Black Sun Empire & Noisia - Feed The Machine

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Ciyus Miapah
16:13 FCL: Hi Fort!
16:13 Fort: hello
16:13 FCL: I write in occasion monstercat project
16:14 FCL: U can add my map
16:14 Fort: what map?
16:14 FCL: https://osu.ppy.sh/s/357131
16:14 FCL: (WIP)
16:14 Fort: yeah good
16:15 FCL: By the way, can I call you to M4M?
16:15 FCL: for other map of cource
16:15 Fort: course*
16:16 FCL: sry, my English is bad xD
16:17 Fort: okay
16:17 FCL: okay, my map
16:17 FCL: https://osu.ppy.sh/s/312477
16:19 Fort: i already look that map
16:19 Fort: you want to see my thoughts?
16:19 Fort: EZ
16:19 FCL: yea!
16:20 Fort: i already played it
16:20 Fort: and looks okay
16:20 Fort: even it has overmapped parts
16:20 Fort: like on here 00:23:858 (3,4,5) -
16:21 Fort: move this to 00:35:108 (2) - and dont overlap that notes
16:22 Fort: but there are lot pattern like this
16:22 Fort: on same time
16:22 Fort: 00:55:428 (1) - move this slider because this slider border hit HP bar
16:23 Fort: 01:01:882 (4) - maybe you can fix this slider curve
16:23 Fort: and extend that slider to 01:02:230 -
16:24 Fort: 01:09:382 (1,2) - i think this overlap can be tricky
16:24 Fort: 01:09:556 - put some circle here :3
16:25 Fort: 01:11:300 - same thing, just put triplets on here
16:25 Fort: 01:12:696 - on this too
16:25 Fort: 01:14:091 (2) - yeah like this one
16:25 Fort: 01:16:882 - here too
16:26 Fort: 01:43:218 (5,6) - more distance for this notes please
16:27 Fort: looks you doing good job on kiai time
16:27 Fort: even it's skipping strong beats, it can be good for gameplay
16:28 Fort: 02:16:010 (4) - change to circle only
16:28 Fort: 02:35:719 (1) - you got same problem on here, like slider border hit HP bar
16:29 Fort: 02:41:126 (6,7,8) - i think change this one to 1/2 slider better flow
16:30 Fort: but you keep put similiar patterning at next pattern so you decide to change or no change them all
16:30 Fort: yeah i can say that one kinda overmapped
16:31 FCL: I was there sliders should be laid down, but on the advice of another modder I change them
16:32 FCL: maybe he was wrong, idk
16:32 Fort: 03:33:364 (2) - not really sure this one should be on 03:33:451 -
16:33 Fort: 04:05:980 (2,3,4) - most offbeat sliders
16:34 Fort: 04:06:504 (5) - delete this and move 04:05:980 (2,3,4) - to 04:06:068 -
16:34 Fort: 04:05:980 - and add circle here
16:36 Fort: looks that's all i can say
16:37 FCL: Thanks, it's really helped to me)
16:37 Fort: 00:01:009 (1) - and one thing
16:37 Fort: this volume is 10%
16:37 Fort: you should raise volume
16:37 Fort: to 50%
16:38 Fort: because it has good intro
16:38 Fort: good ambient sound
16:39 Fort: just keep in mind this 00:28:131 (3,4) - pattern need some revises
16:39 Fort: im sure it's 1/2 pattern
16:40 Fort: okay
16:40 Fort: you have question about your own map?
16:40 FCL: I would also like to ask
16:41 Fort: okay sure
16:42 FCL: how far away my map is to rank
16:43 Fort: on my vision your map is good enough for rank
16:43 Fort: if you keep quality on your map
16:43 Fort: basically like
16:43 Fort: prevent unrankable things
16:44 Fort: and that unrankable thing probably based on weird things on your beatmap
16:44 Fort: especially on gameplay
16:45 FCL: hmm, okay. Thanks!
16:46 Fort: the things i mentioned before is just like something you could like to fix to improve this one
16:46 Fort: maybe my say can reduce DQ chances alot
16:52 Fort: okay so any more question?
16:53 FCL: no, it's all
16:53 Fort: okay nice :3


we doing much thing about this map

+ Patterning
+ rhythm changing
+ distance fixing
- remove some awkward circles
Topic Starter
FCL
Thanks Fort, circles fixed too!
Slayed
Привет!

