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What caused the beatmap style to change?

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Mashley wrote:

EDIT: And I might add that the people who defend maps with 'but it's fun' are the same people who watch the transformers movies or your latest kawaii schoolgirl anime. They don't care about it being well made, they just want it to be flashy. Ok now peace for real.
ad hominemification strong
Nathan

B1rd wrote:

I don't see how any mapping standards have dropped, and I quite enjoy playing the variety of mapping styles.
Actually, mapping standards have recently been rising.
pandaBee

Maeglwn wrote:

yea, I really like it when people map things solely for the top .5% of players in the community to play and the rest to watch
lol wut
byfar
we map for aesthetics
ay
buny

Maeglwn wrote:

it changed when people realized you can put excessively dumb jumps into maps where they make little to no sense and have people like it because it's innovative and edgy

nowadays now we just have every other map massively overmapped to unplayability and yet people have shifted their standards back so far that its considered, to this day, to be innovative and creative

sad life
Pretty much all (ranked) maps today are mapped to the beat appropriately, and all of them ARE playable. A jump to you may be "dumb" but that's what the mapper feels and obviously if it caters todays standards then you have an unpopular opinion.

Personally I don't like to map easy difficulties because it bores me, I'd rather map something with large spacing because I think it allows more freedom in mapping by allowing more usage of the space given. That doesn't mean that I'm overmapping, and just because a portion of the community can't play it means it's unplayable either, and it definitely doesn't mean I'm not being "innovative and creative" to higher standards

The word overmapping is so funny, because everybody throws it around whenever a map they don't like comes up. Maps people can't comprehend or can't play are also considered "overmapped" because of their difficulties.
Maps like image material and big black were all considered "terrible overmapped maps" by the less skilled player communities, yet if you slow down the BPM it suddenly becomes a work of art
Friendan
overmapped = not on beat, too many notes, whatever, like HW's Extra on LUVORATORRRRRY. This is a rhythm game, so I believe maps should stay on beat, not make it as hard as possible to attract all the memers.
B1rd

Friendan wrote:

overmapped = not on beat, too many notes, whatever, like HW's Extra on LUVORATORRRRRY. This is a rhythm game, so I believe maps should stay on beat, not make it as hard as possible to attract all the memers.
No, there is no way a map 'should' be made. 'Overmapping' isn't necessarily bad, there are plenty of good maps that are overmapped.

I agree with what buny said.
Nathan

Friendan wrote:

overmapped = not on beat, too many notes, whatever, like HW's Extra on LUVORATORRRRRY. This is a rhythm game, so I believe maps should stay on beat, not make it as hard as possible to attract all the memers.
There is nothing wrong with the rhythms of luvoratory, in fact, the majority of the them are on beat anyways. Maps are supposed to follow the most prominent sounds in the song, not just what's on beat. In luvoratory's case, some of those just happened to be off beat. It wasn't even mapped out to the max, if you listen closely plenty more notes could have been added, but HW mainly focused on the strongest ones.

B1rd wrote:

No, there is no way a map 'should' be made.
buny

Friendan wrote:

overmapped = not on beat, too many notes, whatever, like HW's Extra on LUVORATORRRRRY. This is a rhythm game, so I believe maps should stay on beat, not make it as hard as possible to attract all the memers.
that's not even a popular map, though. And majority of maps are not mapped like that; look at the rest of the difficulties in that mapset too

HW is also known to have a unique mapping style
I Give Up
I like map. play all map.
Noffy
Trends over time gradually result in changes that while seemingly minor on their own, build up to a greater overall differences. This is also true for mapping, yah?
Yah???
GoldenWolf

Friendan wrote:

overmapped = not on beat, too many notes, whatever, like HW's Extra on LUVORATORRRRRY. This is a rhythm game, so I believe maps should stay on beat, not make it as hard as possible to attract all the memers.
Overmapping = Mapping something that doesn't exist in the song.

Example: Random triples/streams in that generic TV Size song/map because otherwise it would be way too boring just spamming 1/2s and jumps everywhere.

Better example: When you actually try to add something to a song/map by adding a triple/short stream before a chorus/in a bridge/as an outro, whatever that would make sense with the song.

Overmapping by itself does not mean bad or good, it just means mapping something that doesn't exist in the song. It can be both good/bad depending on if it's a well-thought-out overmap or just a random "let's slap a triple here cuz its boring".

By the way you can't actually place an object off-beat in the editor, since everything has to be snapped to something. You could maybe consider anything placed on >1/8 snap off-beat stuff though, but it's extremely rare to have a lonely note being actually snapped on 1/12 - 1/16 snap, most of the time it happens to be a BPM change, or just an actual off-beat note.
I Give Up
Overmapped = https://osu.ppy.sh/b/532841 HW's Insane (play without hitsounds to easily see overmapped notes). I like map.
B1rd
Infevo

GoldenWolf wrote:

Overmapping by itself does not mean bad or good, it just means mapping something that doesn't exist in the song. It can be both good/bad depending on if it's a well-thought-out overmap or just a random "let's slap a triple here cuz its boring".

Agree! No Dap for example makes some of my favourite maps and often likes to add triples randomly. Never felt like there was a problem with it when playing.

buny wrote:

Personally I don't like to map easy difficulties because it bores me, I'd rather map something with large spacing because I think it allows more freedom in mapping by allowing more usage of the space given. That doesn't mean that I'm overmapping, and just because a portion of the community can't play it means it's unplayable either, and it definitely doesn't mean I'm not being "innovative and creative" to higher standards
I think enforced difficulty spreads are one of the very few reasons why maps/map sets might end up with lower quality. Mappers are forced to go back multiple times and remap every song section again after already being bored from mapping their one or two favourite difficulties they've finished with loads of effort.

I really like to take my time mapping my first diffs because not only at that point I am having still a blast with that particular song but also want to create something unique and fun to play to do this song justice. Moving down in diff to finish the spread it is getting more tedious with every rewind and testplay though...

sukiNathan wrote:

B1rd wrote:

I don't see how any mapping standards have dropped, and I quite enjoy playing the variety of mapping styles.
Actually, mapping standards have recently been rising.
Oh, I need to save this link! Good read! :o
Yuudachi-kun
Duh, that's why you just outsource all the easy maps to guest diffs.
bigfeh

Infevo wrote:

GoldenWolf wrote:

Overmapping by itself does not mean bad or good, it just means mapping something that doesn't exist in the song. It can be both good/bad depending on if it's a well-thought-out overmap or just a random "let's slap a triple here cuz its boring".
Agree! No Dap for example makes some of my favourite maps and often likes to add triples randomly. Never felt like there was a problem with it when playing.
Never felt it in his maps. Whenever you want to make sure something's random or not, throw it in the editor and play it at 25% or 50% speed

Also links would be appreciated

and as a "mapper" (I should start taking it seriously)

Kheldragar wrote:

Duh, that's why you just outsource all the easy maps to guest diffs.
is so very true
GoldenWolf
The real ones just map 5+ minutes songs :^)
bigfeh

GoldenWolf wrote:

The real ones just map 5+ minutes songs :^)
That's actually one of the first things I look for in a song :(

how sad is this
trebby
peppy originally started the game off as a copy of the NDS game for the PC, and if you see any of the maps for the NDS game, you'd know why 2008 mapping was so linear. Times changed, and people needed something more difficult to play.
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