Hello again
Easy
sometimes you break away from your 1 NC per 2 measures in places such as 02:39:509 (1) - 00:09:120 (1) - 00:03:120 (1) - 00:50:720 (1) - . The whole section at 00:07:520 (1) to 00:20:320 (1) etc. I was just curious if there was a reason you used shorter NC lengths in some places as I can't pipoint the reason.
Because you map the beats 00:02:120 and 00:02:520 I feel like it's worth mapping 00:01:720 as well. It's part of the same layer and can make it easier to get the rhythm in the player's head.
AI says there are DS inconsistencies but I think it's fine as looking at the visual spacing it shouldn't interfere with reading patterns at all
Normal
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Easy
sometimes you break away from your 1 NC per 2 measures in places such as 02:39:509 (1) - 00:09:120 (1) - 00:03:120 (1) - 00:50:720 (1) - . The whole section at 00:07:520 (1) to 00:20:320 (1) etc. I was just curious if there was a reason you used shorter NC lengths in some places as I can't pipoint the reason.
Because you map the beats 00:02:120 and 00:02:520 I feel like it's worth mapping 00:01:720 as well. It's part of the same layer and can make it easier to get the rhythm in the player's head.
AI says there are DS inconsistencies but I think it's fine as looking at the visual spacing it shouldn't interfere with reading patterns at all
Normal
- 01:09:920 (1) - https://osu.ppy.sh/ss/8609516 (ignore object placement). I don't think 01:09:920 is worth mapping over 01:09:720 . It just too much of a predominant beat. A 1/1 slider + circle would also fit
- 01:12:920 (1) - finish spam unnecessary, it's also worth noting you didn't use this hs pattern in your other 2 diffs
- 01:53:120 (1) - the amount of recovery time after the spinner is a bit questionable, you can be even safer by ending it at 01:55:720 and it would still make sense with the song
- 01:57:520 (3) - minor, the stack causes it to slightly touch 01:56:920 (2 - https://osu.ppy.sh/ss/8609540
- 02:24:120 (2,3) - another minor, the stacking makes the blanket look off https://osu.ppy.sh/ss/8609552 here I would suggest blanketing with circle 3 to make it look neater
- 02:30:720 (2,1) - Don't stack this way. Because object 1 appears well before 2 ends you're kinda expected to play with normal DS rules and this spacing/unique patterning would throw a player off totally. (The timing points don't justifiy it as a player isn't going to expect to know what's going on)
- 02:38:709 (2,3,1) - recommend to not stack 3 objects like this because reasons
- 02:52:709 (2) - Rhyhm isn't entirely fitting because both the vocals and percussion land on 02:52:909
- 02:58:709 (1) - same as 01:09:920 (1)
- 03:26:309 (2) - same as 02:52:709 (2)
- 03:32:309 (1) - same as something else lol
- 03:35:309 (1) - same as 01:12:920 (1)
- 03:58:570 (1) - i would delete the whistle tbh. Actually, if you're gonna map a spinner here wouldn't it make sense to do the same for your hard diff too?
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