Я не особо люблю такую музыку и ни капли не понял, что у тебя с таймингом, но все же лови.
#m4m



1. 00:04:498 (2,1) - Здесь у тебя так (нота напротив слайдера), а вот 00:07:289 (2,1) - тут - нет. Лично мне не нравится.

2. 00:20:544 (3,4,5) - у этих двух слайдеров разное расстояние до края карты. либо ты мапаешь симметрично, либо как-нибудь по-другому. И то и то вместе смотрится не очень. Пишу это к тому, что у 00:21:242 (5,6) - расстояния одинаковые.

3. 00:43:480 (2,3,4,1) - вот этот момент остается для меня загадкой. Ты замапал его очень странно.

4. 01:05:544 (2) - по сравнению с этим 01:04:672 (3) - жалкое зрелище. Сделай слайдер покрасивее.

5. 01:11:649 (5) - слайдер за пределами карты.

6. 01:24:730 (1,2,3) - сделай эти джампы поинтереснее, а то эта твоя симметрия.. фор экземпал..

7. 01:43:393 (6) - опять за краями карты. Исправь. И да, НК.

8. 01:56:126 (4,5) - сюда засунь ноту (замедли, там есть звук).

9. 01:56:475 (5) - некрасивый слайдер. Он сюда не вписывается. И в связи с п.8 я бы сделал так: пример.

10. 01:57:347 (1) - НК. Не знаю, почему тебе нравятся комбо 11, 12..

11. 02:08:510 (6) - ^

12. 02:20:544 (1,2,3) - выглядит не очень. Даже не знаю, как тебе стоит поставить слайдеры (но ровные при таком расположении выглядят совсем убого, уж извини)

13. 02:21:242 (4,5,6) - три ноты в ряд. Снова так себе. Подвинь 02:21:329 (5) - немного вниз.

14. 02:28:044 (6) - НК.

15. 02:37:201 (4) - по-моему, тут должна быть нота.

16. 02:48:451 (1) - не самый удачный слайдер.

17. 02:50:370 (6) - Нкккнкнкн. НК сюда.

18. 03:55:079 (10) - опять же, не самый удачный слайдер.

19. 04:00:137 (6) - НК.

20. 04:11:126 (5) - нота стоит криво и выглядит все это не лучшим образом. Я бы переставил так.

21. 04:11:300 (6) - НК? :roll:

22. 04:33:626 (4,5,6,7,8,9,10) - ой. Выглядит очень плохо. Было бы расстояние между нотами меньше, тогда бы смотрелось, а так.. Не, не, не..

23. 04:45:312 (9,1,2) - лично мне такое
не нравится.

24. 05:05:719 (5) - НК? :roll::roll::roll:
Topic Starter
FCL

ohyeahitsjustme wrote:

Привет!

Я не особо люблю такую музыку и ни капли не понял, что у тебя с таймингом, но все же лови.
#m4m



1. 00:04:498 (2,1) - Здесь у тебя так (нота напротив слайдера), а вот 00:07:289 (2,1) - тут - нет. Лично мне не нравится.

2. 00:20:544 (3,4,5) - у этих двух слайдеров разное расстояние до края карты. либо ты мапаешь симметрично, либо как-нибудь по-другому. И то и то вместе смотрится не очень. Пишу это к тому, что у 00:21:242 (5,6) - расстояния одинаковые.

