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posted
@Sir_Sandalot: are you able to install ftp://ftp2.realtech-vr.com/realtechv/pub/glview435.exe and export the results?

Here's a video showing how to export the file: http://puu.sh/hO0S0/fb676c7114.mp4
posted
Here is the contents :
GL Version:                 1.1.0
GL Renderer: GDI Generic
GL Shader Language version:
GL Vendor: Microsoft Corporation
GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
posted

peppy wrote:

Could you please check what version of nvidia drivers you have installed? It would seem they are faulty.
I run a clean install and updated to version 350.12 (The latest version available to me)

peppy wrote:

@Sir_Sandalot: are you able to install ftp://ftp2.realtech-vr.com/realtechv/pub/glview435.exe and export the results?
http://pastebin.com/aakxWPN9
posted
@OSUjanaiKATSURAda: Could you also run the application I linked above?
posted
Thanks for your help, we will look into this further!
posted

peppy wrote:

@OSUjanaiKATSURAda: Could you also run the application I linked above?
Hmmm ... This ?
posted
Please test the latest cutting edge build and see if it's any better!

(b20150515.4cuttingedge)
posted
Didn't work http://i.imgur.com/t7hhx1a.png for me
Is there anything we can do on our end, like list any dependencies versions or update them?
posted
Same ...
posted

Sir_Sandalot wrote:

<info>
Read this, it would explain a lot.

To quote:
There’s trouble a-swirling in graphics land. To make a long story short, Nvidia was recently forced to admit that the way the GeForce GTX 970 handles its 4GB memory allocation is… unorthodox, to say the least. The GPU actually taps into two separate memory pools: A primary, full-speed segment of 3.5GB, and a secondary, far slower 512MB segment. In cases where games need more than 3.5GB of RAM, some users saw stuttering and frame rate wonkiness as the GPU accessed the 512MB segment.
posted

abraker wrote:

Sir_Sandalot wrote:

<info>
Read this, it would explain a lot.

To quote:
There’s trouble a-swirling in graphics land. To make a long story short, Nvidia was recently forced to admit that the way the GeForce GTX 970 handles its 4GB memory allocation is… unorthodox, to say the least. The GPU actually taps into two separate memory pools: A primary, full-speed segment of 3.5GB, and a secondary, far slower 512MB segment. In cases where games need more than 3.5GB of RAM, some users saw stuttering and frame rate wonkiness as the GPU accessed the 512MB segment.
I am aware of this but it's not only the Nvidia cards having this issue (the osu bug).

Kasha wrote:

My graphic card is ATI Radeon 3000 Graphics
Are you telling me that the issue can't be fixed because of Nvidia's decision, or that it's a possible that my card is the cause of the problem?
posted
The memory allocation issue has nothing to do with this. We are confident we can get osu! working on all hardware.

For those of you experiencing this problem: do you have an opengl game that you are able to run that you can name here? If you happen to have quake 3 lying around (or a means of obtaining it), that would also be a great test.

I am confident all other opengl titles will run flawlessly.
posted
posted
I had no issue running Q3
posted
i have never played any game on Pc only osu .
posted
That's dedication.
posted
Please provide the contents of gl_info.txt again on the latest cutting edge build. I have added an extra line to the output.
posted
Update: please extract and drag this dll into your osu! folder (ONLY if this issue affects you): https://dl.dropboxusercontent.com/u/16332218/OpenTK.zip

Then please send me opentk_debug.txt after running osu! once.
posted

peppy wrote:

Please provide the contents of gl_info.txt again on the latest cutting edge build. I have added an extra line to the output.
GL Version:                 1.1.0
GL Renderer: GDI Generic
GL Shader Language version:
GL Vendor: Microsoft Corporation
GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL Context: Index: 62, Color: 24 (5658), Depth: 32, Stencil: 8, Samples: 0, Accum: 32 (8888), Buffers: 2, Stereo: False

peppy wrote:

Update: please extract and drag this dll into your osu! folder (ONLY if this issue affects you): https://dl.dropboxusercontent.com/u/16332218/OpenTK.zip

Then please send me opentk_debug.txt after running osu! once.
I did this and it didn't generate a "opentk_debug.txt". It did however delete/hide the dll.
I don't believe permissions are at fault.
posted
it will hide it; that is correct behaviour.

weird it didn't make the file. I tested on my public build and it worked as expected :/
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