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Black Sun Empire & Noisia - Feed The Machine

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Slayed_old_1
Привет!

Я не особо люблю такую музыку и ни капли не понял, что у тебя с таймингом, но все же лови.
#m4m



1. 00:04:498 (2,1) - Здесь у тебя так (нота напротив слайдера), а вот 00:07:289 (2,1) - тут - нет. Лично мне не нравится.

2. 00:20:544 (3,4,5) - у этих двух слайдеров разное расстояние до края карты. либо ты мапаешь симметрично, либо как-нибудь по-другому. И то и то вместе смотрится не очень. Пишу это к тому, что у 00:21:242 (5,6) - расстояния одинаковые.

3. 00:43:480 (2,3,4,1) - вот этот момент остается для меня загадкой. Ты замапал его очень странно.

4. 01:05:544 (2) - по сравнению с этим 01:04:672 (3) - жалкое зрелище. Сделай слайдер покрасивее.

5. 01:11:649 (5) - слайдер за пределами карты.

6. 01:24:730 (1,2,3) - сделай эти джампы поинтереснее, а то эта твоя симметрия.. фор экземпал..

7. 01:43:393 (6) - опять за краями карты. Исправь. И да, НК.

8. 01:56:126 (4,5) - сюда засунь ноту (замедли, там есть звук).

9. 01:56:475 (5) - некрасивый слайдер. Он сюда не вписывается. И в связи с п.8 я бы сделал так: пример.

10. 01:57:347 (1) - НК. Не знаю, почему тебе нравятся комбо 11, 12..

11. 02:08:510 (6) - ^

12. 02:20:544 (1,2,3) - выглядит не очень. Даже не знаю, как тебе стоит поставить слайдеры (но ровные при таком расположении выглядят совсем убого, уж извини)

13. 02:21:242 (4,5,6) - три ноты в ряд. Снова так себе. Подвинь 02:21:329 (5) - немного вниз.

14. 02:28:044 (6) - НК.

15. 02:37:201 (4) - по-моему, тут должна быть нота.

16. 02:48:451 (1) - не самый удачный слайдер.

17. 02:50:370 (6) - Нкккнкнкн. НК сюда.

18. 03:55:079 (10) - опять же, не самый удачный слайдер.

19. 04:00:137 (6) - НК.

20. 04:11:126 (5) - нота стоит криво и выглядит все это не лучшим образом. Я бы переставил так.

21. 04:11:300 (6) - НК? :roll:

22. 04:33:626 (4,5,6,7,8,9,10) - ой. Выглядит очень плохо. Было бы расстояние между нотами меньше, тогда бы смотрелось, а так.. Не, не, не..

23. 04:45:312 (9,1,2) - лично мне такое
не нравится.

24. 05:05:719 (5) - НК? :roll: :roll: :roll:
Topic Starter
FCL

ohyeahitsjustme wrote:

Привет!

Я не особо люблю такую музыку и ни капли не понял, что у тебя с таймингом, но все же лови.
#m4m



1. 00:04:498 (2,1) - Здесь у тебя так (нота напротив слайдера), а вот 00:07:289 (2,1) - тут - нет. Лично мне не нравится.

2. 00:20:544 (3,4,5) - у этих двух слайдеров разное расстояние до края карты. либо ты мапаешь симметрично, либо как-нибудь по-другому. И то и то вместе смотрится не очень. Пишу это к тому, что у 00:21:242 (5,6) - расстояния одинаковые.

3. 00:43:480 (2,3,4,1) - вот этот момент остается для меня загадкой. Ты замапал его очень странно. Тут увеличивается напряжение, а вследствие и спейсинг. Не знаю, может это и является странным, немного уменьшил спейсинг

4. 01:05:544 (2) - по сравнению с этим 01:04:672 (3) - жалкое зрелище. Сделай слайдер покрасивее.

5. 01:11:649 (5) - слайдер за пределами карты.

6. 01:24:730 (1,2,3) - сделай эти джампы поинтереснее, а то эта твоя симметрия.. фор экземпал.. Не знал как эти джампы сделать интересными, неплохая идея

7. 01:43:393 (6) - опять за краями карты. Исправь. И да, НК. Насчет нк сомневаюсь, может и добавлю

8. 01:56:126 (4,5) - сюда засунь ноту (замедли, там есть звук). Звук есть, но незначительный

9. 01:56:475 (5) - некрасивый слайдер. Он сюда не вписывается. И в связи с п.8 я бы сделал так: пример.

10. 01:57:347 (1) - НК. Не знаю, почему тебе нравятся комбо 11, 12..

11. 02:08:510 (6) - ^

12. 02:20:544 (1,2,3) - выглядит не очень. Даже не знаю, как тебе стоит поставить слайдеры (но ровные при таком расположении выглядят совсем убого, уж извини) Это мой стиль Ну если убого, то изменю

13. 02:21:242 (4,5,6) - три ноты в ряд. Снова так себе. Подвинь 02:21:329 (5) - немного вниз. Это мой стиль

14. 02:28:044 (6) - НК.

15. 02:37:201 (4) - по-моему, тут должна быть нота.

16. 02:48:451 (1) - не самый удачный слайдер.

17. 02:50:370 (6) - Нкккнкнкн. НК сюда.

18. 03:55:079 (10) - опять же, не самый удачный слайдер.

19. 04:00:137 (6) - НК.

20. 04:11:126 (5) - нота стоит криво и выглядит все это не лучшим образом. Я бы переставил так.

