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Black Sun Empire & Noisia - Feed The Machine

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Topic Starter
FCL
SPOILER

Snepif wrote:

here we go!

00:11:451 (5,6) - Wouldn't these notes fit better with the previous patterns if they were symmetrycal in relation to the Y axis too?
00:12:497 (2,3) - I think you should delete (3) and add a repeat to (2) here and in the next patter, so the player get's used to this 3/4 rhythm.
00:25:840 (3,4) - Move further away from the slider, it look unpolite like this and also looks like it closer time-wise
00:31:160 (3) - Way too close to (2) in my opinion
00:34:474 (1) - This shape is really unpolite, could be a lot better, and also, it fits the music better with slower SV than this.
00:35:869 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3) - Okay I'll tell you something about this whole part until the spinner. Two things actually.

One: you overused high SV. The SV that the music suggests is much slower than what you used - thus, the map looks "artificial", unnatural.
Second thing, you overused "weird" slider shapes without any musical reason to do so, which not only looks random and unapeeling to the eye, but also feels uncomfortable to play. Here's what I mean:

The slider 00:36:218 (2) - and the slider 00:37:613 (2) - follow the EXACT same musical thing. However, one of them is curved in an awkward manner towards the end, while the other has red-dots that make it zig-zag in a 90° degree fashion. I don't see how this fits the music.

I'll give you some general advice based on what I've seen here - it is a typical mistake for new mappers, and it took me a lot of time to realize it when I was new, so I'm hoping to help you by telling you this :3

Most of the times, you don't want to make "unconventional" shapes on sliders shorter than 1/1. Please note that I said "most" of the times, so there are exceptions. The reasoning is that sliders help you with flow - either changing its direction or following it in a curve/line, but what happens with a "weirdly" shaped slider if it's short is that you'll move the cursor slower - which feels unnatural UNLESS the music suggests so. So here's what I mean - I put one of your sliders side by side to a normal, straight line slider. The green line represents how the player will move the cursor http://puu.sh/iUeck/256e2cb60a.jpg .
Notice how your slider makes the line shorter? This means the player will have to move the cursor slower AND in a weird fashion. Sometimes, the music suggests this so it is a great idea, however, I don't think this is the case. The thing is, you used an SV that was too high for this part of the music, so you kinda made up for it making weird slider shapes so that the cursor moves slower. However, this, at least in this part of the song and this map, feels incredibly uncomfortable. There are some exceptions in some maps - T-t-techno comes to mind - but it's an exception from a mapper that knows what he's doing. I don't say you don't, I say that you have potential and will learn about this stuff.

As a rule of thumb I like to ask myself questions when I map. "Is there a reason to do this vs. any other idea?" "How will the player play this part of the map"?
After all, this is a map to be played, not watched in the editor. A good mapper should ALWAYS have the player in mind when mapping. This comes with time, so don't panic, it's something we all had to learn :)

So, following my rant on sliders, there's more stuff I'd like to point out to you. Take a look at this pattern 00:36:218 (2,3,4) - .
The slider (2) is curved in a way that doesn't fit the music, as I have explained before. But that is not the main issue, the main issue here is flow. Look at how the player will have to move the cursor: http://puu.sh/iUeBE/749e30fd82.jpg
Red line represents cursor movement, of course. Now, looking at that, there's two issues: there is an awkward bump at the end of the slider that will feel uncomfortable to play, but whats worse than that is that thanks to the way the slider's tail is curved, the player will actually have to artificially hold the cursor there for a couple of ms before jumping to the next note, or else, he/she will get a 100 on that slider. This isn't something the music suggests, since it's a simple note/beat without any kind of buildup to it. It is also something I think you didn't intend either - it takes time to realize how the player will play your map, so don't panic.

I'll keep giving you examples of flow and slider mistakes so you can actually learn how to prevent them - I don't want to simply tell you "fix this slider and that note" without giving you all the reasoning for it. I want you to improve.

So looking at slider 00:42:846 (1) - , it curves downwards, giving the player that sense of momentum towards the bottom of the playfield. However, the following notes are at the upper right, which doesn't really feel good while playing, look:
Right now: http://puu.sh/iUf0F/198080a2f0.jpg
Suggestion: http://puu.sh/iUf4L/5764880a22.jpg

Notice how the way you have them right now, there is a "bump" in the flow curve at the end of the long slider? This is a big factor that makes a pattern feel "uncomfortable". As a general rule, and please remember that there are TONS of exceptions, straight lines/curves/angles made by two straight lines feel good, while bumps in said curves and lines feel bad. So this is what I mean, I'll show you with an example.

00:55:055 (3,1,2,3,4,1) - This is a pattern that in my opinion feels uncomfortable to play. Here's why, following my previous reasoning. http://puu.sh/iUfoG/7df92ed727.jpg - Notice how it's full of forced "bumps" and weirdness? That is the key word here - forced. Generally speaking, something that feels good and flows well is something that lets your cursor move by itself. The flow has not weird bumpiness, so the cursor can freely follow nice curves and lines without having to think about it. However, in patterns like yours here, you have to actively think "I'll have to move my cursor extremely quick and cover a short distance in a weird angle towards the next note" - while the music just goes "there is a triplet here and a simple note, nothing too weird or out of the ordinary". This makes the music and map not feel like they are well put together, know what I mean? So, taking that into account, there are countless ways to fix this pattern:

http://puu.sh/iUfGt/a8ad5dd881.jpg
http://puu.sh/iUfKN/20b339eace.jpg

These are just some crappy examples, I'm sure you can come up with better ones!

01:04:648 (3,4,1) - I want to point out this pattern because these three notes flow well with each other, so I can tell you can do it! Good job here.

01:06:567 (1,1,2) - The sudden break between (1) and (1) feels really weird. The music hasn't changed at all from the previous patterns, but you changed your rhythm choice, which again feels unnatural. What I mean is, the fact that you don't have a note at 01:06:916, while you always had an object there in the previous patterns, feels unnatural and forced, considering the music hasn't changed yet.

01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Streams are somewhat simillar to sliders in the fact that they should almost never (there are exceptions) have weird bumps, cause they will make the player focus on them and not let them actually move the cursor freely according to the music. In this case, there is a bump at 8-9-10, those three objects are excessively curved compared to the rest of the stream. I also suggest fixing the stream's shape, like this: http://puu.sh/iUgBE/69c2220d14.jpg
01:30:811 (6) - This goes for all of the patterns like this one: this slider is too close to the stream for no reason at all, it should be further away!
01:33:602 (3) - What's the reasoning behind putting a 1/2 slider here instead of a triplet like before? the music hasn't changed at all, so you shouldn't change your rhythm choices!

I'll point out a few more examples of things you should take into account. I don't plan to go thing-by-thing or I'll make you remap. It's way better if I just give you tips and stuff to think about, so you fix the map by yourself taking those things into account.

01:42:846 (1,2,3,4,5,6,7) - Try to make this shape more polite, right now it looks badly executed - http://puu.sh/iUgQL/7b1723aff1.jpg (this way also follows the slider's shape better)
Same goes for 01:44:503 (2,3,4,5,6,7) - , 6 and 7 are more separated to the rest of the stream than the previous notes, fix that!

So I'm getting tired and it's getting late for me. As I said before, I hope you take this as tips on how to improve and apply them to the rest of the map by yourself, following my logic - I find that to be much much better than going thing by thing so I make you remap just like that.

You have the potential to improve, you just need to ask yourself the right questions when mapping and answer them - "Does this fit the music?", "Does this flow well here?", "Is this consistent with my previous pattern and the music?", "How will the player play my map, or this pattern?" "Will it feel comfortable?"

