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Katy Perry ft. Juicy J - Dark Horse (Mix)

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Total Posts
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Topic Starter
ihewmatt
This beatmap was submitted using in-game submission on Wednesday, June 3, 2015 at 1:50:56 AM

Artist: Katy Perry ft. Juicy J
Title: Dark Horse (Mix)
Source: Katy Perry's VEVO account
Tags: Musicmixer Capitol Records
BPM: 128
Filesize: 6319kb
Play Time: 03:59
Difficulties Available:
  1. Hard (2.71 stars, 448 notes)
  2. Normal (1.81 stars, 266 notes)
Download: Katy Perry ft. Juicy J - Dark Horse (Mix)
Information: Scores/Beatmap Listing
---------------
Normal Hitsound Done!

-Thanks For the Following Modders-

Frey
Arooma
AsakuraNe
[ Rizen ]
Akali
PurpleHawk


Im Requesting MOD/GD modders! Thank You.
Frey
IRC MOD
2015-05-24 20:03 ihewmatt: Hey Frey :)
2015-05-24 20:03 Frey: Hi~ what's up :D
2015-05-24 20:03 ihewmatt: Cani have a request lol XP
2015-05-24 20:03 ihewmatt: can i*
2015-05-24 20:04 Frey: what kind of?
2015-05-24 20:04 ihewmatt: can u help me mod my beatmap ? :3
2015-05-24 20:04 Frey: link :3
2015-05-24 20:05 ihewmatt: https://osu.ppy.sh/s/312549 XD Thanks
2015-05-24 20:10 Frey: can I do IRC mod?
2015-05-24 20:10 Frey: if you have time
2015-05-24 20:10 ihewmatt: what's IRC?
2015-05-24 20:11 Frey: mod by chatting with you
2015-05-24 20:11 Frey: because I don't have time to have a post
2015-05-24 20:11 ihewmatt: Okay :)
2015-05-24 20:12 Frey: firstly
2015-05-24 20:12 Frey: title is wrong
2015-05-24 20:12 ihewmatt: kk
2015-05-24 20:12 ihewmatt: So what's the best title for it?
2015-05-24 20:12 Frey: should be Dark Horse (Mix)
2015-05-24 20:13 ihewmatt: Okay, lol im just copying the source title before. thanks
2015-05-24 20:14 Frey: wait a minute
2015-05-24 20:14 Frey: suddenly busy thing
2015-05-24 20:14 ihewmatt: Oka
2015-05-24 20:14 ihewmatt: Yup
2015-05-24 20:22 Frey: alright, let's continue then
2015-05-24 20:22 ihewmatt: :3 ^_^ okay
2015-05-24 20:22 Frey: about the color 5
2015-05-24 20:23 Frey: don't use white color
2015-05-24 20:23 ihewmatt: Okay, got it boss lol
2015-05-24 20:23 Frey: it may cause unqualified
2015-05-24 20:24 Frey: Black and White usually lead to a disqualified
2015-05-24 20:24 Frey: 00:08:545 (8) - New Combo
2015-05-24 20:25 ihewmatt: Done :)
2015-05-24 20:26 Frey: for convenience
2015-05-24 20:27 Frey: the offset should 3857
2015-05-24 20:27 ihewmatt: done :3
2015-05-24 20:27 Frey: then resnap the Kiai
2015-05-24 20:28 Frey: 01:45:106
2015-05-24 20:28 Frey: 03:14:170
2015-05-24 20:29 Frey: 03:16:045 (9) - ah.. it's out of screen definitely
2015-05-24 20:30 Frey: and it blocks the healthbar too
2015-05-24 20:32 Frey: and I strongly recommend to NC for every long white line (1/1)
2015-05-24 20:33 ihewmatt: okay :)
2015-05-24 20:33 Frey: oh.. your mp3 is more than 192kbps
2015-05-24 20:34 Frey: find some software to change your mp3 into 192kbps
2015-05-24 20:34 ihewmatt: Yup. ami going to convert it?
2015-05-24 20:34 Frey: sure
2015-05-24 20:34 Frey: that's unrankable
2015-05-24 20:34 ihewmatt: okay,
2015-05-24 20:36 ihewmatt: Hmmn. got it,
2015-05-24 20:36 Frey: oh, is there a StoryBoard?
2015-05-24 20:37 ihewmatt: Yup. it's not finished yet XD
2015-05-24 20:38 Frey: tick the 'Display epilepsy warning'
2015-05-24 20:38 Frey: if your sb has quick strobing
2015-05-24 20:38 ihewmatt: Okay. :)
2015-05-24 20:38 Frey: in Setup
2015-05-24 20:39 ihewmatt: yepsy
2015-05-24 20:40 Frey: Can I ask you a question?
2015-05-24 20:40 ihewmatt: done converting :) am i just going to replace the music with 192kpbs when copying?
2015-05-24 20:40 Frey: yes
2015-05-24 20:40 Frey: but have to check the offset
2015-05-24 20:40 Frey: it may change
2015-05-24 20:40 ihewmatt: sure, what is it?
2015-05-24 20:40 ihewmatt: Okay.
2015-05-24 20:41 Frey: How many diffs you are going to map?
2015-05-24 20:41 ihewmatt: i think, as long as i can XD
2015-05-24 20:42 Frey: better Easy\Normal\Hard\Insane
2015-05-24 20:42 Frey: also you can Normal \ Hard
2015-05-24 20:42 ihewmatt: Okay, can u mod other diffs too if im done with it? :3
2015-05-24 20:43 Frey: sure
2015-05-24 20:43 ihewmatt: X) Thank u so much. ur so kind
2015-05-24 20:43 Frey: but I think you should name this diff as Normal
2015-05-24 20:44 ihewmatt: Okay
2015-05-24 20:44 Frey: ok, I have tell you the most of the issues
2015-05-24 20:44 Frey: Last thing have to say to you
2015-05-24 20:45 ihewmatt: Okay, im listenong.
2015-05-24 20:45 ihewmatt: listening*
2015-05-24 20:45 Frey: See and playing others' ranked map
2015-05-24 20:45 ihewmatt: Yup. i did,
2015-05-24 20:45 Frey: it will help you improve you map skill
2015-05-24 20:46 ihewmatt: uhuh. im learning it step by step lol
2015-05-24 20:47 Frey: :3 I think you will be pro at mapping in the future
2015-05-24 20:48 Frey: but really, play more maps, and you will know how people make a map
2015-05-24 20:48 ihewmatt: lol. but not so. thanks but ur the master
2015-05-24 20:50 ihewmatt: im working it faster. cause school is getting near :0
2015-05-24 20:51 Frey: kay, tell me anytime if you want a mod
Arooma
From In game :)