21. 04:11:300 (6) - НК? :roll:

22. 04:33:626 (4,5,6,7,8,9,10) - ой. Выглядит очень плохо. Было бы расстояние между нотами меньше, тогда бы смотрелось, а так.. Не, не, не.. Почему бы и нет. Поменяю, если еще кто-то обратит внимание

23. 04:45:312 (9,1,2) - лично мне такое
не нравится. Так и не понял, что не нравится. Хотя изменил на симметрию

24. 05:05:719 (5) - НК? :roll: :roll: :roll:[/color]
Спасибо
Нет комментария=пофикшено!
Speed of Snail
Hey, M4M from my queue, sorry this took longer than expected.

SHADOW


General - Not sure if this'll become a problem, but combo colour 3 is a colour used in the background fairly extensively, Not sure if this is a must change but I've seen mapped get DQ'd for this reason; might want to play it safe.

General - You have some very particular hit-sounding volumes, which on it's own isn't a problem, but for some portions of the song the hit-sounds are completely inaudible when audio is balanced between effects and music. Here are a couple areas you might consider increasing the volume.

02:59:614 - 03:19:149

Not every Hitsound in this range is too weak however I notice that this is a slowly building range so you might want to move the entire thing to create balance, Not sure how you want to do it, But I'd definitely want some of those increased in volume.

01:10:079 - (4) Clean up this slider, Off position, Weird slight overlap and improper blanket.

01:11:300 - (2,3,4) I can't see what this is supposed to be mapping even at 25% speed, (Unless it's supposed to be the quiet snare that's always going in the background track). Just seems like bizarre over-mapping to me.

01:12:696 - (2,3,4) ^^^^^^

02:36:835 - (1,2,3) I feel this pattern would work better if you ctrl+g the combo 2 slider, It makes the spacing more uniform and creates a circular flow to the snap jumps that're currently there.

02:52:289 - (10,11) Don't like this stack here since it breaks the timing consistency, Move the 11 circle off to somewhere else.

Yea, that's about it. Really solid map so far, just a couple quirks that look and feel off putting to me. GL getting this ranked.
Topic Starter
FCL

TheOnlyLeon wrote:

Hey, M4M from my queue, sorry this took longer than expected.

SHADOW


General - Not sure if this'll become a problem, but combo colour 3 is a colour used in the background fairly extensively, Not sure if this is a must change but I've seen mapped get DQ'd for this reason; might want to play it safe.

General - You have some very particular hit-sounding volumes, which on it's own isn't a problem, but for some portions of the song the hit-sounds are completely inaudible when audio is balanced between effects and music. Here are a couple areas you might consider increasing the volume.

02:59:614 - 03:19:149

Not every Hitsound in this range is too weak however I notice that this is a slowly building range so you might want to move the entire thing to create balance, Not sure how you want to do it, But I'd definitely want some of those increased in volume.

01:10:079 - (4) Clean up this slider, Off position, Weird slight overlap and improper blanket.

01:11:300 - (2,3,4) I can't see what this is supposed to be mapping even at 25% speed, (Unless it's supposed to be the quiet snare that's always going in the background track). Just seems like bizarre over-mapping to me. it's fine for me

01:12:696 - (2,3,4) ^^^^^^

02:36:835 - (1,2,3) I feel this pattern would work better if you ctrl+g the combo 2 slider, It makes the spacing more uniform and creates a circular flow to the snap jumps that're currently there.

02:52:289 - (10,11) Don't like this stack here since it breaks the timing consistency, Move the 11 circle off to somewhere else.

Yea, that's about it. Really solid map so far, just a couple quirks that look and feel off putting to me. GL getting this ranked.
Thanks for mod!
no reply mean fixed
malxsant
Hello! From my Q. Sorry for this long delay.

[Key]
  1. Highly recommend changing it
  2. Small/Nazi suggestions

[General]
  1. 00:01:009 (1) - 01:30:312 (1) Would be cool if in the time between these the colors were just black and white. Just a suggestion.
  2. 03:07:289 (1) - 03:44:265 (1) ^

[Shadow]
  1. 00:30:661 (2) - The slider end should really be stacked with 00:29:614 (3).
  2. 00:31:184 (4) - Straighten this so it's in line with the last two notes.
  3. 01:32:754 (8) - ^
  4. 02:16:010 (1) - This should probably be a NC.
  5. 02:37:027 (3,4) - Was difficult for me to read. I think it would work better as just a regular stream.
  6. 03:20:632 (1) - I think it sounds better if you end this spinner at 03:21:765.
  7. 03:48:451 (1,2,3,4,5,6,7,8,9,10) - This stream kills the flow imo. Just map it the way you normally have been.
  8. 04:14:963 (1) - Rotate 180 on Selection Center; makes it easier to read so the slider end hide behind 04:14:265 (6).
  9. 04:16:358 (1,2,3,4,5) - Just stack (1) with 04:15:225 (2).
  10. 04:51:242 (1) - 05:13:655 (1) - This section is suitable for kiai time. Imo you should use it.

Sorry for this short mod. This map is seriously ready for ranking.
shitmod4shitmod Kappa
Topic Starter
FCL
Thanks for mod. I will answer it in a few hours

maxandcheese wrote:

Hello! From my Q. Sorry for this long delay.