Once you start asking yourself those questions and answer them, you will become a much much better mapper. Please fight and follow your dreamsuuu~ you can do it!
Thx u so much for mod. I learned a lot of useful things, I will try to fix all that u have written

SPOILER

Loony Key wrote:

#Modding Queues
00:00:985 (1,2,3,4,5,6) - звук на нотах лучше сделать soft-whistle fixed
00:02:032 (3,5) - удалить (овермап) fixed
00:03:079 (4) - NC fixed
00:03:776 (1) - включить в предыдущее комбо, если ты сделал NC на ноте которую я указал fixed
00:04:125 (2) - удалить (овермап) fixed
00:03:776 (1,4,1,2,3,4,5,6) - лучше употребить хлопки (clap) fixed
00:04:823 (3) - заменить на ноту, которая будет тут: 00:05:172 и тоже хлопок fixed
00:05:520 (4) - это удалить придется) fixed
00:04:474 (3) - тогда здесь придется делать NC fixed
00:11:451 (5,6) - сделать DC 1 или чуть меньше, играться будет прикольней
00:08:660 (1,2,3,4) - здесь, думаю, sample volume сделать поменьше fixed
00:12:497 (2,3) - слайдер закончить на белом тике и ноту придвинуть DS~1, играться тоже будет прикольней

00:13:893 (2,3) - ^ (ну или похоже сделать)
00:18:079 (2,3) - сделай так же как и тут 00:16:683 (2,3) -
00:19:823 (3,4,5,6,7) - sample volume сделать поменьше fixed
00:31:334 (4,5) - удалить (овермап) fixed
00:31:683 (1,2) - сделать DC 1 или чуть меньше fixed
00:32:381 (3,4) - ^ fixed
00:43:456 (2,3) - DS, думаю, в этом случае лучше увеличить, либо стакнуть ноту fixed
00:50:433 (3) - хлопок тут неуместен fixed
00:54:009 (1,2) - unstuck, не уместно стакнуто fixed
00:55:579 (2,3) - думаю стоит лучше удалить fixed
01:35:172 (5) - думаю что эта нота лишняя, удаляй) (поначалу тебе будет не привычно) fixed
01:35:695 (6) - думаю тоже стоит удалить, а то композиция момента теряется fixed
01:54:270 (4) - вроде на эту ноту приходиться "кряканье", может удалить? Мне кажется так будет лучше:) не, не хочется ломать стрим
01:59:765 - с этого момента лучше начать стрим, а слайдер закончить 01:59:677 (а может и не стоит...)
02:00:637 (6,7) - увеличить DS, а то сбиваешься fixed
02:03:253 (5) - может лучше заменить на слайдер? 02:03:166-02:03:253 fixed

02:05:695 (4,5,6) - ^ (или переработать) 5 нота не попадает в такт (музыку) fixed
02:20:172 (7) - сделать один возврат fixed

02:55:055 (5) - ^ fixed
03:10:753 (1) - хлопок fixed
03:07:265 (1,2,3,4,5,6,7) - soft-whistle fixed
03:22:265 (2) - убрать "sample finish" fixed
03:30:637 (1,2) - unstuck, не понятно что за второй слайдер, сбивает с толку fixed
03:55:055 (8) - передвинуть на 03:54:968 и сделать так как будто 03:54:706 (7) - вливается в 03:55:055 (8), и закончить на 03:55:230 fixed

Как- то так, классная карта:) и музыка

Отличный мод, спасибо =)
Come[Back]Home
Marathon

Well, the map itself is not bad, but not rankable as it is now. You should consider that skipping beats (which you did a lot before kiai) makes the map boring and weird to play. Overall it lacks in general quality, ive seen what you tried in the first kiai, the idea is not bad, but as it is now its not nice. Try some different patterns, not so much copy paste, the song gives a lot of opportunities to try different and new things, and thats what you should do. In general you should try to keep a good Distance between the objects since it looks weird as it is now. It just needs a lot of polishing, and isnt ready for rank yet.

Good Luck! :3
Battle
Saw that you did M4M in my thing, haven't checked it yet but I don't want to feel guilty and all lol

[Marathon]
I mean I would put the stack leniency up by one but ya'know, you do you
There's a lot of overlap, I mean it's not technically a bad thing, but some modders don't like that stuff
I have to admit, I was very underwhelmed by the kiai times :/, I dunno, it feels like you did map the beat, but it could have been a lot more intense
Hm, things don't really seem to flow that well, the map kinda has places leading into dead ends at times x.x
00:03:951 (2) - Did you accidentally move this off the white tick when uploading?
00:50:869 (4,5,6) - Stack 6 properly?
01:13:544 (1,2) - Properly stack 2's end on 1's start
01:14:939 (1,2) - Properly have 2's end stack on 1
01:16:683 (1,2,4) - Put 4's end so it stacks on 1,2
02:54:009 (1,2,3,4,5) - This doesn't really follow anything, and it ignores the white ticks which have the strong beats in them, maybe change it to something like 02:55:404 (1,2,3,4,5) - ?
03:52:265 (4,1) - Properly stack the 1 end on 4
04:05:956 (3,4,5,6,7,8,9,1,4,5,6,7) - It just looks really messy
04:33:427 (2,4) - Overlap doesn't look very good here
05:01:683 (4,1) - ^
05:07:265 (4,1) - Properly stack

I don't know, when I hear this song I kind of think of a goreshit map, and what I suggest is not having like tremendous streams and such, but you can make this one of those songs that just tire people out with patterns like the goreshit maps. Anyways, I hope this helps a bit x.x
zorefire
M4M :D

[Feed The Machine]

Bring the volume down a bit more for these parts from 00:08:660 (1) and 00:19:823 (3) to 00:22:613 (7) (suggestion)

00:15:288 (2) - curve too deep looks ugly Try something like this maybe

00:16:683 (2) - ^

00:19:823 (3) from here to here 00:22:613 (7) bring volume down to 5

00:31:683 (1) here to 00:33:776 (6) I don't it's not having that nice blend to it the crashes over powering a bit

00:42:061 (2) - Try something like this that one doesn't look nice

00:48:079 (4) - Shift over 2 unites on the x-axis

01:13:544 (1) - that slider looks weird try to make the curve look better it looks deformed xD

01:40:579 (6) - you hear this hit sound effect needs more of this in the streams

02:09:009 (4) - fix that curve so I can compliment this slider better 02:09:358 (1)

Topic Starter
FCL
Thx for mods, guys.
I made a big update, which got rid of (or tried to escape) from ALL OVERMAPPINGat the beginning of the map. I hope this will help the development of maps for the better!
HappyRocket88
—————————————————————————————————————————————————————

Hi (•ω•) From my queue. Sorry for modding this map so late, but I had stuffs to do. So, here's the mod.

General

  1. First at all, I'd suggest to increase the stack latency because I didn't find the reason to set it in 2, even knowing the BPM is a bit high. Setting it between 3 or 5 is good.
  2. Unckeck the Letterbox during breaks because this is an option used wehn you have storyboard. As you don't have it, there's no reason to put it.
  3. Don't you think the colors are so colorful with that dark background? I think they don't fit on it. What about this ones?
  4. HP + 0.5. Becase of the flow and the patters are hard to set HP 5.5.
  5. This is a minor suggestion, but I'd reduce the OD -1 because of the short spinners.