Hard

  1. slider is not pretty and You have to fix the beat and Flow (My think :3)
  2. 00:08:544 (2,4) - Distance Up

  3. 00:10:888 (1,2,3) - Same shape

  4. 00:15:107 (1,2,3,4,5,6) - Beat fix

  5. 00:31:747 (4) - x:248 y:144

  6. 00:33:622 (2,3) - Same shape

  7. 00:36:669 (1,2) - Bad flow
    This flow? http://puu.sh/i2eZ4/3acea91733.jpg

  8. 00:45:575 (3) - I recommend a fix
  9. 00:47:919 (6) - ^
  10. 00:49:325 (1) - ^
  11. 00:52:607 (1) - ^
  12. 00:55:419 (1) - ^
  13. 01:01:278 (4) - ^
  14. 01:05:028 (4) - ^

  15. 01:11:825 (5) - ctrl + g?

  16. 01:20:732 (1) - Add beat It is empty.
  17. 01:29:169 (1) - ^

  18. 01:34:325 (2,4) - Same shape

  19. 01:42:997 (2) - slide(1) ctrl + g > ctrl + h

  20. 02:22:607 - Add Circle

  21. 03:00:810 (4,5) - distance up

  22. 03:07:607 (1,2,3) - Same distance
  23. 03:09:013 (4,5,6) - ^
  24. 03:10:419 (7,8,1) - ^

  25. 03:39:482 (6,7,8) - This shape? http://puu.sh/i2fDJ/8f88dbdd30.jpg

  26. 03:41:591 (2) - ^ http://puu.sh/i2fFx/0bdc8134ab.jpg

  27. 03:58:700 (1) - finish is 03:59:638 -

Normal

  1. All notes should be the same distance. This is Normal
    It is recommended to remapping

Easy

  1. Same as normal

that's it
I do not speak English well
Good luck :3/
Topic Starter
ihewmatt

Arooma wrote:

From In game :)



Hard

  1. slider is not pretty and You have to fix the beat and Flow (My think :3)
  2. 00:08:544 (2,4) - Distance Up

  3. 00:10:888 (1,2,3) - Same shape

  4. 00:15:107 (1,2,3,4,5,6) - Beat fix

  5. 00:31:747 (4) - x:248 y:144

  6. 00:33:622 (2,3) - Same shape

  7. 00:36:669 (1,2) - Bad flow
    This flow? http://puu.sh/i2eZ4/3acea91733.jpg

  8. 00:45:575 (3) - I recommend a fix
  9. 00:47:919 (6) - ^
  10. 00:49:325 (1) - ^
  11. 00:52:607 (1) - ^
  12. 00:55:419 (1) - ^
  13. 01:01:278 (4) - ^
  14. 01:05:028 (4) - ^

  15. 01:11:825 (5) - ctrl + g?

  16. 01:20:732 (1) - Add beat It is empty.
  17. 01:29:169 (1) - ^

  18. 01:34:325 (2,4) - Same shape

  19. 01:42:997 (2) - slide(1) ctrl + g > ctrl + h

  20. 02:22:607 - Add Circle

  21. 03:00:810 (4,5) - distance up

  22. 03:07:607 (1,2,3) - Same distance
  23. 03:09:013 (4,5,6) - ^
  24. 03:10:419 (7,8,1) - ^

  25. 03:39:482 (6,7,8) - This shape? http://puu.sh/i2fDJ/8f88dbdd30.jpg

  26. 03:41:591 (2) - ^ http://puu.sh/i2fFx/0bdc8134ab.jpg

  27. 03:58:700 (1) - finish is 03:59:638 -

Normal

  1. All notes should be the same distance. This is Normal
    It is recommended to remapping

Easy

  1. Same as normal

that's it
I do not speak English well
Good luck :3/
Thanks :)
AsakuraNe
Heloo~ Modding as requested :)

GENERAL

  1. Your current background is unrankable. It should be 1024 x 768 or if possible, use 1366 x 768 for better quality. I can't find a 1366 x 768 of your background so i made it to 1024 x 768:
  2. Your difficulty right now is too high.
    Do as follows:
    DIFFICULTY
    EASY
    Hp-Drain Rate - 4 to 1 ~ (i choose 2)
    Circle Size - 3 to 2 (i choose 3)
    Approach Rate - 4 to 1 (i choose 3)
    Overall Difficulty - 4 to 1 (i choose 2)
    NORMAL
    Hp-Drain Rate - 6 to 4 ~ (i choose 4)
    Circle Size - 4 to 3 (i choose 3)
    Approach Rate - 6 to 4 (i choose 5)
    Overall Difficulty - 6 to 4 (i choose 4)
    HARD
    Hp-Drain Rate - 7 to 5 ~ (i choose 6)
    Circle Size - 4 (i choose 3)
    Approach Rate - 7 to 5 (i choose 7)
    Overall Difficulty - 7 to 5 (i choose 6)
  3. I suggest using just 4 or 5 combo colors. Having 8 colors will have the player confused. @_@ The combo colors are not for design but for telling if the part of the vocals/beat is finished in that certain part.
  4. Use only 1 tick, the beat is slow. and It doesn't match. http://puu.sh/i38Cu/8f893c827e.jpg Also, It should be the same with all diffs.
  5. Kiai is too long. End kiai at 01:58:232 and start again at 02:00:107
  6. Your easy and normal has the same slider velocity(1.20). It should not be the same. Make easy 1.00 instead