[Key]
  1. Highly recommend changing it
  2. Small/Nazi suggestions

[General]
  1. 00:01:009 (1) - 01:30:312 (1) Would be cool if in the time between these the colors were just black and white. Just a suggestion.
  2. 03:07:289 (1) - 03:44:265 (1) ^

[Shadow]
  1. 00:30:661 (2) - The slider end should really be stacked with 00:29:614 (3).
  2. 00:31:184 (4) - Straighten this so it's in line with the last two notes.
  3. 01:32:754 (8) - ^
  4. 02:16:010 (1) - This should probably be a NC.
  5. 02:37:027 (3,4) - Was difficult for me to read. I think it would work better as just a regular stream.
  6. 03:20:632 (1) - I think it sounds better if you end this spinner at 03:21:765.
  7. 03:48:451 (1,2,3,4,5,6,7,8,9,10) - This stream kills the flow imo. Just map it the way you normally have been.
  8. 04:14:963 (1) - Rotate 180 on Selection Center; makes it easier to read so the slider end hide behind 04:14:265 (6).
  9. 04:16:358 (1,2,3,4,5) - Just stack (1) with 04:15:225 (2).
  10. 04:51:242 (1) - 05:13:655 (1) - This section is suitable for kiai time. Imo you should use it. To be honest I don't really like this idea, but I'll try to implement it

Sorry for this short mod. This map is seriously ready for ranking.
shitmod4shitmod Kappa
No reply=fixed!
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. There is an unused .osb file, remove it.

Shadow



  1. 01:00:137 (2) - Maybe you can Ctrl+G this for flow since the player just came down from the previous slider, it'll be natural that (2) should be pointing downwards. If you want to spice things up, you can Ctrl+G 01:00:312 (3).
  2. 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream, but you kind of over did it with the Finish spam here.
  3. 01:46:010 (2,3,4,5) - Fix the spacing between (2) & (3).
  4. 02:18:451 (3) - Maybe Ctrl+G this slider?
  5. 02:48:975 (4,5,6,7,8) - This stream isn't neatly curved.
  6. 03:30:922 (2) - Maybe move this to x:160|y:44.

Good luck~
Topic Starter
FCL

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. There is an unused .osb file, remove it.

Shadow



  1. 01:00:137 (2) - Maybe you can Ctrl+G this for flow since the player just came down from the previous slider, it'll be natural that (2) should be pointing downwards. If you want to spice things up, you can Ctrl+G 01:00:312 (3). it's fine, i think
  2. 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream, but you kind of over did it with the Finish spam here.
  3. 01:46:010 (2,3,4,5) - Fix the spacing between (2) & (3).
  4. 02:18:451 (3) - Maybe Ctrl+G this slider?
  5. 02:48:975 (4,5,6,7,8) - This stream isn't neatly curved.
  6. 03:30:922 (2) - Maybe move this to x:160|y:44. I think it's too far away and you can knock down combo

Good luck~
Thanks for mod! no reply=fixed
Setsurei

[Shadow]
00:35:108 (2,3) - flip like this?
01:30:835 (4) - change to triplet
02:03:975 (2,3,4,5,6,7) - smooth-en the curve
SPOILER
408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
02:17:754 (1,2) - overlaps, move 02:17:405 (8,1) - down a bit
02:44:265 (1,2,3,4) - prefer to make it like 02:40:079 (1,2,3,4) - , or zig zag it would be great

good luck
Topic Starter
FCL

Setsurei wrote:


[Shadow]
00:35:108 (2,3) - flip like this?
01:30:835 (4) - change to triplet idk for what, but changed
02:03:975 (2,3,4,5,6,7) - smooth-en the curve
SPOILER
408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
02:17:754 (1,2) - overlaps, move 02:17:405 (8,1) - down a bit
02:44:265 (1,2,3,4) - prefer to make it like 02:40:079 (1,2,3,4) - , or zig zag it would be great

good luck
Thanks for mod. All fixed
Makeli
Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.

[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there.
02:40:079 (1,2,3,4) - Hmm... maybe space more
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this.
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more
04:22:463 (1,2,3,4,5) - ctrl+g?
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap.

Sorry for the small mod I don't really know how to approach this map.

Well anyways good luck!
Makeli

Maakkeli wrote:

Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.

[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there.
02:40:079 (1,2,3,4) - Hmm... maybe space more
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this.
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more
04:22:463 (1,2,3,4,5) - ctrl+g?
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap.

Sorry for the small mod I don't really know how to approach this map.
Oh yea you can just PM me if you didn't catch my meaning.

Well anyways good luck!
Topic Starter
FCL

Maakkeli wrote:

Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.

[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there. I just wanted to leave here a piece of my old mapping :?
02:40:079 (1,2,3,4) - Hmm... maybe space more I don't know, I think about it
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this. old mapping also looks good
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe yep
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more fixed
04:22:463 (1,2,3,4,5) - ctrl+g? in such a case circles will be too close
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap. well, there you have convinced me

Sorry for the small mod I don't really know how to approach this map.

Well anyways good luck!
Thanks Maakkeli!
RzHr
Hi...
M4M

Shadow
- AudioLeadIn must 2000, add 1000 on it (Edit on notepad), because it start from 1009.
- 00:08:684 (1,2,3,4,5) - NC on (3) and (5) for spacing change... or remove NC on (1) and add it on (2),(4)
- 00:23:946 (3,4,5) - not blanket perfectly
- 00:26:998 (4) - make it down a little... make it same like 00:25:603 (4) - ?
- 00:28:393 (5) - make it symmetry, red point on 292,132
- 00:20:544 (4) - NC for spacing change
- 00:21:940 (3) - ^
- 00:32:405 (3) - ^
- 00:33:103 (5) - ^
- 00:43:480 (2,3,4) - (2) stack on 00:42:085 (2) - ?
- 00:49:149 (3) - ctrl+j
- 00:54:033 (1) - make symmetry, 280,296
- 01:25:427 (3,5,7) - NC
- 02:04:847 (9,8,1) - just my problem :( this one looks ugly for me... maybe stack?
- 02:28:131 (2) - stack on 02:26:475 (3) - ?
- 03:08:684 (3) - NC
- 03:09:382 (5) - ^
- 03:10:079 (7) - ^
- 03:17:754 (4) - NC or make it 0,8 spacing from previous object
- 04:12:172 (1,3) - stack?
- 04:50:370 (4,5) - just my suggestion :D change the shape to be like 04:53:335 (8) - or something?