3. 00:43:480 (2,3,4,1) - вот этот момент остается для меня загадкой. Ты замапал его очень странно. Тут увеличивается напряжение, а вследствие и спейсинг. Не знаю, может это и является странным, немного уменьшил спейсинг

4. 01:05:544 (2) - по сравнению с этим 01:04:672 (3) - жалкое зрелище. Сделай слайдер покрасивее.

5. 01:11:649 (5) - слайдер за пределами карты.

6. 01:24:730 (1,2,3) - сделай эти джампы поинтереснее, а то эта твоя симметрия.. фор экземпал.. Не знал как эти джампы сделать интересными, неплохая идея

7. 01:43:393 (6) - опять за краями карты. Исправь. И да, НК. Насчет нк сомневаюсь, может и добавлю

8. 01:56:126 (4,5) - сюда засунь ноту (замедли, там есть звук). Звук есть, но незначительный

9. 01:56:475 (5) - некрасивый слайдер. Он сюда не вписывается. И в связи с п.8 я бы сделал так: пример.

10. 01:57:347 (1) - НК. Не знаю, почему тебе нравятся комбо 11, 12..

11. 02:08:510 (6) - ^

12. 02:20:544 (1,2,3) - выглядит не очень. Даже не знаю, как тебе стоит поставить слайдеры (но ровные при таком расположении выглядят совсем убого, уж извини) Это мой стиль Ну если убого, то изменю

13. 02:21:242 (4,5,6) - три ноты в ряд. Снова так себе. Подвинь 02:21:329 (5) - немного вниз. Это мой стиль

14. 02:28:044 (6) - НК.

15. 02:37:201 (4) - по-моему, тут должна быть нота.

16. 02:48:451 (1) - не самый удачный слайдер.

17. 02:50:370 (6) - Нкккнкнкн. НК сюда.

18. 03:55:079 (10) - опять же, не самый удачный слайдер.

19. 04:00:137 (6) - НК.

20. 04:11:126 (5) - нота стоит криво и выглядит все это не лучшим образом. Я бы переставил так.

21. 04:11:300 (6) - НК? :roll:

22. 04:33:626 (4,5,6,7,8,9,10) - ой. Выглядит очень плохо. Было бы расстояние между нотами меньше, тогда бы смотрелось, а так.. Не, не, не.. Почему бы и нет. Поменяю, если еще кто-то обратит внимание

23. 04:45:312 (9,1,2) - лично мне такое
не нравится. Так и не понял, что не нравится. Хотя изменил на симметрию

24. 05:05:719 (5) - НК? :roll::roll::roll:[/color]
Спасибо
Нет комментария=пофикшено!
TheOnlyLeon
Hey, M4M from my queue, sorry this took longer than expected.

SHADOW


General - Not sure if this'll become a problem, but combo colour 3 is a colour used in the background fairly extensively, Not sure if this is a must change but I've seen mapped get DQ'd for this reason; might want to play it safe.

General - You have some very particular hit-sounding volumes, which on it's own isn't a problem, but for some portions of the song the hit-sounds are completely inaudible when audio is balanced between effects and music. Here are a couple areas you might consider increasing the volume.

02:59:614 - 03:19:149

Not every Hitsound in this range is too weak however I notice that this is a slowly building range so you might want to move the entire thing to create balance, Not sure how you want to do it, But I'd definitely want some of those increased in volume.

01:10:079 - (4) Clean up this slider, Off position, Weird slight overlap and improper blanket.

01:11:300 - (2,3,4) I can't see what this is supposed to be mapping even at 25% speed, (Unless it's supposed to be the quiet snare that's always going in the background track). Just seems like bizarre over-mapping to me.

01:12:696 - (2,3,4) ^^^^^^

02:36:835 - (1,2,3) I feel this pattern would work better if you ctrl+g the combo 2 slider, It makes the spacing more uniform and creates a circular flow to the snap jumps that're currently there.

02:52:289 - (10,11) Don't like this stack here since it breaks the timing consistency, Move the 11 circle off to somewhere else.

