
03:38:755 (1) - delete NC Fixed~

normal
03:24:955 (2) - the border at the bottom is off screen by just a few pixels https://osu.ppy.sh/ss/10502856Fixed~
[]w ~ uuu~
_handholding
I only modded the map 5 times ~
Ataraxia
kisses mod this map for 1 year xppp

happy to see this bubbled since 1...2..3..4 remaps LOL

gratz !
Topic Starter
Miriko

Ataraxia wrote:

kisses mod this map for 1 year xppp

happy to see this bubbled since 1...2..3..4 remaps LOL

gratz !
Ty~
Cheri
as requested from kisses

Hard

03:58:738 - start the spinner at the blue tick like ya did at 03:53:255 (1) - ?

Normal

01:12:966 (1) - 03:35:355 (1) - no point of really having nc like this in this difficulty since the nc are already pretty short and I just think it best to just remove them

02:41:955 (2,3) - minor but it don't hurt to move (2) to completely overlap the slider end of 02:40:355 (4) - to make it look a bit cleaner here

okay for this spinner 02:42:755 (1) - I suggest ending it early or removing it
-another solution that could be better is to just map 02:43:555 - which would be more safe than ending it early
it is much less engaging for a new player to not map anything at the start of the kiai 02:44:355 - when it deserves more emphasis than to leave it empty and its kind of boring so doing anything I suggest or something better than this is recommend

03:13:155 (1) - same for this kiai

Easy

01:53:166 (1) - same thing about the spinners like on the normal diff

don't see the harm of mapping this part since it fits better with the music and it isn't hard or anything for a easy player for this not to be map

call me back
Topic Starter
Miriko

Hailie wrote:

as requested from kissesYay.

Hard

03:58:738 - start the spinner at the blue tick like ya did at 03:53:255 (1) - ? Fixed~

Normal

01:12:966 (1) - 03:35:355 (1) - no point of really having nc like this in this difficulty since the nc are already pretty short and I just think it best to just remove them Fixed!

02:41:955 (2,3) - minor but it don't hurt to move (2) to completely overlap the slider end of 02:40:355 (4) - to make it look a bit cleaner here Okies~

okay for this spinner 02:42:755 (1) - I suggest ending it early or removing it
-another solution that could be better is to just map 02:43:555 - which would be more safe than ending it early
it is much less engaging for a new player to not map anything at the start of the kiai 02:44:355 - when it deserves more emphasis than to leave it empty and its kind of boring so doing anything I suggest or something better than this is recommend I've removed the spinners and added some notes.

03:13:155 (1) - same for this kiai ^

Easy

01:53:166 (1) - same thing about the spinners like on the normal diff Removed spinner and added sliders~

don't see the harm of mapping this part since it fits better with the music and it isn't hard or anything for a easy player for this not to be map

call me back *Calls back desuu*
Ty~
Cheri
No KD

Easy

start a note at 02:43:555 - like maybe a 1/1 slider than having it just empty since it works a better buildup to the kiai

Normal
02:43:555 (1) - same for this on the normal but maybe 1/2 sliders instead since it a higher difficulty
02:44:355 (2) - forgot a hitsound here
03:18:355 (2) - fix the hitsounds on this so it be more like the hard diff
add a note here 03:17:555 -

General
all of your volumes settings is different from the Hard difficulty and it should be consistent with it - fixed that

k thats about it - don't forget to add hitsounds on all of that you may change before I qualify
-Zeraora
been subscribed to this since 2015 and now it's finally happening
congrats in advance!
Topic Starter
Miriko

Hailie wrote:

No KD

Easy

start a note at 02:43:555 - like maybe a 1/1 slider than having it just empty since it works a better buildup to the kiai Changed~

Normal
02:43:555 (1) - same for this on the normal but maybe 1/2 sliders instead since it a higher difficulty It was hard! >< Okies~
02:44:355 (2) - forgot a hitsound hereFixed~
03:18:355 (2) - fix the hitsounds on this so it be more like the hard diff Fixed~
add a note here 03:17:555 -

General
all of your volumes settings is different from the Hard difficulty and it should be consistent with it - fixed that Okies~

k thats about it - don't forget to add hitsounds on all of that you may change before I qualify Yessu! *Salutes*