Sorry for my bad english or LQ mod :(
GL :)
Topic Starter
FCL

RzHr wrote:

Hi...
M4M

Shadow
- AudioLeadIn must 2000, add 1000 on it (Edit on notepad), because it start from 1009.
- 00:08:684 (1,2,3,4,5) - NC on (3) and (5) for spacing change... or remove NC on (1) and add it on (2),(4)
- 00:23:946 (3,4,5) - not blanket perfectly
- 00:26:998 (4) - make it down a little... make it same like 00:25:603 (4) - ?
- 00:28:393 (5) - make it symmetry, red point on 292,132
- 00:20:544 (4) - NC for spacing change
- 00:21:940 (3) - ^
- 00:32:405 (3) - ^
- 00:33:103 (5) - ^
- 00:43:480 (2,3,4) - (2) stack on 00:42:085 (2) - ? stacked earlier
- 00:49:149 (3) - ctrl+j no
- 00:54:033 (1) - make symmetry, 280,296
- 01:25:427 (3,5,7) - NC
- 02:04:847 (9,8,1) - just my problem :( this one looks ugly for me... maybe stack?
- 02:28:131 (2) - stack on 02:26:475 (3) - ?
- 03:08:684 (3) - NC
- 03:09:382 (5) - ^
- 03:10:079 (7) - ^
- 03:17:754 (4) - NC or make it 0,8 spacing from previous object
- 04:12:172 (1,3) - stack? maybe
- 04:50:370 (4,5) - just my suggestion :D change the shape to be like 04:53:335 (8) - or something? it suits me

Sorry for my bad english or LQ mod :(
GL :)
Thanks for modding
No reply=fixed
- Frontier -
From This Modding Queue :)

Black Sun Empire & Noisia - Feed The Machine

General
Ok
Shadow
00:31:707 - 00:34:498 - It looks empty. Try to add some notes :)
Maybe Like this,

Or This.

01:19:149 (1) - It looks ugly. move to x 335 y 48
01:19:672 (2) - Move to x 228 y 218
01:30:312 (1,2) - I think you make 1/4 slider jump.
maybe like this

02:37:812 (4,5,6) - move the end of slider at x 107 y 137 and move all of them too
04:51:940 (5) - I'm not sure it's unrankable Try to ask BNs