Yea, that's about it. Really solid map so far, just a couple quirks that look and feel off putting to me. GL getting this ranked.
Topic Starter
FCL

TheOnlyLeon wrote:

Hey, M4M from my queue, sorry this took longer than expected.

SHADOW


General - Not sure if this'll become a problem, but combo colour 3 is a colour used in the background fairly extensively, Not sure if this is a must change but I've seen mapped get DQ'd for this reason; might want to play it safe.

General - You have some very particular hit-sounding volumes, which on it's own isn't a problem, but for some portions of the song the hit-sounds are completely inaudible when audio is balanced between effects and music. Here are a couple areas you might consider increasing the volume.

02:59:614 - 03:19:149

Not every Hitsound in this range is too weak however I notice that this is a slowly building range so you might want to move the entire thing to create balance, Not sure how you want to do it, But I'd definitely want some of those increased in volume.

01:10:079 - (4) Clean up this slider, Off position, Weird slight overlap and improper blanket.

01:11:300 - (2,3,4) I can't see what this is supposed to be mapping even at 25% speed, (Unless it's supposed to be the quiet snare that's always going in the background track). Just seems like bizarre over-mapping to me. it's fine for me

01:12:696 - (2,3,4) ^^^^^^

02:36:835 - (1,2,3) I feel this pattern would work better if you ctrl+g the combo 2 slider, It makes the spacing more uniform and creates a circular flow to the snap jumps that're currently there.

02:52:289 - (10,11) Don't like this stack here since it breaks the timing consistency, Move the 11 circle off to somewhere else.

Yea, that's about it. Really solid map so far, just a couple quirks that look and feel off putting to me. GL getting this ranked.
Thanks for mod!
no reply mean fixed
malxsant
Hello! From my Q. Sorry for this long delay.

[Key]
  1. Highly recommend changing it
  2. Small/Nazi suggestions
[General]
  1. 00:01:009 (1) - 01:30:312 (1) Would be cool if in the time between these the colors were just black and white. Just a suggestion.
  2. 03:07:289 (1) - 03:44:265 (1) ^
[Shadow]
  1. 00:30:661 (2) - The slider end should really be stacked with 00:29:614 (3).
  2. 00:31:184 (4) - Straighten this so it's in line with the last two notes.
  3. 01:32:754 (8) - ^
  4. 02:16:010 (1) - This should probably be a NC.
  5. 02:37:027 (3,4) - Was difficult for me to read. I think it would work better as just a regular stream.
  6. 03:20:632 (1) - I think it sounds better if you end this spinner at 03:21:765.
  7. 03:48:451 (1,2,3,4,5,6,7,8,9,10) - This stream kills the flow imo. Just map it the way you normally have been.
  8. 04:14:963 (1) - Rotate 180 on Selection Center; makes it easier to read so the slider end hide behind 04:14:265 (6).
  9. 04:16:358 (1,2,3,4,5) - Just stack (1) with 04:15:225 (2).
  10. 04:51:242 (1) - 05:13:655 (1) - This section is suitable for kiai time. Imo you should use it.

Sorry for this short mod. This map is seriously ready for ranking.
shitmod4shitmod Kappa
Topic Starter
FCL
Thanks for mod. I will answer it in a few hours

maxandcheese wrote:

Hello! From my Q. Sorry for this long delay.