HITSOUNDS

  1. The drum roll in sliders is too noisy =_= Download my map: https://osu.ppy.sh/s/308064 Open the map's song folder then copy Soft-Sliderslide and paste it in your Beatmap's folder then open your beatmap's editor and go here: http://puu.sh/i38Pi/4d81e36c54.jpg the click soft and custom 1
  2. Also, I think you should copy the Soft-hitwhistle in my beatmaps folder and paste it in your song folder. It matches more to the music
  3. Make your hitsounds consistent to all diffs. Use the same hitsounds. I noticed your normal has the hitsounds but in easy it doesn't have

EASY

  1. Make sure all the notes are in white ticks. Even spinners :3
  2. Try Ctrl+Shift+A and check the box next to refresh and you will see a lot of warnings. There SHOULD NOT be warnings/errors in Easy and Normal.
  3. 00:05:732(3,4) - Avoid overlapping to make it look neat.
  4. 00:15:107(1,2) - This slider is not smooth to play. Make sure that every sliders are not cramped like this.
  5. 00:44:169 - Remove. It's not following anything and it gets me off when i'm playing
  6. Don't use too much straight sliders. Have a variety of them
  7. 01:00:107 - No stacking in easy
  8. 01:15:810 - Start this at the white tick. and the hitsounds, make the volume a low. There's no beat at this part
  9. Also, you have complicated sliders for an easy. It should be smooth. Avoid using redpoints as much as possible, the sliders w/ red points is too pointy(basta patusok yung corner) lol xD
  10. 01:35:732 - Don't map at the blackpart or the timeline. Bring it down.
  11. 01:48:388 - In easy, when using spinners, there should be a break of 1.50 seconds before you start a note.
  12. 01:48:857 - No stacking. Find every note that is stacked and change it.
  13. Also, your NC(New Combos) is inconsistent. Alright, now I'll try to say something about the New Combos. NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map.
  14. Fix Distance Spacing :)

NORMAL & HARD

  1. Don't forget CTrl+SHift+A to fix distance spacing~
  2. Also, the NCs should be consistent
  3. TIPS
    1. Make sure you make your map patterns like a shape
    2. Make DS breaks occasionaly to make a good flow
    3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
    4. Make your sliders tidyly
    5. Avoid using too much useless sliders
    6. Avoid make sliderends at downbeat (White Tick) and slider starting at upbeat (Red Tick)
    7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern ^^
    8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5
    9. Rotation is the best weapon in mapping
    10. 30 degrees angle is good to make 1/2 repeat sliders
    11. Don't make your map orientation too plain. Such as rotation use and Hit circles rotation
    12. Don't use too much angular and straight sliders
    13. Map patterns that are following each other.
    14. Don't use blue ticks in easy and normal
    15. Don't use reverse sliders in easy(It's my opinion)
    16. New Combos usually start at the big white tick
Well, PM o chat mo na lang ako kung may tanong ka pa :D Or kung gusto mo lang ng may kachat lewl. :)
Good Luck for ranking~ :3 Also you need mods on your SB. ;)
Topic Starter
ihewmatt

AsakuraNe wrote:

Heloo~ Modding as requested :)

GENERAL

  1. Your current background is unrankable. It should be 1024 x 768 or if possible, use 1366 x 768 for better quality. I can't find a 1366 x 768 of your background so i made it to 1024 x 768:
  2. Your difficulty right now is too high.
    Do as follows:
    DIFFICULTY
    EASY
    Hp-Drain Rate - 4 to 1 ~ (i choose 2)
    Circle Size - 3 to 2 (i choose 3)
    Approach Rate - 4 to 1 (i choose 3)
    Overall Difficulty - 4 to 1 (i choose 2)
    NORMAL
    Hp-Drain Rate - 6 to 4 ~ (i choose 4)
    Circle Size - 4 to 3 (i choose 3)
    Approach Rate - 6 to 4 (i choose 5)
    Overall Difficulty - 6 to 4 (i choose 4)
    HARD
    Hp-Drain Rate - 7 to 5 ~ (i choose 6)
    Circle Size - 4 (i choose 3)
    Approach Rate - 7 to 5 (i choose 7)
    Overall Difficulty - 7 to 5 (i choose 6)
  3. I suggest using just 4 or 5 combo colors. Having 8 colors will have the player confused. @_@ The combo colors are not for design but for telling if the part of the vocals/beat is finished in that certain part.
  4. Use only 1 tick, the beat is slow. and It doesn't match. http://puu.sh/i38Cu/8f893c827e.jpg Also, It should be the same with all diffs.
  5. Kiai is too long. End kiai at 01:58:232 and start again at 02:00:107
  6. Your easy and normal has the same slider velocity(1.20). It should not be the same. Make easy 1.00 instead