I think this map is ok, not bad
*Do you want new BG?
Topic Starter
FCL
well, I will write mod later
J1NX1337
IRC Mod
16:20 J1NX1337: well it was fun
16:21 J1NX1337: though there's a few things I don't like about it
16:21 J1NX1337: one of those would be your positioning
16:21 FCL: we can discuss them
16:22 J1NX1337: 02:18:277 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
16:22 J1NX1337: the kind of flow you have going here is very 90°-ish
16:23 J1NX1337: in most cases I see way too many sliders and stuff pointed in either directly left, right, up or down
16:24 J1NX1337: also I think 02:40:079 (1,2,3,4) - these parts should have larger spacing
16:24 J1NX1337: like way larger
16:24 J1NX1337: I mean, quarter beat sliders are essentially circles that you just gotta hold down a little bit longer
16:26 FCL: okay
16:26 FCL: I remapped my weird part
16:26 J1NX1337: 03:13:568 (1,2,3,4,5,1,2,3,4,5,6) - also I know you were trying to be subtle here like the song would tell you to be
16:26 J1NX1337: but you could still make it far more exciting
16:26 J1NX1337: to paly
16:26 J1NX1337: play*
16:27 FCL: Here I give time to rest
16:27 FCL: It's fine for me
16:28 J1NX1337: it's too much time lol
16:28 J1NX1337: it becomes boring after a while
16:29 J1NX1337: your flow also breaks in certain points
16:29 FCL: Do not know well, this style perfectly matches the music
16:29 J1NX1337: stuff like this is kinda weird 01:10:603 (6,1) - dunno where you were going with it
16:29 J1NX1337: I think you could make this more interesting as well 01:19:149 (1,2,3,4,5) -
16:30 J1NX1337: I mean that's just left, then down, with relatively small spacing
16:30 J1NX1337: these are also pretty awkward 01:21:591 (1,2,3,1,2,3) -
16:31 J1NX1337: you should make this whole part harder with way more spacing
16:31 FCL: okay, i will change
16:31 J1NX1337: because you know, it's all that easy stuff and then suddenly a big stream 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
16:32 J1NX1337: you need to make your map feel more alive
16:32 J1NX1337: which is also what I'd expect from your GD
16:33 J1NX1337: more directions, exploring the whole of the playfield
16:34 J1NX1337: not stuck up box flow
16:36 FCL: Thanks for help, I'll try to fix it
16:36 J1NX1337: no problem
17:12 FCL: i make small update, you can watch in the right direction I move or not
17:13 FCL: i changed this part 02:19:149
17:13 FCL: this 03:13:568
17:14 FCL: and this 01:19:149
17:16 J1NX1337: I don't see the change at 03:13
17:17 J1NX1337: 01:19:149 (1,2,3,4,5) - this is much better
17:18 J1NX1337: you could create a star pattern with it, I think that would be cool
17:18 FCL: oh, this part sorry
17:18 FCL: 03:21:940
17:19 J1NX1337: so basically if you put the (5) where the (4) is and then put the (4) around x172 y48
17:19 FCL: yea, i will try
17:20 J1NX1337: also be sure to center the (5) between (2) and (3) since the (4) at the moment should be moved a bit to the right
17:21 J1NX1337: you can check and make sure the distance is the same by switching places with the circles and looking at the Prev and Next on the top right
17:22 J1NX1337: 01:21:591 (1,2,3,1,2,3) -
17:22 J1NX1337: I think what you should do here is to use symmetry, since that's what the song tells me
17:22 J1NX1337: and you do use the same pattern, but the positioning is kinda random
17:23 J1NX1337: also I'd rather make the flow in those patterns diagonal than straight left / straight down
17:24 J1NX1337: so what I'd do is to select 01:21:591 (1,2,3) - and then press Ctrl+Shift+R
17:25 J1NX1337: then rotate by like, -40° clockwise
17:26 J1NX1337: then remove 01:22:986 (1,2,3) -
17:26 J1NX1337: and copy and paste 01:21:591 (1,2,3) - to 01:22:986
17:26 J1NX1337: then Ctrl+H and Ctrl+J
17:27 FCL: yea I thought about it just
17:27 FCL: good idea
17:27 J1NX1337: hmm, actually I think it should rotate more, since other wise the gap between 01:22:463 (3) - and 01:22:986 (1) - is too short
17:27 J1NX1337: otherwise*
17:28 J1NX1337: rotate less*
17:29 J1NX1337: okay go with -20 instead of -40
17:29 J1NX1337: that looks cool
17:29 FCL: okay
17:29 J1NX1337: and drag them so that the (3) in 01:21:591 (1,2,3) - is right in the center
17:29 J1NX1337: lower center that is
17:30 J1NX1337: so it's horizontally centered
17:31 FCL: done
17:31 J1NX1337: and then do the same for 01:22:986 (1,2,3) - so that it stacks up with 01:24:382 (4) -
17:32 J1NX1337: or if you'd rather not have it stack, you could select 01:24:382 (4,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - and just flip it with Ctrl+J
17:32 J1NX1337: then there would be a cool jump between 01:23:858 (3,4) -
17:33 J1NX1337: (and then adjust 01:29:440 (1,2) - accordingly)
17:33 J1NX1337: etc.
17:34 J1NX1337: this stuff might feel really small and insignificant but it actually contributes a lot to your map's fun factor
18:12 J1NX1337: a few more things
18:12 J1NX1337: 01:19:149 (1,2,3,4,5) - might wanna perfect the star pattern, otherwise someone's gonna complain about it in a mod lol
18:13 J1NX1337: and switch places between (4) and (5)
18:14 FCL: then will change the distance
18:14 FCL: it's okay?
18:14 J1NX1337: sure
18:14 J1NX1337: it'll be more fun
18:14 FCL: okay
18:15 J1NX1337: 01:19:149 (1,5) - also as you can see, (1) is higher than (5)
18:15 J1NX1337: you should put them on the same level, that's what I mean by perfecting the star pattern
18:15 J1NX1337: and then move 01:20:544 (4) - more to the right so it's centered between (2) and (3)
18:16 J1NX1337: hmm actually never mind, I might be looking at it wrong, I think it's in the center
18:17 J1NX1337: ah no, it needs to be one more grid space to the right
18:17 J1NX1337: so just move it the smallest amount to the right lol
18:18 J1NX1337: 01:21:591 (1,2,3) - this is alright, though I think it looks cooler if you flip it (Ctrl J)
18:20 FCL: okay
18:20 FCL: changed
18:24 J1NX1337: some other stuff
18:24 J1NX1337: 03:40:079 (5,6) -
18:24 J1NX1337: these are very unpredictable
18:24 J1NX1337: double reverses are rarely used in quarter beats
18:25 J1NX1337: for that reason
18:28 J1NX1337: so I'd advise changing them to single reverses or something else
18:29 J1NX1337: 03:21:940 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1) - this is a personal opinion but I'm not really fond of the flow pattern you do here
18:30 J1NX1337: since it kinda just runs around circles
18:31 J1NX1337: could be more interesting
18:31 J1NX1337: consider remapping it at some point maybe
18:33 FCL: I think so too

  • We talked about
  1. Improving overall flow with more interesting patterns and slider directions
  2. Making the calm parts of the song more interesting and fun to play with new patterns, like taking advantage of symmetry
[ Bacun ]
00:51:329 (1) - Move this back a tick
Other than that, it's seems fine. Good luck~! :D

(From my modding queue https://osu.ppy.sh/forum/t/372718)
Topic Starter
FCL
heh, fixed
Ez kudosu for u :D
[ Bacun ]

FCL wrote:

Ez kudosu for u :D
XD
riktoi


As requested in my mod queue

[Shadow]

00:27:521 - add a hitcircle here or do something about the slider before

00:55:951 (2,4) - you could maybe increase the sv of these 2 sliders here and make them a bit more spaced out