[Key]
  1. Highly recommend changing it
  2. Small/Nazi suggestions
[General]
  1. 00:01:009 (1) - 01:30:312 (1) Would be cool if in the time between these the colors were just black and white. Just a suggestion.
  2. 03:07:289 (1) - 03:44:265 (1) ^
[Shadow]
  1. 00:30:661 (2) - The slider end should really be stacked with 00:29:614 (3).
  2. 00:31:184 (4) - Straighten this so it's in line with the last two notes.
  3. 01:32:754 (8) - ^
  4. 02:16:010 (1) - This should probably be a NC.
  5. 02:37:027 (3,4) - Was difficult for me to read. I think it would work better as just a regular stream.
  6. 03:20:632 (1) - I think it sounds better if you end this spinner at 03:21:765.
  7. 03:48:451 (1,2,3,4,5,6,7,8,9,10) - This stream kills the flow imo. Just map it the way you normally have been.
  8. 04:14:963 (1) - Rotate 180 on Selection Center; makes it easier to read so the slider end hide behind 04:14:265 (6).
  9. 04:16:358 (1,2,3,4,5) - Just stack (1) with 04:15:225 (2).
  10. 04:51:242 (1) - 05:13:655 (1) - This section is suitable for kiai time. Imo you should use it. To be honest I don't really like this idea, but I'll try to implement it

Sorry for this short mod. This map is seriously ready for ranking.
shitmod4shitmod Kappa
No reply=fixed!
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. There is an unused .osb file, remove it.

Shadow



  1. 01:00:137 (2) - Maybe you can Ctrl+G this for flow since the player just came down from the previous slider, it'll be natural that (2) should be pointing downwards. If you want to spice things up, you can Ctrl+G 01:00:312 (3).
  2. 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream, but you kind of over did it with the Finish spam here.
  3. 01:46:010 (2,3,4,5) - Fix the spacing between (2) & (3).
  4. 02:18:451 (3) - Maybe Ctrl+G this slider?
  5. 02:48:975 (4,5,6,7,8) - This stream isn't neatly curved.
  6. 03:30:922 (2) - Maybe move this to x:160|y:44.

Good luck~
Topic Starter
FCL

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. There is an unused .osb file, remove it.

Shadow



  1. 01:00:137 (2) - Maybe you can Ctrl+G this for flow since the player just came down from the previous slider, it'll be natural that (2) should be pointing downwards. If you want to spice things up, you can Ctrl+G 01:00:312 (3). it's fine, i think
  2. 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream, but you kind of over did it with the Finish spam here.
  3. 01:46:010 (2,3,4,5) - Fix the spacing between (2) & (3).
  4. 02:18:451 (3) - Maybe Ctrl+G this slider?
  5. 02:48:975 (4,5,6,7,8) - This stream isn't neatly curved.
  6. 03:30:922 (2) - Maybe move this to x:160|y:44. I think it's too far away and you can knock down combo

Good luck~
Thanks for mod! no reply=fixed
Setsurei

[Shadow]
00:35:108 (2,3) - flip like this?
01:30:835 (4) - change to triplet
02:03:975 (2,3,4,5,6,7) - smooth-en the curve
408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
02:17:754 (1,2) - overlaps, move 02:17:405 (8,1) - down a bit
02:44:265 (1,2,3,4) - prefer to make it like 02:40:079 (1,2,3,4) - , or zig zag it would be great

good luck
Topic Starter
FCL

Setsurei wrote:


[Shadow]
00:35:108 (2,3) - flip like this?
01:30:835 (4) - change to triplet idk for what, but changed
02:03:975 (2,3,4,5,6,7) - smooth-en the curve
408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
02:17:754 (1,2) - overlaps, move 02:17:405 (8,1) - down a bit
02:44:265 (1,2,3,4) - prefer to make it like 02:40:079 (1,2,3,4) - , or zig zag it would be great

good luck
Thanks for mod. All fixed
Makeli
Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.
[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there.
02:40:079 (1,2,3,4) - Hmm... maybe space more
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this.
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more
04:22:463 (1,2,3,4,5) - ctrl+g?
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap.

Sorry for the small mod I don't really know how to approach this map.

Well anyways good luck!
Makeli

Maakkeli wrote:

Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.
[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there.
02:40:079 (1,2,3,4) - Hmm... maybe space more
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this.
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more
04:22:463 (1,2,3,4,5) - ctrl+g?
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap.