-Harpuia- wrote:

been subscribed to this since 2015 and now it's finally happening
congrats in advance! Ty~ <3
Cheri
apparently I forgot about the 1st kiai last night so let me mention that

Hard
00:55:566 (1) - 01:56:366 (1) - 00:20:366 (1) - 00:07:566 (1) - 02:09:166 (1) - for all these notes starting off each section possibly add a stronger hitsound such as the ones a 02:31:555 (1) - since what it is currently there is a bit weak for the note that is there in the song
(make sure this is apply to all difficulties)

Normal
00:53:966 (1) - spinner stuff and adding notes like previous times
02:44:355 (3) - don't forget to add a nc here for the start of the kiai
02:45:355 - remove the hitsounds here - it sounds very out of place and ya didn't do it on the hard/Easy
^ 03:18:355 (2) - ya didn't do what I said about this 1 - 03:18:955 - remove the hitsounds here
03:17:555 - add a note here

Easy
00:54:766 - add a 1/1 slider like the other times
02:45:355 (2) - used drum sampleset like ya did on the other difficulties and remove whistle
^ 03:18:955 (2) -

maybe this is the last thing I have to say? Don't forget to add hitsounds on all u change

EDIT: 1 last things - on parts of the song where your using 40%- 60% volume - I suggest bringing all of that up to an overall 10% to be on the safe side
Topic Starter
Miriko

Hailie wrote:

apparently I forgot about the 1st kiai last night so let me mention that Oof.

Hard
00:55:566 (1) - 01:56:366 (1) - 00:20:366 (1) - 00:07:566 (1) - 02:09:166 (1) - for all these notes starting off each section possibly add a stronger hitsound such as the ones a 02:31:555 (1) - since what it is currently there is a bit weak for the note that is there in the song Added a finish hitsound to the ones mentioned on all difficulties~
(make sure this is apply to all difficulties)

Normal
00:53:966 (1) - spinner stuff and adding notes like previous times Removed spinner and added notes~
02:44:355 (3) - don't forget to add a nc here for the start of the kiai Okies~
02:45:355 - remove the hitsounds here - it sounds very out of place and ya didn't do it on the hard/Easy I think I forgot to add the whistles on the other difficulties. xD I added them onto the other difficulties. The whistles follow the background vocals~
^ 03:18:355 (2) - ya didn't do what I said about this 1 - 03:18:955 - remove the hitsounds here ^
03:17:555 - add a note here Okies.

Easy
00:54:766 - add a 1/1 slider like the other times Added~
02:45:355 (2) - used drum sampleset like ya did on the other difficulties and remove whistle Used drum sampleset. Kept the whistle because background vocals
^ 03:18:955 (2) - ^

maybe this is the last thing I have to say? Don't forget to add hitsounds on all u change Added hitsounds to all changes. ><

EDIT: 1 last things - on parts of the song where your using 40%- 60% volume - I suggest bringing all of that up to an overall 10% to be on the safe side I'm not what you meant by safe. >< The reason I chose the volume to be as they are is because of the song itself. Slow and less musically dense sections I tend to use lower volume.
Ty~
Cheri
The more I mod this the more issues I seem to find...

I pretty much feel like you get my point with the hitsounding by now - all the times I am asking to add a hitsound/whistle is because it feels pretty empty without 1 due to what you are focusing/inconsistent in general with the usually hitsounding (just saying this above so I won't be straight up repeating what I am saying for all down below)

Hard
00:02:966 (1) - 00:03:566 - 00:04:366 - add hitsounds/whistle here
00:33:166 (1) - add a hitsound here
00:34:766 (1) - ^
00:36:366 (1) - ^
00:37:966 - ^
00:39:566 - ^
00:46:766 - ^
00:47:566 (1) - add a drum finish to this since just having a drum sampleset isn't strong enough for this note (should look over this with all the other times where it sounds weak with 1)
03:49:355 (1,2,3,4,5) - add hit sounds for this stream
03:52:755 (1) - a drum-finish here
03:26:555 (3) - maybe add a whistle here