01:24:730 (1,2,1,2,1,2,1,2) - make these tilt a bit

03:06:591 - you could drag the break here

03:08:597 - wow the sound here is so confusing

03:11:475 (2,3,4,5) - just stick with the jumps
03:14:265 (2,3,4,5) - ^

04:28:219 (5,6,7,8) - increase spacing here


good luck with your map :)
Topic Starter
FCL
Thanks, all fixed!
Sieg
00:12:521 (2,3) - как-то не очень аккуратно выглядит, из за спейсинга или прямого слайдера http://puu.sh/kzqkq/7c9e761e90.jpg такое может?
00:13:916 (2,3) - ^
00:17:754 (1,2,3,1,2,1) - в целом для этой части: очень много симметрии, она не нужна в таком количестве
00:23:946 (3,4) - никакого индикатора, что это начинается с офбита, нет нк, нет спейсинга, нет подобных ритмов ранее, нет сильных битов в музыке.
00:23:946 (3) - вот это попадает на конец "длинного" звука 00:23:858 () - в музыке, делать дабл нет причин вообще
00:28:131 (3) - ^
00:35:108 (2) - ^ и так далее с этими оффбитами
00:29:265 (2,4) - опять же паттерны, почитай t/208596&start=0 сейчас это сделано очень грубо
00:35:196 (3,1) - антиджамп с оверлапом ничем не подкреплен в музыке
00:57:696 (4,1) - судя по предыдущим паттернам тут 00:58:044 () - должен быть круг
01:04:672 (3,2) - очень грубо t/37194&start=0
01:24:730 (1,2,1,2,1,2,1,2) - зачем этот нк спам?
01:37:812 (6,7,8) - слишком ломанный флоу, попробуй что-нибудь попроще. Заодно посмотри t/86329
01:43:916 (12,1) - рандомный спейсинг, сравни с 01:41:126 (11,1) - который сильнее -> должен быть больше
01:45:661 (1,2,3) - 2-рипит слайдеры еще и все в стриме играется отвратительно тут, плюс в музыке нет никаких предпосылок для "рваного" стрима
01:48:451 (1,2,3,4,5) - ^
02:10:777 (1) - этот и подобные 3рипит слайдеры замедляют действие, а в музыке к этому нет предпосылок -> они не очень подходят под ритм

вообще расписывать каждый момент как мне кажется нет смысла, сейчас тебе надо поработать над:
1. аккуратностью паттернов
2. ритмом
3. флоу
4. спейсингом который не имеет смысла в целом для твоей карты, по типу того джампа, который я указал

если будут вопросы по конкретным местам, как изменить\улучшить обращайся, не забудь посмотреть гайды
Milan-
-aimod
-00:25:428 (4,5,1) - looks better with constant distance
-00:42:870 (1,2,3,4,5) - why are these so spaced even tho it's the same rhythm as before? it should be more constant still
-00:56:475 (4,1) - this actually looks a bit unpolished, would be nice if (1) was where (4) is going.
-01:00:835 (5,1) - vs 01:01:707 (4,5) - even the second pattern has more impact than the first one, so using different distance will be better
-01:02:405 (1,5) - these kind of overlaps arent very appealing. Even a blanket will be better there.
-01:03:800 (1,5) - would be cool if these were blanket'd too
-01:06:416 (6,1) - you may want to switch NCs for easier reading
-01:08:858 (7,1) - short distance like these when the usual distance doubles or triples it, doesnt look too well. 01:14:614 (4,1) - and similars
-01:14:440 - this should be clickable imo, it has more impact than the white tick
-01:29:963 (2,1) - i was expecting more distance between these since it's the start of the kiai
-01:37:637 (5,6,7,8) - flow is quite weird, due to the way you have to move the cursor
-01:43:916 (12,1) - jump looks too big compared to similar pattern, you should nerf it a bit so they are similar
-01:45:661 (1,3,4,5) - overlap isnt really good
-01:49:498 (6,1) - distance is quite short now. The slider leniency makes it short, so these should be more apart
-01:51:940 (1,2,3,4,1) - 1/4 sliders usually plays like simple circles, so see how 3-4-1 flows, it isn't too appropiate for what the song offers imo
-02:08:510 (6,7,8,9,10) - there's a tool to make cool looking stream, i think that using it will make these kind of streams looks better overall, there are others ugly too, so you could go over them again
-02:09:033 (11,1) - flow isn't too good. simple cuz the way you have to move, it's passable and all but it should be better if you take into consideration how slider shapes make the cursor move.
-02:27:870 (5,1) - distance is pretty weird and random..
-02:56:475 (6,1) - flow feels quite forced cuz the down-up movement you have to do in a little box
-04:01:882 (7,8,1) - another kind of forced flow., Horizontal movements are usually more annoying to play than vertical ones because of the movement of our wrist
-04:06:591 (1) - so here you do some 1/4 jumps into a stack. It doesnt play too well cuz it stops all the motion you created right before, in addtion that it should be more apart for proper emphasis
-pretty much what Seig said. What usually is helpful for distance, is to pick one number and keep it for the whole map and just jump when you think there should be a jump or something aesthetical.

hope it helps a bit, gl <3
Topic Starter
FCL
Thanks, it's really helpful!
Fixed all
Osuology
03:31:184 (3,4,5,1,2) - very awkward
no kds your map is way too good for me to mod I'm very sorry
Avishay
Hi.