HITSOUNDS

  1. The drum roll in sliders is too noisy =_= Download my map: https://osu.ppy.sh/s/308064 Open the map's song folder then copy Soft-Sliderslide and paste it in your Beatmap's folder then open your beatmap's editor and go here: http://puu.sh/i38Pi/4d81e36c54.jpg the click soft and custom 1
  2. Also, I think you should copy the Soft-hitwhistle in my beatmaps folder and paste it in your song folder. It matches more to the music
  3. Make your hitsounds consistent to all diffs. Use the same hitsounds. I noticed your normal has the hitsounds but in easy it doesn't have

EASY

  1. Make sure all the notes are in white ticks. Even spinners :3
  2. Try Ctrl+Shift+A and check the box next to refresh and you will see a lot of warnings. There SHOULD NOT be warnings/errors in Easy and Normal.
  3. 00:05:732(3,4) - Avoid overlapping to make it look neat.
  4. 00:15:107(1,2) - This slider is not smooth to play. Make sure that every sliders are not cramped like this.
  5. 00:44:169 - Remove. It's not following anything and it gets me off when i'm playing
  6. Don't use too much straight sliders. Have a variety of them
  7. 01:00:107 - No stacking in easy
  8. 01:15:810 - Start this at the white tick. and the hitsounds, make the volume a low. There's no beat at this part
  9. Also, you have complicated sliders for an easy. It should be smooth. Avoid using redpoints as much as possible, the sliders w/ red points is too pointy(basta patusok yung corner) lol xD
  10. 01:35:732 - Don't map at the blackpart or the timeline. Bring it down.
  11. 01:48:388 - In easy, when using spinners, there should be a break of 1.50 seconds before you start a note.
  12. 01:48:857 - No stacking. Find every note that is stacked and change it.
  13. Also, your NC(New Combos) is inconsistent. Alright, now I'll try to say something about the New Combos. NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map.
  14. Fix Distance Spacing :)