Marathon

  1. I don't know, but what about choosing an epic name for the map and no just marathon? Maybe Disaster, storm or dik.Be creative! 8^)
  2. 00:02:381 (3) Add NC for consistency in patterns in (1,2) (1,2) in NC combing.
  3. 00:03:079 (1) Remove NC.
  4. 00:03:776 (2) Add NC.
  5. 00:04:474 (1) Remove NC.
  6. 00:05:869 (3) Put it somewhere else. º3º)/
  7. 00:13:893 (2,3) Ctrl +G and Ctrl +H, to avoid overlapping and make an intuite pattern.
  8. 00:17:730 (1) Move a bit to up to avoid a mini-overlap with this object 00:17:206 (3)
  9. 00:25:055 (2) Remove the finish and replace for a clap, but just in the head and the tail of that slider. Not in the reverse,
  10. 00:40:055 (1,2,3) I know you wanted to make a blanket here but the overlap between the slider (1) and the circle (3) isn't good. Try something else.
  11. 01:00:986 (1) Stack this circle at this slider 01:00:201 (2) 's head.
  12. 01:14:154 (2) Stack this slider tail over this slider's head 01:13:544 (1) .
  13. 01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13) This streams goes too fast for me. Idk if it is intentional.
  14. 02:09:009 (4,1) This looks ugly. :> Try some blanketing between them maybe.
  15. 02:28:369 (9) NC.
  16. 02:35:520 (5,1) This is not properly blanket. Set the circle here x=228 | y=52 to fix it.

My mod ends here because I don't know how to mod those streams because I can't even pass them.

Good luck with your map. ◕‿↼ Here a star!


—————————————————————————————————————————————————————
Topic Starter
FCL

HappyRocket88 wrote:

—————————————————————————————————————————————————————

Hi (•ω•) From my queue. Sorry for modding this map so late, but I had stuffs to do. So, here's the mod.

General

  1. First at all, I'd suggest to increase the stack latency because I didn't find the reason to set it in 2, even knowing the BPM is a bit high. Setting it between 3 or 5 is good. fixed
  2. Unckeck the Letterbox during breaks because this is an option used wehn you have storyboard. As you don't have it, there's no reason to put it. fixed
  3. Don't you think the colors are so colorful with that dark background? I think they don't fit on it. What about this ones?
    fixed
  4. HP + 0.5. Becase of the flow and the patters are hard to set HP 5.5. fixed
  5. This is a minor suggestion, but I'd reduce the OD -1 because of the short spinners.
fixed

Marathon

  1. I don't know, but what about choosing an epic name for the map and no just marathon? Maybe Disaster, storm or dik.Be creative! 8^) fixed
  2. 00:02:381 (3) Add NC for consistency in patterns in (1,2) (1,2) in NC combing. fixed, but a little differently
  3. 00:03:079 (1) Remove NC.
  4. 00:03:776 (2) Add NC.
  5. 00:04:474 (1) Remove NC.
  6. 00:05:869 (3) Put it somewhere else. º3º)/
  7. 00:13:893 (2,3) Ctrl +G and Ctrl +H, to avoid overlapping and make an intuite pattern. Why?
  8. 00:17:730 (1) Move a bit to up to avoid a mini-overlap with this object 00:17:206 (3) fixed
  9. 00:25:055 (2) Remove the finish and replace for a clap, but just in the head and the tail of that slider. Not in the reverse, fixed
  10. 00:40:055 (1,2,3) I know you wanted to make a blanket here but the overlap between the slider (1) and the circle (3) isn't good. Try something else. fixed
  11. 01:00:986 (1) Stack this circle at this slider 01:00:201 (2) 's head. fixed
  12. 01:14:154 (2) Stack this slider tail over this slider's head 01:13:544 (1) . fixed
  13. 01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13) This streams goes too fast for me. Idk if it is intentional. this is intentional
  14. 02:09:009 (4,1) This looks ugly. :> Try some blanketing between them maybe. fixed
  15. 02:28:369 (9) NC. fixed
  16. 02:35:520 (5,1) This is not properly blanket. Set the circle here x=228 | y=52 to fix it.
fixed

My mod ends here because I don't know how to mod those streams because I can't even pass them.

Good luck with your map. ◕‿↼ Here a star!


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Thx for mod, thx for star!!! ;)
ZTH
Really like the song~ GL getting it ranked ~
Topic Starter
FCL

ZenithAnnul wrote:

Really like the song~ GL getting it ranked ~
Thanks, bratan!
Miriko
Hi~ From my modding queue~ (M4M)

[From the shadow]
  1. I'm not sure if your difficulty title is related to the song or not but maybe a single-word name would give a much better impact. ^^
  2. I think you should use a higher SV than 1.0. :s
  3. 00:42:061 (2) - This slider looks ugly and out of place. ><
  4. 00:47:381 (2,3) - Make this symmetrical maybe?
  5. 00:49:561 (4,1,2,3) - Instead of going back and forth why not make it loop? Like this:
  6. 01:39:183 (6) - There's a triple beat here so I suggest changing this to fit with it.
  7. 02:02:904 (4) - Why is this one a reverse instead of the last one? It feels abrupt and it sort of messes up the flow...
  8. 02:05:695 (4) - Same here.
  9. 02:07:962 (1,2,3,4) - You've mapped similar parts of the song densely so why suddenly change it to simpler notes?
  10. 03:00:986 - 03:03:602 - Insert a small breaks on these parts. (If you do, I suggest you disable letterboxing in your meta.)
  11. 04:02:991 (6,7,8,9) - Move this slightly up so that it matches the rest of the stream.
  12. 04:50:869 (6) - Ctrl G
It's a bit rough but it's a good start. ^^ I hoped my mod helped~ ^^
Topic Starter
FCL

Victorica wrote:

Hi~ From my modding queue~ (M4M)

[From the shadow]
  1. I'm not sure if your difficulty title is related to the song or not but maybe a single-word name would give a much better impact. ^^ okaaay
  2. I think you should use a higher SV than 1.0. :s but i use SV higher 1.0
  3. 00:42:061 (2) - This slider looks ugly and out of place. >< fixed
  4. 00:47:381 (2,3) - Make this symmetrical maybe? These patterns are good and without symmetry, I think
  5. 00:49:561 (4,1,2,3) - Instead of going back and forth why not make it loop? Like this: I changed to something like
  6. 01:39:183 (6) - There's a triple beat here so I suggest changing this to fit with it. fixed
  7. 02:02:904 (4) - Why is this one a reverse instead of the last one? It feels abrupt and it sort of messes up the flow... fixed
  8. 02:05:695 (4) - Same here.
  9. 02:07:962 (1,2,3,4) - You've mapped similar parts of the song densely so why suddenly change it to simpler notes? It looks like you're right
  10. 03:00:986 - 03:03:602 - Insert a small breaks on these parts. (If you do, I suggest you disable letterboxing in your meta.) ok
  11. 04:02:991 (6,7,8,9) - Move this slightly up so that it matches the rest of the stream. fixed
  12. 04:50:869 (6) - Ctrl G fixed
It's a bit rough but it's a good start. ^^ I hoped my mod helped~ ^^ ofc
Thanks for mod ;)
Zaphkael


yo, from my queue

First of all, listen to AImod, she has some useful things to say, then I dont have to repeat them :P
00:45:986 (1,2,3) - spacing is terrible here, try moving the 2 a bit up so that there is at least some kind of constant spacing.
Some green lines are not used, consider removing them so that the BN's don't have something messy to check.
05:13:892 (1,3) - these are mapped to nearly nothing, so try placing the (current) 2 and 4 in the middle of the map and remove these two. A lot of players will rage if they can't ss just because of these two notes.
Lower od to 8, it's way too hard to get any accuracy
00:24:445 (4,1) - put the first note on the white tick before the blue, not the blue tick itself.
00:25:840 (3,1) - ^
00:27:236 (3,1) - ^
00:29:939 (4) - white tick, not blue tick.
And so on, you get my point. (why white tick: there is no real sound on either ticks, so to make an insane diff, you overmapped this a little bit. Overmapping is, in this case, making a new rhythm that isn't in the song. Players don't like to play on blue ticks because the main notes are never on blue ticks, that's why most people will hit these too early/late, hence placing them on white ticks)
01:51:218 (1,2,3,4,5,6,7,8) - please, don't do this :o It messes with everyone's reading. With this pattern and some other ones in this map, it might be better to rename the difficulty to 'illusion' to warn the player a bit :P