[Shadow]
  1. 01:23:161 (2) - Object's end is not snapped.
  2. 00:15:312 (2) - Not mandatory but avoiding the overlap with 00:14:266 (3) - is the better option here.
  3. 00:30:661 (2) - Move to 173:278 to stack properly with 00:29:265 (2) -
  4. 00:31:184 (5,1,2,1,2) - I guess the spacing between 5 and 1 is acceptable, but if you could increase it, it'd be great. But I really dislike the 1, 2 pattern. It looks weird, I'd suggest to close th gap between 1 and 2, or increase it, the current spacing between them looks weird.
  5. 00:35:021 (2,3,4) - You could probably stack those on 00:33:103 (1) - while moving 00:34:498 (1) - too, will be neat.
  6. 00:58:219 (1,2,3,4,5) - I think the spacing here should be redone, pretty big spacing between 1 and 2, that goes into a high spaced tripley, and then bam, a speed break without a reason. This could be fixed with either stacking the triplet or increasing the spacing after the triplet.
  7. 01:09:382 (1) - Would be nicer to blanket it under 01:08:858 (7) - rather than stack them, plays well too.
  8. 01:18:103 (1,2,3,1) - If you could indicate the rhythm in some way (NC, spacings), that'd be nice.
  9. 01:21:591 (1) - Move it a bit up to make the movement from 1 to 2 more curvish and nicer to play. (Same with 01:22:986 (1) - )
  10. 01:32:230 (6,7,8) - This doesn't go very well. 1/4 sliders that start on the blue tick are awkward to play unless the music strongly supports it. Try those patterns instead: http://puu.sh/kFkA6/10ecaace4c.jpg or http://puu.sh/kFkAm/8f22fc1997.jpg
  11. 01:35:021 (6,7) - Try this pattern that goes very well with the music: http://puu.sh/kFkHv/6ff26e27f2.jpg
  12. 02:20:806 (2) - Triplet looks a bit odd, try moving 2 to the left a bit. Moving 02:20:544 (1) -'s end to the left would help too.
  13. 02:29:091 (3) - Any reason for a slider instead of completing the 5 note stream?
  14. 02:35:719 (1,1) - Spacing is really confusing, low SV combined with that spacing made me believe that the distance is 1/4, just saying.
  15. 02:36:940 (4,5,1) - The fact that the spacing between 4 and 5 is bigger than 5 and 1 is weird, 1 is much stronger and should be emphasized much more than 5 does.
  16. 02:40:079 (1,2,3,4,5) - This doesn't feel right. You need to change something with the third slider, it just doesn't sound the same.
  17. 02:43:916 (8) - Might want to fix the blanket.
  18. 02:44:265 (1,2,3,4,5) - I feel the same about it as before, perhaps increasing the spacing between 2 and 3 would do the trick.
  19. 02:45:312 (6) - Positioned into the same place as 02:43:916 (8) - while being slightly different and overlaps with 02:44:440 (2) - , looks a bit weird I must say. After you fixed the blanket in 8, I'd just copy paste it here.
  20. 02:59:614 (1,2) - Space them out just a bit from each other, there's no room to breath.
  21. 03:08:684 (3,4) - I know you're following the ringing sounds, but I don't it fits when there static noises exist. Which are snapped at 03:08:597 and 03:08:771
  22. 03:19:149 (1) - Just letting you know, it's not symmetric, if that was your intention.
  23. 03:44:440 (3) - WHY? There's clearly a strong 5 note stream and the strongest beat lands on the slider end, I want to press it, not avoid it!
  24. 03:47:230 (3) - ^
  25. 04:06:591 (1) - Could probably start kiai time here too, since it sounds the same as the previous one.
  26. 04:17:405 (8) - Not sure if the whole slider is needed to be whisteled, perhaps it was unintentional.
  27. 04:30:573 (2,3) - I'd really prefer a slightly better blanket here.
  28. 04:38:858 (1,2,3) - Could move it closer to 04:38:510 (7) - to emphasize the strong beat better.
  29. 04:41:475 (1) - Intentional finish? You've never used one.
  30. 05:06:765 (2,3) - I'd prefer to avoid using the sliders like this..
How didn't you get bored from mapping the same sound over and over :P
Good luck.
Topic Starter
FCL
@Avishay
Thanks for modding. Changed all, except kiai on 04:06:591 (1) , whistle on 04:17:405 (8) and and a few small your suggestions
Echoy
01:53:597 I think a important sound is missed here, so are 01:54:992 and 01:56:387 and many others. However, it’s highly recommended to add them to fill in the rhythm blank in this part.
02:31:707 (1,6) - the shape of the 2 sliders are same, but obviously 02:32:405 (6) - here has more special sound. Maybe make 02:32:405 (6) - more emphasized like what you did in 02:29:614 (6) -
02:47:579 (4,5,6,7) - The very vocal that repeated again and again is totally ignored to map this way.
04:22:986 (6,7) - the pause here is weird. There are some others like it in this part.
04:22:986 (6,7) - To follow the flow here, consider put this slider in x:28;y:384
04:31:358 (4) - try put it in 04:30:835, and move 04:30:835 (3) - to 04:31:010.
04:35:719 (9) - remove whistle in the beginning while remain the one in the end. Other same parts could do like this, too.
04:52:376 I think here should be filled up because the music is getting really tense. If you were intend to emphasize 04:52:463 (8) - , you could do it to replace it with a short slider. It’s okay about the spacing between 04:52:463 (8,1) - .
05:13:568 (1) - I think this note should be removed and keep absolute silence here with a spinner beginning, after all the music says so.

Really like the music. Good luck!
Topic Starter
FCL

Echoy wrote:

01:53:597 I think a important sound is missed here, so are 01:54:992 and 01:56:387 and many others. However, it’s highly recommended to add them to fill in the rhythm blank in this part. oh idk. there is no clear sound like here 01:53:684. Of course I could do it, but I would like to hear more opinions on this part
02:31:707 (1,6) - the shape of the 2 sliders are same, but obviously 02:32:405 (6) - here has more special sound. Maybe make 02:32:405 (6) - more emphasized like what you did in 02:29:614 (6) - yeah
02:47:579 (4,5,6,7) - The very vocal that repeated again and again is totally ignored to map this way.
04:22:986 (6,7) - the pause here is weird. There are some others like it in this part. I do not think so, although... okay
04:22:986 (6,7) - To follow the flow here, consider put this slider in x:28;y:384
04:31:358 (4) - try put it in 04:30:835, and move 04:30:835 (3) - to 04:31:010. okay
04:35:719 (9) - remove whistle in the beginning while remain the one in the end. Other same parts could do like this, too. well
04:52:376 I think here should be filled up because the music is getting really tense. If you were intend to emphasize 04:52:463 (8) - , you could do it to replace it with a short slider. It’s okay about the spacing between 04:52:463 (8,1) - .
05:13:568 (1) - I think this note should be removed and keep absolute silence here with a spinner beginning, after all the music says so. yea

Really like the music. Good luck!
Thanks for mod!
Hula
Saw on #modreqs. This isn't going to be a long mod. Just going to help you out with some pointers with the issues of the map.

