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T-ara - Apple Is A

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Euny

hello mako as your request!came from my queue


  • General
  1. for metadata : you should +add tags cause other ranked map did that. = ' 전보람 ' , ' 이큐리 ' , ' 박소연 ' , ' 함은정 ' , ' 박효민 ' , ' 박지연 ' << artist real names
    + ' Core Contents Media ' << artist agency
    here is official site
  • Easy
  1. 00:06:484 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  2. 00:27:660 (1,1) - ^
  3. 00:54:131 (1,1) - ^
  • Apple
  1. 00:13:542 - i think you need to fill this. cause i heard strong cymbals sound from here. how about this time line? if you apply this, also you should nc for here. and its highest diff. i think this is more fun to playing hope you accept this.
  2. 00:15:307 (1) ~ 00:27:660 (1) - i think its kiai time xD
  3. 00:27:219 (5) - make same y line with 00:26:998 (4) - this lets move it on 187/112
  4. 00:27:660 (1) - remove finish for this spinner. i think only whistle already full of tempo. also its really calm part. yeah i agree 00:36:484 (1) - these start fit to finish sound but this seems dont need to.
  5. 00:42:660 (2) - NC cause there is sv chaging.
  6. 01:23:690 (5) - move it to 164/76 for perfect star shape flow with 01:23:249 (3,4,6,1) - these stuffs?
that's it :) normal and other stuffs looks fine to me.
hope this is helpful... ;)
Topic Starter
Shiranai

[-Deemo-] wrote:

I'm pretty bad at modding like easier difficulties but I'll give it my best shot I'm sorry, I wish I can make a harder one ;(

[General]
Maybe add a difficulty that's around 2.0+ stars to even things out? Been asking to a nominator and she said it's okay hihihi :)
Something the AIMod said:
Background: bgapple.jpg is 1366x768, which differs from the recommended size of 1024x768. Now is allowed to use 16:9 aspect ratio to be used as SB element so I guess that's dimension is fine, I'm trying to make a good one here~

[Easy]
00:43:542 (1) - For these notes I just find them aesthetically just a little too sharp when the red thing goes to the white thing (I don't know the proper terminology). Just a suggestion Tweaking a bit

[Normal]
00:27:439 - Maybe add a note here since there's still vocals and the small pause to the slider sounds kinda awkward Nice catch, added

[Apple]
00:14:425 (2) - the slight angle on this bugs me Hmm For now I keep that as I following vocal there
01:12:660 (2,3) - Compared to the other times this shows up (like at 01:10:895 (2,3) - ), these are really far apart from each other, maybe make it consistent to the others? For variances XD, both style is still fit with the "lalalala" from the lyric

I don't know if this was helpful or not, but this map is really well made in my opinion :) (If my opinion is worth anything) Thanks Deemo for mod and starssss, it's sometimes I don't notice some small thing that you mention earlier :)

Euny wrote:


hello mako as your request!came from my queue Hey Eun is E hahaha XD, thanks for coming Eun~


  • General
  1. for metadata : you should +add tags cause other ranked map did that. = ' 전보람 ' , ' 이큐리 ' , ' 박소연 ' , ' 함은정 ' , ' 박효민 ' , ' 박지연 ' << artist real names
    + ' Core Contents Media ' << artist agency Add both members name and agency, I really need that! I wish I can Korean ;(
    here is official site
  • Easy
  1. 00:06:484 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  2. 00:27:660 (1,1) - ^
  3. 00:54:131 (1,1) - ^ Umm Eun, about that one in my opinion is fine, because I give time about 1000ms for recovery time after the spinner before we hit next circle, so I keep that for now
  • Apple
  1. 00:13:542 - i think you need to fill this. cause i heard strong cymbals sound from here. how about this time line? if you apply this, also you should nc for here. and its highest diff. i think this is more fun to playing hope you accept this. Cuz I'm trying to following pure vocal there, and yeah I'm aware there's strong cymbal sound as you mention about, but if I want to following that I prefer to put 1/1 slider instead following the instrument not the vocal, so I still keep the curent as it sound fine and well played, but will be considered though. Thanks for your concern on that one hihihi :)
  2. 00:15:307 (1) ~ 00:27:660 (1) - i think its kiai time xD Yeaaaahh at first I think that too, that part must be kiai, but if I put kiai on that part 3/4 of the song will be full of kiais hahaha XD, beside when you hear closer the kiai on last part is give more impact and additionaly there's "lalalala" part hahaha I love that one XD, so I keep the curent because it fit well with the song itself~
  3. 00:27:219 (5) - make same y line with 00:26:998 (4) - this lets move it on 187/112 Fixed
  4. 00:27:660 (1) - remove finish for this spinner. i think only whistle already full of tempo. also its really calm part. yeah i agree 00:36:484 (1) - these start fit to finish sound but this seems dont need to. Yess you're right, silly me :p, but I don't remove finish on this one 00:36:484 (1) - because there's cymbal sound being hitted there
  5. 00:42:660 (2) - NC cause there is sv chaging. Not necesarry imo, since in my opinion the diffrences itself is not over 0.20, and it's not something that fast to be NCed there
  6. 01:23:690 (5) - move it to 164/76 for perfect star shape flow with 01:23:249 (3,4,6,1) - these stuffs? Eun you're really good at this stuffs, fixed~
that's it :) normal and other stuffs looks fine to me.
hope this is helpful... ;) Yes it's indeed helpful mod Eun thank you♥
Updated!
-Tochi
M4M