There are many things that I haven't mentioned yet, but if you take what I told you as an example and go trough the map with those in mind, you will have fixed a lot of those. I hope this was helpful somehow. This map still needs a lot of work, but I'm sure that you can do it!
Topic Starter
FCL

inspectorscout wrote:



yo, from my queue

First of all, listen to AImod, she has some useful things to say, then I dont have to repeat them :P
00:45:986 (1,2,3) - spacing is terrible here, try moving the 2 a bit up so that there is at least some kind of constant spacing.
Some green lines are not used, consider removing them so that the BN's don't have something messy to check. Fixed
05:13:892 (1,3) - these are mapped to nearly nothing, so try placing the (current) 2 and 4 in the middle of the map and remove these two. A lot of players will rage if they can't ss just because of these two notes. replaced spinner
Lower od to 8, it's way too hard to get any accuracy I made OD 7.5
00:24:445 (4,1) - put the first note on the white tick before the blue, not the blue tick itself. Yes you are right
00:25:840 (3,1) - ^
00:27:236 (3,1) - ^
00:29:939 (4) - white tick, not blue tick.
And so on, you get my point. (why white tick: there is no real sound on either ticks, so to make an insane diff, you overmapped this a little bit. Overmapping is, in this case, making a new rhythm that isn't in the song. Players don't like to play on blue ticks because the main notes are never on blue ticks, that's why most people will hit these too early/late, hence placing them on white ticks)
01:51:218 (1,2,3,4,5,6,7,8) - please, don't do this :o It messes with everyone's reading. With this pattern and some other ones in this map, it might be better to rename the difficulty to 'illusion' to warn the player a bit :P I do not see anything wrong with these patterns. The opportunity to change them later


There are many things that I haven't mentioned yet, but if you take what I told you as an example and go trough the map with those in mind, you will have fixed a lot of those. I hope this was helpful somehow. This map still needs a lot of work, but I'm sure that you can do it!
Thanks for mod!
Shohei Ohtani
I was told that if I ever wanted to re-join the BN, that I'd have to mod like a robot and speak in proper, full sentences, without any sort of enjoyment of the process.

But I prefer enjoying what I do. I'm a human being, not a machine

So have fun with this CDFA-styled mod.

Diff:
00:05:172 (2) - So you're probably going to want to have your hitsounds be consistent. A clap here sounds REALLY out of place when you have no change in the music, and the previous two patterns have used whistles
00:19:474 (2,3,4,5,6,7) - You're gonna need an NC somewhere in this pattern, since it goes on for a LONG time.
00:34:474 (1) - Silent hitsounds like this on the repeat are unrankable. Please don't do that :*
00:45:637 - For this section in particular, your hitsound is SUPER bland. Even though your hitsounding is minimal in the other diffs, its consistent, while this section is not. Consider thinking of a primary idea for this section and putting that throughout. The fun thing is that since this approval, you don't have to worry about doing it to other diffs >w<
00:52:613 (1,2,3) - If you're gonna have jump, then have jumps. But have a jump every time. This is really awkward to play.
00:56:451 (2,3,1) - Overlaps are no good. Overlaps make me cry. Don't do them :( It makes the map look super cramped and no fun to play.
01:14:590 (3,1,2) - Anti-jumps are no fun. People will hit it early, everyone's gonna be mad, and it's not good.
01:28:892 (1) - There's a quote that I heard from somewhere. I think it was from a jazz improv class I was taking (or. . . Was sitting in on, since I'm awful at improv). The guy used the phrase "Silence is music. Don't be afraid of silence, don't feel like you always have to play." This is especially true here. You don't need to have hitsounds at every second, and you don't need to add your own hitsounds when the music has nothing to offer. You're stepping on the musical choice to have silence and emptiness there, to give a bigger impact to the impact of the song. tl;dr remove the finish.
01:45:637 (1,2,3) - This is awkward because I don't really know the grouping of this melody, so I don't know if this is wrong or not. Just be aware that repeats like this work if the notes are grouped in that way. Otherwise, it's awkward to play. Get some testplays and see if players naturally will get this correct.
03:02:991 (1,2) - let people enjoy the break. Let them rest.
03:05:869 (2) - apply the quote about silence to this and every other similar pattern in the map.
03:23:311 - try hitnormals instead of softclaps?
04:00:462 (1) - Slider velocity changes need reason and purpose. Otherwise they're confusing. If you cannot have a legitimate reason to put a slider velocity change, then don't. There is nothing wrong with maps with consistent slider velocities.

It's ballsy pulling off a song like this because it's not super rhythmic. You have drum drones in the back and then you have these other effects that have rhythm but not something that is naturally tapped. But you definitely are up to a good start. I think just some fine tuning and this map will be on its way.
Topic Starter
FCL
Thanks, all remade!
P A N
[Shadow]
  1. 00:01:596 (1,1,1 and so on) - I think their tails are noisy, I guess you use reverse for make gap between these slider to the note to be 1/1 which is great, I agreed but it's kinda noisy (don't know if it just me though) I mean add green line and decrease volume, not remove.
  2. 00:35:520 (3) - is this circle muted? it's unrankable.
  3. 00:43:456 (2,3) - I think these finish are out of place, remove or change to other hitsound is better imo.
  4. 01:07:090 (1) - remove whistle on tail and add note on 01:07:439 sounds better imo. or use 1/1 slider instead would work as well.
  5. 01:07:613 (3) - remove clap on tail?
  6. 01:07:875 (1) - since strong note start on big white tick so move this spinner to big white tick would works better. oh and please end it on 01:09:009
  7. 01:23:398 (1) - I'm not sure if this spinner is really fit with music.. I think use circle or slider instead would be better to play. nah I just heard the beat that make you use spinner. but i think it's really weak and.. not that fit the song but it's fit to be the beginner of that spam pattern though.
  8. 01:24:706 (1,2,3,4,5,6,7,8) - if you don't mind maybe you can make it more symmetry. this is what I mean.
  9. I don't know why you skip most of beat like 01:31:160 and 01:32:555 and so on. it's your choice though but I think if you add note on those section would be more playable. recently it's like stream pause and slider, stream pause and slider. but it's not wrong though. someone might like it.
  10. I think change to circle stream is more enjoyable. like 01:34:474 (1,2,3) and 01:33:079 (1,2,3) and so on.
  11. 02:02:381 (1,2,3,4,5) - you need some pattern, here is the example if you ask me. (just an example)
  12. 03:44:241 - this part your whistle are kinda out of place imo. better don't have them.
  13. 03:50:259 (3) - remove this note and add on 03:50:084 or 03:50:433 instead. apply to all of similar case.
  14. overall your rhythm is kinda good but still need to work on pattern to make them beautiful and neat. you still use the wrong tool to emphasis the beat. here is the example:
    03:57:846 (8,9) - 8 supposed to be 1/2 slider and 9 to be circle. why? because 9's tail is strong beat which tail can't emphasis properly because player no need to click it and head of 9 is downbeat so if you changed to the thing I said, it will emphasis the beat better.
GL with this :)
Topic Starter
FCL

P A N wrote:

