Friendan wrote:
overmapped = not on beat, too many notes, whatever, like HW's Extra on LUVORATORRRRRY. This is a rhythm game, so I believe maps should stay on beat, not make it as hard as possible to attract all the memers.
Overmapping = Mapping something that doesn't exist in the song.
Example: Random triples/streams in that generic TV Size song/map because otherwise it would be way too boring just spamming 1/2s and jumps everywhere.
Better example: When you actually try to add something to a song/map by adding a triple/short stream before a chorus/in a bridge/as an outro, whatever that would make sense with the song.
Overmapping by itself does not mean bad or good, it just means mapping something that doesn't exist in the song. It can be both good/bad depending on if it's a well-thought-out overmap or just a random "let's slap a triple here cuz its boring".
By the way you can't actually place an object
off-beat in the editor, since everything has to be snapped to something. You could maybe consider anything placed on >1/8 snap off-beat stuff though, but it's extremely rare to have a lonely note being actually snapped on 1/12 - 1/16 snap, most of the time it happens to be a BPM change, or just an actual off-beat note.