NORMAL & HARD

  1. Don't forget CTrl+SHift+A to fix distance spacing~
  2. Also, the NCs should be consistent
  3. TIPS
    1. Make sure you make your map patterns like a shape
    2. Make DS breaks occasionaly to make a good flow
    3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
    4. Make your sliders tidyly
    5. Avoid using too much useless sliders
    6. Avoid make sliderends at downbeat (White Tick) and slider starting at upbeat (Red Tick)
    7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern ^^
    8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5
    9. Rotation is the best weapon in mapping
    10. 30 degrees angle is good to make 1/2 repeat sliders
    11. Don't make your map orientation too plain. Such as rotation use and Hit circles rotation
    12. Don't use too much angular and straight sliders
    13. Map patterns that are following each other.
    14. Don't use blue ticks in easy and normal
    15. Don't use reverse sliders in easy(It's my opinion)
    16. New Combos usually start at the big white tick
Well, PM o chat mo na lang ako kung may tanong ka pa :D Or kung gusto mo lang ng may kachat lewl. :)
Good Luck for ranking~ :3 Also you need mods on your SB. ;)
XD :) :D Maraming Salamat!! Thank u talaga. :)
Rizen
irc mod
21:22 ihewmatt: Hi Rizen. can u mod/gd my beatmap pls
21:31 [ Rizen ]: i can give a very brisk mod if u want (eg. give you some tips)
21:32 ihewmatt: okay. sure thanks
21:32 *ihewmatt is listening to [http://osu.ppy.sh/b/705212 Katy Perry ft. Juicy J - Dark Horse (Mix)]
21:40 [ Rizen ]: hey, u here?
21:41 ihewmatt: Im here.lol im just waiting for ur feedbacks
21:41 [ Rizen ]: kk
21:41 [ Rizen ]: i'll give you some pointers
21:41 ihewmatt: Thanks btw :)
21:41 [ Rizen ]: no problem
21:41 [ Rizen ]: just a question, how long have you been playing osu for?
21:42 ihewmatt: 19 days :]
21:42 [ Rizen ]: hmm ok
21:43 ihewmatt: Kk
21:43 [ Rizen ]: new players to osu normally play the easy or normal diff of beatmaps
21:43 [ Rizen ]: that means, those difficulties should be very easy to read and play
21:43 [ Rizen ]: what makes a difficulty easy to play (specifically a normal) are the following
21:43 [ Rizen ]: Constant Slider Velocity
21:43 [ Rizen ]: Constant Distance Snapping
21:44 [ Rizen ]: Regular New Comboing
21:44 [ Rizen ]: and notes on 1/1 or 1/2, occasionally (on rare occasions) 1/4
21:44 [ Rizen ]: oh, and generally no stacking
21:44 [ Rizen ]: i'll explain a bit more on each point
21:44 ihewmatt: Okay, :)
21:45 [ Rizen ]: Constant Slider Velocity means the ball of the slider is of ONE constant speed for the entire map
21:45 [ Rizen ]: hold on...
21:45 ihewmatt: oh.. i get it.
21:46 [ Rizen ]: http://puu.sh/i3tAA/ff1b785306.png
21:46 [ Rizen ]: your diff has 1.00x and 0.50x
21:46 [ Rizen ]: should stick to only 1.00x
21:46 ihewmatt: Ok
21:47 [ Rizen ]: new players like consistency. Changes in slider velocity will confuse them
21:47 [ Rizen ]: on to the next point: constant distance snapping
21:48 [ Rizen ]: please refer to the following image: http://w.ppy.sh/3/39/Beatspacing2014.png
21:48 ihewmatt: Okay
21:48 [ Rizen ]: distance between circles usually correlate to rhythm
21:49 [ Rizen ]: the closer they are, the faster the rhythm
21:49 ihewmatt: I see.
21:49 [ Rizen ]: this only applies to easies and normals though
21:49 [ Rizen ]: because later on with hards/insanes/extras, there are streams and jumps
21:50 [ Rizen ]: normals should only stick to one distance snapping to clearly display the rhythm to the player
21:50 [ Rizen ]: Next up is comboing
21:50 ihewmatt: okay
21:51 [ Rizen ]: In general, the rule of thumb for when to start a new combo is once every 1 or 2 measures
21:51 [ Rizen ]: this is because in music, that's where the downbeat usually is
21:51 [ Rizen ]: for this song, every two measures is a downbeat
21:52 [ Rizen ]: eg, in the normal: 02:00:107 is a downbeat
21:52 [ Rizen ]: 02:03:857 is the next downbeat after that
21:52 [ Rizen ]: whoops;
21:52 [ Rizen ]: 02:00:107
21:52 [ Rizen ]: 02:03:857
21:53 [ Rizen ]: new combos should start on these times (every two measures) or on the next comboable circle/slider
21:53 ihewmatt: itsays invalid format
21:53 [ Rizen ]: don't click the top 2 links, the chat bugged it
21:53 [ Rizen ]: click these:
21:53 [ Rizen ]: 02:00:107
21:53 [ Rizen ]: 02:03:857
21:54 ihewmatt: can't click ill just point it.
21:54 [ Rizen ]: notice at the top that this is once every two measures
21:54 [ Rizen ]: i'll send a screenshot
21:54 [ Rizen ]: http://puu.sh/i3tU5/30d386f59b.png
21:55 [ Rizen ]: you see the large white lines, (also known as large white ticks), they represent the start of a measure
21:55 ihewmatt: kk thanks
21:55 [ Rizen ]: every 2 measures should be comboed and nothing else
21:55 [ Rizen ]: if i were to show an example in the normal;
21:55 [ Rizen ]: 02:00:107 (1) - combo this
21:55 [ Rizen ]: 02:04:325 (1) - combo this
21:56 [ Rizen ]: 02:08:075 (1) - good, you comboed this already
21:56 [ Rizen ]: 02:11:825 (5) - combo this
21:56 [ Rizen ]: 02:13:700 (1) - delete combo starter
21:56 [ Rizen ]: 02:15:107 (1) - good, you comboed this
21:56 [ Rizen ]: 02:18:857 (1) - good you comboed this
21:57 [ Rizen ]: 02:20:263 (4) - remove new combo
21:57 [ Rizen ]: and etc. something like that (apply to the whole map)
21:58 [ Rizen ]: next point, note placement.
21:58 [ Rizen ]: In normals, 1/1 or 1/2 is generally used, with the occasional 1/4
21:58 [ Rizen ]: good job using 1/2, (Beat Snap Divisor)
21:59 [ Rizen ]: 01:15:810 (1) - however needs to be nudged slightly to the right
21:59 [ Rizen ]: on the rhytmn bar on top, not on the playing field
21:59 [ Rizen ]: i'll send screenshots;
21:59 [ Rizen ]: http://puu.sh/i3u4L/118378e2dd.png don't do this
22:00 [ Rizen ]: http://puu.sh/i3u5w/7cae7a07c4.png change it to that
22:01 ihewmatt: got it :)
22:01 [ Rizen ]: 01:05:263 (2) - this slider is offscreen (i.e. difficult to track with cursor as it goes off the screen)
22:01 [ Rizen ]: rotate it slightly clockwise
22:02 [ Rizen ]: CTRL+SHIFT+A <-- shortcut to ai mod. the built in map checker for critical errors
22:02 [ Rizen ]: check this everytime before you submit a map
22:02 [ Rizen ]: the kiai time error can be ignored however
22:03 ihewmatt: done :)
22:03 [ Rizen ]: a max of 4/5 combo colours should be used for a beatmap. 8 is just confusing
22:03 [ Rizen ]: http://puu.sh/i3udA/00627ae706.png waaay too many colours
22:03 [ Rizen ]: generally stick to four colours
22:04 [ Rizen ]: olume of hitsounds are too low (constant 30%). Try add variety (eg. higher % (like 70%) during the chorus and moderate % (like 50%) during the verses)
22:05 ihewmatt: Okay
22:05 [ Rizen ]: Volume*
22:05 ihewmatt: yup. :)
22:07 ihewmatt: It's likely ur just having irc mod :)
22:07 [ Rizen ]: sorry?
22:08 ihewmatt: nvm
22:08 [ Rizen ]: kk
22:08 [ Rizen ]: 03:45:107 (1) - the spinner goes for waaaaaaay too long for a normal
22:08 [ Rizen ]: 13 second spinner requires too much stamina
22:08 [ Rizen ]: try cutting it down. I'm looking for a time
22:09 [ Rizen ]: maybe start at 03:52:607 (1) -
22:09 [ Rizen ]: end at 03:58:232
22:10 [ Rizen ]: 03:58:700 (1,2,3,4,5) - these notes however are too close to the end of the spinner
22:11 [ Rizen ]: there are two options: either extend the end of the spinner past these notes and end at the end of the song
22:11 [ Rizen ]: or trim the spinner back a bit to give a 1 beat break before anymore notes come up
22:12 ihewmatt: i think im going to trim the spinner.
22:12 [ Rizen ]: by moving the spinner up, that means you'll have to map the empty space before the newly placed spinner
22:12 ihewmatt: okay :)
22:15 [ Rizen ]: what i recommend is that you have a look at some already ranked maps and get a feel of how maps are mapped out
22:15 ihewmatt: how do i screenshot? and how do i send it to u
22:15 [ Rizen ]: i'm using a program called "puush"
22:15 ihewmatt: Yup.
22:15 [ Rizen ]: very useful, http://puush.me/
22:16 [ Rizen ]: made by peppy
22:16 [ Rizen ]: but by looking at other maps, you're looking at a lot of styles mappers use
22:17 [ Rizen ]: styles as in each mappers' unique mapping technique
22:17 [ Rizen ]: but all the styles follow the pointers i explained before
22:17 ihewmatt: Okay:D really thanks for this nice conversation, it was very helpful Rizen
22:17 [ Rizen ]: no problems, great to see more people interested in mapping :)
Akali
[General]