Sorry for the small mod I don't really know how to approach this map.
Oh yea you can just PM me if you didn't catch my meaning.

Well anyways good luck!
Topic Starter
FCL

Maakkeli wrote:

Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.
[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there. I just wanted to leave here a piece of my old mapping :?
02:40:079 (1,2,3,4) - Hmm... maybe space more I don't know, I think about it
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this. old mapping also looks good
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe yep
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more fixed
04:22:463 (1,2,3,4,5) - ctrl+g? in such a case circles will be too close
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap. well, there you have convinced me

Sorry for the small mod I don't really know how to approach this map.

Well anyways good luck!
Thanks Maakkeli!
RzHr
Hi...
M4M

- AudioLeadIn must 2000, add 1000 on it (Edit on notepad), because it start from 1009.
- 00:08:684 (1,2,3,4,5) - NC on (3) and (5) for spacing change... or remove NC on (1) and add it on (2),(4)
- 00:23:946 (3,4,5) - not blanket perfectly
- 00:26:998 (4) - make it down a little... make it same like 00:25:603 (4) - ?
- 00:28:393 (5) - make it symmetry, red point on 292,132
- 00:20:544 (4) - NC for spacing change
- 00:21:940 (3) - ^
- 00:32:405 (3) - ^
- 00:33:103 (5) - ^
- 00:43:480 (2,3,4) - (2) stack on 00:42:085 (2) - ?
- 00:49:149 (3) - ctrl+j
- 00:54:033 (1) - make symmetry, 280,296
- 01:25:427 (3,5,7) - NC
- 02:04:847 (9,8,1) - just my problem :( this one looks ugly for me... maybe stack?
- 02:28:131 (2) - stack on 02:26:475 (3) - ?
- 03:08:684 (3) - NC
- 03:09:382 (5) - ^
- 03:10:079 (7) - ^
- 03:17:754 (4) - NC or make it 0,8 spacing from previous object
- 04:12:172 (1,3) - stack?
- 04:50:370 (4,5) - just my suggestion :D change the shape to be like 04:53:335 (8) - or something?


Sorry for my bad english or LQ mod :(
GL :)
Topic Starter
FCL

RzHr wrote:

Hi...
M4M

- AudioLeadIn must 2000, add 1000 on it (Edit on notepad), because it start from 1009.
- 00:08:684 (1,2,3,4,5) - NC on (3) and (5) for spacing change... or remove NC on (1) and add it on (2),(4)
- 00:23:946 (3,4,5) - not blanket perfectly
- 00:26:998 (4) - make it down a little... make it same like 00:25:603 (4) - ?
- 00:28:393 (5) - make it symmetry, red point on 292,132
- 00:20:544 (4) - NC for spacing change
- 00:21:940 (3) - ^
- 00:32:405 (3) - ^
- 00:33:103 (5) - ^
- 00:43:480 (2,3,4) - (2) stack on 00:42:085 (2) - ? stacked earlier
- 00:49:149 (3) - ctrl+j no
- 00:54:033 (1) - make symmetry, 280,296
- 01:25:427 (3,5,7) - NC
- 02:04:847 (9,8,1) - just my problem :( this one looks ugly for me... maybe stack?
- 02:28:131 (2) - stack on 02:26:475 (3) - ?
- 03:08:684 (3) - NC
- 03:09:382 (5) - ^
- 03:10:079 (7) - ^
- 03:17:754 (4) - NC or make it 0,8 spacing from previous object
- 04:12:172 (1,3) - stack? maybe
- 04:50:370 (4,5) - just my suggestion :D change the shape to be like 04:53:335 (8) - or something? it suits me


Sorry for my bad english or LQ mod :(
GL :)
Thanks for modding
No reply=fixed
- Frontier -
From This Modding Queue :)

Black Sun Empire & Noisia - Feed The Machine


General
Ok
Shadow
00:31:707 - 00:34:498 - It looks empty. Try to add some notes :)
Maybe Like this,

Or This.