[Shadow]
  1. 00:01:596 (1,1,1 and so on) - I think their tails are noisy, I guess you use reverse for make gap between these slider to the note to be 1/1 which is great, I agreed but it's kinda noisy (don't know if it just me though) I mean add green line and decrease volume, not remove. ok, fix
  2. 00:35:520 (3) - is this circle muted? it's unrankable. fix
  3. 00:43:456 (2,3) - I think these finish are out of place, remove or change to other hitsound is better imo. fix
  4. 01:07:090 (1) - remove whistle on tail and add note on 01:07:439 sounds better imo. or use 1/1 slider instead would work as well. ok, added circle
  5. 01:07:613 (3) - remove clap on tail? fix
  6. 01:07:875 (1) - since strong note start on big white tick so move this spinner to big white tick would works better. oh and please end it on 01:09:009 fix
  7. 01:23:398 (1) - I'm not sure if this spinner is really fit with music.. I think use circle or slider instead would be better to play. nah I just heard the beat that make you use spinner. but i think it's really weak and.. not that fit the song but it's fit to be the beginner of that spam pattern though. yet I leave
  8. 01:24:706 (1,2,3,4,5,6,7,8) - if you don't mind maybe you can make it more symmetry. this is what I mean. fix
  9. I don't know why you skip most of beat like 01:31:160 and 01:32:555 and so on. it's your choice though but I think if you add note on those section would be more playable. recently it's like stream pause and slider, stream pause and slider. but it's not wrong though. someone might like it.oh really, fixed
  10. I think change to circle stream is more enjoyable. like 01:34:474 (1,2,3) and 01:33:079 (1,2,3) and so on. fix
  11. 02:02:381 (1,2,3,4,5) - you need some pattern, here is the example if you ask me. (just an example) nice patterns, i take it
  12. 03:44:241 - this part your whistle are kinda out of place imo. better don't have them. fixed
  13. 03:50:259 (3) - remove this note and add on 03:50:084 or 03:50:433 instead. apply to all of similar case.
  14. overall your rhythm is kinda good but still need to work on pattern to make them beautiful and neat. you still use the wrong tool to emphasis the beat. here is the example: I will work on this
    03:57:846 (8,9) - 8 supposed to be 1/2 slider and 9 to be circle. why? because 9's tail is strong beat which tail can't emphasis properly because player no need to click it and head of 9 is downbeat so if you changed to the thing I said, it will emphasis the beat better.
GL with this :)
Great mod, thanks!
Kuki


00:01:509 (1) - Ctrl+G
00:03:079 (1) - Ctrl+G
00:07:962 (2,2) - Fix overlap or stack?
00:12:497 (2) - Ctrl+G
00:13:020 (3) - Ctrl+G
00:13:893 (2) - Ctrl+G
00:14:416 (3) - Ctrl+G
01:31:334 (8) - Ctrl+G
01:39:532 (9,5) - Fix overlap

Focus on flow, you need to consider it strongly while mapping. If your cursor is moving towards the top-right from the last note, why would you make them stop, reverse, and move towards the bottom left? I hope you see my logic here, if not, feel free to message me whenever i'm online and I can help you out 8-)
Bara-


[General]
You dón't have an SB (unless I'm mistaken), so remove the .osb file, as that is for storyboards (and can give bugs sometimes)

[Shadow]
  1. 00:10:753 (4) - Ctrl G to increase flow and movement
  2. 00:15:811 (3) - Sliderwhistle makes absolutely no sense at all, it's loud and noisy (and painful to everyones ears if they don't have a silenced sliderwhistle)
  3. 00:17:206 (3) - ^^
  4. 00:18:602 (3) - ^^
  5. 00:28:369 (4,1) - I'm no fan of overlaps, try stacking them
  6. 00:55:927 (1) - Again a sliderwhistle, please remove ALL sliderwhistles unless they really fit as they are a pain in the ass to listen to, especially in calm parts like this. I will not list them from now on
  7. 00:57:846 (3,1) - Blanket feels better here
  8. 01:16:160 (4) - It's a really weird slider, and on the edge of unrankable (if not already unrankable) It's path is nigh invisible, and the wiggle slows it down to such extent players will most likely miss. Please make it a straight slider
  9. 01:17:555 (4) - ^^
  10. 01:27:497 (1,2,3,4,5,6,7,8,9,10,11) - This applies to all your streams: The stream here is not really aesthetically appealing. It looks rather sloppy and hand made. Streams should be made by making a slider, selecting it and pressing ctrl shift f. This way, they'll look much nicer, and have perfect distance
  11. 01:34:648 (3,4) - Huge distance makes no sense here. It''s only for difficulty. Please space it evenly so people can see it's 1/4
  12. 01:51:218 (1,2,3,4,5,6,7,8) - This is almost unreadable
  13. 02:13:892 (5,6) - Again a distance issue, please space close to the previous circles
  14. 03:00:113 - Add a circle, best is at 316:260, at the same place as 03:00:288 (1) -
  15. 03:10:753 (1,2,3,4) - SPace evenly for aesthetics
  16. 03:13:544 (1,2,3,4) - ^^
  17. 03:21:916 - Normal sampleset is like the last thing I'd use here, I'd recommend soft sampleset
  18. 04:06:218 (6) - 10% is too low, actually, this whole stream is too soft in volume, really inaudible (unrankable)
  19. 04:49:125 (5) - It's a really weird slider, and on the edge of unrankable (if not already unrankable) It's path is nigh invisible, and the wiggle slows it down to such extent players will most likely miss. Please make it a straight slider
This map, honestly, needs much more work. It's not close to being ready for rank. This however mostly applies due to the "bad streams" as most of them are really ugly, sorry to say
I advise you to completely recheck all streams and redo with the Ctrl Shift F
You'll see it'll look much and much better, and making it better to play :3
Good luck!
Topic Starter
FCL

baraatje123 wrote:

This map, honestly, needs much more work. It's not close to being ready for rank. This however mostly applies due to the "bad streams" as most of them are really ugly, sorry to say
I advise you to completely recheck all streams and redo with the Ctrl Shift F
You'll see it'll look much and much better, and making it better to play :3
Good luck!
okay, thanks! :)
Leorda
Hello there~

[Shadow]
00:41:451 (1) - Make a blanket slider?
00:51:567 (2) - This small spacing can be hard to understand because players can probably hit earlier because they thought it's a next 1/2 timing, I mean red tick. How about stack or move further away?
01:17:904 (5,6,7,8,1) - I don't think this stream is following the music... any reason why?
01:22:962 (1,2) - Move further away each other, because players confuse which one is a head slider
01:44:677 (4,5,6,7) - How about make a curve a bit?
02:26:102 (1) - These slider shape looks awkward because the head slider is overlap to sliderbody... change the slider shape
02:35:695 (1) - Make sure the sliderbody isn't overlapped by circle so it doesn't make hard to read for players
02:57:846 (2) - Move further away from stream pattern to make readable

I guess this streams would be boring for experience players... making jump is good is possible
good luck
Topic Starter
FCL
Thx, updated!
Yoges
Hello. From my M4M queue.

Shadow
I don't think I can mod this. So have 2 stars as compensation.
Shiranai
Sorry for delay ;(

[General]
  1. Your volume adjustment is too odd, because it's kinda inaudible in some parts as we can see on here http://puu.sh/jsBRm/d541cc663c.png. So please consider to readjust the volume higher, so players have enough feedback on what they clicked
  2. You can delete Black Sun Empire & Noisia - Feed The Machine (FCL).osb, since this mapset is no storyboard
[Shadow]
  1. 00:13:892 (2,3) - The polarity on them kinda hard to read imo as (2) is ended on blue tick then (3) is start on red tick, furthermore I think there's no strong beat here 00:14:590 - imo. So how about change the rhythm into something like this http://puu.sh/jsCrs/1b39f0e085.jpg?
  2. 00:15:288 (2,3) - 00:16:683 (2,3) - 00:18:079 (2,3) - Same as above
  3. 00:27:846 (2,3,4) - Why not have same clap sound as 00:25:055 (2,3) - and 00:26:451 (2,3) - to make it more consistent
  4. 00:29:241 (2,3,4) - 00:30:637 (2,3) - Same as above
  5. 01:28:892 (1) - Imo, better make that one closer a bit, because it's kinda too sudden after the stream we have big jump on slow slider. So maybe move to x:304 y:304 might good?
  6. 01:34:474 (1,2,3,4,5,6,7,8,9,10) - Those stream and how it turn kinda too sharp imo and kinda make the next flow doesn't feels good, while the song itself doesn't change significant
  7. 01:40:840 - How about add circle there? based on song kinda fit while a pipe being hitted there imo
  8. 01:56:799 (1,2,3,4) - Those stream (2,3,4) under the slider end doesn't flows good tbh, it's hard to read and may misleading to next stream on
  9. 01:57:323 (5,6,7,8,9) - . Maybe make them more visible is a good choice imo
  10. 02:23:486 (1,2,3,4) - Same as above, make the stream more visible might play better here
  11. 02:24:532 (7) - The rhythm choice kinda bad there imo, as we skip strong beat on this downbeat 02:24:706 - make it to 1/2 slider with circle might good here
  12. 03:40:055 (7,8,9,1,2) - Honestly that (9) 1/4 slider with reverse kinda make the whole circles stream before distrupted imo, it's out of no where that (9) suddenly appear make the stream's flow kinda bad imo
  13. 03:41:538 (1,2,3,4,5,6,7,8,9,10) - Imo how the stream turn too sharp kinda out of place, while the rest before can flow fluently
[]
The mapset is playable, but if you aim to make it ranked or approved it's kinda hard on curent state, as most of the stream is sloopy and maybe will make most players confused and miss while playing

Good luck for now, hope it help~
Yoges

Yoges wrote:

Hello. From my M4M queue.

