M4M
Apple
- Nice!
Normal
Feedback
I don't see a single problem D:
Kds incoming ~
Sieg wrote:
hey
metadata: About the metadata I keep the current, I hope you satisfied with the answers above Sieg
http://puu.sh/ieFrA/ae967ad9bf.jpg
Artist:T-ARA
Title:Apple is A
TitleUnicode:Apple is A
general:
hitsounds volume is too low, also there is absolutely no feedback from standard soft-hitnormal, I recommend you increase volume level for about 10-20% and add standard soft-hitnormal with increased volume as soft-hitnormal.wav Fixed
I don't like your usage of slider tick sound. Slider ticks should give another level of feedback for player and must be notably quieter than regular hitsounds. Kinda more balance now imo after increase the overall volume
apple:
00:35:381 (2,3,4) - this jumps are too big, 2x times bigger than other you use in this diff My baaaaad :p, fixed reduce the jump
00:35:381 (2,3,4) - ^also better rhythm here will be http://puu.sh/ieDVU/ca0e788f95.jpg to properly follow "long" lyrics start and stressed beat on 00:36:043 () Idk just reduce the ehythm there and I keep the curent rhythm sieg, I'm out of idea for nice pattern on that kind of rhythm you mention about ;(
00:46:631 (3,1) - same as for 00:35:381 , I strongly recommend you to not go over 2.5x DS for this few big jumps because they feels way too forced in comparison with the rest in this diff Fixed reduce jump
00:52:366 (1,2,3,1) - ^ Fixed reduce jump
01:12:660 (2,3) - ^ Not this one, Can I keep this one? since this is kiai I think it quite reasonable to put that jump, furthermore the "lalalala" on the vocal is quite a hint and give intuitive for the player while playing to notify that part is a jump
01:20:601 (1,2) - ^ Fixed
normal:
00:06:484 (1) - 2 beats for rest after spinner on normal \\ remove 00:08:689 (1) Fixed
00:18:837 (1,1) - try to avoid such placement, this can be confusing for normal level players Fixed
00:27:660 (1) - same as for 00:06:484 (1) - Fixed
01:01:190 (1,1) - same as for 00:18:837 (1,1) - Fixed
01:26:557 (2,3,1) - I don't like this offbeat rhythms, you sliderends lands on heavily stressed by lyrics beats, you can try http://puu.sh/ieELH/3f2dfb56d6.jpg or w\e else Fixed
01:32:953 (1,2,3,1,2,3,4,5) - ^same Fixed
easy:
00:06:484 (1) - 4beats for recovery after spinner on easy \\ 00:27:660 (1) \\ 00:54:131 (1) - So 1000ms before hit the next note still no good? ;( fixed then
sweet Thankieeess
Xinely wrote:
as ur request
ok jadi gw setuju sama Sieg hitsoundnya terlalu pelan, semua greenline ditambah 10% bakal mendingan Add 20% instead lol
btw yg slidertick sieg bilang itu bener, just saying Aku jujur ga ngeh maksudya apa, tapi kayanya mendingan deh setelah overall volumenya ditambah 20%
Easy
- 00:09:131 (1) - yep, kek Sieg bilang, karena diff easy itu recovery time harus 1 measure (4 beats) jadi remove ini. sisanya udah di mention Sieg jadi gw ga mention lagi dah lol Done lol
- 00:15:307 - keknya mendingan 50%, suer waktu denger 00:16:631 - lumayan susah Set to 60% fine?
- 00:22:366 - dan disini sekitar 60%? susah denger juga lol Sama
- Nice ;DD
Normal
- 00:02:954 (1) - nazi tapi 1 grid ke kanan bakal lebih simetris sama previous slider Hmm entah deh xinely kayanya sama aja hahaha XD
- 00:13:542 - ngeskip suara cymbal sekeras ini berasa aneh imo, kalo gw sih gw lebih milih circle disini terus 00:13:763 (1) - remove ini soalnya musiknya down (well gw tau sih ikut vocal tapi.. kerasa aneh tetep q.q) Fixed
- 01:25:895 (1,2,3,1,2,3,4,5,1) - kepanjangan ritmenya, jadi ga balance gitu sama Easy, mendingan remove 01:28:322 (3) - imo New rhythm as Sieg sugested, so I guess fixed
- 01:32:953 (1,2,3,1,2,3,4,5,1) - sama kek diatas, 01:35:380 (3) - mending remove ini Sama
Apple
- 00:02:513 (3,4) - cuma taste gw sih tp kalo di ctrl+g, flownya lebih enak dan natural Fixed
- 00:13:542 - sama kek Normal Fixed
- 00:35:822 (3,4) - agree sama Sieg, kerasa forced imo jumpnya Fixed
- 00:52:366 (1,2) - kerasa agak aneh disini, jumpnya lebih enak kalo dikasih ke first slider karena cymbal, dan less spacing buat kedua (mau ngejump gpp tp lebih kecil dari jump yg ke (1) Fixed, sedih banget kalo aku mau buat jump salah terus ;(
- 01:13:101 (3) - yang ini kerasa forced karena kejauhan Kalo yang itu tetep mau pake jumpnya, alesannya sama kaya sieg yah aku bingung translatenya lol "Not this one, Can I keep this one? since this is kiai I think it quite reasonable to put that jump, furthermore the "lalalala" on the vocal is quite a hint and give intuitive for the player while playing to notify that part is a jump"
<3
call me back after fixing those issues Sieg mentioned and what i write with red lines Love me back <3
Fixed all stuffs above, I hope I didn't miss anything there and not making any duplicate green line lolNatsu wrote:
placeholderHey Natsu thanks for coming~
The only thing that I can point, is that you should reduce the volume of your slider tick by 10% or so (just when you use your custom clap as slidertick sound), call me back once you apply this.