01:19:149 (1) - It looks ugly. move to x 335 y 48
01:19:672 (2) - Move to x 228 y 218
01:30:312 (1,2) - I think you make 1/4 slider jump.
maybe like this

02:37:812 (4,5,6) - move the end of slider at x 107 y 137 and move all of them too
04:51:940 (5) - I'm not sure it's unrankable Try to ask BNs

I think this map is ok, not bad
*Do you want new BG?
Topic Starter
FCL
well, I will write mod later
J1NX1337
16:20 J1NX1337: well it was fun
16:21 J1NX1337: though there's a few things I don't like about it
16:21 J1NX1337: one of those would be your positioning
16:21 FCL: we can discuss them
16:22 J1NX1337: 02:18:277 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
16:22 J1NX1337: the kind of flow you have going here is very 90°-ish
16:23 J1NX1337: in most cases I see way too many sliders and stuff pointed in either directly left, right, up or down
16:24 J1NX1337: also I think 02:40:079 (1,2,3,4) - these parts should have larger spacing
16:24 J1NX1337: like way larger
16:24 J1NX1337: I mean, quarter beat sliders are essentially circles that you just gotta hold down a little bit longer
16:26 FCL: okay
16:26 FCL: I remapped my weird part
16:26 J1NX1337: 03:13:568 (1,2,3,4,5,1,2,3,4,5,6) - also I know you were trying to be subtle here like the song would tell you to be
16:26 J1NX1337: but you could still make it far more exciting
16:26 J1NX1337: to paly
16:26 J1NX1337: play*
16:27 FCL: Here I give time to rest
16:27 FCL: It's fine for me
16:28 J1NX1337: it's too much time lol
16:28 J1NX1337: it becomes boring after a while
16:29 J1NX1337: your flow also breaks in certain points
16:29 FCL: Do not know well, this style perfectly matches the music
16:29 J1NX1337: stuff like this is kinda weird 01:10:603 (6,1) - dunno where you were going with it
16:29 J1NX1337: I think you could make this more interesting as well 01:19:149 (1,2,3,4,5) -
16:30 J1NX1337: I mean that's just left, then down, with relatively small spacing
16:30 J1NX1337: these are also pretty awkward 01:21:591 (1,2,3,1,2,3) -
16:31 J1NX1337: you should make this whole part harder with way more spacing
16:31 FCL: okay, i will change
16:31 J1NX1337: because you know, it's all that easy stuff and then suddenly a big stream 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
16:32 J1NX1337: you need to make your map feel more alive
16:32 J1NX1337: which is also what I'd expect from your GD
16:33 J1NX1337: more directions, exploring the whole of the playfield
16:34 J1NX1337: not stuck up box flow
16:36 FCL: Thanks for help, I'll try to fix it
16:36 J1NX1337: no problem
17:12 FCL: i make small update, you can watch in the right direction I move or not
17:13 FCL: i changed this part 02:19:149
17:13 FCL: this 03:13:568
17:14 FCL: and this 01:19:149
17:16 J1NX1337: I don't see the change at 03:13
17:17 J1NX1337: 01:19:149 (1,2,3,4,5) - this is much better
17:18 J1NX1337: you could create a star pattern with it, I think that would be cool
17:18 FCL: oh, this part sorry
17:18 FCL: 03:21:940
17:19 J1NX1337: so basically if you put the (5) where the (4) is and then put the (4) around x172 y48
17:19 FCL: yea, i will try
17:20 J1NX1337: also be sure to center the (5) between (2) and (3) since the (4) at the moment should be moved a bit to the right
17:21 J1NX1337: you can check and make sure the distance is the same by switching places with the circles and looking at the Prev and Next on the top right
17:22 J1NX1337: 01:21:591 (1,2,3,1,2,3) -
17:22 J1NX1337: I think what you should do here is to use symmetry, since that's what the song tells me