Shadow
I don't think I can mod this. So have 2 stars as compensation.
Do not give kudosu unless they mod your map. I didn't mod it. Why are you giving me kudosu?
Topic Starter
FCL

Yoges wrote:

Yoges wrote:

Hello. From my M4M queue.

Shadow
I don't think I can mod this. So have 2 stars as compensation.
Do not give kudosu unless they mod your map. I didn't mod it. Why are you giving me kudosu?
It is my habit, I thought that there will be mod
Topic Starter
FCL
Thanks for mod, thanks for stars guys. Updated!!!
DeletedUser_3886246


NM from my Queue~
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● I don't really find the combo colours fitting to neither the background or the song.

Shadow

● 00:09:358 (2) - CTRL + G for better flow.
● 00:15:288 (2,3,2,3) - You could blanket these.
● 01:36:741 (9,2) - How about stacking these?
● 01:42:497 (9,1) - Improve this blanket please.
● 01:52:264 (5,7) - Stack these?
● 01:54:706 (7) - Moving this to X184 Y300 would stack the end of the slider with - 01:53:834 (8)
● 02:02:381 (1) - You'd have a perfect star shape, if you'd copy the first slider and rotate it by 72°, copy the copied one and do the same and so on. Because 72x5=360.
● 02:25:404 (4) - CTRL G for better flow~
● 02:27:148 (7,8,9,1,2,3,4,5,6,7,8) - This overlapping pattern does look strange.
● 02:34:212 (9) - X297 Y173 for perfect stack
● 03:12:148 (3) - X200 Y120 and 03:12:846 (4) - X220 Y84 for symmetry and copy that pattern to the next one~
● 03:24:619 (1) - Using the hitsound clap only on those kicksliders doesn't really sound nice, it'd be better if it fits the song.
● 03:44:939 (4) - X460 Y215 for perfect stack.
● 03:54:706 (7) - X471 Y348 for perfect stack.
● 04:01:509 (4,7) - These sliders in the stream are really annoying and I don't really like to play these. That's just my opinion tho.
● 04:11:974 (12,1) - How about a blanket?
● 04:16:683 (2,3,4,6) - This overlap looks wrong~

That's it with my mod, good luck ranking this~ c:
HabiHolic
[General]

Error osu file in BG.

SPOILER
//Background and Video events
0,0,"BG.png",0,0

now BG file name is "maxresdefault_1366x768.png" please Fixed please.

[Shadow]

01:37:439 - The notes required because the rhythm is present here as well. Illustrated 01:35:869 (1,2,3,4,5) - This
01:45:637 (1,2,3) - 01:47:032 (1,2,3) - And flow over time is correct, but awkward. Please change to a different pattern

03:03:078 (1,2) - 03:05:869 (1,2) - 03:08:660 (3,4) - Not sure this patten. do delete better imo
03:08:660 (3,4) - Delete NC
03:51:741 - Note.
Topic Starter
FCL
Thanks for mods. Updated again
MirinH
m4m
ill mod depend on what mod you gave to me

Shadow


00:08:660 (1,2,3,4,5,6) - too loud,dont use clap

00:25:055 (2,3) - blanket

00:50:433 (3,4) - ^

00:52:265 (4,1) - fix overlap

00:56:451 (3,1) - should be parallel

01:37:526 (4,5) - feels uncomfortable

01:47:032 (1,2,3,4,5,6,7,8,9) - hard to read,suggest nc

02:12:584 (2) - pls keep the same ds with 02:12:671 (3,4) -

02:13:892 (5,6) - overlap makes it hard to read

03:29:503 (3,5) - avoid overlap

03:58:631 (3,4,5,6) - should be straight line

04:30:462 (3) - you dont need the red dot

04:49:125 (4) - just do a 3 dot slider its much better
good luck
IamKwaN
Hi there, as requested.
Poke me if you have any other questions, good luck!
Aerous

Shadow


  • 00:01:509 (1) - I don't like how much it curves , might be too much.
    00:05:869 (1,1) - Should be the same angle , no point in changing it
    00:14:241 - Shouldn't skip this beat , try to map it out !
    00:15:288 (2,3) - Too close , feels clumped
    00:16:683 (2,3) - ^
    00:20:869 - Don't skip again !
    00:23:922 (3,2) - If you wan't your map to look a lot cleaner , I would suggest you have these two with the same shape
    00:31:160 (3) - Should use two notes instead of this slider , you did it at 00:29:241 (2,3,4) -
    00:44:067 - and 00:44:241 - Recommend you to map it out , and then use a long low SV slider to cover it up
    00:49:038 (2,3,4) - Visually it looks like they have same distance , but they have different distance. Please try fixing this , its super confusing for people first playing this map
    00:50:172 (2,3) - ^
    00:52:265 (4,1) - You can do a better job at this
    00:55:404 (1,2,3,4,1) - The distance should be larger here 00:55:753 (4,1) - instead of 00:55:404 (1,2) -
    00:59:241 (3,1) - Same with the covering up thing
    01:05:172 (1) - Starting here , I would gradually increase the distance because theres this buildup in the music.
    01:07:962 - Don't skip this beat please , its super important. Also theres a finish hitsound on it so you probably should map it out
    01:18:079 - Drum beat
    01:23:398 (1) - Map this out like what you did before
    01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream feels super sloppy , heres a tip use the slider --> stream tool by pressing Shift + CTRL + F for smoother streams
    01:32:206 (6) - Curve other way for flow
    01:34:300 (10) - Why is this distance so low going to the next stream? Should be more compared to 01:34:125 (9,10) -
    01:39:183 (6,7,8,9,10) - Try to have a up and down motion , flows a lot better
    01:44:503 (2,3,4,5,6,7) - Either go full straight stream or curve don't half ass it
    01:46:334 (9) - Missing whistle
    01:49:038 (6,7,8,9,10,11) - Jerky flow and feels clumped together
    01:52:962 - Should make something clickable here because of drum sound
    02:00:026 (6,7,8,9) - Same thing with the jerky stream
    02:00:986 (1) - Lower it , I think it hits the HP bar I'm not sure
    02:01:596 (4) - Don't clump anchor points together , super messy looking
    02:05:869 (9) - ^
    02:06:567 (1,2,3,4,5,6,7) - Same thing with the clumping , its super weird and forced. 02:07:613 (8,9) - Then it drops down after , try to spread them out to the left side
    02:18:340 - Beat here you missed
    02:19:474 (5,6) - Anchor problems

    Uhh I'm not gonna continue my mod because its going to get repetitive. Try to go over your map and look at the flow and spacing problems.

    edit : please reply to the mods
Topic Starter
FCL
I'm very lazy, and recently stopped responding to mods, but since you asked, be sure to answer