Files are fine I guess.
You should have a harder diff that uses 1/4s, current hard doesn't represent the song good enough

[Normal]

In general the way you curve sliders is pretty inconsistent, it's not much of a playability issue on diff like that but still make the design disappointing a bit, you also miss a lot of easy blanket opportunities which would make reception better. It also seems that you use gridsnap on that gridsize, which makes spacing and stacking slightly off, I would consider remapping. I will point out some stuff so you can avoid it

Combos: Remake them, don't want to point every single one out, make new combo every 2nd downbeat, right now it's inconsistent
Rhythm: Too many sections with sliders ending on downbeat (00:46:513 (4,5,6) - like here), should be avoided, mix it up with return sliders from time to time as well. 00:54:482 (1,2,3,4) - this section has good slider placement f.e.

00:16:982 (5,6) - I would avoid these on normal diff, it's completely unnecessary + you don't stack it properly but rather do ugly overlap (this applies to all patterns like these
00:26:357 (1) - don't know exact values for after spinner rest time, but this seems to short recovery time, end on 00:29:169 (1) - at least
00:44:169 (1) - remove, don't think mapping speech like that is ok
00:45:575 (3) - no reason for 0,5x, keep it 1,0x through entire diff
00:49:325 (1,2) - these look terrible
00:52:607 (4) - again SV change + ending of this slider is overlapping slider path too much
01:00:107 (1,2) - again gridsnap/design issue, it's sort of symmetrical but turned out ugly
01:01:513 (2) - and you have good return slider opportunity here
01:05:263 (2) - ^
01:17:919 (2) - breaking 0,9~ ds you used so far for no reason
01:27:294 (4,5,6) - - terrible overlap
01:31:982 (3,4) - ^
01:57:763 (4,5,6) - random stack, introducing 1/2s suddenly, keep it 1/1 or use 1/2 return slider
02:07:138 (3) - make this a circle and start with sliders on downbeat in next measure, next section has wrong slider placement on timeline again
02:15:107 (1,2) - bad curve, randomly using red anchor on slider end
02:16:982 (3) - this is good curve
02:20:263 (4,5) - again bad overlap + weird shape
02:29:638 (1,2,3,1,2,3,4,5,6,7,8,9) - 1/2 section when ignoring 1/2s in previous part of the map, too inconsistent
03:23:544 (1,2,3) - don't do that, no matter difficulty level
03:24:950 (4,5) - on vocal sections avoid circle rhythms, make this return slider
03:27:294 (6,7,8) - :?
03:39:482 (4) - again, random red anchor on slider end, make it simple

Didn't point out every single design/rhythm issue, you need to improve your mapping overall

[Hard]

It's basically same issues all over again, with design, rhythm and combos, the fact you use only 1/2s messes with the rhythm (slowdown the song and listen to this for example 00:16:278 (8) - )

00:03:857 (1,2,3) - this was ok on normal, but if you have strong drum note on harder diffs you really want players to click it, not use slider end for it
00:10:419 (7) - random pause, there is a strong beat after this note
00:30:810 (2,3) - again red tick slider start issue all over the place (applies throughout whole map)
00:44:286 (1,2) - mapping speech with sudden shift to 1/4s, totally unrankable
00:44:872 (1) - 0,5 sv is too much

I'm finishing here, sorry to say but map is probably too low quality to get ranked in current state. Summing up my suggestions

-Don't use gridsnap on that gridsize, messes up your design and distance snap
-Learn how to make blankets and structured patterns, avoid objects overlapping with each other in inconsistent way
-Avoid weird sliders if you don't have feel for them yet, keep it simple.
-Learn how to emphasize strong notes in the rhythm (they should be clicked by player), 1/2 sliders starting on red ticks should be avoided in general, they fit specific rhythms which aren't present here.
-Take a look at some recent ranked maps in that difficulty range and see solutions people use
Topic Starter
ihewmatt

Akali wrote:

[General]

Files are fine I guess.
You should have a harder diff that uses 1/4s, current hard doesn't represent the song good enough

[Normal]

In general the way you curve sliders is pretty inconsistent, it's not much of a playability issue on diff like that but still make the design disappointing a bit, you also miss a lot of easy blanket opportunities which would make reception better. It also seems that you use gridsnap on that gridsize, which makes spacing and stacking slightly off, I would consider remapping. I will point out some stuff so you can avoid it

Combos: Remake them, don't want to point every single one out, make new combo every 2nd downbeat, right now it's inconsistent
Rhythm: Too many sections with sliders ending on downbeat (00:46:513 (4,5,6) - like here), should be avoided, mix it up with return sliders from time to time as well. 00:54:482 (1,2,3,4) - this section has good slider placement f.e.