Normal

02:57:155 (1) - add a whistle here
03:17:555 - volume is pretty low considering how strong this note is - suggesting using a green at least 70% or the same as the kiai (do it too the hard as well - the easy don't need this since it not mapped on it which is understandable)
03:31:355 - forgot/add a hitsound here
03:34:555 - forgot/add a hitsound here
03:35:355 (1) - this finish spam is a bit unnecessary and sounds pretty unpleasant with the music - just having 1 at the start is enough and forgot to remove the nc from my previous point you agree with
01:14:766 (1) - 03:37:155 - 01:17:966 (1) - 03:40:355 (1) - 03:43:555 (1) - add a hitsound here

00:04:766 - any reason why this isn't mapped? you mapped this in all difficulties and leaving this empty is pretty iffy considering there is a lot going on especially for a middle difficulty
03:50:155 (1) - this spinner really should be removed and have this part mapped - the spinner itself isn't a good way to prepare a newbie for the hard on how it is mapped on that difficulty at all and another thing is that it is very inconsistent since you actually mapped this part on your easy difficulty so um... yea fix that

I actually have a problem with this part in all difficulties since it is very inconsistent with the normal too and the idea of ignoring all the beats with this long spinner seems kind of boring and doesn't add much to game play so it would be much better if you map this part 03:53:155 - like ya did in the normal and just have the spinner at the end
also I just think the spinner is too long for easy too and it being that an easy is already boring gameplay for new players

^ 01:53:166 (1) - this basically has the same issues with what I have with above with the only difference that this part is mapped on the easy diff


All difficulties

if ya gonna have this spinner 01:27:666 (1) - then you should just end it on the vocals since it seems like a better place for it - other than that to have a spinner right here like feels doesn't feel that engaging when its ignoring a lot of strong beats and doesn't follow the music than if ya simply just map this part - if ya end it on the vocals tho it would make more sense if you do not wish to change this


volume is fine in general and wasn't thinking when I said that (I wrote some of this down when I was tired) but basically what is holding me back from qualifying this is that the HS needs more work

I feel like I am doing the hitsounding for you (and by doing that i'll just be contributing to this set and I can't qualify/rebubble which is why I mod it the way I did above) so I am asking you to look over them everywhere in ALL difficulties
I didn't point anything out of the Easy but basically it has the same issues too

it may seem minor to ya but this is pretty important as maps been dq for these type of issues pretty commonly now
don't happen to be a hitsound on every note of course or even have to follow everything I suggest above (if that was the case my mod be much larger) but it needs to be more significant

What I wrote in red is what I really want to see change/ most concern of

anyways I think this is enough for now - ya can call me back again after you address my issues onces again
_handholding

Hailie wrote:

03:50:155 (1) - this spinner really should be removed and have this part mapped - the spinner itself isn't a good way to prepare a newbie for the hard on how it is mapped on that difficulty at all and another thing is that it is very inconsistent since you actually mapped this part on your easy difficulty so um... yea fix that
That's not how spread works, for standard at the very least. Individual sections don't need to be mapped with linear in order for a player to grasp the key skills to be able to progess. They work around the map as a whole; given that this is a 4 minute a player confronts a plethora of patterns before moving up and gets the skill to progress onwards to that timestamp. As for the inconsistency thing, you don't really reference other difficulties when playing
Cheri

Kisses wrote:

Hailie wrote:

03:50:155 (1) - this spinner really should be removed and have this part mapped - the spinner itself isn't a good way to prepare a newbie for the hard on how it is mapped on that difficulty at all and another thing is that it is very inconsistent since you actually mapped this part on your easy difficulty so um... yea fix that
That's not how spread works, for standard at the very least. Individual sections don't need to be mapped with linear in order for a player to grasp the key skills to be able to progess. They work around the map as a whole; given that this is a 4 minute a player confronts a plethora of patterns before moving up and gets the skill to progress onwards to that timestamp. As for the inconsistency thing, you don't really reference other difficulties when playing
ah I didn't realize it then I guess its fine (i'm still technically new at modding compare to most bns >.>) altho I still kind of wish he changed it but meh up to him

I still think this 00:04:766 should be mapped since I still don't quite see the point of straight up ignoring it like this
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