Aerous wrote:

Shadow


  • 00:01:509 (1) - I don't like how much it curves , might be too much. changed to a straight slider
    00:05:869 (1,1) - Should be the same angle , no point in changing it yea, fixed
    00:14:241 - Shouldn't skip this beat , try to map it out ! I map this beat, looks good
    00:15:288 (2,3) - Too close , feels clumped c
    00:16:683 (2,3) - ^
    00:20:869 - Don't skip again !
    00:23:922 (3,2) - If you wan't your map to look a lot cleaner , I would suggest you have these two with the same shape fixed
    00:31:160 (3) - Should use two notes instead of this slider , you did it at 00:29:241 (2,3,4) - nice suggestion, fixed
    00:44:067 - and 00:44:241 - Recommend you to map it out , and then use a long low SV slider to cover it up sry, but I think it is better to leave the spinner
    00:49:038 (2,3,4) - Visually it looks like they have same distance , but they have different distance. Please try fixing this , its super confusing for people first playing this map Yes you are right
    00:50:172 (2,3) - ^ everything's in order with the DS
    00:52:265 (4,1) - You can do a better job at this yea
    00:55:404 (1,2,3,4,1) - The distance should be larger here 00:55:753 (4,1) - instead of 00:55:404 (1,2) - decrease the distance between the first and second circled second circle
    00:59:241 (3,1) - Same with the covering up thing
    01:05:172 (1) - Starting here , I would gradually increase the distance because theres this buildup in the music. I will do this laterl do this later
    01:07:962 - Don't skip this beat please , its super important. Also theres a finish hitsound on it so you probably should map it out okay
    01:18:079 - Drum beat
    01:23:398 (1) - Map this out like what you did before deleted spinner
    01:27:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream feels super sloppy , heres a tip use the slider --> stream tool by pressing Shift + CTRL + F for smoother streams but this stream, I did it by this method, lol
    01:32:206 (6) - Curve other way for flow fixed
    01:34:300 (10) - Why is this distance so low going to the next stream? Should be more compared to 01:34:125 (9,10) - fixed
    01:39:183 (6,7,8,9,10) - Try to have a up and down motion , flows a lot better I changed the flow from the 5 circles
    01:44:503 (2,3,4,5,6,7) - Either go full straight stream or curve don't half ass it I did direct flow
    01:46:334 (9) - Missing whistle fixed
    01:49:038 (6,7,8,9,10,11) - Jerky flow and feels clumped together fixed
    01:52:962 - Should make something clickable here because of drum sound put there сircle
    02:00:026 (6,7,8,9) - Same thing with the jerky stream fixed
    02:00:986 (1) - Lower it , I think it hits the HP bar I'm not sure fixed
    02:01:596 (4) - Don't clump anchor points together , super messy looking okay
    02:05:869 (9) - ^
    02:06:567 (1,2,3,4,5,6,7) - Same thing with the clumping , its super weird and forced. 02:07:613 (8,9) - Then it drops down after , try to spread them out to the left side yet I leave as is
    02:18:340 - Beat here you missed I like those patterns, so, too, is leave
    02:19:474 (5,6) - Anchor problems

    Uhh I'm not gonna continue my mod because its going to get repetitive. Try to go over your map and look at the flow and spacing problems.

    edit : please reply to the mods
Thanks for this great mod :)
VINXIS
think when i looked at this yesterday im p sre it wont rank from the state it's in, bUT U GOT GUD SONG TASTE



anyway ill mod later today ok dad
Blizs
Sorry I'm late ;w;

Diff

  1. 00:18:079 (2) - Why claps there when the other notes didn't use it ? Just remove it
  2. 00:28:369 (4,1) - How about put the circle near the slider's tail and make it visible rather than make it stacked with slider's head ? I think it will more enjoyable.
  3. 01:13:020 (3) - Stack it properly with 01:13:544 (1) - 's red dot. It's looks really bad.
  4. 01:24:358 - It feels so weird if you suddenly ignore the kick here when you didn't ignore it before. I suggest to add a circle here.
  5. 01:27:322 (2) - This circle doesn't refer to anything in the song. My suggestion is just remove it.
  6. 01:27:497 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - Don't really sure if the spread here is good. A calm one beat notes suddenly change into the high spacing streams when the effect in the song looks similar feels so weird when we play it. You can keep the stream, but at least reduce the space between the notes in the streams.
  7. 01:40:666 - I'm not really sure if it's good to ignore the drum here since it sounded so clear.
  8. 01:54:619 - , 01:56:015 - , 01:58:805 - same as above
  9. 02:02:381 (1,2,3,4,5,6) - It's really weird. It's not fit to anything in the song. It's okay if you want to put some mapping style in the song, but if it's really fit to the song.
  10. 02:07:177 - same as 01:40:666 -
  11. 02:38:660 (1,2,3) - This pattern is something similar with 02:02:381 (1,2,3,4,5,6) - If I can say. The unreasonable clicks make it weird to play. When you put a note, see where's the point that deserve a click ;) (Generally the point that have a bigger effect).
  12. 03:00:288 (2) - Both the head and the tail of this slider's doesn't refer to anything in the song I hear the sound in the music was on 03:00:375 - . I suggest to remove the slider and change 03:00:113 (1) - into a slider ended at 03:00:375 - => http://puu.sh/jC7KY/e5794e27d9.jpg
  13. 05:07:090 (3) - The reverse point was hided by 05:06:392 (12,13,1) - it's unrankable issue. Ranking Criteria was the one who said that (General Rules point 2).

That's all for now....
There's so many problems that I found in this mapset, So I just point out the some big problems :3
And I didn't point out some problem that I have said it on the previous point that have a similar effect in the song :3
Maybe I will take a look on this mapset again when it has enough to meet the standard ranking ;)
Maybe what I said above heard a bit harsh, I apologize for that ;w;
Anyway nice song :3 Good luck for this mapset >w< >w<
The Veldt

[General]

>I'm not going to spam NC issues here (probably) but rather mod it according to my own understanding of the song.
>There are some inconsistencies on spacing.
>I saw some pretty ugly sliders.
>Small playability issues.
>Inconsistencies on the streams.
>I think you should drop this own to OD7 because the map is not that hard.
>I just though about changing the diff name to something more unique... something more intense.

[Shadow]

00:01:509 (1) - Remove NC.
00:02:381 (2) - Add NC.
00:03:079 (1) - The spacing is inconsistent here given the same space with a less interval for 00:01:509 (1). Try ctrl+Ging it.
00:03:079 (1) - Remove NC also.
00:03:776 (2) - NC here.
00:04:474 (1) - Remove NC.
00:05:172 (2) - Add NC.
00:05:869 (1) - Remove NC.
00:06:567 (2) - Add NC.
00:07:265 (1) - Remove NC O.o.
00:07:962 (2) - Last, add NC.
00:15:811 (3) - Circle is too near from the slider.
00:17:206 (3) - ^
00:31:858 (2) - Remove clap. Sounds inappropriate.
00:32:556 (4) - ^
00:33:079 (5) and 00:33:776 (6) - Remove the end claps. Sounds inappropriate.
00:36:218 (2) - AiMod says this object's end is not snapped. Try moving it in the timeline then returning it back to its place.
00:39:706 (4) - Weird overlap with 00:39:009 (2).
00:52:613 (1) - Too near from previous object.
02:34:125 (8,9) - I think you should make this a stream instead.
03:42:410 (1,2,3,4,5,6) - Curve looks awkward.
04:21:916 (1,2,3,4) - Playability issue. A player might seem to misread this pattern.
Topic Starter
FCL

forbiddenplayer wrote:


[General]

