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What caused the beatmap style to change?

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DropPopCandy
I've been wondering for a long time about why older beatmaps are so much different to more modern beatmaps to the point where some rhythms and patterns in older beatmaps may seem random to people who aren't used to reading those kinds of maps and for awhile I just dismissed it, figuring as soon as I found out more about the mapping side of the game that the answer would slowly come to me. Though, while I assumed this, I was wrong as I don't know what came into the game at what time that made beatmap nominators look for a different style of mapping compared to the old kind.

Anyone care to shed a little light on this subject?
Friendan
Chinese beatmappers, different modders, new people, the meme that is "overmap because it's hard", and because a lot of new mappers only care about getting plays. It's for the worse (except pre-2010 maps, those suck). Look at any Touhou map - even the new ones. They have excellent beatmaps because they dedicate their life into the map (not really, but you get my point). Some of the new rhythms are horrible, e.g. Airman ga Taosenai on Skystar's Extra. Was gonna link a video but can't find one because the map is so terrible
EDIT: http://www.bilibili.com/video/av1035154/
guy isn't playing it well but whatever
pandaBee
Catering more towards the pp farmers and the casuals is what has given us thousands of copies of the same beatmap - just with different songs attached.
Yuudachi-kun
Thousands of identical tv sizes of the same song******
Nathan
lol

Nobody "caters" towards pp farmers. However, I do agree the amount of TV sizes is definitely excessive - they're quick and easy to map/rank, plus depending on what anime the song is from, they can bring in loads of plays. There's more to it than just popularity though, it's also partially caused by the ranking system and its circlejerks. Plenty of BNs solely nominate TV sizes, particularly from their own friends. They take much less effort to scan through and generally have a lower DQ rate. Combined with the introduction of a score system, nominators are pretty much encouraged to stick to TV sizes. I'll be honest, even I sometimes partake in the circlejerk of our ranking system - just look at the friends list on my userpage and my kudosu history. at least it only contains a couple TV sizes

As for styles, I personally don't see much difference compared to maps from like 2012 ish. I'd only say that there's recently been a surge of innovation (or shit depending on your taste) in maps like Dopamine or Proluvies. If you're comparing modern maps to maps from like 2008-2009 ish, those old maps utilized a lot of straightforward linear movements and geometrical/symmetrical patterns (distance snap why). Idk about others but I'm more inclined towards the later mapping styles.
byfar
gr8 mem e

vinxis approves (i think
Barusamikosu
It would have been nice to play osu! 2007-2008 when old maps were still new.
I Give Up
I wish I discover osu 6 year ago instead of waste thousands of hour on rpg that die with time :*(
RLC

byfar wrote:

gr8 mem e

vinxis approves (i think
this thread needs a trigger warning
Nathan

RLC wrote:

byfar wrote:

gr8 mem e

vinxis approves (i think
this thread needs a trigger warning
VINXIS

RLC wrote:

byfar wrote:

gr8 mem e

vinxis approves (i think
this thread needs a trigger warning
pic of skype chat was here till sukinathan ninja'd me

anyway ya i agree with sukiNathan 2359234785239% tbh. Though I think ever since Trakker rootus and tsuka came to the scene things started to change imo
Kouya-
Probably to make it more interesting .
Ciyus Miapah

Kouya- wrote:

Probably to make it more interesting .
probably this problem made old mapper killed by new modern mapper and with this problem many subjective stuff will throw on many maps like that
-Makishima S-
except pre-2010 maps, those suck
https://osu.ppy.sh/b/295
2007 map, one of most funny to play

My feeling since i am using "old mapping" as a training ground for mainly accuracy - old mapping is way harder to play than actual one. Smaller circles, lower AR, fast sliders, require concentration and focus to not lose becouse of one miss.
I feel like progress made in mapping went into more flashy "put circle here, put slider there, oh here we are gonna put 200 circles deathstream and map done".

At the end, both mappings are diffrent and i feel like knowladge and ability to play old mapping makes new one easier. Comparation and comment should be done by older player who was mainly playing old mapping and normaly went into new one, this player know best how it looks. We can only speculate and say our feeling since we are already growing up on new mapping.
buny
The "old" mapping catered towards the old ranking criteria, where you could just set the default difficulty settings and have 1x distance spacing and rank it.

The mapping style shifted to what it is today because mappers and players are a lot more experienced in what maps and plays better
AR increased because faster and harder maps were being mapped

basically, people started realising that small circles, low ar, consistent 1x ds spacing was a horrible way of mapping
GoldenWolf
what's wrong with small circles
buny

GoldenWolf wrote:

what's wrong with small circles
doesn't synergise well with HR
-Makishima S-
CS7 is fun to play ^^

I feel best with CS5 tho, sadly not many maps on my skill level have CS5 so mostly i just edit them, change to CS5 and play.
Same as many AR8 hard maps i change into AR9 CS5 and play this. Sadly this kind of changes cannot be counted into ranked / pp score :(.

Some of old maps are realy fun to play and require a lot of skill in aim & acc to get decent score.

It's just me who have feeling like old mapping haters are just one who don't have skill to play them?
E m i
cs2 best cs
Barusamikosu

aisakatayga wrote:

It's just me who have feeling like old mapping haters are just one who don't have skill to play them?
This is usually my experience when I host old maps in multi.
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