00:16:982 (5,6) - I would avoid these on normal diff, it's completely unnecessary + you don't stack it properly but rather do ugly overlap (this applies to all patterns like these
00:26:357 (1) - don't know exact values for after spinner rest time, but this seems to short recovery time, end on 00:29:169 (1) - at least
00:44:169 (1) - remove, don't think mapping speech like that is ok
00:45:575 (3) - no reason for 0,5x, keep it 1,0x through entire diff
00:49:325 (1,2) - these look terrible
00:52:607 (4) - again SV change + ending of this slider is overlapping slider path too much
01:00:107 (1,2) - again gridsnap/design issue, it's sort of symmetrical but turned out ugly
01:01:513 (2) - and you have good return slider opportunity here
01:05:263 (2) - ^
01:17:919 (2) - breaking 0,9~ ds you used so far for no reason
01:27:294 (4,5,6) - - terrible overlap
01:31:982 (3,4) - ^
01:57:763 (4,5,6) - random stack, introducing 1/2s suddenly, keep it 1/1 or use 1/2 return slider
02:07:138 (3) - make this a circle and start with sliders on downbeat in next measure, next section has wrong slider placement on timeline again
02:15:107 (1,2) - bad curve, randomly using red anchor on slider end
02:16:982 (3) - this is good curve
02:20:263 (4,5) - again bad overlap + weird shape
02:29:638 (1,2,3,1,2,3,4,5,6,7,8,9) - 1/2 section when ignoring 1/2s in previous part of the map, too inconsistent
03:23:544 (1,2,3) - don't do that, no matter difficulty level
03:24:950 (4,5) - on vocal sections avoid circle rhythms, make this return slider
03:27:294 (6,7,8) - :?
03:39:482 (4) - again, random red anchor on slider end, make it simple

Didn't point out every single design/rhythm issue, you need to improve your mapping overall

[Hard]

It's basically same issues all over again, with design, rhythm and combos, the fact you use only 1/2s messes with the rhythm (slowdown the song and listen to this for example 00:16:278 (8) - )

00:03:857 (1,2,3) - this was ok on normal, but if you have strong drum note on harder diffs you really want players to click it, not use slider end for it
00:10:419 (7) - random pause, there is a strong beat after this note
00:30:810 (2,3) - again red tick slider start issue all over the place (applies throughout whole map)
00:44:286 (1,2) - mapping speech with sudden shift to 1/4s, totally unrankable
00:44:872 (1) - 0,5 sv is too much

I'm finishing here, sorry to say but map is probably too low quality to get ranked in current state. Summing up my suggestions

-Don't use gridsnap on that gridsize, messes up your design and distance snap
-Learn how to make blankets and structured patterns, avoid objects overlapping with each other in inconsistent way
-Avoid weird sliders if you don't have feel for them yet, keep it simple.
-Learn how to emphasize strong notes in the rhythm (they should be clicked by player), 1/2 sliders starting on red ticks should be avoided in general, they fit specific rhythms which aren't present here.
-Take a look at some recent ranked maps in that difficulty range and see solutions people use
Thanks :)
Frey
Second Check