  • Apple

  1. Nice!


  • Normal



  • Feedback


    I don't see a single problem D:
    Kds incoming ~
Minamimarvus
This is a solid map. None of the difficulties are very hard but that doesn't take away from the fun. Everything runs smoothly and has a good flow to it and I see no reason why this shouldn't be ranked.
Topic Starter
Shiranai


That apple looks tasty :9
Anyway thanks Tochi for coming and give me star hihihi :)

Yeah I hope it'll be ranked soon :oops:
Sieg
hey

metadata:
http://puu.sh/ieFrA/ae967ad9bf.jpg
Artist:T-ARA
Title:Apple is A
TitleUnicode:Apple is A

general:
hitsounds volume is too low, also there is absolutely no feedback from standard soft-hitnormal, I recommend you increase volume level for about 10-20% and add standard soft-hitnormal with increased volume as soft-hitnormal.wav

I don't like your usage of slider tick sound. Slider ticks should give another level of feedback for player and must be notably quieter than regular hitsounds.

apple:
00:35:381 (2,3,4) - this jumps are too big, 2x times bigger than other you use in this diff

00:35:381 (2,3,4) - ^also better rhythm here will be http://puu.sh/ieDVU/ca0e788f95.jpg to properly follow "long" lyrics start and stressed beat on 00:36:043 ()

00:46:631 (3,1) - same as for 00:35:381 , I strongly recommend you to not go over 2.5x DS for this few big jumps because they feels way too forced in comparison with the rest in this diff

00:52:366 (1,2,3,1) - ^same \\ 01:12:660 (2,3) - ^ \\ 01:20:601 (1,2) -

normal:
00:06:484 (1) - 2 beats for rest after spinner on normal \\ remove 00:08:689 (1)

00:18:837 (1,1) - try to avoid such placement, this can be confusing for normal level players

00:27:660 (1) - same as for 00:06:484 (1) -

01:01:190 (1,1) - same as for 00:18:837 (1,1) -

01:26:557 (2,3,1) - I don't like this offbeat rhythms, you sliderends lands on heavily stressed by lyrics beats, you can try http://puu.sh/ieELH/3f2dfb56d6.jpg or w\e else

01:32:953 (1,2,3,1,2,3,4,5) - ^same

easy:
00:06:484 (1) - 4beats for recovery after spinner on easy \\ 00:27:660 (1) \\ 00:54:131 (1) -


sweet
Xinely
as ur request



ok jadi gw setuju sama Sieg hitsoundnya terlalu pelan, semua greenline ditambah 10% bakal mendingan :D
btw yg slidertick sieg bilang itu bener, just saying


  • Easy
  1. 00:09:131 (1) - yep, kek Sieg bilang, karena diff easy itu recovery time harus 1 measure (4 beats) jadi remove ini. sisanya udah di mention Sieg jadi gw

    ga mention lagi dah lol
  2. 00:15:307 - keknya mendingan 50%, suer waktu denger 00:16:631 - lumayan susah
  3. 00:22:366 - dan disini sekitar 60%? susah denger juga lol
  4. Nice