>I'm not going to spam NC issues here (probably) but rather mod it according to my own understanding of the song.
>There are some inconsistencies on spacing. possible, but they are not critical
>I saw some pretty ugly sliders. ^
>Small playability issues.
>Inconsistencies on the streams. yes, I'm working on it
>I think you should drop this own to OD7 because the map is not that hard. OD 7.5 it's okay
>I just though about changing the diff name to something more unique... something more intense. maybe, but I would like to hear your suggestions

[Shadow]

00:01:509 (1) - Remove NC. fixed
00:02:381 (2) - Add NC.
00:03:079 (1) - The spacing is inconsistent here given the same space with a less interval for 00:01:509 (1). Try ctrl+Ging it. fixed
00:03:079 (1) - Remove NC also.
00:03:776 (2) - NC here.
00:04:474 (1) - Remove NC.
00:05:172 (2) - Add NC.
00:05:869 (1) - Remove NC.
00:06:567 (2) - Add NC.
00:07:265 (1) - Remove NC O.o.
00:07:962 (2) - Last, add NC.
00:15:811 (3) - Circle is too near from the slider. fixed
00:17:206 (3) - ^
00:31:858 (2) - Remove clap. Sounds inappropriate. fixed
00:32:556 (4) - ^
00:33:079 (5) and 00:33:776 (6) - Remove the end claps. Sounds inappropriate.
00:36:218 (2) - AiMod says this object's end is not snapped. Try moving it in the timeline then returning it back to its place. wow, yea
00:39:706 (4) - Weird overlap with 00:39:009 (2). I left this overlap specially
00:52:613 (1) - Too near from previous object. ^
02:34:125 (8,9) - I think you should make this a stream instead. yea, fixed
03:42:410 (1,2,3,4,5,6) - Curve looks awkward. fixed too
04:21:916 (1,2,3,4) - Playability issue. A player might seem to misread this pattern. fixed
Thanks for mod
Natsu
Hi

Diff

  1. first to all, the main thing that did bother me in this map is the lack of hitsounds, don't get me wrong map is fun, but there are alot of sections where hitsounds are basically inaudibles, for example 04:32:032 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you can add claps every 2 and 4 white tick in all that section + use whistles at the calm ones, if the defaul hitsounds doesn't work then you can search for some custom ones, well just saying that the full diff need a rework with hitsounds
  2. OD 8 is better, but up to you
  3. 00:12:497 (2) - isn't better if you use this rhythm so you can cover the music at 00:12:846 - (apply to similar parts as well)
  4. 00:13:108 - 00:14:503 - 00:15:898 - etc unused green line, cflean them if you can
  5. 00:15:288 (2,3) - basically same as 00:12:497 - apply to other similar parts as well
  6. 00:23:922 (3) - claps in this slider doesn't fit the song, in any case the clap should be at 00:23:660 -
  7. 00:25:753 (3) - I cant hear anything here, better remove this circle, there are some similar ones
  8. 00:39:009 (2,4) - ugly overlap
  9. 00:58:195 (1,2) - there are some blankets that need some rework too, not just this one, but more around the whole diff
  10. 01:18:253 (1) - add a repeat on this slider to fit the special sound at the music
  11. 01:24:358 (1) - remove this NC you don't need it
  12. 01:28:892 (9) - in my first play I did think this was a 1/4 slider when is 1/2, personally I prefer if you change the SV here, but if you really like this then use a NC atleast
  13. 01:31:683 in all the kiai will be nice if you find a nice clap and use it every 2 and 4 white lines
  14. 01:37:700 (6) - there are some streams that have some overmaped beat, for example 01:37:700 (6) -
  15. 01:41:451 (1,2) - spacing?
  16. 01:55:404 (1,3) - can you avoid this overlap, maybe just move 1 a bit tothe left, doesn't looks cool in game tbh
  17. 02:08:487 (6,1) - swap NC
  18. 02:13:195 (6,2) - Ttry to avoid overlap
  19. 02:16:073 (5) - there is nothing in the music at the head of this slider
  20. 02:18:079 (2,3,4) - reove claps from slider body, just keep them at the head
  21. 02:29:590 (4) - normal whistle sounds random, since you don't have a whistle pattern
  22. 02:58:718 (6,1) - swap NC
  23. 03:39:967 (4,5) - This plays really bad, also players are used to not have this kind of 1/4 jumps, I suggest you to use a normal spacing here and use your 1/4 jumps just in slider to slider cases
  24. 03:54:009 (7,1) - swap NC
  25. 04:02:991 (6,7,8,9) - stream shape seems a bit random, maybe rework it
  26. 04:05:956 (3,4,5,6,7,8,9) - music just calm down there, use a repeat slider, or use less spacing between the stream
  27. try to rework hitsounds and some rhythms that can be better, I guess this need some more work anyways GL with this
Topic Starter
FCL

Natsu wrote:

Hi

Diff

  1. first to all, the main thing that did bother me in this map is the lack of hitsounds, don't get me wrong map is fun, but there are alot of sections where hitsounds are basically inaudibles, for example 04:32:032 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you can add claps every 2 and 4 white tick in all that section + use whistles at the calm ones, if the defaul hitsounds doesn't work then you can search for some custom ones, well just saying that the full diff need a rework with hitsounds okay
  2. OD 8 is better, but up to you OD suits me
  3. 00:12:497 (2) - isn't better if you use this rhythm so you can cover the music at 00:12:846 - (apply to similar parts as well)
    You're the second person who spoke to me about it. At first I was skeptical and decided to leave everything as is. But now I'm fully convinced that this bit is not to be missed. thanks
  4. 00:13:108 - 00:14:503 - 00:15:898 - etc unused green line, cflean them if you can fixed
  5. 00:15:288 (2,3) - basically same as 00:12:497 - apply to other similar parts as well
  6. 00:23:922 (3) - claps in this slider doesn't fit the song, in any case the clap should be at 00:23:660 - fixed
  7. 00:25:753 (3) - I cant hear anything here, better remove this circle, there are some similar ones
  8. 00:39:009 (2,4) - ugly overlap
  9. 00:58:195 (1,2) - there are some blankets that need some rework too, not just this one, but more around the whole diff
  10. 01:18:253 (1) - add a repeat on this slider to fit the special sound at the music okay
  11. 01:24:358 (1) - remove this NC you don't need it fixed
  12. 01:28:892 (9) - in my first play I did think this was a 1/4 slider when is 1/2, personally I prefer if you change the SV here, but if you really like this then use a NC atleast add NC
  13. 01:31:683 in all the kiai will be nice if you find a nice clap and use it every 2 and 4 white lines ok
  14. 01:37:700 (6) - there are some streams that have some overmaped beat, for example 01:37:700 (6) - I am working on it
  15. 01:41:451 (1,2) - spacing? fixed
  16. 01:55:404 (1,3) - can you avoid this overlap, maybe just move 1 a bit tothe left, doesn't looks cool in game tbh ok
  17. 02:08:487 (6,1) - swap NC okay
  18. 02:13:195 (6,2) - Ttry to avoid overlap fixed
  19. 02:16:073 (5) - there is nothing in the music at the head of this slider Here I disagree. I guess everything is 3 bits are quite suitable
  20. 02:18:079 (2,3,4) - reove claps from slider body, just keep them at the head fixed
  21. 02:29:590 (4) - normal whistle sounds random, since you don't have a whistle pattern
  22. 02:58:718 (6,1) - swap NC fixed
  23. 03:39:967 (4,5) - This plays really bad, also players are used to not have this kind of 1/4 jumps, I suggest you to use a normal spacing here and use your 1/4 jumps just in slider to slider cases fixed too
  24. 03:54:009 (7,1) - swap NC okay
  25. 04:02:991 (6,7,8,9) - stream shape seems a bit random, maybe rework it reworked
  26. 04:05:956 (3,4,5,6,7,8,9) - music just calm down there, use a repeat slider, or use less spacing between the stream
  27. try to rework hitsounds and some rhythms that can be better, I guess this need some more work anyways GL with this
    thank you for this good mod
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