IRC MOD
2015-06-01 19:58 ihewmatt: Hey Frey.
2015-06-01 19:58 Frey: hi?
2015-06-01 19:58 Frey: sup?
2015-06-01 19:58 ihewmatt: Oh. u might be busy.
2015-06-01 19:59 Frey: lol, you're right, I'm modding
2015-06-01 19:59 ihewmatt: Lol, just take ur time.. :)
2015-06-01 20:00 Frey: ok
2015-06-01 20:11 Frey: hey, what's up before
2015-06-01 20:11 ihewmatt: lol hey.
2015-06-01 20:12 ihewmatt: Just saying thanks.
2015-06-01 20:13 Frey: :D you're welcome
2015-06-01 20:14 ihewmatt: Oh, im done with my Hard diff. can u mod it?
2015-06-01 20:15 Frey: fine
2015-06-01 20:17 Frey: by the way, are you sure of the title?
2015-06-01 20:17 ihewmatt: Yup. XD I just copied the title on the site
2015-06-01 20:22 Frey: 00:16:982 (5,6) -
2015-06-01 20:22 Frey: I think you should stack like 00:17:919 (6,7) -
2015-06-01 20:23 Frey: 00:21:669 (10) - didn't stack well
2015-06-01 20:23 ihewmatt: What's stack btw
2015-06-01 20:24 Frey: ok
2015-06-01 20:24 Frey: move 00:16:982 (5) - to x274 y341
2015-06-01 20:24 Frey: then unify the ds
2015-06-01 20:25 ihewmatt: oh. igot it
2015-06-01 20:25 Frey: move 00:21:669 (10) - to x120 y59
2015-06-01 20:26 ihewmatt: done
2015-06-01 20:27 Frey: move 00:52:138 (3) - to x164 y316
2015-06-01 20:29 Frey: 01:09:482 (2,3,4,5) - diamond pattern would be beter
2015-06-01 20:30 Frey: 01:16:044 (1,2,3,4,1,2,3,4,5) -
2015-06-01 20:30 Frey: you should use soft-hitsound in this part
2015-06-01 20:30 Frey: drum sounds really loud and weird for me
2015-06-01 20:31 Frey: 01:33:857 (5) - NC
2015-06-01 20:32 Frey: 01:41:357 (1,2) - I don't like this part, it's confusing
2015-06-01 20:33 Frey: better to spread
2015-06-01 20:34 Frey: 02:00:575 (2,3,4) - move to x256 y320
2015-06-01 20:36 Frey: 02:19:794 (3,4) - move to 360 / 128
2015-06-01 20:38 Frey: ;w; crashed
2015-06-01 20:38 Frey: what is the latest thing I said?
2015-06-01 20:39 ihewmatt: yup :3
2015-06-01 20:39 ihewmatt: move to x256 y320
2015-06-01 20:39 Frey: oh good
2015-06-01 20:39 ihewmatt: 02:00:575 (2,3,4) -
2015-06-01 20:40 Frey: ;w;
2015-06-01 20:40 Frey: It seems like
2015-06-01 20:40 Frey: what i am modding, is your normal ;w;
2015-06-01 20:40 ihewmatt: lol yup. :D
2015-06-01 20:41 Frey: 02:19:794 (3,4) - move to 360 / 128
2015-06-01 20:41 Frey: 02:33:622 (9) - can't hear a beat there
2015-06-01 20:41 Frey: you should delete it
2015-06-01 20:41 Frey: then add one at 02:33:857
2015-06-01 20:42 Frey: you should map something before 02:43:232
2015-06-01 20:42 Frey: 02:43:232
2015-06-01 20:43 ihewmatt: okay
2015-06-01 20:45 Frey: 03:24:950 (4) - NC?
2015-06-01 20:45 Frey: 03:28:700 (9) - same as
2015-06-01 20:46 Frey: ok, Hard then
2015-06-01 20:47 ihewmatt: Okay
2015-06-01 20:47 Frey: 00:12:060 (3) - move to 364 / 52
2015-06-01 20:47 Frey: 00:12:997 (5) - move to 132 / 108
2015-06-01 20:47 Frey: 00:14:638 (9) - NC maybe?
2015-06-01 20:48 Frey: 00:23:310 (2) - move to 164 / 80
2015-06-01 20:49 Frey: 00:38:310 (4) - move to 308 /164
2015-06-01 20:49 Frey: 00:38:544 (5) - move to 268 / 104
2015-06-01 20:51 Frey: 01:11:122 (6) - move to 372 / 220
2015-06-01 20:51 Frey: 01:17:216 (6) - move to 8 / 280
2015-06-01 20:52 Frey: 01:21:435 (6) - 512 / 300
2015-06-01 20:53 Frey: 02:00:575 (1,2,3) -
2015-06-01 20:53 Frey: it should be in 1/3
2015-06-01 20:53 Frey: 02:00:575 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
2015-06-01 20:53 Frey: all of these
2015-06-01 20:53 Frey: you should map in 1/3 tempo
2015-06-01 20:53 Frey: trust me
2015-06-01 20:54 ihewmatt: okay.
2015-06-01 20:54 Frey: you can listen to it in 25% speed
2015-06-01 20:55 ihewmatt: Okay, ty Frey
2015-06-01 20:56 Frey: 02:36:669 (10) - 251 / 371 for improving blanket
2015-06-01 20:57 Frey: 02:38:544 (1) - should end at 02:38:778
2015-06-01 20:57 Frey: the 'ful' is clearly at that timeline
2015-06-01 20:58 Frey: 02:41:356 (10) - 260 / 372
2015-06-01 20:58 Frey: 02:46:396 (4) - 120 / 256
2015-06-01 20:59 ihewmatt: `
2015-06-01 20:59 Frey: err. should I stop?
2015-06-01 20:59 ihewmatt: nope. my mistake
2015-06-01 21:00 Frey: 02:47:802 (8) - should end at 02:48:036
2015-06-01 21:00 Frey: better to turn 02:47:802 (8) - into two circles
2015-06-01 21:00 Frey: 02:50:614 (4) - 392 / 256
2015-06-01 21:01 Frey: 03:14:638 (9,10,11) - 320 / 272?
2015-06-01 21:02 Frey: 03:15:810 (1) - I think it should start at 03:16:044
2015-06-01 21:03 Frey: that's when the lyrics begin
2015-06-01 21:03 Frey: 03:19:560 (1) - same as above
2015-06-01 21:04 Frey: 03:28:935 (5) - err, you should use 1/4
2015-06-01 21:05 Frey: 03:54:013 (1) -
2015-06-01 21:05 Frey: spinner should begin at 03:52:607
2015-06-01 21:06 Frey: ok, the last one
2015-06-01 21:06 Frey: you have to find someone to check the metadata
2015-06-01 21:07 Frey: I am suspicious of the title
2015-06-01 21:07 ihewmatt: LOL okay, thanks a lot
2015-06-01 21:08 Frey: you can ask Lanturn for metadata
2015-06-01 21:08 Frey: np
2015-06-01 21:09 ihewmatt: Okay
PurpleHawk
Normal
[General]
  1. Keep constant DS. Check DS at 01:16:044 (1,2,3,4) and several other places in the map.
  2. Avoid stacking notes in Normal difficulty like at 01:38:544
  3. Your spinners are long enough, that's good, but there's too little time between the spinner ends and the next note/slider starts. Consider removing all of your spinners except for these ones:
    1. 01:11:357 and moving 01:16:044 (1) to 01:16:982 and moving everything afterwards 2 white ticks
    2. 03:52:607 - move the spinner end to 03:56:825
  4. There's flow problems aswell, but I'm not the right guy to give advice on that.
  5. Not really sure about your use of 3 or 5 1/2 tick notes in rapid succession either, consider replacing them with a 1/2 tick repeat slider.
  6. 01:26:357 (3,4) - Bad overlap, there's more places like this: 03:16:044 (1,2,3,4)

Hard
  1. Listen for the rhythms in the drums, there's no beat at 00:04:091 (2), but there is at the blue and white tick following it. Apply this to the rest of the map
  2. Why no note here?: 02:03:036 - it breaks the rhythm to not have a note here.
  3. Okey, so the most important thing for this difficulty is that you choose some instruments to map, which instrument is the main instrument? When you've chosen which instrument that is, stick with it. Try to map that instrument as much as possible and only switch when it's necessary. At the moment the rhythm is quite unclear because you switch between different instruments quite often and often the notes aren't mapped to anything. So if you want to make a good Hard, begin with analyzing where the different instruments play and map accordingly. You need to be very concious of the rhythms in the different instruments and which one you're going to emphasize when you're mapping. An example: 01:09:482 - if you follow the rhythm of the drums it's like this: http://gyazo.com/ff143a1ca0fb342f46b48642d8fa43fa
    So you can see that you're missing out on an interesting rhythm with the first slider ending on a blue tick and the second slider ending on the red tick. This allows for another note at 01:10:419 where (2) used to end. Also, there's no rhythm in the music indicating a trippel at 01:10:771

Good luck, hope this post has given you some knowledge to improve your map :) If you have any questions you can just ask me in-game :D
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