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May'n - Ready Go! (TV Size)

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Total Posts
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Topic Starter
DJPop
This beatmap was submitted using in-game submission on 11 กรกฎาคม 2553 at 1:40:47

Artist: May'n
Title: Ready Go! (TV Size)
Source: Ookami-san to Shichinin no Nakama-tachi
Tags: ignorethis
BPM: 160
Filesize: 16988kb
Play Time: 01:27
Difficulties Available:
  1. Easy (0.72 stars, 72 notes)
  2. Hard (4.73 stars, 234 notes)
  3. Insane (5 stars, 326 notes)
  4. Normal (4.09 stars, 174 notes)
  5. Otaik (5 stars, 363 notes)
Download: May'n - Ready Go! (TV Size)
Download: May'n - Ready Go! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
99th beatmap.

Ookami-san to Shichinin no Nakama-tachi (OP)

Otaik (Taiko) is mapped by ignorethis.
Natteke
im 1st
happy30

DJPop wrote:

99th beatmap. Claimed...

Ookami-san to Shichinin no Nakama-tachi (OP)
claimed my ass :o
Colin Hou
May'n :)
Teras
Oh gawd. You're already at it O.o
SamiPale
happy30! (oh i said the ava
Topic Starter
DJPop
Thanks for stars, I never thought this map would get them early. :)
Sonic Fumes
sigh....star
Lemon Water_old
:>
Pettan_old
nice choice :P
aumu1995
ทำตามหน้าที่ประจำ 55
l3lueskyiiz
เพลงที่ 100 ขอโทโฮ XD
soulfear
good,I prefer yours:)
Vicho
good map~

star!
ignorethis
oh man sorry for the delay

how did I spend 4 hours on a taiko map

Download: May'n - Ready Go! (TV Size) (DJPop) [Otaik].osu
roflninja
Nice map
Topic Starter
DJPop

ignorethis wrote:

how did I spend 4 hours on a taiko map
LOL
arien666
[Otaik]
Well... Some Finish notes inside 1/2 combos are not good imo. Actually, there's no specially parts to put finish notes ;_;

Sorry for ignorethis ;_;



Umm...
Good song anyway :3
Good luck yay!



ps. Don't give kudosu for this reply
ignorethis

arken1015 wrote:

[Otaik]
Well... Some Finish notes inside 1/2 combos are not good imo. Actually, there's no specially parts to put finish notes ;_;

Sorry for ignorethis ;_;
Well I really didn't see what's wrong in my map, so I decided to keep it. sorry :P
lepidopodus
Just to mention. As big notes in Taiko gives you doubled score when you hit with two keys, you should consider how hard hitting those notes corretly. (especially when you are high class Oni player XD) That's why too many big notes in 1/2 streams are not recommended. (Of course, NO BIG NOTES IN 1/4 STREAMS!)
(You know, concepts and status in hitsound between Taiko and Standard is somewhat different...)

I'll mod taiko map as soon as I can, cause lots of players will play this.
Blackiris
Great map, I'd say: as always. I already wonder what will be your 100th map (;^__-)>
lepidopodus
Otaik
It's quite simple map and easy, but hard as Oni. I think we need something more easy Oni maps and I can say this map is easy Oni map. (about Oni 5 star I guess? Oh, and maximum is 10.) Nice map.
As this map uses simple patterns, there's not much thing to suggest about patterns, but as arken says, big notes are slighty overused. Consider reducing big notes.

Some suggestions
Maybe put more notes in Kiai part? (though it's not strange to see kiai with lower note density.)
I recommend to put kiai by measures (aka consider making kiai end 01:21:824. Score bonus does not take effect even you hit 01:21:824 (1) slighty earlier.)
00:09:824 (1) - remove finish
00:12:824 (1) - ^
00:21:824 (2) - ^
00:27:824 (1) - ^
00:56:886 (3) - d (aka remove clap)
01:18:824 (9,1) - delete 01:18:824 (9) and move 01:19:199 (1) to 01:18:824, and make it ends 01:21:449. (Though climbb seems use thing method to put spinners in taiko map, but I don't support that. This make sense when making standard map, but I don't think it's that fit with Taiko.)

Nice.
ignorethis
Cyril Scarlet
:shock:
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