The map suffers a lot from overmapping. 00:23:858 (3,4,5) - this is what i would call obvious overmapping, there's no 1/4 here to be found. There are sounds that land on the red and white tick though. It would be more correct for this to maybe be a slider? Since it would more accurately map to that sound that occurs on the red tick. This sort of thing went on a lot through the map. You were relatively consistent with your use of overmapping, so that is a redeeming factor.

00:37:289 (1) - This sort of thing here needs a bigger spacing change. Since it is 2.00 DS from the previous to the next circle. It should be like 2.00 DS from previous and 1.5 DS to next circle. This would emphasise it, since when playing through it didn't feel anything special to play when it should have done.

00:46:184 (2,3) - This pattern here is not good. It plays really awkwardly since your cursor movement is intuitively going to go downwards in some way, but then it darts back up and has to click a slider back on the same spot, it's really jarring and stops the flow.

01:30:312 (1,2,3) - This felt underwhelming to play after the stream and the spacing leading up to it.

In the kiais there's a lot of hi-hats, you are obviously mapping these, a lot of the time, with disregard to any unique nuances in the song which could make your map interesting and rhythmically correct. Such as 01:34:498 (1,2,3,4,5) - This is mapping the hi-hats and you could be mapping that deep bass drum here with jumps and doubles 01:35:021 (6,7) - The drum on the blue tick should be mapped here, this would be really interesting, rhythmically correct, afterall this game is about representing a song in circle clicking form, no point in ignoring the rhythm. This would look like this on the timeline. This should be done throughout the kiai and changing it up to fit the nuances of the song.andand
and

These and many more rhythms which i haven't SSd are much more accurate representations of what's happening in the music. Right now there's just too much disregard



03:27:870 (1,2,3,4,1) - From here onwards in this section the spacing gets a bit overmapped, this problem could also be exacerbated that there are no hitsounds here.

This map also lacks hitsounds. You only ever use soft whistle a bit and claps. This song could benefit from hitsounding the drums more on the drum kicks, most importantly it really SHOULD be hitsounded at the very least with hitsounds on the downbeat as well.

03:58:393 (2) - This slider is really poor flow because it starts on a weak beat and ends on a strong one, a slider start is a stronger response from the player on the click than the release.

In this map I feel like you've disregarded the song too much, because this song does have some more complicated rhythms, which are sadly ignored for 90% of the map, there are more needs for hitsounds, which I can even end up doing for you if you get the map sorted out more.

GL and if you want more clarification, maybe poke me in game.
Topic Starter
FCL
Thanks Hula, i will reply on your mod tomorrow!

Hula wrote:

Saw on #modreqs. This isn't going to be a long mod. Just going to help you out with some pointers with the issues of the map.

The map suffers a lot from overmapping. 00:23:858 (3,4,5) - this is what i would call obvious overmapping, there's no 1/4 here to be found. There are sounds that land on the red and white tick though. It would be more correct for this to maybe be a slider? Since it would more accurately map to that sound that occurs on the red tick. This sort of thing went on a lot through the map. You were relatively consistent with your use of overmapping, so that is a redeeming factor. I asked a lot of people and I was told that this is normal

00:37:289 (1) - This sort of thing here needs a bigger spacing change. Since it is 2.00 DS from the previous to the next circle. It should be like 2.00 DS from previous and 1.5 DS to next circle. This would emphasise it, since when playing through it didn't feel anything special to play when it should have done. done

00:46:184 (2,3) - This pattern here is not good. It plays really awkwardly since your cursor movement is intuitively going to go downwards in some way, but then it darts back up and has to click a slider back on the same spot, it's really jarring and stops the flow. I would really not want to change things of this type. Perhaps, but not now

01:30:312 (1,2,3) - This felt underwhelming to play after the stream and the spacing leading up to it.

In the kiais there's a lot of hi-hats, you are obviously mapping these, a lot of the time, with disregard to any unique nuances in the song which could make your map interesting and rhythmically correct. Such as 01:34:498 (1,2,3,4,5) - This is mapping the hi-hats and you could be mapping that deep bass drum here with jumps and doubles 01:35:021 (6,7) - The drum on the blue tick should be mapped here, this would be really interesting, rhythmically correct, afterall this game is about representing a song in circle clicking form, no point in ignoring the rhythm. This would look like this on the timeline. This should be done throughout the kiai and changing it up to fit the nuances of the song.andand
and

These and many more rhythms which i haven't SSd are much more accurate representations of what's happening in the music. Right now there's just too much disregard



03:27:870 (1,2,3,4,1) - From here onwards in this section the spacing gets a bit overmapped, this problem could also be exacerbated that there are no hitsounds here.

This map also lacks hitsounds. You only ever use soft whistle a bit and claps. This song could benefit from hitsounding the drums more on the drum kicks, most importantly it really SHOULD be hitsounded at the very least with hitsounds on the downbeat as well.

03:58:393 (2) - This slider is really poor flow because it starts on a weak beat and ends on a strong one, a slider start is a stronger response from the player on the click than the release. fixed

In this map I feel like you've disregarded the song too much, because this song does have some more complicated rhythms, which are sadly ignored for 90% of the map, there are more needs for hitsounds, which I can even end up doing for you if you get the map sorted out more.

GL and if you want more clarification, maybe poke me in game.
on other things I will be working in the future, thanks for mod
Shohei Ohtani
when is revival happening tbh
Topic Starter
FCL

CDFA wrote:

when is revival happening tbh
When I'll remap this shit xd
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