17:22 J1NX1337: and you do use the same pattern, but the positioning is kinda random
17:23 J1NX1337: also I'd rather make the flow in those patterns diagonal than straight left / straight down
17:24 J1NX1337: so what I'd do is to select 01:21:591 (1,2,3) - and then press Ctrl+Shift+R
17:25 J1NX1337: then rotate by like, -40° clockwise
17:26 J1NX1337: then remove 01:22:986 (1,2,3) -
17:26 J1NX1337: and copy and paste 01:21:591 (1,2,3) - to 01:22:986
17:26 J1NX1337: then Ctrl+H and Ctrl+J
17:27 FCL: yea I thought about it just
17:27 FCL: good idea
17:27 J1NX1337: hmm, actually I think it should rotate more, since other wise the gap between 01:22:463 (3) - and 01:22:986 (1) - is too short
17:27 J1NX1337: otherwise*
17:28 J1NX1337: rotate less*
17:29 J1NX1337: okay go with -20 instead of -40
17:29 J1NX1337: that looks cool
17:29 FCL: okay
17:29 J1NX1337: and drag them so that the (3) in 01:21:591 (1,2,3) - is right in the center
17:29 J1NX1337: lower center that is
17:30 J1NX1337: so it's horizontally centered
17:31 FCL: done
17:31 J1NX1337: and then do the same for 01:22:986 (1,2,3) - so that it stacks up with 01:24:382 (4) -
17:32 J1NX1337: or if you'd rather not have it stack, you could select 01:24:382 (4,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - and just flip it with Ctrl+J
17:32 J1NX1337: then there would be a cool jump between 01:23:858 (3,4) -
17:33 J1NX1337: (and then adjust 01:29:440 (1,2) - accordingly)
17:33 J1NX1337: etc.
17:34 J1NX1337: this stuff might feel really small and insignificant but it actually contributes a lot to your map's fun factor
18:12 J1NX1337: a few more things
18:12 J1NX1337: 01:19:149 (1,2,3,4,5) - might wanna perfect the star pattern, otherwise someone's gonna complain about it in a mod lol
18:13 J1NX1337: and switch places between (4) and (5)
18:14 FCL: then will change the distance
18:14 FCL: it's okay?
18:14 J1NX1337: sure
18:14 J1NX1337: it'll be more fun
18:14 FCL: okay
18:15 J1NX1337: 01:19:149 (1,5) - also as you can see, (1) is higher than (5)
18:15 J1NX1337: you should put them on the same level, that's what I mean by perfecting the star pattern
18:15 J1NX1337: and then move 01:20:544 (4) - more to the right so it's centered between (2) and (3)
18:16 J1NX1337: hmm actually never mind, I might be looking at it wrong, I think it's in the center
18:17 J1NX1337: ah no, it needs to be one more grid space to the right
18:17 J1NX1337: so just move it the smallest amount to the right lol
18:18 J1NX1337: 01:21:591 (1,2,3) - this is alright, though I think it looks cooler if you flip it (Ctrl J)
18:20 FCL: okay
18:20 FCL: changed
18:24 J1NX1337: some other stuff
18:24 J1NX1337: 03:40:079 (5,6) -
18:24 J1NX1337: these are very unpredictable
18:24 J1NX1337: double reverses are rarely used in quarter beats
18:25 J1NX1337: for that reason
18:28 J1NX1337: so I'd advise changing them to single reverses or something else
18:29 J1NX1337: 03:21:940 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1) - this is a personal opinion but I'm not really fond of the flow pattern you do here
18:30 J1NX1337: since it kinda just runs around circles
18:31 J1NX1337: could be more interesting
18:31 J1NX1337: consider remapping it at some point maybe
18:33 FCL: I think so too
  • We talked about
  1. Improving overall flow with more interesting patterns and slider directions
  2. Making the calm parts of the song more interesting and fun to play with new patterns, like taking advantage of symmetry
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