  • Normal
  1. 00:02:954 (1) - nazi tapi 1 grid ke kanan bakal lebih simetris sama previous slider
  2. 00:13:542 - ngeskip suara cymbal sekeras ini berasa aneh imo, kalo gw sih gw lebih milih circle disini terus 00:13:763 (1) - remove ini soalnya musiknya

    down (well gw tau sih ikut vocal tapi.. kerasa aneh tetep q.q)
  3. 01:25:895 (1,2,3,1,2,3,4,5,1) - kepanjangan ritmenya, jadi ga balance gitu sama Easy, mendingan remove 01:28:322 (3) - imo
  4. 01:32:953 (1,2,3,1,2,3,4,5,1) - sama kek diatas, 01:35:380 (3) - mending remove ini


  • Apple
  1. 00:02:513 (3,4) - cuma taste gw sih tp kalo di ctrl+g, flownya lebih enak dan natural
  2. 00:13:542 - sama kek Normal
  3. 00:35:822 (3,4) - agree sama Sieg, kerasa forced imo jumpnya
  4. 00:52:366 (1,2) - kerasa agak aneh disini, jumpnya lebih enak kalo dikasih ke first slider karena cymbal, dan less spacing buat kedua (mau ngejump gpp tp lebih kecil dari jump yg ke (1)
  5. 01:13:101 (3) - yang ini kerasa forced karena kejauhan

<3
call me back after fixing those issues Sieg mentioned and what i write with red lines
Topic Starter
Shiranai
Hellooo!

First, thanks for mod both Sieg and Xinely, but those mod is not yet checked, maybe later on tonight hihihi :)

And regarding metadata that Sieg mention before. Tbh, I'm still confused about the metadata, but I'm here trying to make a bit clarify based on what I found on the following website of Core Content Multimedia: 1, 2 and Mnet: 1, 2. Both are record label under CJ's company, before Core Multi Media acquired by MBK Entertainment afaik.

On those links can be seen especially on Mnet links, that the metadata of the song is:
Artist: T-ara
Unicode Artist: 티아라
Title: Apple Is A
Unicode Title: Apple Is A

I'm not really sure on T-ARA. Because, maybe it's just for a cover design of their album and sometimes they often stylized themself as T-ARA, T♔ARA, or TΛRΛ. So, maybe "T-ara" is the best choice we have here to be used imo.

Conclution, not yet updated anything and still use old metadata, if someone can provide more reliable information on the metadata it'll help a lot :)
Xinely
Topic Starter
Shiranai
Thank you kp for the confirmation :)
I'm working on the mod now, a moment Done

Sieg wrote:

hey

metadata: About the metadata I keep the current, I hope you satisfied with the answers above Sieg
http://puu.sh/ieFrA/ae967ad9bf.jpg
Artist:T-ARA
Title:Apple is A
TitleUnicode:Apple is A

general:
hitsounds volume is too low, also there is absolutely no feedback from standard soft-hitnormal, I recommend you increase volume level for about 10-20% and add standard soft-hitnormal with increased volume as soft-hitnormal.wav Fixed

I don't like your usage of slider tick sound. Slider ticks should give another level of feedback for player and must be notably quieter than regular hitsounds. Kinda more balance now imo after increase the overall volume

apple:
00:35:381 (2,3,4) - this jumps are too big, 2x times bigger than other you use in this diff My baaaaad :p, fixed reduce the jump

00:35:381 (2,3,4) - ^also better rhythm here will be http://puu.sh/ieDVU/ca0e788f95.jpg to properly follow "long" lyrics start and stressed beat on 00:36:043 () Idk just reduce the ehythm there and I keep the curent rhythm sieg, I'm out of idea for nice pattern on that kind of rhythm you mention about ;(

00:46:631 (3,1) - same as for 00:35:381 , I strongly recommend you to not go over 2.5x DS for this few big jumps because they feels way too forced in comparison with the rest in this diff Fixed reduce jump

00:52:366 (1,2,3,1) - ^ Fixed reduce jump
01:12:660 (2,3) - ^ Not this one, Can I keep this one? since this is kiai I think it quite reasonable to put that jump, furthermore the "lalalala" on the vocal is quite a hint and give intuitive for the player while playing to notify that part is a jump
01:20:601 (1,2) - ^ Fixed

normal:
00:06:484 (1) - 2 beats for rest after spinner on normal \\ remove 00:08:689 (1) Fixed

00:18:837 (1,1) - try to avoid such placement, this can be confusing for normal level players Fixed

00:27:660 (1) - same as for 00:06:484 (1) - Fixed

01:01:190 (1,1) - same as for 00:18:837 (1,1) - Fixed

01:26:557 (2,3,1) - I don't like this offbeat rhythms, you sliderends lands on heavily stressed by lyrics beats, you can try http://puu.sh/ieELH/3f2dfb56d6.jpg or w\e else Fixed

01:32:953 (1,2,3,1,2,3,4,5) - ^same Fixed

easy:
00:06:484 (1) - 4beats for recovery after spinner on easy \\ 00:27:660 (1) \\ 00:54:131 (1) - So 1000ms before hit the next note still no good? ;( fixed then


sweet Thankieeess :)

Xinely wrote:

as ur request



ok jadi gw setuju sama Sieg hitsoundnya terlalu pelan, semua greenline ditambah 10% bakal mendingan :D Add 20% instead lol
btw yg slidertick sieg bilang itu bener, just saying Aku jujur ga ngeh maksudya apa, tapi kayanya mendingan deh setelah overall volumenya ditambah 20%


  • Easy
  1. 00:09:131 (1) - yep, kek Sieg bilang, karena diff easy itu recovery time harus 1 measure (4 beats) jadi remove ini. sisanya udah di mention Sieg jadi gw ga mention lagi dah lol Done lol
  2. 00:15:307 - keknya mendingan 50%, suer waktu denger 00:16:631 - lumayan susah Set to 60% fine?
  3. 00:22:366 - dan disini sekitar 60%? susah denger juga lol Sama
  4. Nice ;DD


  • Normal
  1. 00:02:954 (1) - nazi tapi 1 grid ke kanan bakal lebih simetris sama previous slider Hmm entah deh xinely kayanya sama aja hahaha XD
  2. 00:13:542 - ngeskip suara cymbal sekeras ini berasa aneh imo, kalo gw sih gw lebih milih circle disini terus 00:13:763 (1) - remove ini soalnya musiknya down (well gw tau sih ikut vocal tapi.. kerasa aneh tetep q.q) Fixed
  3. 01:25:895 (1,2,3,1,2,3,4,5,1) - kepanjangan ritmenya, jadi ga balance gitu sama Easy, mendingan remove 01:28:322 (3) - imo New rhythm as Sieg sugested, so I guess fixed
  4. 01:32:953 (1,2,3,1,2,3,4,5,1) - sama kek diatas, 01:35:380 (3) - mending remove ini Sama


  • Apple
  1. 00:02:513 (3,4) - cuma taste gw sih tp kalo di ctrl+g, flownya lebih enak dan natural Fixed
  2. 00:13:542 - sama kek Normal Fixed
  3. 00:35:822 (3,4) - agree sama Sieg, kerasa forced imo jumpnya Fixed
  4. 00:52:366 (1,2) - kerasa agak aneh disini, jumpnya lebih enak kalo dikasih ke first slider karena cymbal, dan less spacing buat kedua (mau ngejump gpp tp lebih kecil dari jump yg ke (1) Fixed, sedih banget kalo aku mau buat jump salah terus ;(
  5. 01:13:101 (3) - yang ini kerasa forced karena kejauhan Kalo yang itu tetep mau pake jumpnya, alesannya sama kaya sieg yah aku bingung translatenya lol "Not this one, Can I keep this one? since this is kiai I think it quite reasonable to put that jump, furthermore the "lalalala" on the vocal is quite a hint and give intuitive for the player while playing to notify that part is a jump"

<3
call me back after fixing those issues Sieg mentioned and what i write with red lines Love me back <3
Topic Starter
Shiranai
Updated!
Thank you all~
Xinely
let's giving a try Buruburued!~

Natsu
placeholder ;)

The only thing that I can point, is that you should reduce the volume of your slider tick by 10% or so (just when you use your custom clap as slidertick sound), call me back once you apply this.
Topic Starter
Shiranai

Natsu wrote:

placeholder ;)Hey Natsu thanks for coming~

The only thing that I can point, is that you should reduce the volume of your slider tick by 10% or so (just when you use your custom clap as slidertick sound), call me back once you apply this.
Fixed all stuffs above, I hope I didn't miss anything there and not making any duplicate green line lol
Final Updated!
Natsu
ya sweet map ;)

Topic Starter
Shiranai
Thank you everyone, I love you :)
meii18
yay congrats Mako \w/
Natsu
Euny
dont worry metadata is correct. i checked with her.

anyways gratz mako ^^!!!!
HabiHolic
니몸매는 어쩜~~~ 니어깨는 어쩜~~

Gratz~~
Yasora
gratz mba \:9/
Norman
Congratulation!
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